Master Manor Lords: Essential Perfect Start Guide

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  • Опубликовано: 23 ноя 2024

Комментарии • 336

  • @TacticatGaming
    @TacticatGaming  6 месяцев назад +7

    Hard Lets play: ruclips.net/video/D1L-yLJtUHQ/видео.htmlsi=2Rt2JbQmG98wLzav

  • @SAHD-Dad
    @SAHD-Dad 6 месяцев назад +281

    Great way to start my morning. Grabbing a cup of coffee, then building a new city.

  • @danj7348
    @danj7348 6 месяцев назад +115

    Great Video, some Additions:
    - I would place the market earlier - cost you nothing and helps with approval.
    - Set someone to work in the Granary and Storehouse, at least briefly, to prevent your starting resources from getting damaged in the rain. You can remove them again, after they hauled everything in.
    - Also you have enough Lumber to start on the houses from the beginning so you should make 50% Approval when you hit April.
    - No need to invest in food and firewood so early, you have 4 months of supply and your hunters will drain the local wildlife faster than it can replenish anyways.
    - Those massive Plots, kind of a waste, at least if you are planning to do some farming later. Reason is, those families will take quite some time in the vegetable garden in spring - same time when you need their workforce elsewhere - in that case it is better to go for some chicken coops. Remember: For everything except Vegetable and Orchards, size of the Plot does not matter, as long as it can fit an artisan extension.
    - Do more scouting at the beginning: Where are the aquifers, how fertile is the land so you can plan if you want to do Farming or rely on other means of food production.
    - If you forgot your woodcutters camp: You can cancel another building / demolish it if already build and you will get your logs back.
    - Way to early for the church. Better to get someone to collect some berries, food variety is enough to get over 50% for levle one plots. Only for levle two is the church required.

    • @haste921
      @haste921 6 месяцев назад +4

      correct me if im wrong, but i believe the woodcutters camp should also be placed by a treeline to max efficiency.

    • @kaneherrmann9155
      @kaneherrmann9155 6 месяцев назад +1

      I agree approval rating over 50 before the end of April. Getting new families in is more important and can be done by focusing on food variety housing and wood. Storehouse up grade is only done when the space is required.

    • @jytwby
      @jytwby 6 месяцев назад +2

      I would add when making homes, always make sure they have the extra housing slot. This is because food consumption is not determined by the amount of families but by the amount of burgages you have

  • @ofcl.faculty
    @ofcl.faculty 6 месяцев назад +22

    That's how I start my village:
    • Instantly place a Granary and Storehouse to prevent supplies from getting bad
    • Hunting camp and Forage Hut to start food production and get leather
    • Logging camp, put 2-3 families until 10-12 Timber
    • 5 Burage Plots and Well to stop homelessness and grant water access (Forage Huts smallest possible extension slot)
    • Woodcutter's Lodge and Sawpit for Fire Wood and Planks
    • First 2 Planks to upgrade Hitching Post into a small Stable. Order another Ox for 20g
    • 3 Marketplaces infront of the Granary and Storehouse (The families working in there should own the market stall)
    • Build a Trading Post, Tannery and another 5 Forage Huts with your next 18 Timber. (You can build the Forage Huts adjecent to the others without any road connected)
    • Sell Planks and Leather at the Trading Post, Skill into Trade Logistics and Establish trade Routes for both asap
    • Use the wealth to build Goat Sheds (around 20) for even more Leather
    • Build a Church and start Upgrading 2 Forage Huts to Level 2 (Always upgrade the ones closest to the market)
    • In those Extensions build a Fletcher's Workshop, establish Trade Routes and start selling warbows
    • Brewery Extension for the other Level 2
    • Build a Tavern and Malthouse, start establish Trade Route importing malt
    • Build Forage Huts with Vegetable Garden (7 slot long) and Chicken Coops in Short Extensions
    From there I can decide my future develepment skills (if my area has farming potential or Rich deposits) and set policies acordingly

    • @BelegCuthali0n
      @BelegCuthali0n 6 месяцев назад +8

      I was wondering why you were building so many Forage Huts (those are for gathering berries), but then I realised that with the exception of the 2nd line you meant to say Burgage Plots 😂😂 Makes a lot more sense now 😉

    • @ofcl.faculty
      @ofcl.faculty 6 месяцев назад +2

      @@BelegCuthali0n Oh yeah my bad 😅

  • @yoboyrob201
    @yoboyrob201 6 месяцев назад +26

    I restarted this game 3 times in one night. Somehow my first go was my best. But every time I learn something new. Tonight I’ll prolly start another 3

  • @constantinosbou
    @constantinosbou 6 месяцев назад +163

    this game is BEAUTIFUL! I can't believe one person actually did this. Well fucking done Greg Styczeń!

