Results of Buffering your moves in Smash Ultimate

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  • Опубликовано: 12 дек 2018
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Комментарии • 355

  • @Andre_101
    @Andre_101 5 лет назад +461

    Nintendo "tries" to make it easier for casuals to short hop into an aerial by pressing 2 buttons. But its still a confusing solution for a simple answer. They should simply give the option to alter your controller for 2 types of jumps, short and full hop. There are 2 jump buttons, so its pretty simple.

    • @KalebSDay
      @KalebSDay 5 лет назад +52

      André that should definitely at most be optional, if it was forced it would be horrible game design for what is a very simple technic.

    • @Raven-gx4kj
      @Raven-gx4kj 5 лет назад +14

      I think they did that because of the frame 3 jump squat

    • @Andre_101
      @Andre_101 5 лет назад +45

      @@KalebSDay yes, it should be optional. Like, they already give the option for tilts on the c-stick. Why not give the option for short and full hop buttons. And why not the option for just smash or just tilt attacks on the "a" button.

    • @TheChucknoxus
      @TheChucknoxus 5 лет назад

      @@Raven-gx4kj wow really?

    • @kiirbstomp
      @kiirbstomp 5 лет назад +30

      @@Andre_101 wow Y for full hop and X for short hop would be sick

  • @TheLastSliceOfPie
    @TheLastSliceOfPie 5 лет назад +79

    They need more controller options tbh. Like an option to turn off auto short hop aerials or an option to turn off manual tilts if you already have tilts set to c-stick (so you don't accidentally do a tilt when trying to do a smash attack which is what happens to me often when trying to do a run up up smash).

    • @ramonM64
      @ramonM64 5 лет назад +9

      Agreed. Personally, I would like an option of doing SMASH attacks ONLY through the A+B mechanic. That or if the sensitivity setting was more practical. It doesn't seem to change from Low or High.

    • @TheLastSliceOfPie
      @TheLastSliceOfPie 5 лет назад +6

      @@ramonM64 yeah i tried adjusting the stick sensitivity thinking that was the issue but it still seemed inconsistent

    • @daleksky1105
      @daleksky1105 5 лет назад

      YES PLEASE

    • @SiNKarnage
      @SiNKarnage 5 лет назад +2

      PLEASE FOR THE LOVE OF FUCKING GOD MAKE TILTS SEPARATE
      You don't know how much tilts has fucked me in the ass after grounding my opponents trying to pull off a fucking smash attack. I broke my controller once because of that shit

    • @adielwilson8749
      @adielwilson8749 Год назад

      I also which there was one jump button and one short hop button instead of two regular jump buttons

  • @NoshuHyena
    @NoshuHyena 5 лет назад +119

    Also, rolls or spotdodges get buffered when you use any out of shield option and try to buffer a shield upon landing (or are a little bit slow on releasing shield). It cherrypicks the inputs from your OOS move and interprets them as a roll/spotdodge. Huge oversight.
    Not to mention, if you try to shield or roll too late and get hit out of it, it automatically buffers an airdodge, so you better hope you're not near the ledge. It feels like the buffer system wasn't tested at all. Spread the word on how terrible it is, and maybe when enough people notice, it'll get fixed.

    • @4xzx4
      @4xzx4 5 лет назад +1

      How could they mess up something like that smh.

    • @NoshuHyena
      @NoshuHyena 5 лет назад +2

      I don't want to pick on low level players here because they're a valuable part of the community, but the internal testing team were probably all low level players who wouldn't have noticed these intricacies.

    • @russianbot2179
      @russianbot2179 5 лет назад +5

      I hate hate hate buffering air dodge near the ledge. (wolf main)

  • @Fireblaze3127
    @Fireblaze3127 5 лет назад +166

    I was messing with c-stick nair a bit and I figured it out, so there are two ways to get a c-stick nair actually,
    1. if you input c-stick for 1 frame and then jump the next, your grounded normal will cancel into a jump on the first frame of it and then a buffered jump aerial will come out, this aerial depends on your CONTROL STICK, c-stick does not matter for this type of buffer. Meaning if you hold nothing a nair will come out. If you press forward on c-stick > jump next frame > hold down on control stick DAIR will come out, NOT fair
    2. The buffering by holding a button is also fucked in the same way. If you buffer the short hop attack out of any action the same rule will apply where the aerial will take your control stick input, NOT the c-stick. Meaning you can grab > dthrow and keep holding down > hold jump + forward on the c-stick during your dthrow animation and DAIR will come out not fair. So if you hold nothing nair will come out even though you used c-stick

    • @Fireblaze3127
      @Fireblaze3127 5 лет назад +21

      Also the reason your full hop aerial isn't coming out is cause you're pressing the c-stick during the 3 frames of jump squat and any attack button pressed during those jumpsquat frames will result in a buffered short hop attack so to do full hop rising aerials you just have to get used to pressing the C-Stick 4 frames (the first airborne frame) after jump

    • @Fireblaze3127
      @Fireblaze3127 5 лет назад +17

      And one more thing, c-stick is still a macro of direction + A, which means you still lose some aerial momentum using c-stick (its not very noticeable with tilt stick), but for some reason only with some characters (Lucina is the most noticeable I've seen), if you input ftilt and hold jump to buffer it you get momentum in the opposite direction of the ftilt, really weird programming around the buffer in this game

    • @counterpicky
      @counterpicky 5 лет назад +6

      Nice explanations, I feel like they definitely could have handled the buffer stuff better if they're trying to make it more competitive...

    • @omsa
      @omsa 5 лет назад +2

      @@counterpicky there is a patch next week so hopefully......

    • @ryuken10
      @ryuken10 5 лет назад +2

      Rising aerials probably won't be much of a thing anyway because short-hops and full-hops accelerate much faster than in previous games, meaning you reach your max height faster.

