How to get 40% off Districts using the District Discount Mechanic in Civ 6 - Civilization VI guide

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  • Опубликовано: 24 ноя 2024

Комментарии • 431

  • @strailz4302
    @strailz4302 5 лет назад +1113

    Now im off to apply these strategies poorly on deity, get rushed and rage quit 10 times. Thanks!

    • @Cata_777
      @Cata_777 5 лет назад +47

      I'm still chasing a Deity victory myself, however since I've started watching the Spud Man himself, I've gotten so much better. I'm hoping for no more than 15-25 rage quits. Good luck on your 10!

    • @Cata_777
      @Cata_777 5 лет назад +69

      I know you probably don't really care, but I just won my first ever Civ deity game! I've been playing since civ 4 and I've finally done it.

    • @Kweefo420
      @Kweefo420 5 лет назад

      Thomas Biernacki I thought I was a schmuck for coming no where close. I’m only a few months in though.

    • @alexanderormwiklund
      @alexanderormwiklund 5 лет назад +2

      @@Cata_777 Congrats man!

    • @RayVitoles
      @RayVitoles 4 года назад

      @@Cata_777 I beat deity too for my first time,but i was playing corvinus so it doesnt really count does it?

  • @Spyincoporated
    @Spyincoporated 5 лет назад +344

    *Starts watching this video*
    AI: "Why do I hear boss music?"

  • @PrinceJvstin
    @PrinceJvstin 5 лет назад +137

    I always thought the Spaceport was a specialty district, so I was always saving a "slot" in a city so that I could build a spaceport when I was getting close to being able to build them. In addition to this excellent analysis, that alone is a gamechanger for my science games

  • @danielr3587
    @danielr3587 5 лет назад +223

    Diety idea. Play as Polynesia/moari on a continents plus map and settle only Island cities. can't settle on main continent.

  • @urbanotocci5519
    @urbanotocci5519 4 года назад +114

    When you make the example with the Commercial Hub, you should specify that B changes to 1.5 after that you place the first one...

    • @StackMan
      @StackMan 3 года назад +12

      He later states that B does not update until a civ or a tech is completed.

    • @jenscornegoor
      @jenscornegoor 3 года назад +6

      I thought this as well, but I believe the difference is that C counts the placed districts and B only completed districts. And it only updates after a civic or tech

  • @cacs2201
    @cacs2201 5 лет назад +360

    "For germany it is x+1+1"
    Because +2 is waaaaay to mainstream

    • @jasonreed7522
      @jasonreed7522 2 года назад +4

      I just realized why he did it, Germany's bonus is build 1 extra specialty district. So the right side of the formula is the same but has and additional +1.
      That said it simplifies to +2 but i guess +1+1 is just being transparent.

  • @MrZyros
    @MrZyros 5 лет назад +22

    I love how the best Civ videos (ie PotatoMcWhiskey) are straight to the point, no nonsense, informative, and without five minutes of hype and self-aggrandizing before they cover the effing topic. Good vid.

  • @agni772
    @agni772 5 лет назад +193

    Non specialty = green or spaceport. Specialty = everything else

    • @randumpotato
      @randumpotato 3 года назад

      What about the Diplomatic Quarter?

    • @SuperSox97
      @SuperSox97 3 года назад +3

      @@randumpotato Diplo Quarter is specialty. Preserve is also specialty despite being green like the aqueduct, neighborhood, and other non-specialty districts.

    • @randumpotato
      @randumpotato 3 года назад

      @@SuperSox97 yeah I thought diplo was speciality so I was confused cause the dude in the video said that there were only 11.
      I didn’t know the preserve counted as one though!

    • @jasonreed7522
      @jasonreed7522 2 года назад +1

      The districts are color coded to yield, so green districts are associated with food/housing (preserve, aquaduct, dam), blue with science (campus, spaceport) and so on. Granted by the canal doesn't really match a yield considering it goves bonuses to military (shortcuts), industry (+2 adjacency), and money (traderoutes using it).

  • @securion100
    @securion100 5 лет назад +530

    Isn't it easier to just lower the difficulty setting?

    • @HerbsmanPL
      @HerbsmanPL 3 года назад +41

      For 80% discount? What a madlad!

