If There are individual areas you would like quick details on - see the below videos Food Data: - docs.google.com/spreadsheets/d/1etAVLGQdDtiutAvZSgch-4_UbBDLgYy9_YEsEgImfTA/edit?gid=0#gid=0 -Town Optimization: Manor Lords Burgage Plot Guide - ruclips.net/video/OhfU5WLB3RA/видео.html -Feeding Your City: Manor Lords Food Guide For New Patch - ruclips.net/video/BSBBk4Qdwa4/видео.html -Manor Lords Guide - Perfect City Shield Design Roads - ruclips.net/video/DmEox3vSX3g/видео.html -Manor Lords: Efficient Market Strategies That Can Help - ruclips.net/video/xOtZwB-zHwE/видео.html -Manor Lords: Bait Armies, Defend Cool Forts, and Dominate the Realm - ruclips.net/video/BlHYK6oEWEw/видео.html
dude this was the exact same case to me with stellaris. I swear I watched a tutorial series that was like 17h. To be fair I did learn how to play the game to a decent level but played max like 10h of it and then got bored haha.
I know it is in early stage, but this game really needs a complex tutorial. These kind of games loose a lot of customers by being complex without an engaging onboarding process. Thanks for the guide!
Bro this was like a math and science lesson at school. I came here, totally bored, knowing nothing and I am leaving with a head full of information and things I wanna try out🙏
As an added note, make sure you toggle run to off when you muster your troops so they are not worn out at the start of the fight. I will lay odds this might be why TC lost 3 in that initial engagement fighting downhill on home ground - fatigue level.
Started another one just today and this time used the 2x6 CP sets that layout benders. What I did different is to surround each one with a road, demo the CP's and then put a corner-to-corner diagonal in each one. Arranging the diagonals to point inward and placing the house facing inward and located across the the corner. The diagonals form a British Union Jack look. then you put your store house/granary/markets at the center where all the diagonal lines point. Space enough needs to be left in the center for the key logistics buildings, and burgage space for blacksmith, joiner, fletcher. As applicable for bloomery and/or clay oven. Each triangular burgage for veggie/apples is something like a 30-60 right triangle, it seems like more backyard than I've seen before and the traffic management to the granary/storehouse is excellent.
I really think that Deep Mining Iron and Rich Game might be the best start. There are SO many things iron can be traded for later with the blacksmith. Yes it will take a lot to get those trade routes going - but it definitely allows for vast wealth income to compensate.
Absolutely loving this guide and I actually spawned in the same region as you but with a Rich Stone and Rich Iron and my Wild Life and Berries were fairly close together as well! My only issues so far is that I am around a month behind your progress and only have 23 workers and can't seem to keep over 75% approval consistently enough. Normally sitting between 66%-74%. At a glance it looks like Clothing is my main issue in this as i just can't get enough hides for leather. Also my berries don't seem to produce as much as yours for whatever reason but so far its been enough. Keep up the great work with the videos!
Bought this game Friday and played a bit over the weekend .... learned more from you in 15 minutes than I discovered over the entire weekend ... THANK YOU!! (Sub'd)
By building burgage plots earlier it's possible to get the first new family around April. The first families are also not complete until after they have moved in, which affects the early starting workforce. I'm not sure but also suspect that leveling up the settlement to Small Village may have a hidden beneficial effect on when people start to move in.
the game is so early in development but already so nuanced and expansive that you’ve got to choose your youtuber by their starting style or it won’t have much relevance to you
Well, not really early in development. 😅 Has been developed for 7 years now. Sadly it's only one programmer. Still lots of bugs, lots of QoL-features missing and also a lot of content still missing. But that's no hate, love the game so far. But until it's really done and in a finished state, I guess we'll have to go some more years.
@@Xheasor noticed bugs and so much undone but: it’s already such a good game, soooo promising to be the best (and first?) medieval city planner x rts ever
@@Xheasor I don't understand why he doesn't hire a bit of help with that early access money and such... Could even levy some investment money considering the good press the game gets. 7 years and yes, as good as it is, it's very very much unfinished.
