Top 10 Biggest MISTAKES To Avoid In Manor Lords

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  • Опубликовано: 22 май 2024
  • Did you know I have 3 gaming channels? Check them out for MORE content!
    Strat Gaming (Heavily Edited, Crazy Challenge Videos) - / @strat-gaming
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    I've played over 120 hours of Manor Lords in the last couple of weeks and I've racked up A LOT of mistakes. My loss is your gain and in this video I'll be sharing the biggest things I've learned in that time.
    00:00 - Intro
    00:14 - Mistake #1: How to ACTUALLY use the granary and storehouse
    01:35 - Mistake #2: Market Stalls don't work like you think they do...
    04:03 - Mistake #3: How much you SHOULD be saving for reserves
    04:51 - Mistake #4: I gotta have more Oxen (cowbell)!
    05:45 - Mistake #5: STOP ruining your farming plots. Do THIS instead
    07:39 - Mistake #6: Pay attention to THESE stats for your military
    08:30 - Mistake #7: Do THIS to avoid micromanaging wood production
    10:00 - Mistake #8: The TRUTH and MATH behind population growth
    11:35 - Mistake #9: Don't have infinite resources? Do THIS to fix it
    13:27 - Mistake #10: Everyone on RUclips is an idiot (including me)
  • ИгрыИгры

Комментарии • 616

  • @Lin12222
    @Lin12222 Месяц назад +423

    I don't even know how much this game will cost, but I already feel like a pro.

    • @TheLastMando08
      @TheLastMando08 Месяц назад +22

      I think the developer said it would be 30 bucks, im not 100% sure tho

    • @MrTHEljack
      @MrTHEljack Месяц назад +27

      I will pirate this game. LE: I agree that the dev should receive support for his hard work.

    • @LA-hx8gj
      @LA-hx8gj Месяц назад +9

      @@MrTHEljack 😂

    • @maxwellsmith1578
      @maxwellsmith1578 Месяц назад +1

      34.99 my friend

    • @omarhanan1
      @omarhanan1 Месяц назад +2

      @@MrTHEljack me too brother

  • @magvad6472
    @magvad6472 20 дней назад +49

    Added tip for foresting:
    Have a few logging buildings and rotate them. Have foresters on places not being logged and loggers in places that have been reforested. Rotate them out. They cost almost nothing to build, build quickly, and so I would suggest making many of them where you plan to forest.
    You can also place where and a foresters hut WHERE THERE ARE NO TREES...and then have a forest plant trees around it so that they will be ready when you need it.
    If you are hitting max logs on a Logging camp, swap to a different one OR even move it/build another nearby so that they can keep storing the timber. Having more logging camps means more places to store timber which means less bottlenecking down the line.
    I've seemed to notice more success with foresters when they aren't foresting where there is a logging operation going, I think they may be cutting down small trees before they grow, which Idk if that lowers efficiency or not...but it seems like I can staff 2 foresters on an active logging camp forever and the trees will never grow back, at most it just stops them from spreading too far out.
    I learned the hard way about trees not plantable in winter, lot of wasted labor hours.
    Tip for Farming:
    Pull your farms off when crops are in the growing phase, keeping them there does nothing.
    Also, I would suggest stacking lots of farm houses with oxen, and making sure you have as many field as you have oxen at bare minimum at all times. I think you are right in that more small fields is better than large fields EVERY time. It allows you more spaces for oxen, as well as more spaces for your workers to plow while they wait for an oxen to finish. The more fields = less chance they are waiting to work. Large fields every time I make them end up being a bottleneck. Small fields are always better there is no argument otherwise.
    Tip for population:
    Turning someone into an artisan takes them off the labor pool. I started noticing bottlenecks and didn't notice that I was upgrading too quickly and not building enough new homes to replace that labor. Down the line I had a labor squeeze during harvest season that almost killed my village because they couldn't produce enough farm product to offset the demand.
    So always make sure to replace an artisan upgrade with a new burgage plot so you keep people in the labor pool and don't have less laborers than you have labor needs.
    Imo, while higher tier laborers unlock unique goods to produce, low tier laborers are overall more valuable for maintaining your village because of farming labor demands being so steep and so necessary for the higher tiers. So I would try to keep an excess amount of low tier labor at all times.
    Tip for food:
    Make veggie farms that are large at the periphery of your village. They run passively and do wonders to alleviate food demand in the late game. I had 10 moderately large veggie farms and made insane amounts of food.
    You can make larger farms by making sure the initial plot region along the road is as small as possible, and then using roads (you can add a road and then delete it to outline a plot you want) to snap the grid to allow it to be larger for the farm.
    Avoid making veggie plots more than 1 morgen unless you MAYBE have 2 families on the plot from the +family feature. I assume family size will also dictate how much they can plow, but plots larger than 1 morgen tend to not actually get fully harvested and are a waste of space, imo.
    Reiterating the Road Tool Tip:
    You can add a road and delete it in order to use it to define a plot shape. I use roads to outline assets that the region tool doesn't automatically avoid, such as stable plots which can cause region errors....as well as for lining up large veggie plot borders for single burgioge plots.
    As for the video:
    Finally, a guide that isn't just filled with dumb basic matter of fact shit and ACTUALLY helps us and cuts to the chase on useful info instead of spending 5 minutes of fluff talking about "the problem" and the solution is just what you were thinking to do already but not very efficiently.
    This guide actually shows you HOW to be more efficient.

