G-Man does appear in Blue Shift in the opening tram ride, but never again. He's also in Decay in a similarly easy-to-miss appearance in the intro sequence.
Actually the ammo dropping mechanic in TFC is surprisingly valuable. It doesn't just discard ammo, it drops ONLY the ammo you CANNOT use as your chosen class. This allows you to share ammunition with other players, and is EXTREMELY helpful to engineers as any class excluding the pyro does not use the engineer's energy ammo. Engineers also can use other ammunition types, such as shotgun shells and rockets, to reload their sentry guns, or to fill dispensers with.
Another mechanic is that each bag explodes when in range of the engi's EMP nade. Each class can discard ammo once per resup but engi's can drop more than 2 or 3, I don't remember. Basically you could use the bags as mini bombs.
It's also good for when you need to cap quickly, there are some fortress forever vids of them throwing down a bag of grenades/ammo and grenade boosting away, so when they come back they can quickly pick up some more grenades
There's also a game called Tutus made in Goldsource, that was basically an educational program that taught people work safety. The thing that makes it interesting is that there's no builds of the game available online.
>The Like count is in 666, i dont want to ruin it. >1:17 Half-Life. >2:04 Half-Life But Co-Op. >2:52 Hatless Version Of That War-Themed Hat Simulator From Valve. >4:14 Half-Life But More Action-Focused. >5:05 Valve's Magnum Opus. >6:18 Counter Strike. >7:24 Wild Wild West But In Space. >8:15 Bouncing Moans Simulator. >8:51 Half-Life But Shorter. >9:27 Sven Co-Op But With Less Players. >11:30 GoldenEye But GoldSrc. >11:12 BF1942 But Infantry-Focused. >11:55 Counter-Strike But With Campaign. >12:53 Counter-Strike But Is Anime. >13:46 Counter-Strike But With Gacha. >14:56 The Best Free Game You Never Played. >15:41 Counter-Strike Online But Now In Steam. >Lam, by making this video, you are now forced to play the Visual Novel of Counter-Strike NEO(Yes, it has a Visual Novel).
I love how goldsrc and source feel like they have their own visual style that all games made in them share. Also the engines themselves feel like they have their own community that plays many of the games in the engine
@@Eyepoke42 *Makes a Team Fortress 2 Mod That Gives The Spy The Stock Shotgun In The Place Of The Revolver* *Uses The Conniver's Kunai With The Dead Ringer And The Stock Shotgun* Now Thats a Lot Of Damage
Ah, Gunman Chronicles. I remember being impressed by the game cutscenes, and especially that Brontosaurus the first part of the game. Which is pretty impressive for Goldsrc. probably one of the best one in my book.
@@LunaPhobos I tried the Xbox version, but it doesn't have an aiming sensitivity slider, which made it unplayable for me. I few games on console didn't have it back then. Now Half-Life on console, what a perfect port.
I believe that in Decay, there’s a way to swap between Gina and Colette, if you’re playing solo, which also apparently makes the game a lot harder, since they both don’t do anything when you’re not controlling them, so they’ll just let enemies kill them.
At least in the original PS2 version, they WOULD fire back but that's it, you have to awkwardly go back and forth to move them. There are unused lines indicating you'd be able to tell them to wait/follow you like security guards but it must have got cut.
I remember this game called Firearms which was meant to be a multi-player military shooter, and it had these badass military war zone type maps, some of them you even started in a helo or a cargo plane and you had to paratroop drop into the map. But the best part is, you as a single soldier carried All the guns. Like over 50 guns in 8 or 9 different categories to choose from, and swap to in match, plus all the grenades and everything. Full ammo. It was awesome. Except I had (have) no friends so I would just run around and pretend and lay down ""suppressing fire"" to absolutely no one, but my 13 year old brain could still pretend things at the time so yeah. Anyway that was a fun gold source game
Firearms was and in a way, still is, epic - it even had custom model and sounds packs and bots developed for it. It even had a sequel that had like a billion development hurdles along the way and sadly noone plays it anymore. You didn't however "carry all the guns", You did choose which gun you'll be carrying, can't remember the system in full, but yeah. The game was pretty customizable, so at some point I even hosted a "realism" server.
@@JonPL well when I played by myself, I had all the guns, but I very well could have just put in Sv_cheats to 01 since it seemed to work on most of the half life (gld src) based games I had at the time. But the memory is a little fuzzy, I mightve just had an older build of it cuz I never had any bots, we would just play it at my dads work, on the office computers in a LAN setup. But yeah, memories hazy since this was 22+ years ago when I was a young teenage dude so you're probably right.
Wow I completely forgot about Firearms. I remember joining a clan and playing with them for a bit. Was this the mod (I played several HL mods so I forget) that had the Omaha Beach map?
It's worth noting that Ricochet is very highly reminiscent and resemblant of TRON, including the movies, comic books, TV series, and video games, such as TRON 2.0, which is an FPS game and is the absolute best and greatest TRON video game ever developed and published. It is a totally and deeply underrated classic game.
4:08 There are two reasons you might want to discard ammo. One is that someone else on your team needs ammo, so they can pick it up (some classes didn't do much shooting in TFC, like the Scout). The other reason is that the Engineer's special grenade detonates all the ammo anyone in the radius is carrying. If you're not carrying any, it hardly does any damage at all. Thanks for coming to my old gamer TED talk.
7:15 These are %90 of Turkish, not Spanish. when early 2000 not everyone had a computer at home and an internet connection was expensive in Turkey. We were playing CS on the internet/gaming cafe with LAN Network when as a kid. CS was extremely popular, probably every Turkish kid tried CS at least once these years.