@lelsqueks it's not early in development lol. It's been in development for 7 years. Also far from the first medieval city builder. I'd argue that for the time and tech available, Lords of the Realm II and Stronghold were just as good. In current times, Farthest Frontier is arguably a better city builder though it lacks tactical combat.
I took some clues from your experimental bender and did the following. I do 2 2x6 CP arrays on a road running longwise and centered and parallel to a line between the berries and game. Then I demo the middle 2 2x2's, put roads around the corner 4 2x2's, then a diagonal road pointing to center on the four corner 2x2's, four British flag look. Then you can build a total of 8 double burgage plots, with the houses at the inner corners, backyard extensions to the corners. go cw or ccw to optimize backyard extension, first 2 burgage points creating a cut-off tip for the inner pointed burgage tips. The marketplaces goes 2x3 spaces centered one on each side of the axial road where the middle 2x2 CP's used to be. Granary & Storage on either side of the axial, central road. This leaves space in old center 2x2 CP survey areas also for tannery and the double burgage plot for shoes, tannery, double burgage for joiner, blacksmith possibly, but certainly the clay oven and bloomery. This seems to work pretty well, all the diagonals help with walking paths and general traffic outer to center. I also make sure to survey my initial 4x6 CP array to align with grid. I'm not going to get .75 morgens veggies/apples, but I'm certainly getting the .5. I also don't build the second house on the double burgage veggie/orchards right away either so as not to put an early overload on stalls. I think the right call with centrally located shoemaker and tannery is to let them do stalls for clothes to lighten the load on the store house guys, so they can go get stone/iron/clay. In the end you have a Paris metro map for your roads - good circumferential and radial travel. farms go outside of this. I like .7-.9 morgens a field - quite manageable with plow stations. Also Rye is really worth it for the extra yield. It's worth noting how much you can sell bread for in that regard. Bakeries extensions if the DP are available for centrally located burgage that might have been chickens or hides.
Cus he had 2 of the best resource deposits for trading. Just sell at every step of the production, so iron ore, iron slabs, tools, etc. Just put a limit on everything so if you have surplus on anything it gets sold.
This is a tad beyond me , but it explains a lot! I’ve played about four sessions so far, with each one ending horribly but thanks to you I can see how to better prepare.
The best explanation of this game ! nice and steady 👍 good voice tone ( and that is important ! ) and no flicking around with the mouse cursor, as many people do, easy to follow well done 😄
Bro thank you so much for this guide. Just the first 18 mins taught me a lot. You practically made a college level lecture of this game and I love it. I also noticed you did not really bother with mercenaries. Doesn't the baron eventually have a monopoly of mercenaries (as in he gets the all) if you don't hire any? I tend to try and get the cheaper ones like the flock of crazy geese (3 units for 90) and the wayward sons (2 archer units for 45). But it is really hard to maintain them with an early economy. Either way learned a lot of new tricks from you and look forward to trying them out. Still going to play this current save through, most likely till failure, so I can learn from my mistakes as failure has been the best teacher in this game and honestly I am enjoying it. It's not a simple colony sim like others and the challenges it brings are unique and exciting.
Excellent Guide brother, really appreciated.. I was about to giive up on this game.. Its too complicated .. Sometimes no family comes even if everything is good, workers stop working.. dunno Y.. But ur guide video surely helped me understanding it in a better way.. Thanks brother & Keep up the good work.
I'm so happy to meet this video. Cause I always wonder about good enough size for apple and vegetable. And then I realized this game mechanism is so simillar with anno and frost punk. Thanks a lot 😊
Great explanation of why you do the things you do. I think I've been upgrading to level 2 housing too soon, before I have a stable supply of the 2 food requirements. Which is tanking my approval rating and preventing it from reaching 75% for the 2 family/month immigration. I couldn't figure out why & it was pissing me off. Thanx!
