After hearing you say to use PK thunder with my eyes closed(even though I don’t use the PK boys), I now know I want you specifically to make more tutorials. That’s a level of depth to help with learning that most people don’t try to teach, and it’s great.
“I went really low and then I went lower and I still made it back and then I went lower and I still made it back and then I went lower and then I died” Best sentence I’ve heard in my life
This dude called em “Reps” lmao. “Yo bro you wanna come to my house and get some reps ins?” “Sure bro what muscle we doin?” “Naw man we doin B reverses”
Reps is short for repetitions you brainless muscle head. You can do reps for anything , writing , reading , excercise. Anything that can be repeated , can be repititious.
Well duh reps is short for repetitions I just didn’t expect him to say that because I always think of reps as apart of lifting. I’m not saying that they can’t be called reps I just thought it was funny.
@@ogbobbyjohnson3502 As a fellow OG, I am disappointed in your lack of perspective awareness. He was simply expressing the humor he finds in Jtails saying "reps" because of such a polar opposite community using the term, but it's too late to cover your boo boo, buddy ol' pal. We expect your OG license back by the end of February or we will get a warrant for your arrest.
The timing of this video could not have been more perfect. Seriously, I was having a hard time with Ganondorf off stage and failed to recover multiple times because I couldn't B reverse or because I was too low.
How the cast of smash behave off stage: Peach: press x Inkling : up b Pikachu : *( nervous diagonal up b noises)* Meta knight : spam all buttons Corrin : chilling in the wall Little mac : *vietnam thoughts*
You put a lot of thought into your videos, and you approach the game the same way I do in terms of testing. It's a refreshing mindset that allows one to learn better because you entertain the many possibilities that naturally come to mind, rather than people like Zero and Leffen who ramble. I appreciate the time and effort you put into this Jtails, keep it up!
What if instead of a hand cam you had that controller thing like ZeRo has on his stream? It shows all the buttons/sticks and shows when/where he presses them. Might look cooler/neater on the video. Idk how you could set it up though
I find ZeRo's set-up to be kinda hard to tell what buttons are being pushed when, because it all happens so fast. At least with handcam, you can actually see the movements of the hand, which is useful if you struggle with inputting consistently like I do.
i find with the handcam though the hands themselves block some of the inputs and can make it ambiguous and hard to see what he is actually doing though
This was actually a great idea. Most of the time people don't really do any tutorials on improving recovery as it's usually assumed players already know their respective characters enough to not need it. And the only exceptions being special recoveries like Link's bombs or Wario's bike etc; since most other characters don't have recoveries like them. While this is definitely for those players new to the game and want to improve on a competitive level, it's still a good piece of information.
This is the most helpful one I've seen so far. I have a bad habit of directional air dodging towards the stage as part of my recovery. Good to see there are other ways to get back.
I'm just getting in SSBU with the intent to at least be somewhat competitive, and your videos are super helpful. Watching other tutorials and analysis videos are nice, but your videos have been way more helpful for me. I practice the movement tutorials for 5-10 minutes before I ever queue for online play. Keep up the good work.
I feel very confident with my recovery but watched anyway. Glad I did. I learned quite a bit. This even helps when trying to ledge guard as you understand better what options your opponents have. Loved the extended recovery part.
I had no idea that directional air dodges had so much end lag! This was super helpful. The extended recovery is another option I am very excited to try out. Thanks Jtails! :)
This video has really opened my eyes. Practicing my recovery has helped me immensely with edge guarding. I even kind of adapted your practice regimen to help with a really bad habit that I've had ever since I was an 8 year old kid playing Melee. I used to burn my second jump way too early so of course this means I could never get the courage/confidence to go in deep to edge guard. So In addition to what you went over in this video, I've been practicing running straight off a ledge without jumping, fairing, and then jumping back up to the ledge. I can't stop saying how much this has helped. Thanks so much!
i didnt see anyone talk about this but reversing your up b can also be done by inputting the 45 degree angle „behind“ you and up while pressing special. i almost never mess that up and find this pretty consistent
Yo!!! Don't even have a switch yet, getting one soon, first game will be ssbu and thanks to you I find great videos. Thanks! Keep up the great work man.