The ambience and sound effects of original goldsrc is like ASMR for me. Those games bring me back to a time when I didn't have to pay any bills, and my biggest worry was not forgetting my memory card at my friend's house when everyone went over for Resident Evil parties
What's funny about the Gold Src engine now is that after more than 20 years, it's probably been long enough that someone might make a game using it, purely out of nostalgia (look at Ion Fury using a polished Build Engine). Though 2004, when Condition Zero (and Half-Life 2) came out, was around the time when the engine was old enough to be considered obsolete, but not old enough to be considered retro. I would definitely play a new game with a polished Gold Src engine, that's worth playing of course, haha.
If I remember correctly, there is one part or scene in Half-Life: Blue Shift where you see G-Man riding on a tram or train between two platforms that you have to walk across by activating and lowering the draw bridge above a canal in order to cross and progress in the game.
Cool fact: CS:O was very popular in Taiwan back in the day,it has micro transaction just like CS:GO but you can also buy new guns like Winchester 1887 from it. There are also new characters to choose (the girls you saw on the website) and a whole new zombie mode with it’s own story line and unique weapons But the publisher Gamania got a bad name from adding way too many micro transactions and gambling(like 0.01% to get what you want) so it kinda faded away in player’s memories
"In both Blue Shift and Decay, the main characters of each game, Barney Calhoun and doctors Gina Cross and Colette Green, see the G-Man on one occasion near the beginning of each game, but he either doesn't seem to notice any of them, or he ignores them. This suggests that he either doesn't have the same interest in them that he has in Gordon Freeman and Adrian Shephard, or he was too busy."
About that "discarding ammo" from team fortress classic, you do it because you drop metal for your fellow engineers. The ammo count stays the same. A thing that tf2 doesn't have. Gunman chronicles is pretty much just Unreal
If you’re going to talk about licensed source games, I recommend these. Perhaps you could focus on single player games for one video, and multiplayer for another. - Dark Messiah of Might and Magic (Single player) - Vampire: The Masquerade Bloodlines (Single player) - The Ship / Bloody Good Time (multiplayer) - No More Room in Hell (Single player / co-op) - Insurgency, and subsequently Day of Infamy (multiplayer) - Stanley Parable (Single player) - Pirates, Vikings, and Knights. (Multiplayer) - Fistful of Frags (multiplayer) - Dino D-Day (multiplayer) - Dystopia (multiplayer) There’s so much more I’ve played or heard of but these are the ones I remember the most.
I still remember those cafe internets that had those broken cracked goldsource game like deathmatch with opposing force weapons, the weird "the simpsons" counter strike skin mods, the cool and kinda broken Wanted mod, and the dragon ball z mod that still baffles me to this very day
This was so nostalgic, what a trip to memory lane! I find you very funny, being so monotone w/ the funny clips and great editing. Good job, you got a sub 🎉
Not video related,but i just wanted to say that the humor in your videos is fantastic. All the random meme voices and the way you say jokes with the same calm tone is hillarious.
i'd be down for a source history video, sounds -fun- long also, random fact nobody asked for: the main dev behind cry of fear actually went on to be hired by Overkill Software, and eventually worked on the Goat Simulator DLC for a certain "Payment Date 2"
One game that was going to be made on GoldSrc that I have only ever seen mentioned once in either PC Gamer or PC Zone magazine back around 1999/2000, is Machiavellia or Machiavellian (one or the other). As far as I know it was never completed or released in any form, and it was set to be a standalone FPS based on the GoldSrc engine and made by, if I remember correctly, Maverick Developments, who also made Redemption and Wanted! This was possibly the first ever standalone non-Valve game to be made using the engine.
Counter strike Condition zero is my favourite game because it was the only one I had growing up. The expert level in that game was genuinely difficult and took me years to beat. Ahh old times. They pass so quickly.
Man I remember playing old gold source games with my friends in an old gaming arcade in 2014 to 2017. We played games like Vampire slayer, tfc, ricochet and deathmatch classic. Those days were incredible
Gina and Collete from HL: Decay, they are the scientist supposed to deliver the correct crystal to Gordon Freeman. But their crystal are flawed, which led to opening of portals randomly (mind you, in Half-Life Lore, they do this a lot of time already, and on Gordon Freeman first day, things went south) .
I played Gunman Chronicles before, back in my high school days. Friends and I played multiplayer at the cyber cafe. It was fun, the gimmick is that the guns can be repurposed. At least that was how I remembered it.
csol is basically CS1.6, but with A HEAP OF CRAZY ARSENAL, also you don't buy weapons in game like classic CS, instead you aquire guns and sets up loadouts before matches just like COD games
I dont know why you put english subtitles, but that is a great idea. For people like me who understand more english written than hear it, is a lot easy for me to watch your videos. And laugh.
Ricochet advanced the Goldsrc engine by having multiple independent arenas per multiplayer game. I don’t quite remember, but I think it was set up kind of like a tournament, where the winners would be put in a different arena to battle each other.
When I was a kid I’d play Counter Strike Nexon Zombies (Nexon: Studio now) like it was my religion because I couldn’t afford any of the real Counter Strike games, I remember enjoying the weird campaign modes and zombies.
In case you are still curious about CSO, it's basically 1.6 with a lot of pay 2 win and some interesting mods like Zombie1, 2, 3, Escape, etc. Like the CS Nexon Studio one.