    • @joebenson528
      @joebenson528 9 дней назад

      Why do you refer to foresters as forests, farmers as farms etc?

    • @theodorleberle
      @theodorleberle 7 дней назад

      The tip to build and remove roads to outline I found in the videos of One Proud Bavarian and it is great. Your idea to outline the backyards of burgage plots is also very good, because I guess (will try it out) it makes the backlines less edgy and more organic.
      And: GREAT idea to use it to avoid structures like stables and such. This will also help to have more organic outlines.
      I wonder if the game designer had this in mind. He really made it great.

    • @ewenchan1239
      @ewenchan1239 7 дней назад

      "Make veggie farms that are large at the periphery of your village. They run passively and do wonders to alleviate food demand in the late game. I had 10 moderately large veggie farms and made insane amounts of food. "
      Is the veggie farm separate from the burgage plot or are you just making a really big burgage plot and then putting a veggie farm on it?
      Just wanted to double check as the naming can be confusing between farm (actual farm) vs. veggie farm (which is actually a burgage plot).
      Thank you.

    • @theodorleberle
      @theodorleberle 6 дней назад

      @@ewenchan1239 He is talking about the Burgageplot's backyard, not an extra farm.

    • @ewenchan1239
      @ewenchan1239 6 дней назад +1

      @@theodorleberle
      Okay. That's what I thought.
      Just wanted to make sure.
      Thank you.

  • @AmyRadiance
    @AmyRadiance Месяц назад +207

    The thumbnail saying “stop” like we can do anything yet! Srsly though I can’t wait

    • @LastNameInTown
      @LastNameInTown 26 дней назад +3

      Ahh but it is I, ye olde 'newbie' who has no clue and needed to to be told to STOP! 😅

    • @jgibbs6159
      @jgibbs6159 24 дня назад

      Its boring as hell tbh. in 30 hours, you will be ready to move on. Its simply rinse and repeat the SAME process over and over.

    • @uglen7420
      @uglen7420 23 дня назад

      Eurgh

    • @AmyRadiance
      @AmyRadiance 23 дня назад +1

      @@uglen7420 what?

    • @chadfromchad4662
      @chadfromchad4662 22 дня назад

      When the happiness of my peasants gets lower than 41%. It should be way higher than 41%

  • @stockest1976
    @stockest1976 Месяц назад +214

    121 hours... The game hasn't even released yet! Have you just played this non-stop? I mean I would too it does look like a very good game...

    • @Strat-Guides
      @Strat-Guides  Месяц назад +94

      Yeah pretty much lol I take my kids to the park for a couple hours, get them breakfast and lunch and then lock myself in my office in the garage and work until it's bed time, wake up and repeat lol

    • @Vasya_Gaming_and_History
      @Vasya_Gaming_and_History Месяц назад +47

      @@Strat-Guides bro dosent even bother with dinner

    • @Langelmaki
      @Langelmaki Месяц назад +12

      @History_Reloaded997 lmao I totally caught that too, good eye! Ya man, dudes gotta start eating some dinner. 🤣

    • @Strat-Guides
      @Strat-Guides  Месяц назад +19

      @@Langelmaki I'm used to skipping meals from time to time :)

    • @ColbertandStewartpwn
      @ColbertandStewartpwn Месяц назад +7

      “Work” … right… no, but seriously. Love all your videos. Thanks for the content I’m stoked about this game release.

  • @jonblair5470
    @jonblair5470 Месяц назад +59

    I love #10. And the fact you included yourself. Because you definitely have great tips and figured out a lot of nuances, tricks and work arounds that I now understand. That said I wouldn’t play the game the way you do, so I love that you included yourself in #10!

    • @Strat-Guides
      @Strat-Guides  Месяц назад +14

      Yes exactly! I know that I have a really hard time putting myself in other people's shoes - I don't get how people could enjoy playing the game other than how I enjoy playing it. But I also know when other people tell me to do something that I wouldn't enjoy, it didn't feel good/right lol. I guess I'm finally becoming a mature adult... Maybe :D

    • @frenstcht
      @frenstcht 21 день назад +3

      @@Strat-Guides A little empathy goes a long way. Pro tip: When people are enjoying something "wrongly," take time to figure out what they might be getting from it. It's a great empathy-building exercise.

  • @Zygmunt-Zen
    @Zygmunt-Zen Месяц назад +34

    Thanks for these tips. Especially the small farm field sizes. Makes sense, especially if you don't have heave plow tech yet.

    • @Tofi_ytchannel
      @Tofi_ytchannel 24 дня назад

      I realized it's also a great tip because sometimes there are heavy rains during harvest season, and the yield is stored out on the fields until it gets transported to the farmhouse little by little, exposing it to the rain & risking losing a large part. The risk of losing much of it due to an accident like this is much lower if it's gathered & stored in small chunks.

