How To Fix Messy Topology With Remesh in Blender

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  • Опубликовано: 10 окт 2024
  • Today I show you how to fix uneven, messy topology with a simple tool called remesh!

Комментарии • 87

  • @m.f.3347
    @m.f.3347 3 года назад +41

    THANK YOU SO MUCH! I've only just started learning blender and for some reason sometimes my models end up with weird wispy artifacts where they fold in on themselves and end up all jagged and messed up. This fixed it completely!

  • @Helmi268
    @Helmi268 2 года назад +25

    I have 99 problems and this video solved at least 50 of them.

  • @chuctanundaspiderbone5407
    @chuctanundaspiderbone5407 2 года назад +7

    Ok FINALLY, someone explains what voxel size actually is. Thanks for this. It will save me tons of time experimenting and tinkering with numbers for which I have no idea what they represent. Now I know. You Rock.

  • @hillfortherstudios2757
    @hillfortherstudios2757 5 месяцев назад

    This was very effective. It did 95% of the cleanup I would need it to do and saved me a few hours of work. I think if you had objects that were particularly complex and in focus/close-ups you may still need to touch up certain features, but only in that scenario.
    Thanks buddy!

  • @poepepofk8755
    @poepepofk8755 2 года назад +8

    If you duplicate the object, shrinkwrap the 2nd object to the 1st object then remesh the 2nd, you can still get a bit more detail

  • @2021DumpsterFireToons
    @2021DumpsterFireToons 10 месяцев назад +3

    Well I hit Voxel Remesh and now we pray my computer doesn’t explode

  • @nicholasmcdingus
    @nicholasmcdingus 3 месяца назад

    Yoooooooo! THANK YOU! After an hour, I've finally fixed my heat rigging error!

  • @cristianflores5404
    @cristianflores5404 2 года назад

    BLESS UR HEART MAN this was so simple and no ones been able to help

  • @My2Cents1
    @My2Cents1 3 года назад +19

    When I use the Remesh modifier, it creates tiny little holes in my mesh at random places. Finding these and repairing them can be an extremely heavy operation if your object poly count is in the millions, such as on a high detail sculpt.

    • @jonahcentral2763
      @jonahcentral2763  2 года назад +2

      I will look into this issue and report back if I find anything on it :)

    • @My2Cents1
      @My2Cents1 2 года назад

      Thanks bud! I haven’t found anything other that if you have a really dense object with a lot of creases you can get this bug. I was working on an old gnarled tree, so yeah. The model was for 3D printing so all that bark texture had to be real topology. For various reasons I had to remesh the model a few times, and ended up with missing polys, making it invalid for printing. Managed to find the holes using the 3D print tool addon, but yeah... it was a pain.

    • @kch3661
      @kch3661 2 года назад +11

      @@My2Cents1 You should be able to go into edit mode, select all, press M and merge vertices by distance...that should close them all up for you

    • @TacticsTechniquesandProcedures
      @TacticsTechniquesandProcedures 2 года назад

      @@kch3661 keyword: should

    • @MultiHeheboy
      @MultiHeheboy Год назад

      @@My2Cents1 go to sculpt mode dynotopo it then then remesh with voxel with voxel size being little as you can

  • @Loan3D
    @Loan3D 3 года назад +2

    I love you bro, I'm really sad to dont watch this before

  • @Currandog754
    @Currandog754 2 года назад

    This helped me with an STL file I grabbed off Thingiverse.. I tried to change it a bit but boolean modifier would not work until I remeshed. Then it worked perfect!

  • @semihaksoy8182
    @semihaksoy8182 3 года назад +12

    If you go to sculpting menu, you can see at the top the same "Remesh" button. It does the same thing

    • @wokeupina
      @wokeupina 2 года назад

      i can only use modifier, that button doesn't work, why do you think?

    • @semihaksoy8182
      @semihaksoy8182 2 года назад

      @@wokeupina maybe you did not adjust the vertex size in the remesh popun

    • @wokeupina
      @wokeupina 2 года назад

      ismini yeni gördüm :D yok sayı değiştiriyorum buton gri renkte basılmıyor

    • @semihaksoy8182
      @semihaksoy8182 2 года назад

      @@wokeupina Ekran görüntüsü atar mısın? Merak ettim

    • @zapador
      @zapador Год назад

      Very helpful, thanks a lot!

  • @marinpopski867
    @marinpopski867 3 года назад +3

    the best of them all mesh fixers!!!!!!!!!