    • @Артем-ф1р5т
      @Артем-ф1р5т 3 года назад +8

      Then put a settler mode and win in 50 turns... stupid question. You want to be better or play a farming sim??

    • @keiranferrier3642
      @keiranferrier3642 2 года назад +36

      @@Артем-ф1р5т it's a joke

    • @anindyaguha9018
      @anindyaguha9018 2 года назад +23

      @@Артем-ф1р5т r/woosh

    • @jamesdykes517
      @jamesdykes517 2 года назад +7

      Only the weak lower the difficulty.

  • @joonhyunkim
    @joonhyunkim 10 месяцев назад +2

    I got so confused when I didn't get my discounts, so I checked all your video. Finally found out the rule that the discount kicks in every completion of civics and tech. This is so frustrating, but fun. Thx for the video. I'm kinda late on this, but I am enjoying it.

  • @Sameerever7
    @Sameerever7 4 года назад +9

    Amazing video, just saw your mega city industrial complex video and came here to watch this one. Simply mindblowing how you’ve decoded the strategy building by utilizing every single nuance of this beautiful game. You are legend bro.
    Fellow spuddy from India.

  • @PotatoMcWhiskey
    @PotatoMcWhiskey  5 лет назад +163

    I did not make a mistake in this video.
    B = 5 after placing the commercial hub because B only updates when a district is completed.
    PLACING A DISTRICT DOESN'T UPDATE B.

    • @caligo7918
      @caligo7918 5 лет назад +26

      Start-Analysis again for gathering storm, please :)

    • @Baron
      @Baron 5 лет назад +23

      How to get gud

    • @maelstrumyes3595
      @maelstrumyes3595 5 лет назад +3

      How to make the right call for example being behind in tech *cough* Korea *cough*
      And objective goal and civ strengths in those scenarios

    • @Davdof
      @Davdof 5 лет назад +16

      Some early game video in which you emphasize on how the terrain / circumstances influence your choices in picking the right strategy. Anyway, anything you make is worth watching, so I'm happy either way. Keep up the good work!

    • @nuffer3698
      @nuffer3698 5 лет назад +8

      Which civs are the best

  • @AlphaSierraHotel117
    @AlphaSierraHotel117 5 лет назад +18

    Great vid, Potato! I'm really enjoying this mini-tutorial series you seem to be going for. Good research and put into an easily digestible enght and format. :)

  • @jrm78
    @jrm78 5 лет назад +6

    I love the humor bits you've been adding. It will mesh well with your desire to get into comedy in the future.

  • @erich6860
    @erich6860 3 года назад +9

    It seems to me that this level of micro managing for that discount which equates to 1 to 3 turns, is something I do not need in my life as I am micro managing workers, expansion opportunities, fighting barbarians, fighting enemy computers, planning my future tech based on the variables presented in the world and opponents, planning my civics based on needs of my cities.
    But thank you for the info, I'm just not sure I have it in me to apply this. Perhaps someone smarter than I will, I get annoyed with too much micro management.

  • @NanoGalactic42
    @NanoGalactic42 3 года назад +1

    Been using the centre tech tree push and industrial zone adjecencies since I started playing. Just seems like the best way to get your cities up and running the fastest. Never realised it’s actually a ‘proper’ strat lol.

  • @TDavyAfterDark
    @TDavyAfterDark 5 лет назад +5

    Between this game and Destiny. And my desire to optimise as much as possible. My head going to explode.
    Great video again Potato keep em coming

  • @elbonnybar
    @elbonnybar 5 лет назад +32

    ok, i'm still lost, but it was a ok video.

  • @nolanmartin3573
    @nolanmartin3573 5 лет назад +38

    3:03 I forget your Irish now and then

  • @deveus1
    @deveus1 5 лет назад +5

    Hey man, I just wanted to say that I really appreciate your videos. You've completely changed the way I play Civ on multiple occasions, because you take the time to explain mechanics like this and how they can be used.
    That first time i saw the Magnus + Agoge + Walls + Chop = Mad Production trick, it kind of blew my mind and I've been sub'd ever since :D
    Anyway, thanks a ton :)

  • @baronmunro1494
    @baronmunro1494 5 лет назад +104

    What was Firaxis smoking when they decided having game mechanics as dense and and obtuse as this was a good idea?