If you read the title & say "nah, I'm ok, I recover just fine"... you're probably going to miss something you could've learned. Even long-time players probably can learn some nuance here. 💪👍
That note at the end about waiting a bit before you airdodge is probably the biggest thing I learned from this video I keep spamming air dodge as soon as I get flown off the stage and wondering why I'm dying
Yesterday, I face a Lucina player that was very good at neutral. We played seven times and I beat him 5 times because he almost always recovered by jumping at the level. Once I caught that, I just forward smash him everytime and cheese him out of his stocks at low percents.
Man, just started getting into more smash (last one I owned was Melee) you have the most in depth, new-player friendly stuff I've seen for almost any game. Well done. New sub for sho! Also..Happy New Year!. Looking forward to more guides. Havent really picked a main yet but Im really enjoying Zelda and Ganondorf.
Damn F... GOOD ! Stuff I didnt see ANYWHERE ELSE ! It makes all the difference to recover ! I kept fallin and fallin. Why this game does not propose a TRUE tutorial?? So much pieces are hidden for a new comer like me. Thanks a lot! You are as good as ZeRo or IsawSmash.
I'm new to smash and i've watched quite a few videos but this is the first I heard of B reverse. These videos are great and I feel like im learning a lot, thanks!!
Hey jtails, great video! I did a video on recovery recently and after watching your video I realized I didn’t mention a lot of things. I even learned a few new things like with the extended recovery. It’s definitely something I’m going to incorporate in my gameplay thanks for the great content!
I was hoping for an explanation on how to use palutena’s up b off stage without gliding off the ledge and flying 132mph diagonally downwards from stage
Great video. Your content is excellent and I'm a new subscriber. Please consider doing a video on full recovery, including avoidance of edge guard and options at the ledge. I think that would be a valuable resource for the community. Thanks again.
when you brought up recovery exploits you should have mentioned something like how inkling can get horizontal movement from the paint roller and an extra jump since u can exit it with jump but doesnt have it count towards your 2 jumps that you would normally get. example: use paint roller off stage. jump to exit then jump and jump again and B+^ and you still have air dodge left over if you need it. zero i think it was talked about it in a video he recently did on inkling. its honestly mental how much distance and play you have off stage by using that method
Awesome video would be cool if you had the input display on screen. Would be easier for newer players to see them. Other than that it’s a great video thank you.
Very interesting. Maybe you should have talked about teleport recoveries which is a special case too because in my opinion it can be difficult to use sometimes if you want to grab the ledge horizontally or diagonally for exemple. You have to be very precise to don't reappear too high or too low.
You dont need to B reverse your up B, if you're facing the wrong way just hold diagonal up toward stage and hit B and you will automatically change your direction, only thing is you wont get the extra height from holding back for example
Yeah do your backup B forward B that's what the training stage is for the practice practice and practice for rookies and veterans of the Super Smash Brothers universe
I find that characters with teleporting up B's, like Palutena, Mewtwo, Zelda, etc are the hardest for me to get consistently if I'm not pressing a cardinal or intercardinal direction on the joystick (where the little dents are) since you get very little info about where your trajectory is going until you, uh, finish teleporting and that's too late. Or rather, it's hard to tell what exactly happened differently when I think I made the same input twice (and I know I went roughly the same depth down before jumping) but one time you make it and the second you don't rip
I have a feeling that the floaties have more endlag on airdodges because it's more of a distance thing than time. I think there's still a time where endlag ends because otherwise windboxes could keep them up forever. but idk
1 small issue i have is how you kept saying b-reverse up b when it is mostly a turn around up b most characters do. The difference is quite important because reversing your momentum right before using up b can actually get you killed with some characters if you use a b-reverse instead of a turn around up b. Other than that this is a great video and normally what i mostly tell people when they first learn smash because the most important thing in this game is to not die and knowing the limits of your recovery is extremely important for that as well as how it allows you to escape a lot of % from people edgeguarding you because you know exactly what you can weave around while still safely making it back to the stage.
B-reversing it's actually easier. Instead of pressing Up+B and immediately pressing the opposite direction just move the stick towards between Up and Back+B. The stick should go diagonally.
Not only would doing pkthunder with your eyes closed help you perfect the rhythm, you'll also be able to do it from off screen where you really don't have any visual on it anyway and being able to do that sure has save me a stock on more than one occasion
The directional airdodge is based on the distance traveled, it seems. Jigglypuff and fox recovered at the same point on the grid. Fox hit that point faster because he falls faster.