  • @KatouMiwa
    @KatouMiwa 3 года назад +1

    thanks for giving some examples of diffrent numbers we can use ( 0.05 - 0.03) as i was a bit confused , before the video i kept crashing my PC with this modifier but the numbers in this video works great, thanks man :D

  • @supermattis108
    @supermattis108 Год назад +1

    dosent work with hollow objects.. like tshirt.

  • @atharv2286
    @atharv2286 3 года назад +7

    So why don't we use remesh modifier instead of wasting hours on manual retopology? Any answers?

    • @ChaoticVampire
      @ChaoticVampire 3 года назад +4

      You can usually get away with the remesh modifier, and you can manually remesh areas that need it like the face and such

    • @KINGMODEOFFICIAL
      @KINGMODEOFFICIAL 3 года назад

      Manual retopology keeps the details YOU wanna keep.
      Remesh does its own thing

    • @fall-neckthetallneck2977
      @fall-neckthetallneck2977 3 года назад +4

      @@KINGMODEOFFICIAL Why not duplicate the object, voxel remesh it. UV unwrap the low poly object and then bake the high poly object to the low poly object.

    • @canonur3491
      @canonur3491 2 года назад

      @@fall-neckthetallneck2977 Can you be some more specific? The way you said is quite nice but I would like to know how exactly it works. I think Substance Painter works for that, right? After we copy the object then how do we manage to bake the high poly on low poly?

  • @Sakowski_kyokushinway
    @Sakowski_kyokushinway 7 месяцев назад

    thank you! that is what I was looking for

  • @mr.osmosis5713
    @mr.osmosis5713 Год назад

    Oh my god thank you my mesh was broken and this helped me with it thank you

  • @Karce963
    @Karce963 2 года назад

    Exactly what I was looking for!

  • @arifduman_
    @arifduman_ 4 месяца назад

    You're saved my day!

  • @mdhtDEV6070
    @mdhtDEV6070 Месяц назад

    this is amazing

  • @sorric6810
    @sorric6810 3 года назад +4

    Thanks bro 👍
    Subscribed 🔔

  • @visiblydisturbed1688
    @visiblydisturbed1688 5 месяцев назад

    Okay but how do you do it without destroying your mesh, because even doing exactly what you're doing the mesh becomes deformed, EVERY. SINGLE. TIME

  • @Polygon_Parrot
    @Polygon_Parrot 3 года назад +1

    Excellent video.

  • @8DJONI
    @8DJONI Год назад

    Exactly what i was looking for yesterday, but another question; Can you select just some area to be remeshed, not the whole thing?

  • @chipko
    @chipko Год назад

    That was JUST what I needed :D Thank you

  • @labscience8271
    @labscience8271 3 года назад +1

    I love you dude. Thank you so much

  • @AriDarthChronic
    @AriDarthChronic 2 года назад

    Thank you! Very helpfull video

  • @JuliusA3Dguy
    @JuliusA3Dguy 4 года назад +9

    When i tried doing it on a car model it made it all holed-through like swiss cheese! any ideas why that might be?

    • @leonaraya2149
      @leonaraya2149 3 года назад

      Same in my pc!

    • @Heni_zion
      @Heni_zion 3 года назад +9

      If your model has "holes" ( faces missing ) it happen this, close all faces before do remesh

    • @chlebcio8652
      @chlebcio8652 3 года назад +3

      @@Heni_zion thanks!

  • @adamarcher7847
    @adamarcher7847 3 года назад +2

    thanks!

  • @larmaytv36
    @larmaytv36 2 года назад +2

    subbed

  • @boitahaki
    @boitahaki 2 года назад +1

    I LOVE YOU

  • @ricks3754
    @ricks3754 3 года назад +1

    me who was using simplify: O.O
    thanks for the video!

  • @therealgeorgiadacosta9320
    @therealgeorgiadacosta9320 3 года назад +2

    Sorry I am still a beginner in using Blender, why not using QuadriFlow Remesh? Why Voxel Remesh?

    • @jonahcentral2763
      @jonahcentral2763  3 года назад +2

      When I used these methods my computer didn't like it

  • @khaylle1224
    @khaylle1224 3 года назад +1

    NICEEEEE VID THANK YOU!!!

  • @dangerdoberman
    @dangerdoberman Год назад

    Oh my GOD! WHOA!!!!!!

  • @alexanderg8466
    @alexanderg8466 2 года назад

    Do you know why sometimes by doing a remesh, the surface of the mesh breaks??

