Imagine being part of a country that just gained its independence, you’re gathered in a crowd with everyone else to see who the new leader is, and the first words that come out of his mouth are “Hey there it’s Josh.”
As someone from Europe I can confirm our history books do indeed tell of our favorite diplomacy and military instruments: the passive-aggressive letter and the staring contest
Josh is a master of psychological warfare. The enemies troops must have thought: 'They think just eleven of them are enough against our whole army? They didn't even bother wearing armor and are they planning to just use those sticks? ... Are they Demi-gods?!?!' *army turns around and walks away*
@@bunnyfist4697 Love that similar has actually happened before too. See; The guy who employed the (literal-ized) Empty Fort strategy in the defense of a city because he was vastly outnumbered by the army led by his rival military strategist, whom he knew well enough to know his rival would overthink the situation and call his attack off out of fear that this guy had a lot more soldiers than he actually had. I forget their names v-v As for something that's actually a lot more like the whole "only 11???", see the story of the Belgian Chasseurs Ardennais Regiment in WW2 (as sung about in Resist And Bite by Sabaton)
Hilariously in Scotland our old politicians did write passive aggressive letters, I dunno about the staring tho. One of my all time favourites was a local Ballater politician writing to the Scottish railway company in a very passive aggressive manner “well if you don’t want to construct a toilet at your train station then Queen Victoria simply wouldn’t be interested in visiting your station, that would be embarrassing”. They constructed the toilet (which is now preserved in a nearby hotel, yes I’ve visited it).
Josh: Starts to make stuff as hard and inconvenient for locals as possible Also Josh: "Look at that idiot, he put that market stall far away, so inconvenient for him"
I like to think that due to poor communication and a few misunderstandings, Hildebolt is convinced that Sir Sweatsalo is this mighty rival lord whose strategic genius makes him a force to be reckoned with.
Hildebolt: "Sir Steatsalo shows up with 11 dudes. He clearly must have his main force hidden in the forest somewhere and tries to lure me into a trap. I better retreat"
"He eliminated all of the bandits in his territory in record time! He cleared every forest in his territory in just a month! He lured me into a conflict with the notorious raiders and somehow killed many of my men that passed through his land. He has somehow forced enemy nations to go against me and took their land as punishment for failure. He never backs down in peace talks and is always seen with troops on the frontlines. A lord to be feared indeed." - Some poor ruler, probably
0:49 was confused why Josh changed the name because "Waldbrand" is such a fitting name for his gameplay ("Forestfire") but then remembered he probably doesnt know what it means.
I love that you can just follow other people’s actual “proper” armies around like a puppy, and despite declaring war on you 43 times, if you come running they’ll still save you every time. And then give up the land to you.
Pretending to be an old-world European farmer is so much fun! I work on a weed farm and a few of us do it when it gets super hot outside, almost like heat induced mania
If Josh only knew that the auto-generated name of his village "Waldbrand" literally translates to "bush fire", which resembles his style of gaming in the most accurate way.
With the pointless winding roads, insane boundaries for housing plots of land, and the complete absence of trees, Josh has managed to perfectly recreate the British countryside. ... I'm not even kidding.
Yeah it's kinda funny seeing RUclipsrs playing this game and intentionally setting up "silly" housing plots and farms and stuff, when in reality medieval land divisions were often an absolute mess of nonsensical strips and family assignments of random parcels all over the countryside. Generations of inheritance rights and shortsighted communal decision-making resulted in horribly inefficient land management and overall productivity. I know this happened in England and I'm pretty sure there was a similar situation in Russia, so I assume it was a pretty widespread phenomenon that only started getting sorted out in the 18th/19th centuries
Half of the enjoyment I get watching this channel is Josh's voice. Such a deep yet sarcastic tone makes it 10 times funnier. But the real gold is when he starts talking but is holding back laughter. Or, even better, when he goes really high-pitched at something like 19:39.
Another army, that Josh had been repeatedly declaring war and then peace with, helping Josh's militia take out every batch of enemies he brings is the most Josh thing ever
I love that Josh clears all the trees to make it look barren, when it just grows into a beautiful pasture. I love the look of this game. Can't wait for it to finish cooking.
I like how game developers will just send their unfinished games to Josh, knowing that he'll do more work on his own than an entire QA department put together, and he'll not only do it for free, but he'll give them free advertising too.