Thank you for this guide, cause whenever I go online with Ness I always mess it up for some reason, but when I am offline it works perfectly fine, idk if it is cause of lag, but it's happened in matches without lag.
I play a poor recovery character (incineroar) and my biggest question that I cant seem to find an answer to is how many actions I can input during recovery before I cant move anymore? I know you can upB, air dodge, and do a single jump, can you do more? For example can I add a sideB in there? Or what if I wanna spike someone who is trying to recover, if I jump off the map, and spike them with a d-air, can I still air dodge, jump, and upB?
Hi. You can go into training mode and test out for yourself and see how many actions you can perform if you can't find an answer. but to give you an answer anyway, figure out which moves put you into a "freefall state" which for incineroar none of them do. You can only do one air dodge, one up b, one side b, one jump before you touch the ground again. So yeah if you spike someone you can still jump, air dodge, side b and up b.
@@JulesTrades I appreciate the answer! I actually dont have the game, I play it a lot with a group of friends so I cant practice on my own like i'd prefer, its always just straight into matches :p Does taking damage reset your options at all? Like if you jump, and upB and then get hit before ever touching the stage, can you jump and upB again?
Potentially important to mention with incineroar, while his upB is one of the more unique options (only a few are like it and do not put you in your "helpless" freefall state) because of how far down his upB sends you after, you should almost always still treat it like its your last resort for recovering. Which is how most characters work anyways. If you want to try it up high and offstage you could surprise your opponent and hit them for a lot of knockback, but most places offstage, that will kill you when you could have lived.
Are you the reason I saw a Ness player at a local tournament recover whilst staring down his opponent and his team? He major got in their heads and he would do it every time I thought it was sorcery :O
This is me writing before the video. I suck at saving myself as soon as I get knocked off I fall to my death it’s my 2nd day of playing on the switch hope this helps me
I think I missed something when you mentioned about characters ending up facing the wrong way when recovering. In order to prevent that, do I have to do a directional airdodge first, then jump towards the stage?
I went really hard in Sm4sh, pushed myself to competitive levels. Admittedly i got a bit intense, and my friends don’t want to play me anymore lol. This time I’ll be more chill, not so competitive, and just focus on having fun.
Jtails: and then I went lower, and I still made it back And then I went LOWER and still made it back AND THEN I went LOWER, and still made it back AND THEN I WENT LOWER... and then i died Idk why I found that funny
I've gotten into the bad habit of using the analog stick to jump- I've done it for years now and I can't break the habit. Anyways I often find that sometimes when I'm thrown off the stage, I try to jump and nothing happens and then I fall too low. Its VERY annoying, and I know I'm not the only one this has happened to.
After hearing you say to use PK thunder with my eyes closed(even though I don’t use the PK boys), I now know I want you specifically to make more tutorials. That’s a level of depth to help with learning that most people don’t try to teach, and it’s great.
“I went really low and then I went lower and I still made it back and then I went lower and I still made it back and then I went lower and then I died”
Best sentence I’ve heard in my life
This dude called em “Reps” lmao.
“Yo bro you wanna come to my house and get some reps ins?”
“Sure bro what muscle we doin?”
“Naw man we doin B reverses”
i mean reps is short for repetitions...which is what they are
Reps is short for repetitions you brainless muscle head. You can do reps for anything , writing , reading , excercise. Anything that can be repeated , can be repititious.
Well duh reps is short for repetitions I just didn’t expect him to say that because I always think of reps as apart of lifting. I’m not saying that they can’t be called reps I just thought it was funny.
@@ogbobbyjohnson3502 As a fellow OG, I am disappointed in your lack of perspective awareness. He was simply expressing the humor he finds in Jtails saying "reps" because of such a polar opposite community using the term, but it's too late to cover your boo boo, buddy ol' pal. We expect your OG license back by the end of February or we will get a warrant for your arrest.
Og Bobby Johnson what lifter bullies you in school?
dude, you actually give me homework I WANT to do!
Noah Jimenez the cookies on your profile pic look so good
Hells Yeah!!!😄😄😄
Take Me To School Daddy!!!
