How to Play Cloud from Beginner to Advanced | Comprehensive Guide | Super Smash Bros Ultimate
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- Опубликовано: 28 авг 2024
- Part 2 after Patch 7.0 - • 7.0 CLOUD GUIDE UPDATE...
This took a ridiculous amount of work so I really hope you guys enjoy it. I'd really appreciate a like, share, anything all helps.
Today I really wanted to go into more detail with my main and really share anything I've learned since launch. So I go into everything from the raw basics to edgeguarding and other advanced techniques. Any other questions or things you need me to cover please drop in the comments below and if you can share this with any aspiring Cloud mains it'd mean the world to me!
Songs used in video:
GROOVE of a God - Tetrimino - OCREMIX
Full Frontal Assault - Norg, Snappleman - OCREMIX
Omnislash - Fishy - OCREMIX
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Hey everybody, so this was my most ambitious video yet so show it some love by sharing with potential Cloud mains!
Im convinced this is the best guide for the character on youtube but im sure theres something I could’ve gone over in more detail or something I could’ve missed so if you have any questions drop em below and ill answer if i can!
And also just to add, any good other tips i see in the comments i’ll heart for visibility. We all wanna improve, thanks for keeping the vibes positive!
You nailed it!
Thanks for supporting your fellow cloud mains! I was playing last night and found that the times i play best with cloud is when i am confident. once i start losing confidence and questioning myself that's when i start making mistakes and lose.
Hey, one of clouds edge guards that is relatively safe if you get good at it is using his second up B (which I don’t even think you mentioned in the video) towards stage off stage from a jump, as it catches above stage with a spike hit box and also hits slightly below the ledge, then snaps him to the ledge after spiking the opponent
Ness's PK fire stops cloud's neutral limit break
Cloud mains rise up
CHIDOR_MEMES 101 u mean up B rise up
Lol
h i
CLIMHAZARD UP!
None of us are rising up very far with Climhazard 😂
I just lost 3 matches as cloud and this pops in my recommended I think YT is trying to tell me somethinh
Don't give up!!
@@masonsaccount and im still garbage at cloud
lmao
I lost like 6 matches in a row like 10 minutes ago
@@stsalty1788 1 year later, still garbage at cloud
@@its_bongos nah
Thanks I needed this even as a Cloud veteran
Same
You need this Guide BECAUSE your a cloud veteran
Cloud main since 64.
@@ooochoa Cloud main since nes.
wait that doesn't wor-
Damn I forgot bout this comment, sorry to disappoint but I don’t even main Cloud anymore I main R.O.B, although I got the Final Fantasy 7 remake and I’m loving the game so far definitely one of the best games I’ve ever played and I might pick Cloud up again since he was recently buffed
"Up-smash is my least-used smash attack." This must have been made before his smash attack buffs.
yessir
@@dwight3446 wdym he's really fast
@@dwight3446 He has above-average in basically every movement category. Fast dash, very fast initial dash, high airspeed, good air acceleration. He's not exactly a fast faller but he ain't floaty either. Everything I just mentioned gets increased when he has Limit charged. Maybe that's why he feels slow to you, if you're really used to holding Limit playing as him back in Sm4sh? But that doesn't really make sense because Ultimate is faster overall.
It can also be mentioned that blade beam attacks most characters when they hang on the ledge. This makes it extremely hard for them to come back to the stage. It also puts them into a lot of pressure (as they need to think of a safe getup option and if they stay on the ledge, they will continue to get hit), which forces them to make bad decisions This includes limit blade beam, which can catch many opponents off guard and can kill quite early.
That is true, it was suuuuuper briefly mentioned but its something you can catch people with if they aren't paying attention for sure
I spam the shit out of people with the blade beam. Mainly when they are on the ledge.
I do the same with the side dash attack too. If timed right it’ll do like Banjos Side B and just knock them back away. Only difference is Banjos Aoe lasts longer than clouds side dash.
Hey, is this still true? I've been trying do to this online, but can't get it to work. Either they nerfed it or my timing is bad
tgkai: DO NOT CHASE AS CLOUD
Me: *kamikaze spikes my opponent off the stage with up b*
Good to know I'm not alone😂😂😂😂
@@Two_Five08 shit, same.
