Deus Ex: Invisible War PC Game Review
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- Опубликовано: 24 мар 2016
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Deus Ex: Invisible War is a cyberpunk-themed first-person action role-playing video game developed by Ion Storm and published by Eidos Interactive. Released simultaneously for Microsoft Windows and the Xbox on December 2, 2003, the game is a sequel to the critically acclaimed Deus Ex. The game takes place in 2072, twenty years after Deus Ex, in a world being rebuilt after a catastrophic event called "The Collapse". Following a terrorist attack that destroys the city of Chicago, the player assumes the role of Alex D, a trainee at the Tarsus Academy, whose support is sought by several organizations. As the game progresses, the player learns of conspiratorial factions which seek to drastically change the world.
Invisible War was designed to allow player choice in both plot and gameplay, with branching plot lines and emergent gameplay elements. Upon its release, the game received high critical acclaim for its graphics, gameplay and freedom of choice, but criticism was directed towards below-par enemy AI and design choices that made the game seem over simplified. As of April 2011, the game has sold over 1.2 million copies. The game was eventually followed by a 2011 prequel to both it and the original game called Deus Ex: Human Revolution. - Игры
Agreed. It's not a perfect game, but I love it all the same. I've played it multiple times over the years, on Xbox and PC, and I find the atmosphere and general feel of the game calls to me every now and then :)
I understand the criticism on the game as a whole, but personally I'm still satisfied with the ending to the narrative, that Omar ending is just pure perfection.
You managed to get it to work on the PC? I am impressed.
The Fall was worse.
God Bless You
@@mooganify Huh? GOG or CD?
My god, this brings back painful memories. I remember getting 15fps at 1024x768 on my measly Geforce Ti4200 128mb back in the day. It was either that, or 20fps at 800x600. Such hard decisions in life.
Still love the lighting and shadow effects, like at 5:16. They look great even to this day!
This game was really exciting to play back in 2003 because it was the first time I saw Havoc physics in action. I about sh*t myself when I saw that I could dynamically move objects in the environment. You have to remember that I was also 23 and this was nearly two decades ago, so my standards were a lot different that long ago.
goddamn
I remember renting this game from Blockbuster in 2003 and spending the entire rental period screwing around with the game rather than play it proper.
how old are you now, may i know please
@@ababa9668What is math?
*head shots with sniper rifle*
body:IVE BEEN HIT WITH A BOMB!
🤣
But no i do appreciate this game
The game has a good scenario but an over-simplified gameplay compared to DX1 and the levels are small with vents everywhere.
Probably the worst game of the whole serie despite its good points.
I still would put it above Human Revolution.
@@robertforster8984 Your opinion, but a really shit one.
@@CAL1MBO HR is so good. I prefer GOTY myself, but I could see an argument for introducing someone to the series with HR first. Still, for all it's problems, IW does have a new player character, unique skills, and multiple locations across the globe. Compared to MD's returning protagonist, mostly copy and pasted skills, and only one real location? I'd say IW is a better DX game than MD is, though IW has the most BS game mechanics to play. MD is awesome, to be sure. I guess what I'm saying is that there isn't a bad game in this series. It's as hard for me to pick the best as it is to pick the worst. IW was a complete project, storywise. MD shot itself in the foot thinking it could get a trilogy to itself.
@@simondaniel4028 Did you read his comment? He said Human Revolution, not mankind divided.
Good point on the levels. Not to mention that they're just ugly. A lot of the first game was pretty bleak too, but it had more variety at least. The environment in this game is so ugly and it's totally forgettable, despite the technical capabilities being a drastic improvement over the first. I remember this game's shadows being one of the first times I can remember seeing dynamic lighting (which seems rudimentary now) and it was so damn impressive in 2003. See 5:17. This was a year before Doom 3 came out, which is sort of famous for that.
I think there was something good hiding below, but it seems like one of those games that had a troubled development and a rash redesign. I remember previews before it showing a very PC friendly UI and other things that never made it into the actual game. I'm guessing that they realized they couldn't port a 2003 PC game to the Xbox, so they switched it at some point to be an xbox designed game that just had a lazy/cheap port to the PC (before it was patched, all of the body damage was the same, so headshots didn't even do extra damage).
hi
@@foxysobek8109 no
@@Yveldi hi
@@foxysobek8109 no
Now this one makes me very happy! Very fair review. The soundtrack is different but boy, does it set a great atmosphere!