  • @juantubec
    @juantubec Год назад

    Why voxel instead of quad remesh?

  • @ememeable
    @ememeable Год назад

    Thankyou

  • @Yourmomssecretboyfriend
    @Yourmomssecretboyfriend 2 месяца назад

    Thank you jonah central, worked great

  • @jhonysteak5512
    @jhonysteak5512 Год назад

    Still not, my character is breaking into a thousand pieces,
    It's been a lot of tutorials that I watch on the remesh, most of them show suzanne or cubes, do you know who is more detailed with characters?

  • @LiliPistilliCelestino268
    @LiliPistilliCelestino268 3 года назад

    *_Hey Which button to press to remesh in blender? At the _**_00:26_**_ _**_00:27_**_ And _**_00:28_**_?_*

  • @Omnivoid22
    @Omnivoid22 Год назад

    So I download and use models from sprites resource. Those models topology is ass. I'm gonna try this soon as I get out this league match

  • @chuckmcwippy6850
    @chuckmcwippy6850 2 года назад +1

    BIG BRAIN

  • @riswansyahsaputra9458
    @riswansyahsaputra9458 5 месяцев назад

    i have no remesh in my blender helpp

  • @letsdrive_53
    @letsdrive_53 9 месяцев назад

    Does it mess up the uv map?

  • @HarvestrX
    @HarvestrX 7 месяцев назад +1

    That is still horrible topology.

  • @devilzgaming8006
    @devilzgaming8006 3 года назад

    how do I cancel or undo the remesh? I have lost the ability to make more undos now.

    • @labscience8271
      @labscience8271 3 года назад

      I don't it's possible. You should've copied the object before remeshing

    • @spydergs07
      @spydergs07 2 года назад

      In Blender system settings, turn up the undo amount to like 100.
      It doesn't help if you've already made the changes, but it will help for future undos.
      That's also why this method is not so great, just because it's destructive.
      Modifiers are non-destructive until they are applied.

    • @creamycold1681
      @creamycold1681 2 года назад

      Control z

    • @devilzgaming8006
      @devilzgaming8006 2 года назад

      @@creamycold1681 thank you so very much

    • @1BucketOfChicken
      @1BucketOfChicken Год назад

      @@spydergs07 omg tysm thats gonna save me hours of work

  • @cgdonut27
    @cgdonut27 2 года назад +1

    voxel remesh works best at 0.000001

  • @levkotomiq
    @levkotomiq 3 года назад +3

    yay my blender crashed and now work is gone yahoo!!

    • @mwmanumb
      @mwmanumb 3 года назад

      It may have been saved in your temporary files 🙌🏾 Go check out here if not already

    • @KatouMiwa
      @KatouMiwa 3 года назад +3

      always Save Save Save. and never do modifiers before saving specially a remesh :D

    • @DawnBriarDev
      @DawnBriarDev 3 года назад

      Edit > Preferences.
      "Save & Load" tab on lefthand side.
      Set "save versions" to something 2 or higher (I once had a power outage WHILE saving, thus corrupting the autosave. Ever since, I keep 3 save versions.)
      Set timer to something small. If you have a fast PC that isn't bothered by saving whatever size of project you're working on, set it as low as you want. I save 3 versions of the file, one saved every 2 minutes.
      If you ever need to recover the project from an autosave:
      File > Recover > Auto Save...
      With the above settings, you will be able to recover the project saved 2, 4 and 6 minutes ago, pick the version you want.
      As for making sweeping changes in a project that you may want to roll back.. I just name my projects in iterations. If a major change needs undone, or i need something from prior to the change, I can just load the version of the project. IE- When I finish a sculpt and start rigging, I save fileRIG as a variant. When weight painting, fileWEIGHT. Etc. I name them so that I can tell what stage I was at. I ALWAYS make a new save when doing a new workflow or something expiremental, and I make the name change just prior to starting the work.

    • @JustCurious-ou6gn
      @JustCurious-ou6gn 3 года назад

      @@DawnBriarDev will this help with adding remesh again? That it won't crash again?

    • @DawnBriarDev
      @DawnBriarDev 3 года назад

      @@JustCurious-ou6gn No. It will just make sure that if Blender crashes you won't lose work.

  • @hansdegroot652
    @hansdegroot652 3 года назад +2

    blender just crashed.

  • @simonlazarus3906
    @simonlazarus3906 3 месяца назад

    🙏🙃🖖 !