If you don't already have the mod "Hillier Hills" I'd recommend using it. All it does is highlight the hills a bit by making them steeper so you can more easily tell them apart from the landscape.
@@ClarkPotter I would like some Oilier Oil, please. 90% of the games I play, even when I own half a map, Oil usually spawns somewhere way outside of my territory
I would very much enjoy a series in which you study start locations for each CIV. (And welcome back. You looked like you had a great time during your visit with 2K.)
Honestly, I would promote my Scout Unit with the Alpine promotion purely because standing on hills provide more sight over areas of land, but again promoting based on situational factors is also good to consider as well. Thou shalt be praised, Potato! P.S. All my life, I never knew you could settle on bonus resources without removing them.
I've been playing casually with my daughter (who loves the game, and this channel) and as an older player I'm really benefitting from your tutorials - and this one is especially *on target* in its approach
Start location tutorial for each Civ is quite an undertaking! These types of videos are so cool to see no matter how many hours and victories you have under your belt. Love it!
This game is awesome. I just discovered it. Haven’t won a game yet. It’s been trial and error. The best way to learn how to play, is try to play on your own, then look at tutorials to understand what you just experienced.
I really appreciate videos like this. It’s easy to watch Potato and forget that he’s often doing stuff in the early game to set up for a PARTICULAR mid or late game instead of playing optimally. It really easy for a Civ casual like me to get lost in the weeds and ignore good early game fundamentals.
Bro... no matter how good I think I am at CIV. I watch one of your videos and my jaw drops in amazement that I didn't know how to do that already. You always teach me something new...
I’ve played this game for years but there’s something so warm and homey from these videos of Potato explaining the game to us. So looking forward to these tutorials for Civ VII :D
I really appreciate these types of tutorial videos Potato. I have over 2000 hours into Civ5 and Civ6 but still struggle on Immortal and Deity, but these still help me understand how to get to the next level. Congratulations on your recent trip to Firaxis, and enjoy your time off!
I like the more general discussion because it teaches the concepts better and the visual aids work so nicely with it all I hope you made more of this style of video!
I've been wanting to get more into Civ and was always confused when people glanced at a map and went 'Terrible starts, let's restart' before doing anything. This helps explain it, thanks!
If you do things like form those lines from city states to your own cities it does effectively claim the land behind you. If Sumeria or Scotland had send a settler through that line it's no big deal, that city will flip to you soon enough and then you get it without having to build the settler. The only issue you might encounter is the AI settling like a complete dunce. If the settle location is completely terrible then consider razing it when it flips independent. If it's proving slightly stubborn getting a golden age and settling more cities in range will coax it over the edge.
I've seen most of your older tutorials. I'm always amazed at how much more amazing info you put in your new ones. Also, I like to give the scouts the hill promotion, because hills allow them to see further.
played civ very casually for a long time but never delved into really knowing it well but after finding your videos im really enjoying learning from you, its already made my plays more enjoyable thanks for sharing the advice Potato.
As someone who came from civ 5, all this stuff makes sense; the area where in super lost is planning your cities based on possible campuses. Some good advice or guide on how you see these things and base your settling choices
Good stuff, I've played civ 6 for years and years and I still love basics analysis. I was really hoping you'd talk about the Start Position setting when you were talking about new wet worlds. Again I've played hundreds of hours and I still only marginally understand... Like I get essentially what legendary and whatever means sort of, would love to hear you expound on it a bit. Thanks, love ya tato
for map settings also sea level being low is great. more available land tiles, and tons of coastal tiles. coastal tiles are sooo good (Gitjara is my fav leader) also, early game tip (kinda exploit). You can buy everyones diplomatic favor for free, and they love you for stealing it. every turn, trade all your neighbors. offer them 1g, and ask them for 20 diplo and 1g. you get their diplo for free this way. youll have thousands and theyll have zero, before you even start using them. only works for like the 1st and 2nd eras though. some civs wont play ball either. kinda cheaty, i dunno
Hey Potato, around 16:50 you mentioned researching Animal Husbandry and having Horses blocking your district spots. I got sick of great district locations or well planned wonder spots getting blocked by strategic resources, so that's why I made a mod (Odo's Extended Harvest) that allows you to chop strategic and luxury resources like you would terrain features and bonus resources. This does technically change the gameplay, but it's for the better IMO, so check it out!
