I have so many tips that I've learned overtime. 1) When you meet a civ in the first 50 turns and they're basically hugging you (or close to one hugging you), ALWAYS send a delegation. At best, you guarantee a friend (altho with good ol Gilgabro, you don't even need a delegation) At worst, you buy a few turns to set up defenses and/or offenses to slap ur neighbors silly. 2) With foreign trade, you also gain the ability to do joint wars (and join ongoing ones), which is MASSIVE if u have tough friends early on. 3) For early game scouting, ALWAYS travel along a river (esp if ur avoiding scouts). True to reality, you are more likely to find a civ and/or city state along a river. (As a random side note, I have become a convert to the no scout club, so hugging rivers is a must).
Didn’t want to send delegations for that early 15 gold because I thought they were useless, found out the hard way lol. USA basically wiped the shit out of me, that’s a really good tip. Try to be as close as possible and trade with the nearest civs
I totally get the "no scouts" policy when you're trying to eek out as much efficiency as possible from your first fifty turns BUT I like to keep one scout that can soak up promotions and upgrade to the much more useful Ranger later in the game. I've also found that scouts can be occasionally useful during combat as some extra damage even when you have a combat situation that's a little more balanced than you'd like it to be. Stalemate? No sir! I think not. Lol 😂 sure they can only get hit once or maaaybe twice but they can get away clean when you need them to and be the difference between winning or losing an encounter/unit 🤺 I've had too many surprisingly badass, helpful scouts to call them all completely useless. They're also handy if you wanna link up with someone in a multiplayer game. I know in civ 6 there's an option to be visible to players you've teamed up with but I play a Civ clone on my phone that's based on earlier versions and it doesn't have that option. You can play for quite a while without running into your teammate. Usually, if I'm on mobile it's because my partner and I are playing jointly and we each need a scoot to seek one another out. If you choose to get him and are able to keep him alive (the scout, not your teammate 😅) long enough to promote then once you upgrade him to ranger or are about to you can quickly build or buy another of the same type and form a corps. Then you have a strong ranger corps that is, in my experience, anything but useless. I know I'm late to the party here but I was scrolling through the comments for tips so maybe someone else will be later and find this useful. I'm a pretty experienced gamer but I've only gotten into Civilization recently. However, I can say with confidence that the military aspect of the game is what comes most naturally for me. I don't feel like I'm just pulling this advice outta my arse lol
Civlifer: “I don’t really find myself using these (agoge/ilkum policy cards) unless I’m going for early war or something.” Also Civlifer in every other video: “so 99.9999999% of the time, you gotta go early war.”
@@Logan-ee5rx I get either overwhelmed or bored. I think Civ VI's design is very flawed because that never used to happen to me in V (where I usually got bored/overwhelmed 300 turns later). I suspect it is the having to constantly micromanage science and social policies but I'm not sure.
Good video. Nice advice. On Turn 30 (actually, as soon as you got writing) you should have placed the Campus instead of just queueing it. Placing a district locks in the cost so that it doesn't go up (for example if you complete a tech). It is a good idea to always place a district--if you are certain you are going to build it--to lock in the cost. Also, you can place a district as soon as you get the required amount of pop and then you can still build it if the pop drops (building a settler, getting hit with a natural disaster, starvation, etc).
@@brode330 tbh this one really becomes a habit it's just too good and too easy to do. Now look up BO discount and have your mind really blown : sometimes you shouldn't do the above strat because there are situations where you can get a 40% discount on your district's production cost (and to get there, you might need to pospone reasearching techs or civics that unlock districts). There are so many optimisations in this game it's incredible
I'm really new to civ and wanted to learn about how to play really well but what do you mean by locking in the cost if you build a district? does it mean the cost for the turn or something else
Starting with 2 scouts gives you more possibilites . They move quickly and allow to find more villages and city states with bonuses. Also, depending on a type of unit, you may have an early friendship if you meet another civ with peacefull unit. If the first encounter is with military unit, first impression will be worse from the beginning, like in this video.
Also VS barbarians, with the Discipline civic, you just need to fortify a scout next to their encampment and the spearman defender will just commit suicide attacking him. You can raze an encampment in 3 turns by doing nothing.
I do find Animal Husbandry as a good opening tech many times, as it allows you to go into archery. I like having that tech almost done to instantly research it whenever i need it, and since most of the times there will be some early wars, having archers in a 1 turn research can help a lot to keep yourself secure without having to spend the maintenance pof the archers, plus the fastest production on slingers isn't bad at all, even more early on, when you have almost no production. As for the scouts, i kinda disagree, i value a lot having some highly mobile units that con not only open up the map, but also get some of the boosts / envoys (or at least quests) / tribal villages early on, since they are somewhat of a treasure hunt, whoever gets there first, gets the bonus. They also are a cheap unit i don't mind that much of losing, and rather have my warriors near my city in case war is knocking on my door
I most definitely agree on scouts. It opens the map so much quicker, and they can gain enough experience I've actually had them help me win an unexpected fight against barbarian's
My hints for this specific map. Steamroll great baths and place it next to where you currently have the commerical district. You're using all your good tiles next to the river when you have perfectly useful tundra files (and a river) to the north of you. Chop the Stone to help build the great bath (and with China you build even faster). Build the campus where the stone was. Aqueduct to the left of your city. The production district above that next to the river. Commercial hub on top of that. U end up with a min +4 campus and strong production. Then watch as your river floods and gets you insane yields. Also, i highly recommend you always take the flattest path to anywhere. Once u get to hills, pivot away and stay on flat ground. You cover greater distances faster and can beat the AI to more tribal villages. Once you can't go anymore on flat tile, move to hills/forests but by then your scout will be upgraded to travel through those faster.
This guide helped me so much. I just got a victory by domination from early war. I took everyone out by 1750AD so I didn’t have to deal with nukes and tanks and stuff. I was fighting varus with mechanized infantry in the end😂😂😂
Very nice tips and info. I see where I do a lot of things wrong. Probably because I've played older CIV games more. I'm not used to putting cities so close to each other, but I see now how the district bonuses start stacking. Nice.
Fax I played hella civ 4 and this game just feels so freaking complicated and hard to keep track of everything. Putting cities close together feels like a crime lmaooo
I literally just finished my first ever base game Civ6 game yesterday. Holding off going into the expansions for now but this is still super useful content. Thanks!