  • @nixuniverse5240
    @nixuniverse5240 5 лет назад +323

    tfw trying to make things easier makes it more complicated

    • @CaNzCo
      @CaNzCo 5 лет назад +5

      Well I think it actually is easier. Full hop rising aerials are way less useful than shorthop aerials, and with the jumpsquat reduced to 3 frames they would be pretty tricky to pull off consistently for the casual player. (fox in melee had 3 frames and even pros messed up their shorthops at times).

    • @nixuniverse5240
      @nixuniverse5240 5 лет назад +13

      CaNzCo I don’t see why they needed to make it easier in the first place. I’m a competitive player myself but I understand the casual side of things too, but even if all you had to do is flick the Analog stick up & then flick the C-Stick Up Down Left, Right or press A depending on which aerial you wanted to use. It was never that hard to begin with.

    • @jansensamosa6317
      @jansensamosa6317 5 лет назад +1

      @@nixuniverse5240 but that's if you have tap jump on

    • @nixuniverse5240
      @nixuniverse5240 5 лет назад +4

      Jansen Samosa Right, & having Tap Jump on makes it, even easier & more simple.

    • @Izandaia
      @Izandaia 5 лет назад

      @@nixuniverse5240 Because making it easier makes the game more accessible and fun.

  • @secondwind7675
    @secondwind7675 5 лет назад +11

    I found a way to buffer full hop aerials. You have to be holding special. Then, when you press jump + c-stick, you do a full hop aerial instead of short hop. I recommend A+B smash off so that holding special isn't as bad. Also A+B smash tends to cancel this effect after you do a smash or some other actions, which is too wonky.

  • @Aziz....
    @Aziz.... 5 лет назад +131

    Damn the swedish boys are taking this game really seriously and I'm happy for that.

  • @sebastianestrada2823
    @sebastianestrada2823 5 лет назад +36

    New players: dude shorthop consistently is hard, i'm getting bodied
    Sakurai: *makes shorthop easier to do* there you go pal
    New and old players: dude fullhop now is no way possible

  • @sahuaro
    @sahuaro 5 лет назад

    Very intersting. I remember seeing leffen explain this but couldnt understand it well because of his explanation. This was defn more clear. Thanks a lot Armada!

  • @R1zzo
    @R1zzo 5 лет назад +95

    Welcome to “Buffer, the Fighting Game”

    • @steeplewiththesnakes
      @steeplewiththesnakes 5 лет назад +23

      Now with this much buffer no one can deny smash is a fighting game

    • @Rehhhhhhhhhhhhh
      @Rehhhhhhhhhhhhh 5 лет назад +12

      lmfao buffering is a mechanic present in every real fighting game and it allows for overlapping inputs and option selects. And crying about 5 frames of whogivesashit-tier of input lag isnt going to fix your fundamentals. You're trash and your execution is garbage.

    • @Rehhhhhhhhhhhhh
      @Rehhhhhhhhhhhhh 5 лет назад +6

      And buffering is different than input lag lmfao

    • @calebpagan2226
      @calebpagan2226 5 лет назад +2

      @@Rehhhhhhhhhhhhh I don't even understand what buffering is. I first started playing smash in 2015 and I haven't really noticed a problem in ultimate. The game feels so much faster and I can just throw out ariels constantly

    • @Shive1337
      @Shive1337 5 лет назад +6

      @@Rehhhhhhhhhhhhh It's a big problem for me, noticed it right away, as I can do inputs a loooot faster than 5 frames. Basically, there's slow brained people and fast brained people. If you're the slow ones, then of course you don't mind much. If you're on the faster side, then you're going to be annoyed.

  • @xXSchimpXx
    @xXSchimpXx 5 лет назад +9

    there should be an option to deactivate that short hop attack
    i also find it harder to do quick fairs with stick jump and c stick... if you try to buffer it, it often ends up in a f-tilt istead of fair

  • @MrHobo6262
    @MrHobo6262 5 лет назад +28

    I wish there was an option to tone down the buffer

    • @joshdamighty
      @joshdamighty 5 лет назад +22

      Or turn it off.

    • @lougamerX
      @lougamerX 5 лет назад +4

      No buffer at all is pretty stupid too, the Ultimate buffer just influences some things really weirdly...

    • @3godzilla3
      @3godzilla3 5 лет назад +4

      @@lougamerX How? Little to no buffer was in Smash 4 and that game was just fine competitively. I want the buffer OFF.

    • @lougamerX
      @lougamerX 5 лет назад +6

      @@3godzilla3 you're kidding, right? Sm4sh had a pretty sizeable buffer, if you liked Sm4sh buffering, you'd hate no buffer.

    • @sneeze4100
      @sneeze4100 5 лет назад +2

      @@lougamerX There are so many people with misconceptions about what buffer is and how it works, I agree, none of these people want buffer off. I want these people to do a shoryuken on wakeup in Street Fighter 2, a fighting game with no buffer. It's not easy.

  • @EnnyO_Lobby
    @EnnyO_Lobby 5 лет назад +4

    Just imagine a Project Ultimate with this short hopping mechanic. Kreygasm

  • @matthewb9981
    @matthewb9981 5 лет назад +1

    Armada it might be helpful in the future for these kinds of videos to also have a controller cam to see what your hands are doing. And to show further small differences in some of your inputs to get different results

  • @kyeperson8041
    @kyeperson8041 5 лет назад +5

    You should be able to turn short hopping off like a+b smash attacks.

  • @locswail7600
    @locswail7600 5 лет назад +69

    This buffering online is a pain.

    • @4xzx4
      @4xzx4 5 лет назад +1

      So true.

  • @jonahsmith2113
    @jonahsmith2113 5 лет назад

    This helped so much learning how to short hop

  • @93BossRoss
    @93BossRoss 5 лет назад +8

    God damn I hope this coming update gives us the option to turn this off. I think the buffer mechanic is terrible in this game. It was really pretty good in Smash 4. Like, short hops are not even that hard, I say give us the option to turn this thing off, and just make the window for a shorthop ever so slightly longer to appease people still learning.

