One product I've come to utilize quite often is Scene Optimizer. Combined with hiding items, Scene Optimizer can reduce the size of the texture maps. What I'll typically do is hit everything minus the characters with Scene Optimizer, hide whatever doesn't need to be rendered, and then the most important step - SAVE AND RESTART DAZ. *Even if you hide something it's still loaded in memory,* so you need to close down the entire application and open your scene with your now-hidden objects to get the full benefit. Then you can start bumping up your render quality or convergence threshold until you're happy with the image quality.
Yeah, I was a heavy user of Scene Optimizer in the time just after it's release but I've now upgraded my GPU and have a lot more onboard VRAM to play with so have no real need for it - but, good advice for those struggling to fit their scene on their card .. Scene Optimizer. Go get it.
It's such a simple thing that gives instant solid results. It's even faster when using 3delight. Thank you for bringing this to our attention. 10 years in daz world and I had no idea of it
I'm glad the videos are helping you out .. and as you're just starting out .. my big tip : experiment. Just keep trying different things and see what works!
@@RaukoDaz3D yeah, I've been already experimenting today for almost 6 hours. Trying to make just one render, but it's always some trouble during the rendering haha. Most often it crashes due to low memory it seems. Today I found out that adding only a couple of planes can significantly influence the rendering time and resources. I guess, for now I have to stick to very simple renders with only a character in the scene.
It not only speeds rendering up, but it also reduces the amount of VRAM needed which means it could make the difference between a GPU render or a CPU render. Combine this with texture size reduction with Scene Optimizer and using denoising to reduce your iterations and you can really speed things up. My renders back when I used my 4G 1050TI always took around 5 mins using these techniques.
You bring a good point up about Vram usage which I don't think I mentioned in this video. But, with the tools at hand for people (things like this and Scene Optimizer) people really shouldn't be falling back to CPU when rendering unless they're being extremely ambitious with their GPU!
@@RaukoDaz3D I once did a scene with three characters on my 4G 1050 card and got it to fit and render nicely. One of the characters I had looking around the corner of a door so that only his upper body was visible, and then I hid every part of his body that wasn't visible. By the time I was done, it looked like a horror scene. LOL... I would hid their tongues and jaws etc... inside their mouths if their mouth was shut. If it was a side view, I would hid the eye on the side not visible, including any arms (or parts of arms) not visible. I once had a forearm visible, but the elbow to should was not, so I hid those parts. I was able to fit a lot into a scene (or it looked like a lot) on my little 4G card. I then used denoising and usually rendered around 200 iterations at the time which took me around 5-10 mins. The results were acceptable. I originally done a pile of renders at varying times to check the quality difference and I just didn't see enough to be worth waiting an hour. These days I have a 3060, 12G model and my renders usually take around 3-5 mins. I set denoising to 500 iterations and I only do 500 iterations on average, denoising on the last frame (it is a teeny bit faster I think, I forget, done lots of tests at the time). I have a little script that allows me to press "V" to hide things. I made the script, saved it so it was in my library, then created a shortcut to select it and assigned a key to that shortcut! LOL So now I click something, tap "V", it's hidden... no need to click the eye in the scene list etc... VERY handy. I like to manually hide things. I will also set up a split window, so you have one window view above another (Window->Viewports-Top and bottom), I then set the bottom window to my camera view, and my top window uses my perspective view I use to wander around the scene and hide things I don't see in the camera window. Allows me to see any changes etc.
@@NeilRoy Ha! You have you're set up nailed ... I used to have to do a whole load of similar things .. I used to have a 980ti (even early days on this channel - probably on this video in fact) with it's 6gb vram and had to do it all myself .. hide body parts under clothing, in the mouth, that table off screen doesn't need to be there, use the Geometry editor to cut this and that away ... on and on .. Fortunately now with the bigger vrams that's becoming a thing of the past .. but still .. it was a learning experience!
@@RaukoDaz3D It was fun to go over some of my butchered scenes with the newer card and unhide everything as well as restore the textures back to full size and watch them render faster.
Godamn, I never knew this. I've always just rendered with all geometry showing. I always figured the light would be bouncing off geometry that wasn't in frame, but I always assumed it would make very minimal difference hiding it (like
check out mCasual's scripts. i think they have a couple that will automatically hide everything that's not in your viewport, and so many other helpful utilities. one i find most interesting is their "render in blender" script that allows you to render an entire Daz scene in blender using cycles. just search "mcasual daz" and you should find their page.