I have watched 3 beginner tutorials so far. This is by far the best one. Clean, to the point, you can tell he has played Civ dozens if not hundreds of times. Two slingers into monument into settler. I don’t even know what that means but it’s in my Que now!!!
Best tips I can give is just learn the adjacencies and plan your cities out, make sure you have enough defense and some food to grow to 10 population per city at least (throw in an entertainment complex because of amenity issues). Give roles to cities: got a reef and 2 mountains? Make it a science city. Coastal river with a +4 harbor spot? Make a city center/harbor/commercial hub triangle with Reyna's double adjacency promotion for tons of gold. High production city with a great choke point encampment? There you have your military city. But most importantly don't underestimate the importance of industrial zones. They are GODLIKE because you can build anything you want with overflowing production. You know you're doing it right when you can build wonders in 5 turns. There are so many more details but if you just plan your cities you can beat emperor quite easily at least.
I'm completely new to Civ and having a difficult time. I tend to not expand enough, not plan anything and I focus too much on one thing and neglect the rest. I didn't even know that Culture was useful x) Very helpful video, I'm going to try and put it to use in my own games
I always auto-explore because the chances of finding tribal village's is significantly higher this way. this was same with all previous civ game's. the AI has always been able to see the entire map from the beginning of the game. using auto travel to send a settler or scout to a specific location will often cause the AI to dash in there ahead of you before you arrive. but if you send the unit manually one turn at a time this will rarely happen. using auto-explore though is best way to locate tribal village's early because the AI will always find them first as it already knows where they all are so take that advantage and use it for yourself
That's not how the AI works. The other civilizations are designed to approach the game as though they are also unaware of the map. They aren't in cahoots with the game itself.
Scouts are a gamble. They are great for exploring and finding tribal huts. They can find alot of them or none and that will affect their usefulness. Ex. Scout goes out finds another scout, a faith hut and a meteor shower.
I disagree, scouts are pretty important early game. 1. Civic and tech boosts for meeting other civs, city states, discovering a wonder, and second continent. 2. Getting the goodie huts which also may sometimes lead to more civic or tech boosts, as well as good or other units that will shave many turns of your development of your capitol. One good scout can make a dramatic difference early game.
But what’s the logic? Anything a scout can do my warriors and slingers can do but they can defend themselves better. Slingers may have lower melee attack but they have range which gives them the advantage.
Totally disagree with your statement about the "Scout" I think the double scout opening will help you find city state and you want to be the first to meet them, also the scout will help with era score for golden age...Always always start with a scout unless you are sure to be alone on a continent
Don't know why he stated that Scout is garbage lmao. Meeting other civs and city states first not only gives you chance for early friends, free envoys, but also gives you time to strategize as early as possible, not to mention all the benefits from tribal villages. And of course, without scout you'll almost always fall into a dark age or normal age at best during the first phase of the game.
actually you are wrong and civ lifer is right, slinger is much better than a scout, cause it upgrades into archer, and what you do with your 2 scouts when you get attacked? rhetorical question
I don't think there's 1 right answer. Pros for Scouts include potentially more Envoys/Tribal Villages that another Civ would grab if you went Slinger; quicker total exploration which may extend well into midgame; they can be used basically always for defense but in ways most players do not understand. AI units like to chase Scouts. So you can direct movement of your enemies with them and buy time for reinforcements, positional advantage, or diplomacy. Pros for Slinger is you want at least 1 anyway for the Eureka; they will definitely be used for perimeter defense at some point and upgrade well; they boost military score more than Scout (reducing your chance of being DOW'd in general); and they're obviously preferable in the event you do actually get attacked very early. Personally I think the main reason you do not win Deity if you understand the game well is your ultra early game got fucked. Slingers and a few early units can really help mitigate disaster, setting you up to simply win most Deity games. Scout can be stronger if you didn't actually need the military. But in that case, you were winning no matter what. So Something like double Scout is a bit win-more. I think Scout -> Slinger -> Settler is a really good middle ground too.
Thanks for this - awesome video. Started a deity game yesterday (got lucky with Japan on random civ) and must’ve spent at least an hour mapping out cities and districts. Some of the adjacent bonuses I have planned out are insane - only issue is I may have gone overboard and could struggle for food later on. Got 3 cities and a campus down by turn 51
I love planning cities ahead with map tacks, but so often my meticulous planning gets completely ruined by a discovered strategic resource (or ley lines).
agreed! 2x slinger, monument, settler is the best. unless you have a victim civ close by, then i do 3-4x slinger to rush them quickly and get a 2nd city, at which point i go monument, settler, settler in the capital and rush more slingers in the new city (1x before repairs, then repair monument, 2x slinger and once i have a 3rd city, go repair the rest and continue the slinger rush). at some stage, a 2nd melee is good to have. depends on the civ. if there's just a couple of turns to get to a civ specific melee, i'd wait. otherwise, can take a simple warrior. if you go heroes, i would go slinger, monument, hero, then settler if i have space -> 2x slinger. if there's neighbors, flip the settler and slinger around. foreign cities are even more of a priority than ones own. before they can get the walls up. pillaging will help get the science and culture up so no need for focus on this for the first 50 turns tbh. just pillage everything and can repair once the army is up. the gold can be used to buy builders and a barrage to combat walls. levies are amazing for the beginning especially. city states have better units than civs in the starting stages of the game (on deity). levying one city state will be enough to crush your first victim civ.
Settle next to bananas not on them. They spawn on rainforest and usually give a single food which means you lose one food and your capital gets no additional yields.
It's not even close, you have the absolutely most entertaining Civ videos. I assume all this is on standard speed. Anything change on slower speeds like Epic? How early do you decide on the victory type?
Building more military units before any new Settlers or Buildings or Districts is more important on slower speeds. This is because military units take too long to build on slower speeds in case of barbs or surprise war. Military units also give a bigger advantage to the players on slower speeds because more turn = more potential unit movements/attacks and the AI is really bad at keeping its own units alive. When I used to play on Marathon, it wasn't unusual at all to still have no districts built by Turn 100. Another key on slower speeds is to use policy cards to cut production costs as much as possible. Essentially, only build Settlers with the 50% card plugged in, build all your Walls with Limes plugged in, etc.
@@DrPooks , I believe it's important to mention that windows of opportunity last longer on slower speeds. So one is able to make more out of an early unique unit, for example.
