{WIP} TF2's Ultimate Animations Fixes Part I

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  • Опубликовано: 10 янв 2025

Комментарии • 170

  • @Aderalls
    @Aderalls 19 дней назад +109

    Is it an engine limitation that same-type weapons share animations? I noticed the Rocket Jumper fix on the gamebanana page overrides the regular launcher

    • @Flpstrike
      @Flpstrike  19 дней назад +46

      @@Aderalls It's a limitation that only Valve can fix... For example: Loch n Load and Black Box have unique reload animations... Why they forgot about the Rocket Jumper?

    • @xweert711
      @xweert711 18 дней назад +1

      It isn't necessarily an engine limitation. The reason is because when you make models in Source you can use a line in the .QC (The .QC basically being the code for the model before it gets compiled) that defines what animations you want it to include. To save time some models simply include existing animations from an older model since they share the same rig. Also sometimes weapon variants are bodygroups instead of separate models which makes it even more difficult

  • @VenUrsidae
    @VenUrsidae 22 дня назад +194

    Demoman holding the sticky launcher with both hands looks so nice. Good work!

  • @painkiller69420
    @painkiller69420 22 дня назад +240

    This is literally the most clean fix anyone has seen.
    They are not overdoing it, just minor changes unlike other animation remakes with overly exaggerated movements.

    • @michaelthesanta3610
      @michaelthesanta3610 20 дней назад +4

      @@UnhappyLiving4707 They probably are if you think about it

    • @Mariko_8
      @Mariko_8 19 дней назад +2

      @@UnhappyLiving4707 these mods look way better than the stiff movements in vanilla

    • @crimson_void
      @crimson_void 19 дней назад

      ​@@UnhappyLiving4707 spy definitely snorts lines

    • @unsureprobablymaybe3527
      @unsureprobablymaybe3527 19 дней назад

      Pretty sure they're like that cause the unmodded reload animations look like they're finished reloading when it's still a half second longer until the reload actually finishes

    • @Mariko_8
      @Mariko_8 19 дней назад

      @@UnhappyLiving4707 if you don't wanna talk just don't reply at all

  • @objectionablycurious
    @objectionablycurious 21 день назад +72

    i actually really love this. Most animation replacement mods are just way too much and feel way too over the top, but this just feels like stock, but better. Like coming back to the home you've lived in for decades after being deep cleaned.

  • @Faremax_
    @Faremax_ 22 дня назад +188

    I NEVER NOTICED THE STICKY LAUNCHER IS HELD WITH ONE HAND WHAT

    • @jeremypanjaitan4039
      @jeremypanjaitan4039 21 день назад +41

      he holds it with 2 hands to inspect and then lets go?? wtf valve

    • @ryancool1416
      @ryancool1416 21 день назад +5

      NECO ARC

    • @pocket1.593
      @pocket1.593 21 день назад +16

      ​@@jeremypanjaitan4039 When a man jorks it he only uses 1 hand but when he's about to hit the woogle he inspect it with 2
      Then back to 1

    • @Nilon241
      @Nilon241 20 дней назад +21

      It's because originally Valve intended Demo to have a separate denotation device in his left hand that he'd use to blow up pipe bombs instead of stickies.

    • @IvanTube0
      @IvanTube0 20 дней назад +2

      ​@@pocket1.593wise words

  • @imlust8214
    @imlust8214 21 день назад +59

    3:07 So that is where Scout holding his reload bullets all the time

  • @Crust_Crease
    @Crust_Crease 22 дня назад +56

    2:52 i have always hated that after throwing the cleaver you still have it for a sec, that really shouldn't be in the game.

    • @Flpstrike
      @Flpstrike  21 день назад +14

      Me too!, I was really surprise when I discovered... how easy it is to fix that damn issue... Valve just never did anything about this

  • @jonny2coolboss
    @jonny2coolboss 22 дня назад +48

    2:21 The power jack inspect had always annoyed me for years upon years
    so seeing it fixed is the most beautiful thing I had ever seen, god bless

    • @RSA-S
      @RSA-S 22 дня назад +1

      there was nothing wrong with it from my pov
      Are you ok?