It’s better when you can do it at ledge so you survive but the opponent doesn’t
@@Azurade yeah thanks, ill try.
Chromicide before Chromicide
I am a developing cloud main. Even though this video is months old, it’s still really informative.
Glad to still help, not much I would add now tbh the essentials are still pretty much the same!
is this still the best in your opinion?
I'm a developing cloud main. Even though this video is years old, it's still really informative.
Im a self learned cloud main, and Ive been playing him for about 3 months now
This pointed out a lot especially the game plan
Here’s something I’d like to point out that not much Cloud players use:
D-Throw has 3 combos: into turn around jab, cross slash and as mentioned, F-Tilt
Edit: these aren’t combos, there more like strings. There true on a few characters but you have to lab that for yourself. Still useful tho
Limit isn’t something we always need to burn out right away. While it is smarter to look for the kill at higher percents or to equal percents when needed, sometimes holding on to the Limit benefits us more cause we get increased Air Speed and Ground Speed as well. Doing this against someone like Shulk for example makes the MU much easier (at least in my experience). Not only that but it also helps linking combos/strings easier.
A combo I’ve gotten many kills with my opponents at around 17% is this:
D-throw > Nair > up tilt x2 > up air x2 and then Finishing touch. It’s more of a string and it Varys on character weights but it’s pretty good
Also Rain (a cloud main) made a video on ledge trapping with Cloud and it’s pretty helpful, I suggest checking it out. Hope this helps as well
Rain’s Guide on LedgeTrapping and Edgeguarding with Cloud: ruclips.net/video/IpsduTcGIJ4/видео.html
Solid tips, hearted so people see
ThatGamerTom also great job on the guide
Could you put the link of the Rain's guide.I can't find it 😓.
A- BC ruclips.net/video/IpsduTcGIJ4/видео.html
Cloud has 0 down throw combos my guy. Dthrow turnaround jab works on some characters at 0 but no combos. And this string you just explained is not even relatively consistent. Any good player would just di away from your first nair or airdoge at any point
This was helpful, as a cloud main
I thank ye
The best guides are from the mains.. awesome job! Hope to see more like this in the future.
Thanks dude!
I needed this! I'm so bad with Cloud but I love the character 😭
You shouldn't play a character you just love. You should play a character in which you see a lot of potential. If you're bad with a character don't try to get good with him. Try to find another character, whose moveset seems to have a lot of potential for your play style.
@@twiphe4375 Disagree
@@twiphe4375 Nah man you should only play the one´s you like.
@@twiphe4375 if u want to go to tourneys you're right, but if u just wanna have fun, play whoever you want
@@twiphe4375 Why not both?
I think the thing you need to practice the most is his movement. This is extremely important for landing with his aerials and for mixups. Learn to switch between short hops and full hops a lot and moving in between, above and below platforms. You’ll see a drastic improvement in your neutral and advantage game and learn to come back from disadvantage.
Just dropped Snake as a secondary, looking to pick up Cloud--so RUclips recommended this at a very convenient time! Thanks for the tips my dude
I appreciate this. As a Cloud main, I've adapted to a lot of the changes but I never knew about the turn around blade beam edge guard. Crazy stuff man, keep up the good work!
Probably one of the best guide videos I’ve seen. I’ve been trying to main cloud for months but I can’t seem to get it right. This video helped tremendously. Now I’m off to train with him. Subscribed by the way 👍🏻
Appreciate it a ton, thanks man!
Thank you for this. No matter how many times I drop Cloud, I just keep coming back. Easily my favorite character. After watching this I understand a better game sense to hopefully level up as a Cloud main. Wish me luck at my next local! Subbed.
Me too.man...I just wish limit lasted longer and that he had better recovery
Best cloud guide I’ve seen so far. Thanks man I just started getting into this game and watching your play and guide helped me get to 2mil bp and understand the game a lot better
Glad to help man thanks for watching
14:14 FOLLOW THIS RULE WITH DISCIPLINE!