It's unfair to actual QA testers to say that Josh will "do more work than [...] an entire QA department put together." That is undeserved. Josh spends a very long time making a funny video. An entire QA department spends a much shorter amount of time, writes up a thorough report, and remains in communication to keep testing after updates. I don't deny what you said - Josh will end up showing bugs, and advertising. While I don't necessarily think he's doing it for free, Josh is much cheaper than an employee. However, Josh will take MANY months to release a video, and I can't speak for certainty if Josh even replies back to the developer with a QA Report. Lastly, it can be very important for a game company to not reveal their unfinished game publicly. Josh doesn't replace QA and I'm just tired of seeing so many folks unknowingly belittle QA testers because Josh shows one or two issues.
True story: during WWI, in the battle of the Meuse-Argonne Offensive, an American soldier named Alvin York went on a massive killing spree. He was so deadly that the large German force he was making his way towards believed they had been snuck up on by a massive Ally force and surrendered. That day, York singlehandedly killed twenty-five Germans and captured a hundred and thirty-two others (he had help from like ten other guys rounding them up, but he alone forced their surrender.)
The fact that I was playing this game and just started spamming random paths and thought “this is something let’s game it out would do” just for him to do it
Y’know, sometimes i think to myself “why doesnt josh upload more”. Then i remember how long these videos take to record, and how much patience josh has
@@McP1mpin The bugs are just fun finds because some of them are very obscure and it's a good thing finding them cause there are something's the developer might not have considered that thing so I care about bugs because some of them are funny some of them are important
@@McP1mpin Actually, knowing about bugs super-early can be beneficial. See, if he finds a bug that's part of the core of the game in early access it's easier at this stage to fix. Let's take fable 1's market system for example. In the original, one could buy a house, break the door, place a trophy on the all and sell the house. Walk in and grab the trophy, re-buy the house and put the trophy back on the wall. Since the transaction is the same every time, the player gets the additional money for selling the house, and then getting the trophy back puts the value of the house below what was sold. If this was caught at this stage, that system could have been re-designed quickly to prevent this kind of abuse. Finding bugs is always a good thing, and better early on. Finding something like skyrim's god-level enchantments can be fixed anytime, but would have been easier early on too (if skyrim cared about bugs. Let's be real here).
Even the inhabitants turned to stone from the amazement. I guess this is the best theory to why they have these big noses - Josh just screwed around in the character creator...
0:42 Fun fact! While it is true that nuclear blasts werent seen before the atomic wpns tests; there actually have been explosions thruout history which mayve been large enuf to trigger mushroom clouds, such as the Halifax explosion But even further back than that we do have medieval explosions that mayve been similarly large, but its harder to confirm; like at the Fall of Antwerp in 1585 when a ship packed full of explosives and lit aflame blew up a bridge and resulted in a tsunami as well as an earthquake felt over 35 km away So, it may be possible for you to achieve your medieval mushroom cloud dreams with enuf explosives stored in one place
@@elliotgillum I did share things that did happen tho like the Halifax explosion. The fun fact part is that explosions thruout history before nuclear bombs have been able to reach mushroom cloud lvls The mayve happened part here isnt the explosions, its individual ones bein mushroom cloud worthy; tho Halifax was one where we cud confirm it caused a mushroom cloud
@@SomeGameEnjoyer123 It is quite possible there were ancient explosions we dont know anythin about too; and while prty unlikely to have reached mushroom cloud lvls, its still possible that they cudve stockpiled enuf particularly volatile materials together to blow smth rly big up bcuz of an accident Thats how almost all the explosions like that happened, the intentional bridge explosion of the 1580s is the anomaly compared to the many cases of wpns stockpiles bein blown up and causin untold lvls of destruction We normally think of mushroom clouds as a sign of modernity, but its not at all smth that requires modernity; it just requires either modernity or a complete disregard for safety and logic when it comes to stockpilin explosive materials... And a complete disregard for safety and logic wud make a good subtitle for the human species; so i truly can believe its possible mushroom clouds were made in China in like the 600s AD just bcuz they were muckin about with lots of explosives and the historical records are quite muddied over there with myths woven into every layer of their history
i'm british, and your posh accent was spot on. as everyone knows, that is indeed how the rich speak over here. you get a lot of money, and all of a sudden, you speak like medieval royalty.
New person looking at houses in Josh’s kingdom; okay so your telling me that if I want a normal shape land plot, it could have an army or dead bodies in it? Josh; Of course.
