Master Manor Lords: Essential Perfect Start Guide

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  • Опубликовано: 4 фев 2025

Комментарии • 343

  • @TacticatGaming
    @TacticatGaming  9 месяцев назад +7

    Hard Lets play: ruclips.net/video/D1L-yLJtUHQ/видео.htmlsi=2Rt2JbQmG98wLzav

  • @SAHD-Dad
    @SAHD-Dad 9 месяцев назад +294

    Great way to start my morning. Grabbing a cup of coffee, then building a new city.

  • @danj7348
    @danj7348 9 месяцев назад +134

    Great Video, some Additions:
    - I would place the market earlier - cost you nothing and helps with approval.
    - Set someone to work in the Granary and Storehouse, at least briefly, to prevent your starting resources from getting damaged in the rain. You can remove them again, after they hauled everything in.
    - Also you have enough Lumber to start on the houses from the beginning so you should make 50% Approval when you hit April.
    - No need to invest in food and firewood so early, you have 4 months of supply and your hunters will drain the local wildlife faster than it can replenish anyways.
    - Those massive Plots, kind of a waste, at least if you are planning to do some farming later. Reason is, those families will take quite some time in the vegetable garden in spring - same time when you need their workforce elsewhere - in that case it is better to go for some chicken coops. Remember: For everything except Vegetable and Orchards, size of the Plot does not matter, as long as it can fit an artisan extension.
    - Do more scouting at the beginning: Where are the aquifers, how fertile is the land so you can plan if you want to do Farming or rely on other means of food production.
    - If you forgot your woodcutters camp: You can cancel another building / demolish it if already build and you will get your logs back.
    - Way to early for the church. Better to get someone to collect some berries, food variety is enough to get over 50% for levle one plots. Only for levle two is the church required.

    • @haste921
      @haste921 9 месяцев назад +4

      correct me if im wrong, but i believe the woodcutters camp should also be placed by a treeline to max efficiency.

    • @kaneherrmann9155
      @kaneherrmann9155 9 месяцев назад +1

      I agree approval rating over 50 before the end of April. Getting new families in is more important and can be done by focusing on food variety housing and wood. Storehouse up grade is only done when the space is required.

    • @jytwby
      @jytwby 8 месяцев назад +2

      I would add when making homes, always make sure they have the extra housing slot. This is because food consumption is not determined by the amount of families but by the amount of burgages you have

  • @constantinosbou
    @constantinosbou 9 месяцев назад +169

    this game is BEAUTIFUL! I can't believe one person actually did this. Well fucking done Greg Styczeń!

    • @stewartmackay
      @stewartmackay 9 месяцев назад +4

      Why the profanity?

    • @philipwilliams6276
      @philipwilliams6276 9 месяцев назад +18

      @@stewartmackay Probably to overemphasise their point. But they would be very bloody correct to do so!

    • @stewartmackay
      @stewartmackay 9 месяцев назад +1

      @@philipwilliams6276 Not when you have a 14 year old girl watching gaming videos.

    • @rosca9
      @rosca9 9 месяцев назад +27

      @@stewartmackay it’s the internet. profanity is part of the deal when using it unless you have profanity filters. besides, commenters aren’t responsible for your children.

    • @45commando14
      @45commando14 9 месяцев назад +4

      @@stewartmackay You're right, Stewart. It's a gaming channel, they should be expecting kids to be watching, but unfortunately some people don't think before they write. This kind of thing is commonplace now, sadly.

  • @yoboyrob201
    @yoboyrob201 9 месяцев назад +27

    I restarted this game 3 times in one night. Somehow my first go was my best. But every time I learn something new. Tonight I’ll prolly start another 3

  • @sargerasa
    @sargerasa 9 месяцев назад +12

    I upgrade the homeless tents into a camp (1 log but you get it back), this way the popularity doesn't dip and you never get below 50% and get families in faster.
    Love your idea of opening with trade of planks, great idea, haven't thought of that.
    Thanks for the video my man

  • @mikeatmo
    @mikeatmo 9 месяцев назад +4

    This was great, man. Concise, to the point, and not 40+ minutes long like other peoples videos. This has helped a ton. I played for 3 hours lastnight and finally got my trade down. Was banking good coin.