  • @PonderingJosh
    @PonderingJosh 5 лет назад

    The reason the velocity is different from the C-stick is this: It is programmed as the simultaneous input if the left-thumbstick and the attack button. So, since the move begins on the ground, the ground speed is calculated in junction with your jump. But if you use it while (already) airborne, your movement is calculated by the character's airspeed, and not their ground speed. What we are looking at is really a *grounded* aerial. It's an aerial with the movement of the character's ground speed.

  • @laughinghyena888
    @laughinghyena888 5 лет назад

    I'm having issues short hopping without aerials. Is anyone else struggling to just do a plain short hop? (I can do it with aerials). If so what controller are you using?

  • @TheEvilmonkey25
    @TheEvilmonkey25 5 лет назад +5

    So thats why i get these random Nairs...

  • @Nit0WasTaken
    @Nit0WasTaken 5 лет назад +1

    damn, rising fairs with Marth/Lucina were so good.

    • @xaius4348
      @xaius4348 5 лет назад

      I wonder if rising fair with mewtwo works, since he is so floaty.

  • @MikiRamanak
    @MikiRamanak 5 лет назад +2

    Even Snake's logo is camouflaged

  • @goodguycwyzz4768
    @goodguycwyzz4768 5 лет назад +47

    This whole time I thought it was online lag causing me to not want to do aerials but it turns out it’s this damn buffer

    • @Takumi_Yo
      @Takumi_Yo 5 лет назад +23

      It's online lag on top of buffering

    • @legofam123
      @legofam123 5 лет назад

      GoodguyCwyzz You can use B+A smash attack for quick smash attacks

    • @Rehhhhhhhhhhhhh
      @Rehhhhhhhhhhhhh 5 лет назад +2

      Literally all you fucking babies complaining about buffering, lmfao buffering is a mechanic present in every real fighting game and it allows for overlapping inputs and option selects. And crying about 5 whogivesashit-tier of input lag isnt going to fix your fundamentals. You're trash. You've never played another fighter outside of smash if you cant adapt to input lag.

    • @kamaripeart1768
      @kamaripeart1768 5 лет назад +1

      @@carriescrammer6736 to be fair you can't say a buffer is making you play badly. Usually an excuse like that means you suck at whatever you're playing.

    • @carriescrammer6736
      @carriescrammer6736 5 лет назад +11

      @@kamaripeart1768 True, it can't be used to make excuses for your play style or tech skill, but that doesn't automatically invalidate any criticism against it. It's still a shitty mechanic that, combined with this game's natural input lag, makes a lot of shit just wonky and clunky.

  • @Jijowu
    @Jijowu 5 лет назад +12

    I wish we could take off the forced short hop.

    • @mtpineda5593
      @mtpineda5593 5 лет назад

      Just press x and y at the same time.

    • @grizzykuma5246
      @grizzykuma5246 4 года назад

      @@mtpineda5593 What happens when you press both? I've never tried that

    • @mtpineda5593
      @mtpineda5593 4 года назад

      @@grizzykuma5246 it's a short hop

  • @barrytone2400
    @barrytone2400 5 лет назад

    What if you clicked up with tap jump to full hop and then try to up air with c stick, can you rising up air like that?

  • @Ningkify
    @Ningkify 5 лет назад +1

    You can also execute a back air in the direction ur are running, by pressing jump and c-stick at the opposite direction u are running at the same time

    • @george-lz2jo
      @george-lz2jo 5 лет назад

      no that would execute a back air in the opposite direction, not the direction you are running. to do that you'll need to do a RAR. tilt the control stick to the opposite direction as you jump and then c-stick in the direction your running to execute a back air in the same direction

    • @Ningkify
      @Ningkify 5 лет назад

      @@george-lz2jo i got it a few times, but it is really inconsistent

  • @jericosha2842
    @jericosha2842 5 лет назад +67

    Yeah this buffering thing is just goofy. I feel like it needs to be gotten rid of. In a game where precision matters, I don't like the idea of buffering moves ahead of time.

    • @Rehhhhhhhhhhhhh
      @Rehhhhhhhhhhhhh 5 лет назад +5

      It's because you've never played a real fighting game. Option selects and overlapping inputs are alien to smash babies

    • @Ben-my5cl
      @Ben-my5cl 5 лет назад +14

      hella bait

    • @vicentesanchezjr.3877
      @vicentesanchezjr.3877 5 лет назад +10

      David I’m sorry that we like our inputs to be precise and intuitive

    • @YamiZee
      @YamiZee 5 лет назад +3

      Precision matters and that's why buffering is important. It's impossible to normally be frame perfect with an aerial, but with buffering you can make a move as soon as you're character is free to do so.

    • @blazemkds
      @blazemkds 5 лет назад +4

      Smash is much more free in terms of neutral. Buffering doesn't really suit it except in maybe a few situations

  • @devilmaycryagency
    @devilmaycryagency 5 лет назад

    Does the buffer affect things that do not involve the C-Stick?

  • @Orion-redx7
    @Orion-redx7 5 лет назад

    What should I bind the c stick to?

  • @Wantedonesw
    @Wantedonesw 5 лет назад

    is there a trick to down throw combo like the up air combo with jump buffer

  • @SaltyBoiJohns
    @SaltyBoiJohns 5 лет назад

    MEGAMAN's NAir comes out after a Jab just by sliding your finger to a Jump button resulting in two attacks from one press of the A button... also seems to be the only way to perform this maneuver as quickly. So much has changed!

  • @dragonfx310
    @dragonfx310 5 лет назад

    I main Roy and sometimes when I try to punish landings by running under and using an f-smash or up-smash, I get a tilt instead and vice-versa. If I accidentally get the smash, I just get punished. Idk if I'm forcing the control stick too much or too little. It gets frustrating and costs me stage control and even the match at times. It also happens OOS.

