Laser Mining Revolution!

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  • Опубликовано: 13 сен 2024
  • Using the modified mining lasers from LTT 198, we've revolutionized laser mining and made it a viable option for fueling your carrier or producing Tritium in the Void. This solution has enabled a record of 400tph+ Tritium mining, and 1000 tph+ platinum (unmapped in the void).
    At that rate, a full wing of miners can refuel a carrier tank in less than 1 hr...
    You can go 4/3 or 3/4 with the modified vs regular, but might need to pop some heatsinks for 3/4...
    Join STLC? / discord
    Build used in video: edsy.org/s/vgT...

Комментарии • 53

  • @therealbahamut
    @therealbahamut 4 дня назад

    I kinda wish laser mining actually DID something. Like if I cut a solid ring across that asteroid that goes through it, it'd be cool to see it cut in half. Or maybe I configure my lasers to converge on a point and then spin my ship so I slice out a cone. I know ED doesn't really have the infrastructure for that but it'd make laser mining a lot more fun. It's why we love core mining; something actually HAPPENS.

  • @BreechBangClear
    @BreechBangClear 14 дней назад +6

    Not sure what the revolution is here. This build is old news

    • @ruffleif8381
      @ruffleif8381  7 дней назад +1

      Well it was new to us... Thought we'd share it as we've all been around for a while and not heard of it.

  • @HPmcDoogle
    @HPmcDoogle 22 дня назад +3

    Man if only this setup had existed back when i was exploring with my (now decommissioned) carrier.
    I had brought some friends with me on an exploration trip one of them REALLY wanted to go... and i barely got any help fueling the carrier i had to do it all my self, and eventually when we ran completely dry on fuel for the carrier and the stores were tapped, they just stopped playing. So i had to do all of the work for little movement.
    This method might actually bring me back to mining.

    • @ruffleif8381
      @ruffleif8381  21 день назад

      That's our hope and why we work on this. Did you check the video on how to find the good spots? And we have a layer on ED Astro with verified hotspots, although some of them might need review as we've learned stuff along the way...

    • @HPmcDoogle
      @HPmcDoogle 21 день назад

      @@ruffleif8381 I have not checked the video, i will today though.

  • @papabrou
    @papabrou 26 дней назад +4

    Interesting, not sure why I never thought of this, but you are correct, since it takes 3 small to produce fragments at the same speed as a medium, but for the same distro draw as a med you can run 4 small mod, you effectively gain the output of a small laser. It does make sense for plat mining but for trit it might be worth it to bring seismic charges, abrasion blaster and maybe even ssd missiles to be able to blow a core/ssd if you stumble on one, especially since your use the PWA already. 😉
    If you are actually getting 350t/h, that means you're filling your 250t in less than 45 minutes, you might want to bring more cargo and stay in the ring for longer, even if your play sessions are only 45 minutes since you're in the black you could logoff in the ring and just continue where you left off in your next session without spawning pirates as long as you're far enough from the bubble...
    You could fit another 256t, with 13 collector which should be more than enough if you are close to the rock and that even lets you get 4 active prospectors.
    I noticed that your shields are thermal resistant, if it's for deep space mining it should never be shot at, the only usage of the shields is basically braking, asteroids collisions are absolute damage so the shield and boosters should all be reinforced/heavy duty. if you have the Prismatic Shields unlocked they are great for that, they recharge slow but you'll probably be done mining before you get past their 14k absolute hit points unless you boost into every rock.
    Would look something like this on EDSY /s/vXl4Nd5
    Oh almost forgot, in case you didn't know, you can disable the voice message that says "Prospector Failed" every time you shoot a new one and the old one dies, under Options, Audio, Expand Voice volume, Ship Voice Vol, Limpet and set Prospector to Off.
    o7

    • @guhak
      @guhak 26 дней назад +1

      The main reason few ships ever tried it was that most large ships could fit enough mediums to their distro as to run out of spare hard points to make the 1-4 conversion feasible. That and people wouldn’t believe in the potential starting time benefits from mining at long range while you approach into medium laser distance allowing your collectors to start collecting sooner than going to medium range first. Granted with lithobraking setups and needing to wait for prospectors to engage it *is* true that you probably only get a fragment or two to pop out from the anaemic size 1 rates by the time you’re within 500 metres… On average 4 size 1’s generate 0.56 fragments a second and if you do a 500m/s boost you’re at the rock within 2-4 seconds assuming you’re within 2km of your next rock always. The lasers can start as far out as 4km but idk if that would practically matter with prospectors. Maybe with a wing of prospectors.