Out of all the games, besides the most well known ones made by Valve, Gunman Chronicles was the one that had potential to become something big. That game had lots of details, unique weapons, very interesting maps, fantastic level design and the story was actually kinda cool to say the least. Plus, it had multiplayer so you can't go wrong with that. Unfortunately there were some dev/license issues that stopped the game from getting more attention because if it was released on Steam, I bet it would have the same amount of players Day Of Defeat has. On the flip side, Cry Of Fear was the most polished GoldSrc game to be released. I haven't got the time to finish the game but by playing through it and its custom maps, the game is very well done. With that said, the games that never were licensed by GoldSrc but should have, were Afraid Of Monsters and Resident Evil Cold Blood. Awesome mods without a doubt.
So I looked into Gunman Chronicles and the reason that it didn't get more attention than it did, was that it was kind of cancelled but after it had been sent off to publishing. Valve and Sierra both contracted different developers to do GoldSRC projects, and Gunman Chronicles unlike every other official GoldSRC game we know, was a Sierra contracted one. By the time the game was coming out, Valve had bought back the rights to the publishing of Half-Life, and they were all of the sudden the owners of a game that was still in development but had been fully paid for, so they just let them put it out and then didn't renew their contracts. It even got a physical Sierra Gold release and I actually have that one in my collection to complete the HL1 PC set
Both AoM: DC and RE:CB was made by the core team of Cry of Fear. RuMpel, Minuit and AFAIR the third guy (sry bro, my memory is messy). These guys ROCKED the fu***ng GoldSrc scene.
People who never experienced the golden age of HL1 mods have no idea what they missed. If you bought Half-Life in 1998, you didn't have to buy another game for the next 6 years. The mod community made just about game you could want, including single player campaigns that were as long as the original game. It was wild. If you can find a way to play They Hunger, Peaces Like Us, or Heart of Evil (the only HL mod endorsed by Satan's throbbing purple cock) you won't regret it.
3:05 By that logic, even Half-Life (and all following entries using the same engine) is a mod for Half-Life since it lives in the "valve" game folder and the install dir only contains Goldsrc engine binaries.
9:21Oh! It finally became clear why it was necessary to create this character, Adrian Shepard, and never remember about him again. Using the entire color palette of a modern monitor. Great job, Valve! Wonderful!
I don't know why or how I ended up on this video or why I would watch 17:50 minute video on everything that I already know, but this video has let me know that TFC is still active during prime time. Thank you. Best 3 hours I've had this year just running around throwing shit at the other guys. At the time of writing this reply there was a full 2fort server and dustbowl A/D server in 16~20 players range and bunch of other bots server.
I'm glad to see someone talk about Nightfire, one of the most important videogames of my childhood. My brother and i had 2 friends thath had the game in PS2, and we had a multitap, so we played a lot the multiplayer for years. What a time...
2:52 here's a little correction my friend: TFC isn't the first TF game, TF started as an Multilayer mod for Quake 1 named "Quakeworld Team Fortress" and because TF2's developement was hard the creators made a goldsrc version of the game with a porpose like Ricochet witch is to show how advanced the engine is, there's more stuff about it but that's what you should know. If you want more detail i suggest watching Richter Overtime's video about the developement of TF.
7:17 I believe this is not only because of nostalgia, but because this game was insanely popular in latin american and other third world countries, like here in Brazil even in late 2023 the game is still very popular and active with a load of full Brazilian servers (and people roasting each other aswell xd), and i believe the same applies to spanish/russian speaking countries aswell
13:57 unfortunately to my understanding after 8 years the Indonesian (probably Malaysian and Singaporean version too) were closed officially on 1 August 2019, 10.00 WIB. So many memories on CS Online. CSO you will be missed.
DW, CSO is still alive and well. Just move to studio, since the death of so many other servers things are very synced now. It's like... 2-3 weeks behind KR updates these days.
I'm surprised you haven't done a video on Half-Life: The Trap! It's one of my all time favorite mods. I've got a full achievement walkthrough for it on my channel if you end up playing it.
I had so much fun playing Ricochet with my friends at thwe cyber cafe through LAN. Since you could barely stand still in the game within the small platforms, the intensity stayed high. Too bad nobody is playing it anymore. But that's understandable.
I played 007 Nightfire for years during my teen years, and yes, it is some sci-fi BS like you assumed, but it's also really, REALLY fun, you've got some pretty solid gameplay, very fun missions, alright guns and cool gadgets, but it wasn't all good, one of my major complaints is the campaign, the missions were really fun, the game has one of the most entertaining and captivating campaigns i've ever played in any game, but the sections were sometimes a bit incoherent, like, you could walk into a random area at some point and suddenly you failed the mission because someone saw you and the game hadn't made it very notable that it's supposed to be a stealth section, but that's the only really bad thing i remember experiencing, everything else goes from good to great, especially the missions, i can't stress it enough, the campaign was awesome The story was good, not very interesting, but nothing really unusual about it, you're basically just James Bond doing James Bond shit, the guns look and sound really good, very entertaining to just mindlessly get into shootouts, the gadgets were kinda epic, lasers, dart guns, cameras, grappling hooks, etc, the multiplayer was already kinda dead back when i played it, so i'm guessing it's about as dead as Ricochet's multiplayer right now, but yet, the multiplayer is basic but still fun, you've got all kinds of maps, game modes, guns and ammo all over the maps, and all kinds of player models, i distinctly remember that my favourite multiplayer map was this one in space where in many parts of the map you have almost zero gravity and can reach the stratosphere with a single jump like Xen in Half Life I also had no idea it was a Goldsrc game, it definely doesn't *feel* like goldsrc imo All in all, 8/10 game, many minor problems, but great overall gameplay and incredible campaign
You missed "Action Half-Life" and that horror mod called "They Hunger". Thanks for making me feel old. I have played most of these except HL:Decay, Day of Defeat, and whatever Chinese CS knock-off those were at the end. Gunman Chronicles was the shit. HL1 on the "crossfire" map... *_*chef's kiss*_*
I remember back in the summer break after grade 7, I was just trying all sorts of half life mods. There's a heavily matrix inspired mod, the specialists, that also had a mod within that mod for role play, like think of a very small scale gta5 rp with a deeply flawed economy design that prompts for regular wipes. That was the game I tried some amateur level design. Unfortunately I was also way too obsessed with splinter cell that the map was way too dark for people to enjoy. Probably hundreds or thousands of hours on that. There's a mod for the American revolutionary war, Battle Grounds, which also was done again for the source engine. Yup, one inaccurate shot, 8 seconds of committed reload, and your only other weapon is a bayonet, or sabre if you're an officer. There's an Alien inspired mod which has a sequel as its own game, Natural Selection. The running was way too fast and I couldn't get into it. There's a realism version of counter strike, Hostile Intent. I liked the idea but i sucked too much to enjoy it, with the lack of hud, you reload mags, not total cartridges, bullets are very damaging to the little hp you have, and no hip firing, no sprinting while ADS. I haven't tried insurgency myself yet but this feels like the preceding mod.