It is actually possible to harvest luxury resources in the base game without mods. With the great Heroes game mode you can summon Anansi to your civ, who can destroy any bonus or luxury resource for science and culture. Strategic resources are still a pain, but I've got massive use out of Anansi before (as well as Hercules and Maui, all three of them are far more useful for helping with infrastructure than actually being a warrior imo)
Correct me if I’m wrong here, but at 11:00 wouldn‘t settling on the truffle be the superior location? Yes it would be a turn 3 settle and slightly lower food, but you have access to the luxury without researching AH, meaning you can potentially sell it for a shitton as soon as you meet your first civ, while also being able to go mining - pottery- writing. You have more chops, and less desert, you don‘t have 2 mountains directly adjacient to your capital, meaning less useless tiles, and more potential for district adjaciency, and you can place down a second city to the west on the same river, giving a more compact empire and potentially more cities.
Great video as always keep it up and have fun on your vaca. Now this idea might be more a pain then not, but with CivVII on the horizon I thought a series where you play all of the mainline Civ games might be interesting. That way we can have a good perception of where Civ has been and thoughts on where it can go in the future. Anyways have a good one and can't wait for your return.
"We don't have a lot of hills" (search reveals 2/3 of the city's tiles are hills) Good to see that the UI is as polished today as it was when the game came out. I mean, in fairness, they did introduce the search feature... But you'd think making hills visually distinct wouldn't be that hard of a task. Civ V managed.
This game fully represent the concept of easy to learn hard to master: after 400+ hours I still feel there is something more that I can learn and improve. Thank you for the video
Love this. Please do more but at different stages throughout a game. For example: - How to know what vic to scenario to choose if your main option doesn't work - Best ways to obtain vic for certain scenarios etc
I usually only go 1 scout and instead get a slinger early so that i can try to boost archery and bronze working off of barbarians. also it helps incase you're close to a differen civ that will be aggresive early.
One of my biggest challenges trying to play on deity is that I end up overrun by barbarians. I'd love to see a video on how to handle barbs in the early game.
FYI SaxyGamer and VanBradley both have videos on this. Just search Civ 6 + barbarians But the keys are: 1) Keep your warrior and scouts kind of close (like 10 tiles; you only need to scout far enough to find your next city locations) 2) Do *NOT* let the barbarian scout get back to the barb camp. This is critical. Once he returns it opens the floodgates and the AI will keep spamming barbs until you destroy the encampment Also keeping vision around your capital will help since barb camps will spawn in the fog of war.
1)Build some Slingers/Archers quickly. Use ranged attacks to avoid losing HP. 2)Build Warriors later. Use them to capture cities. 3)Do not build scouts. 4)Do not chase any barbarian scout. Focus on cities or barbarian camps.
Like Chih-Hsin mentioned, the most important thing is just to straight-up build 2-4 slingers right away depending on how brutal the barbs are. Don't worry about builders or any other units. Then you gotta take out each outpost one by one, by using all your slingers in a pack so that none of them die. A big thing I've learned from mistakes is to not spread out your slingers if you're dealing with a lot of barbs early on. Slingers die easily and need a backup for max efficiency.
@@mysticfellow9843 Slingers are weak. I always upgrade slingers to archers as soon as possible. After I build 4~6 archers and 1 warrior,I will declare war on a nearby city. Artillery conquest=>infantry occupy.
This video is super helpful! I've only just started playing Civ 6 and am only in my first game. I'm considering starting over after watching this so I can implement these tips from the start.