    • @jonny2coolboss
      @jonny2coolboss 22 дня назад +21

      @@RSA-S The handle clips the hand, the original when it's spinning

  • @SegaMario
    @SegaMario 21 день назад +101

    A beautiful fix that Valve would *NEVER* implement, because if it isn't hats, taunts or unusual effects, it's apparently too much work and/or might "break" the game.

    • @da703
      @da703 20 дней назад +10

      They’ve added quite a few fixes in the last year (compared to previous years), but they definitely need to add more

    • @SegaMario
      @SegaMario 19 дней назад

      @da703 They added a long-lost fix for Scout's BLU pants...but reverted it the following day.
      Their excuse? Because it clashed with certain Scout pants cosmetics...
      Bruh, just apply texture updates to those instead. There's only a handful of those AFAIR. It's genuinely not a big ask - there's literally fans who have these fixes ready to go. *THEY'RE DOING THE WORK FOR YOU, VALVE - JUST ADD THEM IN. JESUS CHRIST'S SAKE.*

    • @zarkitek
      @zarkitek 19 дней назад +4

      These animations were at the beginning of the game, they weren't removed, they were simplified for performance reasons. They don't add them because they know that if they do, everyone will start crying about how it has 5 fps less.

    • @Da_ComputerMonster
      @Da_ComputerMonster 19 дней назад

      I miss Blu pants

  • @slavkingonyoutubesavetf2130
    @slavkingonyoutubesavetf2130 22 дня назад +25

    4:27 finally!! They fixed using the pain train with the buff banner!! It was way too op,

  • @ryancool1416
    @ryancool1416 21 день назад +22

    You need to add it to the workshop, ppl will sure vote for it

  • @Ryusuta
    @Ryusuta 22 дня назад +12

    Finally, a proper animation fix without a bunch of ridiculous, overly elaborate animation changes!
    Thank you!

  • @Kacpa2
    @Kacpa2 21 день назад +17

    This is exactly what fixes should be done for all Valve games. I wish HL2 got such, instead of people just jumping into overdone CoD-like animations for it. Soldiers shotgun still seems to be missing shells during reload.

    • @Flpstrike
      @Flpstrike  21 день назад +6

      I really don't like HL2's viewmodel animations... even HL1's viewmodels looked better

  • @Slimpicken
    @Slimpicken 17 дней назад +1

    this looks really good and i think is the best we've ever seen for fixes. thank you and i hope development is successful as you hope.

  • @PotatoPatatoVonSpudsworth
    @PotatoPatatoVonSpudsworth 22 дня назад +21

    Now if only we could get the 2007 stock weapon models back, with their much nicer lighting...

  • @ShadowShaBoink
    @ShadowShaBoink 20 дней назад +3

    These look amazing, I especially enjoy the demoman fixes
    also PLOK MUSIC LETS GOOOOO
    I have to respect that lol

  • @AlinaHollow
    @AlinaHollow 19 дней назад +3

    In my mind the two-handed sticky launcher is correct but in my heart it feels so strange after all these years

  • @scissors2439
    @scissors2439 21 день назад +14

    My only complaint about this is that the Shells should be ejected on the left side of the shotguns

  • @mc3941
    @mc3941 19 дней назад +1

    This is such a therapeutic video; Plok! Beach is a great track for this!

  • @Da_ComputerMonster
    @Da_ComputerMonster 19 дней назад +1

    This honestly belongs on the workshop for community fixes, & not just Mods only.
    I get that it's still a work in progress, but this is something that deserves to be in the game officially.

  • @thehandyfamily806
    @thehandyfamily806 18 дней назад +1

    Finally one that just improves what we have instead of full on replacing it. Thanks lads!