    • @stewartmackay
      @stewartmackay 6 месяцев назад +4

      Why the profanity?

    • @philipwilliams6276
      @philipwilliams6276 6 месяцев назад +18

      @@stewartmackay Probably to overemphasise their point. But they would be very bloody correct to do so!

    • @stewartmackay
      @stewartmackay 6 месяцев назад +1

      @@philipwilliams6276 Not when you have a 14 year old girl watching gaming videos.

    • @rosca9
      @rosca9 6 месяцев назад +25

      @@stewartmackay it’s the internet. profanity is part of the deal when using it unless you have profanity filters. besides, commenters aren’t responsible for your children.

    • @45commando14
      @45commando14 6 месяцев назад +4

      @@stewartmackay You're right, Stewart. It's a gaming channel, they should be expecting kids to be watching, but unfortunately some people don't think before they write. This kind of thing is commonplace now, sadly.

  • @sargerasa
    @sargerasa 6 месяцев назад +11

    I upgrade the homeless tents into a camp (1 log but you get it back), this way the popularity doesn't dip and you never get below 50% and get families in faster.
    Love your idea of opening with trade of planks, great idea, haven't thought of that.
    Thanks for the video my man

  • @user-gs5wm2tq8u
    @user-gs5wm2tq8u 6 месяцев назад +66

    Use berries straight away together with carrots and hunters to create food happiness from the beginning.
    Make sure to upgrade the tents to prevent unhappiness in the first period before your houses are finished.
    Chicken and goats need only minimum plot size.

    • @TFOLLT
      @TFOLLT 6 месяцев назад +14

      plus, always keep one family unoccupied. This guy's assigning all his families - great, no one to guide the oxes to move logs to your saw mill. Not the best guide of manor lords imo, tho it was entertaining to watch.

    • @jimbobua4696
      @jimbobua4696 6 месяцев назад +15

      Don't upgrade tents. These count as actual homes and you will need to destroy them if you want people to move to real houses

    • @user-gs5wm2tq8u
      @user-gs5wm2tq8u 6 месяцев назад +7

      @@jimbobua4696 yes. But for 2(?) trees you are protected from immediate minus approval. So depending on difficulty you can buy yourself some time before you get into minus, which would cost you several months of new families coming in.

    • @user-gs5wm2tq8u
      @user-gs5wm2tq8u 6 месяцев назад +1

      If I get a family one month earlier I'm happy to pay 2 trees for that (also I think you get the resources back anyways after destroying tents)

    • @StefanInOz
      @StefanInOz 6 месяцев назад +3

      @@TFOLLT You'll only need unoccupied families to build. You can clearly see at around 9:19 minutes into this video that both oxen are moving logs around although there are no unoccupied families.
      I'm following TactiCat for close to two years now and he's one of the few people I came across so far (and I'm watching a lot of videos), who dives deep into the mechanics of games and when he realises that he's made a mistake or it's pointed out to him, he'll not only admits it but apologises in one of his next videos, after he found out how it works correctly and then he lets everyone else know.
      I say his knowledge is profound and accurate and that makes him one of the best content creators on YT.

  • @Mikalent
    @Mikalent 6 месяцев назад +13

    My only change is I build the Granary along with the storehouse first. I know a lot of people try to skip that, but I've lost a lot of food because of thunderstorms in the first month, and I don't want to risk it anymore.

  • @87_North
    @87_North 3 месяца назад +1

    Cannot thank you enough for the many little tips, like how to make a 2-family plot, how to identify the king's home, and how to adjust the area where a lumber camp will cull trees. These are often overlooked because they're such small things, but man are they helpful.