In respects to the Civ starter series, I highly recomend it, because not only is it gonna be a whole bunch of content for you, its gonna be VERY helpfull for everyone, new and old players alike. With so many civs, each one having different starting needs, a video series like that would be godlike and would help everyone get better at this game and defeat those pesky god civs!
Those may be the congo’s colors, but that’s probably the only similarity lol being honest tho, the tip on better game settings for better starts kinda blows my mind
Loving the deep dive into the nuts and bolts of Civ 6! Maybe I've still got much to learn, but I would have loved that first start. The geothermal fissures would give extra science and a killer location for a campus :)
>looking for a new Civ VI game >ask the game if the map is arid or wet >game doesnt understand >pull out illustrated diagram explaining what is arid and what is wet >game laughs and says "it's a good map sir" >load up the map >it's wet
Just a note to people that likes to play on longer games (1000-1500 turns game) is the the build order might be different because of the time it takes to build units, buildings and districts. As well on map size.
new and wet, that is the best way to play civ -Sir PotatoMcWhiskey, spring, 2023 hilarious wisdom
Год назад+1
Making shorts series that show what civ have districts placements for each strategy with way to win, or what civ can rush win or turtle for the long run, or how to survive in bad situation,... might be nice. It might be a little of time consuming, but i believe that it will get a lot of new player to continue to learn the game rather than left it because it was too hard
I always fall for the forward settle trap, I forward settle a civ to prevent it from doing it to me instead of having optimal 1st 3 cities. Also I get religion every game, no matter what my victory condition, the bonuses really boost tiles early game a lot, easy to get amenities if you don't have much around, and then you can use hoard faith to buy key great people.
100% agree with new world age and wet, started playing that way recently and it’s way better. Having more chops means more interesting decisions. There’s nothing interesting about grassland or grassland hills as far as the eye can see on your start.
Man! I was listening one thousandth time from you about working tile cost while I was lightened with idea! Base food production is ZERO. And population basic consumption is also zero. This should become easier mechanic for beginning 4X gamers and may be translate to new understanding of food as “resource of development”, not as “resource of sustenance”
So basically the key to winning deity is to stack the deck (the map) in ways the AI wont exploit. Give yourself as many chop tiles and hills as possible.
This video is interesting and useful especially for beginners being so close to that sale when the game was 90% off. One issue though is that many of the people I've met who bought the game during the sale (I'm talking 7+ people) did not buy the Platinum or Anthology so they're playing with base game rules to which many of these recommendations and such do not apply or are different. Suggest maybe making a note in the Title or Description that takes note of that. I saw yo u did one for base game a few years ago so maybe redo that one for New Frontier additions/updates?
I genuinely can’t play without abundant resources. Resources not only give tiles nice bonuses or whatever, but I like to plan around them. You’re giving me 2 stone next to a 2 river floodplain? Let me just set up a massive industrial complex between 2 or 3 cities there. New age maps are also great with the mountain adjacency for theatre squares and campuses, which is why I adore machu pichu too. Playing with adjacencies is probably the most fun part of civ6
personally i would love a video on assessing starting locations w/ every civ in the game! i just started playing with friends and they're already improving so much, now i'm watching videos like this to catch up to the competition lol
Have 800+ hours, but it's still good to see updated guides for the people who need them. It definitely would be fun to see a series on best builds/starts for all the leaders.
No matter how much more I play the Civ VI, I always appreciate the how-to's and tutorials
Same
My exact thought. Yes, Tater is entertaining, but gd it’s the knowledge and small to-do’s that keep me coming back
I agree, there’s almost always something new to learn about this game and that’s what gives it so much longevity
I'm with you!
Couldn't agree more.
"I just wanted to do a quick, throwaway video..."
This was actually one of the most concise and helpful civ videos! Please make more like this!
If you don't already have the mod "Hillier Hills" I'd recommend using it. All it does is highlight the hills a bit by making them steeper so you can more easily tell them apart from the landscape.
Is there a resources resources?
@Snom Cultist 189 You mean resourcier resources? lol Yeah that'd be nice. Wet, legendary abundance isn't enough huh?