  • @solotf2
    @solotf2 22 дня назад +5

    Amazing work! even you guys fixed the pyro's left hand grabbing the flamethrower when it is hard to notice.
    I hope we see it added to the game by valve!

  • @wreck4191
    @wreck4191 20 дней назад +1

    your doing great work, i can see you care alot about the game, keep it up king

  • @MerkONeil
    @MerkONeil 19 дней назад

    I love the detail in the mod page's Pictures with pyro's ambiguous gender. 10/10 would recommend

  • @davitdavid7165
    @davitdavid7165 21 день назад +5

    If i had to be a stickler:
    The way the sticky launcher works makes no sense. Making the demo cycle the botl by hand bdtween shots and maybe putting actuall shells in during a reload would be really cool. Same goes for the acattergun.
    Where is the energy for the grenade launcher's drum to rotate coming from? In such guns it is usually wound up.perhaps after puting a grenade in, the demo could manualy move the cylinder? Could add some sounds for it too, make it more satisfying.
    Sniper rifles also need lots of work. In game the bolt does not even move back! There is also no way it fits 25 rounds in there, so the most realistic option would be single loading. Again, would be cool, but making it look normal in such a small time interval would be difficult

    • @drivanradosivic1357
      @drivanradosivic1357 21 день назад +1

      I actually thought about the practically of the Sticky Bomb launcher as well, I concluded that it should be a Johnson 1941 rifle, which is a integrated magazine with a side mounded loading gate, so the reload would be putting the Sticky bomb shells in the left.
      from the Meet the sniper video, the Sniper reloads the rifle with one round ready so the rifle is more of a single shot weapon with 25 rounds to shoot. If it was made to make sense, it would be like the Crusader's Crossbow, but it has 1 active shot and 24 reserve ammo sort of deal.
      in regards to other Team fortress 2 weapons, the Scattergun would be a two loading ports, two ejection ports sort of weapon, plus how it functions is basically two three shot semi auto shotguns welded together like the Keltech DP12, but it has a lever action, implying that it should have a semi auto and a manual mode and because it has two barrels, the lever using mode implies the two shot mode. think SPAS 12 with two barrels and a semi auto and lever action instead of semi auto with pump action sort of deal.
      Baby face's Blaster is a Johnson 1941 sort of deal as well. the Backscatter could be a Johnson 1941 deal, but I am more concerned with the fact that it is a 4 shot weapon when it has a dual drum mag. Give the backscatter a Airstrike like stat of "killing gives 1 extra shot for a max of 4 more shots" plus kills also reload 1 shot in the barrel, unless it does that already.
      anything else?