  • @mikeatmo
    @mikeatmo 6 месяцев назад +4

    This was great, man. Concise, to the point, and not 40+ minutes long like other peoples videos. This has helped a ton. I played for 3 hours lastnight and finally got my trade down. Was banking good coin.

  • @jferrante831
    @jferrante831 6 месяцев назад +33

    In addition to these things, ive found on my last couple restarts, that with 5 starting bandit camps if you get an early manor you can take your 5 retinue and militia out during the first winter, farm the camps and finish winter with 18-22 retinue (depending on losses) and enough influence to claim whatever region best supports your main.

    • @TacticatGaming
      @TacticatGaming  6 месяцев назад +21

      A trick a viewer taught me is take out one camp and then use that money to hire a cheap merc company to take the others out - pays for itself

    • @jferrante831
      @jferrante831 6 месяцев назад +4

      @TacticatGaming interesting, I'll have to try that. I did lose a couple of my retinue which countered some off the payoff from doing it. With mercenaries thay don't matter if they die, you would likely save more money without having to keep part of your work force in the field. That's actually much smarter than what I was doing.

    • @riisky2411
      @riisky2411 6 месяцев назад +2

      @@jferrante831 yeah but don’t you have to pay those mercs forever or untill they bankrupt you?

    • @jferrante831
      @jferrante831 6 месяцев назад +2

      @riisky2411 you can disband them after they clear out the camps. Merc are just for temporary use not as a military replacement.

    • @riisky2411
      @riisky2411 6 месяцев назад +4

      @@jferrante831 I didn’t realize I could disband them like I could my own militia. I had my mercs run from a battle never show back up for me to control and continue to take my money lol. Has to be a bug

  • @td6486
    @td6486 6 месяцев назад +31

    I really like how you built your plots for the homes, I think it's an effective way to build 6 homes and have vegetables. I'll start implementing this in my game too

    • @jamoblair7245
      @jamoblair7245 6 месяцев назад +4

      I think those large back yards benefit veggie gardens and apple orchards only in terms of increasing production, chicken coops are unaffected by plot size, so may as well make them with small backyards

    • @eversoslightly124
      @eversoslightly124 6 месяцев назад +6

      Also don’t convert double plots to artisans because I made that mistake and screwed over a save because you ‘lose’ both families in the plot, if you need fast production of a material it’s good though.

    • @BeansBuilds64
      @BeansBuilds64 6 месяцев назад

      @@eversoslightly124 if you don’t have a building they are still free

  • @johnsmith-th9jj
    @johnsmith-th9jj 6 месяцев назад +6

    if you upgrade the worker camp you get 50% approval on normal difficulty which is enough to get a new settler, also each family gets 3 people instead of 2 which gives you a production boost early on

  • @overworlder
    @overworlder 6 месяцев назад +19

    The demo prompted the player through the initial build sequence. For some reason the early access version was less specific.

  • @Christopher-iv6sn
    @Christopher-iv6sn 6 месяцев назад +2

    This game is absolutely stunning. I’m excited to see how it expands from early access. Been following it for a while and bought immediately. Even in this current state, it is a treat to play and learn. THIS IS HOW GAMES SHOULD BE MADE!
    Great intro video for the gameplay!

  • @Hetzer86
    @Hetzer86 5 месяцев назад +2

    Another tip you might consider:
    Pause the game and start planning your farms before everything else. Simply check fertility areas and then - since they are free - build the fields before plotting your actual village.

  • @M00nGlitz
    @M00nGlitz 6 месяцев назад +2

    You make it look so easy. I just played the game on normal setting and before I could expand my population a bandit camp appeared right in my animals and berries and my villagers stopped gathering food. Sixteen of them to ten of me I had no chance... fight and be killed or starve.

  • @whiterabbit5693
    @whiterabbit5693 6 месяцев назад +15

    Save real estate... you only need large burges for carrots and orchards.size or the block effects production amounts. Goats and chickens you dont need large blocks, only large enough to get the extension option..the size of the bock wont affect the production amounts

    • @japetox
      @japetox 6 месяцев назад +2

      but they only consume 1 of each where 2 houses of single blocks consume 2 of each

    • @GoldenBoy.17
      @GoldenBoy.17 6 месяцев назад

      @@japetox Could you explain that better? Whats the advantage of extending a plot rather than building 2 houses?