Well, the "small areas" really looks like something that was made like these because of the Xbox, just like what happened in the PS2 version of the first game. To me, this was what really hurted the game for me, everything was so small and looked so much limited compared to the first game that i constantly didn't feel i was playing a Deus Ex game, BUT i still find the game quite enjoyable.
Human Revolution was better, but for the the first one still the king of Deus Ex games. Making divided didn't convinced me. I mean, the surely looks great, but is the ultra high tech makes it even more inconsistente with being a prequel than before.
I'm playing this now, right after finishing Deus Ex 1. I've played both of these back when they were released and I remember that while playing IW I was left speechless because of how bad it was. Then the atmosphere and the music kinda grew on me and I've managed to finish the game with mixed feelings overall, but mostly negative. This was the game that nearly killed the franchise after the smashing hit that DX1 was. Playing it now back to back with DX1 I'm already getting frustrated because of how shallow, streamlined, oversimplified and *miniaturized* it is, while DX1 still holds up amazingly well (even to my surprise). All other "flaws" aside, a single building interior in DX1 was ofter x10 larger than a hub area in IW. I wish I was kidding, but I'm not. I just hope that soon I will re-discover that "something" that kept me playing back in 2003 despite all the obnoxious flaws.
totally agree. try gmdx 9 for dx1 if you haven’t
If I'm being honest I like it more then Human revolution
Still a lot better than HR though.
Some of the levels also feature hidden weapons (for example: a boltcaster which lights enemies on fire, located at the Nassif Family Greenhouse during the first trip to Cairo). Thanks for the review.
Level design was shit in IW compared to DX. I mean, in the first one they managed to convey a realistic layout to the world and the missions unfolded organically around that world. In IW, however, there would literally be missions where the layout boiled down to a corridor (action path) or, next to it, a human sized vent (stealth path), having not come across any other vents. It felt so contrived, absolute shit.
Will you craw through the vent or bypass the door? So many choices! Except... the vent and door are right next to each other so it makes no fucking difference.
It was because the levels had to fit in the Xbox's miniscule ram.
Ye, the story went completely off the rails imo.
This is true. Also of note is how small the play environments are in IW. In the original there were quite a few areas that were pretty massive in scale compared to IW. Even the liberty island map is huge compared to most of the design I remember from IW. I remember seeing the loading screen in IW a lot more than I cared to.
Kamijo Touma Ikr. "Downtown" was like 5 rooms with 2 guys.
It's still better than the air ducts that lead nowere and only act as corpse dumps in HR
Dear Kamijo Touma; absolutly right and correct - but also the acting of the main voice actors. They had talked so slow and mostly without any emotion that listening to them became a pain. Even on funerals you can hear more vivid speeches. In a way the concept of this RPG-SNEAK-SHOOTER reminded me a lot of the later published VAMPIRE THE MASQUARADE BLOODLINES but there the dramaturgy of the play acting had been much better. Yes, this proofs there were some valuable approaches to be found in the design of … INVISIBLWAR but the total game didn´t became to disonante. Doubt the game can be misunderstood
Everyone: Ion Storm
GmanLives: *_EON STORM_*
Yeah he's such a moron isnt he.
everyone: hl2
GmanLives: HAICH L 2
Yeah how dare people have different accents.
According to Harvey Smith, who was a guest at a lecture of Warren Spector's (it's on RUclips, and I recommend seeing it), Invisible War was screwed up due to a variety of factors. For one, they were aiming the game for a multi-console release, which was why Invisible War had many loading screens and small areas. The second reason was that Smith and Spector were convinced by hardcore game editor friends that Deus Ex 1 was terrible, and they tried to make Invisible War according to how their friends wanted Deus Ex to be. Smith admitted that he and Spector should have listened to Deus Ex fans instead of their friends. The third reason was that Smith's life was very turbulent at that time. According to another interview, he said that he was unable to design levels for Invisible War, and it certainly shows. The level design of the first Deus Ex owes a lot to Smith's talent.
