"I took the liberty of relieving you of your weapons, most of them were government property. As for the Mitsubishi, I think you've earned it." Gordon Freeman:
You’ve proved yourself a decisive driver, so I don’t expect you’ll have any trouble deciding where to turn. If you’re interested, just step into the Lancia and I will take that as a yes. Otherwise... well... I can offer you a circuit you have no chance of winning. Rather an anticlimax, after what you’ve just driven.
- Pirate - Viking - Knight - Small field soccer player - Member of several international counter-terrorist squads - Also member of several international terrorist cells - played Neo in the Matrix lobby scene - Hero of both allies and axis in WW2
I was expecting a broken mess of a mod. It seems like the absolute opposite, the car models are pretty decent for its time and track layouts seem fun as well. The fact all of this was made with an engine thought for FPS is mind-boggling. Good job on bringing this unknown mod to light!
This is the kind of story you'd hear from your classmates and think they BS you because it's too absurd. "Hey check it out, yesterday i found a RALLY mode for half life" "Dude, shut up" "No, I'm serious" "Yeah yeah" The fact that it's true is mind blowing.
literally what I thought "dude i swear to god there's a version of GTA San Andreas with Pikachu as the main character", "nah that's impossible", "bro I'm telling you"
@@Vic47 This is because when HL1 came out, game engines were very expensive, Unity didn't existed, Unreal Engine and Quake engine were more than 1 million to license and totally off limits for indies. So most people wanting to make games of their favorite movies, TV series, books , etc, only add modding as a choice, today that is dead, you can just take UE5, Unity or hundred of other free engines out there and make a game.
That's all good and well, but are there any mods for rally racing games that turn them into first person shooters? Preferably with theoretical physicists in the starring role?
I've always wondered why more developers don't make FPS games in open-world racing game engines. I mean, put a player in NFS: Most Wanted, and boom... you have a huge city to explore on foot.
I remember anxiously waiting to play this mod around 02-03 then having a blast when it was released. It was buggy but really impressive. A lot of the servers would have people messing with the sv_friction and gravity settings just for fun. Half-Life had some really unique and innovative mods there was even a third person Gladitorial combat one with dismemberment. Good memories.
@ChrisphillipchanladyburnellNFS, Forza, and Gran Turismo are shells of their former selves. The Crew Motorfest shows The Crew still is a mediocre franchise. We dont even know if Test Drive Unlimited Solar Crown will even be good, Project Cars 3 was not even good, and games like ACC and iRacing are either inaccessible or too much for 90% of people that like racing games as a whole. We need something new. And something thats actually good.
Well you know what that means, time to mod games that aren’t supposed to be Rally sims and turn them into rally sims. Let’s bring this trend back (or really start it as the case may be) Let’s see some Halo Montecarlo Championship Challenge, Team Frictionless 2, Counter Steer: Global Overdrive, The Elder Scrolls: Skyrally, Super Mario Oversteer, The League of Zelda: Race of the Wild, F.E.A.R. (Festival of Extreme All-terrain Rally), and if the creator decides to allow people to mod it, UnThrottle Edit: Came up with some more ones. -Sixth Gear Solid: Brake Eater -Sixth Gear Solid: Pike's Walker -Phasmamobila -Silent Hillclimb -Resident E-Brake -Sideways Bomber -Tire Life: Alyx -Thrillzone: Suspensionfall
To be honest it would probably be easier to do now than it was back then. Because even the Source engine now has some mods that have pretty decent vehicle physics. So it could be a viable option if someone had the motivation to get it done.
If stuff disappeared, it's probably because someone looked at it and went "umm, I think all these assets are ripped from colin mcrae rally" and started deleting stuff before legal got involved
But why though? Valve isn't exactly known for their racing simulation prowess. I'm sure if a company out there wanted to do this, they'd be able to in time.
@@master74200 Funny enough, even if Valve isn't known as a Racing Games/Simulators dev team, they do have some strong relation to the motorsport world, as Gaben actually owns a GT racing team along with some other Valve workers, even his son Gray is a driver for the team
@@master74200 This. They have shooters, RPGS, puzzle games, etc. But I don't think there's a Valve produced racing game. I'm sure it would be at the level of Midnight Club
I used to play the hell out of HL Rally! My dad was a rally driver and I grew up around it and watching lots of it. It was incredible to having something like this available as a HL mod back in the day.