Hey there You can find a video on basic render settings here : ruclips.net/video/usB3YQlmHaM/видео.html For fireflies you can check this video out too : ruclips.net/video/UiL_xIvt_II/видео.html If you have any further question just let me know!
Nice trick! Do you know if IRAY section planes, which hide things from the renderer, also improve performance? My guess is no, as it's possible to partially hide a node and I don't think DAZ is smart enough to figure out what's fully hidden and avoid sending it to IRAY.
Hey there - I've not tested section planes so I couldn't really say .. my guess would be no because what's been hidden still exists and still needs to be included in the calculations that Iray has to process ... it's just hidden from the camera .. ... which is different to the actual hiding of geometry as in this video .. when the geometry is hidden it's effectively not there and doesn't get processed or included in the calculations. Might be worth me testing it though!!
Hey Rembrand .. yeah, welcome to the world of animating .. there are probably some tricks you can pull to speed things up but you're basically right ...
@@RaukoDaz3D Thanks, can I extremely decrease the render time if I will use Intel Core i7 10700KF, 8x3800 Мhz, 32 Gb, GeForce RTX 3070 for rendering animation with high quality? Something about 30 sec rendering time for each frame or that impossible?
@@rembrando4815 Not if you're wanting high quality (or high resolution) .. I have a 3090 now and although I'd be able to do the scene in this video 20x faster now .. it still all adds up when you're wanting to do dozens or hundreds of frames .. Using the Iray Denoiser (see this video : ruclips.net/video/4opzWycb0i8/видео.html) will speed things up a lot but you do so by sacrificing quality and so when animating you have to find a happy medium between speed and quality that you're happy with ..
Hey there .. it's actually mish mash of a few different clothing packs .. Top : tinyurl.com/yxlcxtx6 Shorts : tinyurl.com/y5wqroa8 I can't remember where the gloves are from though!
@@RaukoDaz3D oh man, you will notice the difference. I upgraded to an rtx 2070 when they came out and there is a noticable jump from gtx to rtx. Those 17 minutes should turn into 17 secs and the rtx's use less memory.
@@theclaybeartravels3596 I'm sitting with the money I've saved over the last 4 years or so burning a hole in my pocket waiting to get my new PC. All the stars have aligned at once .. New Ryzen chips in a couple of weeks right in the middle of the Ampere launches .. just waiting for the "it doesn't exist" 20gb 3080 to get announced the day after AMD launches Big Navi .. (probably / maybe / hopefully) ..
@@RaukoDaz3D I think there will be ti version of the 3080. It'll probably be twice as fast as the 3080. All these new cards are going to come out with bugs just like the xbox series x and ps5. So wait a couple months after the releases.
@@RaukoDaz3D I'm saving up for the 3080 maybe i should wait for the ti version since i should have more than enough. I'm upgrading from a gtx 1070, i7 7700k to a i9 10900k system i'm some yrs behind
😝 ... Ha! .. Not quite .. only takes a few seconds really .. there's even a script on the Daz store that hides everything in the scene that's not visible in the viewport .. so that helps a lot ..
Wonderful tut. I have been using D|S for over 10 years now but you can always study to better yourself, and your technique, to improve your renders and gallery. There is nothing better to practice than the basics. shadowfire87.
Hey starseed - I've sorted that in later videos (I hope!) - was a problem with my video editor .. sounded fine on my setup but a number of people were commenting how for some it was too low volume.
Asset Links (see description for details) :
The Model : tinyurl.com/y8bp8f67
The Hair : tinyurl.com/yayndx3u
Intro Model : tinyurl.com/y4bokqbo
Tip from me for anyone that's interested.
If you hold CTRL while clicking the eye icon in the scene tab it will hide all the children nodes as well.
Ahh ... I never knew that .. I'll have to try it out. Thx!
Sir, you are truly a live saver!
One product I've come to utilize quite often is Scene Optimizer. Combined with hiding items, Scene Optimizer can reduce the size of the texture maps. What I'll typically do is hit everything minus the characters with Scene Optimizer, hide whatever doesn't need to be rendered, and then the most important step - SAVE AND RESTART DAZ. *Even if you hide something it's still loaded in memory,* so you need to close down the entire application and open your scene with your now-hidden objects to get the full benefit. Then you can start bumping up your render quality or convergence threshold until you're happy with the image quality.
Yeah, I was a heavy user of Scene Optimizer in the time just after it's release but I've now upgraded my GPU and have a lot more onboard VRAM to play with so have no real need for it - but, good advice for those struggling to fit their scene on their card .. Scene Optimizer. Go get it.