I haven't tried deity yet in civ6, but i have found quite overpowering at lower difficulties to have colombians. That extra move on every unit allows for quite an overwhelming barbarian farming early on, and being able to move after promoting also makes some difference. I delay even second city to make another warrior first, as it translates into a substantial increase in gold from barb camps. But i guess that doesn't work the same at higher difficulty? At mid-high difficulty it's still an easy early win, i focus on getting 4-5 warriors+ a couple ranged and space them out in couples so that i can easily down barbarian camps soon after they spawn again. But i did notice you get a bit less gold as you raise difficulty. Also on marathon speed the gold gained is a lot more (though also the cost to purchase units is more). I usually like to play only on marathon, and use a couple weeks or more to complete a game. I guess it does change a lot with a different speed. It's perhaps easier to use gold to buy units efficiently at marathon (since in X amounts of turns you are able to farm a lot more barbarian camps). And even if the gold amounts are different, the movement is still 2 or 3 per turn. I guess i'll try a deity and see how it works with colombians, now im curious 😊
As a new player I really appreciate this step by step formulaic video. They’re hard to find and it seems like most the videos you find on RUclips, the player is moving through turns and talking so fast, you’ve got no idea what’s going on haha I appreciate it. Would love to see more tutorials for strats like this!
Thanks this is great content. I've just started playing and was finding it frustrating making progress. I turned movement/combat/leader animations off, auto end turn on, and the game speed up and now like how quickly the game moves - seems a good way to learn rather than ploughing days into a game that goes nowhere. Edit: subscribed
I know I’m a year late, but I agree. I understood but I have 200 hours in CIV games. This isn’t the best for beginners, but it’s helpful for tweaking early game mechanics.
I don't understand your build order. I tend to find scouts useful for finding as many goodie huts asap and keeping my military close by. I get that they're weak but the extra moves seem to make up for it. Scouts also help when meeting other civs. Also I think there needs to be some flexibility in your tech/civic opening. I like going animal husbandry just to keep archery open in the event I get rushed on. Civics choices I flip on depending on the civ I am and if I wanna do an early UU rush. Just my two cents, but good vid. Love the different perspectives.
Yes, I agree; scouts are very useful in early game. Goodie huts, meeting other civs for mapping and boost, finding wonders for mapping and boost, finding a second continent for boost, mapping for a better understanding of where to settle, and maybe the most powerful benefit of all, meeting city states first to get their production/culture/money benefit. That advantage early on is enormous. Secondly, we probably all realize you want to get to Political Philosophy asap. How best to get there is the question. I am not improving 3 tiles by turn 10-15 (the time it takes to accumulate enough culture to finish the second level on the culture tree without a boost) so I go for Craftsmanship first, not Foreign Trade. Sometimes a do not discover a second continent, the boost for Foreign Trade, but often I do (my first two builds are scouts and I send them in different directions). I'm also not building a district fast enough to get the boost, so I go for State Workforce over Early Empire, not because of what it will give me but because I can take advantage of the boost. The underlying point is, always consider the boost and what you may be able to obtain or more accurately, what you know you wont be obtaining. The boosts are one of the most important things throughout the game, but especially in the early game. Lastly, and most importantly, early war. That is the best way to get to 10 cities and, at the Deity level, the AI cities you conquer are much further along. This video has some great content and I learned a lot from it, some reinforcement some new ideas. Just thought these three tips might help our community get better. Looking forward to your next video!
I’ve been playing since Civ 4, countless hours into each installment, and stumbled upon your video because I wanted to level up my game. I didn’t even know you could queue 😂
Agree with this in general, maybe more units and early domination if you don't identify great settle spots. Strangely enough Monte of the Aztecs tends to like me, probably because I always trade my luxuries to him. Its easy to defuse him, just have the same luxuries and he likes you. The CIV you don't want next to you is Nubia. Nubia will always hate you as an early neighbor because building districts is pretty much the last thing you do unless you are going for a religion. Watching through this, imagine if you were Germany instead of China with commercial hub and Hansa diamonds for your first two cities?
Yo i really like your tipps and explanations youre giving out man. I really enjoy the straight forward infos. i have 400h is civ6 and still learned a lot by watching ur videos even tho i just discovered u yesterday. Since your channel is still quite small id like to give u some feedback that imo would increase ur videos quality: - speak a bit slower (like jesus christ pls xD - also better for adressing a wider audience) - maybe structure ur vids at the beginning with a quick overview (although ur timestamps are great) - if you introduce urself at the beginning of a video maybe have urself on fullscreen so it appears more personal and then move on to the gameplay. Greetings Henrik
You should grab at least a scout or two before anything else. I’ll replace that second scout with a slinger if there’s a really close barb camp, but otherwise the extra info from the scouts is just too important to pass up. Besides, you should be building slingers before you research archery anyway so that you can upgrade them, so going scouts wouldn’t even sacrifice the archery eureka. I think it’s just better all around to go scouts
Recently returned to Civ VI after a year or more and am pleasantly surprised that you can no longer win 99% of the time on Deity by doing basically whatever you want and random-walking through the tech tree. It almost feels like a strategy game like its predecessors rather than a 'do whatever you feel like with no fear of losing' sandbox. One thing you don't dwell on is era score, which can be a good reason to go scouting for villages, civs and natural wonders. It's going to depend how close your rivals are, but if you have nearby civs exerting loyalty pressure you can't go into a Dark Age at a game stage when you most need to expand. Once you have those early cities it matters much less precisely because, as you say early on, you should have sites between your cities you can expand into.
Note to self: Goals: * 3-5 Cities * 3-5 Units * 1 Friend * 10 potential cities * 2 strong cities * Establish a perimeter * Identify your mid-game strategy ----------------------------------------------------------- Production: * 2 slingers-> Monument -> Settler * (Get the builder through the civic tree, or build after the settler, or buy one)
Late to the party, bought it on sale 😅 Really like this video, most go either too fast or assume you're an absolute beginner. This was just the right pace, thanks.
I have grown to look out for ideal Ruhr cities even more than ideal Petra cities. Your planned second city is next to a river and has lots of hills; that checks my boxes.
I never sell that dude horses if he's anywhere near me. Honestly I usually try to avoid selling strategics to neighbors cause the deity AI are backstabbers.
Once I was playing Mali and I sold lots of horses to Scythia. Suddenly I saw 8 Horsemen entering the American borders and killing everything on sight. Poor Teddy... So happy it wasn't me.