  • @xJoeNx
    @xJoeNx 5 лет назад

    For the 2nd SH bair, how are you people executing to press jump and c-stick practically at the same time to get the extra distance? I can do it but only with a claw grip (index jump x/y and thumb cstick). Trying to do it fast enough with just my thumbs gives me the low distance bair. Is it possible if Im just faster?
    Edit: jumping with tap jump +csticking at the same time seems to work pretty consistently

    • @noahjohnson5769
      @noahjohnson5769 5 лет назад

      If you jump then immediately press A and the direction you want the air with the left control stick then you will do that air. sh bair for example sh with x press a + back with control stick simultaneously. You have to use both hands but it works for me in a lot of situations.

  • @Sypaka
    @Sypaka 5 лет назад +1

    "Yo Sakurai, i cant short hop air moves"
    Sakurai: "Press Y+A"
    "I still can't do it"
    Sakurai: "Hold my beer, noob"

  • @Dj.D25
    @Dj.D25 5 лет назад

    Is buffering why I struggle to punish opponents online in Smash Ultimate compared to Smash 3ds/Wii U? So many times when an opponent misses an attack, I see what looks like an opening try to punish with an attack of my own that's likely faster, maybe a smash attack, or even grab. And why it seems like there's almost no cool down time for many moves? (mainly moves that aren't too fast or they appear to have an opening to punish if they miss) I am always questioning where is the cool down time, especially with moves that aren't that fast and it's not always air attacks with lag cancelling. I normally have these issues on quick play, but not quite when playing in arenas with random players or friends.
    It's just that I want to enjoy Smash Ultimate online, but it's mostly frustrating. Especially when most of the characters I use in Ultimate don't feel that different from Smash 3ds/Wii U.
    Also I would think most Smash players wouldn't be able to know about such techs.

  • @SamiJ1508
    @SamiJ1508 5 лет назад

    That turn around nair is sick and super useful for say Roy and probably a lot of people
    That seems so nuanced and subtle though. Do other fighting games have so much shit and then that is so subtle?

  • @mr.a6862
    @mr.a6862 5 лет назад +1

    Can u do a rising fair with double jump?

  • @Itzak15
    @Itzak15 5 лет назад

    How do I jump with x And use the c stick?

  • @kaghon
    @kaghon 5 лет назад +1

    So that explains why I'm always accidently short hop nairing. I thought my controller was just being silly or something.

  • @Andrew_Bradshaw
    @Andrew_Bradshaw 5 лет назад

    can you maybe do a video on how you hold your controller?

  • @Dcarpman77
    @Dcarpman77 5 лет назад

    Does the buffer do anything good at all?

  • @nickmartin5568
    @nickmartin5568 5 лет назад

    I'm assuming I'm the odd man out here but I prefer tap jumping of anything else is their any tips I could get from anyone who's labed a lot cuz I'm a pretty advanced player but coming in from smash 4 to this the frames needed to short hop are 3 witch is a tighter window compared to smash 4 so if theirs any pointers I could get to help me short hop rather than full hop more consistently while Inputting an attack it'd be greatly appreciated if not I'm totally fine with overcoming the awkwardness that is playing claw on a game cube controller lol

  • @brandedone7153
    @brandedone7153 5 лет назад

    Not being able to full hop buffer my aerials is actually really irritating. But i gotta adapt unless Nintendo gives us an option to turn it off (highly unlikely)

  • @Ari.1460
    @Ari.1460 5 лет назад

    I was trying to double jump from ledge and down air as bowser (don't ask why) and Roy hit me with a down tilt and the down air got buffered and I sd'ed

  • @mike35424
    @mike35424 5 лет назад

    On the topic of 'buffering'. Has anyone else noticed the c stick acting strangely in some circumstances? I notice sometimes I'll cross someone up with an air attack, I land and now our backs are facing each other, I tilt the c stick in their direction to do a turn around forward tilt but nothing happens. It seems like there's some delay in when the game will register this input. This has been happening to me quite a bit, anyone else experience this?

    • @EvilCyanSheep
      @EvilCyanSheep 5 лет назад

      Michael Amador same, sometimes my c-sticks tilts don’t register

    • @george-lz2jo
      @george-lz2jo 5 лет назад

      @@EvilCyanSheep SAME thought it was just me, the c-stick feels very inconsistent with my tilts. ive noticed that when i shield however, and attempt a tilt the game registers it as a grab even when im no longer shielding, so that might be the problem there. just remembering not to tilt out of shield with the c-stick, rather attempt a smash or short hop aerial

    • @haydenCmalone
      @haydenCmalone 5 лет назад

      @@EvilCyanSheep I'm glad someone else said this. I thought I was having controller problems

  • @zero123alpha6
    @zero123alpha6 4 года назад

    Thank you Esam

  • @Nekotamer
    @Nekotamer 5 лет назад

    what is the lowest input lag controller on this game?

  • @jon630
    @jon630 5 лет назад

    The c-stick adding momentum thing isn't that big of a deal to me - yes it messes with spacing but I think you can adjust to it. Not being able to do rising full hop aerials is HUGE, though. It literally just takes out a whole option for the benefit of having short hop aerials be a bit easier to perform when they were already easy. I hope they patch that, but I doubt they will.

  • @ecfjluv3785
    @ecfjluv3785 5 лет назад

    Ohhh so that is why I kept messing up on my combos. Every time I tried to a full hop forward air with pichu I ended up doing short hops. Good to know.

  • @Nipponing
    @Nipponing 5 лет назад

    Just doing short hops without an attack is very hard now... And even after this video I have no idea how buffering works...

    • @dylanbowen3687
      @dylanbowen3687 5 лет назад

      Yeah is it just me or is it harder to short hop normally on this game than in say Melee? I was getting frustrated with that, as if I had to be even more precise/light on the button.