  • @87_North
    @87_North 5 месяцев назад +1

    Cannot thank you enough for the many little tips, like how to make a 2-family plot, how to identify the king's home, and how to adjust the area where a lumber camp will cull trees. These are often overlooked because they're such small things, but man are they helpful.

  • @bhollow711
    @bhollow711 Месяц назад +1

    Probably the 4th tutorial i've watched today, by far the best. Thanks for the upload!

  • @td6486
    @td6486 9 месяцев назад +30

    I really like how you built your plots for the homes, I think it's an effective way to build 6 homes and have vegetables. I'll start implementing this in my game too

    • @jamoblair7245
      @jamoblair7245 9 месяцев назад +4

      I think those large back yards benefit veggie gardens and apple orchards only in terms of increasing production, chicken coops are unaffected by plot size, so may as well make them with small backyards

    • @eversoslightly124
      @eversoslightly124 9 месяцев назад +5

      Also don’t convert double plots to artisans because I made that mistake and screwed over a save because you ‘lose’ both families in the plot, if you need fast production of a material it’s good though.

    • @BeansBuilds64
      @BeansBuilds64 9 месяцев назад

      @@eversoslightly124 if you don’t have a building they are still free

  • @jferrante831
    @jferrante831 9 месяцев назад +33

    In addition to these things, ive found on my last couple restarts, that with 5 starting bandit camps if you get an early manor you can take your 5 retinue and militia out during the first winter, farm the camps and finish winter with 18-22 retinue (depending on losses) and enough influence to claim whatever region best supports your main.

    • @TacticatGaming
      @TacticatGaming  9 месяцев назад +21

      A trick a viewer taught me is take out one camp and then use that money to hire a cheap merc company to take the others out - pays for itself

    • @jferrante831
      @jferrante831 9 месяцев назад +4

      @TacticatGaming interesting, I'll have to try that. I did lose a couple of my retinue which countered some off the payoff from doing it. With mercenaries thay don't matter if they die, you would likely save more money without having to keep part of your work force in the field. That's actually much smarter than what I was doing.

    • @riisky2411
      @riisky2411 9 месяцев назад +2

      @@jferrante831 yeah but don’t you have to pay those mercs forever or untill they bankrupt you?

    • @jferrante831
      @jferrante831 9 месяцев назад +2

      @riisky2411 you can disband them after they clear out the camps. Merc are just for temporary use not as a military replacement.

    • @riisky2411
      @riisky2411 9 месяцев назад +4

      @@jferrante831 I didn’t realize I could disband them like I could my own militia. I had my mercs run from a battle never show back up for me to control and continue to take my money lol. Has to be a bug

  • @user-gs5wm2tq8u
    @user-gs5wm2tq8u 9 месяцев назад +66

    Use berries straight away together with carrots and hunters to create food happiness from the beginning.
    Make sure to upgrade the tents to prevent unhappiness in the first period before your houses are finished.
    Chicken and goats need only minimum plot size.

    • @TFOLLT
      @TFOLLT 9 месяцев назад +15

      plus, always keep one family unoccupied. This guy's assigning all his families - great, no one to guide the oxes to move logs to your saw mill. Not the best guide of manor lords imo, tho it was entertaining to watch.

    • @jimbobua4696
      @jimbobua4696 9 месяцев назад +16

      Don't upgrade tents. These count as actual homes and you will need to destroy them if you want people to move to real houses

    • @user-gs5wm2tq8u
      @user-gs5wm2tq8u 9 месяцев назад +7

      @@jimbobua4696 yes. But for 2(?) trees you are protected from immediate minus approval. So depending on difficulty you can buy yourself some time before you get into minus, which would cost you several months of new families coming in.