  • @rodlimadiniz
    @rodlimadiniz 29 дней назад +24

    Wonderful guide. Loved your rhetoric, especially the part you go into economics and cost of opportunity, and then say "don't worry about this, to whatever you like".

    • @Strat-Guides
      @Strat-Guides  29 дней назад +4

      I simply present info that I feel is useful and hope that people pick and choose what they want to use :) Thanks for watching!

  • @DandyChigginz
    @DandyChigginz Месяц назад +10

    You hit the nail on the head with pacing, commentary and length for this video. Perfection!

    • @Strat-Guides
      @Strat-Guides  Месяц назад

      Thank you!! I tried very hard to slow down for this one lol I recorded the voice over one section at a time so I could listen to it and adjust before moving into the next section.

  • @Tkharbik
    @Tkharbik Месяц назад +2

    Thank you very much man. this is exactly what i've been looking for. I love efficiency, but I also love aesthetics. Your video saved me a lot of time trying to figure out how to pull it off. Thanks mate.

  • @sovninja
    @sovninja 18 дней назад +2

    Having Manor Lords running in the background while it is playing it's music is next level while watching these tips lol, thank you for the tips! The game doesn't do a good job at explaining some of this stuff, so this really helps!

  • @sou713
    @sou713 6 дней назад +1

    Man Strat you're just built different, I appreciate you more than you know ❤

  • @briannichols7702
    @briannichols7702 25 дней назад +1

    Super valuable information here when it comes to efficiency, wow! I like a mix of visual aesthetics and efficiency (usually more aesthetics) so knowing some of these efficiency tips is very helpful! You've put a lot of work in; I would have NEVER noticed some of these things 😁

  • @Coco-Don
    @Coco-Don 5 дней назад +1

    One thing I REALLY want from this game is more topography. Give me rivers and mountains. It could create natural choke points and make things like invasions and city building that much cooler.

  • @Froltzz
    @Froltzz 13 дней назад +1

    I specifically appreciate the details on logistics, the store rooms and how marketplaces work! Been scratching my head on that one since day one.

  • @dandenney3046
    @dandenney3046 16 дней назад +1

    I’ve been listening to a lot of folks and this is my favorite video so far. Excellent info and efficient delivery! Now back to making a beautiful town as efficient as possible

  • @bertreynolds8146
    @bertreynolds8146 25 дней назад

    Nice video. I've been helping players with these basic questions all of Saturday and you covered the main points people are struggling with.

  • @Drakon0Blade
    @Drakon0Blade 25 дней назад +2

    Came back to drop a thank you, this video did it's job perfectly.
    I have tons of experience in city builder/sim games of all types so this guide was perfect; you showed me some of the important quirks and issues while still leaving the rest up to me.
    Knowing how pop growth is handled was massive, I'm so used to always getting pops dumped on me before I ever have houses, this reversal is nice and also controllable.

    • @Strat-Guides
      @Strat-Guides  25 дней назад +1

      Glad this was helpful! Thanks for the support on the video :)

  • @FatherNed
    @FatherNed 15 дней назад +1

    Amazing tips. Love your 'do what you want to do' attitude too. There is no 'wrong' as long as its fun!

  • @TacticatGaming
    @TacticatGaming Месяц назад +20

    Mistake #1 was massive and i didn't learn how big this was till i started playing Hard mode a few days ago. None of the markets get stocked enough to fulfil the needs of the houses and your approval just crashes hard. Normal mode doesn't punish you as much to learn this
    It took me 10 failed 20-40 minute lets plays to finally get a good strategy for hard - this guide would have saved me a lot of time lol - great stuff!
    People hate my grid cities too lmao - it's funny - i try to explain the efficiency

    • @mohamedh.guelleh630
      @mohamedh.guelleh630 Месяц назад +6

      How did you get early access ?
      Did the developer gave you a key ?
      The game is not out until next week on steam

    • @TacticatGaming
      @TacticatGaming Месяц назад

      @@mohamedh.guelleh630 hooded horse gave cc keys

    • @Strat-Guides
      @Strat-Guides  Месяц назад

      The best part about grids is I don't have to think about anything lol just plop it down and people move in : )

    • @briannichols7702
      @briannichols7702 25 дней назад +1

      I can't even THINK about trying to play this game on hard... My ADHD gets so frazzled just on normal trying to keep everything operating lol

    • @lateralus6512
      @lateralus6512 25 дней назад

      @@briannichols7702Haha my OCD gets triggered by the ‘organic’ city building elements. I want my burgage plots and roads straight.

  • @jellylight5287
    @jellylight5287 25 дней назад +2

    Tip number 5 is crazy how in depth that is. The building and everything so far is amazing I haven't tried combat yet it looks fun to watch

  • @justinpeter6814
    @justinpeter6814 25 дней назад +1

    This is easily the best ML video I’ve seen to date. If I have to hear build a logging farm one more time I’m going to scream. This was useful qualitative data. You’ve transmitted it in well thought out and tight video. You’ve won me over and I look forward to future videos. I’m also sharing with my friends. Keep up the good work.

  • @kingslaphappy1533
    @kingslaphappy1533 23 дня назад +1

    Great info delivered at the perfect pace. Saving the video for rewatch!