I, for one, actually remember this mod and playing it a lot during my years in middle school, which was like about 20+ years ago. It was fun as shit. The brilliance of using the mouse for gas/brake and turning hasn't been done in any racing game since. And yes, I DO remember playing this online. It was fun racing against people all at once and collision was off so it was all about skill. However, there wasn't any upgrading for your car. Either the server had it disabled for balancing reason or I played an earlier beta version that didn't have that feature. Also, the mod never crashed back then. It's probably crashing due to the bots or just due to modern hardware not being compatible.
The reason why mouse controls haven't really been done since (altough many games such as GTA 5 for example do allow you to steer with the mouse) is because they are absolutely terrible to control. The Mouse steering you have for cars in GTA 5 is already really wacky I can't imagine what it would be like if you also had to accelerate and brake with the mouse. I'm sure there are a few people who actually like such controls but it's just not really worth fully implementing for the 3 people that enjoy it.
@@Z38_US Its not to use in a pinch hence why you can hit a key to use it really quickly in GTA for a very tight turn situation. It gives you analog stick style control of the wheels if necessary for faster/slower. Arrow keys really can't do that.
@@HircineDaWolf These days there are keyboards that allow you a similiar level of control on steering inputs as a controller but still I don't know a single person who would actually prefeer to drive in any game just using their mouse. People are always saying that they prefeer controller, m+k or a wheel but never once have I ever heard someone actually prefeering a mouse.
Mouse controls have been been done way before Half-Life Rally actually. The game "Motorhead" for example, allowed you to steer using the mouse, and accelerate/brake using the mouse buttons. You kinda needed to, because the keyboard controls were a bit over-responsive and often made you spin out of control, or at least that's what my experience was like, lol.
Games back then had so much less protection in the code and these guys could just crack them open and make whatever they wanted, it’s a shame that it’s pretty much impossible nowadays unless the developers want the players to have that kind of access
HL1 had radically different mod styles dropping on a weekly basis. Same with Total Annihilation. Then when you got to likes of HL2 and Supreme Commander it was mostly remakes of existing mods and they took forever to come out. The increased graphical fidelity meant no more one and two man teams and coordinating lots of volunteers on the internet is tricky.
Not a racing game but check out Mount&Blade. It's a medieval third person slasher/rpg/strategy but there well made mods that turn it into Star Wars universe game, WW2 shooter etc.
In regards to HLRally 2 according to indiedb. "However, there was one large blemish that marked this preview and that was the loose controls. The cause of this stems from the same reason why the HL Rally team abandoned development of HL Rally 2 for Source early on. Vehicle interactions are handled on the server side, so therefore the more latency you have the less responsive your controls. The server I was playing on provided a ping of around 100ms, yet I still did find it slightly difficult to steer through narrow openings and turn accurately. Hopefully upon release, there will be a wide variety of servers available to offer low lag solutions for everyone. "
I remember this from way back (I was obsessed with all the HL/HL2 mods as a teen) when but forgot just how good those car models are. Seriously impressive mod team there. Thanks for the reminder!
I remember there was also "Carmagordon", basically the equivalent for Source Engine, in a local game magazine that also promote pre-release version of Garry's Mod. Such good old days!
That reminds me of Quake Rally, which was a earlier similiar mod but done in the Quake 1 engine, perhaps the same developers? Minh Lee, one of the devs of Counter Strike also worked on a earlier Quake mod of name "Navy Seals"
Yeah there was also AirQuake which let you fly planes and drive tanks, and even a Giana Sisters 2D platform mod for Quake. The Navy Seals mod is really similar to first versions of CS, afair the MP5 model is basically the same.
I remember first seeing and playing this mod when it was on a covermount CD for either PC Gamer or PC Zone magazine here in the UK. Back then before I had the internet at home this is how I discovered and got access to all my HL mods.
For your audio, a pop filter and some EQ will do it. A high pass EQ to remove booming bass (adjust to taste) and some treble boost will clean things up quite a bit and improve clarity. Google voice over EQing and you'll figure it out. Maybe compression but you can do that later if you pay attention to keep a consistent mic distance and voice projection but you can do whatever you want and EQ it, as long as it's consistent and doesn't clip. For now start with EQ you need it.
@@4TheWinQuinn Yo buddy, he literally asked for opinions on his audio at the end of the video. I obliged with some basics. Calm down my guy we're all chilling here.