    • @eivindkb8077
      @eivindkb8077 4 года назад +35

      Ikr, I love complicated games, but this just seems counterintuitive and hostile towards casual player

    • @guyfawkes0511
      @guyfawkes0511 4 года назад +25

      Tbf, you won't be needing said strategy in lower difficulties. If you're playing at diety, then you're no casual. But yeah, I guess someone at Firaxis just wanted to see the world burn. A lot of times.

    • @noodleknight7924
      @noodleknight7924 4 года назад +22

      What I don't understand is how can they go so indepth into something pointless like this, while still not realize that units that can't be upgraded into (like Berserker or Khevsur) are extremely underpowered in utility almos always

    • @ryomaanime4563
      @ryomaanime4563 4 года назад +4

      Dense game mechanics are the core of good games, even more fore strategy/gestion games ...
      The problem, for Civ6, is that they go deep on some strange things and let a lot of things half finished

    • @kylenetherwood8734
      @kylenetherwood8734 4 года назад +13

      I don't think this mechanic was aimed for high level optimisation, rather that it was designed to encourage players to make a variation of different districts.

  • @gra644
    @gra644 5 лет назад +14

    Great video, but I really don't understand why firaxis have coded it this way? You either get a massive 40% discount because of some crazy formula that they have created, or nothing at all. There has to be a more gradual/balanced way to discount the districts...

  • @SourceOfBeing
    @SourceOfBeing 5 лет назад +9

    Minor error at 5:00 -
    The first Commercial Hub would get the discount as the current number of it is less than B/A (5/4). Once that first one has been built, B would increase to 6, so now B/A is 6/4 or 1.5 rather than 1.25. This doesn't affect whether or not the second Commercial Hubs gets the discount, but just so you're aware.

    • @PotatoMcWhiskey
      @PotatoMcWhiskey  5 лет назад +8

      It was not an error. The numbers are correct. The commercial hub was PLACED, not finished. B ONLY updates when a district is FINISHED. C Updates when a district is placed.

    • @SourceOfBeing
      @SourceOfBeing 5 лет назад +3

      @@PotatoMcWhiskey Oh I see. My bad.

    • @PotatoMcWhiskey
      @PotatoMcWhiskey  5 лет назад +2

      @@SourceOfBeing All good! Glad I could clear uo the misunderstanding :)

  • @l0remipsum991
    @l0remipsum991 5 лет назад +1

    I might need to rewatch this. The last one I remembered who explained this mechanic is civtrader6. Even then I don't understand it fully. Many thanks.

  • @benedekmorhorvath4230
    @benedekmorhorvath4230 5 лет назад +67

    8:34 Turd Holy Site

  • @jordanwalker416
    @jordanwalker416 5 лет назад +5

    I miss the old "Let's Plays" but this was a dope vid. Nice one!

  • @benthemaster4321
    @benthemaster4321 5 лет назад +5

    Yes! I needed this so much! Thank you so much!

  • @shlongtoss
    @shlongtoss 5 лет назад +1

    love that youre getting into guide videos as well now. great stuff bud

  • @chris09999
    @chris09999 4 года назад

    This is nutty. Normally I finish district techs even when I'm not ready to build any of that district, thinking that more options are better. It's cool that stuff like this is happening under the hood, and if you play like a board gamer, a single player game of civ can be so much more rewarding. The examples at 7:58 really helped.
    Also, lol at all of the comments on 4:50 about B increasing. When I watched that part, that same thought immediately jumped to me, but I waited to comment until finishing the video. I also wondered, when a tech or civic is researched and B updates, if it counts placed down districts or only completed districts, but that was answered by the Arabia example. I guess that goes to show how much fun it is to comment on minor proofreading things, even before the video is finished (I'm no exception haha).

  • @krustimolu348
    @krustimolu348 5 лет назад +1

    Finally! I remember commenting on your videos a few times recommending you to take a look at this mechanic...

  • @qPlung
    @qPlung 5 лет назад +4

    This is not a pre-coffee video.
    I would love a differences between single and multiplayer games in regards of strategy.

