I like that in theory, but in practice the increased research time is offset by taking similarly longer time to make units. So I rather use mods that slow research/culture, but leaves production as standard.
@@4psoftnature I prefer "take your time ultimate - slower research trees" and combining it with "real era stop" so I can select what era is the endgame.
I can't lie, sometimes the temptation to plug in Discipline when fighting other civs is just too damn high, because in my point of view they are just a bunch of barbarians. Especially when playing multiplayer.
This man can write a book full of crazy quotes! "If you want to know how culture works, just bash a man over their heads and slurp up all the culture that comes out. The Greek way!" 😭😭😭😭😂😂😂😂😂😂
Potato: Trying to clickbait me by saying he wins in 60 turns Me: Clicking the video because I wanted to see him suffer on marathon speed and not reading the first part of the titel
The GOG version of the game is stable and cheap and the game still holds up. I was playing it only a few days ago. I would love to see an update to AC. The world-building of the factions, their voice actors, and the use of real-world philosophy quotations was so good!
@@iancl9955 Firaxis would have to convince Electronics Arts if they wanted to remaster SMAC, as EA owns at least part of the rights. This is understandably unlikely to ever happen.
I played a marathon game, but by the end I was building the Estádio do Maracanã in 9 turns. The trick is to 1: spawn a terra map with tons of forrest and 2: get lucky and find out that there's been a fire burning in circles since the beginning of the game. Each tile had over 35 production and food, which meant that my cities were growning every turn ON MARATHON SPEED. If I were a RUclipsr I would have made the title "I made marathon feel like online speed".
“Kupe with his 72 combat strength.” Mouse hovering over 73: 😐 Engagement: 📈 Also, if you’re gonna equate the turns across speeds you might as well say you beat the game in 30 turns in online speed.
3:30 Every now and then I see a biome layout that's kinda splendid to look at, and that barb camp nestled into the tarn kinda conveys a whole regional story to me ;)
This was genuinely one of the more exciting games you’ve played recently. Did you ever figure out why barb camps were spawning pikeman and man-at-arms units? I had this happen in one of my games recently and I thought for sure Babylon was in the game but they weren’t. Weird.
I’ve had an game on phone where I was still like having wooden ships and rest had industrialized cities haha (my first game don’t judge lol) and the barbarian ai had war ships and nuclear subs (wich I could buy with great cleopatra trading buffs lol) and I literally wrecked most coast cities and went in to capture them with pike men while they had armies and mechanized infantry (wich you could buy from the barbs too) funnily enough I was the strongest player with the lowest tech and the only one with modern ships the Vikings also only had wooden ships so very weird but very funny
And utterly broken ,way cheaper to buy nuclear sub for 1,200 (or less I forgot )gold while other troops costed way more that were 5 times as weaker lmaoooo
The barbs might be based off the players highest level tech progression in _both_ culture and science trees instead of just science. You powering through the culture tree is what's giving the barbs all those scary units.
27:00 the thing was that Polish Kingdom/Commonwealth had a rule called liberum veto, and it stated that EVERYONE HAD TO AGREE during voting, for example to raise an army, and because of this by the end of the commonwealth almost all if not all "voting gatherings" (I don't know how to say this in English) were "cancelled", because even if only 1 topic has been "liberum voted", all VG was "cancelled"
I saw the title of the video, noticed the asterisk and the word Marathon and immediately figured out the trick. Clicked anyway and wasn't disappointed. I went into this with my eyes wide open, ain't even mad. Good video, good game
here's a summary of the polish history thing you were talking about. like you said, poland-lithuania had a democratic body, called the sejm - which just means 'parliament' - where the nobles would, much like in the english monarchy, meet and vote on political issues. the goal was to ensure a decent sense of ethnic representation in the government, since 'poland' now contained lithuanians, belarusians, ukrainians, and many germans. however, the nobility in poland were much, much stronger than in england, thanks to the country's huge private grain plantations filling their pockets, and ultimately the sejm had nearly unchecked power over the monarch. one of their many ways to exercise that power was the 'liberum veto', or 'free denial'. the concept of a veto is familiar to a lot of us but the polish version takes it to quite the extreme, since any member of the sejm could exercise his veto at any time, and doing so immediately and irrevocably dismissed the sejm for the rest of the year. poland shared the fate of europe's other 'multiethnic empires' - the holy roman empire, the austro-hungarian empire and the ottoman empire - in that each was conquered by neighbors who were more willing to discard local self-rule and lean into autocracy if it meant things ran more smoothly.