    • @user-gs5wm2tq8u
      @user-gs5wm2tq8u 9 месяцев назад +1

      If I get a family one month earlier I'm happy to pay 2 trees for that (also I think you get the resources back anyways after destroying tents)

    • @StefanInOz
      @StefanInOz 9 месяцев назад +3

      @@TFOLLT You'll only need unoccupied families to build. You can clearly see at around 9:19 minutes into this video that both oxen are moving logs around although there are no unoccupied families.
      I'm following TactiCat for close to two years now and he's one of the few people I came across so far (and I'm watching a lot of videos), who dives deep into the mechanics of games and when he realises that he's made a mistake or it's pointed out to him, he'll not only admits it but apologises in one of his next videos, after he found out how it works correctly and then he lets everyone else know.
      I say his knowledge is profound and accurate and that makes him one of the best content creators on YT.

  • @Christopher-iv6sn
    @Christopher-iv6sn 9 месяцев назад +2

    This game is absolutely stunning. I’m excited to see how it expands from early access. Been following it for a while and bought immediately. Even in this current state, it is a treat to play and learn. THIS IS HOW GAMES SHOULD BE MADE!
    Great intro video for the gameplay!

  • @ofcl.faculty
    @ofcl.faculty 9 месяцев назад +22

    That's how I start my village:
    • Instantly place a Granary and Storehouse to prevent supplies from getting bad
    • Hunting camp and Forage Hut to start food production and get leather
    • Logging camp, put 2-3 families until 10-12 Timber
    • 5 Burage Plots and Well to stop homelessness and grant water access (Forage Huts smallest possible extension slot)
    • Woodcutter's Lodge and Sawpit for Fire Wood and Planks
    • First 2 Planks to upgrade Hitching Post into a small Stable. Order another Ox for 20g
    • 3 Marketplaces infront of the Granary and Storehouse (The families working in there should own the market stall)
    • Build a Trading Post, Tannery and another 5 Forage Huts with your next 18 Timber. (You can build the Forage Huts adjecent to the others without any road connected)
    • Sell Planks and Leather at the Trading Post, Skill into Trade Logistics and Establish trade Routes for both asap
    • Use the wealth to build Goat Sheds (around 20) for even more Leather
    • Build a Church and start Upgrading 2 Forage Huts to Level 2 (Always upgrade the ones closest to the market)
    • In those Extensions build a Fletcher's Workshop, establish Trade Routes and start selling warbows
    • Brewery Extension for the other Level 2
    • Build a Tavern and Malthouse, start establish Trade Route importing malt
    • Build Forage Huts with Vegetable Garden (7 slot long) and Chicken Coops in Short Extensions
    From there I can decide my future develepment skills (if my area has farming potential or Rich deposits) and set policies acordingly

    • @ofcl.faculty
      @ofcl.faculty 8 месяцев назад +2

      @@BelegCuthali0n Oh yeah my bad 😅

  • @Scottch.gaming
    @Scottch.gaming 9 месяцев назад +2

    Really cool video mate ! One of the better explanations for beginners. I find the tutorial is limited and this is a perfect guide. Cheers from Australia.

  • @whathappenkidoos
    @whathappenkidoos 9 месяцев назад +14

    Once again i gotta start again. You basically answer all my questions i was having issues with ha you sir have my Sub

    • @TacticatGaming
      @TacticatGaming  9 месяцев назад +3

      Yep I was getting questions a lot on my starting strategy - I was like hmm - video lol

    • @slappy_chimp
      @slappy_chimp 9 месяцев назад

      lol same here, I restarted 5 times today .. 8 times yesterday

    • @Patrick-zr8tv
      @Patrick-zr8tv 9 месяцев назад

      @@slappy_chimp bro wtf just commit to one hahaha

    • @patrickkelly6691
      @patrickkelly6691 9 месяцев назад

      @@Patrick-zr8tv You sir, are boring. As the game would quickly be if one could not experiment and try different paths. It's what makes these games. You sir, are sad believing you must find the optimal path then .. well then go buy another game cos you broke this one 🤪

    • @Patrick-zr8tv
      @Patrick-zr8tv 9 месяцев назад

      @@patrickkelly6691 well you're not trying different paths if you restart 8 times in a couple hours. You're just trying the start of the game over and over. Let it ride. Make mistakes. That's how you learn the game. You can't know what mistakes you make if you don't see the effects they have down the line. Plus it takes the stakes down, less risk if you just allow yourself to start over.

