What are the best map types in Civ 6? Visual examples

Поделиться
HTML-код
  • Опубликовано: 26 июл 2024
  • Civilization 6 maps explained with examples. Map image comradekaine.com/civilization...
    ➤ Map Settings • New World Age has less...
    ✅ Subscribe: ruclips.net/user/comradekain...
    💌 hello@comradekaine.com
    ➤ Gold Cheat Sheet comradekaine.com/civilization...
    ➤ Guides: • Where to settle cities...
    ➤ Gameplay: • Civ 6 Japan Gameplay o...
    00:00 Map Types Examples
    00:49 Clover and Snowflake
    02:06 Lakes
    02:42 Highlands
    03:30 Seven Seas
    04:15 Primordial
    05:10 Continents and Islands
    06:12 Splintered Fractal
    07:55 Continents
    08:37 Terra
    09:16 Fractal
    10:41 Pangea
    11:23 Small Continents
    12:17 Island Plates
    13:28 Archipelago
    14:34 Wetlands
  • ИгрыИгры

Комментарии • 62

  • @ComradeKaine
    @ComradeKaine  Год назад +4

    18 Tips in 7 minutes: ruclips.net/video/QsXNp7-lvBc/видео.html

  • @TheDaveyStu
    @TheDaveyStu 2 года назад +44

    It's so interesting to see these examples side by side. Thank you for sharing!
    I liked the idea of the lakes map so I tried playing it a few times, but I noticed that every time I got completely overrun by barbarians. I'm talking 4-5 camps spawning nearby within the first 30 or so turns, which made it almost unplayable unless I switched barbs off. I'm not sure if that would be consistent on all maps with as much land, but it's definitely something for to watch out for!

    • @ComradeKaine
      @ComradeKaine  2 года назад +4

      I agree, there is so much land on Lakes, that Barbs have more room to spawn.

  • @joski7785
    @joski7785 2 года назад +8

    Was too bored to generate all this maps but then i found your video, great job, u saved me a lot of time, дякую!

  • @alexdean2109
    @alexdean2109 2 года назад +59

    I find myself caring a lot about how the different maps define continents officially. Certain civs and inprovements really want to civilize a different official "continent," and nearby fully separate landmasses don't always count. I feel like "Small Continents" has more official continents than "Island plates," for instance.

    • @hadracks
      @hadracks 9 месяцев назад +6

      The number of "official" continents is decided by the map size and, I believe, matches the number of religions allowed.

  • @lorz9442
    @lorz9442 Год назад +12

    One of the best CIV videos I've seen, I've always wondered what the maps actually looked like. Thanks!
    I think I like Continents most, where you have to research Cartography to get to the other land masses, feels more like exploration that way.
    I love your other content as well, I subbed :)

    • @ComradeKaine
      @ComradeKaine  Год назад +4

      Thank you for watching! I'm thinking about making another one with the some settings changes, sea level and temperature.
      I too love the exploration! Personally, I prefer Continents and Islands, because it gives you a higher chance of settling more distant land, although sometimes you can circumnavigate it without cartography!

  • @Calyrekt
    @Calyrekt 2 года назад +6

    Thanks for compiling the different map generations into one big image to compare them! I really like the small continents, great video! ❤️

    • @ComradeKaine
      @ComradeKaine  2 года назад +1

      Thank you! I think I lean towards Continents and Islands myself :)

  • @woeflux3894
    @woeflux3894 5 месяцев назад +3

    Thank you been waiting for someone to post something like this

  • @BigGamer9211
    @BigGamer9211 8 месяцев назад +20

    Hate the continents map. Its always 2 large landmasses that span the length of the whole map. Map generation is pretty garbage. Humankind definitely has them beat in that arena as far as map customization goes

    • @ComradeKaine
      @ComradeKaine  8 месяцев назад +3

      Is Humankind worth trying beyond the maps?