    • @davitdavid7165
      @davitdavid7165 21 день назад

      @drivanradosivic1357 the Johnson 1941 connection is neat.
      I rewatched meet the sniper and I did not see him put a bullet in, seems to be treated as a reapeter. A funny idea would be to make alternate rifle models with gigantic mags inspired by the likes of the 1903 air variant and gewher 98 extended mag. The most feasible would be to just ignore the round count I guess. To support the single shot theory sniper does have bullets on his vest, the animation could even reference that in some way. I hope tf3 makes the rifle a 5r with shot by shot reloads, would be good for balancing as well.
      One additional note is the bazaar bargain. It is passed on Afghan jezail rifles, which were muzzleloaders. Firing that animation without the fire interval and making sure not to ubstruct too much of the screen would be absolutely impossible, but I wanted to forward the idea.
      The heatmans heat maker is based on a wa2000, which is semi automatic. Making it streighpull would be cool, maybe even semi auto when in focus (if possible). You could also reimagine the machina in a bunch of weights as it is sci-fi (technically based on a gunf rom another game, but who cares)
      The scattergun being semi auto does not make sense to me. There are no signs of a physical bolt, cartridges are only extracted when reloading and there is no space for it. Plus, the drum has to index somehow
      The db12 kind of mechanism seems almost plausible (hotdogs, horseshoes and handgranades did exactly that with it) but I don't know if you can make an animation happen every second shot in game.
      I like lever actions not only because of realism, but because it would be cooler, give animators a chance to make scout express himself more with the gun (Terminator style flipping for example, could also reuse existing animation or something similar for a more stock feel) and game play, as it would clearly indicate when the scattergun is ready to fire. To account for the double barrel nature you could say it shoots from both simultaneously, perhaps make scout shove 2 smaller shells for stock. Or just ignore it, idk.
      I also forgot to mention: the revolvers. They never extract. Redoing the whole thing while adding a quick tap at the front would fix that. You could also do the winglet the red, the blue and the ugly inspired animation that fits spy more, but it might cover up too much screen space. It would also be cool if one part of the reload was timed with the 100% accuracy interval, especially for ambassador users. Animating the hammers, even in double action would be good as well.
      2 seprete notes on the revolver: the big earner has a barrel that is too big for the cartridges and which is misaligned sight eh cylinder. If one is making enhanced models anyway I would fix that if possible.
      The l-teange is based on the nagant revolver, which could not swing out its cylinder. I think a single loading animation would have been a much cooler way to balance it out, but what can you do. I would probably give it a seprete reload animation where you pull out the center rod and completely replace the cylinder.
      The shotguns could also be reanimated in a way to give the mercs more character. Soldier would use WW2 trench gun techniques (maybe make him slamfire all of them, idk), heavy could be delicate not to damage the puny thing and engineer could be based on professional hunters or shooters. Don't know about pyro though, go wild with it.

  • @PootisPlayer
    @PootisPlayer 18 дней назад

    3:24 as someone who uses the lugermorph religiously, the model + bullet eject is SO fucking good. i need this right now

  • @flowerknight2314
    @flowerknight2314 19 дней назад

    yo this is sick! also great music choice, plok is peak

  • @Mr.TwoFaceGuy
    @Mr.TwoFaceGuy 17 дней назад +1

    No…. He fixed it? My Brain has deactivated

  • @PotatoPatatoVonSpudsworth
    @PotatoPatatoVonSpudsworth 22 дня назад +11

    Since Valve has an unusual internal structure, I often wonder if certain parts of their games received less (or no) Q&A.
    It's the only explanation I can think of for some of the enormous oversights in TF2, like Blu Scout using the wrong pant texture.

    • @objectionablycurious
      @objectionablycurious 21 день назад +4

      I'm still pissed they didn't just recolor all of the cosmetics that interfered. I seriously prefer the blue pants

  • @rainboroad
    @rainboroad 20 дней назад

    these are so clean i cant wait to see what the rest look like!

  • @Terracrafty
    @Terracrafty 20 дней назад

    im having some serious mandela effect about finding out demoman was one-handing the sticky launcher this whole time

  • @Majimba_Enjoyer
    @Majimba_Enjoyer 19 дней назад +2

    all of these are really nice and all but i really hoped to see a fixed sniper rifle reload.

  • @EnfieldDorata
    @EnfieldDorata 22 дня назад +2

    Simple solutions but that make a difference.
    Another bug that should also be fixed is the Rocket Jumper reloading where the soldier's hand goes through the barrel of the weapon.

    • @Flpstrike
      @Flpstrike  22 дня назад +1

      We got a fix for that, but it's optional... Rocket Jumper uses the Stock Rocket Launcher's Reload animations... and if you fix this issue with the Rocket Jumper: other guns will have a weird reload.
      it's easier to just fix the Rocket Jumper:
      gamebanana.com/mods/528245
      gamebanana.com/mods/531635

    • @EnfieldDorata
      @EnfieldDorata 22 дня назад +1

      @@Flpstrike Interesting, I don't know how I didn't realize that the bad thing was not the reloading but the design of the weapon itself.
      Congratulations on your work.

