Blender Tutorial: High poly isn't always the way to go.

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  • Опубликовано: 3 окт 2024
  • In this video I demonstrate how creating a high-poly version of your model isn't always the best way to go - depending on what it is that you're making.
    Sometimes the object you're creating, for a games engine, really doesn't need to be high polygon and can achieve the same effect as if it were made using a low poly modelling workflow.

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