    • @ernstpros
      @ernstpros 6 месяцев назад

      @@GoldenBoy.17 So I assumed it is better to build separate houses, both with an extension for a production facility, rather than one block that can host two houses. In the first case, you have two production options, in the second one, only one for the same amount of population

  • @yogertslinger84
    @yogertslinger84 6 месяцев назад +1

    I just started a new village using this as a guide. I didn't follow it exactly but so far so good. I was having trouble getting my trading off the ground early so this was a big help

  • @chowdermusket2094
    @chowdermusket2094 6 месяцев назад +13

    I would add one thing to your list for a start. Upgrade the camp to a workers camp first before doing anything. This will keep your approval at 50% for the first month, so you can start populating the town when April comes around.

    • @alslaitini1
      @alslaitini1 6 месяцев назад +1

      Only problem is that it counts as a building so you need to demolish it so they move to house

    • @jmo82592
      @jmo82592 6 месяцев назад +3

      @@alslaitini1 Not really a problem.Just an extra step

    • @Phraxas52
      @Phraxas52 6 месяцев назад +3

      This was a huge deal in my last startup. I didn't realize I'd be burned so badly for taking too long on the first houses.

    • @johnsmith-th9jj
      @johnsmith-th9jj 6 месяцев назад

      also gives you an extra worker per family

    • @johnsmith-th9jj
      @johnsmith-th9jj 6 месяцев назад

      @@JacobHurst-q8h just delete when you've got your burgages setup

  • @mrksgo6122
    @mrksgo6122 6 месяцев назад +2

    Literally bought the game because of your guide. I feel ready!

  • @willy_willy-jc8bz
    @willy_willy-jc8bz 6 месяцев назад +2

    this game is gonna blow up, this is my 2nd “city builder” after city skyline and i cannot stop playing this instead. love every aspect

    • @sudo_rm_vrf
      @sudo_rm_vrf 6 месяцев назад +1

      if you like the production side of things, anno 1800 is a lot of fun as well.

    • @willy_willy-jc8bz
      @willy_willy-jc8bz 6 месяцев назад +1

      @@sudo_rm_vrf thanks for the suggestion! i’ll check it out

    • @TacticatGaming
      @TacticatGaming  6 месяцев назад

      Anno 1800 is so awesome

  • @Sparticulous
    @Sparticulous 6 месяцев назад +2

    Your guides and strats are the best for manorlords!

  • @tonecastro3202
    @tonecastro3202 6 месяцев назад +2

    Dude. Seriously. You need to be working with the dev (singular) of this game. Such a good game intro. Nice work.

  • @PaulNekrasov
    @PaulNekrasov 6 месяцев назад +2

    Remember to use the TAB button to quickly check the stats of everything. It will make the process much faster.

  • @MrAcclamator
    @MrAcclamator 6 месяцев назад +1

    I would advice to focus completely on houses for the beginning. If you manage to have 5 finished before april you wont have the before malus and therefore have 50 when required, so you can have your 6th family already in april if you manage to have 6 housing capacity

  • @jabroni808
    @jabroni808 6 месяцев назад +2

    Huge help. Thank you for this. Brewing coffee right now for my Manor Lords morning.

  • @whathappenkidoos
    @whathappenkidoos 6 месяцев назад +15

    Once again i gotta start again. You basically answer all my questions i was having issues with ha you sir have my Sub

    • @TacticatGaming
      @TacticatGaming  6 месяцев назад +3

      Yep I was getting questions a lot on my starting strategy - I was like hmm - video lol

    • @slappy_chimp
      @slappy_chimp 6 месяцев назад

      lol same here, I restarted 5 times today .. 8 times yesterday

    • @Patrick-zr8tv
      @Patrick-zr8tv 6 месяцев назад

      @@slappy_chimp bro wtf just commit to one hahaha

    • @patrickkelly6691
      @patrickkelly6691 6 месяцев назад

      @@Patrick-zr8tv You sir, are boring. As the game would quickly be if one could not experiment and try different paths. It's what makes these games. You sir, are sad believing you must find the optimal path then .. well then go buy another game cos you broke this one 🤪

    • @Patrick-zr8tv
      @Patrick-zr8tv 6 месяцев назад

      @@patrickkelly6691 well you're not trying different paths if you restart 8 times in a couple hours. You're just trying the start of the game over and over. Let it ride. Make mistakes. That's how you learn the game. You can't know what mistakes you make if you don't see the effects they have down the line. Plus it takes the stakes down, less risk if you just allow yourself to start over.