    • @ruffleif8381
      @ruffleif8381  26 дней назад +1

      o7! For Trit we've found this build to be the fastest, and just about only viable, way to do pure laser mining. Combining SSD+laser is still faster, check my video with the Vette. Abrasion blaster is a wasted hardpoint, even if the fragments are good. It takes too much time. No trit in core, so seismic not needed. My shield is good enough, so haven't bothered re-engineering, but you're right. Trit yield is low, so the 20 collectors absolutely a must for getting some speed, hence the lower cargo space.
      Feel free to join our server for more discussion, search squadron STLC on Inara.

  • @guhak
    @guhak 26 дней назад +2

    I’m sure you know this, but just as a clarification note the damage on a mining laser means absolutely nothing to mining.
    The class 1 lasers are around 1/3rd as fast at depleting as a class 2 mining laser is, and this applies equally to the pre-engineered ones too. However, you can fit four pre-engineered in the same distributor energy as one class 2, allowing you to get 1.333… class 2 lasers at the cost of three additional hard points. Not 5 which seems to be what the video was saying.
    Considering it seems even with 20 limpets you’re collector gated rather than laser mining time gated I guess it’s not that important though that the 4 medium + 3 small setup would mine faster (not sure you’d even have the distributor to sustain that many lasers anyway, didn’t bother checking).
    I’m guessing with your group’s data it was found that subsurface launchers weren’t worth using for speed? I know a lot of people in the eliteminers Reddit were exploring using subsurface launchers with the tritium highway mapping projects, some saying it was how they were getting as fast as they could. Since if the SSDs were worth using someone could run 4 mediums + a few subsurface launchers (for ammo).
    I’m also really curious about the PWA part, how large a dataset did y’all compile to find a statistically significant increase in yield% near glowing rocks? Would love to see the numbers on this. I don’t remember if k saw this in the eliteminers community Reddit, could be worth posting there to get the word out.
    Mining in advance using the long range of the class 1’s has long been something I was thinking could be more efficient but seldom got people to actually try it out / think it was worth using…

    • @ruffleif8381
      @ruffleif8381  26 дней назад

      o7 commander! Search STLC on Inara, you'll find a link to our Discord. It'll be easier to discuss the details there. Thing is, there are many parameters that interact and play together. Briefly, the record for SSD + laser mining with Vette (check my other videos) is 520 tph. Just laser with the Cutter is 410 tph. Nobody we know has done Tritium laser mining faster than 300 tph with just regular lasers. But ring variation is very significant, so this cannot be done in most rings anyhow. You'd be very welcome to join our group. Seems like you've got some insights already!

    • @w3yr
      @w3yr 26 дней назад

      It seems like 4 med 3 small is possible with a max-engineered PD (Weapon Focused, Super Conduits or Cluster Cap) but it seems like that same PD could support 5 mediums just as well.

    • @ruffleif8381
      @ruffleif8381  25 дней назад

      @@w3yr Nope. On a Vette/Conda yes, but The Cutter needs the reduced distro draw from the modified mining lasers. And the Cutter can fit 20 collectors.

