Map generation in civ vi in general has a really annoying habit of barely attaching landmasses to the ice whenever it can, making continents that split the ocean in 2
It's so interesting to see these examples side by side. Thank you for sharing! I liked the idea of the lakes map so I tried playing it a few times, but I noticed that every time I got completely overrun by barbarians. I'm talking 4-5 camps spawning nearby within the first 30 or so turns, which made it almost unplayable unless I switched barbs off. I'm not sure if that would be consistent on all maps with as much land, but it's definitely something for to watch out for!
I find myself caring a lot about how the different maps define continents officially. Certain civs and inprovements really want to civilize a different official "continent," and nearby fully separate landmasses don't always count. I feel like "Small Continents" has more official continents than "Island plates," for instance.
One of the best CIV videos I've seen, I've always wondered what the maps actually looked like. Thanks! I think I like Continents most, where you have to research Cartography to get to the other land masses, feels more like exploration that way. I love your other content as well, I subbed :)
Thank you for watching! I'm thinking about making another one with the some settings changes, sea level and temperature. I too love the exploration! Personally, I prefer Continents and Islands, because it gives you a higher chance of settling more distant land, although sometimes you can circumnavigate it without cartography!
great video and as an avid civ6 player one i didnt know i needed, so thanks for making it and yt for recommending! i usually play continents but having seen this there are other maps i might like, i just never tried them.
I really liked this even as a long time civ player, but if you did an anthology of this, i'd love to see these examples, for Standard and Huge sizes (if not all the other sizes,) where you have in this video already explained them, but now seeing how the game does blows up or sinks the maps with these map scripts. Small is great for standard speeds and all, but if you wanna do a bigger game, where it becomes a fight over Wonders, Great People, have some insane trade routes or colonizing, going bigger is a must!
Great feedback, especially considering that the "map size" video is on my to-do list! And I only recently realized that larger maps are just easier than smaller maps for science and culture.
So it does not seem like the size really impacts the map script. comradekaine.com/wp-content/uploads/custom/sizes.jpg The pixel density is different, of course, but the terrain/land/water distribution is similar. Other details are listed here civilization.fandom.com/wiki/Map_(Civ6)#Map_size
@@Rich-MarsEco There would be more bordering continents on the same landmass on larger maps. Like real world Europe and Asia for instance. Whereas smaller maps have 1 continent per landmass.
I generally prefer pangaea map type because it creates more interesting landforms and especially mountain ranges. As a Pachacuti fan, it's usually better even than highlands, since highlands never generates enough rivers.
The last time I played as Pachacuti, I used a Pangaea map with New world age for more mountains and hills, as well with High sea level and Hot Climate so more Desert would spawn along with less ice caps being near land. It really paid of since I spawned within first meet reach of Nazca. After that, I spring-loaded Nazca lines on desert tiles and preserves (along with groves and sanctuaries) next to the workable mountain tiles to get extra yields and surpass the Deity AI.
Hate the continents map. Its always 2 large landmasses that span the length of the whole map. Map generation is pretty garbage. Humankind definitely has them beat in that arena as far as map customization goes
@@ComradeKaineHumankind is definitely worth trying at least once, because it has some very interesting concepts, but lackluster execution. It seems like Civ 7 has picked up a lot of those ideas, for good or for ill, but I’m cautiously optimistic they’ll have a better execution.
I played almost all civ games from civ 2 to civ 6 and the map generation in 6 feels worse in some ways then in 3, let alone 4 or 5. Civ 3 had 3 types of ocean tiles (called coastal water, sea and ocean) and as a result there were maps that required mid-game techs like Galleons (not even Caravels) to traverse.
Your video is missing the best map type (but it doen't exist in Civ VI): a NSWE map like in Dominions 5. A NSWE map is a donut in 3D, which represents a planet without having the problems of a sphere in 2D. As a result, players have to pay attention to all sides, play a little more defensively, and there is more interaction between nations because it is harder to cut off a nation. Then, when all the seas are connected, seafaring is a very exciting thing, because the sea is then a highway for support.
This goes a long way toward explaining why it seems like all of my maps are fractal regardless of what I choose. There always seems to be an exception that resembles fractal regardless of the map type.
I personally love playing small continents as America. It seems like an odd combo but I just love naval units and small continents still gives me enough area to plop down national parks.
