i appreciate you continuing to put out YT content. No offense but I can't get sucked back into twitch livestreams - they took too much time out of my schedule and while it brought me a lot of joy, it just doesn't make sense for me at this point in my life to keep watching streams. On the other hand these YT videos are perfect since I can play through them at 2x speed and enjoy your commentary at the same time.
Don't forget a big value in going feitoria over vils is that they are almost immune to raiding. Even on open maps as long as you can get them onto the field they give you a much safer economy.
Another big pro i see with the feitoria is that you don't have to manage them like villagers. Sure you can have great awareness of eco like the viper but your still building new lumber camps or town centers, moving the villagers around, and trying to claim new resources. All these things are causing minor delays/idles and requiring some amount of your focus that could go towards other tasks. I imagine there is a lot less demand on these things when yours managing 20 villagers instead of 100+. Now you can dedicate most of your time to micro game and military.
I think I understand why this strategy is so good. We all know that even the feitorias new resource speed, it isnt as fast as 20 vils. But lets say its about 15 vils. First of all 15 vils cost 750 food whereas feitorias total resource count is 500. When you boom all techs cost food so its crucial. Not only that, but to make those vils you need town centers that can only pop out one at a time. Imagine if sobek had 3 town centers instead of 2. Viper at only 1. He hits imp while sobek produces vils from three town centers. Thats 3 coming out at a time. But viper hitting imp he instantly builds two feitorias which instantly gets you 30 vils of production. Then another 3 feitorias (total 5 now) for a income worth of +75 vils. Added to the 41 vils he already had at the end of the game which is 116. Sobek at this point is only at 78 vils. This strategy succeeds because of the momentum, the instant those feitorias are up boom you get instant +15 vils of production. Meanwhile the town center boom is a slow trickle of villagers. Yes if sobek had 120 villagers compared to viper having only 6 feitorias and no vils (same population) sobek would have a faster economy but those feitorias just reach that point so much faster.
@@廖彥智-i4d True, but there is something to be said about the speed of it all, which Tomislav touches on in his original post. The problem with a fast imp is that it takes a lot of time to boom afterwards, getting the TCs out and pumping villagers. So it's a trade off, the advantage being in the higher age but the disadvantage of the weak economy and slow boom. With this strategy, you get the best of both worlds: higher age and an immediate boom. Plus, you don't have to spend as much time on macro (seeding farms, refreshing lumbercamps, assigning villagers to resources, etc.) so you can spend more time microing, which is huge advantage.
@@KevbotFalconhammer right, especially when the player is skillful enough to micro the units some of the players cannot reach higher because they cannot micro the units and developing the economy at the same time, like after a massive battle, the econ just went down, or you still do the econ, then you find out your 30 crossbows are destroyed by a mangonel
Some quick math on feitorias: They're worth ~5-6 farmers, ~2 lumberjacks (maybe 3 with the walking or 4 if you factor in the cost of farms and TCs needed for villagers), 2 gold miners (or ~2 relics), and ~1 stone miner, so about 10-11 Vils. It's probably not worth rushing them like that, but end-game when gold/stone has run out, they're definitely worth it. That said, there's something to be said about them being much faster to build than 10-11 vils and having a very nice distribution of income. With a fast imp like that, the fact that they can be built so quickly probably out-weighs the difference in total income compared to vils, especially considering they don't cost wood, which means your eco is set up faster than it would be with farms, and you have wood and food saved for upgrades and setting up unit production, and the gold income to produce units. That advantage of a much faster eco set up is probably enough to make the fast imp with Portuguese fairly strong, since while they may be behind 20-40 vils at that point, their eco disadvantage is quickly compensated for with feitorias, which should let them make easy use of their imp upgrades. I could see Portuguese going for 1 or 2 TC play on other maps and going for a faster imp with Feitorias.
You have to consider that resources are finite in the world with villagers, so Feitorias pay themselves off over time. It's usage is meant for late game investments rather than early game investments, meaning if you get rushed early you will get toppled easily. Considering that villagers needs to 'travel' to and from a resource point as the resource gets diminished once the game gets beyond the 30 minute mark, and players starts to harass by hunting down villagers. Feitoria might also be a good building to 'hide' stuff on certain maps away from sight, like say in heavy forest dense maps where you make villagers carve out a hole in the middle of a thick forest and hide a Feitoria there. But since players can buy 'map' upgrades to reveal the entire map, it becomes less valid as a strat end game I guess?
They can be damaged and cant run (but are generally going to be put ina safe area) so while siege coming in makes them sad, they cant get "raided" by scouts and archers. so they'll proooobably only be destroyed either by trebs/cannons which are hard to defend against because of their range, or by armies/normal siege weapons when your base is probably already fucked. The downside being they are immobile. You can relocate a base if you get raided by moving your villagers somewhere else.
Of course, he’s always improving. Better at calling strats, getting different opinions, acknowledging chat, co casting with others. All we could do with out is those lame T90 dad jokes 🤣🤣🤣
I think the true power of the Fetoria is that, once the building goes up, it's like creating an instant group of villagers that are immediately working. I can also imagine this strategy being used to sling other players.
@Devon Bueno So the feitora guy late game goes all in (or nearly all in) on feitorias and be an infinite supply of stone for towers and castles for the other players?
Feitoria really has some potential in it! 1: It's built a LOT faster than 20 vils produced - giving you an edge in early imp (What Vipah went for this game) 2: It makes you independent of any mines, forests whatsoever. No need to control any, no need to worry they'll run out! They're just there - producing.