  • @Peckingbird
    @Peckingbird 5 лет назад +1

    Can you not do a rising f-air by using tap jump? Therefore bypassing the forced short hop.

    • @UGSArmada
      @UGSArmada  5 лет назад +5

      You can do rising fairs with full hop (regardless of button/stick) but you have to delay it.
      Which means landing a rising full hop fair seems to be impossible in most (all?) cases cause you have to wait for a long time

    • @Peckingbird
      @Peckingbird 5 лет назад

      @@UGSArmada Ah, okay. Thank you.

    • @Cheesesteakfreak
      @Cheesesteakfreak 5 лет назад

      This is actually quite terrible.
      Lost respect for the game, an entire mechanic that has been in the series is broken.
      My main is negatively impacted by this, rip.

    • @ZxChrono
      @ZxChrono 5 лет назад

      JW Money It’s not going to ruin your casual gameplay lol.

  • @supershoo4518
    @supershoo4518 5 лет назад +2

    i don't understand why they made buffering work the way it does.

  • @nightkitty7885
    @nightkitty7885 5 лет назад +1

    At the very very least this seems to make no drift turnaround nair easier, which could make edgeguarding slightly easier...or jot

  • @Rynopb
    @Rynopb 5 лет назад +32

    This game feels like driving on a track with traction control and abs on full assist mode.

    • @lougamerX
      @lougamerX 5 лет назад +5

      Best analogy I've seen so far. It may make some things easier for beginners, but as an experienced player I just feel limited and to some point belittled.

    • @Rynopb
      @Rynopb 5 лет назад +7

      @@lougamerX my cousin who has never played any smash game seriously is suddenly able to keep up with me. ive been playing melee in tournaments for 4 years and smash 4 ive attended a few. This game feels like it has nanneys to get casuals/hardcore casuals to a decent level. Advanced baits and movements aren't as effective. I understand that melee's skill curve is absolutely ridiculous, but even smash 4 had a pretty nice skill curve. Most of my casual friends have already reached Elite by using campy-projectile spammy techniques. The typical run to the edge of the stage and spam Simon's arsenal of wall out munition. Personally, I prefer a game that really requires fundamentals, a game where stage control is the difference between being in control and getting your stock taken, a game where you can exert your will on your opponent and have the ability to zero to death someone even if the players are at the same skill level.
      My week one thoughts are: this game is incredibly fun in LAN with friends. We must further lab out to really make the skill curve more existent. Sakurai purposely created a game that punishes mid level play and rewards low level players with safe smashes and spam. There has to be an increase in edge guards and combo potential in this game. As far as I am concerned, this game should be called 'Stray Hit Brothers Ultimate.'

    • @lougamerX
      @lougamerX 5 лет назад +4

      @@Rynopb Gotta say I disagree with that sentiment. This game has far more and effective options to mixup your play and far more rewards for stage control and being in advantage than Sm4sh already. Seems your fundementals don't translate over too well? The game takes some getting used to, I'll admit that but I've started getting the hang of ultimate combos and "exploiting" some of the changes.
      Regarding Elite smash, of course camping will get you good results in the first months, especially since many people have poor connections. Not really surprising to me.
      I'm still unhappy with the forced short hops and some of the new c-stick shenanigans but I'm really liking the game otherwise so far.

    • @blazemkds
      @blazemkds 5 лет назад +1

      I agree mostly with Ryno but I think the game is already way more fun than Smash 4 ever was. It has a fairly fast neutral that reminds me of RoA neutral, even more so if it had less input lag. The combos should be just a bit more extendable. Dash dance and fox trots are really effective in neutral and this was huge for me, as it makes the game way more fun and competitive. Edgeguarding is legit but hard because of input lag. Overall, if they can somehow magically reduce the input lag then this game will be the 2nd best smash long term, and with input lag taken down, will look significantly faster than it does now.

    • @Rynopb
      @Rynopb 5 лет назад +1

      lougamerX agreed

  • @aintfalco7968
    @aintfalco7968 5 лет назад

    Wait.. You can PRESS the C stick? in a neutral position?

  • @mamodokod4613
    @mamodokod4613 5 лет назад

    Is this just marth I've gotten rising up airs with other characters

  • @reelstuka6162
    @reelstuka6162 5 лет назад

    Wait how I'm supposed to press y and c-stick at the same time with one hand? (I've had my jump on shoulder button)

    • @george-lz2jo
      @george-lz2jo 5 лет назад

      well press ur shoulder button and c stick at the same then lol, ur jump is on the shoulder button not y so when he says press y for jump, that means you press ur jump button (shoulder)

    • @reelstuka6162
      @reelstuka6162 5 лет назад

      Anarky Yeah with shoulder jump it's easy, I just meant that how Armada (or anyone using default controls) can move in the air while pressing y and c-stick? :D

    • @Purpletrident
      @Purpletrident 5 лет назад +1

      @@reelstuka6162 Claw probably. That's what I do, anyway.

    • @george-lz2jo
      @george-lz2jo 5 лет назад +1

      @@reelstuka6162 yes i use claw with my index on y and thumb on c-stick / a button depending on the move.^_^

    • @reelstuka6162
      @reelstuka6162 5 лет назад

      Ah I see, how could I forgot about clawing xD

  • @JCElzinga
    @JCElzinga 5 лет назад +23

    It seems like melee guys are noticing this kind of thing more than smash 4 players.

    • @timbrady1176
      @timbrady1176 5 лет назад +23

      Uh duh. Smash 4 had no tech lol

    • @supershoo4518
      @supershoo4518 5 лет назад +52

      every reply to this comment is retarded

    • @ShallBePurified
      @ShallBePurified 5 лет назад +16

      Smash 4 players definitely notice. They just adapt to it. Smash 4 already had buffering, but it's even bigger in Ultimate. Melee players aren't as used to buffering moves so they're more inclined to talk about it.