@@Jaguara-zi7bz Sell AI horses, then convince them to pay you to join them in a war with another civ. Let them kill the units and then snipe the cities lol
@@DavidSmith-mt7tb , I actually did it in this game. 🤣 Scythia cleared all American units, and I gave the last shot on two cities. Unfortunately it would be impossible to keep the cities due to loyalty, so I chose to raze them. 😁
Interesting I usually go Writing and into Bronze. Want to get the campus up and running fast as possible and got to know where iron is so I can plan spots to settle. I also usually go for Military Tradition first because I'm very used to flanking bonus and hate not having it.
I got this game on sale and started watching these vids and realized i didnt pick up the dlc to get governors. Am i missing something crucial did i just fuck myself over?
Your channel has come a long way in a short amount of time! Well done! This is the first vid of yours I have seen with facecam and something I was thinking is you should look into it more when you are talking to us, otherwise keep up the good work!
I have to disagree. The man is focusing and I don't need him looking at me cuz I'm focused on what he's focused on anyway. As far as I'm concerned it's not necessary for anyone to be on camera at all for many of these types of videos.
I played this a few years back. I always built triple slinger and turned them into archers. I killed the nearest deity and basically rocketed my starting. The idea was that deity build cities and I build army -> now I have army and cities. I tried a game with that and won, but everyone hated me. Moreover, the cities keep flipping. Well, at least the barbarians are easy mode now.
I always go animal husbandry first because it reveals horses which give their tile 1 food 1 production and if I get even 1 in my city getting that on like turn 5 is insanely worth it since it turns grass into 3/1 and plains into 2/2
"A harvard study". When I was in University I also played a lot of Civ (Civ IV by the time). But never thought about doing it "for research" Clever, those harvard guys. :D
Im willing to go slinger --> settles --> slinger --> monestery to plant that 2nd city even earlier. Would that be viable if you want to boom population a bit earlier?
couple of minutes in, i don't play a lot of civ these days, but I really can't remember the last time I played a game on standard speed or comparable probably back on Civ 3
Not got round to playing Civ VI yet, I think at some point I will get it but first off I will probably play through all the other Civs again although not sure when that will be as my list of games to play is bottomless at the moment.
I actually decide to go for agoge based on who is nearby, how close they are and what their opinion of me is. Normally I like the foreign trade into early empire but if you know you're getting an early war declared against you it can be well worth it to go all in especially if the enemy civ doesn't prioritize masonry and walls. Games where I get early wars declared against me have been some of my biggest wins ever on deity because I manage to found about 3 cities and capture 3 more after the AI kills their army on my archers and cities. Plus it gives me a very quiet sim city godlike infrastructure building mid game because the aggressive civ is dead/crippled.
on the settling point you make I like to settle on luxury resources because your cities work them automatically without getting rid of any of the resources; is that bad?
I have so many tips that I've learned overtime.
1) When you meet a civ in the first 50 turns and they're basically hugging you (or close to one hugging you), ALWAYS send a delegation.
At best, you guarantee a friend (altho with good ol Gilgabro, you don't even need a delegation)
At worst, you buy a few turns to set up defenses and/or offenses to slap ur neighbors silly.
2) With foreign trade, you also gain the ability to do joint wars (and join ongoing ones), which is MASSIVE if u have tough friends early on.
3) For early game scouting, ALWAYS travel along a river (esp if ur avoiding scouts). True to reality, you are more likely to find a civ and/or city state along a river. (As a random side note, I have become a convert to the no scout club, so hugging rivers is a must).
Rivers also lead into oceans also, I like to have some coastal cities
Didn’t want to send delegations for that early 15 gold because I thought they were useless, found out the hard way lol. USA basically wiped the shit out of me, that’s a really good tip. Try to be as close as possible and trade with the nearest civs
lol no
I totally get the "no scouts" policy when you're trying to eek out as much efficiency as possible from your first fifty turns BUT I like to keep one scout that can soak up promotions and upgrade to the much more useful Ranger later in the game. I've also found that scouts can be occasionally useful during combat as some extra damage even when you have a combat situation that's a little more balanced than you'd like it to be. Stalemate? No sir! I think not. Lol 😂 sure they can only get hit once or maaaybe twice but they can get away clean when you need them to and be the difference between winning or losing an encounter/unit 🤺 I've had too many surprisingly badass, helpful scouts to call them all completely useless.
They're also handy if you wanna link up with someone in a multiplayer game. I know in civ 6 there's an option to be visible to players you've teamed up with but I play a Civ clone on my phone that's based on earlier versions and it doesn't have that option. You can play for quite a while without running into your teammate. Usually, if I'm on mobile it's because my partner and I are playing jointly and we each need a scoot to seek one another out.
If you choose to get him and are able to keep him alive (the scout, not your teammate 😅) long enough to promote then once you upgrade him to ranger or are about to you can quickly build or buy another of the same type and form a corps. Then you have a strong ranger corps that is, in my experience, anything but useless.
I know I'm late to the party here but I was scrolling through the comments for tips so maybe someone else will be later and find this useful. I'm a pretty experienced gamer but I've only gotten into Civilization recently. However, I can say with confidence that the military aspect of the game is what comes most naturally for me. I don't feel like I'm just pulling this advice outta my arse lol
Can confirm you will win 99.9% of games using this. I was one of the Harvard graduates who participated in this study.
Has to suck to be the 0.1 that wasn't able to win with this strategy then.
@@FernandoMedina-wp4nv😂
What's the study called 😅 didn't find the particular part of him talking about it?
Civlifer: “I don’t really find myself using these (agoge/ilkum policy cards) unless I’m going for early war or something.”
Also Civlifer in every other video: “so 99.9999999% of the time, you gotta go early war.”
lol pretty much
Agoge its must
Early war best
@@TheCivLifeR question: what if you’re friends with montezuma
@@localerik your blessed
The first 50 turns is basically all I play lol
Nothing beats it
I’m glad I’m not the only one
After 50 I get overwhelmed
😂😂😂 no kidding
@@Logan-ee5rx I get either overwhelmed or bored. I think Civ VI's design is very flawed because that never used to happen to me in V (where I usually got bored/overwhelmed 300 turns later).