    • @guhak
      @guhak 25 дней назад

      ⁠@@w3yrnot for the 7A PD the cutter has, it can support 4m+3s for 18s whereas a 42 fragment rock (max size) would take 20s on average for that configuration so you’ll stutter.
      A 4m+2s+1ssd setup though can be supported with only about 0.5seconds of stutter fire on the 42 fragment rocks while being around 0.14 fragments/s faster than the 3m+4s setup for laser. Alternatively drop another size 1 for 2ssd’s to keep around the same laser rate (in exchange for less pre-mining at distance)

    • @guhak
      @guhak 25 дней назад

      @@ruffleif8381I’m honestly pretty surprised you’re so collector gated. Unless tritium specifically has different fragment mechanics that I’m unaware of, against a 42 fragment asteroid your 3m+4s setup would deplete in 23 seconds of full firing (since you start early your total time mining is a bit more but that’s mostly modulated by how fast you travel between rocks which with lithobraking should go decently). If we modeled this as all the rocks just dropping at the start of the lasers and you had 23 seconds to pick them up, that would give you 1.82 seconds per fragment round trip for a single limpet. You have 20 limpets so that scales linearly to *36.5s* per limpet round trip. You’re trying to be out of there within 23 seconds so that’s overkill.
      Making matters worse, they *dont* drop all at once. You only generate 1.82 fragments per second on average. So you’ve only saturated your 20 limpets by around the 11 second mark, but in that time normally at least 3 of your limpets or so (depending on distance) should have finished a round trip, meaning they’d re-enter the queue and you would actually not be at saturation yet. I’m not actually sure you’re generating fragments fast enough to ever reach saturation of no limpet left idle provided being close enough.
      What I’m missing I guess must be that the cutter configuration just doesn’t generate anything even resembling a coherent stream of rocks at close range so as to make it more likely limpets will have to travel further than ideal, but even with that the mean time needed per 20 limpets seems still too high for your setup, 15 limpets or so should still have more lead time than your 23 seconds need…
      And since your hold is less than the per hour figure you’re presumably extrapolating an average across many sessions so I’m curious the statistics there versus having just had more hold

  • @makroshlyta
    @makroshlyta 26 дней назад +2

    This laser is some kind of CG reward?

    • @ruffleif8381
      @ruffleif8381  26 дней назад +4

      No. It's a purchaseble tech broker module in LTT 198. You need to first get allied with Torval Mining LTD, then get the permit from megaship Orchestral Falcon in Tavgi system. Worth the hassle!

  • @Agora2021
    @Agora2021 7 дней назад

    Can this be done in anything other than a Cutter? I really don't want to have to grind down the Imperial rankings.

    • @ruffleif8381
      @ruffleif8381  7 дней назад +1

      I actually haven't tried the Vette. It'll have less collectors, but more agility and even faster rock depletion. The cl8 WF distro should handle 5/2 regular/modlasers, or at least 4/3 beautifully. Conda has more hardpoints so will be fastest at depleting rocks, but will then struggle with collection due to worse internals. Join us in STLC (search on Inara and follow invite there), then let us know your experience!

  • @MarkYale
    @MarkYale 26 дней назад

    I’ve never spent much time mining. What do you primarily do with all the collected mats? Sell on a carrier? Sell to market? Refuel? All of the above?

    • @ruffleif8381
      @ruffleif8381  26 дней назад +2

      You could use this build to mine Platinum fast and sell to stations or carriers in the Bubble. I mine in the void, and fuel my own carrier like this. There are also STAR Initiative depots that need resupply, and at the mining speeds we're getting it's faster to mine than return to the Bubble for resupply missions that are further than 30k ly out, if you're already out there.

  • @SinNombreYQueWea
    @SinNombreYQueWea 26 дней назад +1

    Can you post the build in coriolis? My brain just doesn't work with EDSY

    • @ruffleif8381
      @ruffleif8381  26 дней назад

      Sorry, that would show the build wrong. Coriolis isn't able to display the modified mining lasers correctly, and will display those as regular class 1.

    • @SinNombreYQueWea
      @SinNombreYQueWea 25 дней назад

      @@ruffleif8381 I guess I'll have to temporarily stop being retarded for a second here

  • @rocket2739
    @rocket2739 25 дней назад +2

    Your power priorities scare me

    • @ruffleif8381
      @ruffleif8381  25 дней назад +1

      lmao.. I guess I didn't bother with it. Not many pirates or gankers out in the void!..