  • @918concept
    @918concept 24 дня назад +3

    Mistake #10 can be applied to anything in life and is the real gem here.
    Thanks for sharing your tips and insights :)

  • @mattshroom33
    @mattshroom33 25 дней назад +2

    The best guide I have seen in my 5 day search of more detailed info, thank you!

  • @JeroenvandenBerg82
    @JeroenvandenBerg82 25 дней назад +2

    Thanks for this! Have been playing for the first time today and couldn't put it down until deep in the night, but couldn't figure out why my massive farms were producing so little products.

  • @DROK278
    @DROK278 21 день назад

    Hey man first time watching your channel and I loved it, I just picked this up 2 days ago and like you said it's a lot to take in lol, you really helped with the stalls and supplies issues I was having, it was exactly as you said, I had my warehouse to far away and I only had one at the time so I built a few more in better spots put a stop on some goods and dude like that you saved my town! I'm at a pop of 500+ and it's pretty sweet looking so far so you saved me some serious time that I would have spent building another pretty failure lol. Thanks again hombre, subbed and liked 👍

  • @micahfish-gertz4507
    @micahfish-gertz4507 20 дней назад +4

    Probably answered already: That plus/minus button will allow you to tell the auto burgage plots to reduce or increase the number of burgages when plotting a larger area. So instead of building 5 plots at once, one large burgage can be built.

    • @Saionay
      @Saionay 17 дней назад

      Which plus/minus button?

  • @Footballar09
    @Footballar09 Месяц назад +1

    I loved all your Bannerlord guides and this is another excellent one. So pumped to play the game next week!

    • @Strat-Guides
      @Strat-Guides  Месяц назад

      I appreciate the support! Hopefully these will be helpful next week

  • @Jenks1
    @Jenks1 Месяц назад +4

    Awesome, i love watching mistake guides. Best way to learn is other ppl mistakes

  • @martingjerde3351
    @martingjerde3351 25 дней назад +1

    Thanks for the great tips and no-nonsense delivery, very refreshing!

  • @Ruberg89
    @Ruberg89 Месяц назад +1

    Happy to see you trying out and helping with Manor Lords guides :)
    Been loving your Bannerlord guides too, but seems like Tellworld kinda stopped doing more for the game

    • @Strat-Guides
      @Strat-Guides  Месяц назад +1

      Thanks for the encouragement! I'll do my best to help everyone get up to speed in Manor Lords ASAP :D

    • @Ruberg89
      @Ruberg89 Месяц назад

      @@Strat-Guides you got a great talent with these kind of games!
      Haven't seen anyone else "figure out" how games like Bannerlord and such actually work as good as you.
      Happy to keep following 👍

  • @hammernose1
    @hammernose1 2 дня назад

    I've only played a couple days and I much appreciate the tips! I've found that 3 fields at around 2 morgen each and 5-6 workers on a steady rotation is quite effective. Especially if blessed with good fertility. That mixed with berries and a hunting cabin has kept me afloat lol

  • @horizonzeromom
    @horizonzeromom 24 дня назад

    Great guide and some of it will help me on a new playthrough, especially regarding the part about granaries and storehouses! I would also like to add that you shouldn't build too quickly. I made the mistake of pre-planning where I want to build and placed a lot of buildings down and just paused the construction. Apparently, this made the building AI wonky and my builders didn't work on anything at all, despite having plenty of resources and 3 spare families to build. I'm so used to other city planning games like Anno where you can place down a building and then pause construction. With Manor Lords, that strategy doesn't work. So now, I only build when I'm absolutely ready to and only do 1 or 2 buildings or upgrades at a time. Then I wait for those to finish and start on something new. If I want to scope out where I'd like to plan a building next, I just lay down a road or 2, as they're free and don't need any free builders. I've also found that roads help me plot out fields better too and love your idea of creating smaller fields on what would normally be a larger plot :)

  • @Vault97
    @Vault97 23 дня назад +6

    Smell pollution is listed to get added in if it does it’ll matter a lot where you put some buildings, the Tannery which are famously known for smelling really bad will have to be put far from residential areas, charcoal burners will also have to be placed pretty far away. Bloomery and clay furnace may give off some sort of smell pollution. Fields, farms and stables might also have an effect. Production building placement will have to be thought out abit more when that happens.

    • @Strat-Guides
      @Strat-Guides  23 дня назад +2

      Yeah that's a great point! It might make sense to put it on the edge of town with it's own storehouse

  • @8LegoVogel8
    @8LegoVogel8 2 дня назад

    The farmfield splitting is a golden tip.
    Little addition to early spearmen; I let them stand in a wide line, on stand ground. In this stance your units take less damage at the cost of dealing less attack damage, but I suspect the 'impale stat' being a reflection, is not affected by this.

  • @ewenchan1239
    @ewenchan1239 7 дней назад +1

    I have noticed though, in the video -- it recommend that you put the marketplace close to the granary and/or storehouse, which may be away from the houses.
    I don't know how often the houses gets stocked, but I get the impression that as of the current early release, the distance from the market, to the houses, does have a slight impact on the houses getting what they need (or they take longer to get what they need).
    That's just my subjective "feel" at the moment as I created a new save game late last night, testing out some of these tips/ideas.
    I think that my favourite tip so far, honestly, is to create a series of small farm plots rather than one really big one.
    I find that early on in the game, I am selling planks to raise money before I can buy the leather trade route, which can raise even more money.