Can confirm, all of these mods were an absolute blast. The bullet time and pause powerups in Specialists was incredible, as well as the backflips, dives, and wall jump mechanics. It was done so well.
14:56 YES! Cry of Fear is my favorite HL based game and genuinely one of the scariest games I've ever played... and I played Alien Isolation alone at night. I was shocked to see its quality, I couldn't believe it started as a mod and it's even free to play!
One of those 400 people who still play Half-Life is almost certainly me... because I'm playing through all the mods. There's a lot. Also, you do see the G-Man in Blue-Shift... once. He's on a tram near the beginning.
Nice video! Cry of fear actually has a pretty damn good and pretty deep story. Def would recomend for someone looking for a good horror game story type experience for free on steam, even to this day. Nice story and lore and probably the best gameplay goldsrc can offer.
The GoldSrc engine was way ahead of its time indeed, the fact that booba animation was implement for the Female Black Ops Assassins
Bro da hell y r u talking about that boing boing thing
Marphy black told me its true
The ancestor of whatever the fk the kind of engine that genshin uses
@@AsianEspionage Probably Unity or Unreal Engine.
how the hell I find you on every valve video
G-Man does appear in Blue Shift in the opening tram ride, but never again. He's also in Decay in a similarly easy-to-miss appearance in the intro sequence.
were there any GoldSrc ARGs back then?
oh my gosh richter undertale real????
Dude you there
@@mikiltheshmickel5989 riceman undertale
Omg i cank beleve its the reyol richt ubertaym fram haf layf seggs
There's something magical about Goldsrc. It can't be explained.
I love these low hq jpg skyboxes. They look so cozy
Its called nostalgy.
It's the smell. Goldsrc games have a wonderful smell
They remember you about HL and CS, that's it.
@@FFFFFFF-FFFFFFFUUUUCCCC yes thats not weird at all
Actually the ammo dropping mechanic in TFC is surprisingly valuable.
It doesn't just discard ammo, it drops ONLY the ammo you CANNOT use as your chosen class.
This allows you to share ammunition with other players, and is EXTREMELY helpful to engineers as any class excluding the pyro does not use the engineer's energy ammo.
Engineers also can use other ammunition types, such as shotgun shells and rockets, to reload their sentry guns, or to fill dispensers with.
Another mechanic is that each bag explodes when in range of the engi's EMP nade. Each class can discard ammo once per resup but engi's can drop more than 2 or 3, I don't remember. Basically you could use the bags as mini bombs.
This should be in tf2, would be very useful for engineer
It's also good for when you need to cap quickly, there are some fortress forever vids of them throwing down a bag of grenades/ammo and grenade boosting away, so when they come back they can quickly pick up some more grenades
As spy, you could drop the bag near your body for believability. I tricked MANY people back in the day when I played this game.
TFC was such a good game people forget how controversial it was then they say that tf2 wouldn't have grenades
There's also a game called Tutus made in Goldsource, that was basically an educational program that taught people work safety. The thing that makes it interesting is that there's no builds of the game available online.
Now im interested. I want to see this in action.
Fun fact, tutus is latin for "secure"
If enough people know about it, it'll be found.
>The Like count is in 666, i dont want
to ruin it.
>1:17 Half-Life.
>2:04 Half-Life But Co-Op.
>2:52 Hatless Version Of That War-Themed Hat Simulator From Valve.
>4:14 Half-Life But More Action-Focused.
>5:05 Valve's Magnum Opus.
>6:18 Counter Strike.
>7:24 Wild Wild West But In Space.
>8:15 Bouncing Moans Simulator.
>8:51 Half-Life But Shorter.
>9:27 Sven Co-Op But With Less Players.
>11:30 GoldenEye But GoldSrc.
>11:12 BF1942 But Infantry-Focused.
>11:55 Counter-Strike But With Campaign.
>12:53 Counter-Strike But Is Anime.
>13:46 Counter-Strike But With Gacha.
>14:56 The Best Free Game You Never Played.
>15:41 Counter-Strike Online But Now In Steam.
>Lam, by making this video, you are now forced to play the Visual Novel of Counter-Strike NEO(Yes, it has a Visual Novel).
I love how goldsrc and source feel like they have their own visual style that all games made in them share.