I suspect it is the having to constantly micromanage science and social policies but I'm not sure.
i’ve never heard such in depth commentary on a slinger dying
lmao
Good video. Nice advice. On Turn 30 (actually, as soon as you got writing) you should have placed the Campus instead of just queueing it. Placing a district locks in the cost so that it doesn't go up (for example if you complete a tech). It is a good idea to always place a district--if you are certain you are going to build it--to lock in the cost. Also, you can place a district as soon as you get the required amount of pop and then you can still build it if the pop drops (building a settler, getting hit with a natural disaster, starvation, etc).
thats probably one of the most advanced civ tips ive ever seen lol
@@brode330 tbh this one really becomes a habit it's just too good and too easy to do. Now look up BO discount and have your mind really blown : sometimes you shouldn't do the above strat because there are situations where you can get a 40% discount on your district's production cost (and to get there, you might need to pospone reasearching techs or civics that unlock districts). There are so many optimisations in this game it's incredible
Damn, that is a hugely useful tip!
Thanks!
Civ futures trading.. Mind = blown
I'm really new to civ and wanted to learn about how to play really well but what do you mean by locking in the cost if you build a district? does it mean the cost for the turn or something else
Starting with 2 scouts gives you more possibilites . They move quickly and allow to find more villages and city states with bonuses. Also, depending on a type of unit, you may have an early friendship if you meet another civ with peacefull unit. If the first encounter is with military unit, first impression will be worse from the beginning, like in this video.
Also VS barbarians, with the Discipline civic, you just need to fortify a scout next to their encampment and the spearman defender will just commit suicide attacking him. You can raze an encampment in 3 turns by doing nothing.
@@carloscatarino7890 That is hilarious. I cannot wait to try that.
I don't know if this first impressions thing is true. Scouts ARE military units.
@@carloscatarino7890 especially with rivers 💀
Definitely on huge maps. You also gotta know who is coming from which direction and meet city states to get their bonuses for your capital.
Those map tacks where you can see the bonus blew my mind 😂
That's a mod! Detailed Map Tacks!
@@The_Darke_Lorde where can you download it?
@@Crisxruizdid you figure it out? It looks super helpful
@@fernandojserrano4840 I did, I downloaded it from a site and copied the files over to a folder in Civ. It show now under my MODS.
I do find Animal Husbandry as a good opening tech many times, as it allows you to go into archery. I like having that tech almost done to instantly research it whenever i need it, and since most of the times there will be some early wars, having archers in a 1 turn research can help a lot to keep yourself secure without having to spend the maintenance pof the archers, plus the fastest production on slingers isn't bad at all, even more early on, when you have almost no production.
As for the scouts, i kinda disagree, i value a lot having some highly mobile units that con not only open up the map, but also get some of the boosts / envoys (or at least quests) / tribal villages early on, since they are somewhat of a treasure hunt, whoever gets there first, gets the bonus. They also are a cheap unit i don't mind that much of losing, and rather have my warriors near my city in case war is knocking on my door
I most definitely agree on scouts. It opens the map so much quicker, and they can gain enough experience I've actually had them help me win an unexpected fight against barbarian's
My hints for this specific map. Steamroll great baths and place it next to where you currently have the commerical district. You're using all your good tiles next to the river when you have perfectly useful tundra files (and a river) to the north of you. Chop the Stone to help build the great bath (and with China you build even faster). Build the campus where the stone was. Aqueduct to the left of your city. The production district above that next to the river. Commercial hub on top of that. U end up with a min +4 campus and strong production. Then watch as your river floods and gets you insane yields.
Also, i highly recommend you always take the flattest path to anywhere. Once u get to hills, pivot away and stay on flat ground. You cover greater distances faster and can beat the AI to more tribal villages. Once you can't go anymore on flat tile, move to hills/forests but by then your scout will be upgraded to travel through those faster.
This guide helped me so much. I just got a victory by domination from early war. I took everyone out by 1750AD so I didn’t have to deal with nukes and tanks and stuff. I was fighting varus with mechanized infantry in the end😂😂😂
Bro I got my first deity win two games after watching this video, very legit stuff. Thanks for making it!
Very nice tips and info. I see where I do a lot of things wrong. Probably because I've played older CIV games more. I'm not used to putting cities so close to each other, but I see now how the district bonuses start stacking. Nice.
Fax I played hella civ 4 and this game just feels so freaking complicated and hard to keep track of everything. Putting cities close together feels like a crime lmaooo
I literally just finished my first ever base game Civ6 game yesterday. Holding off going into the expansions for now but this is still super useful content. Thanks!
add expansions, go disaster level 3, epic game speed, deity or imortal, large map, secret societies and monopolies, disable barbs if u want, profit
They should change the granary and water mill bonus to a percentage, so it scales with your city.
Agree. It becomes useless so fast
Wouldn't make any sense that a granary could produce 10% of the food of a city with 1 million citizens...
@@Kav2990 it’s for gameplay, so it is viable and not a waste of money. Not for aesthetics.
@@SkillaWillits Gameplay should match what makes sense, obviously
@@Kav2990 so some of things wonder bonuses… they all make sense?
I have watched 3 beginner tutorials so far. This is by far the best one. Clean, to the point, you can tell he has played Civ dozens if not hundreds of times.
Two slingers into monument into settler. I don’t even know what that means but it’s in my Que now!!!
Best tips I can give is just learn the adjacencies and plan your cities out, make sure you have enough defense and some food to grow to 10 population per city at least (throw in an entertainment complex because of amenity issues). Give roles to cities: got a reef and 2 mountains? Make it a science city. Coastal river with a +4 harbor spot? Make a city center/harbor/commercial hub triangle with Reyna's double adjacency promotion for tons of gold. High production city with a great choke point encampment? There you have your military city. But most importantly don't underestimate the importance of industrial zones. They are GODLIKE because you can build anything you want with overflowing production. You know you're doing it right when you can build wonders in 5 turns. There are so many more details but if you just plan your cities you can beat emperor quite easily at least.
I'm completely new to Civ and having a difficult time. I tend to not expand enough, not plan anything and I focus too much on one thing and neglect the rest. I didn't even know that Culture was useful x)
Very helpful video, I'm going to try and put it to use in my own games
I always auto-explore because the chances of finding tribal village's is significantly higher this way. this was same with all previous civ game's. the AI has always been able to see the entire map from the beginning of the game. using auto travel to send a settler or scout to a specific location will often cause the AI to dash in there ahead of you before you arrive. but if you send the unit manually one turn at a time this will rarely happen. using auto-explore though is best way to locate tribal village's early because the AI will always find them first as it already knows where they all are so take that advantage and use it for yourself
i had a stroke reading this
In civ 6 idk in civ 5 autoscout is just trolling
That's not how the AI works. The other civilizations are designed to approach the game as though they are also unaware of the map.