@Snom Cultist 189 Half the rolls you think, I could def go for some resourcier resources here.
@@ClarkPotter I would like some Oilier Oil, please. 90% of the games I play, even when I own half a map, Oil usually spawns somewhere way outside of my territory
@@jFrenetic I'm always looking for aluminum niter or gun powder lol
I would very much enjoy a series in which you study start locations for each CIV. (And welcome back. You looked like you had a great time during your visit with 2K.)
I would as well!
That would be dope. So many civs have isms that make it weird figuring out where to start
Such a great idea
This!
1000%
Honestly, I would promote my Scout Unit with the Alpine promotion purely because standing on hills provide more sight over areas of land, but again promoting based on situational factors is also good to consider as well. Thou shalt be praised, Potato!
P.S. All my life, I never knew you could settle on bonus resources without removing them.
Wow I'm really bad at this game
me too, join the club
Same here
lolololol
This is the kind of game no one is bad at. We all play for different reasons lol
Same
Hell yes. Technical teaching tater is my favorite tater.
Best tater for sure
I've been playing casually with my daughter (who loves the game, and this channel) and as an older player I'm really benefitting from your tutorials - and this one is especially *on target* in its approach
Start location tutorial for each Civ is quite an undertaking! These types of videos are so cool to see no matter how many hours and victories you have under your belt. Love it!
Analyzing start locations for every civ sounds amazing. I'd love to watch those.
Yes I’m begging you it would be so helpful for noobs like me
This game is awesome. I just discovered it. Haven’t won a game yet. It’s been trial and error. The best way to learn how to play, is try to play on your own, then look at tutorials to understand what you just experienced.
I really appreciate videos like this. It’s easy to watch Potato and forget that he’s often doing stuff in the early game to set up for a PARTICULAR mid or late game instead of playing optimally. It really easy for a Civ casual like me to get lost in the weeds and ignore good early game fundamentals.
Bro... no matter how good I think I am at CIV. I watch one of your videos and my jaw drops in amazement that I didn't know how to do that already. You always teach me something new...
1500 hours into this game I still always find something inspiring from Mr. Potatos gameplay, the undisputed GOAT of Civ VI.
Just started out on Civ 6 - your explanation of production and food resources is great! Thank you!!
So glad you're doing more tutorials, your civ 6 over explained was a great but short lived series
Taking a walk in Potato's mind... Legendary. Frantic and difficult to keep up, but legendary. 😂
I was already doing a few of these things but not all, and seeing some new tips is always nice.
I’ve played this game for years but there’s something so warm and homey from these videos of Potato explaining the game to us.
So looking forward to these tutorials for Civ VII :D
I really appreciate these types of tutorial videos Potato. I have over 2000 hours into Civ5 and Civ6 but still struggle on Immortal and Deity, but these still help me understand how to get to the next level. Congratulations on your recent trip to Firaxis, and enjoy your time off!
I, for one, would love a whole series on start locations for each civ. That sounds amazing!
This is literally the best video I have seen up until now that has explained the game simply for people getting back into the game... omg. thank you
THE MOST useful how-to-start guide found in RUclips so far.
I have learned a lot watching your videos & I have been playing daily for years. Thank you for the fantastic vids!
I like the more general discussion because it teaches the concepts better and the visual aids work so nicely with it all I hope you made more of this style of video!
I've been wanting to get more into Civ and was always confused when people glanced at a map and went 'Terrible starts, let's restart' before doing anything. This helps explain it, thanks!
I’ve been getting back to Civ again, so I’ve been watching your videos, then play a game. When I win, I go up a difficulty. I’m on King now.
Love this, in depth analysis with length.
Makes us all better players.
Thanks Potat youre great
A series on starting with each civ and their general strategies would be incredible!
If you do things like form those lines from city states to your own cities it does effectively claim the land behind you. If Sumeria or Scotland had send a settler through that line it's no big deal, that city will flip to you soon enough and then you get it without having to build the settler.