Also the engines themselves feel like they have their own community that plays many of the games in the engine
Fun fact: You can literally use shotgun as Spy in TFC. Imagine a class specialized in stealth instant kill also got this weapon in their inventory.
Can’t go invisible so I guess it balances it out? Either way it’s glorious
@@Eyepoke42 *Makes a Team Fortress 2 Mod That Gives The Spy The Stock Shotgun In The Place Of The Revolver*
*Uses The Conniver's Kunai With The Dead Ringer And The Stock Shotgun*
Now Thats a Lot Of Damage
wasn't it for more believable disguises?
@@Smity1234 maybe!
@@Smity1234 Maybe
Ah, Gunman Chronicles.
I remember being impressed by the game cutscenes, and especially that Brontosaurus the first part of the game. Which is pretty impressive for Goldsrc.
probably one of the best one in my book.
hmmm
Ok nerd 💀💀💀
heyyyy i know you :))
It's the Touhou man.
wait you also watch half life?
I had no idea they did a 007 game in goldsrc. Informative content, as always!
avgn covered it in an episode iirc lol
Yeah but the game is garbage. The weapons feel crap.
Play the console ports if you're interested. Gearbox really butchered it on the PC port by using Goldsrc instead of just porting it as is.
@@LunaPhobos
I tried the Xbox version, but it doesn't have an aiming sensitivity slider, which made it unplayable for me. I few games on console didn't have it back then. Now Half-Life on console, what a perfect port.
@@Amadeus_Eisenberg I had it on Sega Dreamcast. It was the best shooter for DC hands down despite only one thumbstick.
I believe that in Decay, there’s a way to swap between Gina and Colette, if you’re playing solo, which also apparently makes the game a lot harder, since they both don’t do anything when you’re not controlling them, so they’ll just let enemies kill them.
At least in the original PS2 version, they WOULD fire back but that's it, you have to awkwardly go back and forth to move them.
There are unused lines indicating you'd be able to tell them to wait/follow you like security guards but it must have got cut.
"Sorry Barney you're not important :(" That felt hard bro.
I remember this game called Firearms which was meant to be a multi-player military shooter, and it had these badass military war zone type maps, some of them you even started in a helo or a cargo plane and you had to paratroop drop into the map. But the best part is, you as a single soldier carried All the guns. Like over 50 guns in 8 or 9 different categories to choose from, and swap to in match, plus all the grenades and everything. Full ammo.
It was awesome. Except I had (have) no friends so I would just run around and pretend and lay down ""suppressing fire"" to absolutely no one, but my 13 year old brain could still pretend things at the time so yeah. Anyway that was a fun gold source game
Firearms was and in a way, still is, epic - it even had custom model and sounds packs and bots developed for it.
It even had a sequel that had like a billion development hurdles along the way and sadly noone plays it anymore.
You didn't however "carry all the guns", You did choose which gun you'll be carrying, can't remember the system in full, but yeah.
The game was pretty customizable, so at some point I even hosted a "realism" server.
@@JonPL well when I played by myself, I had all the guns, but I very well could have just put in Sv_cheats to 01 since it seemed to work on most of the half life (gld src) based games I had at the time. But the memory is a little fuzzy, I mightve just had an older build of it cuz I never had any bots, we would just play it at my dads work, on the office computers in a LAN setup. But yeah, memories hazy since this was 22+ years ago when I was a young teenage dude so you're probably right.
Dude I did the same thing... 😅
Oh I would have loved to have bots for this game.
Can someone even find a video? Ot sounds cool
Wow I completely forgot about Firearms. I remember joining a clan and playing with them for a bit. Was this the mod (I played several HL mods so I forget) that had the Omaha Beach map?
It's worth noting that Ricochet is very highly reminiscent and resemblant of TRON, including the movies, comic books, TV series, and video games, such as TRON 2.0, which is an FPS game and is the absolute best and greatest TRON video game ever developed and published. It is a totally and deeply underrated classic game.
Wish they made a remake that actually used its concept to its fullest
4:08 There are two reasons you might want to discard ammo. One is that someone else on your team needs ammo, so they can pick it up (some classes didn't do much shooting in TFC, like the Scout). The other reason is that the Engineer's special grenade detonates all the ammo anyone in the radius is carrying. If you're not carrying any, it hardly does any damage at all.
Thanks for coming to my old gamer TED talk.
The fact that Lamwarp is still manually hearting comments and even replying to the haters is superb, i love this guy and his content
7:15 These are %90 of Turkish, not Spanish. when early 2000 not everyone had a computer at home and an internet connection was expensive in Turkey. We were playing CS on the internet/gaming cafe with LAN Network when as a kid. CS was extremely popular, probably every Turkish kid tried CS at least once these years.
The ambience and sound effects of original goldsrc is like ASMR for me. Those games bring me back to a time when I didn't have to pay any bills, and my biggest worry was not forgetting my memory card at my friend's house when everyone went over for Resident Evil parties
What's funny about the Gold Src engine now is that after more than 20 years, it's probably been long enough that someone might make a game using it, purely out of nostalgia (look at Ion Fury using a polished Build Engine). Though 2004, when Condition Zero (and Half-Life 2) came out, was around the time when the engine was old enough to be considered obsolete, but not old enough to be considered retro. I would definitely play a new game with a polished Gold Src engine, that's worth playing of course, haha.
If I remember correctly, there is one part or scene in Half-Life: Blue Shift where you see G-Man riding on a tram or train between two platforms that you have to walk across by activating and lowering the draw bridge above a canal in order to cross and progress in the game.
🎶 C U M 🎶
Day of Defeat still has a pretty active multiplayer community. I highly recommend people check it out - it’s such a great game
Thank you so much for adding subtitles for the entire video! So appreciated.