Fast imp strats are always vulnurable if you can defend for long enough. At some point, if one can defend the agression, the economy of the opponent is just to much. However, for portuguese, you can build 3 feitorias instantly if you have the ressources in imp and gain a short term (but inefficient) boost "in villagers". The ressources from it are not worth 20 vills (lets say it is worth 10 pop space), but these villagers take time to be produced at the towncenter(s) (which also hinders yourself from going up as you invest research time and res). The feitoria gives you another short time spike, not in power, but in economy for imperial. Your imp military should do a lot of damage, but you can extend the timewindow a little bit with the help of feitorias. Instantly getting ~30 vills will make your eco even stronger than the booming foe in castle age. Also it is really good that food production is abundant from the feitoria, your remaining vils can focus on construction and gathering wood. Wood which is necessary for the production of bombard cannons. Fast imp Portuguese might be better than fast imp turks, or at least has less risk involved.
I really hope this brings Feitorias to the spotlight, even if a safe map is needed for that kind of fast imp lol Btw T90 if you're interested in the correct spelling, its "feitoRIa": "RI" is the strong syllable in this one!!
@@demiserofd i dunno man, when res is low it means that you are at realy late game and you need all that pop space that you can get, which means you wont keep vill count as high as you would if you didn't have Feitoria (obviously), so you delete some vills rely more heavly on the Feitorias and create a huge weakness point for the enemy to exploit. Kill one building that is worth who knows how many vills. Don't get me wrong, Feitoria rush is fun to watch, it's just not very pragmatic
@@ananass8030 don't you remember Hera vs viper in nac3 finals? Villagers aren't of much use when there's 0 wood remaining on the whole map. As a matter of fact, viper won it with 0 vills no tc alive as Malay with endless fish traps protected by castle + market vs Japanese Hera. I think Portugese super late resources exhausted late game is stronger.
@@nemes1s_aoe haven't seen that actually... Thats a fair point but I'm still not convinced. Fish are coming in much faster than food from Feitoria, and the gold that comes in (and stone that you can sell) that could have made the difference doesn't come fast enough for the amount of units you want to produce in post imp. Personally I'd put my trust in 20 trade carts rather than 2 Feitorias in 2v2, if its 1v1 and there is absolutely no wood? Well that is the only scenario that Feitoria might work imo. If you can think of any other scenario I'd be happy to hear it
I fell like Feitoria is a strat that puts your enemy on a timer. With this building, you have effectively infinite resources. So, you will win a battle of attrition, as long as you take favourable engagements and let enemy die at your defenses. You are also very difficult to raid - Feitoria effectively replaces a bulk of villagers and is tougher than a castle. That said - it leaves a lot of the map control to the enemy - rush means you start behind in military, and if the enemy realises what you are doing - you basically force their hand to go hyper-aggressive, because attrition is no longer an option - fight must be ended quickly or in the end Feitoria will give its user advantage in a prolonged game.
Your RUclips only commentary is definitely much more thoughtful and relaxed than the livestreamed one. That's why I missed it. Glad to have it back, t90.
This actually looks like a fight we portuguese would take during the discovery age. Having a massive tech advantage and having lesser troops than an asian opponent. Massive props to the devs for the balance changes!
@@dadadad2903 Well, we were always outnumbered. 3 carracks vs a thousand canoaes, stuff like that. You also put in mind that we had a global war, lost our independependence, then got it back, and our major colony which became the backbone of our economy got independant. Plus our ships were the best only during the discovery age. After that every european nation got better ships than us (faster and more manouverable). So I kinda agree with the new balance.
They should make the Feitoria available in Castle Age but with much-reduced res amount (maybe halved) from where upgrades up to current level in Imp automatically, like scouts between Dark and Feudal and if you need further balancing then make them long to build in castle similar to TCs with Cumans in Feudal
What's also nice is that you can't be raided easily. 20 pop is locked away in a building that needs to have a large enough army to level, trebs, or rams. The random scout picking off some eco is gone. They can go in a random corner and with the stone get protected by towers
T90, the other day i finally updated to D.e (ive been playing since i got the disk out of a kellogs box). i loaded in and the first thing i did was not play a game of my own, i noticed YOU were in a 1v1! and i got to spectate it. felt amazing! because im in australia; im never up when youre streaming and frequently have to wait for yt to keep up with t90hype. lastnight (for me) i sat and waited 3 hours for your stream to start,i wanted to sub, see my name pop up and the thanks.... buuuuut i fell asleep and woke up 2 hours in tyour laugh, made me cack up ahaha. turns out though that someone saw my initial "ill be waiting" and gifted me a sub! a huge thankyou to mir85farmer for the sub!! and an ever bigger thankyou to you T90 for being a content creator for a game i never thought would still be this popular today, i friggen love the work! all eyed on HC3!!
T90, please try this when saying Feitoria: FEI (like in FAIth) - TO (like in TOtaly) - RIA (soft R, and "I" has an EE sound in portuguese and is the strong syllable in this word, like "rEEa"). Fai-to-rEEa.
Viper 7:00, Low ELO Legend! Straggler Treeeeeee Strats! Love your RUclips content, even if it is transferred from Twitch. Keep it coming, looking forward to HC3!
Can't wait for the SotL video that analyses how worth it Feitorias are now compared to the 20 vils you'd have in their place. My guess is they are now close enough to being equivalent that the freedom of not having to reseed your farms, rebuild lumber camps or seek out additional gold piles makes them the better strategy now. Just looking at Viper's resources, that some pretty crazy tick rate.
using the villager resource collection rates from the old feitoria video: 23.75 food/min/vill 34.5 wood/min/vill 25.25 gold/min/vill 27.5 stone/min/vill new feitoria gives 96 food/min, 60 wood/min, 42 gold/min, 18 stone/min or ~3.6 food vills, ~1.7 wood vills, ~1.7 gold vills, ~.6 stone vills so 250 gold and 250 stone for ~7.6 villagers
At 13:15 with two feitoria, Viper had effective 48 vills vs Sobek's 55 at 17:45 with four feitoria, viper had effective 71 vills vs sobek's 68 pretty good considering feitoria "vills" are always efficient, no lumber camp/farm refresh needed
I think a big reason Viper won this was because of the mind games that he played on Sobek. Sobek saw stuff with his scout and tried to pivot to counter it, but it was all a farce. If he hadn't seen the siege workshop and range before Viper got to Imp, he would have kept booming and would have been in a better place with 3-4 TCs maybe. Gg, that was fun to watch.