I remember this, I played it, there was only one single person that played this game at the time. He joined my server, we talked for a while played the game. Became friends on it. It was a long time ago, even then it was pretty much an empty game. It was quite well made imo for a half life mod, but the only thing i got out of it is a random friend i made haha
What's interesting is that despite this mod being deemed "impossible" in HL2's SDK, another car mod would be made around 2008, could D.I.P.R.I.P be the spiritual successor to this if the devs were working on "another project"? It did come out in 2008, 1 year after this mod was shut down.
@@XanderNiles Agreed, but the timelines of when stuff got shut down and them saying they "had another project" in the works does line up with the release date of the game. While it doesnt have manual transmissions or RPM simulations, it could have been a test to see if the server and client side syncing got fixed for the mod they wanted to make. I dunno, just seems weird that these guys were making a car game in source, dropped it due to limitations while having another project lined up, only for another car game to be made in the same engine, trying to test the same limitations of said engine, or maybe they just thought it was a more fun idea.
@@DrCranberry that's unfortunate to hear. That mod is sadly dead and the fact that is on Steam for free is a crime. It's just one of those old Source mods like Smashball, Neotokyo, Dystopia, Eternal Silence, Modular Combat, Firefight Reloaded and probably others that are rooting on Steam due to the lack of players.
These rally mods go back through the ID engine stuff as far as the original Quake if I recall correctly. They were always a lot of fun and a good alternative to FPS using the same engine.
I remember playing a barely functioning version of this a couple of years ago and dropping it because it just didn't work, glad to know more about it now. Reminds me of Colin McRae Rally 2.0, absolute classic.
Афигеть! Я бы никогда в жизни не подумал , что из движка Халф-лайфа можно сделать такое! Огромное уважение авторам! Wow! I would never in my life have thought that from the Half-life engine you can do this! Huge respect to the authors!
This mod reminds me of the Quake Rally mods. This was such a cool time for racing games, I haven't played much of those but modding the hell out of Midtown Madness 1 and 2 was so fun Great video! Shame the mod seems to be dead and sort of broken, it looks really fun to play
Could have sworn this game was a figment of my imagination. Had it on some bootleg CD with They Live and Ricochet back in the early 2000s. Thank you RUclips recommendations, very cool. 😅👌
When I was browsing around old hl mods a couple years ago I came across this one. Don't remember playing it past install for more than 5 minutes but one notable thing I read was in order to make the large maps fit in GldSrc they shrunk everything down to tiny size. I don't know if that has an effect on the allowable texture size on the cars/entities or what though. Edit: This may have an effect on the jittering issue you see, as one in game unit of distance is super large relative to the car, so any kind of normal GldSrc jitter due to mismatched framerates is exaggerated.
I loved this mod! Never thought i will saw it in youtube.. :) Anyway with the original halfLife, (not from steam but from original CD) the game never crashed.
When niche meets niche meets talent and work ethic, special things happen. Cannot imagine the level of dedication to make this happen and its existence is simply inspirational. Great job covering this awesome part of source history!
The source engine and its modding community never ceases to amaze me. especially during the garrys mod revival of 2020 when many of the old devs came back one last time I saw things that I would have never believed to be possible for the source engine with my very eyes.
I laughed when I saw the screenshot of this mod playing at an actual HL map and I thought it was just for fun. Turns out there is actually a HL rally mod
The fact that this game has a very well made car models with a decent driving physics on an FPS engine reminds me so much of how Payday 2 was built on Diesel, a racing game engine.
This totally feels like a spiritual successor to the much more well known Quake Rally mod. Main difference from what I can tell being that it goes A LOT further in trying to replicate "Rally" racing, specifically.
I remember being so hyped about this mod back in the days, they released this trailer with the Matrix song too as well, and some very promising beta that was nothing like the final mod (but I mean that for the better)... then they suddenly vanished out of existence. Randomly one day, I heard they released it, but the hype was kinda gone, and servers had only a few players until it died out. It's a shame. I was even making custom maps (tracks) during the beta as well, while waiting on the release.
Hearing Star Guitar in the background instantly reminded me of WRC Extreme II, best rally game I have ever played, but maybe I'm biased since I have so many memories playing it
Never heard about a racing game on GoldSrc, didn't know what to expect and upon watching this i was in awe. Huge shame this whole thing just went poof all of a sudden. I wonder how the developers are doing now
I found out about HL Rally in late 2011 and though, at the time I was already late to the party but I had a good time playing it with bots and recently picked it up again to play it on Steam with my brother in local games and it went pretty well with almost no crashes. Such a fun mod to say the least. Thing is, it never got proper updates and it was abandoned despite it big potential. Despite the game not being carried over to the Source engine there is another Half-Life 2 mod called DIPRIP Warm Up which is more like Twisted Metal than the usual racing game but it was also abandoned. It's free on Steam and it has a better chance to gather people to play it.