This is so weird, I literally just finished a deity marathon game as Amanitore and wiped everyone off the map with Pitati archers by turn 240. No barbarian clans, but still, same spirit. Domination is completely broken on marathon.
@@nostrum6410 The size of the map doesn't really change much. Once you reach a certain snowball point, the game is over. A bigger map might delay the inevitable (maybe by long enough to force you to upgrade some units), but it won't make it harder. EDIT: Unless you mean a bigger map with the same number of players? That might make a difference.
Domination was always strong on Marathon in every Civ iteration. For this reason you normally also have to play on the biggest possible map size on Marathon. It balances things out. On Civ 4 with BASE mod it was ultra-gigantic.
26:40 It's almost true, there was a political mechanism in Polish-Lithuanian Commonwealth called "Liberum Veto", which allowed any member of parliament to single handedly force an immediate end of the current session and to nullify any legislation that had already been passed. The half truth here is that it was abused not by one nobleman but a bunch of them, enemies of the state (like Russia ie.) exploited this mechanism bribing some nobleman to paralyse legislative work and in effect the whole country, of course there were also numerous cases of abusing that mechanism for private gains. PS I simplified this history a bit for a sake of YT comment.
This is why I always use the historical speed mod, or something close to it. Marathon is so nice because it means units last long enough to actually matter and your frontline isn't pausing every 3 turns to upgrade. But it also sucks because it takes 40 turns to produce four dudes with hammers. Historic speed allows for the benefit without the downside.
@@antonisauren8998 Production is scaled as in Normal speed, but tech and culture are set to Marathon speed. The end result isn't having nothing to do, but rather, a good chance to build plenty of buildings and districts before the next big thing comes along. Units also remain mostly static through the duration of a war, changing how the strategic game is played. Military tech isn't an instant win now, but it is an advantage you're still striving for.
Thanks for the explanation about the clickbait title. Lol i was casually watching the video not noticing it was already over 100 turns and still continued watching
This was hilariously fun to watch! I'm glad your still finding exciting ways to play Civ for your sake because I'll watch just about any video you make lol
In this video: Potato McWhiskey cosplays as the deity AI, spawning a flood of overpowered ancient era units to end enemy civs before they can even get a second city down. my my how the turn tables
Here's a fun thought experiment: Can you get every tech and/or civic boost in a game of Civ 6 without using exploits/glitches? Multiplayer would likely be needed (if just for consistency), as well as set maps/spawns and a slower game speed, though these are just guesses on my part.
I play almost exclusively on marathon because I like the long games. This also makes your units viable for longer. There is another civ that really benefits from the marathon game speed, and that is Babylon. Hammurabi is straight up broken op on marathon.
It really holds a poetic reality toward the spartan history. They had so much requirement for warriors that every boy that grew up had to become warriors by the age of 7. After a short famous war vs Persian (ref 300) they went to fight the rest of Greece and got them all under their control, but their requirement for making warriors made them running out of slaves and other important jobs so to keep that up they started expanding and took mulitple lands and city states to give them slaves and warriors. Though unlike your game, their too rapid empire expansion was their downfall and rebellion started and eventually one city state managed to beat the spartans in combat. This loss spread like wildfire and in the end they got beaten up by so many (Macedonia, Rome, Goths etc that their empire got destroyed.
same thing works in stellaris, the AI falls so far behind on tech and expansion if you crank up the costs to the equivalent of marathon and if you do something cheeky like void dweller habitat spam you get this huge science output
26:20 - 27:11 As a Pole, unfortunately, I have to confirm what you said. Poland in general has a very interesting history, for example, the Polish Sarmatism born in the Baroque - this is the period in which, in short, something went wrong in our self-esteem and we found that xenophobia and a general separation from the rest of Europe would be a good solution. I encourage you to read for yourself, sometimes it’s really interesting :)
Do you care that he inserted the wrong countryball for "Insert sad poland noises?" That was Indonesia, unless he decided to flip poland on it's head. 😆(26:17)
@@sondy910 I've noticed that, but unless I'm mistaken that was the idea with Country Balls - each of them was supposed to depict a country in a mocking way. Of course, it's possible that I'm wrong and there's a good chance that you're right after all
5:30 I think it's the other way around right? If every turn in standard speed is equivalent to three turns in marathon speed, then if you're making 45 gold per turn in marathon speed you'd be making 135 gpt in standard.