Nice review as always, keep up the good work. I gave this one a go a while back but I ran into the same issues with the whole getting-it-running thing with W7
Finally played this game recently, and loved the hell out of it. Some stuff i even enjoyed more than the first.
It's just easier to pick up and play
Hey man, just wanted to say you're one of the best reviewers on RUclips. Keep up the good work.
I think there's a mod working on getting rid of the levels and reconnecting all the parts of the game like it should of been. There's a similar mod for Deadly Shadows that i have, it feels different without all the loading screens for sure.
The Cairo section of this game is great and really well written, I think. But I agree the main problem with this was the size of most levels, which did not exceed the usual one room appartment with kitchen annex.
Man, I loved this game! It was my introduction to the Deus Ex series, I remember having a blast exploring the maps and reading into the story. It's a shame that it got such heated backlash, I'll never really understand why.
He answers that in the review. It is a watered-down follow-up to the best game till now.
I love both your modern and retro reviews, especially the MS-DOS shooter reviews and I think you should check out a strange little title called H.U.R.L. An attempt at a "kid friendly Doom", it's probably one of the weirdest FPS games I've ever played.
this is a better review of invisible war then most i have seen since it seems less biased
Ry Cullen Being more neutral on a game is not the same thing as being less biased.
I've always enjoyed this game despite the subpar reviews, so thanks for the video. Can't wait for to try out the new entry in the series, I think this year
hmm, I was actually wondering when you'd release a video, feels like its been forever since your last :P
As always top notch review.
quality over quantity
I heard the walton simmons voice actor in that last part. He's so good. :D
I'd give it this one thing: Though a lot of people think it falls short, and it does when compared to the rest of the series, it was the first one I played due to my age at the time, but turned out well enough to get me hooked on the rest of the series -- to go back and play the first one, then look forward to what came next at the edge of my seat -- so in a way it did its job as an entry-point to this universe, and besides, from the point of view of a first-timer, it was all uphill from there.
It's been too long man! Great work!
All told, the first Deus Ex is arguably my favourite game of all time. But I didn't have a massive problem with IW - which I enjoyed playing through.
The dumbed down inventory, upgrades and particularly the bizzarre universal ammo choice were very disappointing, but nevertheless there was plenty of good stuff still in there -particularly in the story and characters. I'm not going to say I hated it just to prove what a fan of the first game I was.
Loving your reviews and retrospectives. Just a question; you ever plan on reviewing the Knights of the Old Republic games?
+Magnus Grant Thanks and I have no plan to review KOTOR.
That's a shame. They're great games and I think they'd be ideal to look at from your viewpoint. But no matter
this game was good enough to a kid and its what made me interested in deus ex as a whole, if it wasn't for this game being on the original xbox i wouldn't have bothered buying mankind divided or human revolution
This is actually my favorite deus ex to run thru. Something about the world is so alluring
Haha I loved this game on the xbox back in the day. It's funny to look back and see how patient we were with a lot of now-frustrating mechanics like the "unviersal ammo."
My fondest memory was the "hellfire" boltcaster. Basically like the poison one...except after a few seconds your target just combusted into flames. LOL
The "lighting technique" that looks painted I believe is "baked lighting", where the lighting is indeed painted as a texture as opposed to dynamically calculated by the engine. It's significantly easier on system resources, and you mostly might see it used in mobile games today, although phones are quickly getting into dynamic-lighting territory. :)
Invisible War was my first foray into the franchise because I didn't have a pc at the time, only consoles. I had no idea there was even a first game.
GGmanlives! I know this is totally unrelated to this game in the video but I really think you should check out the mod StalkerSoup for Stalker Shadows Of Chernobyl and do a review. Love your reviews much love.
+Morgan Dixon Thanks for the heads up!
God, Invisible War is such a mixed bag that i kind of hate it.
The story is fucked thanks to your character who seems to lack a few chromosomes when playing male.
Combat is too floaty to be any fun and the FOV makes all the weapons look like toy guns. I do like the Physics engine and the graphics aren't terrible, but the enclosed shortened, compacted environments are such a step back from the Originals at times expansive settings.