I've been using this since right after I started playing and it works like a gem!!! Thank you for putting this together! I hope you'll make more videos once the patch comes out... "Soon"TM I think it's going to be well worth the wait! =)
thanks for tips ... bender is amazing :D .. in return little tip from me ... when i go to steal camp from AI (not fighting just steal gold) i create 6 groupes of spearman and send out only one ... a lot of people still working during skirmish ...
I bought the game a few days ago and this video explained so much for me. I do think they changed berries though because even a single shack with 2 workers in it empties out the bushes and ive got the perk that doubles the amount of available berries :/ unless im not seeing things right? Ive had SOOOO many problems with food but I think il make a new game soon and try the big veggie farms and the orchards. That seems to work well :)
When i moved my hunting ground ... i had a feeling like hunters go hunt to the old one ... didnt remember where it was exactly so not sure ... but i rather reroll map than move hunting grounds now
I wish they'd bring in the buy and sell mechanics from Farthest Frontier. It'd be nice to have options other than farm and fight. Farthest Frontier I made a city that survives primarily off of being a trade hub that funded almost everything for its military and growth with trade.
Thank you for the content, I’m heavy into micro management (just how I like things) so there is a lot to learn from seeing a set and forget system. I’m a bit surprised of how efficient (in terms of pop walking) your guides are in some areas (veggies, granaries, etc), but casual in others (like distance of churches, wells, sawmills, etc). What are the limitations of having several small/specialized communities where things are hyper efficient all around?
Market stalls can’t be limited to specific granary or storehouse - workers will travel all over to fill them - you can split food to one, clothing to one, fire wood to one though
@@TacticatGaming my question is more about capping Burgess levels lower to focus on one research branch to exchange overstock with other regions doing other specializations
Firstly, great guide. Well paced, easy to follow and very thorough. Earned my Sub and a Like 👍 Secondly, I noticed on the latest patch that placing a field now removes the Berry Bushes. I didn’t stick around in that save to see if it was cosmetic only and could be harvested or not. Do you have any insight if this was patched out?
They should have you make the official in-game tutorial...amazing video! Now I know how to actually play the game...haha Question: Can you still export if you dont buy the trade route?
hey, really good video, watched it all the way through, i'm currently at the stage where i'm growing barley to upgrade to level 3 plots, is the trickling of ale you talk about still a thing in more recent versions? (no idea if it was updated since this video was published 3 months ago)
You can fit up to 4 mines on top of the iron and clay deposit by the way. Pretty over powered in the late game when it's infinite. You can straight up sell the raw ores and make stonk cus there's so much of it.
Great video, love the in-depth overview and simple explanation done... 30 minutes in felt like 10 minutes only... Well done However, Making me do math in a goddamn video game???? Just to min/max??? I'm following mechanics but im not doing a one bit of math. Thank you for the great video though
Hey man! Love your videos! I'm new to Manor Lords and I've been trying to do your burgage plot setup, the 2x6 but for some reason I'm able to do 1 pretty much perfect but when I'm trying to do the next one it's a fucking disaster. Could you please give me some advice or make a short video on everything you need to check for in order to do the 2x6 flawlessly? I've seen your other burgage plots videos and still I'm having problems with it. Thanks for everything TactiCat!
Really good video going over the mechanics, although personally I feel you lose some of the magic of the game when everything is so optimised/organised
Felt like a great beginners guide... untul I got to the corpse plot part haha. I am totally lost because he seems to having a bit of a problem compar3d to normal for him or something
Tried to follow this guide but my hunters never hunted, even after 'herding' the big source of animals closer with corpse pits. I also never got whoever that NPC is that comes in to attack brigands.
I just purely love farming the bandit camps . Try and prevent the Baron to fight any camp since year 1, and in max 3 years he'll just be a bankrupt resulting in no other worries about him going for camps. Easy moneeey!
My play style is to fight bandits and claim territory (far to near) to deny the Baron from expanding at all. Since I don’t play deep into games before trying to perfect my starts, can you explain your observations about Baron activity mid to late game?
I'm having issues with the design of Burgage plots...... some times I don't get the option to add the extension... even though the option was present at time of placement. Any suggestions?