I mean the Feitoria has the advantage, that its harder to raid (in fact might be impossible) and he doesnt have to worry about his economy, reallocate vills and so on. So he has alot more time to micro the frontline, which could be huge for a player like viper.
On arena certainly, but thinking about more open maps, if your fettorias do get sniped you're super screwed. It's literally putting all your eggs in one basket.
This works because Viper can push his production a lot faster. In the end Viper has invested more than 160 pop into his eco while sobek has 70 eventhough he was permanently producing vills on 2 TCs. If he was on 3 TCs he might have had 90, but still his income would be slower. Building 6 Feitorias just happens to work faster than creating 100 vills. However since Feitorias still have a slower producing rate than vills, Viper would likely get in trouble as soon as his opponent can get to 200 pop with a decent vill count. This strat is about finishig the opponent while he is not at full eco.
I think the big bonus of feitorias that's a little overlooked is that you can't raid them. If you're playing against a mobile civ with great light cav, just stonewall the feitorias in a box and deathball since they can't wreck your economy with raids.
I miss the Fate-o-ria Pun, Tristan that you said in the previous Feitoria Rush by the Snake. Where is it? We need high quality RUclips commentary! Jk. Keep up the good work!!
I believe the strat can work at higher levels because the Feitoria basically removes any macro/micro needed for your economy, and they're difficult to raid, especially on Arena when you start with stone walls. which leaves Viper free to Micro his army 99% of the time without having to worry about whats going on in his base.
I guess a good counter for this strat would be an early castle aggression. As soon as you figure out the opponant is trying this, (like slow feudal time indicating going fast imp) you would want to invest for a very aggressive early castle pressure so your enemy can't go to imp easily.
4 года назад
Any aggression might work. Sobek was extremely passive whole game.
Here is numbers: 100% more food, 25% more wood, approximately 80% more gold and 20% more stone. So we can see more increase in food and gold, and since the Portugese have discount on gold coast for the units it may be not so bad as reserve plan for the maps with limited resources. IMHO. P.S. Also, yes T90, Feitoria generetes 40% more gold then the relic.
Feitoria gets more and more better as the game advances. Mid to late game it lets you out resource the other guy. You can literally play them the same exact way as you normally do but once the resources thin out on the map they start to REALLY shine. Especially that you can sell off extra resources you're not using. Also did you see the food income he had with 5? insane. That's 8 food/sec. Basically lets you create trash units almost non-stop out of like half a dozen barracks LOL. Do that for like 10 minutes and then you'll have an entire stockpile of extra gold to mix in better units, too!
I havent got a chance to play DE much mainly because my laptop isnt powerful enough. looking at videos of the game and I am like DAMN, they did it...a comet hitting the earth was more likely than a new Age of empires. Here it is and its so fecking beautiful.
I feel a nerf coming. It's comparable to its pop space in villagers, takes no micro, and takes much less time to construct than to produce and task the villagers needed for that much income. As a defensive player, it's proving easy to abuse as long as I can get to imp and keep them alive. I personally think the hp should be halved
It's literally free resources 24/7 without any need to look after Villages, refresh any farms or Lumbermills. And in Late game only they would be getting resources constantly.
One Feitoria is worth between ~10-13 villagers depending on resource drop off walking times and eco upgrades. They're easier to "raid" with siege, harder to raid with cav/archers. Don't forget that you're investing 250 gold and 250 stone into one of them, which are very limited, opposed to 500-650 food on the equivalent in villagers. They're amazing very late game when resources are exhausted, but I'm not certain they're overpowered or need balance regarding this fast imp strat.
I just started playing a few days ago and this is pretty much the only strategy I can execute consistently, so yes I know exactly what you mean (19:07).
I think it only works on maps like Arena, because you cannot go straigt imperial age on open maps. People would crack your butt open with castle age units, because you need at least 3 Feitorias to have a decent economy. At the same time, you cannot go for straight feitorias and build Military, beause you will lack resources, due to the missing 2nd and 3rd TC in castle age. If this gonna be the new meta, it won't work to well. People will rush castle age and rams, since you have no military. I think it's great for suprise games, but not as true game plan
For me it's not the fact that I prefer relaxed matches... it's that shorter, more aggressive ones don't allow for the more interesting units that only start to show up from castle age onwards... so they tend to be like a "quickie" and not a "proper" session, if you know what I mean...
Pro matches ending in resignation rather than seeing their civilization crumble is so dissatisfying imo. I hope the AoE4 designers understand this and design the game so that 1) you still have a slight chance of coming back, so you stay in, and 2) matches end quicker when there’s a clear winner. I’m not entirely sure how to do this, that’s their job. 😉 But if you look at games like LoL, Hearthstone, Clash Royale, heck, even Chess, etc. there’s almost never a reason to resign early. It’s clearly a game design flaw. One idea is to design a way for someone who has a lot of map control to gain a big advantage in resources or units so games end quickly. Also design methods the losing player can do to create a “Hail Mary” play. In Hockey, you pull the goalie, in basketball you foul, etc. Something risky that doesn’t work 99% of the time but it’s worth it for the 1% of the time it does work. It’s important to make this so it doesn’t seem like pure luck, but something that takes skill to pull off. Another idea is to introduce time limits in tournaments, which is needed if AoE4 is going to be taken seriously as an eSport. At the end of the time limit I don’t think the game should end for the same reason, it’s anti-climatic. But some kind of advantage should be given to the winning player.