They aren't in cahoots with the game itself.
Scouts are a gamble. They are great for exploring and finding tribal huts. They can find alot of them or none and that will affect their usefulness. Ex. Scout goes out finds another scout, a faith hut and a meteor shower.
I disagree, scouts are pretty important early game.
1. Civic and tech boosts for meeting other civs, city states, discovering a wonder, and second continent.
2. Getting the goodie huts which also may sometimes lead to more civic or tech boosts, as well as good or other units that will shave many turns of your development of your capitol.
One good scout can make a dramatic difference early game.
But what’s the logic? Anything a scout can do my warriors and slingers can do but they can defend themselves better. Slingers may have lower melee attack but they have range which gives them the advantage.
@@kyylieskyy You slinger is slower then mr scouty boi, you can get more huts and free envoys, also better luck on finding second continent on time
Totally disagree with your statement about the "Scout" I think the double scout opening will help you find city state and you want to be the first to meet them, also the scout will help with era score for golden age...Always always start with a scout unless you are sure to be alone on a continent
Don't know why he stated that Scout is garbage lmao. Meeting other civs and city states first not only gives you chance for early friends, free envoys, but also gives you time to strategize as early as possible, not to mention all the benefits from tribal villages. And of course, without scout you'll almost always fall into a dark age or normal age at best during the first phase of the game.
actually you are wrong and civ lifer is right, slinger is much better than a scout, cause it upgrades into archer, and what you do with your 2 scouts when you get attacked? rhetorical question
Double scout gets you bonuses, allies, envoys and potential kills with +5 against Barbs.
Slingers get...some kills.
I don't think there's 1 right answer.
Pros for Scouts include potentially more Envoys/Tribal Villages that another Civ would grab if you went Slinger; quicker total exploration which may extend well into midgame; they can be used basically always for defense but in ways most players do not understand.
AI units like to chase Scouts. So you can direct movement of your enemies with them and buy time for reinforcements, positional advantage, or diplomacy.
Pros for Slinger is you want at least 1 anyway for the Eureka; they will definitely be used for perimeter defense at some point and upgrade well; they boost military score more than Scout (reducing your chance of being DOW'd in general); and they're obviously preferable in the event you do actually get attacked very early.
Personally I think the main reason you do not win Deity if you understand the game well is your ultra early game got fucked. Slingers and a few early units can really help mitigate disaster, setting you up to simply win most Deity games.
Scout can be stronger if you didn't actually need the military. But in that case, you were winning no matter what. So Something like double Scout is a bit win-more.
I think Scout -> Slinger -> Settler is a really good middle ground too.
@@dawiddawid7198 then don't let your scouts attacked (except by other scouts). They're not for combat, they're for scouting.
Thanks for this - awesome video.
Started a deity game yesterday (got lucky with Japan on random civ) and must’ve spent at least an hour mapping out cities and districts. Some of the adjacent bonuses I have planned out are insane - only issue is I may have gone overboard and could struggle for food later on. Got 3 cities and a campus down by turn 51
Hope you enjoy it!
I love planning cities ahead with map tacks, but so often my meticulous planning gets completely ruined by a discovered strategic resource (or ley lines).
You just scream manifest destiny into the air and your cities go into overdrive making settlers. 🤣
Bruh it’s crazy how complex this game is so much to learn
its got a lot of moving parts
agreed! 2x slinger, monument, settler is the best. unless you have a victim civ close by, then i do 3-4x slinger to rush them quickly and get a 2nd city, at which point i go monument, settler, settler in the capital and rush more slingers in the new city (1x before repairs, then repair monument, 2x slinger and once i have a 3rd city, go repair the rest and continue the slinger rush). at some stage, a 2nd melee is good to have. depends on the civ. if there's just a couple of turns to get to a civ specific melee, i'd wait. otherwise, can take a simple warrior.
if you go heroes, i would go slinger, monument, hero, then settler if i have space -> 2x slinger. if there's neighbors, flip the settler and slinger around. foreign cities are even more of a priority than ones own. before they can get the walls up.
pillaging will help get the science and culture up so no need for focus on this for the first 50 turns tbh. just pillage everything and can repair once the army is up. the gold can be used to buy builders and a barrage to combat walls.
levies are amazing for the beginning especially. city states have better units than civs in the starting stages of the game (on deity). levying one city state will be enough to crush your first victim civ.
Settle next to bananas not on them. They spawn on rainforest and usually give a single food which means you lose one food and your capital gets no additional yields.
0.75x speed makes this guide nice 😂🎉😊
Watching this on 2x cuz I have adhd lol
It's not even close, you have the absolutely most entertaining Civ videos. I assume all this is on standard speed. Anything change on slower speeds like Epic? How early do you decide on the victory type?
:D not much really changes just drawn out. Early on it depends on what you want, science = campus, culture = theater squares
Building more military units before any new Settlers or Buildings or Districts is more important on slower speeds.
This is because military units take too long to build on slower speeds in case of barbs or surprise war.
Military units also give a bigger advantage to the players on slower speeds because more turn = more potential unit movements/attacks and the AI is really bad at keeping its own units alive.
When I used to play on Marathon, it wasn't unusual at all to still have no districts built by Turn 100.
Another key on slower speeds is to use policy cards to cut production costs as much as possible.
Essentially, only build Settlers with the 50% card plugged in, build all your Walls with Limes plugged in, etc.
@@DrPooks , I believe it's important to mention that windows of opportunity last longer on slower speeds. So one is able to make more out of an early unique unit, for example.
I haven't tried deity yet in civ6, but i have found quite overpowering at lower difficulties to have colombians. That extra move on every unit allows for quite an overwhelming barbarian farming early on, and being able to move after promoting also makes some difference. I delay even second city to make another warrior first, as it translates into a substantial increase in gold from barb camps. But i guess that doesn't work the same at higher difficulty? At mid-high difficulty it's still an easy early win, i focus on getting 4-5 warriors+ a couple ranged and space them out in couples so that i can easily down barbarian camps soon after they spawn again. But i did notice you get a bit less gold as you raise difficulty.