Having an issue, fellow Lords: population of 200, 8 stalls, 2 clothing stalls stuffed to the gills with three types. All my stall workers are granary/storehouse. Not one burgage has their clothing need met..?
Yes if you have trapping but trapping is buggy and sometimes the workers will do it correctly and other times they go one a spiritual quest and do Jack shit
I have had to stop trapping for now. It basically robbed me of one of my food sources when I got it. The problem is exacerbated if you FORCE MOVE the deposit at the start of the game.
Families I and others tested this with 5 + years of consumption data using single and double plots - I’ve spent a total of 10 hours compiling data on it
Anyone else seem to experience mostly getting 2 rich deposit starts? On normal difficulty that's what I seem to get even after multiple re-rolls. Also seem to get the same province starts on re-roll too.
If There are individual areas you would like quick details on - see the below videos
Food Data: - docs.google.com/spreadsheets/d/1etAVLGQdDtiutAvZSgch-4_UbBDLgYy9_YEsEgImfTA/edit?gid=0#gid=0
-Town Optimization: Manor Lords Burgage Plot Guide - ruclips.net/video/OhfU5WLB3RA/видео.html
-Feeding Your City: Manor Lords Food Guide For New Patch - ruclips.net/video/BSBBk4Qdwa4/видео.html
-Manor Lords Guide - Perfect City Shield Design Roads - ruclips.net/video/DmEox3vSX3g/видео.html
-Manor Lords: Efficient Market Strategies That Can Help - ruclips.net/video/xOtZwB-zHwE/видео.html
-Manor Lords: Bait Armies, Defend Cool Forts, and Dominate the Realm - ruclips.net/video/BlHYK6oEWEw/видео.html
Using corpse pits to plan the town also gives the citizens a realistic idea of what's ahead.
@@ancientnpc 😂😂😂
Who else is here watching the 100th video on how to play this game. I swear I watch more tutorial videos on this game then actually playing it
dude this was the exact same case to me with stellaris. I swear I watched a tutorial series that was like 17h. To be fair I did learn how to play the game to a decent level but played max like 10h of it and then got bored haha.
just watched the first 10 mins, and I already feel this is some PhD level of stuff.
Good vid.
💯
Of all the many Manor Lord videos I have seen this was the best. Clear, detailed and well spoken. Has shown me MANY useful things. UP VOTED!
@@vladdrakul7851 for real no slow good tempo
"We're going to build that bad bit-... boy up"
That cracked me up haha
I know it is in early stage, but this game really needs a complex tutorial. These kind of games loose a lot of customers by being complex without an engaging onboarding process. Thanks for the guide!
Bro this was like a math and science lesson at school. I came here, totally bored, knowing nothing and I am leaving with a head full of information and things I wanna try out🙏
Per Strat, always go stand your ground to absorb the charge, but then do push forward right afterward to win faster/probably avoid casualties.
As an added note, make sure you toggle run to off when you muster your troops so they are not worn out at the start of the fight. I will lay odds this might be why TC lost 3 in that initial engagement fighting downhill on home ground - fatigue level.
Started another one just today and this time used the 2x6 CP sets that layout benders. What I did different is to surround each one with a road, demo the CP's and then put a corner-to-corner diagonal in each one. Arranging the diagonals to point inward and placing the house facing inward and located across the the corner. The diagonals form a British Union Jack look. then you put your store house/granary/markets at the center where all the diagonal lines point. Space enough needs to be left in the center for the key logistics buildings, and burgage space for blacksmith, joiner, fletcher. As applicable for bloomery and/or clay oven. Each triangular burgage for veggie/apples is something like a 30-60 right triangle, it seems like more backyard than I've seen before and the traffic management to the granary/storehouse is excellent.
This is a crazy good guide. I just started playing this game and i am learning a lot from this
Same this literally enlightened me
Wow, I've never been able to produce THIS much eggs 😮
I’m a cat of many talents
@@TacticatGaming that’s my boy!
I really think that Deep Mining Iron and Rich Game might be the best start.