I used to play this mod in high school with my classmates on our laptops. They just could not believe that counter-strike and hl rally were made with the same base game
"I took the liberty of relieving you of your weapons, most of them were government property. As for the Mitsubishi, I think you've earned it."
Gordon Freeman:
gordon should have earned a Toyota celica 1995
@@uhhhhhyea is this scotty kilmer reference?
Haha, nice one. xd
You’ve proved yourself a decisive driver, so I don’t expect you’ll have any trouble deciding where to turn. If you’re interested, just step into the Lancia and I will take that as a yes. Otherwise... well... I can offer you a circuit you have no chance of winning. Rather an anticlimax, after what you’ve just driven.
“I thinks it’s time to put the good glasses on 😎”
-Gordon Freeman first ever words
Gordon freeman:
- humanity's savior
- Expert scientist
- Professional rally driver
- Pirate
- Viking
- Knight
- Small field soccer player
- Member of several international counter-terrorist squads
- Also member of several international terrorist cells
- played Neo in the Matrix lobby scene
- Hero of both allies and axis in WW2
-late for work one time (apocalypse ensues)
Well, he is a highly trained professional
I'd never thought Id see a rally... Let alone create one.
- Literally the sexiest man in glasses in the world
I was expecting a broken mess of a mod. It seems like the absolute opposite, the car models are pretty decent for its time and track layouts seem fun as well. The fact all of this was made with an engine thought for FPS is mind-boggling. Good job on bringing this unknown mod to light!
Thanks and yeah, it was better than i was expecting too!
Yoo the underrated youtuber duo finally meets ❤
Remember Payday 2 is an FPS built in a racing game engine
theres a sonic kart game built on the doom engine
@@OfficialDJSoru The Ghost Recon Advanced Warfighter games were also made with the same engine, amazing for a racing game engine
This is the kind of story you'd hear from your classmates and think they BS you because it's too absurd. "Hey check it out, yesterday i found a RALLY mode for half life" "Dude, shut up" "No, I'm serious" "Yeah yeah"
The fact that it's true is mind blowing.
This happened with me irl lmao
literally what I thought "dude i swear to god there's a version of GTA San Andreas with Pikachu as the main character", "nah that's impossible", "bro I'm telling you"
payday 2 is on a racing engine
HL1 has tons of very unusual mods. How about a Soccer mod or Worms 3D mod? Or a racing game from TRON movie as a HL1 mod?
@@Vic47 This is because when HL1 came out, game engines were very expensive, Unity didn't existed, Unreal Engine and Quake engine were more than 1 million to license and totally off limits for indies. So most people wanting to make games of their favorite movies, TV series, books , etc, only add modding as a choice, today that is dead, you can just take UE5, Unity or hundred of other free engines out there and make a game.
That's all good and well, but are there any mods for rally racing games that turn them into first person shooters? Preferably with theoretical physicists in the starring role?
Haha thats a good question!
Well, there is a NFS Most Wanted mod with bhopping\"Half Life movement" mod, but i guess that's as close as we can get
I've always wondered why more developers don't make FPS games in open-world racing game engines. I mean, put a player in NFS: Most Wanted, and boom... you have a huge city to explore on foot.
oh, the good ol' Half-Life for the Colling McRae Rally engine
Need for speed deathmatch is what we need
I remember anxiously waiting to play this mod around 02-03 then having a blast when it was released. It was buggy but really impressive. A lot of the servers would have people messing with the sv_friction and gravity settings just for fun. Half-Life had some really unique and innovative mods there was even a third person Gladitorial combat one with dismemberment. Good memories.
Gordon doesn’t need to hear all this, he is a highly trained rally driver
The racing game genre has seen a lot of dark days recently, maybe its time valve enters the market and drops another quintessential title
Gaben has apparently been into autocross for a while now so who knows
@@RoboZombie777 He straight up owns a sportscar racing team in IMSA, WEC, and 24H Series, along with a Formula Drift program
@ChrisphillipchanladyburnellNFS, Forza, and Gran Turismo are shells of their former selves. The Crew Motorfest shows The Crew still is a mediocre franchise. We dont even know if Test Drive Unlimited Solar Crown will even be good, Project Cars 3 was not even good, and games like ACC and iRacing are either inaccessible or too much for 90% of people that like racing games as a whole.