It's the hidden superboss of the game, the one that makes the final boss looking strong as a bunch of balloons. And this boss doesn't stay hidden, it hunts you.
Josh always plays the games so incorrectly that its the perfect tutorial on what not to do, and i find it more entertaining and helpful than actual tutorials lol
No matter how many warnings you put that your game is early access and will have glitches, Josh will always find pleasure in breaking the game beyond repair.
Tricked? Josh, knowing you, those 11 guys have been exposed to forces beyond human reckoning and somehow survived. Those soldiers are no longer people. They are beings of death and destruction. (I haven't watched the video yet let's see if I'm right)
He made diplomatic ponzi scheme. First time he won negotiations because AI didn't want to have losses, other it just acccept that every time it's better to agree.
The irony of watching this right after watching Charborg get absolutely annihilated by a group of bandits while only having 10 ""soldiers"" because he put off making weapons for too long and immediately picked a fight he couldn't win
300 of Enemies Soldiers: *"I'm gonna Raze all your Land in 365 days!"* (11 Mens are coming towards 300 Soldiers standing still) 11 Mens: Yo! *(365 Days Later..)* 300 of Enemies Soldier: "I'm bored! i take it back! i surrender in peace! take all my land, please my lord!"
The game being still on early access and for them to gave Josh the key to play it is a brilliant idea on the dev's part, that means they can see what kind of game-breaking bugs and glitches he'd "willingly" discover and can quickly patch it for the next update.
Josh's cyclical dance of war and peace with another army, each skirmish followed by a fragile truce, resembles a theatrical performance where his militia plays the starring role, repeatedly thwarting the enemy's advances at his command. It's a saga where victory and ceasefire intertwine in a script only Josh could write. Love You man 😘
Hilderbert really came in clutch! What with the constant peace negotiations and randomly saving the town despite the fact the townsfolk were stopping him expanding his land
Once callmekevin interviewed Josh and he talked a lot about Gray and how he had learned so many things from him about getting popular and making entertaining content and stuff like that.
Compared to some of Josh's newer stuff with lots of editing and creative mode usage, I feel as though this is a welcome step back to older Josh. Just a broken early access nation-builder game and a guy that is all too happy to break it wide open.
It's incredible how Josh always manages, in every videogame he plays, to think outside the box and go beyond the boundaries until he finds all sorts of bugs and in many cases even crashes them, sending them into havoc and haywire. 😂 And this is the reason why I never miss a single video from this channel.
One day I want him to just release a video of him playing a game complete normally and then go back to breaking everything the next game and never address the normal gameplay video
Salo is a ukrainian dish, which is a brick pig fat salted to be preserved. It is eaten on a piece of bread fried on pan with butter and garlic. Salo 'sweats' when it gets warm and renders into lard. In my language sir sweatsalo is sir lard and that's awesome
I always foolishly watch Josh while eating a meal and then struggle not to spit my meal all over as I laugh. Giving you a key is one of the best things buildy-type games can do for advertisement. I legit want to try playing a lot of the games you play either legitimately, like you, or both!
Imagine being part of a country that just gained its independence, you’re gathered in a crowd with everyone else to see who the new leader is, and the first words that come out of his mouth are “Hey there it’s Josh.”
I think Josh should become leader of a country
Would be quite literally terrified
Better wish your not named grace
"He is the messiah!"
count me in!!!!!!
The funniest part is how well made the falling animation is for a character who shouldn't be falling at all
Quite possibly an animation asset pack
@@tsigahn6509definitely
They knew Josh was gonna break out of the world one way or another
As someone from Europe I can confirm our history books do indeed tell of our favorite diplomacy and military instruments: the passive-aggressive letter and the staring contest
Josh is a master of psychological warfare. The enemies troops must have thought: 'They think just eleven of them are enough against our whole army? They didn't even bother wearing armor and are they planning to just use those sticks? ... Are they Demi-gods?!?!' *army turns around and walks away*
@@bunnyfist4697 Love that similar has actually happened before too.
See; The guy who employed the (literal-ized) Empty Fort strategy in the defense of a city because he was vastly outnumbered by the army led by his rival military strategist, whom he knew well enough to know his rival would overthink the situation and call his attack off out of fear that this guy had a lot more soldiers than he actually had.