The only issue you might encounter is the AI settling like a complete dunce. If the settle location is completely terrible then consider razing it when it flips independent. If it's proving slightly stubborn getting a golden age and settling more cities in range will coax it over the edge.
Massively helpful information, really helped me change how I think at the start!
Thanks for putting this together!
Oh I remember! This is the video that leveled up my play style beyond the most basic! Thanks for this Potato, you have no idea how much this helped
I know you did a video similar to this before on start location. I am glad you kind of came back and reexamined it.
I've seen most of your older tutorials. I'm always amazed at how much more amazing info you put in your new ones.
Also, I like to give the scouts the hill promotion, because hills allow them to see further.
Came back to this video after watching it about 6 months ago. Wanted to say thanks for helping me level up my gameplay.
played civ very casually for a long time but never delved into really knowing it well but after finding your videos im really enjoying learning from you, its already made my plays more enjoyable thanks for sharing the advice Potato.
Potato's tutorials are the best! Always learn something new.
As someone who came from civ 5, all this stuff makes sense; the area where in super lost is planning your cities based on possible campuses. Some good advice or guide on how you see these things and base your settling choices
Good stuff, I've played civ 6 for years and years and I still love basics analysis. I was really hoping you'd talk about the Start Position setting when you were talking about new wet worlds. Again I've played hundreds of hours and I still only marginally understand... Like I get essentially what legendary and whatever means sort of, would love to hear you expound on it a bit. Thanks, love ya tato
for map settings also sea level being low is great. more available land tiles, and tons of coastal tiles. coastal tiles are sooo good (Gitjara is my fav leader)
also, early game tip (kinda exploit). You can buy everyones diplomatic favor for free, and they love you for stealing it. every turn, trade all your neighbors. offer them 1g, and ask them for 20 diplo and 1g. you get their diplo for free this way. youll have thousands and theyll have zero, before you even start using them. only works for like the 1st and 2nd eras though. some civs wont play ball either. kinda cheaty, i dunno
Holy mother-of-god this was one of the most insightful videos I've ever watched!
Hey Potato, around 16:50 you mentioned researching Animal Husbandry and having Horses blocking your district spots. I got sick of great district locations or well planned wonder spots getting blocked by strategic resources, so that's why I made a mod (Odo's Extended Harvest) that allows you to chop strategic and luxury resources like you would terrain features and bonus resources. This does technically change the gameplay, but it's for the better IMO, so check it out!
Oh my, it is you!
It is actually possible to harvest luxury resources in the base game without mods. With the great Heroes game mode you can summon Anansi to your civ, who can destroy any bonus or luxury resource for science and culture. Strategic resources are still a pain, but I've got massive use out of Anansi before (as well as Hercules and Maui, all three of them are far more useful for helping with infrastructure than actually being a warrior imo)
@@J75Pootle hercules plus babylon is an insane start
Correct me if I’m wrong here, but at 11:00 wouldn‘t settling on the truffle be the superior location? Yes it would be a turn 3 settle and slightly lower food, but you have access to the luxury without researching AH, meaning you can potentially sell it for a shitton as soon as you meet your first civ, while also being able to go mining - pottery- writing. You have more chops, and less desert, you don‘t have 2 mountains directly adjacient to your capital, meaning less useless tiles, and more potential for district adjaciency, and you can place down a second city to the west on the same river, giving a more compact empire and potentially more cities.
I just recently started playing and I am glad that this game still has a community and engagement on the internet.
Great video as always keep it up and have fun on your vaca. Now this idea might be more a pain then not, but with CivVII on the horizon I thought a series where you play all of the mainline Civ games might be interesting. That way we can have a good perception of where Civ has been and thoughts on where it can go in the future. Anyways have a good one and can't wait for your return.
Congratulations on being invited to showcase the new update! Awesome for you!
"We don't have a lot of hills" (search reveals 2/3 of the city's tiles are hills)
Good to see that the UI is as polished today as it was when the game came out. I mean, in fairness, they did introduce the search feature... But you'd think making hills visually distinct wouldn't be that hard of a task. Civ V managed.