Please do a video about the history of the source engine ! (and maybe split it in 2 part)
Cool fact:
CS:O was very popular in Taiwan back in the day,it has micro transaction just like CS:GO but you can also buy new guns like Winchester 1887 from it.
There are also new characters to choose (the girls you saw on the website) and a whole new zombie mode with it’s own story line and unique weapons
But the publisher Gamania got a bad name from adding way too many micro transactions and gambling(like 0.01% to get what you want) so it kinda faded away in player’s memories
is not just "pay4win" game?
@@黃彥傑-g1c is Pay2Win 還有我可以說中文的 XD
"In both Blue Shift and Decay, the main characters of each game, Barney Calhoun and doctors Gina Cross and Colette Green, see the G-Man on one occasion near the beginning of each game, but he either doesn't seem to notice any of them, or he ignores them. This suggests that he either doesn't have the same interest in them that he has in Gordon Freeman and Adrian Shephard, or he was too busy."
About that "discarding ammo" from team fortress classic, you do it because you drop metal for your fellow engineers. The ammo count stays the same. A thing that tf2 doesn't have.
Gunman chronicles is pretty much just Unreal
If you’re going to talk about licensed source games, I recommend these. Perhaps you could focus on single player games for one video, and multiplayer for another.
- Dark Messiah of Might and Magic (Single player)
- Vampire: The Masquerade Bloodlines (Single player)
- The Ship / Bloody Good Time (multiplayer)
- No More Room in Hell (Single player / co-op)
- Insurgency, and subsequently Day of Infamy (multiplayer)
- Stanley Parable (Single player)
- Pirates, Vikings, and Knights. (Multiplayer)
- Fistful of Frags (multiplayer)
- Dino D-Day (multiplayer)
- Dystopia (multiplayer)
There’s so much more I’ve played or heard of but these are the ones I remember the most.
I'm pretty sure the list of source games I found includes them, but I don't know how that video will go considering there's like 60 source games.
@@LamWarp DO IT
Technically titanfall 1, 2 and apex use A heavily modified source engine. I think they deserve at most a quick mention.
Postal 3
@@Leo_8753 postal 3 is certainly a game, but I wanted to list good titles. Postal 2 and its DLC still live in my memory
i dont get it
Get what?
GET OUT
@@Vaxzin89shithead your called preppy god
You see, according to my calculations, the joke is that goldsrc is the source to getting many gold🤓☝️
You need to leave
I still remember those cafe internets that had those broken cracked goldsource game like deathmatch with opposing force weapons, the weird "the simpsons" counter strike skin mods, the cool and kinda broken Wanted mod, and the dragon ball z mod that still baffles me to this very day
Tell me about the Dragon Ball Z mod
@@concept5631 It's name was "Earth Special Forces". Cool mod
@@RandomJD thank you
This was so nostalgic, what a trip to memory lane! I find you very funny, being so monotone w/ the funny clips and great editing. Good job, you got a sub 🎉
Not video related,but i just wanted to say that the humor in your videos is fantastic. All the random meme voices and the way you say jokes with the same calm tone is hillarious.
Thx mate.
i'd be down for a source history video, sounds -fun- long
also, random fact nobody asked for: the main dev behind cry of fear actually went on to be hired by Overkill Software, and eventually worked on the Goat Simulator DLC for a certain "Payment Date 2"
hope he is doing alright for his job
One game that was going to be made on GoldSrc that I have only ever seen mentioned once in either PC Gamer or PC Zone magazine back around 1999/2000, is Machiavellia or Machiavellian (one or the other). As far as I know it was never completed or released in any form, and it was set to be a standalone FPS based on the GoldSrc engine and made by, if I remember correctly, Maverick Developments, who also made Redemption and Wanted! This was possibly the first ever standalone non-Valve game to be made using the engine.
This guy's voice and edits doesn't get tired of me. I love watching this guy and never gets me bored
Counter strike Condition zero is my favourite game because it was the only one I had growing up. The expert level in that game was genuinely difficult and took me years to beat. Ahh old times. They pass so quickly.
Never stop making these type of videos man
Love your content :D
Man I remember playing old gold source games with my friends in an old gaming arcade in 2014 to 2017. We played games like Vampire slayer, tfc, ricochet and deathmatch classic. Those days were incredible
Your videos are so laid back and entertaining i cant put into words how thankfull i am for you making them.Keep up the good job!
Legend back with his legendary content!
Subbed! Love videos on these older games even if i have never played them but they brought me back memories for some reason lol
Gina and Collete from HL: Decay, they are the scientist supposed to deliver the correct crystal to Gordon Freeman. But their crystal are flawed, which led to opening of portals randomly (mind you, in Half-Life Lore, they do this a lot of time already, and on Gordon Freeman first day, things went south) .
fun fact: gman is in blue shift. *he's always watching all of you're move.*
ricochet looks like a really fun game, if it had a playerbase it would be incredible
I really like this new type of content you're making, keep it up
I played Gunman Chronicles before, back in my high school days. Friends and I played multiplayer at the cyber cafe. It was fun, the gimmick is that the guns can be repurposed. At least that was how I remembered it.
cant wait for a new video to come out, i have nothing to put on the background while eating, literally dying from hunger
csol is basically CS1.6, but with A HEAP OF CRAZY ARSENAL, also you don't buy weapons in game like classic CS, instead you aquire guns and sets up loadouts before matches just like COD games
I dont know why you put english subtitles, but that is a great idea. For people like me who understand more english written than hear it, is a lot easy for me to watch your videos. And laugh.