    • @Mammooot
      @Mammooot 3 месяца назад +2

      @@ComradeKaineid say yes, especially multiplayer is a lot more fun

  • @hailbifrostglow
    @hailbifrostglow 2 года назад +3

    great video, really good info and comparison thanks

  • @Toadspring
    @Toadspring Год назад +3

    this is a fantastic guide, Im surprised it doesn’t have more views

  • @johnthespeeder8846
    @johnthespeeder8846 Месяц назад +1

    After this, I had a scroll through your videos, that's some serious dedication with little return. I wish you good luck in future (I also subbed).

    • @ComradeKaine
      @ComradeKaine  Месяц назад

      Thanks buddy! I really love doing it :)

  • @AntheanCeilliers
    @AntheanCeilliers 11 месяцев назад

    Great idea! Thanks, this is useful.

  • @metalmaster7789
    @metalmaster7789 Год назад

    Amazing video, thanks!

  • @Luckie_7
    @Luckie_7 11 месяцев назад +1

    I’ve found the land bridges fun in with rising seas bc it sorta calls back to theories of human migration

  • @BuzWeaver
    @BuzWeaver Год назад +1

    Very nice! Thanks.

  • @zigajanezic6380
    @zigajanezic6380 Год назад

    Thank you!!

  • @rorybrown3149
    @rorybrown3149 Год назад +2

    New sub here. Nice work on your content, Comrade. I enjoyed your egypt game quite a bit.

    • @ComradeKaine
      @ComradeKaine  Год назад

      Thank you so much and welcome to the club!

  • @luke4010
    @luke4010 8 месяцев назад

    Thank you for this!!

    • @ComradeKaine
      @ComradeKaine  8 месяцев назад +1

      check out this resource too! comradekaine.com/

  • @Rich-MarsEco
    @Rich-MarsEco Год назад +4

    I really liked this even as a long time civ player, but if you did an anthology of this, i'd love to see these examples, for Standard and Huge sizes (if not all the other sizes,) where you have in this video already explained them, but now seeing how the game does blows up or sinks the maps with these map scripts.
    Small is great for standard speeds and all, but if you wanna do a bigger game, where it becomes a fight over Wonders, Great People, have some insane trade routes or colonizing, going bigger is a must!

    • @ComradeKaine
      @ComradeKaine  Год назад +3

      Great feedback, especially considering that the "map size" video is on my to-do list! And I only recently realized that larger maps are just easier than smaller maps for science and culture.

    • @ComradeKaine
      @ComradeKaine  Год назад +1

      So it does not seem like the size really impacts the map script. comradekaine.com/wp-content/uploads/custom/sizes.jpg The pixel density is different, of course, but the terrain/land/water distribution is similar.
      Other details are listed here civilization.fandom.com/wiki/Map_(Civ6)#Map_size

    • @Rich-MarsEco
      @Rich-MarsEco Год назад

      @@ComradeKaine interesting I thh hi ought there would be some difference with the bigger maps having more continents and all.

    • @ComradeKaine
      @ComradeKaine  Год назад

      @@Rich-MarsEco There would be more bordering continents on the same landmass on larger maps. Like real world Europe and Asia for instance. Whereas smaller maps have 1 continent per landmass.

  • @konplayz
    @konplayz 2 года назад +1

    Good video

  • @roguecalvinist
    @roguecalvinist Год назад +6

    Here's a guide to all of the different map types:
    "What kind of map is this?"
    I have no idea

  • @Botruc
    @Botruc 2 года назад +3

    Thanks for this video! It's quite usefull to get an idea of what the map will look like. I noticed that in the maps you have generated, the ice almost never touches your coast but in my games there's always some that blocks my boats. Did you use a mod for this or is there an option that I've missed?

    • @ComradeKaine
      @ComradeKaine  2 года назад

      Thank you for the kind feedback! I honestly thought it was part of regular game settings. But it is "Yet (not) Another Maps Pack" steamcommunity.com/sharedfiles/filedetails/?id=871861883
      ruclips.net/video/xUmmb_k-lt0/видео.html

    • @Botruc
      @Botruc 2 года назад +1

      @@ComradeKaine Oh thanks! I never saw that option! It will make things easier whith navy!

