Blender 3D Fix all mesh problems | artefacts (engl version)

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  • Опубликовано: 21 сен 2020
  • Hello everyone! My name is Riant. In this video I will show you how to fix problems with your mesh using new method that I combined using my knowledge of blender.
    Let’s look at this model. Special for this video I take mesh with more problems, that we change using my method.
    1) bad holes in mesh.
    2) uncorrected normals
    3) inside polygons
    4) vertices and polygons that fly in space.
    5) terrible topology, that we can't use later
    6) double vertices and polygons
    As you can see, we have a lot of artefacts with mesh.
    How we can change this ?
    First of all, use blender 2.81 or more..
    Than, select problem object, duplicate him and rename first mesh to "original", second to "changed".
    Let's hide original object using "H" key or eye button in outliner. Then, we select duplicated fox face and add remesh modifier with new type of mode "voxel". Change standard value to another number. Don't use value higher than 0.1, because you will lost all details. Use values from 0.06 or 0.099.
    For this model I used 0.08 value. Apply modifier.
    Fox looked better, but we lost all details. Special for this we use sub surface modifier with lvl 1 for division and add shrinkwrap with "original" model for target. Apply all modifiers. We have better model with all details from original mesh. Go in sculpt mode and smooth back side. in place of holes use smooth brush. Whao! Well done! Reuse two last operation or leave as is.
    If you have problem with your project, or model please write in comment and share link at your google disk, we will help you. If you need this model, go in link under description, download and fix it with my video. Thank you for watching! Peace!
    ___
    Links:
    ⇨ drive.google.com/drive/folder...
    ⇨ cloud.mail.ru/public/2gE2/3rh...
    ___
    ⇨background music: Into It - Kwon
    ___
    ⇨e-mail: rinat.sahbiev@mail.ru
    ⇨perfectly3d@gmail.com
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Комментарии • 87

  • @MadCandy3d
    @MadCandy3d 11 месяцев назад +11

    This is why I like the blender community better. Some people they just want to help out others. You are great....!

    • @oldchild527
      @oldchild527 15 дней назад

      So truw i was looking gor tutorials and things like this o. Zbrush ... Nothing!

  • @Axel230
    @Axel230 Год назад +8

    This is the ideal solution for 3D printing a character model with lots of internal geometry (You're gonna lose SOME level of detail during the print anyway).
    Thank you!

  • @danf194
    @danf194 2 года назад +4

    Dope exactly what I needed. Would like to see more!! Thank You!

  • @johannesgh90
    @johannesgh90 Год назад +7

    This is a great tutorial. Very time efficient and yet you show the whole process. Fantastic.

  • @badder9492
    @badder9492 Год назад

    I LOVE YOUUUU I WAS LOOKING FOR FIX FOR FEW HOURS

  • @ThomasAFung
    @ThomasAFung 2 месяца назад

    This tutorial just changed how I work on my projects. Thanks so much!

  • @Commandodesigns
    @Commandodesigns Год назад +1

    Best video on this subject. Thanks.

  • @pianoatthirty
    @pianoatthirty 6 месяцев назад +4

    GREAT method. You can also do a low res remesh and then use the Multires modifier + shrinkwrap modifier to get the detail back!

  • @SuperBenderama
    @SuperBenderama 2 года назад +15

    had to re watch it several times since the guy goes thru the options super fast

  • @sergeyandreev2599
    @sergeyandreev2599 3 года назад +4

    Great tutorial Rinat :)

  • @Dudewithmacchesse
    @Dudewithmacchesse 7 месяцев назад

    Bro i thank you, you made my work much easier👍👍👍👍. Other tutorials videoes dont show you how to fix complex face normals like yours.

  • @TKNPaintings
    @TKNPaintings Год назад +1

    Bless you you have saved me so much time!

  • @yarikar
    @yarikar 3 года назад +3

    Don't know how this has so little views but thank you so much! This was really helpful

  • @arthurman2594
    @arthurman2594 3 года назад +3

    Хороший совет, спасибо!

  • @StarModelX
    @StarModelX 3 месяца назад

    Man you saved my entire project.

  • @kevvzaviation
    @kevvzaviation Год назад +1

    thank you so much, saved my life

  • @kitingBadj
    @kitingBadj Год назад +1

    THANK YOU!! GOD BLESS YOU!

  • @tuulikk9193
    @tuulikk9193 3 года назад +3

    Thank you. Might be helpful. I have saved the video for later.

  • @blakechallen6719
    @blakechallen6719 2 месяца назад

    best workflow ever !

  • @themaension
    @themaension 3 года назад +2

    nice!

  • @crazypig6238
    @crazypig6238 Год назад +1

    thank you so much!