  • @grinningtaverngaming395
    @grinningtaverngaming395 4 года назад +6

    I’ll never understand why the devs decided to go with this mechanic. It makes much more sense to make consecutive builds of the same district cheaper. Maybe to balance this the districts can ‘reset’ their costs at each era change to reflect the change of building methods / red tape etc. Or maybe the perfect Civ game only exits in my mind 😉

  • @longtimeno_z
    @longtimeno_z 5 лет назад +1

    Great video Potato! I learned a lot. If anyone would like to see this in action in a culture game, I highly recommend Civtrader6's Pericles playthrough on vanilla. I will be checking out your Hungary game next!

  • @Wiant39
    @Wiant39 2 года назад +1

    I didn't catch you mention this, but as you build more districts your B/A ratio will change, thus the over/under threshold which determines whether you get a production discount will also change. In your example you used 5/4 (B/A) as ratio, however you build 2 more specialty districts during the example, which would change the ratio to 7/4 (B/A) as you progressed through your talk.

  • @slimbeatz4125
    @slimbeatz4125 4 года назад +19

    Thank you for being so “turro” ❤️

  • @nolanmartin3573
    @nolanmartin3573 5 лет назад +6

    Cant wait to actually watch this when I get home

  • @sirlancelot508
    @sirlancelot508 5 лет назад +1

    Thnx dude. I was always little confused how this thing worked, i think this cleared it up for me!

  • @funkwolf
    @funkwolf 5 лет назад +5

    This is amazing, cool creative concept Potato! I like the idea of tutorials with like a joke included. Fun and informative!

  • @koatle2448
    @koatle2448 5 лет назад +228

    Side effects:
    -insomnia
    -marital problems
    -urge to nuke civilisations into the Stone Age
    Sorry Potato, the last two weren’t side effects

    • @PotatoMcWhiskey
      @PotatoMcWhiskey  5 лет назад +51

      they were SIDE RESULTS ⚛😎

    • @koatle2448
      @koatle2448 5 лет назад +9

      The great Potato has graced me in person

    • @joehoe222
      @joehoe222 5 лет назад +5

      How about the risk of playing 'just one more turn'

  • @marcuspmedeiros
    @marcuspmedeiros 5 лет назад +1

    Thanks, asked for it last video and here it is, thanks for listening :)

  • @Anolaana
    @Anolaana 5 месяцев назад

    1:24 wow, even that tip alone to check build times is super good.
    Anyway if I understand correctly... basically if you have a lot of districts Built (3:23), then the ratio of Built/Available (some kind of average district count) sets the cap (4:15) (rounded up - 8:30). And for a Chosen district type, if you're under the cap for a type, then the chosen district gets a discount (3:50) until you place more than the cap (4:53). And raising the total of built districts, especially if you have cheap unique districts (given you refresh it with a new tech (6:13)) can be useful, or waiting before unlocking too many new types of districts at once (9:15).

  • @luisangelguzman2335
    @luisangelguzman2335 5 лет назад +4

    MAN that one was a good introduction

  • @laktatspeicher
    @laktatspeicher 5 лет назад +9

    Me: Got it first view
    Brain: just let me watch it again and again and again and again so i didn't miss anything.

  • @windflier1684
    @windflier1684 3 года назад +1

    Let's make an example:
    1. You first ONLY unlocked campus and plaza, if you built 2 campus, then your next plaza is 20% cheaper.
    2. Then, you unlocked theater, your next theater will be 40% cheaper.
    3. Next, you built a full price campus again, then your next theater will be 40% cheaper again.
    4. Now, you unlocked trading hub, your next TWO hubs will be 40% cheaper.
    This is the power of district discout, just keep the number of districts you unlocked low, then you will get a lot of cheap districts.

  • @jyutzler
    @jyutzler 3 года назад +1

    It's amazing they put this much thought into district costs and seemingly so little into late-game strategy. Anyway, thanks for this video. I often said to myself "huh, that district is surprisingly cheap". This is a game of maximizing opportunities and what you presented here is a good one for some cases.

    • @reiverdaemon
      @reiverdaemon 2 года назад

      A simple equation to determine costs isn't 'so much thought'.

  • @kamen42
    @kamen42 5 лет назад +2

    Nice video. If I ever figure out how not to get crushed by barbarians in the first 20 turns, I might try to implement some of these strategies :D

    • @kamen42
      @kamen42 5 лет назад

      @@penknight8532 Well, I usually get revealed by 3 barbarian scouts by turn 5, never able to catch up. because they are faster than my only unit and by turn 10 I am surrounded by horsemen long before I can even build my 2nd warrior/slinger

  • @EphemeralBalconist
    @EphemeralBalconist 5 лет назад +4

    This is more like it. This is GOOD content.

