Render modelers: Eh, just subdivide until it looks right Game-ready modelers: Dear fucking god, charles, I have ten quads and zero patience left to work with.
I'd use cloth Sim. Also, there are upper and lower seams, plus the canvas is made out of two parts. One over the barrel and another one that connects over the barrel on to the turret. There is a plate that goes under the canvas on top of the turret that prevents the canvas cover from getting pinched by the gun.
Technical question,It that ok, that the vertecies on the end of cloth are not merged to the main body?its like there are intersected parts and i as beginner dont know if thats ok.
Not all parts have to be merged, this was a question I used to have too, unless you are looking to create a model to be 3D printed, in that case all the mesh must be joined but a clean topology is not needed, the remesh option is normally the way to go for that, for most of the other applications you work in separate pieces!
Its depending on what its for. Its a no go for 3d printed models. Its alright fir renders if you dont mind hard transitions in textures. Its industry standard for game models
I make detailed tank modeling lessons on Patreon, you can find the link in my About page!
Best cloth mantlet I've seen so far
Render modelers: Eh, just subdivide until it looks right
Game-ready modelers: Dear fucking god, charles, I have ten quads and zero patience left to work with.
ee arent in the 90s anymore
@@tobymdev that mindset is why games are like 40 gb for the blandest most basic FPS you've ever played these days lol
Don't forget about infinity ward, they're just render artists that get payed to make games istg.
@@Dogman_35 you gotta give him a break, he is still trying to understand the fact that not everyone has RTX 6090 and Intel Core i11 🗿
Honest question: how would you add details without subdividing too much ?? Or do you just go with less details ?
Imagine UV editing this
You don't need doing UV editing on high Poly model, after the baking we make UV editing at the low poly model
Skill issue
Not difficult at all?
Bro that's actually what I needed
Now I know what that part is called, thanks.
Can I bake the details on it into a normal map
yes, can be baked.
ruclips.net/video/vzBu5mLBNBs/видео.html
@@DJOrangeJoehow tho?
@@littleface7060 substance painter
@@TacticalGoat but how do I save it as a texture (yes, I'm that inexperienced)
I'd use cloth Sim. Also, there are upper and lower seams, plus the canvas is made out of two parts. One over the barrel and another one that connects over the barrel on to the turret. There is a plate that goes under the canvas on top of the turret that prevents the canvas cover from getting pinched by the gun.
new prenium tr8 WoT russian medium looking cool.
Thanks 🔥
where is whole tutorial of modeling this tank
I make full, in-depth tutorials on Patreon
@@ArijanRace okaaaay, thanks
How do you make every piece in a diferent color and not all in grey?
what music did you use for this video?
then how to make animation when the bore elevate
Wow❤
and also don't forget add more subd xd
you learn that in RUclips?
What if u want to rig it?
Technical question,It that ok, that the vertecies on the end of cloth are not merged to the main body?its like there are intersected parts and i as beginner dont know if thats ok.
i'm pretty sure this is fine
No problem from a technical aspect, it is normal (and often desired) to not have everything connected from a polygonal perspective.
Not all parts have to be merged, this was a question I used to have too, unless you are looking to create a model to be 3D printed, in that case all the mesh must be joined but a clean topology is not needed, the remesh option is normally the way to go for that, for most of the other applications you work in separate pieces!
Its depending on what its for. Its a no go for 3d printed models. Its alright fir renders if you dont mind hard transitions in textures. Its industry standard for game models
Or just use marvelous designer
Т-62.
Its t72a 💀💀💀💀