  • @Sparticulous
    @Sparticulous 8 месяцев назад +2

    Your guides and strats are the best for manorlords!

  • @Mikalent
    @Mikalent 9 месяцев назад +13

    My only change is I build the Granary along with the storehouse first. I know a lot of people try to skip that, but I've lost a lot of food because of thunderstorms in the first month, and I don't want to risk it anymore.

  • @DevlinXIII
    @DevlinXIII 9 месяцев назад +6

    Great guide man, your explanations are quick and to the point.

  • @jabroni808
    @jabroni808 9 месяцев назад +2

    Huge help. Thank you for this. Brewing coffee right now for my Manor Lords morning.

  • @yogertslinger84
    @yogertslinger84 9 месяцев назад +1

    I just started a new village using this as a guide. I didn't follow it exactly but so far so good. I was having trouble getting my trading off the ground early so this was a big help

  • @mrksgo6122
    @mrksgo6122 9 месяцев назад +2

    Literally bought the game because of your guide. I feel ready!

  • @mctbaggins2084
    @mctbaggins2084 9 месяцев назад +2

    Holy tacticat this was actually such a good beginner's video. Glad to see all the views on this one!

  • @willy_willy-jc8bz
    @willy_willy-jc8bz 9 месяцев назад +2

    this game is gonna blow up, this is my 2nd “city builder” after city skyline and i cannot stop playing this instead. love every aspect

    • @sudo_rm_vrf
      @sudo_rm_vrf 9 месяцев назад +1

      if you like the production side of things, anno 1800 is a lot of fun as well.

    • @willy_willy-jc8bz
      @willy_willy-jc8bz 9 месяцев назад +1

      @@sudo_rm_vrf thanks for the suggestion! i’ll check it out

    • @TacticatGaming
      @TacticatGaming  9 месяцев назад

      Anno 1800 is so awesome

  • @jhncrwfd
    @jhncrwfd 7 месяцев назад +2

    I enjoyed this guide! Thank you!

  • @jolakkai
    @jolakkai 9 месяцев назад +1

    Really fantastic and genuinely helpful. Great pace to your video and just enough explanation to stay on point while being clear and succinct. Thanks man!

  • @spIette
    @spIette 9 месяцев назад +1

    Short, sweet and informative. That's how I like it.

  • @kevins8128
    @kevins8128 9 месяцев назад +1

    This helps out a lot I've watched other peoples videos but was not helping me at all thank for this very useful guide 👍👍

  • @johnsmith-th9jj
    @johnsmith-th9jj 9 месяцев назад +6

    if you upgrade the worker camp you get 50% approval on normal difficulty which is enough to get a new settler, also each family gets 3 people instead of 2 which gives you a production boost early on

  • @BusyBonline
    @BusyBonline 9 месяцев назад +1

    Awesome video, very helpful for me personally! I’ve restarted several times trying to get a feel for the mechanics

  • @kruseda
    @kruseda 9 месяцев назад +1

    Very helpful video and comments, I'm soaking up as much information before starting my first gameplay

  • @g3523jaen
    @g3523jaen 9 месяцев назад +1

    That hunting hut leather problem has fucked me up so many times and I had no idea what was wrong. Thanks! xD

  • @tonecastro3202
    @tonecastro3202 9 месяцев назад +2

    Dude. Seriously. You need to be working with the dev (singular) of this game. Such a good game intro. Nice work.

  • @M00nGlitz
    @M00nGlitz 9 месяцев назад +2

    You make it look so easy. I just played the game on normal setting and before I could expand my population a bandit camp appeared right in my animals and berries and my villagers stopped gathering food. Sixteen of them to ten of me I had no chance... fight and be killed or starve.