We need something new. And something thats actually good.
Would also work amazingly well with their whole 'skin' money-making technique.
Well you know what that means, time to mod games that aren’t supposed to be Rally sims and turn them into rally sims. Let’s bring this trend back (or really start it as the case may be)
Let’s see some Halo Montecarlo Championship Challenge, Team Frictionless 2, Counter Steer: Global Overdrive, The Elder Scrolls: Skyrally, Super Mario Oversteer, The League of Zelda: Race of the Wild, F.E.A.R. (Festival of Extreme All-terrain Rally), and if the creator decides to allow people to mod it, UnThrottle
Edit: Came up with some more ones.
-Sixth Gear Solid: Brake Eater
-Sixth Gear Solid: Pike's Walker
-Phasmamobila
-Silent Hillclimb
-Resident E-Brake
-Sideways Bomber
-Tire Life: Alyx
-Thrillzone: Suspensionfall
To be honest it would probably be easier to do now than it was back then. Because even the Source engine now has some mods that have pretty decent vehicle physics. So it could be a viable option if someone had the motivation to get it done.
There are quite a lot of car mods for Skyrim
Start Wars: The Last Stage
this is awesome
Doom Racing championship
Fun fact: There's a racing mod for doom engine
If stuff disappeared, it's probably because someone looked at it and went "umm, I think all these assets are ripped from colin mcrae rally" and started deleting stuff before legal got involved
Valve should make their own racing game with the Source 2 engine
You are asking too much 😂
But why though? Valve isn't exactly known for their racing simulation prowess. I'm sure if a company out there wanted to do this, they'd be able to in time.
@@master74200 Funny enough, even if Valve isn't known as a Racing Games/Simulators dev team, they do have some strong relation to the motorsport world, as Gaben actually owns a GT racing team along with some other Valve workers, even his son Gray is a driver for the team
@@master74200 This. They have shooters, RPGS, puzzle games, etc. But I don't think there's a Valve produced racing game. I'm sure it would be at the level of Midnight Club
bro, if valve makes a minesweeper i'll be happy, and i'm saying this as a car/racing fan
I used to play the hell out of HL Rally! My dad was a rally driver and I grew up around it and watching lots of it. It was incredible to having something like this available as a HL mod back in the day.
Having a dad as a rally driver sounds like unbelievable chad activity
I, for one, actually remember this mod and playing it a lot during my years in middle school, which was like about 20+ years ago. It was fun as shit. The brilliance of using the mouse for gas/brake and turning hasn't been done in any racing game since. And yes, I DO remember playing this online. It was fun racing against people all at once and collision was off so it was all about skill. However, there wasn't any upgrading for your car. Either the server had it disabled for balancing reason or I played an earlier beta version that didn't have that feature. Also, the mod never crashed back then. It's probably crashing due to the bots or just due to modern hardware not being compatible.
The reason why mouse controls haven't really been done since (altough many games such as GTA 5 for example do allow you to steer with the mouse) is because they are absolutely terrible to control.
The Mouse steering you have for cars in GTA 5 is already really wacky I can't imagine what it would be like if you also had to accelerate and brake with the mouse. I'm sure there are a few people who actually like such controls but it's just not really worth fully implementing for the 3 people that enjoy it.
@@Z38_US Its not to use in a pinch hence why you can hit a key to use it really quickly in GTA for a very tight turn situation. It gives you analog stick style control of the wheels if necessary for faster/slower. Arrow keys really can't do that.
@@HircineDaWolf These days there are keyboards that allow you a similiar level of control on steering inputs as a controller but still I don't know a single person who would actually prefeer to drive in any game just using their mouse.
People are always saying that they prefeer controller, m+k or a wheel but never once have I ever heard someone actually prefeering a mouse.
I'm pretty sure you can use the mouse to steer in beamng drive
Mouse controls have been been done way before Half-Life Rally actually. The game "Motorhead" for example, allowed you to steer using the mouse, and accelerate/brake using the mouse buttons. You kinda needed to, because the keyboard controls were a bit over-responsive and often made you spin out of control, or at least that's what my experience was like, lol.
Amazing what modders could do 15+ years ago
You mean 25 years ago?