There are SO many things iron can be traded for later with the blacksmith. Yes it will take a lot to get those trade routes going - but it definitely allows for vast wealth income to compensate.
Yeah it’s a powerful economy
Absolutely loving this guide and I actually spawned in the same region as you but with a Rich Stone and Rich Iron and my Wild Life and Berries were fairly close together as well!
My only issues so far is that I am around a month behind your progress and only have 23 workers and can't seem to keep over 75% approval consistently enough. Normally sitting between 66%-74%. At a glance it looks like Clothing is my main issue in this as i just can't get enough hides for leather. Also my berries don't seem to produce as much as yours for whatever reason but so far its been enough.
Keep up the great work with the videos!
Bought this game Friday and played a bit over the weekend .... learned more from you in 15 minutes than I discovered over the entire weekend ... THANK YOU!! (Sub'd)
This video has actually helped me understand the mechanics of the game and how to play to the strengths of your starting area, cheers dude!
By building burgage plots earlier it's possible to get the first new family around April. The first families are also not complete until after they have moved in, which affects the early starting workforce. I'm not sure but also suspect that leveling up the settlement to Small Village may have a hidden beneficial effect on when people start to move in.
the game is so early in development but already so nuanced and expansive that you’ve got to choose your youtuber by their starting style or it won’t have much relevance to you
Well, not really early in development. 😅 Has been developed for 7 years now. Sadly it's only one programmer. Still lots of bugs, lots of QoL-features missing and also a lot of content still missing. But that's no hate, love the game so far. But until it's really done and in a finished state, I guess we'll have to go some more years.
@@Xheasor noticed bugs and so much undone but: it’s already such a good game, soooo promising to be the best (and first?) medieval city planner x rts ever
@@Xheasor I don't understand why he doesn't hire a bit of help with that early access money and such... Could even levy some investment money considering the good press the game gets.
7 years and yes, as good as it is, it's very very much unfinished.
@lelsqueks it's not early in development lol. It's been in development for 7 years. Also far from the first medieval city builder. I'd argue that for the time and tech available, Lords of the Realm II and Stronghold were just as good. In current times, Farthest Frontier is arguably a better city builder though it lacks tactical combat.
I took some clues from your experimental bender and did the following. I do 2 2x6 CP arrays on a road running longwise and centered and parallel to a line between the berries and game. Then I demo the middle 2 2x2's, put roads around the corner 4 2x2's, then a diagonal road pointing to center on the four corner 2x2's, four British flag look. Then you can build a total of 8 double burgage plots, with the houses at the inner corners, backyard extensions to the corners. go cw or ccw to optimize backyard extension, first 2 burgage points creating a cut-off tip for the inner pointed burgage tips.
The marketplaces goes 2x3 spaces centered one on each side of the axial road where the middle 2x2 CP's used to be. Granary & Storage on either side of the axial, central road. This leaves space in old center 2x2 CP survey areas also for tannery and the double burgage plot for shoes, tannery, double burgage for joiner, blacksmith possibly, but certainly the clay oven and bloomery. This seems to work pretty well, all the diagonals help with walking paths and general traffic outer to center.
I also make sure to survey my initial 4x6 CP array to align with grid. I'm not going to get .75 morgens veggies/apples, but I'm certainly getting the .5. I also don't build the second house on the double burgage veggie/orchards right away either so as not to put an early overload on stalls. I think the right call with centrally located shoemaker and tannery is to let them do stalls for clothes to lighten the load on the store house guys, so they can go get stone/iron/clay.
In the end you have a Paris metro map for your roads - good circumferential and radial travel. farms go outside of this. I like .7-.9 morgens a field - quite manageable with plow stations.
Also Rye is really worth it for the extra yield. It's worth noting how much you can sell bread for in that regard. Bakeries extensions if the DP are available for centrally located burgage that might have been chickens or hides.
Interesting idea!
A picture would really explain things, cheers.
@@Kidraver555 well I would, but this is YT right, not doable. The basics are just doing 2x2 CP based veggie/orchards instead of the L shape TC uses.
dude, what is this? i am an md, this is much more than knowledge? kudos!