Ricochet advanced the Goldsrc engine by having multiple independent arenas per multiplayer game. I don’t quite remember, but I think it was set up kind of like a tournament, where the winners would be put in a different arena to battle each other.
9:10
Don't forget that gman talked and had interact with a headcrab (Half Life:Zombie Mod)
but not Barney
When I was a kid I’d play Counter Strike Nexon Zombies (Nexon: Studio now) like it was my religion because I couldn’t afford any of the real Counter Strike games, I remember enjoying the weird campaign modes and zombies.
Very detailed video, the background music from Kerbal Space Program is perfect for game summary. Thanks!
Discard ammo option in TFC is for helping engineers in your team. It gives "metal" and ammo so they don't need to go search for backpacks.
Nightfire was badass! Now I know why the shooting feels so familiar, tight, good. The pistols just popped nicely.
In case you are still curious about CSO, it's basically 1.6 with a lot of pay 2 win and some interesting mods like Zombie1, 2, 3, Escape, etc. Like the CS Nexon Studio one.
This channel is a type of thing i would sub
Really enjoyed this video 👍Well done
I appreciate the subtitles. Helps me with my hard hearing
Out of all the games, besides the most well known ones made by Valve, Gunman Chronicles was the one that had potential to become something big.
That game had lots of details, unique weapons, very interesting maps, fantastic level design and the story was actually kinda cool to say the least. Plus, it had multiplayer so you can't go wrong with that. Unfortunately there were some dev/license issues that stopped the game from getting more attention because if it was released on Steam, I bet it would have the same amount of players Day Of Defeat has.
On the flip side, Cry Of Fear was the most polished GoldSrc game to be released. I haven't got the time to finish the game but by playing through it and its custom maps, the game is very well done.
With that said, the games that never were licensed by GoldSrc but should have, were Afraid Of Monsters and Resident Evil Cold Blood. Awesome mods without a doubt.
So I looked into Gunman Chronicles and the reason that it didn't get more attention than it did, was that it was kind of cancelled but after it had been sent off to publishing. Valve and Sierra both contracted different developers to do GoldSRC projects, and Gunman Chronicles unlike every other official GoldSRC game we know, was a Sierra contracted one. By the time the game was coming out, Valve had bought back the rights to the publishing of Half-Life, and they were all of the sudden the owners of a game that was still in development but had been fully paid for, so they just let them put it out and then didn't renew their contracts. It even got a physical Sierra Gold release and I actually have that one in my collection to complete the HL1 PC set
@@Randalftown Thanks for clearing that out. Kind of unfortunate that happened. Also, cool that you have a physical copy. Those aren't easy to come by.
Both AoM: DC and RE:CB was made by the core team of Cry of Fear. RuMpel, Minuit and AFAIR the third guy (sry bro, my memory is messy).
These guys ROCKED the fu***ng GoldSrc scene.
I had fun which I didn't have since a long time. Thanks m8 :3
People who never experienced the golden age of HL1 mods have no idea what they missed. If you bought Half-Life in 1998, you didn't have to buy another game for the next 6 years. The mod community made just about game you could want, including single player campaigns that were as long as the original game. It was wild.
If you can find a way to play They Hunger, Peaces Like Us, or Heart of Evil (the only HL mod endorsed by Satan's throbbing purple cock) you won't regret it.
Darkstar
@@Daimo83 Darkstar was made by the same guy who did They Hunger. It was really good it doesn't even compare.
@@jarvy251 good times with my PC Gamer UK CD's back in the day
That era ended thanks to Steam + VAC imo
If you buy Doom 2: Hell On Earth now, you don't have to buy another game for the next 666 years.
Finally some quality informative channel, earned a new sub.
0:30 This is actually NOT GoldSrc, this is Half-Life: Source, in the Source engine.
This is a second day of having sprained ankle,
and I really enjoyed your video and finally found some time to ignore the pain
3:05 By that logic, even Half-Life (and all following entries using the same engine) is a mod for Half-Life since it lives in the "valve" game folder and the install dir only contains Goldsrc engine binaries.
Maybe, in a way, we are all mods for half life.
9:21Oh! It finally became clear why it was necessary to create this character, Adrian Shepard, and never remember about him again. Using the entire color palette of a modern monitor. Great job, Valve! Wonderful!
I don't know why or how I ended up on this video or why I would watch 17:50 minute video on everything that I already know, but this video has let me know that TFC is still active during prime time. Thank you. Best 3 hours I've had this year just running around throwing shit at the other guys. At the time of writing this reply there was a full 2fort server and dustbowl A/D server in 16~20 players range and bunch of other bots server.
I'm glad to see someone talk about Nightfire, one of the most important videogames of my childhood. My brother and i had 2 friends thath had the game in PS2, and we had a multitap, so we played a lot the multiplayer for years. What a time...
2:52 here's a little correction my friend: TFC isn't the first TF game, TF started as an Multilayer mod for Quake 1 named "Quakeworld Team Fortress" and because TF2's developement was hard the creators made a goldsrc version of the game with a porpose like Ricochet witch is to show how advanced the engine is, there's more stuff about it but that's what you should know. If you want more detail i suggest watching Richter Overtime's video about the developement of TF.
Thanks for this summary of wikipedia, appreciate your hard work and originality.
7:17 I believe this is not only because of nostalgia, but because this game was insanely popular in latin american and other third world countries, like here in Brazil even in late 2023 the game is still very popular and active with a load of full Brazilian servers (and people roasting each other aswell xd), and i believe the same applies to spanish/russian speaking countries aswell
I've been looking for Gunman for 20 years now... and now i finally know the name of the game! Damn! I will have to thank you for that.