Sobek ha sido el mejor jugador chileno los últimos años. Lo poco q se de él, es que tenía algunos videos en RUclips, enseñando y analizando partidas. Estuvo también en la world cup.
Could Portuguese become a islands top pick? With island games going super late and often ppl running out of resources completely, theoretically you could stall with your navy and late game have gold units still
I mean, depending on the efficiency of Fettorias (calling SotL) this strat is the equivalent of instantly creating 50-60 vils as soon as you hit imp. On one TC too. That eliminates one of the main drawbacks of fast imp.
It's still objectively worse than vills but the time investment to put up 5 Fettorias is nothing compared to what you need to get another 100 vills. Even on a 5 TC boom that'd take 10 minuites or so.
@@ad3z10 The production is worse, but (1) it takes time and TC's to produce villagers, (2) there needs to be resources to collect for those vils to collect, and (3) those vils need occasional attention (reseed farms, refresh lumber and mining camps, etc.). The great thing about Feitoria's is they are almost instantaneous and require zero attention once placed.
@@arthurkraft5610 Yeah, I meant that the production is objectively worse but there's no way to have a comparable vill count in early imp anyway. There's also a 4th benefit which is raid resistance, 10 Plumed Archers can wreck your eco, or create a bunch of idle time at best, but they're going to take forever to kill a Feitoria.
Should the elephants had exit bythe southern gate and attack the back of viper's army while pushing with skirms, like a bulge? Made same question in viper's vid.
100% food increase 25% wood increase 55.56% gold increase 16.67% stone increase Math is easy. Take the amount that the number increased and divide it by what the original amount was. Percentage increases are always calculated that way. Change ÷ original amount
Khmer is also top tier I imagine. You can get to castle age in 13min with enough wood for a stable, TC and monastery. I dunno why Sobek chose to click up so incredibly late this game...
feitoritas would be great if you could choos what you get. like you get 6 recourses per second. but you can choos if you want 0 stone 4 gold an 2 food or 2 gold 1 food 3 stones etc etc
0:40
Spirit of the Law: It's 25%
And earlier you got 20% less than now :D
T90 Obviously mean that you got 20% more stone not wood he just misspell ;)
@BoSchwack 11
Well he did say math is hard. But I reacted on that to. ;)
Was thinking the same thing lol
Monkel Jackson alone was worth this strat!
i appreciate you continuing to put out YT content. No offense but I can't get sucked back into twitch livestreams - they took too much time out of my schedule and while it brought me a lot of joy, it just doesn't make sense for me at this point in my life to keep watching streams. On the other hand these YT videos are perfect since I can play through them at 2x speed and enjoy your commentary at the same time.
15:42 Moon walking monks just made my day 11111
0:54 moon walking boar is better
"You can tell they practiced this"
Monkol Jackson lol
Viper pushing with 2 bombard cannons and 7 crossbows.
Monkel Jackson: Hold my holy water
Don't forget a big value in going feitoria over vils is that they are almost immune to raiding. Even on open maps as long as you can get them onto the field they give you a much safer economy.
Plus, you don't have to think about them going idle etc.
Still seems like a very fragile strategy, lol.
@@hanshintermann1551 Good for players like me who are shit at managing their economy and recovering from raids lol.
Another big pro i see with the feitoria is that you don't have to manage them like villagers. Sure you can have great awareness of eco like the viper but your still building new lumber camps or town centers, moving the villagers around, and trying to claim new resources. All these things are causing minor delays/idles and requiring some amount of your focus that could go towards other tasks. I imagine there is a lot less demand on these things when yours managing 20 villagers instead of 100+. Now you can dedicate most of your time to micro game and military.
Ward Camden harder to raid too
Less economic micro-management and less susceptible to raids, yeah
I think I understand why this strategy is so good. We all know that even the feitorias new resource speed, it isnt as fast as 20 vils. But lets say its about 15 vils. First of all 15 vils cost 750 food whereas feitorias total resource count is 500. When you boom all techs cost food so its crucial. Not only that, but to make those vils you need town centers that can only pop out one at a time. Imagine if sobek had 3 town centers instead of 2. Viper at only 1. He hits imp while sobek produces vils from three town centers. Thats 3 coming out at a time. But viper hitting imp he instantly builds two feitorias which instantly gets you 30 vils of production. Then another 3 feitorias (total 5 now) for a income worth of +75 vils. Added to the 41 vils he already had at the end of the game which is 116. Sobek at this point is only at 78 vils.
This strategy succeeds because of the momentum, the instant those feitorias are up boom you get instant +15 vils of production. Meanwhile the town center boom is a slow trickle of villagers. Yes if sobek had 120 villagers compared to viper having only 6 feitorias and no vils (same population) sobek would have a faster economy but those feitorias just reach that point so much faster.
Actually, the feitoria is only roughly equals to 4 post-imp vils on food, 2 on wood, 1.5 on gold and 1 on stone.
@@廖彥智-i4d True, but there is something to be said about the speed of it all, which Tomislav touches on in his original post. The problem with a fast imp is that it takes a lot of time to boom afterwards, getting the TCs out and pumping villagers. So it's a trade off, the advantage being in the higher age but the disadvantage of the weak economy and slow boom. With this strategy, you get the best of both worlds: higher age and an immediate boom. Plus, you don't have to spend as much time on macro (seeding farms, refreshing lumbercamps, assigning villagers to resources, etc.) so you can spend more time microing, which is huge advantage.