  • @Deputy_Doofus
    @Deputy_Doofus 19 дней назад

    The thumbnail caught my attention because I have searched EVERY corner of the internet to find a mod that Re-adjusts Pyro’s hand with the Phlog (And in turn the dragon’s fury) Equipped and i didn’t find a single one.

  • @WillDoesnt
    @WillDoesnt 19 дней назад

    Oh man I cant wait to use this with my australium weapons, this looks amazing

  • @april-alecsa
    @april-alecsa 20 дней назад

    this is great! surprised soldier's shotgun fingers got fixed. hoping this really turns out all-encompassing, for once. like medic's arm twisting during healing, multiple guns obviously in-frame slapping the same clip back into the reload, some things flying through or too close to the camera...
    if demo holding the stickybomb two-handed is included, wonder what else. slightly lowering the scattergun pose maybe? seems like it's too far though

  • @skrufff
    @skrufff 19 дней назад

    I hope for TF2's 20th anniversary, Valve does a cleanup pass for a lot of weapons like this as a sort of send-off. I used to download these model and animation tweaks from GB all the time (my favourite was the 4-barrel grenade launcher fix), because I'm a stickler for this sort of thing, but when they stopped working on official servers years ago, I stopped bothering. It would be nice for everything to just be fixed up to today's standards. I don't think that's asking for much, especially when the community has already submitted a ton of these as workshop submissions. People WANT these animations updated.

    • @Flpstrike
      @Flpstrike  19 дней назад

      @@skrufff Just use QuickPrecache to use mods online like I do

  • @gabrielpolar9643
    @gabrielpolar9643 18 дней назад

    Adoro ver outros brasileiros ativos nessa comunidade.

  • @Rullisi
    @Rullisi 19 дней назад

    I hope some day someone makes a reanimation where the guns actually point at the target and not to the left and all the bullets fly immediately right when they leave the pipe.

  • @LucasDeroy
    @LucasDeroy 21 день назад +1

    I think they should add a visual effect to the mannmelter when it's reloaded, just to know when you can shoot

    • @drivanradosivic1357
      @drivanradosivic1357 21 день назад +1

      they did, it is the sparking on the front of the barrel. if there was a gaige or meter for the shots that would have been nice.

  • @RokonGaming
    @RokonGaming 21 день назад +2

    Now Valve just needs to let us have these in Casual servers.

    • @Flpstrike
      @Flpstrike  21 день назад +1

      Fuck Valve, use Quick Precache.

    • @RokonGaming
      @RokonGaming 21 день назад

      @@Flpstrike I've never heard of that; what's it do?

    • @Flpstrike
      @Flpstrike  21 день назад +1

      @@RokonGaming It's what I use to play on Casual with mods that change models / textures... search for it on Gamebanana

    • @RokonGaming
      @RokonGaming 21 день назад

      @@Flpstrike Oh damn, thanks for the heads up, I'll grab it now.

  • @SomeDemoMain
    @SomeDemoMain 19 дней назад

    Instantly sold once I heard the Plok! OST.

  • @CometSamurai
    @CometSamurai 12 дней назад

    I get there's like, 2 people working on this game, but why can't QoL stuff like this be added to the game? All the hard work has been done for them and something so simple as this DRASTICALLY makes the game look better

  • @CturiX.IREALLY
    @CturiX.IREALLY 20 дней назад

    Pyro shotgun needs another black mesh in the chamber - you can see his hand clip through the bottom!

    • @Flpstrike
      @Flpstrike  20 дней назад

      The title is "animation fixes" and not "model fixes".

  • @Mu_artz
    @Mu_artz 17 дней назад

    amazing job lad

  • @tabetha2812
    @tabetha2812 19 дней назад

    i'd be glad to watch this video at double the length if i didnt have to try to go chameleon mode and watch both halves of the screen simultaneously to search for the small adjustments without shifting back manually every time something happens.