  • @AfflictionAce
    @AfflictionAce 6 месяцев назад +1

    Great video! Just wanted to add that you can demolish a building and get the resources back if you make a mistake and don't build the logging camp.

  • @mctbaggins2084
    @mctbaggins2084 6 месяцев назад +2

    Holy tacticat this was actually such a good beginner's video. Glad to see all the views on this one!

  • @scotthardie7907
    @scotthardie7907 6 месяцев назад +2

    Really cool video mate ! One of the better explanations for beginners. I find the tutorial is limited and this is a perfect guide. Cheers from Australia.

  • @tr0mp577
    @tr0mp577 6 месяцев назад +1

    Nice video - well edited.
    First things I build:
    Storages - I don't want free stuff to spoil.
    Then Logging camp, then I have 2 logs left for either berry collector or first house.
    Is the second ox really necesary? Oh wait! you know you are too severe 🙂
    Small tip: first make the road adjecent to a plot houses, make it curve a bit and it looks even better when you fill this up with houses - no straight curves in Medieval times.
    It is august when your approval rating goes up. I noticed you are a bit severe on oxen, but also workforce determines speed of building. With one free worker family it does not seem to matter much if you have 2 oxen, or not?
    This is a good starting strategy though!!

  • @DevlinXIII
    @DevlinXIII 6 месяцев назад +6

    Great guide man, your explanations are quick and to the point.

  • @osmelp2010
    @osmelp2010 6 месяцев назад +1

    Thanks to share this way to start, There is another way similar to get the first family moving in the first month, keeping the 50% and up so quickly. The secret is update the camp in the first step, then doing the same you did.

  • @Torttelini1
    @Torttelini1 6 месяцев назад +1

    Something I prefer to do during spring, summer and autumn is focus on berry bushes (especially rich deposits), as these resources die out during winter. They also keep growing, so you will have constant supply flow until autumn. Animals will keep reproducing regardless of the season.

  • @BusyBonline
    @BusyBonline 6 месяцев назад +1

    Awesome video, very helpful for me personally! I’ve restarted several times trying to get a feel for the mechanics

  • @spIette
    @spIette 6 месяцев назад +1

    Short, sweet and informative. That's how I like it.

  • @kruseda
    @kruseda 6 месяцев назад +1

    Very helpful video and comments, I'm soaking up as much information before starting my first gameplay

  • @JohnWestHam
    @JohnWestHam 6 месяцев назад +1

    my starting strat is hoarding food with low population, and focus on exporting something. usually iron slabs if lucky with a rich deposit, then using the tithe at about 25% early game with low pop and high food until i can buy a new region with influence from the tithe

  • @jhncrwfd
    @jhncrwfd 5 месяцев назад +2

    I enjoyed this guide! Thank you!

  • @GeorgeMasterclass
    @GeorgeMasterclass 6 месяцев назад +1

    What I generally do is go full on skin trade at the beginning. Upgrade two houses with goats producing skins, and get skins also from the hunters. Then full on sell those in my Trade House selecting 0 surplus. Skin sells more than planks, therefore you get more money faster. After I have 5 skin producing houses, I transition to leather export.

  • @CommanderTavos99
    @CommanderTavos99 6 месяцев назад +2

    Thank you very much, great video because you are also briefly explaining why you are doing, what you are currently doing.
    Also it doesnt feel too min max, since this is still a game heavily implying on optics =D

  • @kevins8128
    @kevins8128 6 месяцев назад +1

    This helps out a lot I've watched other peoples videos but was not helping me at all thank for this very useful guide 👍👍

  • @flassi
    @flassi 6 месяцев назад +1

    nicely explained... thank you, I did max level town yesterday but learn alot watching this video.

    • @flassi
      @flassi 6 месяцев назад

      btw, you are not using TAB to check situation on houses ?

