I really struggle with taking cities in any of my civ games, so watching this playthrough on a much higher difficulty than I play on is super helpful! Love the content!
Whenever I try this strategy I find myself massively behind on science (on Deity). I was perhaps ready to attack maybe 10 turns later but I was already up against men at arms and crossbows before I was even able to get my Impis out. 90 turns of prep then army annihilated in no time 🤦♂️
Great! I haven’t seen a dom victory guide since they nerfed domination so hard, I always find that walls are a massive bottleneck for me, so this should be useful
Hey VanBradley! I'd love to see a series of videos on playing true start Earth huge. One video for each civ. Show for each civ what to do the first 50 turns and what strat to go with. How to handle crowded Europe starts.
I started playing not long ago, been working up to playing on emperor. Just tried Diety for the first time, and it seems like I'm not moving fast enough. I have had a tendency to go the bombers route. But I ended up having Babylon get huge and get a science victory before I could take many cities. I did play with zombies, and I was building walls on all my towns. I also made mostly warriors with my early build order, so maybe I lost out on some goody huts. But it kind of worked out because I had to fend off a huge invasion before I got my 3rd town down. Anyway, it's good to see how you formed a strategy. There's so much to learn with this game. I'm definitely still learning.
I know this is an old comment but are you focussing Babylon with your wars? When you start taking cities late game, focus on crippling the strongest competitors to prevent them winning, instead of going after the weak empires that will take more turns to get a victory
Wow, I don't agree with many of your early decisions. * Settle one tile northeast so that you are surrounded by 2-2 tiles. The cost-benefit is much better and you would have been vindicated because you could settle a coastal horsey paradise later. * Building a scout early is wasted production. Scouts aren't significantly faster than slingers and are useless in combat. * Pingala doesn't make much of a difference early game. Magnus (for more efficient chopping) is the obvious choice but Victor or Liang would have been better too. * With all of those pasture tiles and a desire to rush civics, God of the Open Sky Pantheon is an obvious choice. * I winced when you messed up tile purchasing but at least you recognized the error. It's not all bad. * Rushing Statue of Zeus is a great idea with Zulu and it solves many of your problems. * Excellent point about using roads to link to cities you intend to conquer.
Getting a 2-2 base with a 2-1 working tile isn't going to be different than a 2-1 base with a 2-2 working tile. You should also grow towards the 2-2 relatively fast so the second pop won't be missing the 2-2 for long, and remember by moving across the river you miss out on a turn of all yields. It might be better to move to the northeast, but I think you're overemphasizing the benefits. Scouts are 50% faster than slingers on flat land, 100% faster if the land is alternating, and only equal if you're stuck in very rough terrain. Agree on Pingala. I almost never take him as my first governor.
@@joelpierce1453 Sure it is. You can chop-mine the plains/hill/rainforest tile. You're going to want that production. The plains forest tile is only good for a chop and he has more than enough 2-1 tiles for that already. Moving NE also puts him closer to a 4th 2-2 tile. Besides the one wasted turn, the only thing I see against settling there is the possible campus site but he (understandably) didn't build a campus for 80 turns anyway. Go ahead and keep building scouts. Not me. I'd rather boost archery and have a unit that is probably going to be useful the entire game. Half the time I get a free scout from a tribal village or buy a barbarian horseman anyway.
"Building a scout early is wasted production. Scouts aren't significantly faster than slingers and are useless in combat." The speed difference is often enough to net you a hut or 2 you wouldn't have got. Also, Scouts aren't useless at all in combat. The AI prefers to chase them, meaning they can be used as bait for much of the game. If they're useless in a Domination game, it's because you're not utilizing them.
@@libertyprime9307 Since the April Update, early game is much more about defending against an early rush, either barbs or an AI. I'd rather have a Slinger for that purpose. Tribal Villages are nice and all but your Scout is as likely to get jacked as to find another one compared to a Slinger. They are useful in assaults as fodder and support, but they can also be added to your horde late in a way slower and/or more expensive units can't. The cost-benefit to building them at turn 1 just isn't there.
