I didn't know that trade routes have a minimum. That makes sense now. I always wondered why routes with a length of 5 or 6 were taking forever to complete.
I just got the game on switch because it was on sale for $10.00, I knew nothing about this game. I was so overwhelmed and confused. So much stuff I don’t know. Thank you for the information
It's important to know that you can move traders between your cities before start a new trading route or after finish one to balance cities that need for example food.
My trade routes usually go from big citys to capital. I'm at war all game. The only time i send traders to other civs is to make a road for me to invade.
I play Rise & Fall, not Gathering Storm, but here are a few trade route buffs I've seen: There's a policy card that adds production to your domestic trade routes. Magnus has a promotion that adds food to domestic routes to his city. There's a Golden Age bonus that keeps your trade routes from getting plundered. As he says, there are more.
The best explanation ever about trade routes. After so much time reading on the interwebs and getting nowhere, RUclips yet again speeds up my learning by a matter of days. Thank you for making this. 👍🏻
Trade routes also spread religion. There are card and suzerain capabilities to increase yield based on length of route, number and kind of districts at source or destination, leader / civ capabilities, etc.
The most obvious way of getting Trade Route yields: districts. For domestic trade routes, each district gives either +1 Food or Production, depending on the type of the district (Government Plaza and Diplo Quarter give both). For the international Trade Route, each district gives 1 of its yield (Science for Campus, Faith for Holy Site, etc).
I struggled on the international trade routes but I get denounced a ton when I hit 2 or 3 trade route capacity (probably investing only the best yields I aim for being science and production) but I had a feeling there was a proc rate to the minimal turns for one trade route to finish. It was really helpful getting that realization to be confirmed for me since one of my civ games (damn you saladin for stallin me, nerf gdr cough cough) I was on a good roll, probably decent yields that my baby cities were nicely tight to my capital city in growth rate.
Never really thought about the unique city bonuses when sending trade routes. Wonders like Torres or Great Zimbabwe are obvious, but if you stacked those trade routes into a Kilwa city that could be just as useful.
As something I've struggled with continuously here's a good recommendation. If you want to set up a large map with a large number of civilizations but don't want them all to be on top of each other so some disappear before you ever leave the classical era how would you do it 29:27
ok, i have the most gimicky strat to imporve your traders that utelises the most meme of memes. line upp your cities like this: City state destination - mountain with a tunnel - city with Reyna in it - the panama canal - ocean/lake - Golden gate bridge - Starting destination. You can get a pritty bonkers trader with this, but it require you to get god tier posissoning, i did it, it works, it is hylerius. And ye i know Reyna dont apply to your traders, but all the traders in the world want to take this rute.
As someone who is trying to play diety outside his comfortzone, i can assure you this was absolutely crucial. Played my first game or Portugal tonight on diety, capitol is land locked, 2nd city gets the lake wonder that provides 50% wonder boost and 3rd city is a Petra desert with salt monopoly within trading distance of a nearby coastal city. I have no comprehension of trade outside it gives a little yield boost and faith/tourism pressure Havent gotten past the classical era but it looks like an insane OP start. Stonehenge got first prophet AND a settler before that. Unheard of for me.
8:20 IF the new route goes through Buda. It may try another path and be unable to reach that distant city. I just completed a trade route thus putting a trading post in Zanzibar. This extended my range to at least 3 more cities. At least that's what I thought but the game did not show those cities as available for a trade route. On closer inspection I saw I could still go to Zanzibar, but nothing at all passed through Zanzibar where the route could be refueled. Brad I thought you researched this.
I didn't know that trade routes had maximum lengths or minimums or that they could be extended (multiple times) by Trading Posts. Your video provided a lot of insight into the game. I'm going to watch your other videos to see if I can glean more helpful information. Thanks.
Been watching and learning a lot from ya. I just started up Civ 6. I picked it up from Epicgames(it was free) back during Covid yeaars ago. Shout out to a fellow Vancouverite
One interesting thing to note in making better trade routes is: Canals will give more gold(also the Panama-canal and the golden gate bridge), but i'm not sure how much exactly, and how do they work. Is it good to build canals everywhere you can to maximize it?