  • @AvantNovis
    @AvantNovis 16 дней назад

    Bless you

  • @Rony_Portfolio
    @Rony_Portfolio 2 года назад

    Thank you

  • @user-ti2xn1oq5k
    @user-ti2xn1oq5k 8 месяцев назад

    Good~!~! Thank You

  • @yorducks
    @yorducks Месяц назад

    Helped me with my adildo logo, THANKS!!!

  • @Nice_Channel0
    @Nice_Channel0 5 месяцев назад

    Thank you.

  • @lantechbd
    @lantechbd 2 месяца назад

    Thank you very much.........

  • @texaschainsawmass
    @texaschainsawmass 3 года назад +2

    How about spike artifacts in multires? Its been a long bug and never been fixed still exists in 2.91

  • @reneceros
    @reneceros Год назад

    Genius

  • @matneu27
    @matneu27 5 месяцев назад

    One is missing for 3d printing, depending on the print direction, you had to flat the back surface. I'll do it by bisect tool or select all the faces that had to be flat and hit s + z (or the direction it has to go) and 0 (zero)

  • @shin-ishikiri-no
    @shin-ishikiri-no 6 месяцев назад

    Accent never gets old. It's like the eastern European version of Face&LMS.

  • @rafaeldangelo4449
    @rafaeldangelo4449 Год назад +1

    GRACIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAS

  • @gonzalobelatti6174
    @gonzalobelatti6174 6 месяцев назад

    im creating a guitar on blender, and on the body specially, the shadow its kinda odd, like triangulating, when i see on the side, looks flat, but when i see it on the front the shadow its bad on flat already but on smooth it gets even worst, what can I do to solve the model problems? thanks in advance

  • @metallicaandchimaira
    @metallicaandchimaira 6 месяцев назад

    I keep having an issue for these vertices will stick out of my sculpture. Idk why. No matter how I try to smooth it out, it comes back when I save it or switch to object mode. How do you fix that?

  • @Mrstrikerace
    @Mrstrikerace 11 месяцев назад

    How do I fill in a hollow shell for 3d printing that is flat on one side just like this video? All I have right now is a shell of a carving.

  • @songchensheng1751
    @songchensheng1751 9 месяцев назад +1

    Hi, I have been encountering issues where my mesh (Lego minifigure's hairpiece) imported from other sources would look jagged as I try to subsurface modifier. I've been looking everywhere for solution but I couldn't find anything useful. Do you happen to know what might be the cause of it or is it really just the problem with my imported models?

    • @rinatsahbiev1395
      @rinatsahbiev1395  9 месяцев назад +1

      can you wrote me and send file pls perfectly3d@gmail.com ?

  • @herculeholmes504
    @herculeholmes504 8 месяцев назад +1

    This is a super helpful tool, but unfortunately it doesn't seem to work for removing voids (resin traps) that are "baked in". Sometimes, voids can be removed simply by splitting the object into separate parts and deleting the voids (very satisfying!) but some models have "compartments" inside them that are 3D - _not_ just 2D polygons.

    • @harveywallbanger2127
      @harveywallbanger2127 6 месяцев назад +1

      Go into edit mode, select a point on the main mesh, ctrl-L to select linked, ctrl-i to invert and delete any disconnected islands/voids. If the traps are long thin cavities connected to the surface, I haven't yet found a good way to deal with this.

  • @BeyondTheWall_Gaming
    @BeyondTheWall_Gaming Год назад +1

    Unfortunately when I try this method it remove large portions of my model.

  • @kevilysoled5302
    @kevilysoled5302 Год назад

    thankyou so damn much, bet you're handsome irl

  • @dertobbe1176
    @dertobbe1176 3 месяца назад

    Ok and what about the texture after remeshing?

  • @VoidKaiser
    @VoidKaiser 2 месяца назад

    pro

  • @AOTanoos22
    @AOTanoos22 5 месяцев назад

    Had to play at 0.25 speed to somehow keep up. Good video, but please for the sake of God slow down bro.

  • @1937Brett
    @1937Brett 6 месяцев назад

    I have an issue with my model can u help me

  • @samueljames7020
    @samueljames7020 Год назад +1

    I need help with my model I've got internal faces but I'm not able to select the internal faces and delete them

    • @rinatsahbiev1395
      @rinatsahbiev1395  Год назад

      if you need help, wrote on email rinat.sahbiev@mail.ru or perfectly3d@gmail.com

  • @samwichprinting2160
    @samwichprinting2160 11 месяцев назад

    i'm stuck at a manadala i used for my project so i needed to bevel the edges when i bevel mesh errors are visible don't understand how to fix that if possible anyone can help?

    • @rinatsahbiev1395
      @rinatsahbiev1395  11 месяцев назад

      perfectly3d@gmail.com send me file, I will make video

  • @gialong1239
    @gialong1239 10 месяцев назад +1

    Hi sir, can u help me....when i did it, my model can't display photo texture
    my english so bad, i hope u get it

    • @rinatsahbiev1395
      @rinatsahbiev1395  10 месяцев назад

      Hello, it's not a problem, wrote me perfectly3d@gmail.com

  • @AzeemTariq-y7j
    @AzeemTariq-y7j 11 дней назад

    Hi! How can I remove this artifact from the model? Could you please help me wit?