I forget their names v-v
As for something that's actually a lot more like the whole "only 11???", see the story of the Belgian Chasseurs Ardennais Regiment in WW2 (as sung about in Resist And Bite by Sabaton)
Hilariously in Scotland our old politicians did write passive aggressive letters, I dunno about the staring tho. One of my all time favourites was a local Ballater politician writing to the Scottish railway company in a very passive aggressive manner “well if you don’t want to construct a toilet at your train station then Queen Victoria simply wouldn’t be interested in visiting your station, that would be embarrassing”. They constructed the toilet (which is now preserved in a nearby hotel, yes I’ve visited it).
@@ZombieSazza Hah… she didn’t visit anyway, did she?
@@wildfire9280That's where she built Balmoral!
Waldbrand was already a perfect name for his starting town. Translates from German to English to "Forest Fire"
@@mrmikal11 wtf? Waldbrand ist German for Forest Fire.....
@@mrmikal11 German is just terrible. And not just the language.
@@consgchaos but the douches are great (ykyk)
@@mrmikal11 you got it the wrong way around, Dutch is just German if you're to drunk to talk
@@mrmikal11 You mean Dutch is just swamp German
Josh: Starts to make stuff as hard and inconvenient for locals as possible
Also Josh: "Look at that idiot, he put that market stall far away, so inconvenient for him"
I guess it was a case of "Do as I say, not as I do" :B
They know what their lord likes!
@@daffers2345 to be fair Josh also love to make it inconvenient for him as well.
Watch his Raft video for one of the example.
I mean, presumably that local wasn't trying to make it harder for himself, where Josh absolutely was
For he is the King what commandeth the monkeys to dance.
I like to think that due to poor communication and a few misunderstandings, Hildebolt is convinced that Sir Sweatsalo is this mighty rival lord whose strategic genius makes him a force to be reckoned with.
Sweatsalo and Hildebolt are the 7th century warlords from that eminem rap/greentext video
@@jenniferwatrous1896 what video
Hildebolt: "Sir Steatsalo shows up with 11 dudes. He clearly must have his main force hidden in the forest somewhere and tries to lure me into a trap. I better retreat"
@@HappyBeezerStudios the nonexistent forest
"He eliminated all of the bandits in his territory in record time! He cleared every forest in his territory in just a month! He lured me into a conflict with the notorious raiders and somehow killed many of my men that passed through his land. He has somehow forced enemy nations to go against me and took their land as punishment for failure. He never backs down in peace talks and is always seen with troops on the frontlines. A lord to be feared indeed."
- Some poor ruler, probably
0:49 was confused why Josh changed the name because "Waldbrand" is such a fitting name for his gameplay ("Forestfire") but then remembered he probably doesnt know what it means.
True. Much more fitting than Crylandia tbh.
I was looking for this comment
I love translation
Even in this Information Age language barriers continue to be such a big problem, it was such a perfect name smh😭😭
True. A land full of crying people is nice, but a land full of forestfires? That's the spirit
"early access" and "josh" is the best combination ever
That’s like putting a barrel of cocaine next to five addicted people
Quick question, do you watch jshlatt?
@@ugandaknucklesofdawaeidk if he does, but i consume the content made by "jschlatt"
@@ugandaknucklesofdawaewho’s jshlsatt? Sounds like jschlatt
I think this is how beta test now.
Unironically the addition of a third person mode to explore your city is a fantastic addition. More tycoon/colony sims would benefit from this
Wasn’t it a thing in Bullfrog’s _Dungeon Keeper_ back in the 90s..?
Roblox tycoons don't count, right?
@@UnEvilSoul hell nah they don't
@@youdontneedtoseehisidentif4939 idk but was def a thing in rome total war early 2000s
Loved it in Rollercoaster Tycoon
The game allready knew what was coming for it with Josh, given that it chose "Forest Fire" as the starting name for the village.
E
Where is the fire if there is no forest?
The fire’s in me. I’m burning alive, it hurts.
What do you mean? The starting name was some weird generic thing called "Waldbrand"
@@fuzzyotterpaws4395 Waldbrand is German for forest fire
I love that you can just follow other people’s actual “proper” armies around like a puppy, and despite declaring war on you 43 times, if you come running they’ll still save you every time. And then give up the land to you.
so confused on this?
Wouldn't give up land.
We need an inspiring, feature-length film about the brave 11 randos whose stares won their battles for them
I love that Josh’s first act when playing this game was rediscovering the farlands.