Take the children to SSU school
“Do PK Thunder with your’ eyes closed”
**Does exactly what was told**
By god, it changes everything...
Epic funny comment big haha
The timing of this video could not have been more perfect. Seriously, I was having a hard time with Ganondorf off stage and failed to recover multiple times because I couldn't B reverse or because I was too low.
Ganon s recovery is really bad
thehaxfactory I still see a bunch of Ganons near the 2.5-2.7 mil range
How the cast of smash behave off stage:
Peach: press x
Inkling : up b
Pikachu : *( nervous diagonal up b noises)*
Meta knight : spam all buttons
Corrin : chilling in the wall
Little mac : *vietnam thoughts*
My man knows the game too well. Putting Zero Suit in the thumbnail like that.
;)
WhæT Dø yÒû MëAñ¿
Automatic like and click just for that!
its more consistent to reverse up b by just holding the stick at an upwards angle in the direction you wana reverse it
Yeah but sometimes you may do a side b instead
I don’t watch your channel but you kinda ditched 300k people
@@Beckhamlee24 RUclips hard man
@Clayton Juelz what the fuck are these bots even advertising for? Nobody’s going to use that if they see some bot spamming it on RUclips
You put a lot of thought into your videos, and you approach the game the same way I do in terms of testing. It's a refreshing mindset that allows one to learn better because you entertain the many possibilities that naturally come to mind, rather than people like Zero and Leffen who ramble. I appreciate the time and effort you put into this Jtails, keep it up!
Thank you so much Aaron! This means a lot to me :)
What if instead of a hand cam you had that controller thing like ZeRo has on his stream? It shows all the buttons/sticks and shows when/where he presses them. Might look cooler/neater on the video. Idk how you could set it up though
I find ZeRo's set-up to be kinda hard to tell what buttons are being pushed when, because it all happens so fast. At least with handcam, you can actually see the movements of the hand, which is useful if you struggle with inputting consistently like I do.
i find with the handcam though the hands themselves block some of the inputs and can make it ambiguous and hard to see what he is actually doing though
Icy Pengin Yeah that’s another problem I have with hand cam.
Slow youtube's speed? That Is a thing guys
Sever Knight11 Yeah but if the hands block the inputs, the speed isn’t the problem
This was actually a great idea. Most of the time people don't really do any tutorials on improving recovery as it's usually assumed players already know their respective characters enough to not need it. And the only exceptions being special recoveries like Link's bombs or Wario's bike etc; since most other characters don't have recoveries like them.
While this is definitely for those players new to the game and want to improve on a competitive level, it's still a good piece of information.
This is the most helpful one I've seen so far. I have a bad habit of directional air dodging towards the stage as part of my recovery. Good to see there are other ways to get back.
More "how to practice" videos please!
I'm just getting in SSBU with the intent to at least be somewhat competitive, and your videos are super helpful. Watching other tutorials and analysis videos are nice, but your videos have been way more helpful for me. I practice the movement tutorials for 5-10 minutes before I ever queue for online play. Keep up the good work.
Mains little Mac
“Find the range for your hero so you don’t die”
Cries inside
*laughs in 2019 beep boop*
*laughs in 2020 beep boop*
*laughs in beepboop 20 20*
*Laughs in 2020 beep boop (and frying pan)*
I feel very confident with my recovery but watched anyway. Glad I did. I learned quite a bit. This even helps when trying to ledge guard as you understand better what options your opponents have. Loved the extended recovery part.
“With your eyes closed” and the calm music later great video bro
I watched this to improve my Bayo recovery and thank you! Your tips combined with jump canceling really helps me rule the skies.
Awesome! I'm happy you're watching it at this point in the game's lifespan :) happy to hear that I could help
I had no idea that directional air dodges had so much end lag! This was super helpful. The extended recovery is another option I am very excited to try out. Thanks Jtails! :)
Just got my Ness to 1.5 million GSP thanks so much for these videos! Love your channel very informative.
Just to let you know that reverse up-B are way easier with diagonal-up-B than pressing up-B and then mashing the stick on the other direction.
i think diagonal up B is the only way it works properly
Yeah I was told NOT to do it like he's explaining, some up b's are a bit too sensitive for that. *Cough* Belmont boys *cough*
What is a reverse up b.