Also on marathon speed the gold gained is a lot more (though also the cost to purchase units is more). I usually like to play only on marathon, and use a couple weeks or more to complete a game. I guess it does change a lot with a different speed. It's perhaps easier to use gold to buy units efficiently at marathon (since in X amounts of turns you are able to farm a lot more barbarian camps). And even if the gold amounts are different, the movement is still 2 or 3 per turn.
I guess i'll try a deity and see how it works with colombians, now im curious 😊
@@777lucifero in my opinion all 4X games are easier on the slowest game speed because you can make more value out of your units.
As a new player I really appreciate this step by step formulaic video. They’re hard to find and it seems like most the videos you find on RUclips, the player is moving through turns and talking so fast, you’ve got no idea what’s going on haha I appreciate it. Would love to see more tutorials for strats like this!
yooooooouuuuu can cliiiiiiiick oooooooon the speeeeeeed ooooofff theeeee videeeeoooo to slooooooow it doooooooown a loooooooot
Thanks this is great content. I've just started playing and was finding it frustrating making progress. I turned movement/combat/leader animations off, auto end turn on, and the game speed up and now like how quickly the game moves - seems a good way to learn rather than ploughing days into a game that goes nowhere.
Edit: subscribed
This was really not as easy to follow as you probably think it was...
I know I’m a year late, but I agree. I understood but I have 200 hours in CIV games. This isn’t the best for beginners, but it’s helpful for tweaking early game mechanics.
I only got to 13:40 but so far so good to me 😅❤
I always learn at least one thing from you within the first like, two minutes of each video. Thanks for all the advice!
I don't understand your build order. I tend to find scouts useful for finding as many goodie huts asap and keeping my military close by. I get that they're weak but the extra moves seem to make up for it. Scouts also help when meeting other civs. Also I think there needs to be some flexibility in your tech/civic opening. I like going animal husbandry just to keep archery open in the event I get rushed on. Civics choices I flip on depending on the civ I am and if I wanna do an early UU rush. Just my two cents, but good vid. Love the different perspectives.
Yes, I agree; scouts are very useful in early game. Goodie huts, meeting other civs for mapping and boost, finding wonders for mapping and boost, finding a second continent for boost, mapping for a better understanding of where to settle, and maybe the most powerful benefit of all, meeting city states first to get their production/culture/money benefit. That advantage early on is enormous.
Secondly, we probably all realize you want to get to Political Philosophy asap. How best to get there is the question. I am not improving 3 tiles by turn 10-15 (the time it takes to accumulate enough culture to finish the second level on the culture tree without a boost) so I go for Craftsmanship first, not Foreign Trade. Sometimes a do not discover a second continent, the boost for Foreign Trade, but often I do (my first two builds are scouts and I send them in different directions). I'm also not building a district fast enough to get the boost, so I go for State Workforce over Early Empire, not because of what it will give me but because I can take advantage of the boost. The underlying point is, always consider the boost and what you may be able to obtain or more accurately, what you know you wont be obtaining. The boosts are one of the most important things throughout the game, but especially in the early game.
Lastly, and most importantly, early war. That is the best way to get to 10 cities and, at the Deity level, the AI cities you conquer are much further along.
This video has some great content and I learned a lot from it, some reinforcement some new ideas. Just thought these three tips might help our community get better. Looking forward to your next video!
Best game teacher I have ever had before
27:17 "I threw up in my mouth a lil bit" haha 🤣👍
I'm basically completely new to Civ, I played 3 a long time ago. Thanks for this!
Edit: Just bought Civ 6
I’ve been playing since Civ 4, countless hours into each installment, and stumbled upon your video because I wanted to level up my game. I didn’t even know you could queue 😂
Agree with this in general, maybe more units and early domination if you don't identify great settle spots. Strangely enough Monte of the Aztecs tends to like me, probably because I always trade my luxuries to him. Its easy to defuse him, just have the same luxuries and he likes you. The CIV you don't want next to you is Nubia. Nubia will always hate you as an early neighbor because building districts is pretty much the last thing you do unless you are going for a religion. Watching through this, imagine if you were Germany instead of China with commercial hub and Hansa diamonds for your first two cities?
thumbs up for the chuckle you gave when you said 'i threw up in my mouth a little bit'
Yo i really like your tipps and explanations youre giving out man. I really enjoy the straight forward infos.
i have 400h is civ6 and still learned a lot by watching ur videos even tho i just discovered u yesterday.
Since your channel is still quite small id like to give u some feedback that imo would increase ur videos quality:
- speak a bit slower (like jesus christ pls xD - also better for adressing a wider audience)
- maybe structure ur vids at the beginning with a quick overview (although ur timestamps are great)
- if you introduce urself at the beginning of a video maybe have urself on fullscreen so it appears more personal and then move on to the gameplay.
Greetings
Henrik
appreciate it!
Man I usually dont comment on anything, but I would like to say that your tone and voice are addicting. Really good.
Just getting into this game (again) after failing to understand what I'm supposed to be doing, and your vids have massively eased the process. Cheers
You should grab at least a scout or two before anything else. I’ll replace that second scout with a slinger if there’s a really close barb camp, but otherwise the extra info from the scouts is just too important to pass up. Besides, you should be building slingers before you research archery anyway so that you can upgrade them, so going scouts wouldn’t even sacrifice the archery eureka. I think it’s just better all around to go scouts
bro ive been watching your vids lately and you actually look the way you sound great
Just got into the Civ series very recently. This has been extremely helpful in making sure I get the start I need!
Slinger moves and discovers both barbarian quadrireme and spearman...
Slinger says his prayers. 😓
Great vid, definitely appreciate these portion-by-portion guides
Glad you like them!
lets appreciate that he made this for us at 3 AM
Holy crap. The amount of systems
27:17 me every time I see @TheCivLifeR face
I'm cappin lol love the videos, keep the jokes rolling
Recently returned to Civ VI after a year or more and am pleasantly surprised that you can no longer win 99% of the time on Deity by doing basically whatever you want and random-walking through the tech tree. It almost feels like a strategy game like its predecessors rather than a 'do whatever you feel like with no fear of losing' sandbox.
One thing you don't dwell on is era score, which can be a good reason to go scouting for villages, civs and natural wonders. It's going to depend how close your rivals are, but if you have nearby civs exerting loyalty pressure you can't go into a Dark Age at a game stage when you most need to expand. Once you have those early cities it matters much less precisely because, as you say early on, you should have sites between your cities you can expand into.