Fuck this game for being such a sellout of my favorite game!
+Salokin Sekwah I liked it more than deus ex human revolution to be hones :)At least you dont need to eat a snickers every 5 min.
+Mitachia You know...you right in that regard!
Salokin Sekwah
Don't forget the stupid bosses and the broken nonlethal game :)At leas i was able to replay the invisible war while i rage quit at Human revolution the second time.
+Mitachia
at least they fixed that in the Director's Cut, minus the sneaker bar.
pepper Mill
how?
I know fans of the first game are hard on IW but it was the first Deus Ex game for me. For that reason alone I love it and it was very influential for me as a gamer. Yes it has its flaws but it is still a very enjoyable game if you don't compare it to the rest of the series.
Yes but you can't enjoy it when you have played original which is much better and it's named deus ex. if it wasn't a sequel to deus ex it wouldn't be critisized like this
+irakli “Bomtvare” bogveradze I played the original and Human Revolution - and I still think Invisible War is awesome.
@@bornon18 Nostalgia goggles, mate.
Being my entry into the Deus Ex universe, on the Xbox back in the day, I found this game to be quite fun and enjoyable. Admitted, I was drawn in by the conspiracy and sci-fi aspect of it, as those were the two things I loved reading and researching at the time. But then I found the first game, Deus Ex: The Conspiracy, on computer, my first real pc game, and it was the (pre)sequel that was just the greatest experience for me as a video game player. Anyway, getting back on track, the opening theme of Invisble War is just fucking tits, man! It encapsulates the story line of IW perfectly. The unexpecting use of the Kidney Thieves album, trickstereprocess, for the Brittany Spears-esque character, NG Ressonance, was and still is a brilliant bit social commentary about celebrities hidden in there. Would you expect anything less in a conspiracy simulator?
I remember when I got the demo for this when I was 8 from xbox magazine. I spent way too much time with the physics. I had never seen ragdoll physics. So I spent hours throwing bodies in a dumpster and setting them on fire.
I liked to throw my drinks in the bouncers faces and listen to their threats.
nice review! keep it up
I think I enjoyed this game much more than I should have. This was my first Deus Ex game (on O.G. xbox) and I had a blast playing through since I didn't really have any sort of cyberpunk genre to play through at the time.
Eh, looks alright. I have yet to get into the series but I want to, hopefully before Mankind Divided comes out.
Great review Gggman! I always look forward to your next review. ^_^
+Detective Lizard The first game and Human Revolution are a must play.
The knockout delay worked in the first game, because it stood to dissuade you from using the mini-crossbow all the time. It was supposed to be a situational weapon, you only use it when you absolutely have to. The size of the maps in invisible war makes this pointless, though.
I miss the days where non-lethal weapons in games weren't the same as lethal ones. That being said, DX3 did it well. All the non-lethal weapons were single shot, so open combat was basically impossible.
treeghettox That's meant to be an alternate to the shotgun that can fire like 5 shots before reloading, though. It's the most powerful non-lethal weapon, but still gimped in open combat.
recently subscribed Love your videos. Do you think you ever do the Prince of persia games.Like sand of times and warrior within.
+Stereopower3 Hey thanks for subbing! I don't have plans to review those games atm.
Although it had a really bad framerate, i remember that i really loved that game on my xbox back in the day. Good old childhood/early teens memories :)
"You'll explore Seattle, Kairo, Germany..."
Germany is a beautiful city :D
awesome and very fair review of an awesome and very catchy game bro
I played it back in the days before DX and I like it a lot.
"Conspiracies" you say? Welcome to 2021.
This was the game that first introduced me to the Deus Ex franchise, so despite its flaws, it has a special place in my heart.
This is the first game I've seen where guns recoil _downwards._
Deus ex invisible war looked amazing back then.
Until you realized how small the areas were, which was definitely a let-down for fans of the original.
Yes, the light / shadow was used even before Far Cry and it came out on the first Xbox. The low amount of RAM was really hurting the game though, as the code used too much of the RAM.