I’ve won a few games as America on King on small continents. I developed a strat for it. 1. Ancient Era = manifest destiny. Ensure you have a continent at least mostly to yourself, this includes cranking out as many settlers as possible to settle every corner of your continent before anyone else can. If another Civ spawns on your continent next to you, the answer is war, conquer them completely. Make sure you get a few good adjacency bonus campuses plopped down as well. 2. Classical and Medieval era is all about turtling and building your infrastructure. Build your cities with theater squares as the focus, and also get your commercial hubs and harbors up and running. Also plan out having a couple cities to place powerful industrial districts. Two maxed out industrial zones on your continent should be enough, so don’t worry about putting one in every city, keep focusing on culture and gold production in most places. Have a few naval units for defense. As long as you have some naval units and ranged defenses you should be considered well-defended as the AI tends to ignore producing naval units and just cranks out land units. 3. By the renaissance era you should be trading a lot with other civs to maximize your gold income to dump into infrastructure. Also buy a couple caravels and set them to auto explore to wrack up some era score to keep you out of a dark age while you focus on other things. 4. For the industrial era, begin steadily expanding again and settling islands where there are resources like coal and oil. 5. Aim for your first golden age in the modern or atomic era, begin plopping down national parks wherever you can make room, and place one whenever you settle any new island or coast that has enough room. Keep this up you should be able to roll a golden age all the way through the information era. If you fall into a dark or normal age between the eras don’t fret, use archeologists and more naturalists to repair your era score to get back into a golden age easily. 6. Late game place a few holy sites, do it anywhere the placement doesn’t have to be great, to generate faith to fuel the final rock band push or another naturalist or two. Also consider falling back on either a diplomatic victory (which your maxed out industrial cities should help) or a science victory as backups in case you can’t get that culture win. Assuming you did everything alright you should be on your way to victory, just be sure to keep it. Also some general tips: 1. Use science-boosting policy cards as they will make up for initially low science production and allow you to keep your pace tech wise. 2. By mid game you’ll be catching up in science so switch to policy cards to boost your gold income. 3. Mid to late game go all out on culture policies, while keeping science policies as a secondary focus. Neighborhoods with Public Transportation will also help keeping cities productive. 4. AVOID WARS after the classical era. By the mid game only go to war if it’s necessary for defense or to stop an aggressive Civ on your continent. If you find yourself in war, take advantage of naval raider units and get gold. If you want to take neighboring cities later in the game, Amani + Bread and Circuses + spies + golden age loyalty are your friends. One game I completely eliminated Pedro this way. 5. Keep a good force of counterspies. Basically, it all comes down to utilizing what you have, focusing on your culture, seizing resources before others can, and then defending what you’ve built. As America on that map you need to plan a lot of things out ahead of time as there’s less room for error, but it can be done!
Also forgot to mention, wonders in this strat typically are not necessary, in fact I wouldn’t bother with them until the Atomic era when you could try building a couple that are still available for extra tourism.
@@funnelvortex7722 That's a well thought out path to victory. What speed do you play on and how many turns does it take to finish? I find that faith shaves quite a bit of turns in any type of victory.
@@ComradeKaine I play on Epic speed and typically finish in the early information age when finishing on a science or diplo victory, though when going for Culture the game might extend into the early Future Era. I farm up faith and save it until the Modern or Atomic era with trade routes, natural wonders, and whatnot, before Holy Sites are actually needed to keep it steady. It aint meta but Holy Sites are the last thing I typically build. My strat isn't 100% guaranteed to win but whenever I lose it's typically by a couple or a few turns by someone sniping a diplo victory (almost always Hungary) at the last minute, or sometimes someone rushing science hard. Whenever Hungary spawns you can be sure he's going to attempt a Diplo victory and you need to keep striking him down in the World Congress. Kongo will often try as well.
Civilization 5 as much better map generation imo. Like with continents, civilization 6 just always generates two extremely large land masses and maybe a few very tiny Islands here and there, but I feel like Civilization V has a lot more variety in how they are generated
Thanks for this video! It's quite usefull to get an idea of what the map will look like. I noticed that in the maps you have generated, the ice almost never touches your coast but in my games there's always some that blocks my boats. Did you use a mod for this or is there an option that I've missed?