It's such a simple thing that gives instant solid results. It's even faster when using 3delight. Thank you for bringing this to our attention. 10 years in daz world and I had no idea of it
You're not wrong, Lena .. something simple that gives big results. Thanks for watching!
This is what I needed to know, as I am just starting to learn DAZ. Thank you! Your channel is a gem! 💎
I'm glad the videos are helping you out .. and as you're just starting out .. my big tip : experiment. Just keep trying different things and see what works!
@@RaukoDaz3D yeah, I've been already experimenting today for almost 6 hours. Trying to make just one render, but it's always some trouble during the rendering haha. Most often it crashes due to low memory it seems. Today I found out that adding only a couple of planes can significantly influence the rendering time and resources. I guess, for now I have to stick to very simple renders with only a character in the scene.
That’s awesome, I always find those render times frustrating, will try these tips out ASAP 👍
Render times are the bain of our existence - but there's more little tips to speed them up coming soon!
It not only speeds rendering up, but it also reduces the amount of VRAM needed which means it could make the difference between a GPU render or a CPU render. Combine this with texture size reduction with Scene Optimizer and using denoising to reduce your iterations and you can really speed things up. My renders back when I used my 4G 1050TI always took around 5 mins using these techniques.
You bring a good point up about Vram usage which I don't think I mentioned in this video. But, with the tools at hand for people (things like this and Scene Optimizer) people really shouldn't be falling back to CPU when rendering unless they're being extremely ambitious with their GPU!
@@RaukoDaz3D I once did a scene with three characters on my 4G 1050 card and got it to fit and render nicely. One of the characters I had looking around the corner of a door so that only his upper body was visible, and then I hid every part of his body that wasn't visible. By the time I was done, it looked like a horror scene. LOL... I would hid their tongues and jaws etc... inside their mouths if their mouth was shut. If it was a side view, I would hid the eye on the side not visible, including any arms (or parts of arms) not visible. I once had a forearm visible, but the elbow to should was not, so I hid those parts. I was able to fit a lot into a scene (or it looked like a lot) on my little 4G card. I then used denoising and usually rendered around 200 iterations at the time which took me around 5-10 mins. The results were acceptable. I originally done a pile of renders at varying times to check the quality difference and I just didn't see enough to be worth waiting an hour.
These days I have a 3060, 12G model and my renders usually take around 3-5 mins. I set denoising to 500 iterations and I only do 500 iterations on average, denoising on the last frame (it is a teeny bit faster I think, I forget, done lots of tests at the time).
I have a little script that allows me to press "V" to hide things. I made the script, saved it so it was in my library, then created a shortcut to select it and assigned a key to that shortcut! LOL So now I click something, tap "V", it's hidden... no need to click the eye in the scene list etc... VERY handy. I like to manually hide things. I will also set up a split window, so you have one window view above another (Window->Viewports-Top and bottom), I then set the bottom window to my camera view, and my top window uses my perspective view I use to wander around the scene and hide things I don't see in the camera window. Allows me to see any changes etc.
@@NeilRoy Ha! You have you're set up nailed ... I used to have to do a whole load of similar things .. I used to have a 980ti (even early days on this channel - probably on this video in fact) with it's 6gb vram and had to do it all myself .. hide body parts under clothing, in the mouth, that table off screen doesn't need to be there, use the Geometry editor to cut this and that away ... on and on ..
Fortunately now with the bigger vrams that's becoming a thing of the past .. but still .. it was a learning experience!
@@RaukoDaz3D It was fun to go over some of my butchered scenes with the newer card and unhide everything as well as restore the textures back to full size and watch them render faster.
Godamn, I never knew this. I've always just rendered with all geometry showing. I always figured the light would be bouncing off geometry that wasn't in frame, but I always assumed it would make very minimal difference hiding it (like
check out mCasual's scripts. i think they have a couple that will automatically hide everything that's not in your viewport, and so many other helpful utilities. one i find most interesting is their "render in blender" script that allows you to render an entire Daz scene in blender using cycles. just search "mcasual daz" and you should find their page.
Intresting tips,thx for the info
Any time
Awesome tut, love Babs
Thanks so much!
Thanks. Wasn’t aware of the easy way to hide child nodes.
There's always little things we pick up on our journey - I couldn't live without the quick way to do it if I hadn't found out about it.