Ah man following this single one rule made my cloud gameplay leaaagues upon leaaagues better.
Some stuff that should be added as well:
-Cloud actually has pretty decent edgeguards thanks to Limit Crosslash, Just go offstage and LCS (already mentioned in the video i think).
-Clouds Dtilt cand 2 frame opponents pretty consistently, sometimes a 2 frame Dtilt can combo into up air or other aerials/specials with the right timing.
-Cloud can ledge trump and kill pretty effectuvely, ledge trump nair/bair or LCS
-Ledge trump can be DI dependent, so if the opponent DIs towards the stage, LCS can still catch them, but a more effective punish is Limit Climhazzard and it can still kill, or you could go for the swag kill and read DI and airdodge in from the opponent and use finishing touch
-I find reverse Nair to be decent oos, sure its use is limited, but if the opponent expects up b ti punish you harder, this can throw them off
-Reverse Nair is great offstage, i find it better than just run off nair because the move actually starts behind cloud.
-Also mentioned in the video: Limit blade beam can 2 frame, when the opponent is at high %, their invulnerability runs off much faster, so it can catch them by surprise and kill
-Suicide up B offstage should at least get a mention, if you´re already up a stock and at high% against the opponent, this can further extend the lead, but it is still a niche option.
Hope this can help somebody, your guide is great!
Some things i would like to add from my experience:
Neutral B while in the air helps momentum cancel when launched out of stage plus it gives you a very small but valuable diagonal boost towards the stage.
Jab and the front hit of down smash are both unreliable to combo into themselves and are highly punishable after the opponent escapes them, so try to use them only as a last resource and if the opponent is almost touching Cloud.
I personally find b-air a much better pressure tool than f-air, and overall his best move even beyond limits, since it also has safe on shield range but comes out quicker, it is stronger, and lands you facing away from the opponent (which saves you the time of turning around to retreat after the attack is shielded which leads to my next point)
Cloud is best played as a hit and run (but not too far away) character, he doesn't have many combos after the 30% but his range and speed allow him to try and hit the opponent then retreat to safe range if the approach failed to then try again. With precise spacing this strategy keeps constant pressure with low commitment. Prime examples of this strategy are the few videos of MKLeo's Cloud and Sparg0.
I’ve definitely noticed (good) changes in how you play Cloud since I started watching your channel. Thanks for this guide I think we all needed to hear your way of playing in one place
Its been a constant improvement and im still improving, gotta push this character as far as possible and hopefully ill find some new awesome stuff in the future
5:36
[ignore this, this is just for me]
N o
I know this is a pretty old video but it's a great one. Its really helped me to become better with Cloud. When i first watched this back in March i didn't have a Google account but now that i do i'll sub. Once again thanks.
Just hit elite smash today with cloud as main. Takes a lot of work and experience to be a good cloud since he’s one of the most technical fighters in the game with his limit mechanic and swordplay. Playing a good neutral game is key while keeping his weaknesses in mind. Having good spacing is just as important for offensive and defensive purposes. I also believe since he requires more thinking, I don’t get bored of playing him.
He's really easy to play
His basic movements are easy to play but play style is hard to get down and be GREAT at accounting for strengths and weaknesses
This is a very good guide and I find very interesting the way to throw the limit blade beam to edgeguard, thanks for the video dude!
Been trying to get Elite Smash with Cloud. This will definitely help!
Very good guide, I haven't played smash since melee and I just picked up ultimate like 3 days ago. I love cloud but all the guides I've seen kinda assumed I know how to play the basics, but yours was really complete and detailed, thank you for that :D
I love this guide! It’s really well organized and covers all the bases!
Thanks for the guide I’m entering a tournament and looked for a cloud guide and this might be the best super smash bros guide for cloud so thanks.
Great video lad. I’m picking up Cloud as a secondary. I subscribed.
As someone who played this character as well in smash 4, I can see that this is actually a pretty great guide especially for the meta game rn
That Mario at 16:38 was BODYING
This video is 4 years old and it's REALLY helping me main on cloud... I think he has a wide range of utility if you have a good use of him.