    • @Strat-Guides
      @Strat-Guides  6 дней назад

      So you're not entirely off with your intuition - they send goods via instantaneous-teleportation to the closest house to the individual stall first, then the second closest house and so on until all goods are reserved or all houses are covered. So in general, if you're not able to cover all houses with 100% supply, then the ones closest to the stalls will get first dibs on supply which is why you generally want the higher tier burgage plots closer. However, it's usually a better practice to maintain 100% market coverage so that everyone in the region can have full supply and upgrade to tier 3 plots if you wish.

    • @ewenchan1239
      @ewenchan1239 6 дней назад

      @@Strat-Guides
      Yeah -- so in regards to that (I'm still learning the mechanics of the game) -- it will say that I don't have 100% coverage of the supplies.
      But when I check either the granary or the storehouse (or the hunting camp or forager (I forget the exact name of that building, but it's the one where they go and get berries)), they have supplies there.
      So I can't tell if there's a bottleneck with the granary not having enough workers there to be moving the stuff around so that it can get to the marketplace or if there's another issue altogether.
      (I am still relatively early in my new village, so I don't have enough families to distribute around to the various buildings, and not enough gold to buy more oxes, even though I have multiple hitching posts that have been upgraded to a small stable already.)
      So, I have multiple constraints working against me at the moment.
      It's still too early for me to even upgrade to a level 2 plot, because I have found that once you upgrade to tier 2, the requirements increase, and as it stands, I don't have enough families to be able to support the production to satisfy the level 2 requirements at the moment.
      If I upgrade too early, then my approval rating will drop, which means that my rate of population growth will slow.
      (These are some other observations that I've made about the game, that can probably be compiled into a part 2 of "10 more mistakes that beginners shouldn't make in Manor Lords".)

  • @frenzbiver2868
    @frenzbiver2868 3 дня назад

    This is astonishing good advice and research. Thanks!

  • @sidomapui1269
    @sidomapui1269 20 дней назад +1

    this is the most incredible guide that i've watch. so detail yet easy to understand. thanks a lot man.

    • @Strat-Guides
      @Strat-Guides  20 дней назад

      Thanks! I'm glad it was helpful :)

  • @madsondurton8754
    @madsondurton8754 Месяц назад +2

    Thank you Sir, I am glad you will be doing Mannorlord like bannerlord. I cant wait to see the full guide on plots sizes and fonctions levels etc. Most compréhensive videos I ve seen

    • @Strat-Guides
      @Strat-Guides  Месяц назад +1

      Thanks! I spent a ton of time testing for this one and the main guide video I'm working on next, I won't let everyone down! :D

    • @madsondurton8754
      @madsondurton8754 Месяц назад +1

      @@Strat-Guides I ll be there, thx again

  • @ilariomasala7578
    @ilariomasala7578 19 дней назад

    Nice video, and very helpful tips, thanks man !!

  • @Debate_everything
    @Debate_everything 25 дней назад +1

    Good tips. Ive played all day and learned a lot i was stumbling on leveling up my village and i have mostly figured it out. Good tips on farming and importing goods. I did this early on to solve food issues to get things back on track until i could add chickens

  • @None32100
    @None32100 Месяц назад +7

    I just want to say that I like your gaming taste, I've enjoyed every single game you made guide for, wonder if there are anything more undercover, I'm definitely will give this one a try

  • @Vortigon
    @Vortigon 23 дня назад +15

    Another tip: You don't need to grow food at all in fields - you can generate 10x more food by simply adding garden crops to houses - then the only fields you need are for flax and barley for clothing and beer.

    • @Strat-Guides
      @Strat-Guides  23 дня назад +5

      Good point! In the late game, you'll need at least 4 types of foods though so bread can be a good thing to make if you've got lots of level 3 plots.

    • @Sledgehammer1944
      @Sledgehammer1944 21 день назад +4

      @@Strat-Guides Good luck getting the storehouse people to transfer the food from the houses to the Granary. They wont do it. The game is glitched. Then the gardens surplus of food rots in the house when not moved to granary.

    • @andromidius
      @andromidius 21 день назад

      Early game, definitely. Once you start industrialising you will need burgage workshops - thus having more population but no additional vegetable gardens. That's when you start either trading in bulk or farming.

    • @Sledgehammer1944
      @Sledgehammer1944 21 день назад

      @@andromidius My towns goal was to only rely on mines with deep mining and to import food which wont cost me anything by selling iron ore. I have found tonight with testing that if you place a burgage plot directly next to the mine and storehouse it helps, but they will still go all the way back into the main town to collect water from the wells and then transfer the water to their houses. Even if you place a new well near the mine. They will walk all the way back to the main town center for water. I'm guessing to water their garden plots. There is no way to prioritize people to a well.