Thank you for the kind feedback! I honestly thought it was part of regular game settings. But it is "Yet (not) Another Maps Pack" steamcommunity.com/sharedfiles/filedetails/?id=871861883 ruclips.net/video/xUmmb_k-lt0/видео.html
I honestly thought it was part of regular game settings. But it is "Yet (not) Another Maps Pack" steamcommunity.com/sharedfiles/filedetails/?id=871861883
@@ComradeKaine I already found away, but it needs to do like 10 time the game with same advanced setting and I check it by reveal all until I get it so it take long time
But what about the earth maps 🌍? Do they wrap around like a globe. And is every country in the right place? I consider buying civ 5 depending if this is true
It wraps around like the other cylindrical ones. With a true start setting the countries are in the right place. But the earth map itself works better when you manually select the leaders. Europe becomes a mess. Watch this: ruclips.net/video/j8pv-Ztn-rg/видео.htmlsi=CI-5hLYLUtLaOQvm
Shame there aren’t many ocean focused maps. I like having the other continent and its civs inaccessible until cartography, but Continents is the only option for that and I’m not a big fan of the boring two large oblong landmasses. I want something more interesting like archipelago or fractal but with an ocean cut down the middle.
I used a regular size map for the video. However, I did test it with small and large sizes and the outcome was similar in the sense of water/land distribution.
All of the games that I've played on Pangea maps are usually very easy as in most times the AI doesn't aggressive settle, since there is more land to settle as in when I play smaller maps like continents and islands maps with smaller landmass, it is harder to get multiple cities steam-rolled when the AI is aggressively settling to get more land.
@@N0lukc Water maps are easier in a player perspective because there is no chance that AI will use naval units. And naval siege is very strong and AI is hopeless. Maybe some water map doesn´t have a good layout, but I think it´s easier. But you are not without reason about Pangea, because there is some bonuses to the player....
@@slowpace6641 Pangea is very great map type to steamroll on especially where on pangea maps continents are all adjacent to one another making it easier to get more luxury resources that are only native to those respective continents. As for maps with smaller continents: I don't mind them in the slightest because some civs like Japan, Indonesia, Portugal, Spain, etc. boon from maps with multiple islands belonging to different continents. Like for instance having cities on different continents make it easier to obtain luxury resources (like I said above), it is easier to steamroll trade routes to multiple civs if you have multiple cities around the map, and like you said the AI is usually bad with navel seige (unless it is Harald) But the only issue is loyalty/religious pressure from foreign cities.
18 Tips in 7 minutes: ruclips.net/video/QsXNp7-lvBc/видео.html
Map generation in civ vi in general has a really annoying habit of barely attaching landmasses to the ice whenever it can, making continents that split the ocean in 2
I've watched a ton of Civ videos, but this is the first with visual examples of the map types. Thanks! Good stuff.
I've always liked water maps with low sea level. Gives better continents and more interesting dynamics
I go opposite approach for similar results, splintered fractal with high sea level.
I’ve never considered this before; which maps are best with lower sea levels in your opinion?
i wish they made a 'reversed terra' where the powers start on the smallest continents, with most resouces on the bigger one exept for necessary ones
We should have more control over various settings in civ vii!
It's so interesting to see these examples side by side. Thank you for sharing!
I liked the idea of the lakes map so I tried playing it a few times, but I noticed that every time I got completely overrun by barbarians. I'm talking 4-5 camps spawning nearby within the first 30 or so turns, which made it almost unplayable unless I switched barbs off. I'm not sure if that would be consistent on all maps with as much land, but it's definitely something for to watch out for!
I agree, there is so much land on Lakes, that Barbs have more room to spawn.
I find myself caring a lot about how the different maps define continents officially. Certain civs and inprovements really want to civilize a different official "continent," and nearby fully separate landmasses don't always count. I feel like "Small Continents" has more official continents than "Island plates," for instance.
The number of "official" continents is decided by the map size and, I believe, matches the number of religions allowed.
One of the best CIV videos I've seen, I've always wondered what the maps actually looked like. Thanks!
I think I like Continents most, where you have to research Cartography to get to the other land masses, feels more like exploration that way.
I love your other content as well, I subbed :)
Thank you for watching! I'm thinking about making another one with the some settings changes, sea level and temperature.
I too love the exploration! Personally, I prefer Continents and Islands, because it gives you a higher chance of settling more distant land, although sometimes you can circumnavigate it without cartography!
Was too bored to generate all this maps but then i found your video, great job, u saved me a lot of time, дякую!