@@KevbotFalconhammer right, especially when the player is skillful enough to micro the units
some of the players cannot reach higher because they cannot micro the units and developing the economy at the same time, like after a massive battle, the econ just went down, or you still do the econ, then you find out your 30 crossbows are destroyed by a mangonel
So it could be balanced by adjusting the cost and build time of feitorias?
Martijn what are implying with that? This game shouldnt be taken as a need to nerf this building
Some quick math on feitorias:
They're worth ~5-6 farmers, ~2 lumberjacks (maybe 3 with the walking or 4 if you factor in the cost of farms and TCs needed for villagers), 2 gold miners (or ~2 relics), and ~1 stone miner, so about 10-11 Vils. It's probably not worth rushing them like that, but end-game when gold/stone has run out, they're definitely worth it. That said, there's something to be said about them being much faster to build than 10-11 vils and having a very nice distribution of income.
With a fast imp like that, the fact that they can be built so quickly probably out-weighs the difference in total income compared to vils, especially considering they don't cost wood, which means your eco is set up faster than it would be with farms, and you have wood and food saved for upgrades and setting up unit production, and the gold income to produce units.
That advantage of a much faster eco set up is probably enough to make the fast imp with Portuguese fairly strong, since while they may be behind 20-40 vils at that point, their eco disadvantage is quickly compensated for with feitorias, which should let them make easy use of their imp upgrades. I could see Portuguese going for 1 or 2 TC play on other maps and going for a faster imp with Feitorias.
You have to consider that resources are finite in the world with villagers, so Feitorias pay themselves off over time. It's usage is meant for late game investments rather than early game investments, meaning if you get rushed early you will get toppled easily.
Considering that villagers needs to 'travel' to and from a resource point as the resource gets diminished once the game gets beyond the 30 minute mark, and players starts to harass by hunting down villagers.
Feitoria might also be a good building to 'hide' stuff on certain maps away from sight, like say in heavy forest dense maps where you make villagers carve out a hole in the middle of a thick forest and hide a Feitoria there. But since players can buy 'map' upgrades to reveal the entire map, it becomes less valid as a strat end game I guess?
They can be damaged and cant run (but are generally going to be put ina safe area) so while siege coming in makes them sad, they cant get "raided" by scouts and archers. so they'll proooobably only be destroyed either by trebs/cannons which are hard to defend against because of their range, or by armies/normal siege weapons when your base is probably already fucked.
The downside being they are immobile. You can relocate a base if you get raided by moving your villagers somewhere else.
Is it just me or is T90 is getting better and better with every cast. Commentating, visuals, etc..
well would be bad if he doesnt
Of course, he’s always improving. Better at calling strats, getting different opinions, acknowledging chat, co casting with others. All we could do with out is those lame T90 dad jokes 🤣🤣🤣
Very much maturing as a caster
@@swankyj501 Nah I come for the commentary but stay for the dad jokes.
It's just you.
I think the true power of the Fetoria is that, once the building goes up, it's like creating an instant group of villagers that are immediately working. I can also imagine this strategy being used to sling other players.
And don't forget the increased resistance against raids.
@Devon Bueno So the feitora guy late game goes all in (or nearly all in) on feitorias and be an infinite supply of stone for towers and castles for the other players?
0:40 T90, math is hard, it's 25%
Feitoria really has some potential in it!
1: It's built a LOT faster than 20 vils produced - giving you an edge in early imp (What Vipah went for this game)
2: It makes you independent of any mines, forests whatsoever. No need to control any, no need to worry they'll run out! They're just there - producing.
You still need a few vills on wood and gold for consistent military production, according to Viper atleast.
@@omologo95 Question is can you over-pop yourself with feitorias? I mean can you build 30 of them and make your pop go like 650/200?
@@tamaskosa3283 no. You can go 219 pop by building one at 199 pop, but that's the max
That boar moon walk at 0:55 was epic
Fast imp strats are always vulnurable if you can defend for long enough. At some point, if one can defend the agression, the economy of the opponent is just to much. However, for portuguese, you can build 3 feitorias instantly if you have the ressources in imp and gain a short term (but inefficient) boost "in villagers". The ressources from it are not worth 20 vills (lets say it is worth 10 pop space), but these villagers take time to be produced at the towncenter(s) (which also hinders yourself from going up as you invest research time and res). The feitoria gives you another short time spike, not in power, but in economy for imperial. Your imp military should do a lot of damage, but you can extend the timewindow a little bit with the help of feitorias. Instantly getting ~30 vills will make your eco even stronger than the booming foe in castle age.
Also it is really good that food production is abundant from the feitoria, your remaining vils can focus on construction and gathering wood. Wood which is necessary for the production of bombard cannons.
Fast imp Portuguese might be better than fast imp turks, or at least has less risk involved.
a Monchael Jackson monk xD I love you T90
take a drink everytime he says hidden cup 3
Rob Turenne gosh I am drunk already
I don't wanna die
Thanks, I got alcohol poisoning now
i would, but i can't find my cup...
sorry
@@sliceofbread2611 Damn it, that was good
15:43 "Monkel Jackson Monk" was the best jajajaja
I really hope this brings Feitorias to the spotlight, even if a safe map is needed for that kind of fast imp lol
Btw T90 if you're interested in the correct spelling, its "feitoRIa": "RI" is the strong syllable in this one!!
Fate-oh-reah
You mean, pronunciation? I think viper pronounces correctly then, is it so?