No, because the amount of gold awarded is scaled by game speed, so normally it's 50 gold every 10 turns times 3 camps = 15 gpt. On marathon it's 150 gold every 10 turns times 3 camps = 45 gpt.
@@PotatoMcWhiskey OK, in terms of effective gold being 1:1 I can see your point, but I am not sure how that means that it's 5 gpt. 45 gold per turn in marathon buys you a hoplite every 18 turns. Given that things take 3 times as long in marathon as they do in standard speed, that means an equivalent rate of buying a hoplite in standard speed would be every 6 turns - which is effectively 45 gold per turn as well.
@@GreenRiceProd1995 Yes, in terms of income from barbarian camps, those are the gpts you make. But I'm talking about the effect of a 45 gpt income in marathon as compared to standard speeds.
I like to play marathon because it’s makes diety more difficult in the beginning and I don’t why I really like the more carefulness you have to be with your units because it takes a lot longer
Cool video, as for Medieval Poland's collapse, I do believe that they required a unanimous vote, and the dissenter was paid by their enemies to vote against it. There are reasons we don't require unanimous support for a vote.
A few clarifications are needed for marathon speed. It is my favorite speed. A disclaimer needs to be made here. I only have the base game + Rise and Fall. Quite frankly, I play Civ 4 more than Civ 6 and thus can't justify spending any more money on Civ 6. First, let me say Potato is 100% correct on the negative. The wrap up at the end takes fooorrrreeeevvvveeeerrrrr. Now on to the positives. The amount of turns it takes to move a governor around doesn't change with the game speed. Thus it costs less to move governors around on slower speeds. That is, it only takes 5 or 3 turns to move a governor on marathon speed. That would be only 1-2 turns at normal speed. Slower speeds are more forgiving as well due to a finer tuned control on everything. If you forget to do something for a turn on marathon speed it is only losing 1/3 at regular speed. You can do a LOT more scouting early on. As such a double scout opener becomes much better. You have longer in the ancient era and can explore much more of the map finding more AI civs, goodie huts, city states, wonders, etc. Since it takes the same amount of turns to take out a barb camp no matter the speed, it can be easier to clear more barb camps. Add this to getting to more scouting and it is faaarrrr easier to get an ancient era golden age. The barb camp things assist getting golden ages for the first three ages. The above being said, if you haven't played on marathon, I still don't recommend it due the end game being so long and boring.
You know… i would unironically like seeing two people doing this in the same game, and going head to head against each other with massive ancient/classical era armies.
The victory screen video: shows the advancement of human warfare to be ever more destructive over the millenia The actual gameplay: shieldy bois with pointy sticks go *brrrrrrrrrrrr*
About the Polish history. What you said is kinda true as we did have an awfull law called liberum veto. It meant that every single voting in sejm (polish parliament) could be cancelled by just one vote. It was made so there was no corruption because just one fair person could save the nation but it did the exact opposite: the foreign powers would pay our nobles (called szlachta in polish) to cancel the voting. As a result it was almost imposible to implement new laws and change outdated ones because always there was at least one person who disagreed. This led to decline and fall of the Commonwealth
I've watched several videos and you always manage the perfect set up or scenario for whatever your game becomes and I love that you acknowledged it in this one 😂
I find that on marathon you actually have to spend time with units and buildings and get to experience more strategies and concepts that would otherwise be overlooked.
I'ma be honest, watching you play Civ VI is fun no matter the strategy. As long as you have fun, I'll watch the videos. Unfortunately not the streams :/
10:35 I hear the next Civ is Civilization VII: The Inner World, you play as virus inside a body, you expand by taking over various nearby cell types. And you are playing against other virus Civs, each with their own bonuses and drawbacks.
Hey I've been enjoying your content for a few mpnths now. You inspired me today to do a silly game, decided to try foregoing military entirely in favour of going crazy on the settling and building. Gave myself the rule that i could only have one melee/naval and one ranged unit per city but just let the swarming go nuts and not worry too much if i lose a city here and there. Mayhem insued :P
The big advantage to marathon speed is that military units actually have the time to accomplish things. At fastest game speed you can build a warrior and by the time it gets across the map to fight you're lobbing nukes around. It's silly. Even on standard speeds healing is almost pointless, just throw the units away and build new ones. The only thing slowing you down is transporting the new units to the front.