E
That was always his first act, he has seen alot of weird unrendered lands
Josh's Medieval accents caught me off guard LMAO! it gets better when he starts to crack and giggle at times
Pretending to be an old-world European farmer is so much fun! I work on a weed farm and a few of us do it when it gets super hot outside, almost like heat induced mania
If Josh only knew that the auto-generated name of his village "Waldbrand" literally translates to "bush fire", which resembles his style of gaming in the most accurate way.
It's not Auto-Generated, it's just the name of that region.
More Like "forest fire"
With the pointless winding roads, insane boundaries for housing plots of land, and the complete absence of trees, Josh has managed to perfectly recreate the British countryside.
...
I'm not even kidding.
Yeah it's kinda funny seeing RUclipsrs playing this game and intentionally setting up "silly" housing plots and farms and stuff, when in reality medieval land divisions were often an absolute mess of nonsensical strips and family assignments of random parcels all over the countryside. Generations of inheritance rights and shortsighted communal decision-making resulted in horribly inefficient land management and overall productivity.
I know this happened in England and I'm pretty sure there was a similar situation in Russia, so I assume it was a pretty widespread phenomenon that only started getting sorted out in the 18th/19th centuries
I, too, thought, "This is just British countryside." 😂
Not enough sheep for rural England, but hey, maybe they'll add those in a future update. It's still in Early Access, after all.
@@Nitrinoxus sheep are in the game. he just didn't get them.
@@caseyvuen111 Suppose I should've guessed as much.
Half of the enjoyment I get watching this channel is Josh's voice. Such a deep yet sarcastic tone makes it 10 times funnier. But the real gold is when he starts talking but is holding back laughter. Or, even better, when he goes really high-pitched at something like 19:39.
Im glad someone else pointed it out bc i felt like a weirdo 💀
@@spring_dandelion Man i thought I am the only one. Guess we are not alone
Or the manic laughter.
He's got a good voice and great skills, managing to keep a similar tone so often without becoming boring or monotone is surprising
Yes, such bass, in one video he went below the second octave :-)
Honestly someone needs to hire this man as the entire QA department. If a game has a single bug, he WILL find it and do something devastating with it.
That's why the don't hire him they give him early access so he does it for free
There's a fine line between doing to much and crazy, Josh has snorted that line💀
E
💀
@@anshparmar763 💀
too*
💀
Another army, that Josh had been repeatedly declaring war and then peace with, helping Josh's militia take out every batch of enemies he brings is the most Josh thing ever
E
@@EEEEEEEE E
I love that Josh clears all the trees to make it look barren, when it just grows into a beautiful pasture. I love the look of this game. Can't wait for it to finish cooking.
I admire the courage of a game studio that takes their game that's still in "early early access" and hands it to Josh sight unseen.
Free bug testing.
This game studio is 1 guy. Pretty amazing accomplishment
2:51 "Good, thank you. Your lord is pleased" he is truly a manor lord
I love how Hildebolt declared war, faced an army of none, and lost.
Josh is the equivalent of “I did some mining off camera”
E
more like “i did an average amount of mining off camera”
He didn't do some mining off camera, he did _ALL_ the mining ever off camera.
Except you can feel every hour he put into mining
More like the embodiment of it
I like how game developers will just send their unfinished games to Josh, knowing that he'll do more work on his own than an entire QA department put together, and he'll not only do it for free, but he'll give them free advertising too.
And also show them what's an unexpectedly entertainingly broken bug to polish into a feature!
i guess josh is a QA game tester that pretend to be a youtuber
i think josh is the undercover qa lmao
Not just advertising, he mentally forces people to get the game.
It's unfair to actual QA testers to say that Josh will "do more work than [...] an entire QA department put together." That is undeserved. Josh spends a very long time making a funny video. An entire QA department spends a much shorter amount of time, writes up a thorough report, and remains in communication to keep testing after updates.
I don't deny what you said - Josh will end up showing bugs, and advertising. While I don't necessarily think he's doing it for free, Josh is much cheaper than an employee. However, Josh will take MANY months to release a video, and I can't speak for certainty if Josh even replies back to the developer with a QA Report. Lastly, it can be very important for a game company to not reveal their unfinished game publicly.
Josh doesn't replace QA and I'm just tired of seeing so many folks unknowingly belittle QA testers because Josh shows one or two issues.
8:24 lol that cut off
"I'm expecting - no, _hoping_ - for some glorious early access bugs to play with."
Same here, Josh. Same here.
E
😂 Me too.