  • @Paulunatr
    @Paulunatr 26 дней назад +2

    The neat thing about logistics is that it's a constant balancing act of "we need to do this better" and "eh, good enough", and you never really know which direction an operation is going to tip until you run it for real. Ultimately your point about burning all your mental energy micromanaging one singular operation is the deciding factor in how the game is played. It's weird, but sometimes it's just plain better to be wasteful with resources, time, or manpower.

    • @lateralus6512
      @lateralus6512 25 дней назад

      Optimisation isn’t the same as perfection. It often requires trade offs in order to find that sweat spot somewhere in the middle.

    • @Paulunatr
      @Paulunatr 25 дней назад +1

      @lateralus6512 that's what I said, yes

  • @zoroff8980
    @zoroff8980 Месяц назад +4

    Your advices are useful thanks you ❤

  • @mchowdon
    @mchowdon 22 дня назад +1

    Thorough, in depth and eli5. Subbed

  • @petarpetrovic3411
    @petarpetrovic3411 Месяц назад +2

    Awesome video. Looking forward to trying the tips out.

  • @dfancy2215
    @dfancy2215 Месяц назад +1

    Most informative video I've ever watched! Great job! 😁

  • @bkflex55
    @bkflex55 22 дня назад

    Love the game. Watching your content for all the great, fact based info. Gotta say, your tip#10 was awesome. Great channel, new sub. I should've subbed for your Bannerlord stuff, but I'm a bit of an idiot.

  •  19 дней назад

    Thanks for this down to earth yet very useful tips-guide.

  • @harkken561
    @harkken561 Месяц назад +1

    So glad you're covering everything with this game. I know I won't need to go anywhere else now.

  • @sherwinmarabratique215
    @sherwinmarabratique215 25 дней назад +1

    Best guide I found for Manor Lords! I love this game!

  • @sirraggie-ey5ti
    @sirraggie-ey5ti 25 дней назад

    Great video, thanks for taking the time to share your advice.

  • @arti7594
    @arti7594 23 дня назад +1

    Thank you very much, tons of good information here! :)

  • @JamesColeman12
    @JamesColeman12 16 дней назад +1

    solid guide man. much appreciated

  • @katenmoryn1015
    @katenmoryn1015 Месяц назад +2

    Great video, lots of useful knowledge

  • @Ratt611
    @Ratt611 25 дней назад +1

    Great quick guide ❤

  • @RafaelW8
    @RafaelW8 24 дня назад

    Wow very useful info. Thank you! Have 30 hours in already but didn't know half of these lol

  • @rolandpenhall4526
    @rolandpenhall4526 25 дней назад +1

    Some excellent tips, thanks. 👍

  • @sharzoe
    @sharzoe 26 дней назад +1

    VERY good information. Thanks!

  • @arminseyfi9963
    @arminseyfi9963 21 день назад +2

    Bro just analyzed the game mechanics in both micro/macro economics😂

  • @cerdic6586
    @cerdic6586 24 дня назад +1

    Thanks for this. I was too focused on making my village aesthetically delightful, which led to woeful inefficiency

  • @Nicky9er
    @Nicky9er 24 дня назад

    Great content man

  • @ginks72
    @ginks72 Месяц назад +3

    Love the last point you made! In the end, play the game the way YOU want to play it❤

    • @Strat-Guides
      @Strat-Guides  Месяц назад +1

      That's the key - don't give into peer pressure and gigachads lol

  • @SuperAd1980
    @SuperAd1980 Месяц назад

    Great video, thank you. I learned a lot

  • @SOTPOD
    @SOTPOD 25 дней назад +1

    incredibly helpful, thak you!

  • @MrBdc2013
    @MrBdc2013 22 дня назад +1

    from banner lords to manor lords you got me covered thanks man lol I never opened the advanced tab for warehouses before this video

    • @Strat-Guides
      @Strat-Guides  22 дня назад

      Glad to hear you're playing Manor Lords now too! It's so much fun

  • @russell7995
    @russell7995 Месяц назад +2

    All very good but your last tip was the best! Thanks for sharing!

    • @Strat-Guides
      @Strat-Guides  Месяц назад

      May your ugly grid system bring you joy like it has for me too then! Haha :D

  • @ItsIdaho
    @ItsIdaho 16 дней назад

    TL:DW
    Immediatly build Granary and Storehouse + assign atleast 1-2 workers per.
    Close to market
    Marketplace:
    3 Stalls for the first 15 Houses
    3 Stalls per extra after that
    75 House town should have 9-12 Stalls
    Reserves 12 months minimum
    More Oxen + Hitching Posts as much as you can safely afford
    Farming:
    4 Farmhouses with
    2 Workers per Farmhouse
    1 Ox per Farmhouse
    (8 Workers & 4 Ox)
    Many smaller fields (cut a 1 Morgan field into 4-5 smaller fields)
    Don't move the logging camp
    Set the Foresters Hut working area to center of the logging camp (CTRL + Mousewheel for bigger Size)
    Population: atleast 50% Approval to gain 1 family per month, 100% chance at 74%+ approval; Empty House needed. Try to keep 1 House empty at all times, never build only when at max pop.
    Food: If Hunting or Berries are double, very good early game.
    Clay/Iron/Stone if they have the "Crown" ontop will never run out, base your export-trades on that.