  • @RamblinRick_
    @RamblinRick_ 6 месяцев назад +1

    I'm surprised at how late you built the Granary. Most videos recommend building it and the Storehouse immediately. I reached 57% Approval without a Church, but I'm struggling for cash. I'll restart using your tips. Thank you for this video.

  • @jolakkai
    @jolakkai 6 месяцев назад +1

    Really fantastic and genuinely helpful. Great pace to your video and just enough explanation to stay on point while being clear and succinct. Thanks man!

  • @g3523jaen
    @g3523jaen 6 месяцев назад +1

    That hunting hut leather problem has fucked me up so many times and I had no idea what was wrong. Thanks! xD

  • @epic_joker_specgaming4348
    @epic_joker_specgaming4348 6 месяцев назад +1

    I like to pause at the beginning and mentally lay out my toen plans and layout. also I like to put my market beside my store houses so it's easier and quicker for the villagers to keep it supplied

  • @glynjowsey6904
    @glynjowsey6904 6 месяцев назад +1

    Amazing ho efficient a good build like this can speed up your builds and food collection. This design got me to food sufficiency by end of the second year, great design. Thanks heaps

  • @chriscarnes7815
    @chriscarnes7815 6 месяцев назад +1

    🎉I don't bother with family plot food sources I use berries and the hunting cabin,and a sawpit.Then I'll unassign where as needed while constructing and incense home size,by that point you have 2 settlement upgrades and a church built right on time,get a quick flood of settlers and build farms,and a trading post.i found farms to be much more efficient for food,plus once there fields are plowed you dont have to keep people in there untilbits harvesting season.during that time you crank out other resources,turn one house into a plot to make shields and within 3 years youll have like 3000 wealth from trading those

  • @lc500yyc
    @lc500yyc 6 месяцев назад +1

    Thanks for this! I was pretty lost when I just got into the game

  • @Taooflu
    @Taooflu 6 месяцев назад +1

    This is rich deposit dependent but on this particular map, you invest into charcoal and deep mining.
    Clay and Iron never run out, so you can focus on selling roof tiles and producing weapons.
    Watch the money roll in.

  • @mcsweeneymike45
    @mcsweeneymike45 6 месяцев назад +1

    Wow I didn’t know there was a way to make the logging area circle bigger lol, thank you that helps so much

  • @lukejuras8024
    @lukejuras8024 6 месяцев назад +1

    Hitching post first for me. The sooner you get that 2nd ox (aka right away) the faster everything else goes.

  • @taylorclark5752
    @taylorclark5752 5 месяцев назад +1

    This is a great guide that I'm gonna follow for my next one! One question though, when would you recommend building the manor?

  • @sxdgxsm3651
    @sxdgxsm3651 6 месяцев назад +1

    this man is a life saver.

  • @TheKurdong
    @TheKurdong 6 месяцев назад +1

    No wonder I got a huge surplus of Firewood and an assortment of equipment that wouldn't sell. I did have that notification wherein Trade Post needed to be connected to King's Road. I though simple connecting a new road would suffice. Guess it's time to restart.

  • @KanadianKing
    @KanadianKing 6 месяцев назад +2

    Before release, I decided I wouldn't watch any videos or look up anything that would help me learn the game. I soon realized that the game would be more of a learning curve than I had anticipated and that the way you start is very crucial. In the first few tries, I was trying to quickly obtain people and level up my town asap. I have recently switched that into trying to prevent people from coming as much as possible and take things much slower. As few people and housing plots as necessary. Everything as slow and only added if absolutely necessary. I have noticed much better results with this method.

  • @metsrus
    @metsrus 6 месяцев назад +2

    "I'm very keen to doing wild animals."
    Savage right there.

  • @leovalde7z
    @leovalde7z 6 месяцев назад +3

    This is actually amazing! Thanks a lot :)

  • @unihumi
    @unihumi 6 месяцев назад +1

    Awesome. Thanks for this quick tutorial!

  • @krimemehdi
    @krimemehdi 6 месяцев назад +1

    A granary should be built first after the logging camp and storehouse to store the food (supplies) laying on the ground to avoid them getting destroyed by the weather .

  • @ancientnpc
    @ancientnpc 4 месяца назад +1

    Starting hard and going to conclusion is usually best.