  • @osmelp2010
    @osmelp2010 9 месяцев назад +1

    Thanks to share this way to start, There is another way similar to get the first family moving in the first month, keeping the 50% and up so quickly. The secret is update the camp in the first step, then doing the same you did.

  • @flassi
    @flassi 9 месяцев назад +1

    nicely explained... thank you, I did max level town yesterday but learn alot watching this video.

    • @flassi
      @flassi 9 месяцев назад

      btw, you are not using TAB to check situation on houses ?

  • @leovalde7z
    @leovalde7z 9 месяцев назад +3

    This is actually amazing! Thanks a lot :)

  • @CommanderTavos99
    @CommanderTavos99 9 месяцев назад +2

    Thank you very much, great video because you are also briefly explaining why you are doing, what you are currently doing.
    Also it doesnt feel too min max, since this is still a game heavily implying on optics =D

  • @mcsweeneymike45
    @mcsweeneymike45 9 месяцев назад +1

    Wow I didn’t know there was a way to make the logging area circle bigger lol, thank you that helps so much

  • @chowdermusket2094
    @chowdermusket2094 9 месяцев назад +13

    I would add one thing to your list for a start. Upgrade the camp to a workers camp first before doing anything. This will keep your approval at 50% for the first month, so you can start populating the town when April comes around.

    • @alslaitini1
      @alslaitini1 9 месяцев назад +1

      Only problem is that it counts as a building so you need to demolish it so they move to house

    • @jmo82592
      @jmo82592 9 месяцев назад +3

      @@alslaitini1 Not really a problem.Just an extra step

    • @Phraxas52
      @Phraxas52 9 месяцев назад +3

      This was a huge deal in my last startup. I didn't realize I'd be burned so badly for taking too long on the first houses.

    • @johnsmith-th9jj
      @johnsmith-th9jj 9 месяцев назад

      also gives you an extra worker per family

    • @johnsmith-th9jj
      @johnsmith-th9jj 9 месяцев назад

      @@JacobHurst-q8h just delete when you've got your burgages setup

  • @glynjowsey6904
    @glynjowsey6904 8 месяцев назад +1

    Amazing ho efficient a good build like this can speed up your builds and food collection. This design got me to food sufficiency by end of the second year, great design. Thanks heaps

  • @AfflictionAce
    @AfflictionAce 9 месяцев назад +1

    Great video! Just wanted to add that you can demolish a building and get the resources back if you make a mistake and don't build the logging camp.

  • @unihumi
    @unihumi 9 месяцев назад +1

    Awesome. Thanks for this quick tutorial!

  • @sxdgxsm3651
    @sxdgxsm3651 9 месяцев назад +1

    this man is a life saver.

  • @yankyeefan90123
    @yankyeefan90123 9 месяцев назад +1

    Needed this badly, great video!

  • @Hetzer86
    @Hetzer86 7 месяцев назад +2

    Another tip you might consider:
    Pause the game and start planning your farms before everything else. Simply check fertility areas and then - since they are free - build the fields before plotting your actual village.

  • @lc500yyc
    @lc500yyc 9 месяцев назад +1

    Thanks for this! I was pretty lost when I just got into the game

  • @tr0mp577
    @tr0mp577 9 месяцев назад +1

    Nice video - well edited.
    First things I build:
    Storages - I don't want free stuff to spoil.
    Then Logging camp, then I have 2 logs left for either berry collector or first house.
    Is the second ox really necesary? Oh wait! you know you are too severe 🙂
    Small tip: first make the road adjecent to a plot houses, make it curve a bit and it looks even better when you fill this up with houses - no straight curves in Medieval times.
    It is august when your approval rating goes up. I noticed you are a bit severe on oxen, but also workforce determines speed of building. With one free worker family it does not seem to matter much if you have 2 oxen, or not?
    This is a good starting strategy though!!