    • @ComradeKaine
      @ComradeKaine  2 года назад +1

      I honestly thought it was part of regular game settings. But it is "Yet (not) Another Maps Pack" steamcommunity.com/sharedfiles/filedetails/?id=871861883

    • @Botruc
      @Botruc 2 года назад

      @@ComradeKaine oh no problem! Thanks for the info!!

  • @MohProbs
    @MohProbs Год назад

    super helpful!

  • @Tyron-yy9yy
    @Tyron-yy9yy Месяц назад +1

    i wish they made a 'reversed terra' where the powers start on the smallest continents, with most resouces on the bigger one exept for necessary ones

    • @ComradeKaine
      @ComradeKaine  Месяц назад +1

      We should have more control over various settings in civ vii!

  • @funnelvortex7722
    @funnelvortex7722 Год назад

    I personally love playing small continents as America. It seems like an odd combo but I just love naval units and small continents still gives me enough area to plop down national parks.

    • @ComradeKaine
      @ComradeKaine  Год назад

      America on small continents?! Sounds like you prefer a challenging setup 😉
      I do love the privateers play on a naval map.

    • @funnelvortex7722
      @funnelvortex7722 Год назад

      I’ve won a few games as America on King on small continents. I developed a strat for it.
      1. Ancient Era = manifest destiny. Ensure you have a continent at least mostly to yourself, this includes cranking out as many settlers as possible to settle every corner of your continent before anyone else can.
      If another Civ spawns on your continent next to you, the answer is war, conquer them completely.
      Make sure you get a few good adjacency bonus campuses plopped down as well.
      2. Classical and Medieval era is all about turtling and building your infrastructure. Build your cities with theater squares as the focus, and also get your commercial hubs and harbors up and running.
      Also plan out having a couple cities to place powerful industrial districts. Two maxed out industrial zones on your continent should be enough, so don’t worry about putting one in every city, keep focusing on culture and gold production in most places.
      Have a few naval units for defense. As long as you have some naval units and ranged defenses you should be considered well-defended as the AI tends to ignore producing naval units and just cranks out land units.
      3. By the renaissance era you should be trading a lot with other civs to maximize your gold income to dump into infrastructure. Also buy a couple caravels and set them to auto explore to wrack up some era score to keep you out of a dark age while you focus on other things.
      4. For the industrial era, begin steadily expanding again and settling islands where there are resources like coal and oil.
      5. Aim for your first golden age in the modern or atomic era, begin plopping down national parks wherever you can make room, and place one whenever you settle any new island or coast that has enough room. Keep this up you should be able to roll a golden age all the way through the information era. If you fall into a dark or normal age between the eras don’t fret, use archeologists and more naturalists to repair your era score to get back into a golden age easily.
      6. Late game place a few holy sites, do it anywhere the placement doesn’t have to be great, to generate faith to fuel the final rock band push or another naturalist or two. Also consider falling back on either a diplomatic victory (which your maxed out industrial cities should help) or a science victory as backups in case you can’t get that culture win.
      Assuming you did everything alright you should be on your way to victory, just be sure to keep it.
      Also some general tips:
      1. Use science-boosting policy cards as they will make up for initially low science production and allow you to keep your pace tech wise.
      2. By mid game you’ll be catching up in science so switch to policy cards to boost your gold income.
      3. Mid to late game go all out on culture policies, while keeping science policies as a secondary focus. Neighborhoods with Public Transportation will also help keeping cities productive.
      4. AVOID WARS after the classical era. By the mid game only go to war if it’s necessary for defense or to stop an aggressive Civ on your continent. If you find yourself in war, take advantage of naval raider units and get gold. If you want to take neighboring cities later in the game, Amani + Bread and Circuses + spies + golden age loyalty are your friends. One game I completely eliminated Pedro this way.
      5. Keep a good force of counterspies.
      Basically, it all comes down to utilizing what you have, focusing on your culture, seizing resources before others can, and then defending what you’ve built. As America on that map you need to plan a lot of things out ahead of time as there’s less room for error, but it can be done!