Josh is the absolute perfect early access reviewer. He makes the bugs into something you *want* to experience.
14:50 The deer was speaking absolute facts. 10/10 performance. When he said "🎵🎵🎵" it was so emotional.
Facts 😂😂
It was having a seizure ☠️
XD
I couldn't stop laughing. That was the best part, with the Cart Guy a close second.
Deer:
”😫”
”😫”
”🥳”
True story: during WWI, in the battle of the Meuse-Argonne Offensive, an American soldier named Alvin York went on a massive killing spree. He was so deadly that the large German force he was making his way towards believed they had been snuck up on by a massive Ally force and surrendered. That day, York singlehandedly killed twenty-five Germans and captured a hundred and thirty-two others (he had help from like ten other guys rounding them up, but he alone forced their surrender.)
82nd all the way, gamer
he just has a gaming chair
Cool story, bro.
The winners write the history books, ya know
Reminds me of Leo Major
Was the US even in WW1?
The fact that I was playing this game and just started spamming random paths and thought “this is something let’s game it out would do” just for him to do it
The way this guy designs cities makes me so, so mad, but I can’t stop watching. Please, never change.
If you look at the road patterns in Medieval European cities, it doesn't look all that much different from what Josh was doing.
6:02 I HAVE BEEN FALLING FOR THIRTY MINUTES!
Y’know, sometimes i think to myself “why doesnt josh upload more”. Then i remember how long these videos take to record, and how much patience josh has
Josh is honestly the perfect person to give a key to an early version of your game cause he'll find every bug no matter how obscure
Who cares about bugs at this stage when half the game still needs to be developed?
@@McP1mpin The bugs are just fun finds because some of them are very obscure and it's a good thing finding them cause there are something's the developer might not have considered that thing so I care about bugs because some of them are funny some of them are important
@@McP1mpin Actually, knowing about bugs super-early can be beneficial. See, if he finds a bug that's part of the core of the game in early access it's easier at this stage to fix.
Let's take fable 1's market system for example. In the original, one could buy a house, break the door, place a trophy on the all and sell the house. Walk in and grab the trophy, re-buy the house and put the trophy back on the wall. Since the transaction is the same every time, the player gets the additional money for selling the house, and then getting the trophy back puts the value of the house below what was sold.
If this was caught at this stage, that system could have been re-designed quickly to prevent this kind of abuse. Finding bugs is always a good thing, and better early on. Finding something like skyrim's god-level enchantments can be fixed anytime, but would have been easier early on too (if skyrim cared about bugs. Let's be real here).
Honestly, I like seeing the chaotic playthroughs, it let's me decide whether or not I want the game without showing me all of the normal gameplay
I think Josh was the Manor Lord of Easter Island. Baffling public works, 0 trees.
Even the inhabitants turned to stone from the amazement. I guess this is the best theory to why they have these big noses - Josh just screwed around in the character creator...
2:38 the voice is just perfection, a cross between demented geriatric and stereotypical english monarch
I can't be the only one who greatly enjoys Josh's "Manor Lord voice". Somehow it is so perfect and snarky and yet still Josh.
0:42 Fun fact! While it is true that nuclear blasts werent seen before the atomic wpns tests; there actually have been explosions thruout history which mayve been large enuf to trigger mushroom clouds, such as the Halifax explosion
But even further back than that we do have medieval explosions that mayve been similarly large, but its harder to confirm; like at the Fall of Antwerp in 1585 when a ship packed full of explosives and lit aflame blew up a bridge and resulted in a tsunami as well as an earthquake felt over 35 km away
So, it may be possible for you to achieve your medieval mushroom cloud dreams with enuf explosives stored in one place
You can't say "fun fact" followed by claiming things "may have" happened.
@@elliotgillum I did share things that did happen tho like the Halifax explosion. The fun fact part is that explosions thruout history before nuclear bombs have been able to reach mushroom cloud lvls
The mayve happened part here isnt the explosions, its individual ones bein mushroom cloud worthy; tho Halifax was one where we cud confirm it caused a mushroom cloud
1585 isn't medieval :P but nice fact !