@@nemes1s_aoe it's pretty accurate sylable-wise, but Yuri is correct where the strong, longer syllable is in the "RI" (T90 says it like it's feiTOria)
@@nemes1s_aoe Viper pronounces it wrong too
@@nemes1s_aoe yes sorry, I mean pronunciation!! It is just as Giuliano said below: instead of feiTOria it is feitoRIa!!
I also like how the Viper keeps his Scout at the southern edge of the Sobec's base waiting if the latter will overchop wood there ))))
Viper didn't get horse collar, did he? This is Dave's new favorite strat.
Feitoria doesn't have to be great to be interesting. It just has to produce enough to be able to tip the balance in low-res late-game.
Exactly, on team islands with all gold run out this thing is a beast!
@@spaak3465 It could always do that. Now it makes enough to be practical in other situations too.
@@demiserofd i dunno man, when res is low it means that you are at realy late game and you need all that pop space that you can get, which means you wont keep vill count as high as you would if you didn't have Feitoria (obviously), so you delete some vills rely more heavly on the Feitorias and create a huge weakness point for the enemy to exploit.
Kill one building that is worth who knows how many vills.
Don't get me wrong, Feitoria rush is fun to watch, it's just not very pragmatic
@@ananass8030 don't you remember Hera vs viper in nac3 finals? Villagers aren't of much use when there's 0 wood remaining on the whole map. As a matter of fact, viper won it with 0 vills no tc alive as Malay with endless fish traps protected by castle + market vs Japanese Hera. I think Portugese super late resources exhausted late game is stronger.
@@nemes1s_aoe haven't seen that actually...
Thats a fair point but I'm still not convinced. Fish are coming in much faster than food from Feitoria, and the gold that comes in (and stone that you can sell) that could have made the difference doesn't come fast enough for the amount of units you want to produce in post imp.
Personally I'd put my trust in 20 trade carts rather than 2 Feitorias in 2v2, if its 1v1 and there is absolutely no wood? Well that is the only scenario that Feitoria might work imo. If you can think of any other scenario I'd be happy to hear it
I fell like Feitoria is a strat that puts your enemy on a timer. With this building, you have effectively infinite resources. So, you will win a battle of attrition, as long as you take favourable engagements and let enemy die at your defenses.
You are also very difficult to raid - Feitoria effectively replaces a bulk of villagers and is tougher than a castle.
That said - it leaves a lot of the map control to the enemy - rush means you start behind in military, and if the enemy realises what you are doing - you basically force their hand to go hyper-aggressive, because attrition is no longer an option - fight must be ended quickly or in the end Feitoria will give its user advantage in a prolonged game.
Awesome match, I've been watching Viper trying out this strategy in a few games and I can see that he's sorted it out.
I love how the Feitoria is a viable building now. Before the buff this civ bonus was the same as if the Portuguese had one bonus less.
My thoughts exactly
Your RUclips only commentary is definitely much more thoughtful and relaxed than the livestreamed one. That's why I missed it. Glad to have it back, t90.
This actually looks like a fight we portuguese would take during the discovery age. Having a massive tech advantage and having lesser troops than an asian opponent. Massive props to the devs for the balance changes!
Funnily enough, your colonial empire ended with your forces being heavily outnumbered and outteched. How the tides can change.
@@dadadad2903 Well, we were always outnumbered. 3 carracks vs a thousand canoaes, stuff like that. You also put in mind that we had a global war, lost our independependence, then got it back, and our major colony which became the backbone of our economy got independant. Plus our ships were the best only during the discovery age. After that every european nation got better ships than us (faster and more manouverable). So I kinda agree with the new balance.
Hoang: I'm the only player that doesn't play by the meta... and still win!!! Fear me!
TheViper: Hold my silver medal!
Noburu exists. Also Rubenstock.
Yeah Viper was like this for a few years now too. And it's not only those two. Lot of finnish players are very versatile with their playstyle.
They should make the Feitoria available in Castle Age but with much-reduced res amount (maybe halved) from where upgrades up to current level in Imp automatically, like scouts between Dark and Feudal and if you need further balancing then make them long to build in castle similar to TCs with Cumans in Feudal
We all know who is gonna win Hidden Cup 3..... and its gonna be a mastapiece ;)
Ya we do.. Fatslob
@@bohemiancasanova5538 hahaha
What's also nice is that you can't be raided easily. 20 pop is locked away in a building that needs to have a large enough army to level, trebs, or rams. The random scout picking off some eco is gone. They can go in a random corner and with the stone get protected by towers
13:16 Spiritofthelaw might make one for you... He seems to be a musical genius, especially with his intro song xD
Also 15:41 is the best monk
Nah, it'll be Among the Hidden.
T90, the other day i finally updated to D.e (ive been playing since i got the disk out of a kellogs box). i loaded in and the first thing i did was not play a game of my own, i noticed YOU were in a 1v1! and i got to spectate it. felt amazing! because im in australia; im never up when youre streaming and frequently have to wait for yt to keep up with t90hype. lastnight (for me) i sat and waited 3 hours for your stream to start,i wanted to sub, see my name pop up and the thanks.... buuuuut i fell asleep and woke up 2 hours in tyour laugh, made me cack up ahaha.
turns out though that someone saw my initial "ill be waiting" and gifted me a sub!
a huge thankyou to mir85farmer for the sub!! and an ever bigger thankyou to you T90 for being a content creator for a game i never thought would still be this popular today, i friggen love the work! all eyed on HC3!!
T90, please try this when saying Feitoria: FEI (like in FAIth) - TO (like in TOtaly) - RIA (soft R, and "I" has an EE sound in portuguese and is the strong syllable in this word, like "rEEa"). Fai-to-rEEa.
Fate-oh-reah could work
To like toe
Viper 7:00, Low ELO Legend! Straggler Treeeeeee Strats! Love your RUclips content, even if it is transferred from Twitch. Keep it coming, looking forward to HC3!