Thank you for this guide! Full of information and tips and this is the best one I have seen so far.
I think trade logistics would have been better than drought protection since you had way more trade and hardly any farms. Great stuff learned a lot.
Cus he had 2 of the best resource deposits for trading.
Just sell at every step of the production, so iron ore, iron slabs, tools, etc. Just put a limit on everything so if you have surplus on anything it gets sold.
This is a tad beyond me , but it explains a lot! I’ve played about four sessions so far, with each one ending horribly but thanks to you I can see how to better prepare.
The best explanation of this game ! nice and steady 👍 good voice tone ( and that is important ! ) and no flicking around with the mouse cursor, as many people do, easy to follow well done 😄
Thank you, i edited this video second by second - it took a week and i removed a lot of me rambling or saying um's .. all that jazz lmao
@@TacticatGaming You did a good job, it was easy to listen to. It's easy to overlook when done right, but it really does make a difference.
Great summary of all you (and other gamers) have figured out so far! That'll make it easy for all the beginners to build a prospering city. Thanks!
Bro thank you so much for this guide. Just the first 18 mins taught me a lot. You practically made a college level lecture of this game and I love it. I also noticed you did not really bother with mercenaries. Doesn't the baron eventually have a monopoly of mercenaries (as in he gets the all) if you don't hire any? I tend to try and get the cheaper ones like the flock of crazy geese (3 units for 90) and the wayward sons (2 archer units for 45). But it is really hard to maintain them with an early economy. Either way learned a lot of new tricks from you and look forward to trying them out. Still going to play this current save through, most likely till failure, so I can learn from my mistakes as failure has been the best teacher in this game and honestly I am enjoying it. It's not a simple colony sim like others and the challenges it brings are unique and exciting.
Excellent Guide brother, really appreciated.. I was about to giive up on this game.. Its too complicated .. Sometimes no family comes even if everything is good, workers stop working.. dunno Y.. But ur guide video surely helped me understanding it in a better way.. Thanks brother & Keep up the good work.
I'm so happy to meet this video.
Cause I always wonder about good enough size for apple and vegetable.
And then I realized this game mechanism is so simillar with anno and frost punk.
Thanks a lot 😊
The bender is fricking ingenious! That's how you rig the game in your favor 👍
Alway I take away a 'new' idea or two, a pleasure to watch
3rd creator (and final) I've found that answers the kind of the questions I had. Thanks, I'll be watching more of the indepth stuff.
@@seanvucich yeah most of the tutorials just fly through shit, don’t explain anything
Great explanation of why you do the things you do. I think I've been upgrading to level 2 housing too soon, before I have a stable supply of the 2 food requirements. Which is tanking my approval rating and preventing it from reaching 75% for the 2 family/month immigration. I couldn't figure out why & it was pissing me off. Thanx!
Fantastic video ! The game being unfinished, a lot of it is not intuitive, you explain a lot of the mechanics, really well.
This game is soo cool. I love the music so much the greg chants really fit
I've been using this since right after I started playing and it works like a gem!!! Thank you for putting this together! I hope you'll make more videos once the patch comes out... "Soon"TM I think it's going to be well worth the wait! =)
thanks for tips ... bender is amazing :D .. in return little tip from me ... when i go to steal camp from AI (not fighting just steal gold) i create 6 groupes of spearman and send out only one ... a lot of people still working during skirmish ...
Awesome tutorial! I love that game but have struggled to understand some of the dynamics, this cleared it all up. Cheers!
I bought the game a few days ago and this video explained so much for me. I do think they changed berries though because even a single shack with 2 workers in it empties out the bushes and ive got the perk that doubles the amount of available berries :/ unless im not seeing things right? Ive had SOOOO many problems with food but I think il make a new game soon and try the big veggie farms and the orchards. That seems to work well :)
AWESOME Guide and very easy to understand, THANK YOU!!
Very well detailed and direct tysm 🎉helps me a lot already restarted like 5 times in 24hrs. Lol
Super helpful, particularly the multiple apiaries. Thank you!