Thanks for compiling the different map generations into one big image to compare them! I really like the small continents, great video! ❤️
Thank you! I think I lean towards Continents and Islands myself :)
I’ve found the land bridges fun in with rising seas bc it sorta calls back to theories of human migration
Thank you been waiting for someone to post something like this
After this, I had a scroll through your videos, that's some serious dedication with little return. I wish you good luck in future (I also subbed).
Thanks buddy! I really love doing it :)
this is a fantastic guide, Im surprised it doesn’t have more views
great video and as an avid civ6 player one i didnt know i needed, so thanks for making it and yt for recommending!
i usually play continents but having seen this there are other maps i might like, i just never tried them.
Continents and Islands became my favorite!
I really liked this even as a long time civ player, but if you did an anthology of this, i'd love to see these examples, for Standard and Huge sizes (if not all the other sizes,) where you have in this video already explained them, but now seeing how the game does blows up or sinks the maps with these map scripts.
Small is great for standard speeds and all, but if you wanna do a bigger game, where it becomes a fight over Wonders, Great People, have some insane trade routes or colonizing, going bigger is a must!
Great feedback, especially considering that the "map size" video is on my to-do list! And I only recently realized that larger maps are just easier than smaller maps for science and culture.
So it does not seem like the size really impacts the map script. comradekaine.com/wp-content/uploads/custom/sizes.jpg The pixel density is different, of course, but the terrain/land/water distribution is similar.
Other details are listed here civilization.fandom.com/wiki/Map_(Civ6)#Map_size
@@ComradeKaine interesting I thh hi ought there would be some difference with the bigger maps having more continents and all.
@@Rich-MarsEco There would be more bordering continents on the same landmass on larger maps. Like real world Europe and Asia for instance. Whereas smaller maps have 1 continent per landmass.
I generally prefer pangaea map type because it creates more interesting landforms and especially mountain ranges. As a Pachacuti fan, it's usually better even than highlands, since highlands never generates enough rivers.
The last time I played as Pachacuti, I used a Pangaea map with New world age for more mountains and hills, as well with High sea level and Hot Climate so more Desert would spawn along with less ice caps being near land. It really paid of since I spawned within first meet reach of Nazca. After that, I spring-loaded Nazca lines on desert tiles and preserves (along with groves and sanctuaries) next to the workable mountain tiles to get extra yields and surpass the Deity AI.
Hate the continents map. Its always 2 large landmasses that span the length of the whole map. Map generation is pretty garbage. Humankind definitely has them beat in that arena as far as map customization goes
Is Humankind worth trying beyond the maps?
@@ComradeKaineid say yes, especially multiplayer is a lot more fun
@@Mammooot Not many people were playing ML in Humankind last I checked though. Well, to be fair I checked about a year or two ago.
@@reazulzannah738yeah I’m usually just playing with my friends
@@ComradeKaineHumankind is definitely worth trying at least once, because it has some very interesting concepts, but lackluster execution. It seems like Civ 7 has picked up a lot of those ideas, for good or for ill, but I’m cautiously optimistic they’ll have a better execution.
I've noticed that fractal maps seems to have more cliffs on the edges of continents
I played almost all civ games from civ 2 to civ 6 and the map generation in 6 feels worse in some ways then in 3, let alone 4 or 5.
Civ 3 had 3 types of ocean tiles (called coastal water, sea and ocean) and as a result there were maps that required mid-game techs like Galleons (not even Caravels) to traverse.
great video, really good info and comparison thanks
Your video is missing the best map type (but it doen't exist in Civ VI): a NSWE map like in Dominions 5. A NSWE map is a donut in 3D, which represents a planet without having the problems of a sphere in 2D. As a result, players have to pay attention to all sides, play a little more defensively, and there is more interaction between nations because it is harder to cut off a nation.
Then, when all the seas are connected, seafaring is a very exciting thing, because the sea is then a highway for support.
Dude, that is some expert level stuff ))
I usually only play on Highlands or Pangaea, lol. I really like my single landmasses. The less I have to deal with water, the better.
New sub here. Nice work on your content, Comrade. I enjoyed your egypt game quite a bit.
Thank you so much and welcome to the club!
This goes a long way toward explaining why it seems like all of my maps are fractal regardless of what I choose. There always seems to be an exception that resembles fractal regardless of the map type.
I personally love playing small continents as America. It seems like an odd combo but I just love naval units and small continents still gives me enough area to plop down national parks.