Still way further back than I thought which is pretty cool, I guess humans have always been destructive
@@SomeGameEnjoyer123 It is quite possible there were ancient explosions we dont know anythin about too; and while prty unlikely to have reached mushroom cloud lvls, its still possible that they cudve stockpiled enuf particularly volatile materials together to blow smth rly big up bcuz of an accident
Thats how almost all the explosions like that happened, the intentional bridge explosion of the 1580s is the anomaly compared to the many cases of wpns stockpiles bein blown up and causin untold lvls of destruction
We normally think of mushroom clouds as a sign of modernity, but its not at all smth that requires modernity; it just requires either modernity or a complete disregard for safety and logic when it comes to stockpilin explosive materials...
And a complete disregard for safety and logic wud make a good subtitle for the human species; so i truly can believe its possible mushroom clouds were made in China in like the 600s AD just bcuz they were muckin about with lots of explosives and the historical records are quite muddied over there with myths woven into every layer of their history
i'm british, and your posh accent was spot on. as everyone knows, that is indeed how the rich speak over here. you get a lot of money, and all of a sudden, you speak like medieval royalty.
Is it just me or does he sound a bit like Hannibal Lekter in Silence of the Lambs? ^^
@@IceCendersHe must of had a nice Chianti with fava beeans…
immediately disliked the comment after seeing the first two words
@@HalfBreadOrderhmph, britphobe
21:46 hildebolt's army has come to save the day
17:34 Alright, that was pretty comical. Love hearing the laughs that break character 🤣
- designs logo to be an exploding landscape
- starting territiory name defaults to literally 'forrest fire' (Waldbrand)
perfect start i'd say :D
5:44 I love how he just casually finds the barrier keeping the monsters trapped in the underground
My day just got so much better
Same
E
Same
same fr
Top 3 most scariest lines 1. Hey guys it's josh 2. Welcome back to let's game it out .and scariest of all time .is there a limit
No it's hold please
I'm dying 😂
New person looking at houses in Josh’s kingdom; okay so your telling me that if I want a normal shape land plot, it could have an army or dead bodies in it?
Josh; Of course.
11:08 "you have to learn to be twinkle toes like meh" 😂😭
Let’s game it out is the final boss of early access games
with a new phase of the fight every video he makes on the same game. idk how hydroneer has managed to stand up to him this well
It's the hidden superboss of the game, the one that makes the final boss looking strong as a bunch of balloons. And this boss doesn't stay hidden, it hunts you.
Elden ring?
17:31 I'm crying, the way the army just leaves and Josh bursts into laughter
I love how Josh really turns "Manor Lords" into "Maniac Lords"
"He's a maaaniac, MAAANIAC on the floor"
@@daffers2345 “And he’s dancing like he’s never danced before”
this game is basically just early Europe simulator, love it
E
E
E
Should be around the 14th century I think. I follow the historical consultant of this game which also streams on Twitch.
Medieval Bohemia/Germania. Not 'Early Europe'.
"You can't intimidate me.I don't have an army TO intimidate."
I can'tI can't I can'tI can'tI can't.
It was the "lord voice" that just had me rolling every single time.
"That's nice. The road is just here." *medieval civil engineer salivates*
I Love that even Polish devs started loving Josh's videos :) Greetings from PL :)
Damn, This is the earliest I've ever been.
Smae
Same
Innit
Same.
Same
6:00 So that's how Loki feels, falling for 30 minutes 😂😂
Josh always plays the games so incorrectly that its the perfect tutorial on what not to do, and i find it more entertaining and helpful than actual tutorials lol
this guy has to be the perfect diplomat, he made a nation surrender with 11 guys
E
Video is half an hour and was uploaded 7 min ago. Least bot response possible.....
@@hoddedman_ARG based on the title only
Watch the video, stop being cringe for internet validation @@NotTheGian
I love the voice he does for Lord Sir Sweatsalo 😂
Same😂
Crylandia's accent feels addictive
26:11 I really like the strategy of Cask-of-Amontillado-ing the enemy army. Very avant-garde
26:10 I like how smoothly standing army transformed into POW camp)
No matter how many warnings you put that your game is early access and will have glitches, Josh will always find pleasure in breaking the game beyond repair.
E
1:40 is that Clouse from American dad 😂😂😂
Tricked? Josh, knowing you, those 11 guys have been exposed to forces beyond human reckoning and somehow survived. Those soldiers are no longer people. They are beings of death and destruction.
(I haven't watched the video yet let's see if I'm right)
He made diplomatic ponzi scheme. First time he won negotiations because AI didn't want to have losses, other it just acccept that every time it's better to agree.