@@johnz1582 right
The early air dodge also works well with Link's bomb recovery. If you double jump as you drop bomb it's easier to set up bomb launch.
This video has really opened my eyes. Practicing my recovery has helped me immensely with edge guarding. I even kind of adapted your practice regimen to help with a really bad habit that I've had ever since I was an 8 year old kid playing Melee. I used to burn my second jump way too early so of course this means I could never get the courage/confidence to go in deep to edge guard. So In addition to what you went over in this video, I've been practicing running straight off a ledge without jumping, fairing, and then jumping back up to the ledge. I can't stop saying how much this has helped. Thanks so much!
i didnt see anyone talk about this but reversing your up b can also be done by inputting the 45 degree angle „behind“ you and up while pressing special. i almost never mess that up and find this pretty consistent
Honestly I've improved so much because of your guides, thank you JTails, you're an awesome teacher
Yo!!! Don't even have a switch yet, getting one soon, first game will be ssbu and thanks to you I find great videos. Thanks! Keep up the great work man.
If you read the title & say "nah, I'm ok, I recover just fine"... you're probably going to miss something you could've learned. Even long-time players probably can learn some nuance here. 💪👍
This is the recovery video I've been looking for. Thanks for the tutorial. much appreciated
That note at the end about waiting a bit before you airdodge is probably the biggest thing I learned from this video
I keep spamming air dodge as soon as I get flown off the stage and wondering why I'm dying
Nice video dude, I'd love to see more videos detailing the most optimal ways to practice specific fundamental skills.
Yesterday, I face a Lucina player that was very good at neutral. We played seven times and I beat him 5 times because he almost always recovered by jumping at the level. Once I caught that, I just forward smash him everytime and cheese him out of his stocks at low percents.
Man, just started getting into more smash (last one I owned was Melee) you have the most in depth, new-player friendly stuff I've seen for almost any game. Well done. New sub for sho! Also..Happy New Year!.
Looking forward to more guides. Havent really picked a main yet but Im really enjoying Zelda and Ganondorf.
these tutorials are probably the best ive seen for smash
The moment you started talking about reps like this is a bodybuilding video I had to subscribe
Not only was your video so interesting it was a good learning lesson
Damn F... GOOD ! Stuff I didnt see ANYWHERE ELSE ! It makes all the difference to recover ! I kept fallin and fallin. Why this game does not propose a TRUE tutorial?? So much pieces are hidden for a new comer like me. Thanks a lot! You are as good as ZeRo or IsawSmash.
dude?
YOU ARE THE MAN!!! 👍👍👍
THX 4 THE TUTORIAL IN RECOVERY BASICS👏👏👏
happy to hear! thank you for the comment :)
Thanks to your videos my gameplay has improved A LOT AND I have become really comfortable with my character's movement
Could you do a tutorial on DI and SDI?
Beefy Smash Doods have a comprehensive tutorial on that
@@VictorColli
ruclips.net/video/SS6JJZA6VpM/видео.html&ab_channel=BeefySmashDoods
This Is what he's talking about.
you don't need a tutorial on SDI, you just do it
I'm new to smash and i've watched quite a few videos but this is the first I heard of B reverse. These videos are great and I feel like im learning a lot, thanks!!
Another great video, as a totally new player I was wondering how people could get so far off the edge, just more stuff for me to practice.
That mvc3 training room... That music and nova's
YOU LIKE THAT YOU LIKE THAT YOU LIKE THAT
When I practiced him
hahhaha oh god don't remind me!!
Such an incredible video.
You forgot walljumps though which I think improves a couple of character’s recoveries.
Hey jtails, great video! I did a video on recovery recently and after watching your video I realized I didn’t mention a lot of things. I even learned a few new things like with the extended recovery. It’s definitely something I’m going to incorporate in my gameplay thanks for the great content!
Thanks for this much needed video, I’m new to smash and practicing recovery is definitely something I overlooked.
Thank you so much! Not understanding the mechanics of air dodging lag was soooooo frustrating.
I was hoping for an explanation on how to use palutena’s up b off stage without gliding off the ledge and flying 132mph diagonally downwards from stage
Great video. Your content is excellent and I'm a new subscriber. Please consider doing a video on full recovery, including avoidance of edge guard and options at the ledge. I think that would be a valuable resource for the community. Thanks again.