  • @Elleonoah
    @Elleonoah 17 дней назад

    Man, great work, also, what's your config? Looks great

  • @BiggEBoBo
    @BiggEBoBo 18 дней назад

    I was hoping for a more substantial change to the man melter since I always found it strange how untelegraphed its reload animation is.

  • @jlion718
    @jlion718 18 дней назад

    Wow it turned out great, you should make a mod for the viewmodel so that if you have the viewmodel more than 100, it still has arms and not have them invisible and ugly

  • @SoldierTF2JaneDoe
    @SoldierTF2JaneDoe 22 дня назад +2

    Very nice work

  • @da703
    @da703 20 дней назад

    I honestly couldn’t see what changed in most of these, but I suppose they are probably very small fixes in most cases

  • @Omnilander2137
    @Omnilander2137 19 дней назад

    You really made better job that valve

  • @swab7572
    @swab7572 20 дней назад

    Incredible work! Could one hope to see an animation fix for spy's watches and the issue relating to his third arm?

    • @Flpstrike
      @Flpstrike  20 дней назад

      It's not possible to fix that, unless you stop Spy from cloaking while reloading.

  • @notsocreative7045
    @notsocreative7045 19 дней назад

    Im really okay with valve not doing the heavy update or whatever i just honestly wish they would give this game one big update to fix issues like this and give it the quality of life improvements it needs, kinda like the half life anniversary updates. I just want this game to age as gracefully as it can :)

  • @somer4773
    @somer4773 17 дней назад

    TIM FOLLIN MUSIC WRAAAA 🗣️🗣️🗣️

  • @sundew3848
    @sundew3848 18 дней назад

    I thought demo just chose to hold the sticky launcher like that

  • @imitatsiya
    @imitatsiya 20 дней назад

    the sticky launcher's inspect animation hides the left arm momentarily, and the shotgun still ejects shells from the right instead of the left. still some good tweaks overall, though 👍

    • @Flpstrike
      @Flpstrike  20 дней назад +3

      @@imitatsiya Model modifications are required to fix the mess that Valve made with the Shotguns.

    • @imitatsiya
      @imitatsiya 19 дней назад

      @@Flpstrike forgive my ignorance

    • @Flpstrike
      @Flpstrike  19 дней назад +1

      @@imitatsiya ruclips.net/video/d6Us98WeO14/видео.htmlfeature=shared

    • @imitatsiya
      @imitatsiya 18 дней назад

      @@Flpstrike king

  • @lowfatmochalatte1328
    @lowfatmochalatte1328 17 дней назад

    Nice work

  • @GabrielRodrigues23372
    @GabrielRodrigues23372 20 дней назад

    Good Choice of Music

  • @GrayMaineCoon
    @GrayMaineCoon 25 дней назад

    Vídeo Bom, Cada Bacamarte que Tem Aí é Impressionante ❤️

  • @VALENROC
    @VALENROC 19 дней назад

    Ojala esto algun dia fuera oficial para el juego base 🫠

  • @bdo333
    @bdo333 18 дней назад

    Good music choice

  • @TommatPL
    @TommatPL 12 дней назад

    It’s the little things

  • @overlord-6644
    @overlord-6644 19 дней назад +1

    Hey bit of an odd question but the golden frying pan doesn’t have any crit swing animations on some of the classes, also on spy in particular you don’t even get a backstab indicator animation. I was wondering if a fix is possible for that?

    • @Flpstrike
      @Flpstrike  19 дней назад +1

      @@overlord-6644 It's possible to add more swing animations + crit swing animations... But the backstab indicator only Valve can do it

    • @overlord-6644
      @overlord-6644 19 дней назад

      @ ah I see, thanks for letting me know

  • @slasher7326
    @slasher7326 20 дней назад

    Great work

  • @Majima_Nowhere
    @Majima_Nowhere 20 дней назад +1

    pretty nice, but IDK what the point is of animating the shotgun's bolt if the shells are still going to eject out the wrong side... Most of these fixes are a lot more minor than that.