This game fully represent the concept of easy to learn hard to master: after 400+ hours I still feel there is something more that I can learn and improve. Thank you for the video
I'm new to civ and I have to say, this is probs one of the most useful guide vids I've seen
Love this. Please do more but at different stages throughout a game. For example:
- How to know what vic to scenario to choose if your main option doesn't work
- Best ways to obtain vic for certain scenarios etc
I usually only go 1 scout and instead get a slinger early so that i can try to boost archery and bronze working off of barbarians. also it helps incase you're close to a differen civ that will be aggresive early.
Note to self, settle on top of resources early game. Settling on top of a plains hill copper vein would be nice.
New and wet is way better then old and dry 😉
Amen
🤨
How new are we talking…?
Definitely not Biden new.
One of my biggest challenges trying to play on deity is that I end up overrun by barbarians. I'd love to see a video on how to handle barbs in the early game.
FYI SaxyGamer and VanBradley both have videos on this. Just search Civ 6 + barbarians
But the keys are:
1) Keep your warrior and scouts kind of close (like 10 tiles; you only need to scout far enough to find your next city locations)
2) Do *NOT* let the barbarian scout get back to the barb camp. This is critical. Once he returns it opens the floodgates and the AI will keep spamming barbs until you destroy the encampment
Also keeping vision around your capital will help since barb camps will spawn in the fog of war.
1)Build some Slingers/Archers quickly. Use ranged attacks to avoid losing HP.
2)Build Warriors later. Use them to capture cities.
3)Do not build scouts.
4)Do not chase any barbarian scout. Focus on cities or barbarian camps.
Like Chih-Hsin mentioned, the most important thing is just to straight-up build 2-4 slingers right away depending on how brutal the barbs are. Don't worry about builders or any other units. Then you gotta take out each outpost one by one, by using all your slingers in a pack so that none of them die. A big thing I've learned from mistakes is to not spread out your slingers if you're dealing with a lot of barbs early on. Slingers die easily and need a backup for max efficiency.
@@mysticfellow9843 Slingers are weak. I always upgrade slingers to archers as soon as possible. After I build 4~6 archers and 1 warrior,I will declare war on a nearby city. Artillery conquest=>infantry occupy.
@@chih-hsintsai959 Yeah I meant get slingers first then upgrade to archers when you can but I use them immediately on outposts.
As a newer player this is so much information and so helpful
a decade of playing Civ... and I just today learned there's a map search 🤣
This video is super helpful! I've only just started playing Civ 6 and am only in my first game. I'm considering starting over after watching this so I can implement these tips from the start.
In respects to the Civ starter series, I highly recomend it, because not only is it gonna be a whole bunch of content for you, its gonna be VERY helpfull for everyone, new and old players alike.
With so many civs, each one having different starting needs, a video series like that would be godlike and would help everyone get better at this game and defeat those pesky god civs!
Yesssss!!! Thank you for this! A whole series! This is great!
For a maximally interesting map, I also pick the primordial map type, for bonus volcanos and flood plains.
That's a great video ! I just won my first emperor game, time to try a Deity one
New and wet… you can’t do that to me, I’m at work bro. Explaining my outburst of laughter was rough. Hahaha!
Those may be the congo’s colors, but that’s probably the only similarity lol
being honest tho, the tip on better game settings for better starts kinda blows my mind
The win and lose starting locations, and the boringness of balanced is why I like playing in legendary start position.
God tier Civ 6 tutorial
Loving the deep dive into the nuts and bolts of Civ 6! Maybe I've still got much to learn, but I would have loved that first start. The geothermal fissures would give extra science and a killer location for a campus :)
>looking for a new Civ VI game
>ask the game if the map is arid or wet
>game doesnt understand
>pull out illustrated diagram explaining what is arid and what is wet
>game laughs and says "it's a good map sir"
>load up the map
>it's wet
Just a note to people that likes to play on longer games (1000-1500 turns game) is the the build order might be different because of the time it takes to build units, buildings and districts. As well on map size.
new and wet, that is the best way to play civ
-Sir PotatoMcWhiskey, spring, 2023
hilarious wisdom
Making shorts series that show what civ have districts placements for each strategy with way to win, or what civ can rush win or turtle for the long run, or how to survive in bad situation,... might be nice. It might be a little of time consuming, but i believe that it will get a lot of new player to continue to learn the game rather than left it because it was too hard
And here I am, deliberately avoiding placing cities on resources for fear I'll lose them.