  • @Flydog1986
    @Flydog1986 Месяц назад +1

    thanks for this information really good seen alot of vids but most info is new for me thanks.

  • @dougm3037
    @dougm3037 Месяц назад +1

    Two things I've noticed watching several play throughs is how important trade development bonuses are. The second big thing is to produce warbows to augment your spearmen's fighting effectiveness and gain income. Five more long days before I can get my hands on the controls.

    • @Strat-Guides
      @Strat-Guides  Месяц назад

      I tried to not focus too hard on trade for this because of how imbalanced it is - I have a feeling the dev is going to nerf it at some point. You can pretty much skip 80% of the game if you trade, but it's not nearly as fun that way IMO.

  • @ewenchan1239
    @ewenchan1239 7 дней назад +1

    Great video!

  • @Lava-pe6wu
    @Lava-pe6wu 25 дней назад

    In my playthrough i built 5 level 1 Burgage's (Resident homes) and at first opportunity i upgrade them to level two for the 'extra family' bonus, so 10 families in 5 houses. Obviously you'll have more marketplace stall requirements and higher church level and all of that. Less is More.

  • @Krilin84
    @Krilin84 28 дней назад +1

    Very high quality content! 🙏🙌

  • @trottheblackdog
    @trottheblackdog 23 дня назад

    Genius! Thanks for these ideas.

  • @monsieurfuch7882
    @monsieurfuch7882 Месяц назад +1

    Glad to see one of your ML vid reach 400k already !

    • @Strat-Guides
      @Strat-Guides  Месяц назад +1

      That's petty wild considering it was just a clip of a battle from my let's play channel lol it took me 5 minutes to put it together :P I guess because nobody had posted about the late game combat at that point?

  • @LegionReQuiem
    @LegionReQuiem Месяц назад +1

    Love the vid! Im not going to play like you in the optimal way as i like to have fun with aesthetics but ill take your optimizations to heart and incorporate a bunch of your tips! What true lord wouldnt want the best for their citizens right?

    • @Strat-Guides
      @Strat-Guides  Месяц назад +1

      Lol very true! I personally don't minmax when I play, but I like to run tests to understand the minmax approach so when I make decisions, I can determine if it's worth the effort or not. Sometimes minmaxing is like 100 units of effort for 5 units of rewards lol Not my idea of fun. But if it's more like 100 units of effort for 50 - 75 reward - I'm more interested at that point :)

    • @LegionReQuiem
      @LegionReQuiem Месяц назад

      @@Strat-Guides And thats what i love about your videos haha! Thanks for taking the time to comment and making the content!

  • @DerOrso
    @DerOrso Месяц назад +1

    Insert Steve Carell THANK YOU!! meme here.
    While doing my IT training, decades ago, I learned a maxim: *We are drowning in information, and thursting for knowledge* .
    I feel like I've found an oasis in the desert of Manor Lords videos. I have gotten more useful information in these fifteen minutes, than over fifteen or so hours of other videos I've watched.
    Have I said thank you already? THANK YOU!!

    • @Strat-Guides
      @Strat-Guides  Месяц назад +1

      I'm glad this was helpful! I spent around 30 hours to produce this video between editing, testing and recording. Most channel make surface level guides that don't explain much beyond the tutorial pop ups. I've got a BIG guide where I cover everything I know about the game in the same details as this - hopefully I'll have time to get it done before release! Thanks for watching :)

    • @DerOrso
      @DerOrso Месяц назад +1

      @@Strat-Guides I am truly very grateful for your efforts. I feel now that I have more of an understanding of what is important and what to watch for after so many hours of viewing other videos. I am looking very much forward to seeing your comprehensive all-inclusive video. I pray you do not burn yourself out with all your efforts; I am enjoying finally learning how to play the game. I honestly think Hooded Horse ought to be paying your for all you put in, because it's going to make the game so much more accessible to the players.
      Kudos to you my friend. You really do make the world a little bit better.
      Now I just have to hold out until Friday without blowing a fuse :D

  • @jeffdale1626
    @jeffdale1626 27 дней назад +1

    #10 is the most important one. So many people respond to videos I make on my channel without grasping that they should be playing the way they want to, not the way I say to.

  • @cerboris521
    @cerboris521 Месяц назад +1

    Your guides are the best. Really.

  • @ClemiHW
    @ClemiHW Месяц назад +15

    the game isn't even out yet

  • @forestcitytrivia9167
    @forestcitytrivia9167 Месяц назад +1

    This has been on my wishlist since COVID.
    I hope we have another lockdown the day it releases.

  • @ThePrimeMinisterOfTheBlock
    @ThePrimeMinisterOfTheBlock 25 дней назад +1

    Really appreciate that chad farm build. I'd been having problems farming which could all be traced back to large fields and overfull farmhouses

    • @Strat-Guides
      @Strat-Guides  25 дней назад

      I'm currently running farm-specific testing to find the optimal farm size based on people, ox and fields. I'll have good info for you soon!