America on small continents?! Sounds like you prefer a challenging setup 😉
I do love the privateers play on a naval map.
I’ve won a few games as America on King on small continents. I developed a strat for it.
1. Ancient Era = manifest destiny. Ensure you have a continent at least mostly to yourself, this includes cranking out as many settlers as possible to settle every corner of your continent before anyone else can.
If another Civ spawns on your continent next to you, the answer is war, conquer them completely.
Make sure you get a few good adjacency bonus campuses plopped down as well.
2. Classical and Medieval era is all about turtling and building your infrastructure. Build your cities with theater squares as the focus, and also get your commercial hubs and harbors up and running.
Also plan out having a couple cities to place powerful industrial districts. Two maxed out industrial zones on your continent should be enough, so don’t worry about putting one in every city, keep focusing on culture and gold production in most places.
Have a few naval units for defense. As long as you have some naval units and ranged defenses you should be considered well-defended as the AI tends to ignore producing naval units and just cranks out land units.
3. By the renaissance era you should be trading a lot with other civs to maximize your gold income to dump into infrastructure. Also buy a couple caravels and set them to auto explore to wrack up some era score to keep you out of a dark age while you focus on other things.
4. For the industrial era, begin steadily expanding again and settling islands where there are resources like coal and oil.
5. Aim for your first golden age in the modern or atomic era, begin plopping down national parks wherever you can make room, and place one whenever you settle any new island or coast that has enough room. Keep this up you should be able to roll a golden age all the way through the information era. If you fall into a dark or normal age between the eras don’t fret, use archeologists and more naturalists to repair your era score to get back into a golden age easily.
6. Late game place a few holy sites, do it anywhere the placement doesn’t have to be great, to generate faith to fuel the final rock band push or another naturalist or two. Also consider falling back on either a diplomatic victory (which your maxed out industrial cities should help) or a science victory as backups in case you can’t get that culture win.
Assuming you did everything alright you should be on your way to victory, just be sure to keep it.
Also some general tips:
1. Use science-boosting policy cards as they will make up for initially low science production and allow you to keep your pace tech wise.
2. By mid game you’ll be catching up in science so switch to policy cards to boost your gold income.
3. Mid to late game go all out on culture policies, while keeping science policies as a secondary focus. Neighborhoods with Public Transportation will also help keeping cities productive.
4. AVOID WARS after the classical era. By the mid game only go to war if it’s necessary for defense or to stop an aggressive Civ on your continent. If you find yourself in war, take advantage of naval raider units and get gold. If you want to take neighboring cities later in the game, Amani + Bread and Circuses + spies + golden age loyalty are your friends. One game I completely eliminated Pedro this way.
5. Keep a good force of counterspies.
Basically, it all comes down to utilizing what you have, focusing on your culture, seizing resources before others can, and then defending what you’ve built. As America on that map you need to plan a lot of things out ahead of time as there’s less room for error, but it can be done!
Also forgot to mention, wonders in this strat typically are not necessary, in fact I wouldn’t bother with them until the Atomic era when you could try building a couple that are still available for extra tourism.
@@funnelvortex7722 That's a well thought out path to victory. What speed do you play on and how many turns does it take to finish? I find that faith shaves quite a bit of turns in any type of victory.
@@ComradeKaine I play on Epic speed and typically finish in the early information age when finishing on a science or diplo victory, though when going for Culture the game might extend into the early Future Era. I farm up faith and save it until the Modern or Atomic era with trade routes, natural wonders, and whatnot, before Holy Sites are actually needed to keep it steady. It aint meta but Holy Sites are the last thing I typically build.
My strat isn't 100% guaranteed to win but whenever I lose it's typically by a couple or a few turns by someone sniping a diplo victory (almost always Hungary) at the last minute, or sometimes someone rushing science hard. Whenever Hungary spawns you can be sure he's going to attempt a Diplo victory and you need to keep striking him down in the World Congress. Kongo will often try as well.
Civilization 5 as much better map generation imo. Like with continents, civilization 6 just always generates two extremely large land masses and maybe a few very tiny Islands here and there, but I feel like Civilization V has a lot more variety in how they are generated
Thanks for this video! It's quite usefull to get an idea of what the map will look like. I noticed that in the maps you have generated, the ice almost never touches your coast but in my games there's always some that blocks my boats. Did you use a mod for this or is there an option that I've missed?