  • @WeekendEater
    @WeekendEater 3 месяца назад +1

    Very lovely video I just hit my first town with 500 ppl and got oversupply of food and fuel.
    This looks better tho.
    I wonder how do you know/understand how much yield you get from each house ?

    • @TacticatGaming
      @TacticatGaming  3 месяца назад

      check out my latest food guide for those details

  • @macenkajan
    @macenkajan 6 месяцев назад +1

    Best in first 5s of game to click the upgraded tents. This way approval rating will rise above 50% way quicker. Only costs 1 Lumber.
    Don't forget to destroy the tents once you can accommodate 5 families in houses as they won't move on their own.

  • @michealnelsonauthor
    @michealnelsonauthor 6 месяцев назад +1

    True! I had my hunting camp jammed up and couldnt figure it out. Magically, later, when I put some staff in the granary and staff and an ox on the storehouse, things cleared right up. Huh. Go figger.

  • @Zittylol
    @Zittylol 6 месяцев назад +2

    I find the game so frustrating. Like the sawpit can only hold 1 beam. If you don't micro-manage everything and not make one mistake your game stalls or you village fails.

  • @PurpleLukazaide
    @PurpleLukazaide 6 месяцев назад +1

    Super informative, I went in blind and it went awfully :D

  • @jonblair5470
    @jonblair5470 6 месяцев назад +1

    I’d say you needed a granary before quite a few of those other buildings. Especially before the church or additional homes.

  • @rhyenan
    @rhyenan 6 месяцев назад +1

    if you end up on a map with a rich iron deposit it's done... you start by selling tools and bows and continue by importing everything you need and selling everything that the blacksmiths and armories produce and you're good to go ( you have to take the trade branch to import goods cheaply and the mining branch to have infinite iron ore) lots of money, full stacked army and game finished 😅, you don't even need a structure to produce food (or any structure at all beside houses, warehouse/granary and traders), just the sawmills for the logs (which I don't know why you can't import) 😅

    • @TacticatGaming
      @TacticatGaming  6 месяцев назад

      Nice!

    • @yaretifordis9043
      @yaretifordis9043 6 месяцев назад

      With the current nerf to the markets, this strat is viable but it's not the best way to play. It's better to have farms up AND the iron trade, since your items will stop being exported due to excess of goods.

    • @4kdefinition70
      @4kdefinition70 6 месяцев назад

      @@yaretifordis9043 that's true but you can just stop trading for a season and let the price correct and trade again. A rich iron deposit is the biggest asset in game for sure.

  • @knlrr
    @knlrr 6 месяцев назад +3

    If you gather from Hunting Camp, it gives you hide which in turn you can make into leather?

    • @vonzi123
      @vonzi123 6 месяцев назад +4

      Correct, he is accidentally saying leather when he means hide. Hunting camp skins animals for hides, tannery turns hides into leather.

  • @KrayZee33
    @KrayZee33 6 месяцев назад +5

    I don't understand why you set up the trade route. Planks can be sold without one and they come reasonably often considering you are that early in the year etc.

    • @axelarnaud7547
      @axelarnaud7547 6 месяцев назад

      You can sell stuff without trade routes? Didn't know that

    • @BeansBuilds64
      @BeansBuilds64 6 месяцев назад

      You then have to attach a worker to it which you cannot miss in the beginning

  • @rodmucio255
    @rodmucio255 6 месяцев назад +1

    Awesome Tacticat. Using this strategy provided good amount of shekels and logistics flow. Thanks man.

  • @hapaperspective
    @hapaperspective 6 месяцев назад +1

    You should have built a granary right after the store house to collect the starting food at the beginning.

  • @strugl3snugle245
    @strugl3snugle245 6 месяцев назад +2

    If you upgrade the starting tent camp thing at the start your families won't give you the negative from homelessness and as soon as you have the 5-6 houses up you can delete the camp and the families will all go to the homes so you can stay at 50% approval from the start and get family in the first month.

  • @agonyaunt6325
    @agonyaunt6325 6 месяцев назад +2

    Argh! I never noticed the +/- signs to adjust how many houses in the area. So all my house plots are thin and long.