  • @AK06ApeX
    @AK06ApeX 5 лет назад +4

    Great .... Dr. Potato now teaches Civ Calculus
    Note: You will not understand this new language unless you've taken Dr. Potato's Trig 101 intro to Civ class

  • @joelsink8440
    @joelsink8440 Год назад

    My wife and I had a good lol at the side effects in the beginning of the video. Well said

  • @denisem.1042
    @denisem.1042 3 года назад +1

    I did not know this mechanic even existed. Thank you!

  • @JessWLStuart
    @JessWLStuart 4 года назад

    Brilliant Intro! I'd like to see a video on how to choose which government type I should use.

  • @Taooflu
    @Taooflu 4 года назад

    Thanks for taking the time to explain but whoa my brain exploded half way through !

  • @lorcanman
    @lorcanman 5 лет назад +5

    Genuinely sounded like an ad on RTE at the beginning there...

  • @danakospanova52
    @danakospanova52 2 года назад

    Supper useful video
    Not getting anything 😅
    Half year break for just playing the game
    And now I am ready😄⚘
    Thank you

  • @Sam-lr9oi
    @Sam-lr9oi 5 лет назад +3

    that opening was really funny. also it looks like you left the patreon link out of your description

  • @ThePoxeh
    @ThePoxeh 5 лет назад +3

    well made and very informative vid, thanks big spud

  • @marineiguana5176
    @marineiguana5176 5 лет назад +9

    I’m fine with all side effects except the insomnia nukes are fine

  • @Pabies80
    @Pabies80 3 года назад

    No wonder you crush opponents in multiplayer games. Great video!

  • @LaQcaracha1
    @LaQcaracha1 5 лет назад +1

    Consider me stoked. Thx man, great work… again.

  • @master8127
    @master8127 3 года назад

    After my first game I wanted to learn a bit about districts and somehow got here.... seems like a lot to learn :D

  • @rasmusjanssen2477
    @rasmusjanssen2477 5 лет назад +13

    How about a deity challenge, where you may only step 1 tile out of your borders with any unit. This includes Great persons, religous units, settlers. Basically anything that can explore. You may attack units that are further away then 1 tile, but only if you dont end up on a tile, that is more than 1 tile away from yourbl borders. Civ, map and win conditions may you chose.

    • @jan-okkerockmann4877
      @jan-okkerockmann4877 5 лет назад +5

      Image being pushed out of your tiles by polands unique unit :D

    • @rasmusjanssen2477
      @rasmusjanssen2477 5 лет назад +1

      @@jan-okkerockmann4877 Yeah that would be pretty funny

  • @EmperorFool
    @EmperorFool 4 года назад

    Minor correction at 4:50: Once you build the first Commercial Hub and complete a tech or civic, B increases to 6 which makes the 2nd C comparison 1 < 1.5. You still get the discount in that example so not a huge deal.

    • @PotatoMcWhiskey
      @PotatoMcWhiskey  4 года назад

      Please read the comments, you are not the first person to make this mistake

  • @Score_up
    @Score_up 5 лет назад +3

    such a well made video! thank you!

  • @jacobbaartz7710
    @jacobbaartz7710 4 года назад +1

    It's game balancing like this which makes the Civilization franchise so difficult to create; well worth its price tag.

  • @alexandergraham9737
    @alexandergraham9737 5 лет назад

    You're a talented narrator Mr McWhiskey!

  • @hussainalbader3326
    @hussainalbader3326 5 лет назад +4

    That intro tho 😂😂 loved it.

  • @RobertR19
    @RobertR19 5 лет назад +1

    Nice video like always. I do prefer the unpolished explanation on twitch where you basically berate people for their poor understanding of math. That was a spicy potato.

  • @kaitokid2245
    @kaitokid2245 5 лет назад +13

    4:43 Isn't it 6/4 after you place the first commercial hub so it's not 1.25, but 1.5?

    • @drewsutton1888
      @drewsutton1888 5 лет назад

      It is. But in the examples B/A never reaches 2 so the discount cutoff stays the same: C=0 & C=1 are discounted, beyond that no discount.