Even if I know the stuff you tell us I still watch the videos cause I put notifications on haha
Can you do a zss guide or maybe greninja haven't seen much content on YT for those two
maybe you have seen this but just in case you haven't here's a pretty good guide on zss already on youtube. ruclips.net/video/RPCFP5-NDhA/видео.html
Thank you so much for videos like these! They are really helpful and so easy to understand!!
I'm a simple man, I see my wife, I click
best comment lol
Jtails - Best comment, but no heart? ;3;
WaDi???
Excuse me?! 🥴 she cheating on you bro!
when you brought up recovery exploits you should have mentioned something like how inkling can get horizontal movement from the paint roller and an extra jump since u can exit it with jump but doesnt have it count towards your 2 jumps that you would normally get. example: use paint roller off stage. jump to exit then jump and jump again and B+^ and you still have air dodge left over if you need it. zero i think it was talked about it in a video he recently did on inkling. its honestly mental how much distance and play you have off stage by using that method
yeah definitely. I'll touch upon it in my Inkling specific video but this is meant more as a general guide overall.
Awesome video would be cool if you had the input display on screen. Would be easier for newer players to see them. Other than that it’s a great video thank you.
You can also hold towards the corner to B reverse.
since i am trying to main chrom, that last bit helped a lot. thanks.
Very interesting. Maybe you should have talked about teleport recoveries which is a special case too because in my opinion it can be difficult to use sometimes if you want to grab the ledge horizontally or diagonally for exemple. You have to be very precise to don't reappear too high or too low.
Awesome tutorial for beginners! I'll definitely recommend any new to Smash to your series
You dont need to B reverse your up B, if you're facing the wrong way just hold diagonal up toward stage and hit B and you will automatically change your direction, only thing is you wont get the extra height from holding back for example
Yeah do your backup B forward B that's what the training stage is for the practice practice and practice for rookies and veterans of the Super Smash Brothers universe
I find that characters with teleporting up B's, like Palutena, Mewtwo, Zelda, etc are the hardest for me to get consistently if I'm not pressing a cardinal or intercardinal direction on the joystick (where the little dents are) since you get very little info about where your trajectory is going until you, uh, finish teleporting and that's too late. Or rather, it's hard to tell what exactly happened differently when I think I made the same input twice (and I know I went roughly the same depth down before jumping) but one time you make it and the second you don't rip
Another tip for reverse up and down b. Deep diagonal angles work.
I have a feeling that the floaties have more endlag on airdodges because it's more of a distance thing than time. I think there's still a time where endlag ends because otherwise windboxes could keep them up forever. but idk
1 small issue i have is how you kept saying b-reverse up b when it is mostly a turn around up b most characters do. The difference is quite important because reversing your momentum right before using up b can actually get you killed with some characters if you use a b-reverse instead of a turn around up b.
Other than that this is a great video and normally what i mostly tell people when they first learn smash because the most important thing in this game is to not die and knowing the limits of your recovery is extremely important for that as well as how it allows you to escape a lot of % from people edgeguarding you because you know exactly what you can weave around while still safely making it back to the stage.
B-reversing it's actually easier. Instead of pressing Up+B and immediately pressing the opposite direction just move the stick towards between Up and Back+B. The stick should go diagonally.
My jump won't jump my character will just fall is it because u can't jump after your up b
Not only would doing pkthunder with your eyes closed help you perfect the rhythm, you'll also be able to do it from off screen where you really don't have any visual on it anyway
and being able to do that sure has save me a stock on more than one occasion
When you want to hear your video but the intro already broke your eardrums
The directional airdodge is based on the distance traveled, it seems. Jigglypuff and fox recovered at the same point on the grid. Fox hit that point faster because he falls faster.
Hey Jtails, it's been a while!
This is really great content! It really helps me up my game!
Keep up the great work!
Great video with useful information and routines but damn that megaman x music is what got me!!!!
you have great taste! :p
I noticed the diagonal up air dodge actually let you act SLIGHTLY higher than sideways or up air dodge
isn’t that song at 12:33 from Megan x6? Commander Yammak stage I believe
yessss
Super like for the X6 music lol
Thanks for the knowledge!
Great video. Love me some jtails. Been watching since the smash 4 sonic guide.