You cheeky potato you. Every time someone tells him what to do, he makes an exploit video. Fireaxis asked him to make a video and even paid him to do it and he made the Russian exploit video. Lmao. The most passive aggressive way of saying “don’t tell me what to do”
Finds aggressive undeveloped civilizations, calls them barbarians, uses mongolian pillaging tactics on them. Is playing Greece, finds Mongolia, uses mongolian pillaging tactics on them. Funny how that works, eh?
This is great and all, especially for someone who is just figuring out how to take on Deity. There is however a small problem. City States and Suzed city state units are bugged and will clear out barb camps that you are on.
I like marathon speed cause it makes military units keep their value last longer. Which makes unique units better.
I like that in theory, but in practice the increased research time is offset by taking similarly longer time to make units.
So I rather use mods that slow research/culture, but leaves production as standard.
@@cryptc any recommendations?
@@4psoftnature I use Extended Eras on the workshop
@@4psoftnature I prefer "take your time ultimate - slower research trees" and combining it with "real era stop" so I can select what era is the endgame.
Historic speed is another option, it’s just a mod that adds a speed with standard production and marathon researcg
People: Potato do a marathon game plz.
Potato: ugh, ok, here's a game where I exploit so I'm done quickly. Contract fulfilled XD
The Monkey Paw Marathon
also in a lower dificult
A promise kept
Potato: "Why would you ever build anything yourself, when you can just steal what you need"
Me: "Also know as: Out-Barbaring the Barbarians."
aka colonialism
Not stolen... More like borrowed indefinitely... And involountarily
@@mazz2622 It's funny because he's from the UK.
@fibonacci112358s Not to necro but he's in Dublin, which is Republic of Ireland! Northern Ireland is the one that's part of the UK.
Of course the Greeks would be great on MARATHON! :)
Bruh
bruh bruh
Bruh bruh bruh
bruh bruh bruh bruh
Bruh bruh bruh bruh bruh
24:15 the "barbarians" are actually the players of this game and potato is playing the actual barbarians.
Yeah lol they're more invested into science than the actual player who is just going around constantly raiding and pillaging
I can't lie, sometimes the temptation to plug in Discipline when fighting other civs is just too damn high, because in my point of view they are just a bunch of barbarians.
Especially when playing multiplayer.
This man can write a book full of crazy quotes!
"If you want to know how culture works, just bash a man over their heads and slurp up all the culture that comes out. The Greek way!" 😭😭😭😭😂😂😂😂😂😂
Potato: if I beat the game in 180 turns then I’ll clickbait and say I beat the game in 45 turns
Math: no
Potato: Trying to clickbait me by saying he wins in 60 turns
Me: Clicking the video because I wanted to see him suffer on marathon speed and not reading the first part of the titel
As someone that played Alpha Centauri, I would whole-heartedly support a remaster.
The GOG version of the game is stable and cheap and the game still holds up. I was playing it only a few days ago. I would love to see an update to AC. The world-building of the factions, their voice actors, and the use of real-world philosophy quotations was so good!
@@iancl9955 Firaxis would have to convince Electronics Arts if they wanted to remaster SMAC, as EA owns at least part of the rights. This is understandably unlikely to ever happen.
I played a marathon game, but by the end I was building the Estádio do Maracanã in 9 turns. The trick is to 1: spawn a terra map with tons of forrest and 2: get lucky and find out that there's been a fire burning in circles since the beginning of the game. Each tile had over 35 production and food, which meant that my cities were growning every turn ON MARATHON SPEED. If I were a RUclipsr I would have made the title "I made marathon feel like online speed".
*Stonks Intensifies*
LOL
“Kupe with his 72 combat strength.”
Mouse hovering over 73: 😐
Engagement: 📈
Also, if you’re gonna equate the turns across speeds you might as well say you beat the game in 30 turns in online speed.
3:30 Every now and then I see a biome layout that's kinda splendid to look at, and that barb camp nestled into the tarn kinda conveys a whole regional story to me ;)
They're fremen!