I recommend canals as a way to get trade routes to inland cities, or create connections from one body of water to the other. In the situation I’d take a canal over a harbor if I was playing for trade routes, it would depend on if I could position a good canal to give me good adjacency on an industrial zone.
If I have the "Reform the coinage" dedication to gain era score when a trade route completes, does the era score gain follow the same "minimum 21 turns" duration mechanic? I always figured I should send my traders on the shorter routes, to complete more often. But maybe that's counter-productive?
Shorter “length” routes is unproductive, yeah, because the minimum turns will be hard to get. You can check the era screen in the top right to see how many turns are left in the era, and you can line that up with how many turns are on a trade route on the trade route screen :)
Trade routes are the best way to build roads and really helps a lot earlier in the game. @ 15:30 thank you for that one b/c yeah that's kind of annoying when you get into information age or later with the 51 turns to complete a trade route. Annoying in the sense if you start an economic alliance with someone you can't stop your trade routes or re route them which is kind of annoying and 51 turns is sooo long. lol
So to get this right, i get the yields displayed on a trade route "on every turn", no matter how lang the trade route lasts? Or do i get the yields after X rounds, when the trader is back from the route?
If trade routes have a mínimum of 21 turns then why the times shown on the available routes panel showed times ranging from 6 to 12? Are these Numbers not routes duration? There's a clock icon besides it...
Not a tutorial but something super OP. When you play Theodore Roosevelt and get that nice bonus to your appealing tiles, plant a bunch of forests to make six tiles surrounding one tile very high appeal, then drop a preserve on each tip of a triangle around those six tiles. Make a grove and a sanctuary in each one, and your tiles will be insane, and you can drop a 100+ yield vampire castle in the middle of those six op forest tiles.
Trade Routes are powerful for roads. War needs roads. Fastest military is Rome for the roads. Military engineers only have 2 builds for roads until railroads. Send trade routes before declaring war just for the roads.
this minimum turns to complete the route (21 turns) is important for the first travel or all ones? I mean, dont the yields starting right away I chose a destination city? (I didnt get the importance of minimum turns)
If you lose a market, and therefore a trade route, when you have max trade routes active, does the game just randomly cancel one of your active routes?
Nope, all of your trade routes continue until they are finished. Once a trade route is finished the trader will just live in the city and you can send it back out again once you have repaired the market, or acquire another trade route capacity slot.
Can someone shine light on if trade routes do anything for the destination of the route? I mean i like good yields, but i'm gunshy on giving opponents better or equal yields. Thanks in advance.
They make trading posts at the destination cities which do benefit the AI cities, but they also allow you to trade further across the map throughout the game 👌
@@VanBradley got it on the trade depots, but it's not matching the yields for the other party involved or anything like that? I guess that would make domestic routes super OP if it did...
@@danielcongleton2878 I may be too late, but still. No, normally Trade Routes don't provide any yields to the destination. This, however, may change depending on the abilities and bonuses. Cleopatra, for example, gets gold from each Trade Route sent to her, or mentioned Democracy bonus adds Food and Production to both cities.
Iirc there's a couple policy cards that give yields to the destination and maybe a dedication bonus (dont quote me on that one) but yeah i actually used that to my advantage in a team game i was playing with a friend
Is there a limit ot he number of trade routes a city can use? I had 5 going from one city the other day in order to speed up the mars mission. It seemed to work, but I might have just imagined it.
HOw to make trade routes better... Idk Just play Portugal, João III , and do anything that has anything to do with trade routes focas on that and the go insane idk easy deity wins, watched this becuase after playing him i realised i never really knew everything about them, and the fact their are so many ways, and i just focused on them it snowballs, and if you have the city state Lisbon near you from early having the Suzerain bonus, "Your Trader units are immune to being plundered on water tiles." its GG
We all want to know: can we trade for Brad's Great Sausages with a trade route TO and FROM "Brads Sausages" ? Hmmm? Mmmmm! Make mine Italian, please. 🌭
Does religion spread with trade routes? If I trade with someone and I see that part of the yield that I am getting is a "religion", does my empire get the "foreign" religion form them? Especially if I am trying not to loose to a religious victory.