    • @PotatoMcWhiskey
      @PotatoMcWhiskey  5 лет назад +16

      No. It stays 5/4 because you only PLACED the commerical hub not FINISHED it.
      B only counts FINISHED districts.

    • @PotatoMcWhiskey
      @PotatoMcWhiskey  5 лет назад +3

      @@drewsutton1888 It is not. The numbers in the video are correct.

    • @kaitokid2245
      @kaitokid2245 5 лет назад

      @@PotatoMcWhiskey Thank you for clarifying. I hope this helps managing production in civs that are not such industrial powerhouses like Germany.
      Love your videos.

    • @drewsutton1888
      @drewsutton1888 5 лет назад

      @@PotatoMcWhiskey My apologies, I missed that detail and defaulted to math teacher mode. 8P
      So C counts "placed" districts and B counts "completed" districts. What I'm not seeing is how placing the district early gets you the discount more often than just laying them when you want them. Intuitively, growing B should increase the number of districts that qualify for the discount so placing too many too early should cheat you out of the discount.
      That said, I can totally see how placing them ASAP would be valuable for low production cities that need the discount to prevent (relative) stagnation.

  • @chrispeters7023
    @chrispeters7023 4 года назад

    *Clicks video*
    *Sees an OP lake spawn with Pachacutti*
    *The Netherlands: wants to know your location*

  • @pialba
    @pialba Год назад

    Nice video, I always wondered how these things worked

  • @tomdudley5314
    @tomdudley5314 5 лет назад +1

    Excellent video sir!!

  • @senkaimonow9170
    @senkaimonow9170 5 лет назад +77

    Civ is starting to be more like math than a game to enjoy lol...

    • @Kelliyi
      @Kelliyi 5 лет назад +17

      so ur saying math isnt fun?

    • @cacs2201
      @cacs2201 5 лет назад +8

      @@Kelliyi yes

    • @hakonandreasolaussen1949
      @hakonandreasolaussen1949 5 лет назад +41

      High level strats in a strategy games requires some pretty basic maths... what a revolutionary concept

    • @nestpascamillekazeyquiveut9984
      @nestpascamillekazeyquiveut9984 5 лет назад +4

      @Calen Crawford I don't. I like History.

    • @fukkyouthatswhy
      @fukkyouthatswhy 5 лет назад +2

      ​@@Kelliyi its not but you can also feel these things happening so in that format its fun, i suggest we use civ 6 to teach kids maths and history and sociology and economics and so on

  • @FrshChees91
    @FrshChees91 5 лет назад +2

    Cool! I'm just gonna keep plopping them down when I want though.

  • @密寒和他的手机
    @密寒和他的手机 3 года назад

    As you build more commercial hub B/A also changes so you shouldn't be comparing C to 1.25 after the first one. Although you still get the same result.

  • @DrN007
    @DrN007 4 года назад

    You got my like in the first 20s of the video :D

  • @NeWildeSache
    @NeWildeSache 5 лет назад +1

    Fantastic explanation!

  • @patrickbrown2736
    @patrickbrown2736 3 года назад +1

    Sometimes I begin to think I'm good at this game. Then I watch one of these and realize I'm actually a Neanderthal.

  • @gogogadgetkat
    @gogogadgetkat 5 лет назад +1

    Thank you so much for this video!

  • @melsch93
    @melsch93 5 лет назад

    Who dislikes that video? Damn...
    Thank you Potato! Very interesting MECHANIC

  • @dmitritelvanni4068
    @dmitritelvanni4068 3 года назад

    That intro was deity level.

  • @andrewplehn4805
    @andrewplehn4805 5 лет назад +6

    Question: Does this discount apply in cases where civs get additional discounts towards building districts? (ie: Dido gets a %50 discount towards districts in cities with a government plaza, Hungary gets a %50 discount towards districts across rivers from the city center, etc.)