This was genuinely one of the more exciting games you’ve played recently. Did you ever figure out why barb camps were spawning pikeman and man-at-arms units? I had this happen in one of my games recently and I thought for sure Babylon was in the game but they weren’t. Weird.
no idea
I’ve had an game on phone where I was still like having wooden ships and rest had industrialized cities haha (my first game don’t judge lol) and the barbarian ai had war ships and nuclear subs (wich I could buy with great cleopatra trading buffs lol) and I literally wrecked most coast cities and went in to capture them with pike men while they had armies and mechanized infantry (wich you could buy from the barbs too) funnily enough I was the strongest player with the lowest tech and the only one with modern ships the Vikings also only had wooden ships so very weird but very funny
And utterly broken ,way cheaper to buy nuclear sub for 1,200 (or less I forgot )gold while other troops costed way more that were 5 times as weaker lmaoooo
Old Egypt ruling the oceans with Modern warships while modern cities get bombed to the ground lol (took them a 100 turns to get helicopters )
And I still wrecked them with aa
The barbs might be based off the players highest level tech progression in _both_ culture and science trees instead of just science. You powering through the culture tree is what's giving the barbs all those scary units.
Potato: *conquers Mbanza Kongo*
Also Potato: *doesn't call it Mbanza GONEgo*
( 24:11 for context)
27:00 the thing was that Polish Kingdom/Commonwealth had a rule called liberum veto, and it stated that EVERYONE HAD TO AGREE during voting, for example to raise an army, and because of this by the end of the commonwealth almost all if not all "voting gatherings" (I don't know how to say this in English) were "cancelled", because even if only 1 topic has been "liberum voted", all VG was "cancelled"
I haven't been paying you for years to come see a 60 turn run and get a 181 turn run 🙃
I saw the title of the video, noticed the asterisk and the word Marathon and immediately figured out the trick. Clicked anyway and wasn't disappointed. I went into this with my eyes wide open, ain't even mad. Good video, good game
Military units are always much more valuable on marathon because they walk at the exact same speed at any speed.
Only production costs are higher.
also no settlers built victory. very skills game! very impressed.
This video can basically be summed up as hippity hoppity your camps are now my property.
You missed a golden opportunity when you conquered Bandar Brunei to say something like "Bandar Byebye"
And why did you say "Hunza? More like Goneza!" When you could have said "Doneza" instead?!
here's a summary of the polish history thing you were talking about. like you said, poland-lithuania had a democratic body, called the sejm - which just means 'parliament' - where the nobles would, much like in the english monarchy, meet and vote on political issues. the goal was to ensure a decent sense of ethnic representation in the government, since 'poland' now contained lithuanians, belarusians, ukrainians, and many germans. however, the nobility in poland were much, much stronger than in england, thanks to the country's huge private grain plantations filling their pockets, and ultimately the sejm had nearly unchecked power over the monarch. one of their many ways to exercise that power was the 'liberum veto', or 'free denial'. the concept of a veto is familiar to a lot of us but the polish version takes it to quite the extreme, since any member of the sejm could exercise his veto at any time, and doing so immediately and irrevocably dismissed the sejm for the rest of the year. poland shared the fate of europe's other 'multiethnic empires' - the holy roman empire, the austro-hungarian empire and the ottoman empire - in that each was conquered by neighbors who were more willing to discard local self-rule and lean into autocracy if it meant things ran more smoothly.
This is so weird, I literally just finished a deity marathon game as Amanitore and wiped everyone off the map with Pitati archers by turn 240. No barbarian clans, but still, same spirit. Domination is completely broken on marathon.
So is religion. You get one boosted tech, and spam religion
@@lordarcyus2862 ? can u explain more
if domination is broken your map is too small
@@nostrum6410 The size of the map doesn't really change much. Once you reach a certain snowball point, the game is over. A bigger map might delay the inevitable (maybe by long enough to force you to upgrade some units), but it won't make it harder. EDIT: Unless you mean a bigger map with the same number of players? That might make a difference.
Domination was always strong on Marathon in every Civ iteration.
For this reason you normally also have to play on the biggest possible map size on Marathon. It balances things out.
On Civ 4 with BASE mod it was ultra-gigantic.
I remember on Civ 4 biggest map size I flooded a pangaea with legions and ended up quitting because a single turn was taking 20 minutes.
26:40 It's almost true, there was a political mechanism in Polish-Lithuanian Commonwealth called "Liberum Veto", which allowed any member of parliament to single handedly force an immediate end of the current session and to nullify any legislation that had already been passed. The half truth here is that it was abused not by one nobleman but a bunch of them, enemies of the state (like Russia ie.) exploited this mechanism bribing some nobleman to paralyse legislative work and in effect the whole country, of course there were also numerous cases of abusing that mechanism for private gains.