Played the original first and am still impacted today by it; over twenty years later.
"Invisible War" I think is just as good for very different reasons. Adore this game.
I agree with the load screens, though. Damn, Ion Storm.😂
"Let me go, Rock N' Roll" - Gene Simmons.
Dude I absolutely loved this game when it came out I was a kid back then and got it for the original Xbox and man it was so fun at that time :). It's far from perfect but it was a fairly good game all around, I honestly liked it more than I did for the later titles like mankind divided for example.
I truly felt emersed in this game when it came out. I have cleared all except the original! I hope they bring out more Deus ex games!
I have this game installed from DVD on a windows 7 laptop right now and it works flawlessly... good review though.
You should review Project Snowblind. From what I understand, it was suppose to be a sequel to Dues Ex that was rebranded for being too different.
Besides the few strange design choices they made for this game (universal ammo like wtf), I found it very enjoyable on it's own. I played this before the first Deus Ex, which was vastly superior, but when you play this without any other expectation in mind, it's very unique and engaging.
You should review Project Snowblind
"dumbed down / less memorable" - my words, mate, my words.
Very good review.
I know a lot of people complain about IW compared to the first, but the first Deus Ex I ever played was IW on the XBOX. I played through it multiple times experimenting with biomods and the endings. It was kind of a gateway game for me as a youth to fps rpgs and I loved every minute of it. It will always be my favorite Deus Ex even though many don't like it.
Okay :)
Great review! You should check out Chronicles of Riddick: Escape from Butcher Bay
+Kosmickrunch I'm working on a review for both of those games.
+Gggmanlives Holy shit. I just started playing Escape from Butcher Bay again, so this is delightful to hear.
i dont understand the negativity around this game. i absolutely loved it and so did many other people. However, i never played the original deus ex so i wasnt in a position to compare it to that. People who played the original were let down by this one but its really not that bad a game. What annoys me is the revisionism from some gaming publications and websites regarding this game. This game was released here in 2004 and what prompted me to go and buy it was the extremely positive reviews it received in magazines at the times. some of them published articles many years later stating how much of a disappointment it was.
By some miracle I got it working on Windows 7 and played through it. It was alright.
I'm glad you gave the game a fair shake, gman.
thanks for reviewing this game. The real and only deus ex sequel and ending for the story
I played Thief Deadly Shadows with no issues on Windows 7, but I was using the GOG version. That may be the safest bet to go with.
+DrearierSpider1 The GOG version of Thief 3 crushes roughly about every 15-20 minutes on my PC. But, that is only fair when talking about hubs and transition areas - on missions everything's fine. Weird thing.
Underrated game. Better atmosphere than it's successors in my opinion, I loved the moody ambient soundtrack. Controls are a bit stiff but it's not a pure shooter and shouldn't be played as such.
Personally from a non-Deus ex fanatic stand point, I prefer invisible war, the original seemed like it was gonna be pretty sweet, and I probably didn’t enjoy it as much as I tried to take the stealthy non lethal approach, which didn’t seem to function properly, but mainly it’s just too old, invisible wars stealth system functions quite well, my main complaint would be that a melee stealth character just isn’t as effective as lobbing in a flash bang with your smg and then blowing people away with your shotgun, but it’s also got a very open world feeling to it which I’ve been enjoying, certainly not as open as most games, around that time but it gives the illusion that there’s a lot of shit to do, maybe not the best but definitely a must play even if you haven’t dove into the deep end of Deus ex
The shortcomings are due to scaling it down for the consoles. It would have been so much better if it had been made for PC only.
Deus Ex 1 had a PS2 port that had redesigned levels and a simplified UI and it’s pretty good. The PS2 version even has some upgrades over the PC version but the cons outweigh the pros.
I really wish Invisible War was a PC-first game with a downgraded console port being made later on similar to the first game.
I am also disappointed that Deus Ex: The Conspiracy (the PS2 port) was never released on Xbox and Invisible War was never released on PS2.