Very good. There is a your video about setting fpr render ??? My render is very slow and full of rumor and fireflies 😢
Hey there
You can find a video on basic render settings here : ruclips.net/video/usB3YQlmHaM/видео.html
For fireflies you can check this video out too : ruclips.net/video/UiL_xIvt_II/видео.html
If you have any further question just let me know!
thank you
You're welcome!
Nice trick!
Do you know if IRAY section planes, which hide things from the renderer, also improve performance? My guess is no, as it's possible to partially hide a node and I don't think DAZ is smart enough to figure out what's fully hidden and avoid sending it to IRAY.
Hey there - I've not tested section planes so I couldn't really say .. my guess would be no because what's been hidden still exists and still needs to be included in the calculations that Iray has to process ... it's just hidden from the camera ..
... which is different to the actual hiding of geometry as in this video .. when the geometry is hidden it's effectively not there and doesn't get processed or included in the calculations.
Might be worth me testing it though!!
Hi, is it the correct thing: if the time rendering this frame around 17 minutes, then 1sec video with 24 fps will render 24*17min = 408 minutes?
Hey Rembrand .. yeah, welcome to the world of animating .. there are probably some tricks you can pull to speed things up but you're basically right ...
@@RaukoDaz3D Thanks, can I extremely decrease the render time if I will use Intel Core i7 10700KF, 8x3800 Мhz, 32 Gb, GeForce RTX 3070 for rendering animation with high quality? Something about 30 sec rendering time for each frame or that impossible?
@@rembrando4815 Not if you're wanting high quality (or high resolution) .. I have a 3090 now and although I'd be able to do the scene in this video 20x faster now .. it still all adds up when you're wanting to do dozens or hundreds of frames ..
Using the Iray Denoiser (see this video : ruclips.net/video/4opzWycb0i8/видео.html) will speed things up a lot but you do so by sacrificing quality and so when animating you have to find a happy medium between speed and quality that you're happy with ..
please the name of that costume in 0.13 anyone
rauko man please
i want that product
Hey there .. it's actually mish mash of a few different clothing packs ..
Top : tinyurl.com/yxlcxtx6
Shorts : tinyurl.com/y5wqroa8
I can't remember where the gloves are from though!
@@RaukoDaz3D thanks means alot
So good
Just curious - what graphics card are you using on your machine, Rauko?
At the moment I'm on a 980ti .. but looking to upgrade in the next couple of months when Ampere arrives ..
@@RaukoDaz3D oh man, you will notice the difference. I upgraded to an rtx 2070 when they came out and there is a noticable jump from gtx to rtx. Those 17 minutes should turn into 17 secs and the rtx's use less memory.
@@theclaybeartravels3596 I'm sitting with the money I've saved over the last 4 years or so burning a hole in my pocket waiting to get my new PC. All the stars have aligned at once .. New Ryzen chips in a couple of weeks right in the middle of the Ampere launches .. just waiting for the "it doesn't exist" 20gb 3080 to get announced the day after AMD launches Big Navi .. (probably / maybe / hopefully) ..
@@RaukoDaz3D I think there will be ti version of the 3080. It'll probably be twice as fast as the 3080. All these new cards are going to come out with bugs just like the xbox series x and ps5. So wait a couple months after the releases.
@@RaukoDaz3D I'm saving up for the 3080 maybe i should wait for the ti version since i should have more than enough. I'm upgrading from a gtx 1070, i7 7700k to a i9 10900k system i'm some yrs behind
That’s awesome! I to use Graphic card AMD Radeon 8GB, but not to use 3DLight xD ...but I to make good works
I wish I was this good
All you need to do is practice!
20 minutes! lol, it takes me 13 hs at least for each render with my Intel(R) Core(TM)2 Quad CPU Q9500 @ 2.83GHz with a modest GeForce 210
Well, with a bit of luck - the tips in this video might knock a hour off that time!! 😀
and 3 minutes for the hiding =))
😝 ... Ha! .. Not quite .. only takes a few seconds really .. there's even a script on the Daz store that hides everything in the scene that's not visible in the viewport .. so that helps a lot ..
Wonderful tut. I have been using D|S for over 10 years now but you can always study to better yourself, and your technique, to improve your renders and gallery. There is nothing better to practice than the basics.
shadowfire87.
Ha! Thanks - there's always something new to learn somewhere. Still discovering little things within Daz everyday!
whish i could hear your voice its too soft
Hey starseed - I've sorted that in later videos (I hope!) - was a problem with my video editor .. sounded fine on my setup but a number of people were commenting how for some it was too low volume.