    • @rocket2739
      @rocket2739 25 дней назад +1

      @@ruffleif8381 true. Just remember to set them if you plan to get back to the Bubble to redeem your exploration data o7

  • @DubStepTomatoFarmer
    @DubStepTomatoFarmer 26 дней назад

    This a new mining laser? Never herd about it been playing for years

    • @guhak
      @guhak 26 дней назад

      It was released as part of a CG back in 2021 or something

    • @DubStepTomatoFarmer
      @DubStepTomatoFarmer 26 дней назад

      Ok. I guess I missed that CG

    • @guhak
      @guhak 26 дней назад +2

      @@DubStepTomatoFarmer to be clear, they’re now still available as a technology broker thing, not CG exclusive!

  • @zeazevedo
    @zeazevedo 25 дней назад

    Have you tried mining lance beams?

    • @ruffleif8381
      @ruffleif8381  25 дней назад

      Actually, that's the only powerplay module I never bothered with. Would love to hear if it's actually any different from the tech broker...

    • @jocl7159
      @jocl7159 24 дня назад +3

      They're horrible due to their much higher PD draw and hence completely useless for mining.

    • @prisonerofthehighway1059
      @prisonerofthehighway1059 20 дней назад

      Mining lance’s only benefit is range. It pays for it heavily with power draw.

    • @jocl7159
      @jocl7159 17 дней назад

      @@prisonerofthehighway1059 Not even. The modified mining lasers have the same 2.5km range

    • @prisonerofthehighway1059
      @prisonerofthehighway1059 17 дней назад

      @@jocl7159 been gone a long time. I don’t think you could engineer mining beams when I left but I could be wrong.

  • @AtlasinfoAtlasinfo
    @AtlasinfoAtlasinfo 23 дня назад

    Im stupid noob, сan anyone explain to me why the Mining Multi Limpet Controller 3C is not used? It works with 4 limpets at a time (while the Collector Limpet 5A only holds 3, so 5 x 3C is 20 limpets), and it doesn't take up the 8 slot, allowing for another large rack, which can accommodate an additional 256 limpets/tons. The only reasonable explanation is the limpet lifetime, which is 200 sec shorter? Also, a separate controller for the prospector is not required, even if you add another one just for that...
    PS: The question is closed, for some reason Coriolis "allows" any number of multicontrollers, but more than one is not installed in a new purchased Сutter.

    • @ruffleif8381
      @ruffleif8381  23 дня назад

      Coriolis is missing quite a few things. I've switched to EDSY.

  • @arfazero1
    @arfazero1 15 дней назад

    ooh i throught we where talking about a game with some relevance, but it turns out ifs F devs abortion

  • @AtlasGaming4k
    @AtlasGaming4k 17 дней назад

    5 size 2 in python are faster than this

    • @ruffleif8381
      @ruffleif8381  17 дней назад +1

      Same distro, more distro draw, less damage, less collectors. But hey, if that's your preference, have fun!

  • @mars449tearful6
    @mars449tearful6 20 дней назад

    I dont know why anyone would spend anytime mining tritium in the first place. It wouldnt matter if you had a setup that could easily haul in a thousand tons an hour, it would still take many hours to put any significant amount on your carrier. If you are out in the black, away from any stations then of course, you have no choice. But to mine tritium anywhere near the bubble is ridiculous and a complete waste of time when you can just buy it. I have put 10,000 tons on my carrier in about an hour using a type nine. People who have carriers generally are not worried about money anyway, so why spend all day working your but off. You can park near a good sell spot, put a good buy price for it on your carrier, go to work and other people will fill it up for you! I mapped tritium Hotspots all the way across the galaxy for anyone out in the black by the way. ruclips.net/video/xYZJ3r3hOMg/видео.html

    • @ruffleif8381
      @ruffleif8381  20 дней назад

      This is so true. My videos are not at all about mining in the Bubble, they are about handling the void. And even in the void you can buy from the STAR inititiative depots. But to resupply those depots far out with a single carrier is only possibly if you cover your own fuel usage with mining. That's about 1000 tons per 6k ly waypoint, which takes about 3 hours at a decent mining rate. It's niche gameplay, for sure... But with this knowledge, it's viable.