So. If you send the trade route you influence that city with your religion. But you don't automatically get their religion influence back. You get there's when they send a trade route to you. The city states can also be influenced and adopt religions, including yours and they too can spread religion via trade routes.
So what are you trading? What are you giving up if anything and doesn't the destination loss the yields to the city that started the route? Maybe there is no real trade? The starting city just gets the benefit and that's it or do both cities get the yields?
Artifacts are gotten either by building an Archeological Museum in your theater square district, and building an Archeologist to dig up “antiquity sites” which show up as weird little white ruins that make the tile unimprovable until you dig them up, or you can get them from the bladesingers’ cultists when they run out of charges I believe.
If you become Suzerain of a City State, you can see the land around that City State, but there may still be tiles between you and that City State that you have not traversed, so the Fog of War will keep those tiles hidden, for now. Also if you meet another Civilization's unit, they may offer to exchange Capitol city locations with you. You will then see their Capitol and a few tiles around it, but tiles you have not traveled on will still be hidden by the same Fog of War.
Did he just call Mainz maa? At least pronounce like you would Maines like the state put in genetive or you could say it like a Roman and call it Mogontiacum
The content is great. I don't now if its just me but it's hard to listen more than 5 minutes becuase of the yelling type of talking, why not just talk like being in a conversation .
God why does this man shout into his microphone. His content is brilliant, but his audio balance throws me back to my worst days with 13 year old students
@@VanBradley okay that was an exaggeration, my students are waaaay louder 😅 And I realize that was phrased really rudely. I'm sorry. Keep up the great content mate. I've been binging civ content again and just started getting into your vids
I didn't know that trade routes have a minimum. That makes sense now. I always wondered why routes with a length of 5 or 6 were taking forever to complete.
This should be displayed somehow in the UI. I have always struggled to understand the total turns myself.
I just got the game on switch because it was on sale for $10.00, I knew nothing about this game. I was so overwhelmed and confused. So much stuff I don’t know. Thank you for the information
Yup, I also started on the switch. Now I'm on my laptop playing on steam. It's not bad on the switch
And to think they dumbed it down from civ v for us flithy casuals
It's important to know that you can move traders between your cities before start a new trading route or after finish one to balance cities that need for example food.
Or when you want to send multiple trade routs to single city (for example, the capital of your ally)
My trade routes usually go from big citys to capital. I'm at war all game. The only time i send traders to other civs is to make a road for me to invade.
I'm the opposite, I play pound maker and use trade routes to aggressively expand my borders towards other civs
I play Rise & Fall, not Gathering Storm, but here are a few trade route buffs I've seen: There's a policy card that adds production to your domestic trade routes. Magnus has a promotion that adds food to domestic routes to his city. There's a Golden Age bonus that keeps your trade routes from getting plundered. As he says, there are more.
i thought taking the shorter route = more yields.. didn't know about the minimum, felt like that should be in game clearer somehow
The best explanation ever about trade routes. After so much time reading on the interwebs and getting nowhere, RUclips yet again speeds up my learning by a matter of days. Thank you for making this. 👍🏻
Trade routes also spread religion. There are card and suzerain capabilities to increase yield based on length of route, number and kind of districts at source or destination, leader / civ capabilities, etc.
The most obvious way of getting Trade Route yields: districts. For domestic trade routes, each district gives either +1 Food or Production, depending on the type of the district (Government Plaza and Diplo Quarter give both). For the international Trade Route, each district gives 1 of its yield (Science for Campus, Faith for Holy Site, etc).
I struggled on the international trade routes but I get denounced a ton when I hit 2 or 3 trade route capacity (probably investing only the best yields I aim for being science and production) but I had a feeling there was a proc rate to the minimal turns for one trade route to finish. It was really helpful getting that realization to be confirmed for me since one of my civ games (damn you saladin for stallin me, nerf gdr cough cough) I was on a good roll, probably decent yields that my baby cities were nicely tight to my capital city in growth rate.
Another method for increasing yield of trade routes: Railroads
Thanks for the tutorial, very useful, I am starting to enjoy your channel, love this game.