    • @SuperSox97
      @SuperSox97 3 года назад +3

      Super late response, but I'll post it anyways for future viewers.
      Civ abilities that make building districts faster all boost production towards those districts rather than cut the cost like the district discount mechanic.
      This means such abilities will not affect any calculations for cutting district costs like discussed in this video but can be used together to build districts even faster.
      Let's say a district costs 100 production to build without the discount, and the city building it has 10 production per turn.
      No district discount and no civ ability: 10 turns to finish.
      District discount and no civ ability: District now only costs 60 production, so 6 turns to finish.
      No district discount and Dido's ability: District still costs 100 production, but your city's 10 production per turn counts as 15 per turn towards the district, so 7 turns to finish.
      District discount and Dido's ability: District now costs 60 production, and your city's 10 production per turn counts as 15 per turn towards the district, so 4 turns to finish.

    • @veketal
      @veketal 2 года назад +2

      @@SuperSox97 As a future viewer, thank you this 🤗

  • @255205titel
    @255205titel 5 лет назад

    Very interesting find, thanks for sharing!

  • @peterpupe8352
    @peterpupe8352 Год назад

    I started a marathon game on king difficulty, because its my third game so far... and boy oh boy... i steamrolled my 2 neighbors, catching a settler, conquering 2 additional cities... but then when i settled my 10th city with decent tiles and every single thing costs like 100turns worth of production. Even insane trade-support doesnt help very much... the mechanics to avoid snowballing are very weird. I started to google production scaling and went down that rabbit hole

  • @Heeroyui752
    @Heeroyui752 4 года назад

    I seriously thought the opening was a 30 second no skip ad lmao

  • @laureanogimenezvega1874
    @laureanogimenezvega1874 5 лет назад +1

    amazing stuff. Thank you very much.

  • @EscapeReels
    @EscapeReels 5 лет назад +1

    Another fantastic vid! tnx!!!

  • @jdog7797
    @jdog7797 4 года назад +4

    The only time I stop playing this game, is when the game decides I had enough and crashes.

  • @user-wg3gc5uz1g
    @user-wg3gc5uz1g 5 лет назад

    Thank you soo much for making this video!!

  • @THEKING-ni6ht
    @THEKING-ni6ht 5 лет назад +1

    seems like u work as a teacher :)
    SUPER GOOD!!

  • @silaskulkarni1639
    @silaskulkarni1639 5 лет назад +1

    Wow! Super clear, and helpful. I never would have figure that out on my own. Thanks so much. Also how much exactly do advancement through the tech and civic trees increase the price of districts?

  • @geronimo0o929
    @geronimo0o929 5 лет назад +1

    Thank you for this video reaaly nice and helpful

  • @BenjaminTheGreatUK
    @BenjaminTheGreatUK 5 лет назад +2

    What a joker :D an I learnt something too! Ty

  • @entengummitiger1576
    @entengummitiger1576 2 года назад

    That is just one condition though. The first is wrapped up in the second. if B/A is smaller than 1, you can build less than 1 discounted district, and less than 1 has to be 0.

  • @shoooozzzz
    @shoooozzzz 4 года назад

    @5:00 the variable B is not incrementing as you build more districts. B should = 7 because you just build 2 commercial districts.

    • @PotatoMcWhiskey
      @PotatoMcWhiskey  4 года назад

      No. The language I used is very specific, read the other comments. B does not increment until specific conditions are met

  • @als2cents679
    @als2cents679 4 года назад +1

    As you build the Commercial hubs, you also have to change B value to 7. It would not have made a difference in this case, but it can in some other scenarios I think.

  • @buddyforbes7157
    @buddyforbes7157 3 года назад

    Excellent video. Salamat

  • @ghotrix
    @ghotrix 4 года назад

    4:44 at this point B will be equal to 6, actually, but, luckily enough, it will not affect outcome in the given case :)

    • @PotatoMcWhiskey
      @PotatoMcWhiskey  2 года назад

      Nope. B only updates when a district is completed and a technology researched

  • @superpowerisbeingblind5385
    @superpowerisbeingblind5385 3 года назад

    Super helpful!

  • @fpicotte
    @fpicotte 2 года назад

    So THAT’S how you can get districts built at all in the early game. Cause let’s be honest: between expansion, a minimal military to fight off barbs and deter warmonger civs, city district buildings for culture and growth, builders for resources and decent yields, buying tiles to place the districts for decent adjacency, and their insane price compared to the level of production in the early game… building districts before the late Classical era is hard, and a very risky strategy. And I’m not even playing deity.

  • @atmospheresilvan
    @atmospheresilvan 2 года назад

    very useful advice :)