PS I simplified this history a bit for a sake of YT comment.
So Joe Manchin, basically.
Sounds like the modern EU is suffering from the same thing
@@romantruba8790 The EU is mostly an oligarchy
This is some Civ II Fanatic/Fundamentalism stuff. As an avid Civ II fan, this is satisfying.
26:17
Potato: Insert sad poland noises
Potato: Insert indonesia countryball 😆
Da** you Spif for making me be Canada in a desert. Thank you Spif for giving me the idea to do Marathon mode. Wow, what a 180.
I'm a fickle guy
Hahaha, I came because of the click bait and half way through I was like “oh no he didn’t! It’s divided by three!” Still watched, pretty entertaining.
Back in my day it was possible to crush the civ 6 deity ai in like 40 turns as Mongolia. Good times
This is why I always use the historical speed mod, or something close to it.
Marathon is so nice because it means units last long enough to actually matter and your frontline isn't pausing every 3 turns to upgrade.
But it also sucks because it takes 40 turns to produce four dudes with hammers.
Historic speed allows for the benefit without the downside.
So it scales everything but production, so everyone is just spaming units/projects, as there is nothing to do, waiting for tech?
@@antonisauren8998 Production is scaled as in Normal speed, but tech and culture are set to Marathon speed.
The end result isn't having nothing to do, but rather, a good chance to build plenty of buildings and districts before the next big thing comes along. Units also remain mostly static through the duration of a war, changing how the strategic game is played. Military tech isn't an instant win now, but it is an advantage you're still striving for.
Very fitting that Greece would be the ultimate civ for a Marathon 😅 Love your work as always, Potato!
Standard Speed: Let's put a 10 turn cooldown on raid barb camps so people don't abuse it
marathon: do u even know that i exist?
The best part of this video is the fact the Potato is imitating Spif the whole time.
I swear, the average barbarians I face when I play are as brutal and ruthless in their aggression as Potato was in this video
Thanks for the explanation about the clickbait title. Lol i was casually watching the video not noticing it was already over 100 turns and still continued watching
This was such a fun video. The best part is the laugh lizard is back. I missed him, during your Against the storm videos.
This was amazing and yet another example of why i'm not allowed to play greece with my friends. I end up dominating SO HARD with that much culture.
This was hilariously fun to watch! I'm glad your still finding exciting ways to play Civ for your sake because I'll watch just about any video you make lol
In this video: Potato McWhiskey cosplays as the deity AI, spawning a flood of overpowered ancient era units to end enemy civs before they can even get a second city down. my my how the turn tables
How appropriate that Hoplites roll over Marathon. You really should have named the Video Battle of Marathon 🤣🤣
Here's a fun thought experiment: Can you get every tech and/or civic boost in a game of Civ 6 without using exploits/glitches? Multiplayer would likely be needed (if just for consistency), as well as set maps/spawns and a slower game speed, though these are just guesses on my part.
I play almost exclusively on marathon because I like the long games. This also makes your units viable for longer. There is another civ that really benefits from the marathon game speed, and that is Babylon. Hammurabi is straight up broken op on marathon.
Hey man just a heads up from New Zealand, we don’t say Māorian, we would just say Māori
It's not here yet so: "THIS IS SPARTA!!!"
I suppose someone could be watching it at the same time and have the same idea!
It really holds a poetic reality toward the spartan history. They had so much requirement for warriors that every boy that grew up had to become warriors by the age of 7. After a short famous war vs Persian (ref 300) they went to fight the rest of Greece and got them all under their control, but their requirement for making warriors made them running out of slaves and other important jobs so to keep that up they started expanding and took mulitple lands and city states to give them slaves and warriors.
Though unlike your game, their too rapid empire expansion was their downfall and rebellion started and eventually one city state managed to beat the spartans in combat. This loss spread like wildfire and in the end they got beaten up by so many (Macedonia, Rome, Goths etc that their empire got destroyed.
Potato is using that dream-rng on those relics
Ay Potato, you're actually wrong about this really weird esoteric thing that you misquoted!
same thing works in stellaris, the AI falls so far behind on tech and expansion if you crank up the costs to the equivalent of marathon and if you do something cheeky like void dweller habitat spam you get this huge science output
26:20 - 27:11 As a Pole, unfortunately, I have to confirm what you said.