Great info. I am following your guide step by step. I am in August and have 0 meat. I even built a second hunting camp and nothing. 😢
The Bandit camp steal is great!
22:19 I moved the wild animal zone, and after 5-6 years, the hunters went hunting off the map lol😂
When i moved my hunting ground ... i had a feeling like hunters go hunt to the old one ... didnt remember where it was exactly so not sure ... but i rather reroll map than move hunting grounds now
Wait you can move where the animals are located?
dang just hopped right into it. gold star for you, sir. :star
Awesome video! Learned a lot. ❤
I wish they'd bring in the buy and sell mechanics from Farthest Frontier. It'd be nice to have options other than farm and fight. Farthest Frontier I made a city that survives primarily off of being a trade hub that funded almost everything for its military and growth with trade.
WoW! Amazing Tutorial! Thanks for doing this! Subscribed.
Thank you for the content, I’m heavy into micro management (just how I like things) so there is a lot to learn from seeing a set and forget system. I’m a bit surprised of how efficient (in terms of pop walking) your guides are in some areas (veggies, granaries, etc), but casual in others (like distance of churches, wells, sawmills, etc).
What are the limitations of having several small/specialized communities where things are hyper efficient all around?
Market stalls can’t be limited to specific granary or storehouse - workers will travel all over to fill them - you can split food to one, clothing to one, fire wood to one though
@@TacticatGaming my question is more about capping Burgess levels lower to focus on one research branch to exchange overstock with other regions doing other specializations
You can build multiple mines on one clay or iron node by the way, super helpful for deep mines
Wow... Blew my mind on the game mechanics .. I was just plonking things down 😂
there are always issues with the happy ppl, now i think i could fix it finally
This helped me a lot. My problem was that my market area was way to big.
excellent video. i learnt a lot. thanks.
34:43 bro passed Quick time event 😂.
Good guide tho, very helpfull 😊
Excellent guide thanks - corpse pit for ever!
Firstly, great guide. Well paced, easy to follow and very thorough. Earned my Sub and a Like 👍
Secondly, I noticed on the latest patch that placing a field now removes the Berry Bushes. I didn’t stick around in that save to see if it was cosmetic only and could be harvested or not. Do you have any insight if this was patched out?
It’s not patched out I can still do it
@@TacticatGaming Awesome, thank you for the reply! 👍
They should have you make the official in-game tutorial...amazing video! Now I know how to actually play the game...haha
Question: Can you still export if you dont buy the trade route?
Yes but it’s only for certain goods and it’s slow
hey, really good video, watched it all the way through, i'm currently at the stage where i'm growing barley to upgrade to level 3 plots, is the trickling of ale you talk about still a thing in more recent versions? (no idea if it was updated since this video was published 3 months ago)
I plan on revisiting this soon - but it worked in beta patch which is the new patch
You can fit up to 4 mines on top of the iron and clay deposit by the way. Pretty over powered in the late game when it's infinite. You can straight up sell the raw ores and make stonk cus there's so much of it.
Started at a pace I could follow then went crazy fast with lots of cuts lol. I still got some good info though :)
I learned so much from this!!! If you have a chance could you explain your reasoning for not taking the Trade Logistics Dev Point? Thanks.
Id doesn’t do as much as it used to - money isn’t too hard in this game
wow best guide i've seen
Very good tips 👍 thanks a bunch 😊
Thank you!
You’re my fav RUclipsr. Should I make double the amount of forage huts if I have a rich berry deposit?
Three huts is enough
Amazing work
Great video, love the in-depth overview and simple explanation done...
30 minutes in felt like 10 minutes only... Well done
However,
Making me do math in a goddamn video game????
Just to min/max???
I'm following mechanics but im not doing a one bit of math.
Thank you for the great video though
Hey man! Love your videos! I'm new to Manor Lords and I've been trying to do your burgage plot setup, the 2x6 but for some reason I'm able to do 1 pretty much perfect but when I'm trying to do the next one it's a fucking disaster. Could you please give me some advice or make a short video on everything you need to check for in order to do the 2x6 flawlessly? I've seen your other burgage plots videos and still I'm having problems with it. Thanks for everything TactiCat!