  • @joedarling5175
    @joedarling5175 20 дней назад

    You probably shouldn't cram houses together in small plots. Allow larger plots with a house or two less and upgrade the house to have a 2nd living area. This allows for doubling residents and when u lvl up the houses it increases both houses on one plot to accommodate double the living areas with wider back yards. It also increases production of artisan goods because the whole housing plot will contribute to manufacturing. It's also cheaper to upgrade to lvl three since you are essentially lvling up one plot with the same amount of population as two plots.

  • @SuperAd1980
    @SuperAd1980 Месяц назад

    Storage buildings - Make certain they are connected to a road, it's easy to miss, and if it isn't connected they will not use wheelbarrows and only carry 1 thing at a time.

  • @UHChibi
    @UHChibi 23 дня назад +1

    Great job and thank you for the video

  • @ericberger5085
    @ericberger5085 21 день назад

    Love your last statement! Thx! I use some tipps but i love to make beautiful towns....

  • @bangor_etc
    @bangor_etc 27 дней назад

    Thanks for the informations !

  • @andyv2209
    @andyv2209 20 дней назад

    Thanks for this. I could really use a beginners guide. I can't figure out how to get more oxen, make money, connect to the trade system, or what makes people work at the stalls or not. I keep building more work buildings than i have famalies to use them. In practicing that stuff in peaceful for YNt moment but that means im also clueless about all combat, and how to initiate taking over a new territory. Excited to see more videos, thanks.

  • @kyler8145
    @kyler8145 25 дней назад +1

    Don't move the building when it comes to logging camps or firemaking. Use the advanced option to limit work area to a new area. Then use forresters hut to regrow in the same area.

    • @Strat-Guides
      @Strat-Guides  25 дней назад

      Agreed - once you have the manpower to spare for a forester hut it's much better. In the early game though, I do recommend moving it or building a new one.

  • @alinaanto
    @alinaanto 26 дней назад +1

    I like #10 the most. Thank you for this

  • @geoff6835
    @geoff6835 17 дней назад +1

    Love #10 as a tip, remember it's just a game, have fun

  • @ThePrimeMinisterOfTheBlock
    @ThePrimeMinisterOfTheBlock 25 дней назад +1

    Hey man, just a heads up. Houses do send out people to pick up firewood from the market. I've seen food teleport magically, but firewood seems to be collected manually. Just set up a new town, build the burgages, marketplace and storehouse, and watch it run for a few months. You'll see.

    • @Strat-Guides
      @Strat-Guides  25 дней назад +1

      I've been running tests on the market stalls for well over 15 hours actually - they don't send people to the stalls to collect firewood - the only caveat the person at the house going to get firewood is actually the stall worker and he's getting firewood to move to the stall. I'm 100% confident in this - I just released a video today explaining how market stalls work and how to keep 100% coverage in your towns :D

  • @josephpmans
    @josephpmans 21 день назад +1

    i didnt even know restricting storehouses was a thing! TY bro

  • @Nakai_the_Wanderer
    @Nakai_the_Wanderer 26 дней назад +1

    Scaling the number of people working and scaling up the production of food in parallel is not that easy in the game. A single berry deposit goes a long way, but once you build a farm and have families working there, you invest alot of people into this one source of food. Play the game the way you like. I love the game for the ability to build visually pleasing towns that remind me of Kingdom Come Deliverence. I still try to make them work, so I found your video very helpful!

  • @keysncoffee7733
    @keysncoffee7733 Месяц назад +1

    To be fair, your videos are great, informative and definitely not spammy like some other creators are doing. I always appreciate a helpful list of tips with chapter markers 😊.

    • @Strat-Guides
      @Strat-Guides  Месяц назад +1

      I appreciate that! I'm sure a bunch of other channels will rip off the points I made here (I don't think anyone spent 30+ hours running test cities and experiments to find all this info out) or be lazy and make a tips video for all the most obvious stuff lol

    • @keysncoffee7733
      @keysncoffee7733 Месяц назад

      @@Strat-Guides for sure!
      I’ve always known you to be very thorough. Been following since Bannerlord 🙌 Keep it up!

  • @slawuj1968
    @slawuj1968 Месяц назад +2

    Dude game aint even out yet haha (Nice vid)

  • @mohammedtalib7831
    @mohammedtalib7831 Месяц назад +1

    Great content ❤
    I hope you do the same with this game as banner lord
    Your were killing that game with your videos.
    Thanks

    • @Strat-Guides
      @Strat-Guides  Месяц назад

      Thanks! That's the plans as of now :)

  • @kadeedwards4390
    @kadeedwards4390 27 дней назад +1

    You can make burgage plots bigger or smaller when selecting a large area with the little plus and minus symbol near the build icon.

    • @Strat-Guides
      @Strat-Guides  27 дней назад +1

      I need to clarify one thing with this statement - it does not make the plot itself smaller, but reduces the number of houses within the plot, which will increase the extra space each house can have. The overall shape of the plot you sketch out does not actually change with the plus and minus buttons

    • @kadeedwards4390
      @kadeedwards4390 27 дней назад

      @Strat-Guides correct, i noticed you were drawing the plots individually to get the correct number of buildings, this way you can preview different plot sizes but original overall size remains the same.

  • @meliocurie1809
    @meliocurie1809 Месяц назад +1

    As a Songs of Syx veteran I'm very much ready for Manorlords