  • @hooperz06
    @hooperz06 9 месяцев назад +1

    Just found your channel good content! Keep it up

  • @whiterabbit5693
    @whiterabbit5693 9 месяцев назад +17

    Save real estate... you only need large burges for carrots and orchards.size or the block effects production amounts. Goats and chickens you dont need large blocks, only large enough to get the extension option..the size of the bock wont affect the production amounts

    • @japetox
      @japetox 9 месяцев назад +2

      but they only consume 1 of each where 2 houses of single blocks consume 2 of each

    • @GoldenBoy.17
      @GoldenBoy.17 9 месяцев назад

      @@japetox Could you explain that better? Whats the advantage of extending a plot rather than building 2 houses?

    • @ernstpros
      @ernstpros 9 месяцев назад

      @@GoldenBoy.17 So I assumed it is better to build separate houses, both with an extension for a production facility, rather than one block that can host two houses. In the first case, you have two production options, in the second one, only one for the same amount of population

  • @taylorclark5752
    @taylorclark5752 7 месяцев назад +1

    This is a great guide that I'm gonna follow for my next one! One question though, when would you recommend building the manor?

  • @PurpleLukazaide
    @PurpleLukazaide 9 месяцев назад +1

    Super informative, I went in blind and it went awfully :D

  • @overworlder
    @overworlder 9 месяцев назад +20

    The demo prompted the player through the initial build sequence. For some reason the early access version was less specific.

  • @jaysonbosworth7635
    @jaysonbosworth7635 8 месяцев назад +1

    Very helpful thank you!

  • @Pattrickro
    @Pattrickro 9 месяцев назад +1

    Great Video my man 🎉❤

  • @metsrus
    @metsrus 9 месяцев назад +2

    "I'm very keen to doing wild animals."
    Savage right there.

  • @Konsingamer
    @Konsingamer 9 месяцев назад +1

    Thanks heaps you really do a fantastic job and really explain stuff so I'm happy to subscribed.
    Take care

  • @MrAcclamator
    @MrAcclamator 9 месяцев назад +1

    I would advice to focus completely on houses for the beginning. If you manage to have 5 finished before april you wont have the before malus and therefore have 50 when required, so you can have your 6th family already in april if you manage to have 6 housing capacity

  • @epic_joker_specgaming4348
    @epic_joker_specgaming4348 9 месяцев назад +1

    I like to pause at the beginning and mentally lay out my toen plans and layout. also I like to put my market beside my store houses so it's easier and quicker for the villagers to keep it supplied

  • @PaulNekrasov
    @PaulNekrasov 9 месяцев назад +2

    Remember to use the TAB button to quickly check the stats of everything. It will make the process much faster.

  • @allanchurm
    @allanchurm Месяц назад +1

    right the key is this ( wells all around the town ) and market areas no more than 6 spaces. you need to make more graneries and and some at level one..max 250 so they put there food stalls in diff market areas.the games switched after the last update so EVERYTHING has to go through the graneries/warehouses . NO BIG MARKET AREAS.. your main wood is PLANKS now after the update ..

  • @rodmucio255
    @rodmucio255 9 месяцев назад +1

    Awesome Tacticat. Using this strategy provided good amount of shekels and logistics flow. Thanks man.

  • @IndyGuest
    @IndyGuest 9 месяцев назад +1

    Fantastic guide, thank you!

  • @bartdebruijn4599
    @bartdebruijn4599 9 месяцев назад +1

    Excellent video! Subbed.

  • @KanadianKing
    @KanadianKing 9 месяцев назад +2

    Before release, I decided I wouldn't watch any videos or look up anything that would help me learn the game. I soon realized that the game would be more of a learning curve than I had anticipated and that the way you start is very crucial. In the first few tries, I was trying to quickly obtain people and level up my town asap. I have recently switched that into trying to prevent people from coming as much as possible and take things much slower. As few people and housing plots as necessary. Everything as slow and only added if absolutely necessary. I have noticed much better results with this method.

  • @WeekendEater
    @WeekendEater 6 месяцев назад +1

    Very lovely video I just hit my first town with 500 ppl and got oversupply of food and fuel.
    This looks better tho.
    I wonder how do you know/understand how much yield you get from each house ?