Really helpful since I struggled soooo much and spent like 50 turns literally moving my troops from one corner of the map to another which is where the other empire is
I’m very confused as to how you got so much gold early game. I know you suz’d Zanzibar which gave you some gold, but turns 50-60, you took a +10 gp jump and I can’t seem to figure out how. I don’t know everything ab the game and I’m still learning, but since gold is so important in a dom victory, maybe an explanation on how you got the gold up so high so early might be useful. I see that you were trading a lot, but there are some nickel and dime additions to your gold yield that I do not understand. Great video tho! Watched it multiple times to help me with my dom games and I’m just trying to narrow down strategies that would help, and gold is often a problem I have in my dom games
As soon as shuffle mode came out, I adopted it so that you can't execute a simple process. It makes Civ 6 much more like an actual civilization building game. The game has so many problems as it is. Another thing I find is that after they introduced the loyalty system, it massively advantages civilizations that have their own religion. Most games I have a religion and this also slows down targeted approaches. I typically do focus on building cities and then growing them.
Playing tech shuffle mode is a great idea. I think I'll try it the next time I play an A or S-tier civ. I don't find that loyalty is a big deal when you haven't founded a religion. It is worse when you have founded one because you have to spread it when conquering. I get shut out so often that most times I don't bother anymore.
@@jyutzler Inquisitors are a cheap way of converting. I have 2 convert each city immediately after conquering. +3 loyalty buys just that littlee bit of extra time which can be crucial.
You can also take a policy for + loyalty if city is garrisoned which works really well on deity earlyish game as I constantly have archers manning every city i take to repel the hordes of barbs and civs. It also helps climb the Dom leaderboard which stops people trying to wipe you in the first place.
I see those deity youtubers winning their early wars but when I try it, the AI always has walls long before I even have researched masonry to get a battering ram (and I only play on emperor). How do they do it? When I build a campus to speed up research I don't have enough units to go to war even with a battering ram. I just suck at civ6.
It’s important to make your early game focused on improving stats, then going to war between the classical and medieval eras. Instant war isn’t good for new players or anyone tbh
I simply just don’t try to war them before walls. Typically if you can snag a great general + swordsman + battering ram you can just bulldoze the cities that have walls instead of trying to use siege units 👌
burr-ocks?... bear-ecks (ex). Driving me nuts. Sorry, great video. learned a lot. Appreciate your speed in explanation. hate videos that dribble information to you or re-state things over and over.
is it possible to play the game on the basic package? i just bought the basic game without any DLC, and i dont have any of that secret societies / government such as pingala / marcus. In my opinion, those government is affecting the game so much and since i can't have those , i can't really follow your tutorial as much T.T anyway, thanks for always showing how to win this game, i almost finish watch all of your victory 😁
WTF? Excuse you? How did you get a siege on the city on only covering 4 of the tiles around it? Didn't you have to have troops on every tile? I was attacking a city near a mountain or wonder can't remember, so it had only 5 tiles around it instead of 6, and one of the tiles was a lake. It didn't give me siege until I embarked a unit in the water to completely surround the city. Again, WTF?
Van does it work if you need to destroy a city state to suez them levy their military then attack them with it or destroy them somehow so youre attacking a city with no units?
Man this AI' s are really cheating. Seeing London have 300 military at turn 30 brings up memory when i wanted to go to Domination victory and around turn 40 Sweden came with their tripple ass big army and started to chop my city down *SAD NOISES*
My guy I love your videos and your voice is normal BUT. You have this inflection at the beginning of some sentences where you raise the pitch of your voice very high. It's probably just me but it makes your videos very hard to listen to at work. Lol
I really struggle with taking cities in any of my civ games, so watching this playthrough on a much higher difficulty than I play on is super helpful! Love the content!
Whenever I try this strategy I find myself massively behind on science (on Deity). I was perhaps ready to attack maybe 10 turns later but I was already up against men at arms and crossbows before I was even able to get my Impis out. 90 turns of prep then army annihilated in no time 🤦♂️
Great! I haven’t seen a dom victory guide since they nerfed domination so hard, I always find that walls are a massive bottleneck for me, so this should be useful
It's really nice to watch someone who knows what they are doing... so much to learn
Hey VanBradley!
I'd love to see a series of videos on playing true start Earth huge. One video for each civ.
Show for each civ what to do the first 50 turns and what strat to go with.
How to handle crowded Europe starts.
Play Persia, greece, or Russia
I started playing not long ago, been working up to playing on emperor. Just tried Diety for the first time, and it seems like I'm not moving fast enough. I have had a tendency to go the bombers route. But I ended up having Babylon get huge and get a science victory before I could take many cities. I did play with zombies, and I was building walls on all my towns. I also made mostly warriors with my early build order, so maybe I lost out on some goody huts. But it kind of worked out because I had to fend off a huge invasion before I got my 3rd town down. Anyway, it's good to see how you formed a strategy. There's so much to learn with this game. I'm definitely still learning.
I know this is an old comment but are you focussing Babylon with your wars?