That 9:12 horn alone earned you a sub
me:my day is ruined
lamwarp:*upload this video*
the day is good again
do source vid
NOW
I'm craving for more of your videos your editing is superb
13:57 unfortunately to my understanding after 8 years the Indonesian (probably Malaysian and Singaporean version too) were closed officially on 1 August 2019, 10.00 WIB. So many memories on CS Online. CSO you will be missed.
DW, CSO is still alive and well. Just move to studio, since the death of so many other servers things are very synced now. It's like... 2-3 weeks behind KR updates these days.
The edits made me laugh so hard my neck hurts. 10/10
Also, thanks for the info and nostalgia!
I'm surprised you haven't done a video on Half-Life: The Trap! It's one of my all time favorite mods. I've got a full achievement walkthrough for it on my channel if you end up playing it.
Have to say, great video and also I really like the thumbnail for this one. I don't know why i just think its a very cool thumbnail.
I had so much fun playing Ricochet with my friends at thwe cyber cafe through LAN. Since you could barely stand still in the game within the small platforms, the intensity stayed high. Too bad nobody is playing it anymore. But that's understandable.
Neat vid , now a part 2 for source games seems in order 👀
Gunman chronicles is hella underrated
"Anyways....Bye." the best outro ive seen on RUclips. Period.
I played 007 Nightfire for years during my teen years, and yes, it is some sci-fi BS like you assumed, but it's also really, REALLY fun, you've got some pretty solid gameplay, very fun missions, alright guns and cool gadgets, but it wasn't all good, one of my major complaints is the campaign, the missions were really fun, the game has one of the most entertaining and captivating campaigns i've ever played in any game, but the sections were sometimes a bit incoherent, like, you could walk into a random area at some point and suddenly you failed the mission because someone saw you and the game hadn't made it very notable that it's supposed to be a stealth section, but that's the only really bad thing i remember experiencing, everything else goes from good to great, especially the missions, i can't stress it enough, the campaign was awesome
The story was good, not very interesting, but nothing really unusual about it, you're basically just James Bond doing James Bond shit, the guns look and sound really good, very entertaining to just mindlessly get into shootouts, the gadgets were kinda epic, lasers, dart guns, cameras, grappling hooks, etc, the multiplayer was already kinda dead back when i played it, so i'm guessing it's about as dead as Ricochet's multiplayer right now, but yet, the multiplayer is basic but still fun, you've got all kinds of maps, game modes, guns and ammo all over the maps, and all kinds of player models, i distinctly remember that my favourite multiplayer map was this one in space where in many parts of the map you have almost zero gravity and can reach the stratosphere with a single jump like Xen in Half Life
I also had no idea it was a Goldsrc game, it definely doesn't *feel* like goldsrc imo
All in all, 8/10 game, many minor problems, but great overall gameplay and incredible campaign
Thank you for explaining a lot of my childhood mysteries!
I like the fact that half life alyx still has tiny bits of the quake engine code in it
Same
Amazing video, even tho i knew almost all of them it was still fun to watch
17:13 Developer: Who's joe Publisher: JOE MAMA got me dieing
You missed "Action Half-Life" and that horror mod called "They Hunger".
Thanks for making me feel old. I have played most of these except HL:Decay, Day of Defeat, and whatever Chinese CS knock-off those were at the end.
Gunman Chronicles was the shit.
HL1 on the "crossfire" map... *_*chef's kiss*_*
I remember back in the summer break after grade 7, I was just trying all sorts of half life mods.
There's a heavily matrix inspired mod, the specialists, that also had a mod within that mod for role play, like think of a very small scale gta5 rp with a deeply flawed economy design that prompts for regular wipes. That was the game I tried some amateur level design. Unfortunately I was also way too obsessed with splinter cell that the map was way too dark for people to enjoy. Probably hundreds or thousands of hours on that.
There's a mod for the American revolutionary war, Battle Grounds, which also was done again for the source engine. Yup, one inaccurate shot, 8 seconds of committed reload, and your only other weapon is a bayonet, or sabre if you're an officer.
There's an Alien inspired mod which has a sequel as its own game, Natural Selection. The running was way too fast and I couldn't get into it.
There's a realism version of counter strike, Hostile Intent. I liked the idea but i sucked too much to enjoy it, with the lack of hud, you reload mags, not total cartridges, bullets are very damaging to the little hp you have, and no hip firing, no sprinting while ADS. I haven't tried insurgency myself yet but this feels like the preceding mod.
Can confirm, all of these mods were an absolute blast. The bullet time and pause powerups in Specialists was incredible, as well as the backflips, dives, and wall jump mechanics. It was done so well.
I'm actually glad that you changed your content 🙂👌
4:35 fordan greeman
14:56 YES! Cry of Fear is my favorite HL based game and genuinely one of the scariest games I've ever played... and I played Alien Isolation alone at night.
I was shocked to see its quality, I couldn't believe it started as a mod and it's even free to play!
One of those 400 people who still play Half-Life is almost certainly me... because I'm playing through all the mods. There's a lot.
Also, you do see the G-Man in Blue-Shift... once. He's on a tram near the beginning.
True
Nice video!
Cry of fear actually has a pretty damn good and pretty deep story.
Def would recomend for someone looking for a good horror game story type experience for free on steam, even to this day.
Nice story and lore and probably the best gameplay goldsrc can offer.
Not Spanish is Turkish.
Finally. Someone with the same C.s. 1.6 skills like me. Thank you for your work on this, btw
Play cry of fear, god dammit, I am still here waiting for your playthrough