Funfact: I was sure that I was going to main Cloud before the game even released. And that’s because of a video I saw back in smash 4 days, showcasing all of his moves and I was just instantly like „This dude looks so cool and fun to play“. And to this day, Cloud is my number 1 main.
It's a good guide. The only issue is that a lot of the clips seem to be irrelevant to what you are saying.
Good guide for someone like me who is transfering from Street Fighter/Blaz Blue.
Holy shit! Nearly 3k subs!? I remember when this channel only had 900 ppl. Congrats on the growth and success!
Glad to help thanks for sticking with me dude!
I don't know if I fully agree here. Play cloud however you want of course but I've had great luck playing cloud off stage just as much as on if not more. If you can get good at landing Fair spike then attempting it forces opponents to respect you even if you don't always hit. Clouds greatest strength is keeping up pressure and as long as you stick to somebody decently hard you'll probably be fine. Limit isn't as great as others make it out to be and charging it isn't required, especially when you're keeping up pressure and passively charging it that way. The limit attacks are great and all but most of them aren't needed until higher percents and thats usually when you get it anyway without having to charge it. Smashes DO leave you open. However, they're so damn large and easy to hit that as long as you don't get too trigger happy they're still incredible for damage. Ftilt is amazing and should be used lots, cross slash is more for punishing players rushing in to try and pressure you. Blade beam is amazing and so is Dtilt. Nair is pretty garbage and you can usually do Nair's job better with other attacks like down smash or up special. Speaking of which, up special is incredible for out of shield and combos decently well with up air. My biggest issue here though is the mention of dash attack. Clouds dash attack is stupid good and easy to hit. Blade beam, dash attack, Fair. Easy to hit combo, spikes, and keeps up pressure really well. Don't use the finishing touch unless you either have a lead or you're confident it'll hit. Limit blade beam is most reliable for damage but if they keep rushing in to you limit cross slash could be a better choice
Remember to always space Fair and Bair and to switch between throwing them out. Additionally, Dash Attack hits below ledge (for opponents who like to hang for a little too long).
Amazing guide! Could also add the use of side b while off stage to help recovery! It can stall time and mix up your recovery if done right!
Also up smash comes out on frame 8 or 9 i believe and kills pretty early....its much better than most think!
Hope I didn't sound pretentious :(
I was going to say the same thing about Up Smash. I've watched a lot of Sparg0 playing Cloud and Sparg0 used Up Smash quite often, and gets kills with it just as often.
I already know how to play him, but this could teach me something i probably didn’t know
k
finally found an useful information for using cloud on RUclips, thanks.
For Cloud's recovery, you can use the 2nd swing of his Up-B to snap the legde easily if you are recovering high.
But only use this as a mix-up, because windboxes like Mario's Fludd or Squirtle Neutral-B can deal with this and may cost you a stock
Arnaud 1404 no shit lmao
I tried Cloud properly for the first time a few days ago and liked the character. Saw this video and now I love this character. Really good video!
I very much appreciate this cloud guide , learned some new tips that I didn’t hear before, cloud is my main character 🔥🔥
Good vid! Just subscribed :) Wall jumping as also another helpful (but situational) tool to help Cloud's recovery!
Totally forgot about that! Some stages its helpful like Yoshis, thanks for the reminder
One thing you forgot to mention when going over Cross Slash is Cloud can use it at ledge to punish jump recoveries and aggressive aerial recoveries. It can also punish aggressive short hops. Cloud can also use it to catch opponents in the air after tossing a Blade Beam if the opponent jumps over it as a zoning/trapping method. Short hop Cross Slash in some match ups also can punish full hops. Take note that some of these options will/may require retreating to pull off safely. Especially if the opponent plays aggressive rushdown characters like Fox, Roy, or Captain Falcon.
TLDR: Cross Slash can be used as an anti-air in multiple ways.
Thank you for this. I think Cloud will do well with my main (Bowser), and fits well with my play style, which is mostly single-hit based and punish-based.