    • @Flpstrike
      @Flpstrike  20 дней назад

      @@Majima_Nowhere the title is "animation fixes" and not "model fixes".

  • @axculatex5799
    @axculatex5799 20 дней назад

    I hope you do Sniper's animations too, it's kinda weird when he doesn't pull full the bolt

  • @sgas
    @sgas 19 дней назад

    Godz I love this so much

  • @seronymus
    @seronymus 12 дней назад

    Please don't just upload this to Workshop, but email Eric directly, get into contact with anyone you can relevant that they'll ACTUALLY see this and put it in. I edit tf2 wiki and am friends with a top mod there and can ask him for help. Thank you for doing all this, I've seen some fixes before this however is cohesive and elegant! 🙏

    • @Flpstrike
      @Flpstrike  12 дней назад +1

      @@seronymus Hactica will upload this Project on the Workshop only when it's done, for now... Only Scout, Soldier, Pyro and Demo are done.

    • @seronymus
      @seronymus 12 дней назад

      @@Flpstrike Sounds good, please keep it up, we're gonna Make TF2 Great Again for 2025

  • @kitrod
    @kitrod 19 дней назад

    I think you should try emailing Eric Smith about this :)

  • @Fedor_Shtykov
    @Fedor_Shtykov 20 дней назад

    I don't really see what's the fix for the shotgun. It still ejects empty shells on the wrong side.
    Other than that - great job! Those fixes look amazing.

  • @MojiEmoji
    @MojiEmoji 20 дней назад

    now the rocket jumper

    • @Flpstrike
      @Flpstrike  20 дней назад

      images.gamebanana.com/img/ss/wips/66cf5e97382d6.jpg

  • @complain9269
    @complain9269 20 дней назад

    Hey, I know you’ve done A LOT already. But do you think you could add one more thing?
    How about some trigger pulls?

  • @CrustyTheMoist
    @CrustyTheMoist 20 дней назад

    Its such a small thing, but scouts default scattergun reload animation is SLIGHTLY faster than the bullets actually loading into the gun. Is that something that could actually be fixed? (The scout pulls the lever on his scattergun to load a new shell, but the reload actually going through is slightly out of sync from the animation, so the shell actually loads close to when hes about to pull the lever again)

  • @a_dogg5277
    @a_dogg5277 21 день назад

    PLOK SOUNDTRACK BASED

  • @Juanthebest3984
    @Juanthebest3984 19 дней назад

    0:52 WHAT HAPPENED WITH THE OG HAND OF DEMO?

  • @DaxMarko
    @DaxMarko 20 дней назад

    I wonder if there's still a hidden shotgun shell inside the arms, cus I use invisible hands mod and all shotguns get a floating shell next to them

  • @krineq7058
    @krineq7058 22 дня назад +2

    Good work mate! Is there any way for dragon fury's projectile to image correctly on left-sided viewmodels?

    • @Flpstrike
      @Flpstrike  22 дня назад +1

      @@krineq7058 Thanks, but only Valve can fix that issue with the Dragon's Fury

  • @ihazshoopdawoop
    @ihazshoopdawoop 20 дней назад

    Can you also make it so the dragons breath doesn’t flash bang you every time you fire it?

  • @andruspolanco6935
    @andruspolanco6935 21 день назад +1

    0:48 Fix this, he stops holding the sticky launcher

  • @notbootstrap750
    @notbootstrap750 17 дней назад

    How did you get the lugermorph to be animated like that? What mod did you use?

    • @Flpstrike
      @Flpstrike  16 дней назад

      ruclips.net/video/CoQO77O87GA/видео.html

  • @yoursonhaspassedaway3330
    @yoursonhaspassedaway3330 22 дня назад +2

    probably the most obvious question but does this work in casual

    • @Flpstrike
      @Flpstrike  22 дня назад

      @@yoursonhaspassedaway3330 Yeah, only if you use Quick Precache.