Good to know 🤣
That guarding area strategy is a lot like the Amazons board game the professor Elwyn Berlekamp presented on Numberphile a few years ago.
I always fall for the forward settle trap, I forward settle a civ to prevent it from doing it to me instead of having optimal 1st 3 cities. Also I get religion every game, no matter what my victory condition, the bonuses really boost tiles early game a lot, easy to get amenities if you don't have much around, and then you can use hoard faith to buy key great people.
New and wet, there is another thing with that characteristics that is very good :D
100% agree with new world age and wet, started playing that way recently and it’s way better. Having more chops means more interesting decisions. There’s nothing interesting about grassland or grassland hills as far as the eye can see on your start.
Man! I was listening one thousandth time from you about working tile cost while I was lightened with idea!
Base food production is ZERO.
And population basic consumption is also zero. This should become easier mechanic for beginning 4X gamers and may be translate to new understanding of food as “resource of development”, not as “resource of sustenance”
Nice job again, tater. Def learned something
With there being two three food right next to that deer tile, I completely understand the slip up.
So basically the key to winning deity is to stack the deck (the map) in ways the AI wont exploit. Give yourself as many chop tiles and hills as possible.
The random geography is 80% of the fun for me
Nice tutorial, just writing things down at the moment
New and wet > old and arid.
Words of wisdom indeed
I really like the idea oh you helping us with the beginning and what should which civ focus on. Thanks!
Scouts into settler would not think about this for the first moves, defently trying it out 😊
This video is interesting and useful especially for beginners being so close to that sale when the game was 90% off. One issue though is that many of the people I've met who bought the game during the sale (I'm talking 7+ people) did not buy the Platinum or Anthology so they're playing with base game rules to which many of these recommendations and such do not apply or are different. Suggest maybe making a note in the Title or Description that takes note of that. I saw yo u did one for base game a few years ago so maybe redo that one for New Frontier additions/updates?
Some very good points. Thank you
The fact that your very first start is between tundra and desert is just perfect. 95% of my starts.
I genuinely can’t play without abundant resources. Resources not only give tiles nice bonuses or whatever, but I like to plan around them. You’re giving me 2 stone next to a 2 river floodplain? Let me just set up a massive industrial complex between 2 or 3 cities there. New age maps are also great with the mountain adjacency for theatre squares and campuses, which is why I adore machu pichu too. Playing with adjacencies is probably the most fun part of civ6
I like start position Legendary a lot, it always surprises me with something fun
14:06 Don’t forget about make alliance with Gilgamesh :) it’s need to be the very first thing when you met him. Same thing like building order😅
Good video. Learned a few new things.
I would very m like the series you propose. Seeing things through your eyes makes a huge difference.
personally i would love a video on assessing starting locations w/ every civ in the game! i just started playing with friends and they're already improving so much, now i'm watching videos like this to catch up to the competition lol
Very helpful would love more of these
"Chopping is one of THE most important things for you to master. Basically chop down everything you see" - Potato
Thanks for the vid, Potato! I always seem to struggle deciding where to settle and what to build in the early game so this helps me a lot.
Have 800+ hours, but it's still good to see updated guides for the people who need them. It definitely would be fun to see a series on best builds/starts for all the leaders.
An unrelated mod suggestion: UU Expansion Asia. Makes the transition from samurai to musketmen alot less sad.
Potato - "New and wet, these are the best ways to play Civ 6" 😂
This is so incredibly informative. A job well done, Civ friend.