This was so helpful! Cloud is the character I feel just fits with me, but I didn‘t know how to play him properly, thanks
Thank you man. I'm gonna use these tips to try and get better at Cloud. I really liked your video man.
One thing I’ve done as Cloud for ledgetrapping is using his range to advantage. There’s a perfect spot where it seems like an attack from the ledge will hit Cloud, but doesn’t. I’ll F smash from there and thanks to his range hit it and usually get a kill.
I love playing Cloud, but i always loose so thanks for the help, I do hope i get better
Thank you T^T
I needed this, King. K Rool is a pain especially when king k rool does keep the edge alot ( edge guard )
I consider Cloud to be one of my top 3 mains but I still have a lot to learn with him.
So I watched this
Such a great review, really helps. I also love his skin with the black sleeve
Thanks I think I’m gonna need this to get back into my groove and I’ve Mained Cloud since release
Thanks for the guide! I started maining Cloud today so I wanted to get some tips for playing him so I can become better! Subbed!
Much appreciated man glad to help
8:15 Blade-beam is definetly not good to spam against incineroar. He can down b the move with revenge and increase the damage and knockback of his next attack. 3 bladebeams later he's gonna deal 75% with one move. Don't spam that against incineroar
Well use it like a smart person and not just throwing it out there
@@JokerStairsI only said this because in the video he said to fire away and use bladebeam as much as you want. And he specifically said it's great against incineroar which is completely false. I think blade beam is a great projectile for edge guarding and countering projectile spam but it's not a great neutral tool
Exactly
Revenge doesn't actually prevent projectile spam. If it did, Incineroar would be a much better character. He's too slow to use revenge well against most characters. Some characters can outright punish him for countering a projectile like Samus. Firing it away is a great idea because it forces him into using revenge which ends up getting baited.
@@broom2839 it definitely stops blade beam lol
Thanks for the video my Primary is Link and I’m using Cloud Strife as a secondary.
This makes me want to main Cloud again lol thank you
Finally *Grabs popcorn*
Hey! Did you know that if you use the first hit of Cloud's Side B while the opponent misses the tech on a higher platform, that small tip on the very top of the move can jab lock the opponent? This only works at a lower percent, but it's doable if you're on a Battlefield stage.
Edit: So I tried that trick again, and it's a very small window, but if you can land the very top of the move without hitting the opponent with the full first hit, this can jab lock, or at least do an animation similar to a jab lock.
Unless someone else discovered this, then I'll just leave this here.
I alredy knew some of the up tilt combos and I was him in sm4sh but this still helped me for example the tech chance to cross slash at the beginning helped a lot thank you
Thanks for the info, bud! I'm an "OK" Cloud main, but still have a lot to learn... Thanks again!
Thanks!
Still a beginner but i want to enter tournaments and this helped.
Especially when i still struggle against a lvl 9 CPU
an option i found to be particularly effective is setting up a frame trap in the air using blade beam, then dealing with whatever they do, be it clank, get hit, or airdodge, if it misses i dont follow up, and if im in shield against another person, i good option if they shield is to drift back nair to cross them up and follow up with a grab or make a read, i am a very agressive cloud and these have won me neutral countless times
This was a great guide for an aspiring Cloud main keep up the great work my dude👍
Amazing guide my man and still super relevant now that the updates are done and cloud has gotten the buffs he deserved. I think Cloud is far better designed in this game (except for the stupid 15 second limit thing lol) and he's really fun and rewarding to play.
Awesome video. I just came to understand the character better. Left wanting to main him.
A good tip for countering Shulk as Cloud, is to catch them early animation in backslash w cross-slash, they'll be wide open and unable to defend during that half second in the animation where Shulk is bringing the monado forward.
It's good to point out that blade beam, limit blade beam, and even d-tilt (MU dependent) can catch people off ledge. In d-tilts case, it can string into Fair spike or kill at higher percent.
I’ve never been a technical fighter when it came to Smash. I have a hard time utilizing tilts and shields mostly because I can never time it.