Glad you’re enjoying it my man! 🎉
Never really thought about the unique city bonuses when sending trade routes. Wonders like Torres or Great Zimbabwe are obvious, but if you stacked those trade routes into a Kilwa city that could be just as useful.
As something I've struggled with continuously here's a good recommendation. If you want to set up a large map with a large number of civilizations but don't want them all to be on top of each other so some disappear before you ever leave the classical era how would you do it 29:27
ok, i have the most gimicky strat to imporve your traders that utelises the most meme of memes.
line upp your cities like this: City state destination - mountain with a tunnel - city with Reyna in it - the panama canal - ocean/lake - Golden gate bridge - Starting destination.
You can get a pritty bonkers trader with this, but it require you to get god tier posissoning, i did it, it works, it is hylerius.
And ye i know Reyna dont apply to your traders, but all the traders in the world want to take this rute.
I just started playing 4 days ago and I got my first victory today because of your videos. Thanks man!
As someone who is trying to play diety outside his comfortzone, i can assure you this was absolutely crucial. Played my first game or Portugal tonight on diety, capitol is land locked, 2nd city gets the lake wonder that provides 50% wonder boost and 3rd city is a Petra desert with salt monopoly within trading distance of a nearby coastal city. I have no comprehension of trade outside it gives a little yield boost and faith/tourism pressure
Havent gotten past the classical era but it looks like an insane OP start. Stonehenge got first prophet AND a settler before that. Unheard of for me.
My best friend got me back into civ and games like it and so far you have been my biggest help thank you so much and keep up the good work my dude!
8:20 IF the new route goes through Buda. It may try another path and be unable to reach that distant city.
I just completed a trade route thus putting a trading post in Zanzibar. This extended my range to at least 3 more cities. At least that's what I thought but the game did not show those cities as available for a trade route. On closer inspection I saw I could still go to Zanzibar, but nothing at all passed through Zanzibar where the route could be refueled. Brad I thought you researched this.
I didn't know that trade routes had maximum lengths or minimums or that they could be extended (multiple times) by Trading Posts. Your video provided a lot of insight into the game. I'm going to watch your other videos to see if I can glean more helpful information. Thanks.
Thanks man! Some simple things I didn't know on this just upped my game significantly
True but if you go to war with a trade partner you have a direct road to that country
Came for the CIV6, stayed for those beautifull eyes that rob me of my senses making me lose focus and having to rewind the video over and over again.
Been watching and learning a lot from ya. I just started up Civ 6. I picked it up from Epicgames(it was free) back during Covid yeaars ago. Shout out to a fellow Vancouverite
One interesting thing to note in making better trade routes is: Canals will give more gold(also the Panama-canal and the golden gate bridge), but i'm not sure how much exactly, and how do they work.
Is it good to build canals everywhere you can to maximize it?
I recommend canals as a way to get trade routes to inland cities, or create connections from one body of water to the other.
In the situation I’d take a canal over a harbor if I was playing for trade routes, it would depend on if I could position a good canal to give me good adjacency on an industrial zone.
I want a tutorial on how to come be with you irl for a whole shooting, editing, publishing, promoting, results cycle. When and where. Love your work.
No idea about the min trade turns, thanks for that bit of info
If I have the "Reform the coinage" dedication to gain era score when a trade route completes, does the era score gain follow the same "minimum 21 turns" duration mechanic? I always figured I should send my traders on the shorter routes, to complete more often. But maybe that's counter-productive?
Shorter “length” routes is unproductive, yeah, because the minimum turns will be hard to get. You can check the era screen in the top right to see how many turns are left in the era, and you can line that up with how many turns are on a trade route on the trade route screen :)
Great Zimbabwe wonder gives you plus one trade route capacity
Trade routes are the best way to build roads and really helps a lot earlier in the game. @ 15:30 thank you for that one b/c yeah that's kind of annoying when you get into information age or later with the 51 turns to complete a trade route. Annoying in the sense if you start an economic alliance with someone you can't stop your trade routes or re route them which is kind of annoying and 51 turns is sooo long. lol
So to get this right, i get the yields displayed on a trade route "on every turn", no matter how lang the trade route lasts? Or do i get the yields after X rounds, when the trader is back from the route?