    • @funnelvortex7722
      @funnelvortex7722 Год назад

      Also forgot to mention, wonders in this strat typically are not necessary, in fact I wouldn’t bother with them until the Atomic era when you could try building a couple that are still available for extra tourism.

    • @ComradeKaine
      @ComradeKaine  Год назад

      @@funnelvortex7722 That's a well thought out path to victory. What speed do you play on and how many turns does it take to finish? I find that faith shaves quite a bit of turns in any type of victory.

    • @funnelvortex7722
      @funnelvortex7722 Год назад

      @@ComradeKaine I play on Epic speed and typically finish in the early information age when finishing on a science or diplo victory, though when going for Culture the game might extend into the early Future Era. I farm up faith and save it until the Modern or Atomic era with trade routes, natural wonders, and whatnot, before Holy Sites are actually needed to keep it steady. It aint meta but Holy Sites are the last thing I typically build.
      My strat isn't 100% guaranteed to win but whenever I lose it's typically by a couple or a few turns by someone sniping a diplo victory (almost always Hungary) at the last minute, or sometimes someone rushing science hard. Whenever Hungary spawns you can be sure he's going to attempt a Diplo victory and you need to keep striking him down in the World Congress. Kongo will often try as well.

  • @vicwaberub5297
    @vicwaberub5297 Год назад +5

    Your video is missing the best map type (but it doen't exist in Civ VI): a NSWE map like in Dominions 5. A NSWE map is a donut in 3D, which represents a planet without having the problems of a sphere in 2D. As a result, players have to pay attention to all sides, play a little more defensively, and there is more interaction between nations because it is harder to cut off a nation.
    Then, when all the seas are connected, seafaring is a very exciting thing, because the sea is then a highway for support.

    • @ComradeKaine
      @ComradeKaine  Год назад +2

      Dude, that is some expert level stuff ))

  • @tankaden6406
    @tankaden6406 9 месяцев назад +2

    But what about the earth maps 🌍? Do they wrap around like a globe. And is every country in the right place? I consider buying civ 5 depending if this is true

    • @ComradeKaine
      @ComradeKaine  9 месяцев назад +1

      It wraps around like the other cylindrical ones. With a true start setting the countries are in the right place. But the earth map itself works better when you manually select the leaders. Europe becomes a mess. Watch this: ruclips.net/video/j8pv-Ztn-rg/видео.htmlsi=CI-5hLYLUtLaOQvm

  • @kyffinduke4219
    @kyffinduke4219 2 года назад +4

    Do you remember what map size you used for this video? You should probably have told us in the video.

    • @ComradeKaine
      @ComradeKaine  2 года назад +7

      I used a regular size map for the video. However, I did test it with small and large sizes and the outcome was similar in the sense of water/land distribution.

    • @kyffinduke4219
      @kyffinduke4219 2 года назад

      @@ComradeKaine thanks! So it mostly adds more land masses and doesn’t really enlarge much.

    • @ComradeKaine
      @ComradeKaine  2 года назад +2

      @@kyffinduke4219 Sort of - you would have more land, because the map itself is larger. But the size would not impact distribution share much.

  • @slowpace6641
    @slowpace6641 Год назад +2

    The only competitive maps, since AI is very bad, is Fractal or Pangea....

  • @mutomboo
    @mutomboo 2 года назад +2

    extremely great info video, but the sound is very bad, if i play another video after yours my eardrums will explode, anyway thanks for the video

    • @ComradeKaine
      @ComradeKaine  2 года назад +5

      Thank you for watching! That's a useful bit of info about the sound level, good to know.

    • @graybill1776
      @graybill1776 Год назад +7

      @@ComradeKaine nah man, the sound level is good.