As I am co-maining Cloud, this is very helpful. I did find it early on that he’s better in the center. He’s like a Little Mac that can jump. But I never thought chasing would be such a bad deal but it’s so obvious now that I think about it. I’m gonna practice fighting closer to the ledges and not be so hasty to rely on the forward Smash. Makes sense that he’s better with platforms than omega stages and FD.
Fun fact:
USA: Blade Beam
Japan: Blasting Clear Strike (破晄撃, Hakōgeki)
USA: Cross Slash
Japan: Bane Cutter (凶斬り, Kyōgiri)
USA: Climhazzard
Japan: Climb Hazard
USA: Omnislash
Japan: Super Extreme Martial God Supreme Slash (超究武神覇斬, Chōkyū Bushin Hazan)
USA: Omnislash Ver. 5
Japan: Super Extreme Martial God Supreme Slash Version 5 (超究武神覇斬ver.5, Chōkyū Bushin Hazan Bājon Faivu)
Hey, I fought the guy at the very beginning of the video online once! I won my first online game with Hero against him!
Small world, eh?
Thank you! I needed this
Starting to play cloud and ur vid helped out a lot thx 🙏
Back throw is the best doubles throw, and is one of his tools that makes him, imo the best doubles partner for PT or grab cat. Always sends at a low angle across the stage, perfect for free a upsmash at anytime.
Grab cat's side b is a free kill move if you stand behind them when they use it. Having the opponent bounce off grab cat gives you a FREE punish for anything and doesn't consume revenge.
*minor tip for recovering high is they force you* dont be shy to throw out d-air while comming down its much faster than it looks and its spike kills low recovery's at 50%
Thanks so much as a shulk and cloud main this was very helpful
I have one tip for cloud mains. Try and get your limit bar at the best times. You are free to edgeguard with your limit bar, so shoot for the stars with forward air spikes. Cloud is really hard to read in the air with limit, so try staying airborne to trip out your opponents by constantly jumping.
Thanks for all the info! Vid was super informative, and will def help my Cloud gameplay.
Glad i could help!
Thanks a lot for your advice. This has meant a lot to me and I'm grateful. Subbed, enjoy your day Tom.
This helped me a lot, thank you so much
I have the feeling all of these strategies will make me a better Cloud player
The stages and matchups stuff will help me a bunch
I needed this THANK YOU since I main Cloud.
I found this pretty enlightening as a Cloud Main; I never really utalized his F Tilt, nor did I think of using the C Stick for Tilt Attacks (I reserved that for the Smash Attacks). For kills I would rely on reading rolls or recoveries to nail a f smash. Though I know as well as anyone Cloud's recover is lackluster, I always find myself chasing unsuspecting players deep off stage; weather it be back airing into the stage or f airing then to the shadow realm 😂. Regardless, thank you for the Video; it helped me get a lot better with him!
finally someone who says it ...
As a main Cloud I've always wondered if it was just me (noob af) the only one who struggled without platforms. Holy cows ... Without those, almost every matchup becomes 100 times harder. I guess that's because Cloud's got pretty good aerial attacks, speed and movements overall. Without platforms he can't abuse that, and IMHO he becomes significantly weaker.
Anyway, good job with the guide; very useful (even if I disagree with a couple of things u said)!
Oh that explains why I was destroyed by shulk. started maining cloud and my good friends destroy me. Thanks for the tips. I'll try to learn them
I really needed this, thank you for this
Personally I like cloud on small battlefield can be tough at times though but that’s always been my favorite map to fight on
imagine having 2 soundtracks
this post was made by the terry bogard gang
I really love this video its really helping i hope learn more and share your thoughts with us keep it up
newly becoming a cloud main, very cool character, new main~
Bro legit ty I was able to beat my friend with cloud I was so happy and you should get the credit for that
Great vid man. I also main Cloud since good old smash 4 days. This was helpful and you explain so clear and so detailed. You got a new subscriber👍
I kinda struggle sometimes with marths and lucinas any advice? Thanks
Great video!! Excellent structure, very pedagogical. Best Cloud tutorial out there for sure. Any hints against an annoying pikachu?
awesome work!
Thanks really needed this
Good, now I am ready to fight sephiroth