When you start taking cities late game, focus on crippling the strongest competitors to prevent them winning, instead of going after the weak empires that will take more turns to get a victory
Wow, I don't agree with many of your early decisions.
* Settle one tile northeast so that you are surrounded by 2-2 tiles. The cost-benefit is much better and you would have been vindicated because you could settle a coastal horsey paradise later.
* Building a scout early is wasted production. Scouts aren't significantly faster than slingers and are useless in combat.
* Pingala doesn't make much of a difference early game. Magnus (for more efficient chopping) is the obvious choice but Victor or Liang would have been better too.
* With all of those pasture tiles and a desire to rush civics, God of the Open Sky Pantheon is an obvious choice.
* I winced when you messed up tile purchasing but at least you recognized the error.
It's not all bad.
* Rushing Statue of Zeus is a great idea with Zulu and it solves many of your problems.
* Excellent point about using roads to link to cities you intend to conquer.
Bro your brain has to be huge af
Getting a 2-2 base with a 2-1 working tile isn't going to be different than a 2-1 base with a 2-2 working tile. You should also grow towards the 2-2 relatively fast so the second pop won't be missing the 2-2 for long, and remember by moving across the river you miss out on a turn of all yields.
It might be better to move to the northeast, but I think you're overemphasizing the benefits.
Scouts are 50% faster than slingers on flat land, 100% faster if the land is alternating, and only equal if you're stuck in very rough terrain.
Agree on Pingala. I almost never take him as my first governor.
@@joelpierce1453 Sure it is. You can chop-mine the plains/hill/rainforest tile. You're going to want that production. The plains forest tile is only good for a chop and he has more than enough 2-1 tiles for that already. Moving NE also puts him closer to a 4th 2-2 tile. Besides the one wasted turn, the only thing I see against settling there is the possible campus site but he (understandably) didn't build a campus for 80 turns anyway.
Go ahead and keep building scouts. Not me. I'd rather boost archery and have a unit that is probably going to be useful the entire game. Half the time I get a free scout from a tribal village or buy a barbarian horseman anyway.
"Building a scout early is wasted production. Scouts aren't significantly faster than slingers and are useless in combat."
The speed difference is often enough to net you a hut or 2 you wouldn't have got. Also, Scouts aren't useless at all in combat. The AI prefers to chase them, meaning they can be used as bait for much of the game. If they're useless in a Domination game, it's because you're not utilizing them.
@@libertyprime9307 Since the April Update, early game is much more about defending against an early rush, either barbs or an AI. I'd rather have a Slinger for that purpose. Tribal Villages are nice and all but your Scout is as likely to get jacked as to find another one compared to a Slinger. They are useful in assaults as fodder and support, but they can also be added to your horde late in a way slower and/or more expensive units can't. The cost-benefit to building them at turn 1 just isn't there.
Really helpful since I struggled soooo much and spent like 50 turns literally moving my troops from one corner of the map to another which is where the other empire is
I’m very confused as to how you got so much gold early game. I know you suz’d Zanzibar which gave you some gold, but turns 50-60, you took a +10 gp jump and I can’t seem to figure out how. I don’t know everything ab the game and I’m still learning, but since gold is so important in a dom victory, maybe an explanation on how you got the gold up so high so early might be useful. I see that you were trading a lot, but there are some nickel and dime additions to your gold yield that I do not understand. Great video tho! Watched it multiple times to help me with my dom games and I’m just trying to narrow down strategies that would help, and gold is often a problem I have in my dom games
As soon as shuffle mode came out, I adopted it so that you can't execute a simple process. It makes Civ 6 much more like an actual civilization building game. The game has so many problems as it is. Another thing I find is that after they introduced the loyalty system, it massively advantages civilizations that have their own religion. Most games I have a religion and this also slows down targeted approaches. I typically do focus on building cities and then growing them.
Playing tech shuffle mode is a great idea. I think I'll try it the next time I play an A or S-tier civ.
I don't find that loyalty is a big deal when you haven't founded a religion. It is worse when you have founded one because you have to spread it when conquering. I get shut out so often that most times I don't bother anymore.
@@jyutzler Inquisitors are a cheap way of converting. I have 2 convert each city immediately after conquering. +3 loyalty buys just that littlee bit of extra time which can be crucial.
You can also take a policy for + loyalty if city is garrisoned which works really well on deity earlyish game as I constantly have archers manning every city i take to repel the hordes of barbs and civs.
It also helps climb the Dom leaderboard which stops people trying to wipe you in the first place.