Thank you for this guide, cause whenever I go online with Ness I always mess it up for some reason, but when I am offline it works perfectly fine, idk if it is cause of lag, but it's happened in matches without lag.
The video we didn't know we needed ^^
This man is genius
I play a poor recovery character (incineroar) and my biggest question that I cant seem to find an answer to is how many actions I can input during recovery before I cant move anymore? I know you can upB, air dodge, and do a single jump, can you do more? For example can I add a sideB in there? Or what if I wanna spike someone who is trying to recover, if I jump off the map, and spike them with a d-air, can I still air dodge, jump, and upB?
Hi. You can go into training mode and test out for yourself and see how many actions you can perform if you can't find an answer. but to give you an answer anyway, figure out which moves put you into a "freefall state" which for incineroar none of them do.
You can only do one air dodge, one up b, one side b, one jump before you touch the ground again.
So yeah if you spike someone you can still jump, air dodge, side b and up b.
@@JulesTrades I appreciate the answer! I actually dont have the game, I play it a lot with a group of friends so I cant practice on my own like i'd prefer, its always just straight into matches :p Does taking damage reset your options at all? Like if you jump, and upB and then get hit before ever touching the stage, can you jump and upB again?
Yeah if you get hit, you get another up b and air dodge.
@@JulesTrades awesome I really appreciate the info thank you! 😁
Potentially important to mention with incineroar, while his upB is one of the more unique options (only a few are like it and do not put you in your "helpless" freefall state) because of how far down his upB sends you after, you should almost always still treat it like its your last resort for recovering. Which is how most characters work anyways.
If you want to try it up high and offstage you could surprise your opponent and hit them for a lot of knockback, but most places offstage, that will kill you when you could have lived.
Are you the reason I saw a Ness player at a local tournament recover whilst staring down his opponent and his team? He major got in their heads and he would do it every time I thought it was sorcery :O
guily! ;)
Been playing since 64 and I didn't know you could angle Mario's up B
This is me writing before the video. I suck at saving myself as soon as I get knocked off I fall to my death it’s my 2nd day of playing on the switch hope this helps me
That Megaman X OST 💯👌🏾
Could you do a video on how to get out of ledge traps and what to look for when you need to get up from the ledge.
Love the vids btw. Super helpful
Good teacher bro keep up the good work. looking forwards to more tutorial videos
I think I missed something when you mentioned about characters ending up facing the wrong way when recovering.
In order to prevent that, do I have to do a directional airdodge first, then jump towards the stage?
Prot07ype no, you just need to reverse your up b by flicking the control stick the opposite way as soon as you up b.
But directional airdodge then jumping is optional.
any chance you're working on a ganondorf video? im trying to improve and your videos are really helping :)
Dude, thank you for this video
This helped me so much! Thankyou for this man!😊👍🏻
I went really hard in Sm4sh, pushed myself to competitive levels. Admittedly i got a bit intense, and my friends don’t want to play me anymore lol. This time I’ll be more chill, not so competitive, and just focus on having fun.
You're amazing. Keep up the great work! Hope I'll get to play with you one day!
Jtails: and then I went lower, and I still made it back
And then I went LOWER and still made it back
AND THEN I went LOWER, and still made it back
AND THEN I WENT LOWER... and then i died
Idk why I found that funny
I learned something today!
Good video, just wish there were less ads x_x
I've gotten into the bad habit of using the analog stick to jump- I've done it for years now and I can't break the habit. Anyways I often find that sometimes when I'm thrown off the stage, I try to jump and nothing happens and then I fall too low. Its VERY annoying, and I know I'm not the only one this has happened to.
That song from MEgaman x6 the commander Yammark stage filled me with a lot of energy thankyou and happy new year { 。 ^ ◕ ‿ ◕ ^ 。 }
Happy New Year!! I'm glad you know of and like the song it's one of my favorites! c:
One of the chill-est Mega Man songs out there, and from the X series to boot! Too bad the game it's from is annoying though, but still enjoyable.
How low can you go? Can you go down low? All the way to the flo? How low can you go?
Can you bring it to the top? Like you never never stop? Can you bring it to the top?
1 HOP!!!!
Short hop this time! Short hop this time!
This comment is criminally underrated.
Please keep going these tutorials