Thank you for the kind feedback! I honestly thought it was part of regular game settings. But it is "Yet (not) Another Maps Pack" steamcommunity.com/sharedfiles/filedetails/?id=871861883
ruclips.net/video/xUmmb_k-lt0/видео.html
@@ComradeKaine Oh thanks! I never saw that option! It will make things easier whith navy!
I honestly thought it was part of regular game settings. But it is "Yet (not) Another Maps Pack" steamcommunity.com/sharedfiles/filedetails/?id=871861883
@@ComradeKaine oh no problem! Thanks for the info!!
I like the old version of CIV games when you can make an island for each player which I cannot do it her in this version of game
You can, but you would need to know how to use the World Builder
@@ComradeKaine iam using it since its released but it hard to get
@@ComradeKaine I already found away, but it needs to do like 10 time the game with same advanced setting and I check it by reveal all until I get it so it take long time
Great idea! Thanks, this is useful.
Very nice! Thanks.
Thank you for this!!
check out this resource too! comradekaine.com/
Amazing video, thanks!
What size maps are these?
Great vid BTW. I’m about to check out your channel
It's all standard size. But the logic of land/water distribution seems to be proportional.
But what about the earth maps 🌍? Do they wrap around like a globe. And is every country in the right place? I consider buying civ 5 depending if this is true
It wraps around like the other cylindrical ones. With a true start setting the countries are in the right place. But the earth map itself works better when you manually select the leaders. Europe becomes a mess. Watch this: ruclips.net/video/j8pv-Ztn-rg/видео.htmlsi=CI-5hLYLUtLaOQvm
Here's a guide to all of the different map types:
"What kind of map is this?"
I have no idea
🤣
Shame there aren’t many ocean focused maps. I like having the other continent and its civs inaccessible until cartography, but Continents is the only option for that and I’m not a big fan of the boring two large oblong landmasses. I want something more interesting like archipelago or fractal but with an ocean cut down the middle.
Sounds like civ 7 will make it happen for you!
Great video thank you
Thank you!!
Good stuff 😃
Map image link is dead I think.
Let me know which one.
@@ComradeKainethe link seems to have been repaired. Thank you. o7
I always play on small continents/islands
great vid
The vídeo shows small or large?
I believe these are standard maps. But size should not matter, land/water and terrain distribution scales proportionally.
super helpful!
Good video
Do you remember what map size you used for this video? You should probably have told us in the video.
I used a regular size map for the video. However, I did test it with small and large sizes and the outcome was similar in the sense of water/land distribution.
@@ComradeKaine thanks! So it mostly adds more land masses and doesn’t really enlarge much.
@@kyffinduke4219 Sort of - you would have more land, because the map itself is larger. But the size would not impact distribution share much.
What about the shuffle map?
With the shuffle map selection yo'd get either Fractal, Island Plates or Continents.
@@ComradeKaine thanks
The only competitive maps, since AI is very bad, is Fractal or Pangea....
I love fractal. In small doses.
All of the games that I've played on Pangea maps are usually very easy as in most times the AI doesn't aggressive settle, since there is more land to settle as in when I play smaller maps like continents and islands maps with smaller landmass, it is harder to get multiple cities steam-rolled when the AI is aggressively settling to get more land.
@@N0lukc Water maps are easier in a player perspective because there is no chance that AI will use naval units. And naval siege is very strong and AI is hopeless. Maybe some water map doesn´t have a good layout, but I think it´s easier. But you are not without reason about Pangea, because there is some bonuses to the player....
@@slowpace6641 Pangea is very great map type to steamroll on especially where on pangea maps continents are all adjacent to one another making it easier to get more luxury resources that are only native to those respective continents.
As for maps with smaller continents: I don't mind them in the slightest because some civs like Japan, Indonesia, Portugal, Spain, etc. boon from maps with multiple islands belonging to different continents. Like for instance having cities on different continents make it easier to obtain luxury resources (like I said above), it is easier to steamroll trade routes to multiple civs if you have multiple cities around the map, and like you said the AI is usually bad with navel seige (unless it is Harald) But the only issue is loyalty/religious pressure from foreign cities.
ULTRAKILL
extremely great info video, but the sound is very bad, if i play another video after yours my eardrums will explode, anyway thanks for the video
Thank you for watching! That's a useful bit of info about the sound level, good to know.
@@ComradeKaine nah man, the sound level is good.