    • @uncochen-__-4730
      @uncochen-__-4730 5 лет назад +1

      I don’t mean to be controversial with this comment, but it is purely because the Melee boys are more technical. It’s just how Melee is and why more competitive players tend to be more attracted to Melee than the newer games (this is just how the fgc works imo lmao). The later games certainly do have it’s fair share of tech, but with Melee it’s more noticeable, thus making the Melee community much more involved with the tech, but with the later games, the bugs that do exist are either patched or aren’t as noticeable.

    • @caliberaid8527
      @caliberaid8527 5 лет назад

      I played both games respectively but I can feel it without being biased it's just a feeling. Like 60hz vs 144hz you can definitely tell an input difference if you're even a little bit competitive. Spend time in a game and it's really easy to notice.

  • @Shyverin
    @Shyverin 5 лет назад +4

    How does one position their hand to hit the cstick and jump at the same time?

    • @gabou1735
      @gabou1735 5 лет назад +2

      The index on jump and the thumb on the c stick I think but it's annoying to pull off if you're not use to do it.

    • @V2Nitro
      @V2Nitro 5 лет назад +3

      Claw grip, or the more feasible way for most people is to have one of your shoulder buttons set to jump.

    • @Jona69
      @Jona69 5 лет назад +1

      Tap jump. Or jump on a shoulder button. Or claw grip.

    • @shinjivizard12
      @shinjivizard12 5 лет назад

      @@Jona69 God damn, that's a lot uncomfortable. I jump mostly with "x" but when buffering aerials out of a jump i use the control stick to jump and attack. I don't see this as a problem, it's people not be able to get out of their comfort zone. Althought not be able to buffer full hops attacks migh be an issue(you still can buffer full-hops out of anything except in neutral, by holding the jump button, that is the new hold-buffer mechanic). You for example do a smash attack and hold whatever button, for example up tilt and the game will do the up-tilt always right after the smash attack.

    • @LyfSukz
      @LyfSukz 5 лет назад

      I have ZL set to jump

  • @MrHobo6262
    @MrHobo6262 5 лет назад +4

    It is so hard for me to do a quick turn around short hop back air. It always turns around and does the forward air. I'm just gonna blame it on the buffer

    • @stardark9mc
      @stardark9mc 5 лет назад +1

      LMAO LITERALLY SAME

    • @timbrady1176
      @timbrady1176 5 лет назад +3

      The buffer is not the problem here. What is happening is you are pressing the direction u are gonna hit before u jump nullifying the turnaround to do a back air. So if you want to do a back air on the right side of stage what you are doing now is stick left -> stick right -> attack. Or you might be doing stick left -> jump -> stick right -> jump -> attack. When you are doing the controls fast u may just be pressing the direction first before jump :]. You need to do stick left -> jump -> stick right attack

    • @MrHobo6262
      @MrHobo6262 5 лет назад

      @@timbrady1176 I guess I just gotta practice it somemore. I used to be able to do it pretty easily in the older games but I think in ultimate the dashing mechanics have gotten alot faster so its taking some getting used to.

  • @___i3ambi126
    @___i3ambi126 5 лет назад +1

    They just wanted people to be able to easily buffer the hardest option (full di, sh, frame perfect areal). If you want to do anything else you used to be able to then just don't use the buffer. As melee players, not utilizing a buffer to do things should be easy for us.

  • @jed9902
    @jed9902 5 лет назад +4

    They just need to make the short hop aerial trick a toggle in controller settings. These limitations are so frustrating

  • @mr.perish6799
    @mr.perish6799 5 лет назад

    I need more hands

  • @juanlayrisse9895
    @juanlayrisse9895 5 лет назад

    The c stick Nair seems to be attack cancelled

  • @theothersideofthefox
    @theothersideofthefox 5 лет назад

    Armadaaaaa, will you play in the ssbmelee and ssbultimate tournaments in the next conventions?

    • @sycoraz
      @sycoraz 5 лет назад

      The other side of the fox try looking st his other shit, hes done w melee singles he says.

    • @yunzyu
      @yunzyu 5 лет назад

      @@sycoraz check his other shit, he still plays doubles

    • @sycoraz
      @sycoraz 5 лет назад +2

      YunZyu uhh that’s why I said he’s done with melee singles tho lol

    • @theothersideofthefox
      @theothersideofthefox 5 лет назад

      ​@@sycoraz do not make a civil war (march 24 2017 reference)

  • @LA_GRIMACE
    @LA_GRIMACE 5 лет назад

    Does it work out of shield? Could be good with caracter like luigi

  • @CodyTheBlackChickenSubscribe
    @CodyTheBlackChickenSubscribe 5 лет назад

    im sad now. i need my full hop fising fair as marth

  • @tobimakkura
    @tobimakkura 5 лет назад

    After watching so many vids on how to get better, I've come to the conclusion that I suck lol.

    • @george-lz2jo
      @george-lz2jo 5 лет назад

      i mean everyone sucks at everything they start in, if u quit when something gets difficult then you'll never learn or improve lol

  • @SchlimmShadySmash
    @SchlimmShadySmash 5 лет назад +5

    After watching Leffen show these buffer things, and now this, İ know im done with this game.
    So damn limiting.

    • @Nipponing
      @Nipponing 5 лет назад +3

      Hahahaha. Then you never gave a shit if you give up that fast.

    • @dylanbowen3687
      @dylanbowen3687 5 лет назад +4

      @@Nipponing Probably because Melee still exists. There needs to be a certain amount of respect for the veterans of Smash. It's not our job to like Sakurai's new game. It's Sakurai's job to convince us that his newest installment of Smash is tolerable enough for us to play it over Melee. So he can cut the stubborn crap and take off the buffer.

    • @upy0ur5
      @upy0ur5 3 года назад +1

      @@dylanbowen3687 he should've been a part of Capcom. They literally are the same in how they don't listen to fans.