  • @thehandyfamily806
    @thehandyfamily806 15 дней назад

    You should fix the eureka effect being red knee blu team

    • @Flpstrike
      @Flpstrike  15 дней назад +1

      @@thehandyfamily806 That was fixed on my other mod: Updated Weapon Materials - Mega Casual Pack

    • @thehandyfamily806
      @thehandyfamily806 14 дней назад

      @Flpstrike oh nice I'll go make sure to download that

  • @Teamfortress2539
    @Teamfortress2539 21 день назад

    0:46
    Wait WHAT?!

  • @otsu3011
    @otsu3011 20 дней назад

    plok soundtrack 🔥

  • @Rel8ble
    @Rel8ble 19 дней назад

    Bro, are you kidding, you left out the main one, the shotgun shells shoot our right not left :(((

    • @Flpstrike
      @Flpstrike  19 дней назад

      ruclips.net/video/d6Us98WeO14/видео.htmlfeature=shared

  • @chadinbrackets
    @chadinbrackets 18 дней назад

    am i the only one that cant see any differences.

  • @Indioh
    @Indioh 17 дней назад

    What about the Original annoying extra hand?

    • @Flpstrike
      @Flpstrike  17 дней назад

      That annoying problem has been murdered

  • @dontkaze
    @dontkaze 17 дней назад

    is this gonna be compatible with other grenade launcher fixes? like the grenades showing in the slots

    • @Flpstrike
      @Flpstrike  17 дней назад

      Mods that makes Grenades appear in the slots are "model mods", this is a "animation mod".

  • @melon9933
    @melon9933 21 день назад

    did you fix the weird hands on spy and soldiers original too?

    • @Flpstrike
      @Flpstrike  20 дней назад

      Part I includes fixes for: Scout, Soldier, Pyro and Demoman.

  • @Robesp1erre
    @Robesp1erre 20 дней назад

    I have two questions: does this work in casual and is it compatible with animation overhauls?

    • @Flpstrike
      @Flpstrike  20 дней назад

      ​@@Robesp1erre Yeah, use QuickPrecache to play on Casual with Casual Compatible mods.
      You need to modify some files if you want to mix these animations with other animation mods.

  • @MRworldEtIkA
    @MRworldEtIkA 20 дней назад

    brother, do you have a 3 barrel loch n load?

  • @ctrlaltdelicious_2
    @ctrlaltdelicious_2 18 дней назад

    whoa what's the name of this testing map

  • @gordosaliva5385
    @gordosaliva5385 20 дней назад

    Where is the rocket launcher trainer correction? Is the most bugged one

    • @Flpstrike
      @Flpstrike  20 дней назад

      Blame the Rocket Jumper's model, not the animations.
      And looks like you did not even read the mod's page on Gamebanana, what a shame.

  • @Mabra51
    @Mabra51 20 дней назад

    What's the point of fixing the animation is you're using a broken fov ?

  • @jojoo8808
    @jojoo8808 21 день назад

    Sanduiche-iche

  • @maximocueyo8586
    @maximocueyo8586 19 дней назад

    works in casual?

  • @OwysGaming
    @OwysGaming 21 день назад

    Does this work with minimzed viewmodel?

  • @brounee2
    @brounee2 22 дня назад

    No rocket jumper?:(

    • @Flpstrike
      @Flpstrike  22 дня назад

      We got a fix for that, but it's optional... Rocket Jumper uses the Stock Rocket Launcher's Reload animations... and if you fix this issue with the Rocket Jumper: other guns will have a weird reload.
      it's easier to just fix the Rocket Jumper:
      gamebanana.com/mods/528245
      gamebanana.com/mods/531635

  • @lucassollak1574
    @lucassollak1574 22 дня назад

    Que massa!