15:40 LOLOLOLOLOL MJ would be proud
This man really just dropped "Monkle Jackson" at the drop of a hat lmao. I saw it just before T90 called it out and I'm so glad that was seen haha
Can't wait for the SotL video that analyses how worth it Feitorias are now compared to the 20 vils you'd have in their place. My guess is they are now close enough to being equivalent that the freedom of not having to reseed your farms, rebuild lumber camps or seek out additional gold piles makes them the better strategy now. Just looking at Viper's resources, that some pretty crazy tick rate.
0:55 Board Moon walk Hype
using the villager resource collection rates from the old feitoria video:
23.75 food/min/vill
34.5 wood/min/vill
25.25 gold/min/vill
27.5 stone/min/vill
new feitoria gives 96 food/min, 60 wood/min, 42 gold/min, 18 stone/min
or ~3.6 food vills, ~1.7 wood vills, ~1.7 gold vills, ~.6 stone vills
so 250 gold and 250 stone for ~7.6 villagers
At 13:15 with two feitoria, Viper had effective 48 vills vs Sobek's 55
at 17:45 with four feitoria, viper had effective 71 vills vs sobek's 68
pretty good considering feitoria "vills" are always efficient, no lumber camp/farm refresh needed
13:16 I remember as a kid I'd improvise songs out of clicking buildings in AoE XD
15:40 "Its a munk-l Jackson monk!" T90 you kill me lol
I think a big reason Viper won this was because of the mind games that he played on Sobek. Sobek saw stuff with his scout and tried to pivot to counter it, but it was all a farce. If he hadn't seen the siege workshop and range before Viper got to Imp, he would have kept booming and would have been in a better place with 3-4 TCs maybe. Gg, that was fun to watch.
I mean the Feitoria has the advantage, that its harder to raid (in fact might be impossible) and he doesnt have to worry about his economy, reallocate vills and so on. So he has alot more time to micro the frontline, which could be huge for a player like viper.
On arena certainly, but thinking about more open maps, if your fettorias do get sniped you're super screwed. It's literally putting all your eggs in one basket.
This works because Viper can push his production a lot faster. In the end Viper has invested more than 160 pop into his eco while sobek has 70 eventhough he was permanently producing vills on 2 TCs. If he was on 3 TCs he might have had 90, but still his income would be slower. Building 6 Feitorias just happens to work faster than creating 100 vills. However since Feitorias still have a slower producing rate than vills, Viper would likely get in trouble as soon as his opponent can get to 200 pop with a decent vill count. This strat is about finishig the opponent while he is not at full eco.
I remember seeing your emotional tweet after hc2 and my
I think the big bonus of feitorias that's a little overlooked is that you can't raid them. If you're playing against a mobile civ with great light cav, just stonewall the feitorias in a box and deathball since they can't wreck your economy with raids.
I miss the Fate-o-ria Pun, Tristan that you said in the previous Feitoria Rush by the Snake. Where is it?
We need high quality RUclips commentary! Jk. Keep up the good work!!
I believe the strat can work at higher levels because the Feitoria basically removes any macro/micro needed for your economy, and they're difficult to raid, especially on Arena when you start with stone walls. which leaves Viper free to Micro his army 99% of the time without having to worry about whats going on in his base.
Ive caught a few of these games , just in spectator. looks like Portuguese may be becoming a pretty boss civ
I guess a good counter for this strat would be an early castle aggression. As soon as you figure out the opponant is trying this, (like slow feudal time indicating going fast imp) you would want to invest for a very aggressive early castle pressure so your enemy can't go to imp easily.
Any aggression might work. Sobek was extremely passive whole game.
Here is numbers: 100% more food, 25% more wood, approximately 80% more gold and 20% more stone. So we can see more increase in food and gold, and since the Portugese have discount on gold coast for the units it may be not so bad as reserve plan for the maps with limited resources. IMHO.
P.S. Also, yes T90, Feitoria generetes 40% more gold then the relic.
"Because monk's BAD,
They're BAD, you know it!"
-Monkle Jackson-
I think Fetoria rush on Islands can work really well. It's obviously countered by dark age landings though
Feitoria gets more and more better as the game advances.
Mid to late game it lets you out resource the other guy. You can literally play them the same exact way as you normally do but once the resources thin out on the map they start to REALLY shine. Especially that you can sell off extra resources you're not using.
Also did you see the food income he had with 5? insane. That's 8 food/sec. Basically lets you create trash units almost non-stop out of like half a dozen barracks LOL. Do that for like 10 minutes and then you'll have an entire stockpile of extra gold to mix in better units, too!
I saw him try this with Hand Cannons - looks like Arbs are the way to go! :D
It’s pronounced “fay-tow-REE-ah”!!
@Klonter77 von Planet77 leviosaaaahh
"fay-tow-*REEEEEEEEEEE*-ah"
I havent got a chance to play DE much mainly because my laptop isnt powerful enough. looking at videos of the game and I am like DAMN, they did it...a comet hitting the earth was more likely than a new Age of empires. Here it is and its so fecking beautiful.
Man.. Viper's getting addicted to Feitorias.
I feel a nerf coming. It's comparable to its pop space in villagers, takes no micro, and takes much less time to construct than to produce and task the villagers needed for that much income. As a defensive player, it's proving easy to abuse as long as I can get to imp and keep them alive. I personally think the hp should be halved
It's literally free resources 24/7 without any need to look after Villages, refresh any farms or Lumbermills. And in Late game only they would be getting resources constantly.