Hmmm your clock says 3:00am. Perfect time for a civ binge
Continue it! I wanna see how this Genghis play turns out
It‘s not necessary to continue, as he said after 24 turns, he will definitely win this...
Note to self:
Goals:
* 3-5 Cities
* 3-5 Units
* 1 Friend
* 10 potential cities
* 2 strong cities
* Establish a perimeter
* Identify your mid-game strategy
-----------------------------------------------------------
Production:
* 2 slingers-> Monument -> Settler
* (Get the builder through the civic tree, or build after the settler, or buy one)
Not gonna lie I was watching unsubbed for a bit but certainly the most tolerable and fun Civ player I have found on YT.
your starting position is a dream came true tbh. I am not as lucky most of the time. But I learned something today.. Thank you.
You're really helping me understand the game. Thanks a lot!
Super helpful vid! I got into civ last month and have been struggling at higher difficulties. This is really great advice!
I"d love to see you continue this game
ill probably do next 50 turns and then 200 with same game
Late to the party, bought it on sale 😅 Really like this video, most go either too fast or assume you're an absolute beginner. This was just the right pace, thanks.
I have grown to look out for ideal Ruhr cities even more than ideal Petra cities. Your planned second city is next to a river and has lots of hills; that checks my boxes.
"I'm going to sell horses to Genghis Khan".....wait, what?!?!?!
ok maybe not THE BEST idea
I never sell that dude horses if he's anywhere near me. Honestly I usually try to avoid selling strategics to neighbors cause the deity AI are backstabbers.
Once I was playing Mali and I sold lots of horses to Scythia. Suddenly I saw 8 Horsemen entering the American borders and killing everything on sight. Poor Teddy... So happy it wasn't me.
@@Jaguara-zi7bz Sell AI horses, then convince them to pay you to join them in a war with another civ. Let them kill the units and then snipe the cities lol
@@DavidSmith-mt7tb , I actually did it in this game. 🤣
Scythia cleared all American units, and I gave the last shot on two cities. Unfortunately it would be impossible to keep the cities due to loyalty, so I chose to raze them. 😁
Interesting I usually go Writing and into Bronze. Want to get the campus up and running fast as possible and got to know where iron is so I can plan spots to settle. I also usually go for Military Tradition first because I'm very used to flanking bonus and hate not having it.
I'd love to see how you continue with this game !
will do the next 50 turns with the same game!
@@TheCivLifeR looking forward to it! Turn 75-100 is usually when the AI is so far ahead of me I can't even imagine catching up.
@@TheCivLifeR how could you see the food and production icons?
It's super nice to come in and see I've actually been doing shit mostly right. Time to up the difficulty! Yay :)
happy to see this masterpiece having half a million views
I got this game on sale and started watching these vids and realized i didnt pick up the dlc to get governors. Am i missing something crucial did i just fuck myself over?
Your channel has come a long way in a short amount of time! Well done! This is the first vid of yours I have seen with facecam and something I was thinking is you should look into it more when you are talking to us, otherwise keep up the good work!
Thanks a ton!
I have to disagree. The man is focusing and I don't need him looking at me cuz I'm focused on what he's focused on anyway. As far as I'm concerned it's not necessary for anyone to be on camera at all for many of these types of videos.
It’s definitely the most exciting part of every game. Never realized it was also the most important part too, though…
a bit late to this channel/video but WOW i totally enjoy your commentary. Had me laughing and fully engaged. You're a natural. Subbed & liked.
I played this a few years back. I always built triple slinger and turned them into archers. I killed the nearest deity and basically rocketed my starting. The idea was that deity build cities and I build army -> now I have army and cities.
I tried a game with that and won, but everyone hated me. Moreover, the cities keep flipping. Well, at least the barbarians are easy mode now.
first time learning civ and your vid is helping 🙏
I would love to see how this game finishes up. I feel like I learned a lot.
I always go animal husbandry first because it reveals horses which give their tile 1 food 1 production and if I get even 1 in my city getting that on like turn 5 is insanely worth it since it turns grass into 3/1 and plains into 2/2
"A harvard study". When I was in University I also played a lot of Civ (Civ IV by the time). But never thought about doing it "for research" Clever, those harvard guys. :D
How do you get that Mat mode to automatically calculate your tiles? I don't see that .... :(
Wow, I was just wanting to learn how to play civ better and this man said khmer correctly, thank you
“I threw up in my mouth a little bit”
-Legend
1. Double slinger into monument into settler
2. Civic Order: Foreign Trade --> Early Empire --> Political Philosophy
Nice. Yes please, more strat guides like this!
love your guide and humor style
Im willing to go slinger --> settles --> slinger --> monestery to plant that 2nd city even earlier. Would that be viable if you want to boom population a bit earlier?
Bro you’re hilarious😂🙌🏻 thanks for the good tips thou man this was awesome
couple of minutes in, i don't play a lot of civ these days, but I really can't remember the last time I played a game on standard speed or comparable probably back on Civ 3
Really useful for a beginner like me! Thanks!
You made my day better thanks
I just go hyper aggression then settle a city and keep pumping out soldiers and wreck as much as possible
Not got round to playing Civ VI yet, I think at some point I will get it but first off I will probably play through all the other Civs again although not sure when that will be as my list of games to play is bottomless at the moment.
I’ve seen so many videos on this but whenever I try to play it I’m lost. Really wish I could get into this game
I'm on my way to work and all I can think about is "one more turn". I think Firaxis needs to make another Civanon video 🤣
I actually decide to go for agoge based on who is nearby, how close they are and what their opinion of me is. Normally I like the foreign trade into early empire but if you know you're getting an early war declared against you it can be well worth it to go all in especially if the enemy civ doesn't prioritize masonry and walls. Games where I get early wars declared against me have been some of my biggest wins ever on deity because I manage to found about 3 cities and capture 3 more after the AI kills their army on my archers and cities. Plus it gives me a very quiet sim city godlike infrastructure building mid game because the aggressive civ is dead/crippled.
Discovered your channel today really nice keep it up👍
What’s the mod that shows your opponents data top right?
how do you get the better map tax mod?
on the settling point you make
I like to settle on luxury resources because your cities work them automatically without getting rid of any of the resources; is that bad?
I still have my scouts when I'm launching satellites.
You're really entertaining to listen to lol. Thanks for walkthrough
Saying the scout is bad while recruiting not one but TWO slingers is a damn bold move.
Scout -> Warrior -> Settler for the win
This just took me from struggling on easy to winning on Prince!