Poland in general has a very interesting history, for example, the Polish Sarmatism born in the Baroque - this is the period in which, in short, something went wrong in our self-esteem and we found that xenophobia and a general separation from the rest of Europe would be a good solution. I encourage you to read for yourself, sometimes it’s really interesting :)
Do you care that he inserted the wrong countryball for "Insert sad poland noises?" That was Indonesia, unless he decided to flip poland on it's head. 😆(26:17)
@@sondy910 I've noticed that, but unless I'm mistaken that was the idea with Country Balls - each of them was supposed to depict a country in a mocking way. Of course, it's possible that I'm wrong and there's a good chance that you're right after all
Potato inadvertently discovers how the Spartans created the helots - by domesticating and farming the local barbarians.
5:30 I think it's the other way around right? If every turn in standard speed is equivalent to three turns in marathon speed, then if you're making 45 gold per turn in marathon speed you'd be making 135 gpt in standard.
Yeah your right.
Things are also more 3x expensive on Marathon, so the gold is actually just 1:1 kinda,
it would be more like making 5gpt on standard (/3)
No, because the amount of gold awarded is scaled by game speed, so normally it's 50 gold every 10 turns times 3 camps = 15 gpt. On marathon it's 150 gold every 10 turns times 3 camps = 45 gpt.
@@PotatoMcWhiskey OK, in terms of effective gold being 1:1 I can see your point, but I am not sure how that means that it's 5 gpt.
45 gold per turn in marathon buys you a hoplite every 18 turns. Given that things take 3 times as long in marathon as they do in standard speed, that means an equivalent rate of buying a hoplite in standard speed would be every 6 turns - which is effectively 45 gold per turn as well.
@@GreenRiceProd1995 Yes, in terms of income from barbarian camps, those are the gpts you make. But I'm talking about the effect of a 45 gpt income in marathon as compared to standard speeds.
Potato's 'ill-gotten gains'
'Misbegotten Potato'
Nobody:
Potato: “I am become death, the destroyer of worlds”
I like to play marathon because it’s makes diety more difficult in the beginning and I don’t why I really like the more carefulness you have to be with your units because it takes a lot longer
Why don't you sell your computer so you can donate the money to BLM instead?
Cool video, as for Medieval Poland's collapse, I do believe that they required a unanimous vote, and the dissenter was paid by their enemies to vote against it. There are reasons we don't require unanimous support for a vote.
A few clarifications are needed for marathon speed. It is my favorite speed. A disclaimer needs to be made here. I only have the base game + Rise and Fall. Quite frankly, I play Civ 4 more than Civ 6 and thus can't justify spending any more money on Civ 6.
First, let me say Potato is 100% correct on the negative. The wrap up at the end takes fooorrrreeeevvvveeeerrrrr.
Now on to the positives.
The amount of turns it takes to move a governor around doesn't change with the game speed. Thus it costs less to move governors around on slower speeds. That is, it only takes 5 or 3 turns to move a governor on marathon speed. That would be only 1-2 turns at normal speed.
Slower speeds are more forgiving as well due to a finer tuned control on everything. If you forget to do something for a turn on marathon speed it is only losing 1/3 at regular speed.
You can do a LOT more scouting early on. As such a double scout opener becomes much better. You have longer in the ancient era and can explore much more of the map finding more AI civs, goodie huts, city states, wonders, etc.
Since it takes the same amount of turns to take out a barb camp no matter the speed, it can be easier to clear more barb camps. Add this to getting to more scouting and it is faaarrrr easier to get an ancient era golden age. The barb camp things assist getting golden ages for the first three ages.
The above being said, if you haven't played on marathon, I still don't recommend it due the end game being so long and boring.
Every hoplite has 100 HP, usually signifying a centuri. 3 hoplites can run around and take over the world.
THIS. IS. SPARTA!
You know… i would unironically like seeing two people doing this in the same game, and going head to head against each other with massive ancient/classical era armies.
The victory screen video: shows the advancement of human warfare to be ever more destructive over the millenia
The actual gameplay: shieldy bois with pointy sticks go *brrrrrrrrrrrr*
Me: "There's no way Beyond Earth is that old." *released in 2014* "WUT."
Not even mad about the clickbait, great video Potato!
Based on what I know of Spartan history, this is actually pretty accurate for how they exploited the helots
Didn't see the asterik until I was done with the video. Really good!!!
In stitches throughout this. Great entertainment, cheers mate.