34:40 that bad who? 😂
Nice save
Really good video going over the mechanics, although personally I feel you lose some of the magic of the game when everything is so optimised/organised
Oo nice i didn't know i could plot the berries 🥰
Felt like a great beginners guide... untul I got to the corpse plot part haha. I am totally lost because he seems to having a bit of a problem compar3d to normal for him or something
Nvm... this is a great video and guide! Good stuff G!
Keep up the good work!
Tried to follow this guide but my hunters never hunted, even after 'herding' the big source of animals closer with corpse pits. I also never got whoever that NPC is that comes in to attack brigands.
Please do a video on Challenge Mode!
Thanks for all the tips! Do you plan to make a new design soon? have a nice day too.
I might, was hoping for city walls for the next design
For all digging on the comments, If you get a Bread artisan, he'll make 2 breads per flour.
At 47:02 why do you stop the foragers making market stalls?
AWESOME! TYVM
Do archers do any damage? I used them several times recently and they failed to kill anyone
Played again last night, is it me or do the logging camps not empty? I swear they used to. But in the store house I can't see wood as an option
Logs can only be stored in a logging camp
I just purely love farming the bandit camps . Try and prevent the Baron to fight any camp since year 1, and in max 3 years he'll just be a bankrupt resulting in no other worries about him going for camps. Easy moneeey!
My play style is to fight bandits and claim territory (far to near) to deny the Baron from expanding at all. Since I don’t play deep into games before trying to perfect my starts, can you explain your observations about Baron activity mid to late game?
I'm having issues with the design of Burgage plots...... some times I don't get the option to add the extension... even though the option was present at time of placement.
Any suggestions?
Biggest pain in the neck is that demolishing result in logs being in the way to re-construct....
I’ve never seen that happen so I’m not sure
I cannot seem to get the orchard to fit like that. It will not follow round the outside no matter what I do.
ruclips.net/video/OhfU5WLB3RA/видео.html
Having an issue, fellow Lords: population of 200, 8 stalls, 2 clothing stalls stuffed to the gills with three types. All my stall workers are granary/storehouse.
Not one burgage has their clothing need met..?
Destroy and remake the market
Now, let's see the devs expand gameplay to refresh this. =^[.]^=
Does building multiple hunting cabins work the same way as multiple forager huts if you're using the trapping perk?
This is a good question. 🤔
It should but I've encountered some bugs when hunting meat and laying traps.
The game still seems to have a lot of bugs.
Yes if you have trapping but trapping is buggy and sometimes the workers will do it correctly and other times they go one a spiritual quest and do Jack shit
I have had to stop trapping for now. It basically robbed me of one of my food sources when I got it.
The problem is exacerbated if you FORCE MOVE the deposit at the start of the game.
Ahhh that would explain the variance I’ve seen in it working or not working
I think you need to redo food after latest patch 👍
54 mins in I honestly thought it was Owen Wilson taking over 😂
Lmao
Please do a min/max of a farming village
are helmets and armor not really important ?
They are important for fighting the baron
@@TacticatGaming ty!
Thanks.
You can relocate the hitch
. . . And one time at bandit camp . . .
You are saying that every family consumes 1 food. Other sources say that it depends on the number of burgage plots, not families. What is right?
Families I and others tested this with 5 + years of consumption data using single and double plots - I’ve spent a total of 10 hours compiling data on it
Consumption and market availability are two different mechanics btw
@@TacticatGaming thank you
Just started a map in this same spawn point
Anyone else seem to experience mostly getting 2 rich deposit starts? On normal difficulty that's what I seem to get even after multiple re-rolls. Also seem to get the same province starts on re-roll too.
Yeah it’s rare typically takes me 10 rolls
What is the difference between trading with and without trade route ??
Trade routes will result in substantially more trade - your horses and traders will move goods and others are more likely to come to you
Vielen Danke!