    • @TacticatGaming
      @TacticatGaming  6 месяцев назад

      check out my latest food guide for those details

  • @ptownblazer
    @ptownblazer 9 месяцев назад +1

    Awesome guide. Thank you

  • @RamblinRick_
    @RamblinRick_ 9 месяцев назад +1

    I'm surprised at how late you built the Granary. Most videos recommend building it and the Storehouse immediately. I reached 57% Approval without a Church, but I'm struggling for cash. I'll restart using your tips. Thank you for this video.

  • @Torttelini1
    @Torttelini1 9 месяцев назад +1

    Something I prefer to do during spring, summer and autumn is focus on berry bushes (especially rich deposits), as these resources die out during winter. They also keep growing, so you will have constant supply flow until autumn. Animals will keep reproducing regardless of the season.

  • @JohnWestHam
    @JohnWestHam 9 месяцев назад +1

    my starting strat is hoarding food with low population, and focus on exporting something. usually iron slabs if lucky with a rich deposit, then using the tithe at about 25% early game with low pop and high food until i can buy a new region with influence from the tithe

  • @agentxsnow
    @agentxsnow 9 месяцев назад +2

    this is excelent video 🤔👍👍👍👍

    • @TacticatGaming
      @TacticatGaming  9 месяцев назад +2

      i'm working on version 2 which is even better

  • @CaptainBrimer
    @CaptainBrimer 8 месяцев назад +1

    This is VERY helpful

  • @lukejuras8024
    @lukejuras8024 9 месяцев назад +1

    Hitching post first for me. The sooner you get that 2nd ox (aka right away) the faster everything else goes.

  • @ancientnpc
    @ancientnpc 6 месяцев назад +1

    Starting hard and going to conclusion is usually best.

  • @ks_burganaut8455
    @ks_burganaut8455 9 месяцев назад +2

    Damn man thanks for the vid. I been trying to play but been lost this will help a lot and get me goin betta than I've managed so far

  • @GeorgeMasterclass
    @GeorgeMasterclass 9 месяцев назад +1

    What I generally do is go full on skin trade at the beginning. Upgrade two houses with goats producing skins, and get skins also from the hunters. Then full on sell those in my Trade House selecting 0 surplus. Skin sells more than planks, therefore you get more money faster. After I have 5 skin producing houses, I transition to leather export.

  • @Poorfellowsoldierofgod
    @Poorfellowsoldierofgod 9 месяцев назад +1

    Great guides🎉❤

  • @overworlder
    @overworlder 9 месяцев назад +4

    Nice start. I like the big two-family farms.

  • @TheKurdong
    @TheKurdong 9 месяцев назад +1

    No wonder I got a huge surplus of Firewood and an assortment of equipment that wouldn't sell. I did have that notification wherein Trade Post needed to be connected to King's Road. I though simple connecting a new road would suffice. Guess it's time to restart.

  • @chriscarnes7815
    @chriscarnes7815 9 месяцев назад +1

    🎉I don't bother with family plot food sources I use berries and the hunting cabin,and a sawpit.Then I'll unassign where as needed while constructing and incense home size,by that point you have 2 settlement upgrades and a church built right on time,get a quick flood of settlers and build farms,and a trading post.i found farms to be much more efficient for food,plus once there fields are plowed you dont have to keep people in there untilbits harvesting season.during that time you crank out other resources,turn one house into a plot to make shields and within 3 years youll have like 3000 wealth from trading those

  • @alexdabase
    @alexdabase 9 месяцев назад +4

    nice vid , i go granary storehouse hunting logging 2nd ox

  • @michealnelsonauthor
    @michealnelsonauthor 9 месяцев назад +1

    True! I had my hunting camp jammed up and couldnt figure it out. Magically, later, when I put some staff in the granary and staff and an ox on the storehouse, things cleared right up. Huh. Go figger.