Games back then had so much less protection in the code and these guys could just crack them open and make whatever they wanted, it’s a shame that it’s pretty much impossible nowadays unless the developers want the players to have that kind of access
HL1 had radically different mod styles dropping on a weekly basis. Same with Total Annihilation. Then when you got to likes of HL2 and Supreme Commander it was mostly remakes of existing mods and they took forever to come out. The increased graphical fidelity meant no more one and two man teams and coordinating lots of volunteers on the internet is tricky.
this is the type of mod i kinda miss having. a mod that just make you have totally different experience from the base game
Not a racing game but check out Mount&Blade. It's a medieval third person slasher/rpg/strategy but there well made mods that turn it into Star Wars universe game, WW2 shooter etc.
Thief: The Kart project be like
We 2005/6 internet users remember this legendary mod. Hard to get, though
Could you elaborate on "hard to get"?
I did one google search and landed right on the ModDB page. Took less than a minute to find the downloads.
@@fonesrphunny7242 Hard to get back in 2005 lol "took less than a minute to find the downloads ☝️🤓"
The right man in the wrong WRX can make all the difference in split times.
In regards to HLRally 2 according to indiedb.
"However, there was one large blemish that marked this preview and that was the loose controls. The cause of this stems from the same reason why the HL Rally team abandoned development of HL Rally 2 for Source early on. Vehicle interactions are handled on the server side, so therefore the more latency you have the less responsive your controls. The server I was playing on provided a ping of around 100ms, yet I still did find it slightly difficult to steer through narrow openings and turn accurately. Hopefully upon release, there will be a wide variety of servers available to offer low lag solutions for everyone. "
I remember this from way back (I was obsessed with all the HL/HL2 mods as a teen) when but forgot just how good those car models are. Seriously impressive mod team there. Thanks for the reminder!
I remember there was also "Carmagordon", basically the equivalent for Source Engine, in a local game magazine that also promote pre-release version of Garry's Mod. Such good old days!
Now I want to see someone completing HL1 while driving/being a rally car
Watching this just makes me think "wow, it's been 20 years since I built my first computer in high school "
That reminds me of Quake Rally, which was a earlier similiar mod but done in the Quake 1 engine, perhaps the same developers?
Minh Lee, one of the devs of Counter Strike also worked on a earlier Quake mod of name "Navy Seals"
Yeah there was also AirQuake which let you fly planes and drive tanks, and even a Giana Sisters 2D platform mod for Quake. The Navy Seals mod is really similar to first versions of CS, afair the MP5 model is basically the same.
Hearing the name "Half-Life Rally", I thought it would be a racing game spin-off in the Half-life universe.
nah....😂 it would be a kart racer set in half life universe
gordon dosent need to hear all this, hes a highly trained tofu deliverer
*ae86 engine noise intensifies
TBF, racing through the streets of City 17 would be pretty sick.
I thnk thta's part of the problem lol. It has Half-Life in the name lol
I remember first seeing and playing this mod when it was on a covermount CD for either PC Gamer or PC Zone magazine here in the UK. Back then before I had the internet at home this is how I discovered and got access to all my HL mods.
This just made me remember there was a rally mod for quake 3 too. good times.
finally half life rally gets the attention it deserves
For your audio, a pop filter and some EQ will do it. A high pass EQ to remove booming bass (adjust to taste) and some treble boost will clean things up quite a bit and improve clarity. Google voice over EQing and you'll figure it out. Maybe compression but you can do that later if you pay attention to keep a consistent mic distance and voice projection but you can do whatever you want and EQ it, as long as it's consistent and doesn't clip. For now start with EQ you need it.
Why is there one of you on every single video I watch??? Like BRO. He sounds completely fine! I even like the quality it means this stuff is real!
@@4TheWinQuinn Yo buddy, he literally asked for opinions on his audio at the end of the video. I obliged with some basics. Calm down my guy we're all chilling here.
@@SoilentGr33n exactly.
@@4TheWinQuinn Because everybody who records audio should know the basics of EQing. It's easy to understand and use, while being extremely powerful.
@@4TheWinQuinn there is a really small "pop" on his voice, but you have to really be paying attention and looking for it to hear it
I remember this, I played it, there was only one single person that played this game at the time. He joined my server, we talked for a while played the game. Became friends on it. It was a long time ago, even then it was pretty much an empty game. It was quite well made imo for a half life mod, but the only thing i got out of it is a random friend i made haha
What's interesting is that despite this mod being deemed "impossible" in HL2's SDK, another car mod would be made around 2008, could D.I.P.R.I.P be the spiritual successor to this if the devs were working on "another project"? It did come out in 2008, 1 year after this mod was shut down.
That's a good one though it's more like Twisted Metal than the usual racing game.