If trade routes have a mínimum of 21 turns then why the times shown on the available routes panel showed times ranging from 6 to 12? Are these Numbers not routes duration? There's a clock icon besides it...
I have this same question
Thanks for the tutorial, always learning something new. How about tutorials about the positioning of vampire castles and districts?
Not a tutorial but something super OP. When you play Theodore Roosevelt and get that nice bonus to your appealing tiles, plant a bunch of forests to make six tiles surrounding one tile very high appeal, then drop a preserve on each tip of a triangle around those six tiles. Make a grove and a sanctuary in each one, and your tiles will be insane, and you can drop a 100+ yield vampire castle in the middle of those six op forest tiles.
That's one thing I miss from Civ Rev. I could control the roads more. Also, easier to purchase.
Another very useful video! 🤙
Thank the Civ Gods for traders that build roads! As in previous CIV games, no more having your builders do that which I never did as it sucked.
Trade routes are the only way I know how to get roads. I keep reading their a way to get rail roads but have no idea
@hadudeha Also a way to build roads if you want to in areas where a trader takes a shitty route or cannot go at all.
that pronunciation of aachen was criminal
Trade Routes are powerful for roads. War needs roads. Fastest military is Rome for the roads. Military engineers only have 2 builds for roads until railroads. Send trade routes before declaring war just for the roads.
this minimum turns to complete the route (21 turns) is important for the first travel or all ones? I mean, dont the yields starting right away I chose a destination city? (I didnt get the importance of minimum turns)
vancouver! hello from mission!...knowing you are canadian i will embrace this further...just 35 mins away
West coast best coast 🎉
@@VanBradley been playing since civ 2....was in vancouver 89-2011
Very helpful! Many thanks, dude!
thanks man! you probably know more than some civ6 programmers..
How do you increase your own rewards for trade routes to get more people to send trades to your city
Depends on the improvements, districts and improvements. Usually your biggest cities have the most things making them the best to be traded with.
Great video! I enjoyed that so much I'm going to watch another one of yours. (I may never even get to the game.)
New sub here. Keep up the quality content.
Cheers man! I shall try 👌
Great overview, thanks!
No worries at all!
After I installed some modes my trade routes take so much longer anyone has any ideas why?
If you lose a market, and therefore a trade route, when you have max trade routes active, does the game just randomly cancel one of your active routes?
Nope, all of your trade routes continue until they are finished. Once a trade route is finished the trader will just live in the city and you can send it back out again once you have repaired the market, or acquire another trade route capacity slot.
@@VanBradley this ^^^
Very good tutorial. Thank you
i was always confused by is it yields x how many turns or turns until yields
Can someone shine light on if trade routes do anything for the destination of the route? I mean i like good yields, but i'm gunshy on giving opponents better or equal yields. Thanks in advance.
They make trading posts at the destination cities which do benefit the AI cities, but they also allow you to trade further across the map throughout the game 👌
@@VanBradley got it on the trade depots, but it's not matching the yields for the other party involved or anything like that? I guess that would make domestic routes super OP if it did...
@@danielcongleton2878 I may be too late, but still. No, normally Trade Routes don't provide any yields to the destination. This, however, may change depending on the abilities and bonuses. Cleopatra, for example, gets gold from each Trade Route sent to her, or mentioned Democracy bonus adds Food and Production to both cities.
@@antongrigoryev6381 Thanks anton! I just learned that it also effects total foreign tourists as well, but not actual yields. I appreciate the help.
Iirc there's a couple policy cards that give yields to the destination and maybe a dedication bonus (dont quote me on that one) but yeah i actually used that to my advantage in a team game i was playing with a friend
Is there a limit ot he number of trade routes a city can use? I had 5 going from one city the other day in order to speed up the mars mission. It seemed to work, but I might have just imagined it.
Damn I thought I knew it all concerning trading in this game, turns out I don't even know half of it.
Great detail, don't get that from most people.
Thanks for the awesome guide!
Trade routes saves me in desert cities
so 6 tiles away would be optimal? do trades routes get better exept for the range when you complete the first?
Thank you. This was helpful.
when trading inside your own empire everything is doubled right?