I see those deity youtubers winning their early wars but when I try it, the AI always has walls long before I even have researched masonry to get a battering ram (and I only play on emperor). How do they do it? When I build a campus to speed up research I don't have enough units to go to war even with a battering ram. I just suck at civ6.
It’s important to make your early game focused on improving stats, then going to war between the classical and medieval eras. Instant war isn’t good for new players or anyone tbh
I simply just don’t try to war them before walls. Typically if you can snag a great general + swordsman + battering ram you can just bulldoze the cities that have walls instead of trying to use siege units 👌
@@VanBradley catapults are trash but trebuchets work pretty well especially when you can levy them
burr-ocks?... bear-ecks (ex). Driving me nuts. Sorry, great video. learned a lot. Appreciate your speed in explanation. hate videos that dribble information to you or re-state things over and over.
Yeah, that and "gran-aries" was bugging me too.
My favourite domination strat is levy city state units and go blitzkrieg so they cant defend it works very good
is it possible to play the game on the basic package? i just bought the basic game without any DLC, and i dont have any of that secret societies / government such as pingala / marcus.
In my opinion, those government is affecting the game so much and since i can't have those , i can't really follow your tutorial as much T.T
anyway, thanks for always showing how to win this game, i almost finish watch all of your victory 😁
36:55 lol... Monopoly/Industry certainly does break the game!
So does Secret Societies for that matter.
Watching civ 6 video is so much better than actually playing it lol the real game takes forever to finish and drains all your time.
So what I’m not gonna do is go for this envoy. I’m gonna mhhhmmm go for this? No this half way um actually yea I’m going go for this envoy.
Barracks is not pronounced like Obama. It's pronounced BEAR-icks.
If you’re an American that doesn’t know how to use the English language then yea sure. Otherwise. It’s ba -rracks.
baa ROCKS are not as good as BEAR wrecks, especially in a domination victory.
always struggle when enemies put up walls just before i attack them..
Why I don’t have governors ? Is it a ldc?
yeah it's part of the DLC's
It's from the first expansion: Rise and Fall. The flooding he mentions is from the second: Gathering Storm.
It’s bullshit. They’re such and integral part of the game it’s silly they’re not a part of the base game
@@Akapraun DLCs been out for awhile now and discounted to like 10 bucks multiple times. Goofy comment even 5 months ago.
@@YoStYtOaStY100 got all of the dlc for 40 bucks 90% sale 😂
I dount play civ 6 but i will an i love the dominaton videos
WTF? Excuse you?
How did you get a siege on the city on only covering 4 of the tiles around it?
Didn't you have to have troops on every tile?
I was attacking a city near a mountain or wonder can't remember, so it had only 5 tiles around it instead of 6, and one of the tiles was a lake.
It didn't give me siege until I embarked a unit in the water to completely surround the city.
Again, WTF?
What are vampires?
what mod did you use to get the stat breakdowns of each other civ in the top right? or is that a normal game option you can put on?
That's a game setting: Show Yields in HUD Ribbon. It's turned off by default.
Ikanda forever
Van does it work if you need to destroy a city state to suez them levy their military then attack them with it or destroy them somehow so youre attacking a city with no units?
I tried that it doesn’t work I don’t think
Why is rocket artillery so useless?
What mod tells his pins what amount of culture, research, etc. He will get from his placement?
Detailed Map Tacks
This starting position looks cooked.
Man this AI' s are really cheating. Seeing London have 300 military at turn 30 brings up memory when i wanted to go to Domination victory and around turn 40 Sweden came with their tripple ass big army and started to chop my city down *SAD NOISES*
Could you make a district planning vid
Vampires? Civ has vampires?
Vampires are part of the Secret Societies gamemodes that I believe comes with a dlc
What are chops
The name of the capital lmao
The name of that port town tho, lel
My guy I love your videos and your voice is normal BUT. You have this inflection at the beginning of some sentences where you raise the pitch of your voice very high. It's probably just me but it makes your videos very hard to listen to at work. Lol
I really like your video and skill. That being said you are SO loud.
Bro the pronunciation of barracks is bare wrecks not like Baracks
Am I the only one that cheats by reloading in autosave if I lose a unit 😂
The correct term is: "Save Scumming"
@@penknight8532 I'm so used to using that term for fallout I forgot it applied to other games lol
Wtf is pan Jay uh it's pangea
😝😝😝 it's bear ex not bore ox
Survive the early game and steamroll the rest. AI is too stupid mid to late game.
WHY ARE YOU YELLING!!!!!!!!!!!!!!
Mod are cheating, only kids cheats.....