  • @Purrre
    @Purrre 6 месяцев назад +1

    I did a chill playthrough with just the bulding then jumped to the one where you're suspose to establish peace and in that playthrough my trade was super bad and food was low...all cause i didnt place the trade house on the kings road and my hunting camp got the hide bug.

  • @ks_burganaut8455
    @ks_burganaut8455 6 месяцев назад +2

    Damn man thanks for the vid. I been trying to play but been lost this will help a lot and get me goin betta than I've managed so far

  • @alexdabase
    @alexdabase 6 месяцев назад +4

    nice vid , i go granary storehouse hunting logging 2nd ox

  • @justinfolk2832
    @justinfolk2832 6 месяцев назад +1

    i have found that if you remove a person from lets say the hunters lodge their stand becomes abandoned. better to just keep atleast one in the camp

  • @yankyeefan90123
    @yankyeefan90123 6 месяцев назад +1

    Needed this badly, great video!

  • @overworlder
    @overworlder 6 месяцев назад +4

    Nice start. I like the big two-family farms.

  • @z2six
    @z2six 6 месяцев назад +1

    For chickens it doesn't matter what the burgage plot size is. Only veggies and apples

  • @jonathanjohnson7743
    @jonathanjohnson7743 6 месяцев назад +1

    Just experienced a bug with orchards where they were stuck in pantries and not going to granary only way for me to get rid of them was through the tithe tax since they were all marked as surplus food

    • @TacticatGaming
      @TacticatGaming  6 месяцев назад

      It corrects after the third year for me

  • @Konsingamer
    @Konsingamer 6 месяцев назад +1

    Thanks heaps you really do a fantastic job and really explain stuff so I'm happy to subscribed.
    Take care

  • @hooperz06
    @hooperz06 6 месяцев назад +1

    Just found your channel good content! Keep it up

  • @MrSoxfan87
    @MrSoxfan87 6 месяцев назад +1

    Just learned a bunch of stuff and I already have a town I've invested about 6 hours into and has 40 families. I don't want to start over again haha

  • @redhongkong
    @redhongkong 6 месяцев назад +1

    i always build storages first, throw in 2 workers to pick up things. as RNG will rain fast sometimes

  • @joshrathbun1616
    @joshrathbun1616 18 дней назад +1

    I love this game i just dont like how its a constant thing. Food then firewood the storehouse then church etc. It's very hard for me to relax while playing this game because im constantly on edge and needing to build or swap or sell something.

  • @IndyGuest
    @IndyGuest 6 месяцев назад +1

    Fantastic guide, thank you!

  • @dmanduh96
    @dmanduh96 6 месяцев назад +3

    Maybe I'm unlucky but the hunting camp is very rarely worth it. I feel like I get nothing from it.

    • @Seplechura
      @Seplechura 6 месяцев назад +1

      In my experience it's great at the start but you are right it's terrible end game.

  • @EerieV23
    @EerieV23 6 месяцев назад +3

    Would the Kings Road be the only roads on the map at the start of the game?

    • @TacticatGaming
      @TacticatGaming  6 месяцев назад +1

      Hold alt with the road command it will tell you if it’s a kings road

  • @Matt-Ergon-h6t
    @Matt-Ergon-h6t 3 месяца назад +1

    Bigger plots produce more vegetables, it seems? Is the same true for chicken coops?

  • @ptownblazer
    @ptownblazer 6 месяцев назад +1

    Awesome guide. Thank you

  • @Kablemodem
    @Kablemodem 6 месяцев назад +2

    Can you do three one hour videos on terraforming?

  • @StanislavHronek
    @StanislavHronek 6 месяцев назад +2

    You always go for apples Don't they take to long to start? I usually go for the sheep they give you alternative clothing and also multiply and you can sell them afterwards

  • @jaysonbosworth7635
    @jaysonbosworth7635 6 месяцев назад +1

    Very helpful thank you!

  • @grzegorzmoskal1480
    @grzegorzmoskal1480 6 месяцев назад +3

    Most important thing on start is to upgrade your camp for 1 wood it gives your initial 5 families place to live so you don't get penalty for homelessness . Your approval don't fall below 50%. literally game changer.

  • @Pattrickro
    @Pattrickro 6 месяцев назад +1

    Great Video my man 🎉❤