  • @cheezy1969
    @cheezy1969 9 месяцев назад +8

    Time to start once again

    • @zedassdraug
      @zedassdraug 9 месяцев назад +4

      Know the feeling! Only have 20 hours in the game but have started over several times

  • @Purrre
    @Purrre 9 месяцев назад +1

    I did a chill playthrough with just the bulding then jumped to the one where you're suspose to establish peace and in that playthrough my trade was super bad and food was low...all cause i didnt place the trade house on the kings road and my hunting camp got the hide bug.

  • @Taooflu
    @Taooflu 8 месяцев назад +1

    This is rich deposit dependent but on this particular map, you invest into charcoal and deep mining.
    Clay and Iron never run out, so you can focus on selling roof tiles and producing weapons.
    Watch the money roll in.

  • @Swoahu
    @Swoahu 9 месяцев назад +2

    Hey, can someone explain why it is a good idea to set the hunting limit to half the population? (seen at 3:06) Is it so the animals repopulate quickly? I've never used the hunting camp. Thanks!

    • @TacticatGaming
      @TacticatGaming  9 месяцев назад +2

      Pretty much yes it’s just a good ratio for reproduction

  • @knlrr
    @knlrr 9 месяцев назад +3

    If you gather from Hunting Camp, it gives you hide which in turn you can make into leather?

    • @vonzi123
      @vonzi123 9 месяцев назад +4

      Correct, he is accidentally saying leather when he means hide. Hunting camp skins animals for hides, tannery turns hides into leather.

  • @s1nb4d59
    @s1nb4d59 9 месяцев назад +10

    Tired of watching streamers with "SUPER DIFFICULT" strats..just want to find a good medium playing normal,cheers for the NORMAL vid.

  • @romandyk3585
    @romandyk3585 8 месяцев назад +1

    This game is f*****g genius! 💪

  • @Matt-Ergon-h6t
    @Matt-Ergon-h6t 5 месяцев назад +1

    Bigger plots produce more vegetables, it seems? Is the same true for chicken coops?

  • @jonathanjohnson7743
    @jonathanjohnson7743 9 месяцев назад +1

    Just experienced a bug with orchards where they were stuck in pantries and not going to granary only way for me to get rid of them was through the tithe tax since they were all marked as surplus food

    • @TacticatGaming
      @TacticatGaming  9 месяцев назад

      It corrects after the third year for me

  • @constantinanton8538
    @constantinanton8538 7 месяцев назад +1

    Is there a limit on how big the garden can be for vegetables? Can you take advantage of that ?

    • @TacticatGaming
      @TacticatGaming  7 месяцев назад

      You can but it gets a bit chaotic if they are too big

  • @triputrayandasuryana5475
    @triputrayandasuryana5475 6 месяцев назад +1

    This game is so freaking gooood 🔥

  • @The0Kuki
    @The0Kuki 9 месяцев назад +1

    if kings road is far then is it better to put trading post somwhere in between storage house and the road or far away on the road?

    • @TacticatGaming
      @TacticatGaming  9 месяцев назад

      I think from what I’m seeing it’s best to put it next to storage as long as a road connects to the kings road it will work now with the release patch

  • @BigDaz
    @BigDaz 9 месяцев назад +1

    What is the benefit of a trade route? Trade seems to work fine without one.

  • @rubenhargis5454
    @rubenhargis5454 9 месяцев назад +1

    Thanks brother this help my town suck

  • @justinfolk2832
    @justinfolk2832 9 месяцев назад +1

    i have found that if you remove a person from lets say the hunters lodge their stand becomes abandoned. better to just keep atleast one in the camp

  • @umerfarooq-xp2gt
    @umerfarooq-xp2gt 27 дней назад +1

    How about bendits how to deal with the

  • @doughnutdoney997
    @doughnutdoney997 9 месяцев назад +1

    When starting how do you prevent any AI getting stronger and stronger as they seem to develop a lot faster then us?

  • @MrSoxfan87
    @MrSoxfan87 9 месяцев назад +1

    Just learned a bunch of stuff and I already have a town I've invested about 6 hours into and has 40 families. I don't want to start over again haha