    • @rinatsahbiev1395
      @rinatsahbiev1395  11 дней назад

      @@AzeemTariq-y7j u can write on email perfectly3d@gmail.com

  • @carlosgutierrez-ek1oc
    @carlosgutierrez-ek1oc Год назад

    Well i payed for an stl on cults3d and i can ashure every one its imposible to fix and to print i just cant fix it

    • @rinatsahbiev1395
      @rinatsahbiev1395  Год назад +1

      Send me model, maybe we can find some methods rinat.sahbiev@mail.ru

    • @carlosgutierrez-ek1oc
      @carlosgutierrez-ek1oc Год назад

      @@rinatsahbiev1395 ok ill send you an email it says help 3d stl from el fuego.....

  • @logangoad3982
    @logangoad3982 10 дней назад

    2024 here with 4.1. Does this still work?

  • @Slipdash
    @Slipdash Год назад +1

    My mesh just disappears I cannot find a value that works for me

    • @DR-br5gb
      @DR-br5gb 11 месяцев назад

      Same, did you figure it out?

  • @nkupload1155
    @nkupload1155 Год назад

    Bro can you help me😐

  • @AS-ws9pp
    @AS-ws9pp 5 месяцев назад

    brush'Ь - буращЬ 😄

  • @Fact-Portal
    @Fact-Portal 9 месяцев назад

    my coumputer frezes when aply remesh modifier

    • @badashphilosophy9533
      @badashphilosophy9533 Месяц назад

      I've not used blender yet but allegedly you can increase performance by doing more subdivides first and then lower the multires modifier amount because U don't need so much, it's because it's kinda the same thing and gets the same result however the multires modifier tries to do it all at once in a virtual process which craps out performance so doing more subdivides first fixes the problem of slowing or freezing the computer. Hope this is relevant, I still haven't learned all the terminology yet but it's still a helpful trick to know

  • @roman2319
    @roman2319 Месяц назад

    Do you still do fixes?

  • @MusicForTheBroken
    @MusicForTheBroken 2 года назад

    I have non manifold geometry and non of the fixes I’ve found will work. It’s a hard surface model.

    • @antoniolima1068
      @antoniolima1068 2 года назад +2

      use addon for 3d printing that comes with blender.

  • @OXIDEFPV
    @OXIDEFPV Год назад

    Hey are you still willing to help people if I share you my model?

  • @BrandiReaves
    @BrandiReaves Год назад

    i just sent you to more emails from the previous email I sent you

  • @renny9879
    @renny9879 Год назад

    It's spelled "artifacts".

  • @eusojedrevadnal3181
    @eusojedrevadnal3181 Год назад

    It didn't remove all the inner meshes

    • @TheTyroofToriyama
      @TheTyroofToriyama Год назад

      Is this the reason that out modifiers go insane? Cos they’re wrapping around tons of surfaces?

    • @eusojedrevadnal3181
      @eusojedrevadnal3181 Год назад

      ​@@TheTyroofToriyama what do u mean

    • @mr.lunatic3157
      @mr.lunatic3157 Год назад

      @@TheTyroofToriyama maybe scale is wrong / inner faces / non manifold vortices/ one or couple of these

  • @BrandiReaves
    @BrandiReaves Год назад +1

    Hello, I sent you 2 emails seeing if you can help me with my project attached. Please help me out. thanks

  • @spork861
    @spork861 Год назад

    So the solution is to remesh and then re-sculpt the details. Hmmm, I guess it works but it's not the easiest process.

    • @rinatsahbiev1395
      @rinatsahbiev1395  Год назад +1

      Im agree with, cause 2days ago i start create geo nodes that optimize without any additional manipulations

    • @spork861
      @spork861 Год назад

      @@rinatsahbiev1395 What do you mean? Can you please explain? Because that sounds interesting.

    • @rinatsahbiev1395
      @rinatsahbiev1395  Год назад +1

      @@spork861 it means that i have 2 objects inside blender. First - high poly, second - cube with geo nodes that will recreate topology with little script + geo nodes modifier. I hope, it will work with all type of high poly models

  • @bobabooey8367
    @bobabooey8367 3 года назад +1

    Thanks Rinat...But could you please shorten it up..2:24 seconds I almost fell asleep

  • @meekbronsen6668
    @meekbronsen6668 3 года назад +1

    didnt work man

  • @slingblade313
    @slingblade313 3 месяца назад

    Way too fast. I'm a total beginner and I have no idea what you're saying or what any of that stuff is.

  • @MuhammadUmar-gm3sh
    @MuhammadUmar-gm3sh 7 месяцев назад

    Thank you