    • @The_B_Button
      @The_B_Button 3 года назад

      @@dylanbowen3687 Because Melee is so much better, with how 80% of the cast aren't good at tournaments, how some characters are straight up broken, how edge camping is a thing... "more tolerable" lol

    • @dylanbowen3687
      @dylanbowen3687 3 года назад

      @@The_B_Button The Melee cast definitely leaves a bit to be desired in terms of balancing. But the fundamentals, such as my character actually responding properly to my inputs, kind of trumps everything else. That being said, Ultimate isn't a terrible game (like Brawl and Smash 4 were actually awful). It's just not amazing, largely due to the obnoxious buffer.

  • @salem1451
    @salem1451 5 лет назад

    Not being able to buffer a dash is super annoying.

  • @JaysterJayster
    @JaysterJayster 5 лет назад

    Aren’t cstick and Y both in the right hand part of the controller lol how am I supposed to do that crap in a fight

  • @bend.7590
    @bend.7590 5 лет назад +2

    Wtf is buffering?

  • @Obesepelican
    @Obesepelican 5 лет назад +24

    I really hope they patch the forced short hop

    • @seandornewass4626
      @seandornewass4626 5 лет назад +1

      Callum Hening like short hop fair in example?

    • @samsonfgc3472
      @samsonfgc3472 5 лет назад +20

      That's not happening, because its a feature, not a bug. hopefully, in the patch, they'll make it a control option rather than mandatory. They aren't getting rid of it though. They might get rid of the weird nair buffer and also not have c-stick and z set as macros, but instead as dedicated commands. So rather than z=L+A=grab, its just z=grab and C-forward=forward+a=fair, its just c-forward=fair. That would get rid of the weird momentum stuff.

    • @seandornewass4626
      @seandornewass4626 5 лет назад

      Unlucky Sempai tbh that sounds like a good idea imo

  • @Auddy07
    @Auddy07 5 лет назад +7

    Buffer needs to be patched out. PERIOD.

  • @Emilio_Valadez
    @Emilio_Valadez 5 лет назад

    This is so fucked up for some characters, for example Ryu, the Fair into Dair combo is no longer possible becuase you need to full hop Fair to hit the Dair and spike the oponent.

  • @Thunda8
    @Thunda8 5 лет назад

    To be fair, it is a lot more simple to do aerials with the A button.
    The c-stick however is a whole other story.
    I feel like the c-stick inputs the direction only on the first frame and then keeps the "attack" stored as the next action.
    Would explain the movement when using aerials with the c-stick and attacks depending on the control stick

  • @POWERWALL5
    @POWERWALL5 5 лет назад

    They showed that there is the mechanic of pressing two buttons (jump and attack) at the same time to make always short hop arials. Pressing those buttons with the stick in a direction, you can make fairs, back airs, dairs and up airs with short hopp. Pretty sure you know this but you were kind of surprised in this video:)

  • @apatheosis8841
    @apatheosis8841 5 лет назад +1

    I wish you could turn forced short hop off just like tap jump, rumble, A+B smash and C-stick N-air if the last one was still here. (One like = one prayer for the return of C-stick N-air.)

  • @videogameprof
    @videogameprof 5 лет назад +6

    I do not like how they made sh into fair a mechanic instead of something you can just do. sakurai's meddling just limited it's freedom.

  • @1Zaren
    @1Zaren 5 лет назад

    Melee is a far more difficult game, but the controls in melee make this look ridiculously overly difficult

    • @dylanbowen3687
      @dylanbowen3687 5 лет назад +1

      Yeah it's tragic. Ultimate has better physics than we have seen in almost two decades, yet the controls are terrible.

  • @Gamesforus1
    @Gamesforus1 5 лет назад +7

    I don't think buffering is that big of a deal, I think all of the complaints of it is to do with people not being able to adjust to the new game, BUT we should atleast have the option in the future to turn it off, along with X+A short hop areals for more precision

    • @dylanbowen3687
      @dylanbowen3687 5 лет назад +1

      "Not able to adjust to the new game." If you intentionally make it difficult to adjust, everyone is going back to Melee. They just need to give us the option instead of forcing in mechanics for the sake of bad players.

    • @Gamesforus1
      @Gamesforus1 5 лет назад +1

      @@dylanbowen3687
      "Going back to melee"
      Lol. You can play more than one game at once you know. And I guess you know how some outsiders see melee now, with such a high skill gap it doesnt feel worth it to continue trying to adjust because if mechanics like L-cancelling. Get sime perspective.

    • @dylanbowen3687
      @dylanbowen3687 5 лет назад +1

      @@Gamesforus1 Here's some perspective. Some of us are fine with nerfing or getting rid of some of the more technical things like L-Cancelling or Wave Dashing. What we're not going to put up with are generally piss awful controls, and to a lesser extent, laughably low hitstun.

    • @Gamesforus1
      @Gamesforus1 5 лет назад +1

      @@dylanbowen3687
      "Piss awful controls"
      You know, many people say melee has that when they first try it out. Along with PM. In that case its not the buffer or hitstun, it's just getting used to the game. The controls are fine and are the 2nd best in the official series, its just dashing is something to get used too since you can't act immediately out of it.
      Git gud I guess.

  • @sonnybrown4758
    @sonnybrown4758 5 лет назад

    2:50 but you can turn this off.

  • @vincentninja68
    @vincentninja68 5 лет назад

    Input buffer option, Sakurai
    Til then Im not buying the game

  • @HHSW99HC
    @HHSW99HC 5 лет назад

    They implemented the buffer system to compensate for their shitty online netcode lmao

  • @7dogguy
    @7dogguy 5 лет назад

    Nice limited game

  • @jigalooo2331
    @jigalooo2331 3 года назад

    Smash is so dang complicated

  • @thereaIitsybitsyspider
    @thereaIitsybitsyspider 5 лет назад

    Well, it's not as clever as two jump buttons for each type, but it is better than the bullshit that was jump sensitivity in smash 4. It was what turned me away from practicing the game. No way for me to get a consistent short hop.