@@XanderNiles Agreed, but the timelines of when stuff got shut down and them saying they "had another project" in the works does line up with the release date of the game.
While it doesnt have manual transmissions or RPM simulations, it could have been a test to see if the server and client side syncing got fixed for the mod they wanted to make.
I dunno, just seems weird that these guys were making a car game in source, dropped it due to limitations while having another project lined up, only for another car game to be made in the same engine, trying to test the same limitations of said engine, or maybe they just thought it was a more fun idea.
@@DrCranberry that's unfortunate to hear. That mod is sadly dead and the fact that is on Steam for free is a crime. It's just one of those old Source mods like Smashball, Neotokyo, Dystopia, Eternal Silence, Modular Combat, Firefight Reloaded and probably others that are rooting on Steam due to the lack of players.
"Mr freeman, you are breaking the carw. We will not finish."
Fast sharp right, sharp right, LISTEN TO MY CALLS!
These rally mods go back through the ID engine stuff as far as the original Quake if I recall correctly. They were always a lot of fun and a good alternative to FPS using the same engine.
I don't have any extra information, but I find this video very interesting and I'm glad someone is making sure this topic won't be lost in history.
I used to play this so much as a kid, it was so impressive for driving physics as good as they were in the goldsrc engine
For some odd reason. I can definitely see Gordon Freeman driving a rally car.
I remember playing a barely functioning version of this a couple of years ago and dropping it because it just didn't work, glad to know more about it now. Reminds me of Colin McRae Rally 2.0, absolute classic.
Nice video my man, bonus points for using Driv3r OST
Haha im glad someone noticed :)
Colin McRae: "If in doubt, flat out!".
Gordon Freeman: "If in doubt, shoot out!".
I was a level designer for this mod but never finished my map for them so I add the Asterix *
Thanks for the nostalgia!
Rally was sick. There was also a Rally mod for UT99 and a Space Combat mod that might interest ya!
What about the fighter jet mod for UT? I think it was called Airfight UT.
this is the polar opposite of payday 2 using an engine meant for racing games
I never expected a decent racing mechanics on the Half Life engine.
Афигеть! Я бы никогда в жизни не подумал , что из движка Халф-лайфа можно сделать такое! Огромное уважение авторам!
Wow! I would never in my life have thought that from the Half-life engine you can do this! Huge respect to the authors!
"If in doubt, flat out"
Gordon Freeman, WRC Champion
Listen to my calls Gordon
Gordon you're breaking the car
This mod reminds me of the Quake Rally mods. This was such a cool time for racing games, I haven't played much of those but modding the hell out of Midtown Madness 1 and 2 was so fun
Great video! Shame the mod seems to be dead and sort of broken, it looks really fun to play
It is seriously amazing what people have done with Half-Life.
Could have sworn this game was a figment of my imagination. Had it on some bootleg CD with They Live and Ricochet back in the early 2000s. Thank you RUclips recommendations, very cool. 😅👌
When Mods used to be Free and very creative!
They still are?
@@master74200 Not really most of them are paid now a days
@@Redline95 I can't think of any paid mods
@@reltsnie for some games, the majority of mods are paid.
Mods tend to be either free mods or quality mods, but very rarely both at the same time
@@reltsnie Not in this particular game
other games I meant
A Source Racing game in general would be pretty cool ngl. Impressive
When I was browsing around old hl mods a couple years ago I came across this one. Don't remember playing it past install for more than 5 minutes but one notable thing I read was in order to make the large maps fit in GldSrc they shrunk everything down to tiny size. I don't know if that has an effect on the allowable texture size on the cars/entities or what though.
Edit: This may have an effect on the jittering issue you see, as one in game unit of distance is super large relative to the car, so any kind of normal GldSrc jitter due to mismatched framerates is exaggerated.
Make a ring of a wire coathanger and thread a sock over it. No joke, just save your cash on a pop filter by doing this.
I can show you a working example that will amaze you.
I remember that being in the news section of a local gaming magazine back in the day, these modders really went above and beyond with that engine
"I took the liberty of relieving you of your weapons, most of them were Government property. As for the Mitsubishi, I think you've earned it"
Lidl Richard Burns Rally
All this footage brings me back to Colin McRae Rally 2.0, what a cool game that was
I loved this mod! Never thought i will saw it in youtube.. :) Anyway with the original halfLife, (not from steam but from original CD) the game never crashed.