HOw to make trade routes better... Idk Just play Portugal, João III , and do anything that has anything to do with trade routes focas on that and the go insane idk easy deity wins, watched this becuase after playing him i realised i never really knew everything about them, and the fact their are so many ways, and i just focused on them it snowballs, and if you have the city state Lisbon near you from early having the Suzerain bonus,
"Your Trader units are immune to being plundered on water tiles." its GG
Great Info. Thank you.
We all want to know: can we trade for Brad's Great Sausages with a trade route TO and FROM "Brads Sausages" ? Hmmm? Mmmmm! Make mine Italian, please. 🌭
How did you get that world leaders forum screen?
The world Congress is a feature of (I think) the Rise and Fall dlc. It might be Gathering storm I’m not too certain.
is the maximum number you can have 10? It feels like they cap at 10.
What happens at the receiving city?
Great video
Thank you ❤
Does religion spread with trade routes? If I trade with someone and I see that part of the yield that I am getting is a "religion", does my empire get the "foreign" religion form them? Especially if I am trying not to loose to a religious victory.
So. If you send the trade route you influence that city with your religion. But you don't automatically get their religion influence back. You get there's when they send a trade route to you. The city states can also be influenced and adopt religions, including yours and they too can spread religion via trade routes.
So what are you trading? What are you giving up if anything and doesn't the destination loss the yields to the city that started the route? Maybe there is no real trade? The starting city just gets the benefit and that's it or do both cities get the yields?
Hawk tuah?
this was so fucking helpful thanks
You rock 😂
How do you get artifacts?
Artifacts are gotten either by building an Archeological Museum in your theater square district, and building an Archeologist to dig up “antiquity sites” which show up as weird little white ruins that make the tile unimprovable until you dig them up, or you can get them from the bladesingers’ cultists when they run out of charges I believe.
@@varasatoshi3961 Cultists give you relics, not artifacts.
damn it, you got me to sub!
Thanks for skipping over all the info I was hoping to find out about the trade routes window ☹️
I don't belive you,
You are not in Vancouver,
But somewhere in Iceland 🇮🇸
Okay okay okay I clicked subscribe, jeez...
Why do you have that trader British flag
Only saying this because I live in Central Texas and have to hear myself get corrected all the time.... it's pronounced "Biu-duh".
Weird to see an icelandic flag when i was just searching for a trade tutorial. Also from Iceland. Thanks for the info. Are you born in Iceland?
haha Same, had to start the video again. Since I couldn't stop thinking about the accent and trying to imagine how/if he was connected to Iceland.
eyyy. is mah homeboy. Van represent!
You clearly don't understand what "fog of war" means, it means discovered territory but not seen by your cities or units.
If you become Suzerain of a City State, you can see the land around that City State, but there may still be tiles between you and that City State that you have not traversed, so the Fog of War will keep those tiles hidden, for now. Also if you meet another Civilization's unit, they may offer to exchange Capitol city locations with you. You will then see their Capitol and a few tiles around it, but tiles you have not traveled on will still be hidden by the same Fog of War.
where is the 120 hour video? LOL!!!
Good video, lots of wrinkles that aren't obvious.
Did he just call Mainz maa? At least pronounce like you would Maines like the state put in genetive or you could say it like a Roman and call it Mogontiacum
Aachen pronounced aken
The content is great. I don't now if its just me but it's hard to listen more than 5 minutes becuase of the yelling type of talking, why not just talk like being in a conversation
.
I cant believe I watched a half hour video on trade routes and you didn't even mention what affects the yields. Just stupid.
Wow, the shouting is just reddiculous! You dont even need the mic, you need a towel:)
OMFG why is this guy constantly screaming...?! North Americans are so exhausting...
Idk why but in every game I love to just creat a huge trade hub
God why does this man shout into his microphone. His content is brilliant, but his audio balance throws me back to my worst days with 13 year old students
I’m sooooooory! The audio is much better now in more recent stuff. 👌
Apologies for sending you back to your worst days though 😂
@@VanBradley okay that was an exaggeration, my students are waaaay louder 😅
And I realize that was phrased really rudely. I'm sorry.
Keep up the great content mate. I've been binging civ content again and just started getting into your vids
Very helpful! Many thanks, dude!