I think this game is fantastic despite some of its issues.
boobio1 What's a mom? Sorry I don't speak broken English.:)
+fossilfern wew wut a väry gr8 review NIIIIIIIICCCCCHHHHHHT
Agreed. The political philosophy, the glimpse at different paths for humanity, the exposure to transhumanism... I loved this game and still do. Sure DX 1 is better but that doesnt mean this game is not good. I hope one day they remake it and make it even better without taking away the things I loved about it.
fossilfern "some"?
Probably because of the console limitation
Hey man how did you get the game to run on Windows 10 it's constantly crashing for me and not going to 1920x1080
Hey man, you ever thought about streaming on twitch? I would watch that, everyone would watch that
+Austin Williams Nah. I don't have time to do that.
+Gggmanlives that sucks, it would have been cool to watch you explain how you look and review games
had this game on the first xbox and loved it
Are you going to review Project Snowblind? A pure fps that was originally going to be a Deus Ex game
I ran this game on linux using proton through steam and used a customised my config for 1080p widescreen and 100 fov
I do take on board all the criticisms of Invisible War, but I've also got a soft spot for it. Yes, it has watered down game mechanics compared to the first game. But the story line is just as involving, and through repeated play I discovered it actually has a lot more little nexus points where you can do something that changes the game.
I loved this game on the original xbox. Great reviews! I hope you keep reviewing older games like this.
I still have fond memories of playing with the corpses and failing the stealth as a kid. I'll be sticking with Deus Ex Revision.
+TheJayson8899 I can definitely see the merit in IW, but Revision just adds on more to what I found to be incredibly in depth. In addition, it's something about the gritty nature of the original that makes it all the more satisfying. It's like booting up Carmageddon 1 vs Reincarnation, it's purely raw and utterly fun.
Play GMDX instead. It's way better then shitvision.
Biggest disappointment for me were the endings » "Go walk to this dude! Give him whatever or just blow everything up! Now watch your 30 second cutscene!"...meh
Oooooo my favorite franchise
Yay, a classic PC game review!
+ShenmueAtheist I rate your sarcastic comment at 2/10
go to rpgcodex or other places to learn better
Wow, someone is cranky. No, no sarcasm at all in my original comment. I like all of 3G's videos, but his classic PC game reviews are what got me hooked on his channel. Many of his recent vids have been newer titles so seeing this gem made me feel like commenting.
ShenmueAtheist
You see, thing is - IW is neither "classic" nor "PC game".
did you play the entire game in 4:3 ? there's a widescreen patch
+VelvetSky1102 I had enough trouble getting it running at all.
I should probably give IW another try some day. Back in the day I tried the demo and hated it. Some of that probably stems from the fact that I didn't realize it was a RPG and tried to play it as a straight up shooter. I loved Human Revolution and like what I have played of the original; need to find the time to see if my feelings about it have changed since then. Hopefully it will surprise me.
I've been working my way through it over the past couple weeks and I have to say that the main issue is the ridiculous loading times compared to how small the areas are. It's certainly not a great game outside of those but it would be a lot less of a hassle to play without those problems, especially with all the missions that require you to backtrack across multiple areas.
+TheBeardbeard Similar problem was also present in Thief: Deadly Shadows. Modified version of UE2 that was used by those games was simply ripe with issues.
Yeah, it just felt less noticeable in Thief because there wasn't nearly as much backtracking.
Cuz of the name i thought this was a dlc
Am finishing deus ex now and will definitely check this one out
That pfp.
@@Ezio999Auditore well it's a decent game but a shit deus ex but it's mostly due to console limitations
is that jensen's voice at the end lol
I did enjoy this game a fair bit when it was new, despite its consolitis.
Many people don't like this game, I however do like it.
@@tbone9474 I agree invisible war is a good game. BUT IT AINT BETTER THAN THE PREQUELS,NOT EVEN CLOSE.
@@tbone9474 sorry, i forgot people have different opinions.
The story is actually pretty decent. It's not as good as the original, but it's a fairly satisfying followup of the events of the original. The modern (prequel) deus ex games have way higher quality voice acting, but ultimately their stories just aren't nearly as interesting.
Any plans to review human revolution?
+slayerming1 What do you think?
Gggmanlives yay!
+slayerming1 give your head a shake Sonny Jim
Matthew Bubulka
I wasn't being mean to him, I was replying to a rhetorical question with a rhetorical question.