There was also DIPRIP, which wasn't a racing game, but it was a vehicular combat game like Carmageddon that was also based on the Source engine
When niche meets niche meets talent and work ethic, special things happen. Cannot imagine the level of dedication to make this happen and its existence is simply inspirational. Great job covering this awesome part of source history!
"Look gordon, cars ! we can use them for big turns"
3:10 the rally cars sounds are surprisingly good to be honest... amazing o.o
this is so insanely well made. super impressive considering the era and engine.
The source engine and its modding community never ceases to amaze me. especially during the garrys mod revival of 2020 when many of the old devs came back one last time I saw things that I would have never believed to be possible for the source engine with my very eyes.
I remember this mod.. it was special
I laughed when I saw the screenshot of this mod playing at an actual HL map and I thought it was just for fun. Turns out there is actually a HL rally mod
The fact that this game has a very well made car models with a decent driving physics on an FPS engine reminds me so much of how Payday 2 was built on Diesel, a racing game engine.
It's so sad to see so much history disappear out of thin air just like that.
The fact this looks almost like the Rallisport Challenge games for the Xbox, but built on the Half-Life Engine, is awe-inspiring.
Oh man HL Rally. It was always fun to play some "serious" mods with friends and after that relaxing with them playing HL Rally.
It's really cool to see this. Wish more racing games used the GoldSource and Source engine.
Wth, you’re taking down memory lane. It’s been decades since I saw this mod.
you hit the alghorithm! subbed
This is AMAZING
Especially considering the evolution of these racing games
I do love the look of the old Gold Source engine, you can really tell a Gold Source game.
As for the Mitsubishi Mr.Freeman, I think you've earned it.
Great video I can guarantee this will easily hit algo and reach 1M views soon
Thanks, i guess we will have to wait and see :D
OMG i remember downloading and playing it. Thanks for the memories.
This totally feels like a spiritual successor to the much more well known Quake Rally mod. Main difference from what I can tell being that it goes A LOT further in trying to replicate "Rally" racing, specifically.
Quake rally was also pretty cool
Just got it. It’s really impressive for being a mod for an FPS game. I play a good bit of sim racing and even I can say this is pretty cool.
"MR.freeman, i think we have a puncture"
I remember being so hyped about this mod back in the days, they released this trailer with the Matrix song too as well, and some very promising beta that was nothing like the final mod (but I mean that for the better)... then they suddenly vanished out of existence. Randomly one day, I heard they released it, but the hype was kinda gone, and servers had only a few players until it died out. It's a shame. I was even making custom maps (tracks) during the beta as well, while waiting on the release.
They're waiting for you Gordon... in the team Subaru WRC pits...
I totally forgot about this mod! Nice
great video love this ! thanks for you work DUDE! 🙂
Thanks Im glad you liked it :)
Looks like the bastard, redheaded stepchild of V-Rally. I loved those games.
Hearing Star Guitar in the background instantly reminded me of WRC Extreme II, best rally game I have ever played, but maybe I'm biased since I have so many memories playing it
if you told me it was an obscure racing game, i would have believed you.
Wow.. haven't thought about this in 20+ years..
Please do not worry of consequencies. Gordon is a professional driver.
Never heard about a racing game on GoldSrc, didn't know what to expect and upon watching this i was in awe.
Huge shame this whole thing just went poof all of a sudden.
I wonder how the developers are doing now
Holy shit, you have unlocked a core memory.
I found out about HL Rally in late 2011 and though, at the time I was already late to the party but I had a good time playing it with bots and recently picked it up again to play it on Steam with my brother in local games and it went pretty well with almost no crashes.
Such a fun mod to say the least. Thing is, it never got proper updates and it was abandoned despite it big potential. Despite the game not being carried over to the Source engine there is another Half-Life 2 mod called DIPRIP Warm Up which is more like Twisted Metal than the usual racing game but it was also abandoned. It's free on Steam and it has a better chance to gather people to play it.
Has probably been mentioned before, but wasn't there a Quake Rally back in the Quake (1) days?
I used to play this mod in high school with my classmates on our laptops. They just could not believe that counter-strike and hl rally were made with the same base game
You said "2004 making it 20 next year" and my 2004 self thought, what? no way...
forgot about this, was mentioned in every pc gaming magazine though!
This is what Gordon has been doing between Half-Life and Half-Life 2
I never thought that “Gold source” looks like PS-1 engine. Awesome stuff.
I wonder, if there is a story on how Quake engine became “Gold source”.
We used to play this on our LAN parties. Jank incarnate.