About the Polish history. What you said is kinda true as we did have an awfull law called liberum veto. It meant that every single voting in sejm (polish parliament) could be cancelled by just one vote. It was made so there was no corruption because just one fair person could save the nation but it did the exact opposite: the foreign powers would pay our nobles (called szlachta in polish) to cancel the voting. As a result it was almost imposible to implement new laws and change outdated ones because always there was at least one person who disagreed. This led to decline and fall of the Commonwealth
I had to scroll way too far to find this explainer. Thanks!
This should've been called: Potato's Irish accent reveal! I guess it's all because of the excitement :)
Potato: That is the worlds fastest speedrun!
People who do kupe on a 1-turn-long game: Am I a joke to you?
This man potato has the best humor
Watching this was the perfect way to get my laughing and start my day ...LOL
I've watched several videos and you always manage the perfect set up or scenario for whatever your game becomes and I love that you acknowledged it in this one 😂
The world has witnessed something amazing - the birth of Potato Brit! …or perhaps the Spiffing Potato?
I find that on marathon you actually have to spend time with units and buildings and get to experience more strategies and concepts that would otherwise be overlooked.
Marathon sometimes be like: "Your ancient walls are no match for my 2 Machine Gun armies HAHAHA"
I've never been so happy to be clickbaited. That was insane 😆
Wow, that was ridiculous. Epic game, loved every minute of it.
not epic .. marathony :P
After watching this video... I'm now sat in my own game on marathon doing this and I'm loving it ha.
You've recreated history, Potato. Alexander the Great pretty much used the same strategy back in the day. Attack and loot everybody and spam hoplites.
Not just the endgame crisis, you're the blokkats, and nobody has systemcraft.
This is clearly House Potato vengeance against the Emperor Spiff of the Golden Yorkshire Tea Throne! 🤣
The polish body of nobles required everyone to vote yes, so basically everyone who had a seat at the table could veto anything.
Fun game, I think you discovered how Alexander the Great exploited the Greeks abilities!
I'ma be honest, watching you play Civ VI is fun no matter the strategy. As long as you have fun, I'll watch the videos. Unfortunately not the streams :/
11:00 Ha ha, yes. The sponsor that can start in the water is seriously OP.
10:35 I hear the next Civ is Civilization VII: The Inner World, you play as virus inside a body, you expand by taking over various nearby cell types. And you are playing against other virus Civs, each with their own bonuses and drawbacks.
I would love that if it were a real game.
Alpha Centauri is indeed what the people want.
Hey I've been enjoying your content for a few mpnths now. You inspired me today to do a silly game, decided to try foregoing military entirely in favour of going crazy on the settling and building. Gave myself the rule that i could only have one melee/naval and one ranged unit per city but just let the swarming go nuts and not worry too much if i lose a city here and there. Mayhem insued :P
I've seen my fair share of Potato games by this point and I don't think I've ever heard him stroke it as hard and slow as he did in this video.
The big advantage to marathon speed is that military units actually have the time to accomplish things. At fastest game speed you can build a warrior and by the time it gets across the map to fight you're lobbing nukes around. It's silly. Even on standard speeds healing is almost pointless, just throw the units away and build new ones. The only thing slowing you down is transporting the new units to the front.
This is literally just unifying barbarian clans to commit mass tomfoolery
Hearing you excited about civ is always nice)))
"Yoink" officially became a verb in the dictionnary since this video.
You cheeky potato you. Every time someone tells him what to do, he makes an exploit video. Fireaxis asked him to make a video and even paid him to do it and he made the Russian exploit video. Lmao. The most passive aggressive way of saying “don’t tell me what to do”
There is so much honestly in this vid
Yeah! ALPHA CENTAURI 2! Best tech tree ever! From your mouth to Sid's ear.
Potato discovers how Alexander was able to use guys with sharp sticks to take over the known world
Finds aggressive undeveloped civilizations, calls them barbarians, uses mongolian pillaging tactics on them.
Is playing Greece, finds Mongolia, uses mongolian pillaging tactics on them.
Funny how that works, eh?
“They get +10 combat strength against me…”
Looks down at his +40 combat strength hoplite army
“But it’s not the end of the world.”
This is great and all, especially for someone who is just figuring out how to take on Deity. There is however a small problem. City States and Suzed city state units are bugged and will clear out barb camps that you are on.
Nice meme concept I can dig it