    • @dylanbowen3687
      @dylanbowen3687 5 лет назад

      It's like they try to make short hopping normally difficult on purpose to make the idiots feel better, even though it was something I had no issue with at 10 years old playing Smash 64... pathetic.

  • @Mt1200z
    @Mt1200z 5 лет назад

    This is a big deal to me, it makes everything harder instead of easier.

  • @Adolin.Kholin.
    @Adolin.Kholin. 5 лет назад +5

    What does mean "momentum " in Spanish?

  • @chrisconrad4521
    @chrisconrad4521 5 лет назад

    This is a problem.

  • @oozmakappa6415
    @oozmakappa6415 5 лет назад +41

    The buffer is whack

    • @Tucanazo69
      @Tucanazo69 5 лет назад +1

      So is Luigi :^)

    • @Rehhhhhhhhhhhhh
      @Rehhhhhhhhhhhhh 5 лет назад +6

      Literally all you fucking babies complaining about buffering, lmfao buffering is a mechanic present in every real fighting game and it allows for overlapping inputs and option selects. And crying about 5 whogivesashit-tier of input lag isnt going to fix your fundamentals. You're trash. You've never played another fighter outside of smash if you cant adapt to input lag.

    • @blazemkds
      @blazemkds 5 лет назад +7

      @@Rehhhhhhhhhhhhh Get off your high horse fool and go play some Melee. It shits on all your traditional fighting game buffer nonsense. Melee is more than a fighting game it takes years to understand.

    • @dylanbowen3687
      @dylanbowen3687 5 лет назад

      @@Rehhhhhhhhhhhhh Who cares about traditional fighters? All that counts is Melee.
      And maybe Ultimate... maybe. If they can trash this damn buffer..

  • @jeremystinson2124
    @jeremystinson2124 5 лет назад

    So does this make the game bad...?

  • @Cheesesteakfreak
    @Cheesesteakfreak 5 лет назад +3

    Controls in this game are so disappointingly bad...

  • @mxcascade
    @mxcascade 5 лет назад

    Buffering is cheeks in this game. JS should be 4 frames

  • @jimmyfredriksson1000
    @jimmyfredriksson1000 4 года назад

    aaah

  • @BrockBreedingintheHoennRegion
    @BrockBreedingintheHoennRegion 5 лет назад +39

    broooo wtf every time I hear anyone talks about buffering the more I start to dislike the game.

    • @BrockBreedingintheHoennRegion
      @BrockBreedingintheHoennRegion 5 лет назад +12

      No matter how easy and simple it is to comprehend the basic concept of buffering, ultimate just throws all of that out the window.
      Once I start to understand how buffering works in ultimate the picture I try to make out just fumbles lol

    • @george-lz2jo
      @george-lz2jo 5 лет назад +13

      @@BrockBreedingintheHoennRegion i agree but dont try think about it too much, i naturally buffered my moves without knowing it was a thing, these guys explain it like its fucking rocket science aha

    • @HunteroftheNorth
      @HunteroftheNorth 5 лет назад +3

      @@BrockBreedingintheHoennRegion the hold buffer mechanic is actually useful at times.. and just takes some practice and time to get used to

    • @four-en-tee
      @four-en-tee 5 лет назад +7

      Is no different than learning to control the pace of your breathing, its easy to manipulate once you know you're doing it right.

    • @drbatt5141
      @drbatt5141 5 лет назад +9

      @@four-en-tee Except when the issues with the buffer turn things that should be relatively simple into frame perfect techniques. I can't SH Uair while moving forward out of Squirtle's Dthrow, which makes my combo game a lot more difficult, since that's one of the ways to get high damage out of Dthrow. It's even worse online, since I can't realiably associate a certain part of the animation with when I should make the input.

  • @jerryesque3747
    @jerryesque3747 5 лет назад

    Isn't this analysis on the bases for an environment of melee, and not on the bases of the environment of ultimate? Its obvious that ultimate has its own fundamentals in place, so using that would be a better critique right? Otherwise, this is just a long way of saying this game is not melee enough

    • @NoshuHyena
      @NoshuHyena 5 лет назад +1

      Not when there are tangible problems with the buffer system. It's not just different, it actually makes a lot of things harder, as well as creates unintentional inputs.

    • @jerryesque3747
      @jerryesque3747 5 лет назад

      @@NoshuHyena thats why i was wondering what is it in favor of

    • @NoshuHyena
      @NoshuHyena 5 лет назад

      Do you mean the video? I'm sure Armada, like all of us, wants a buffer system that works properly and makes things feel better instead of worse, something you don't have to fight against/use workarounds to get the move you want.
      Edit: like Smash 4's and Brawl's. It was perfect for years and they didn't need to change it :(

    • @dylanbowen3687
      @dylanbowen3687 5 лет назад

      @@NoshuHyena Ultimate has much better physics than either trash heap of Brawl or Smash 4.... but then they went and ruined the controls with this buffer. Completely unnecessary, very disappointing.

  • @yungthunder2681
    @yungthunder2681 5 лет назад +3

    I understand the competitive mindset here, but personally I appreciate the forced short-hop because I have really slow fingers and have a lot of trouble doing shorthops without it

    • @samuwall
      @samuwall 5 лет назад +1

      Yung Thunder nobody has “slow fingers” you just have to practice it and it feels 10x better to get it down by yourself instead of the practice wheels given in ultimate

    • @Nipponing
      @Nipponing 5 лет назад

      Now try doing short hops without attacking...

  • @Hum17a
    @Hum17a 5 лет назад

    2:20 it's not an interruption this is a literal mechanic that sakurai advertised