The irony of watching this right after watching Charborg get absolutely annihilated by a group of bandits while only having 10 ""soldiers"" because he put off making weapons for too long and immediately picked a fight he couldn't win
Josh's voice is pure gold, it's the highlight of every video.
yeah lol
300 of Enemies Soldiers: *"I'm gonna Raze all your Land in 365 days!"*
(11 Mens are coming towards 300 Soldiers standing still)
11 Mens: Yo!
*(365 Days Later..)*
300 of Enemies Soldier: "I'm bored! i take it back! i surrender in peace! take all my land, please my lord!"
Fun fact: The original name of his town „Waldbrand“ means forrest fire in German
I love Josh's lordly voice. I hope he whips it out more often.
*Me:* Reads the title
Ah yes, the Gideon's army maneuver, a battle technique from antiquity. Thanks for the lesson in classical tactics Josh!
The game being still on early access and for them to gave Josh the key to play it is a brilliant idea on the dev's part, that means they can see what kind of game-breaking bugs and glitches he'd "willingly" discover and can quickly patch it for the next update.
Josh's cyclical dance of war and peace with another army, each skirmish followed by a fragile truce, resembles a theatrical performance where his militia plays the starring role, repeatedly thwarting the enemy's advances at his command. It's a saga where victory and ceasefire intertwine in a script only Josh could write.
Love You man 😘
I love how Josh turned from
Ima enjoy games with my bro
To
*IM GONNA MAKE DEVELOPERS SCARED OF ME*
2:40 lmao that accent though 😂😂😂
First time heard Josh doing an accent
He channeled some of Anthony's voice acting spirit, still can't beat the voice acting for Leo from A Way Out's vids though
The way the timer ticked down to zero, they waited awkwardly for a moment and then just declared peace and walked away
Hilderbert really came in clutch! What with the constant peace negotiations and randomly saving the town despite the fact the townsfolk were stopping him expanding his land
Holy moly this game has so much potentional. It looks great for a beta.
Can't wait what crazy things will u do after it comes out normally haha
Josh, we need another SIMS episode where you kidnap the entire neighborhood with some more sadistic and twisted stuff lol.
Josh's Lord voice cracks me up. Everyone at the party went quiet when I laughed hard
I love how Josh uploads at 6PM so I'm able to easily watch it. For other things, it's either midnight or 8 AM.
It's 8AM here, so now he's making me get up earlier.
4:30PM here :D
7:03FM
@24:38 FYI a dogpile is *NOT* a pile of dogs. That's what I thought when I was little lol
I feel Josh and Graystillplays would be friends
Once callmekevin interviewed Josh and he talked a lot about Gray and how he had learned so many things from him about getting popular and making entertaining content and stuff like that.
@@sofiaestrada6238Makes sense
They are my 2 favorite to watch I'm so glad someone else noticed lol
Compared to some of Josh's newer stuff with lots of editing and creative mode usage, I feel as though this is a welcome step back to older Josh. Just a broken early access nation-builder game and a guy that is all too happy to break it wide open.
It's incredible how Josh always manages, in every videogame he plays, to think outside the box and go beyond the boundaries until he finds all sorts of bugs and in many cases even crashes them, sending them into havoc and haywire. 😂 And this is the reason why I never miss a single video from this channel.
17:02 when i'm in a being late competition and my opponent never showed up
One day I want him to just release a video of him playing a game complete normally and then go back to breaking everything the next game and never address the normal gameplay video
Salo is a ukrainian dish, which is a brick pig fat salted to be preserved. It is eaten on a piece of bread fried on pan with butter and garlic. Salo 'sweats' when it gets warm and renders into lard. In my language sir sweatsalo is sir lard and that's awesome
Oh god hey we go again when I hyperventilate due to laughing to much from him finding a bug
25:36 i'm loving the volleyball helmets
This is the one game in a long time that Josh has played kind of normally, but still managed to make it hilarious 🤣
You know it will be a crazy video when the game is in early access
I always foolishly watch Josh while eating a meal and then struggle not to spit my meal all over as I laugh. Giving you a key is one of the best things buildy-type games can do for advertisement. I legit want to try playing a lot of the games you play either legitimately, like you, or both!
My favourite part of these videos is my wife screaming "YOU'RE DOING IT WRONG!!"
Good times.
King Leonidas would be proud of those brave eleven
This is the iconic Josh we all love to watch break games.
"Waldbrand" is actually the much better name. It literally just means "forest fire" in German. What a name for a town!
Josh's creativity never fails to astound and confuse