Some people get offended too easily these days, jeez...
+Gggmanlives welcome to the new generation
Visible Tweaker and Visible Upgrade Running on Win10 GoG Version. It is a cool Deus-Ex game and i like it!
If you're interested in Invisible War, do yourself a favor and 1. install it on an SSD to circumvent the frequent loading screens and 2. install "Visible Update".
Could you add Pet. Jackson's King Kong to your to-review list, plz?
I'm glad they got rid of skill points. It's ridiculous to think JC Denton (or Alex Denton) could go from beginner to master in anything over a few days with no formal training. My biggest peeve with the original Deus Ex was that not enough to emphasis was put on your augmentations, gameplay wise. I think the subsequent games had the right idea.
I was lucky to have played this at all. I didn't have a pc in 03, but I had an xbox and the only other rpgs out that year worth a damn was kotor & morrowind goty.
back when it was released you needed a nasa computer to run it anyway. it was/is so badly coded and optimized that i only got it on xbox, as well, since it was unplayable on the pc.
^ Many times this. It was the game which started "bad console port" label. For the first time the PC, the birthplace of the FPS was fed with infinitely worse version of the same game. It was a disaster.
One of my biggest gripes with this game was the whole watered down gameplay and level design.
Because the graphics are very good, but the gameplay is all from the original but with less options given to the player and less depth. And this is too bad because they broke the idea of character progression and also a certain versatility a player could get.
I liked the fact that weapons could get alternate fire modes for the most part, this was useful, but the whole universal ammo thing was just poorly made. In a it gets towards the developer's intents -> allowing the player to shoot whatever weapon they have in their arsenal, so knocking someone with a rocket launcher, railgun or SMG always gave ammo for the crossbow and the prod.
The problem is if one weapon gets depleted, all the weapons are and the only alternative is the few weaponized biomods and the grenades for ranged attacks. So you have either to avoid the enemies (which is honestly pretty hard given the level design filled with tight spaces and not much alternate paths).
In a way this showed the laziness of the developers, at the time it was either balance the amount of health packs or balance the ammo and get an easy way to get health or avoid balancing all the different ammo. A tactic that is still used today.
The stealth is also broken due to the level design and inability to peak around corners, so you either better get a stealth gear and mods or you either is stuck with abilities that makes the stealth near to impossible. In the third to last games they found that putting a third person view with a cover system was a better solution which I personally think not since it break the whole first person gameplay into something that doesn't belong in a first person game...
Now Do I think the game is bad ? Personally when I first played it, I thought it was horrible simply because they removed so much from the first game in this sequel I was quite rageous regarding the game and finishing the game from egypt to liberty island was painful. Though I had to replay the game with a right mindset to enjoy it. I didn't loved to love the game, but I learned that it was faithful towards the original in terms of story and core gameplay, but I still was reminded that this game could be better anyways.
Though I still enjoyed the atmosphere, the whole conspiracy theories, and the fact I was considered like an unpredictable lunatic by the game, like they always expect me to shit on them while it wasn't the case in the original. I liked the fact that it had a sequel and even got a sort of spin off called snowblind. But in the end none of the sequels shined like the original.
They all lack of the structure, interactivity, depth of the original even if they tried to add something new onto them.
This game was so advanced for its time
Still have Deus Ex 1 and IW though can't get IW to work on windows 10
I really, really wanted to like this game - But the performance. Oh ye gods the performance. One of the worst victims of "cross platform" era for sure.
And mods to improve the visuals won't help either since they push loading times into the minutes - on an SSD. On a modern machine...for a QUICKload.
+Mansen I feel for you buddy...
TheJayson8899 It adds up fast man. Especially with the "HD texture" mods.
+Mansen It depends. I had no problem runnign the game on Win8, with no crushes or anything, albeit in a 4:3 mode.
Simple Guy I never said anything about crashes...
Mansen
Had no other issues either. As I said, it depends.
This got me to get my copy of DE:IW and put it into my Xbox Series X… it didn’t work. I guess they haven’t made it back compatible yet.
I hope that they remaster this and the first one