One Feitoria is worth between ~10-13 villagers depending on resource drop off walking times and eco upgrades. They're easier to "raid" with siege, harder to raid with cav/archers. Don't forget that you're investing 250 gold and 250 stone into one of them, which are very limited, opposed to 500-650 food on the equivalent in villagers.
They're amazing very late game when resources are exhausted, but I'm not certain they're overpowered or need balance regarding this fast imp strat.
These videos are so much more relaxed than watching the players themselves play.
I just started playing a few days ago and this is pretty much the only strategy I can execute consistently, so yes I know exactly what you mean (19:07).
This is my favorite overlay so far.
T90 and Viper upload the same game at the same time. Nice.
Did anyone else see that Boar do a Moonwalk at 0:53? :P
Wow the game looks so different, when did this change happen?
We will see hcup 3 on youtubes right?
Does this mean you are using the new patch in Hidden Cup 3?
I think it only works on maps like Arena, because you cannot go straigt imperial age on open maps. People would crack your butt open with castle age units, because you need at least 3 Feitorias to have a decent economy. At the same time, you cannot go for straight feitorias and build Military, beause you will lack resources, due to the missing 2nd and 3rd TC in castle age.
If this gonna be the new meta, it won't work to well. People will rush castle age and rams, since you have no military. I think it's great for suprise games, but not as true game plan
Monkle Jackson... Ok, T90, just beat it!
Why would Sobek be confused? Hes a high-level player, he knows Feitoria was buffed, he probably knows Viper trys weird strats
For me it's not the fact that I prefer relaxed matches... it's that shorter, more aggressive ones don't allow for the more interesting units that only start to show up from castle age onwards... so they tend to be like a "quickie" and not a "proper" session, if you know what I mean...
Pro matches ending in resignation rather than seeing their civilization crumble is so dissatisfying imo. I hope the AoE4 designers understand this and design the game so that 1) you still have a slight chance of coming back, so you stay in, and 2) matches end quicker when there’s a clear winner.
I’m not entirely sure how to do this, that’s their job. 😉 But if you look at games like LoL, Hearthstone, Clash Royale, heck, even Chess, etc. there’s almost never a reason to resign early. It’s clearly a game design flaw.
One idea is to design a way for someone who has a lot of map control to gain a big advantage in resources or units so games end quickly. Also design methods the losing player can do to create a “Hail Mary” play. In Hockey, you pull the goalie, in basketball you foul, etc. Something risky that doesn’t work 99% of the time but it’s worth it for the 1% of the time it does work. It’s important to make this so it doesn’t seem like pure luck, but something that takes skill to pull off.
Another idea is to introduce time limits in tournaments, which is needed if AoE4 is going to be taken seriously as an eSport. At the end of the time limit I don’t think the game should end for the same reason, it’s anti-climatic. But some kind of advantage should be given to the winning player.
21:12 Look at Vipers kills.
nice
Nice
Seriously, Viper's food count was ROCKETING up at the end. Insane
Time for a new Spirit of the Law Feitoria video.
I'm chilean myself and I haven't hear of Sobek until now. Someone know where can I support him? Like, social media, twitch or similar.
Yo sabia que habian hartos jugadores de Age Chilenos pero no sabia que Sobek era uno, mish.
@@bodoque2669 yeah heartt. He streams sometimes here and there..
Sobek ha sido el mejor jugador chileno los últimos años. Lo poco q se de él, es que tenía algunos videos en RUclips, enseñando y analizando partidas. Estuvo también en la world cup.
www.twitch.tv/sobekaoc/
WOO CHILE
At 10:18 is viper researching loom in castle age
Could Portuguese become a islands top pick? With island games going super late and often ppl running out of resources completely, theoretically you could stall with your navy and late game have gold units still
I mean, depending on the efficiency of Fettorias (calling SotL) this strat is the equivalent of instantly creating 50-60 vils as soon as you hit imp. On one TC too. That eliminates one of the main drawbacks of fast imp.
It's still objectively worse than vills but the time investment to put up 5 Fettorias is nothing compared to what you need to get another 100 vills. Even on a 5 TC boom that'd take 10 minuites or so.
@@ad3z10 The production is worse, but (1) it takes time and TC's to produce villagers, (2) there needs to be resources to collect for those vils to collect, and (3) those vils need occasional attention (reseed farms, refresh lumber and mining camps, etc.). The great thing about Feitoria's is they are almost instantaneous and require zero attention once placed.
@@arthurkraft5610 Yeah, I meant that the production is objectively worse but there's no way to have a comparable vill count in early imp anyway.
There's also a 4th benefit which is raid resistance, 10 Plumed Archers can wreck your eco, or create a bunch of idle time at best, but they're going to take forever to kill a Feitoria.
Nice video, where's the spirit of the law intro?
The ground of the map make my head hurt😣
Should the elephants had exit bythe southern gate and attack the back of viper's army while pushing with skirms, like a bulge?
Made same question in viper's vid.
I was wondering about what would happen if the same civ were to be play in a super late island game.
remember the viper malay infinte fish trap
Dear T90, I will try my best to watch hidden cup. Also I love your RUclips only content, you do such a good job.
"math is hard"
like your sense of humor man.
Is this a t90 official channel or a viper fan channel?
Anyone have the link to viper's pov on this one?
ruclips.net/video/0DCLI7TtQRY/видео.html
100% food increase
25% wood increase
55.56% gold increase
16.67% stone increase
Math is easy. Take the amount that the number increased and divide it by what the original amount was. Percentage increases are always calculated that way. Change ÷ original amount
How and where to watch hidden cup
I am definitely in the camp that enjoys the slower maps more. Outside of low elo legends doing crazy stuff at least
We got auto-scout, but can we get auto deer lure?
Khmer is also top tier I imagine. You can get to castle age in 13min with enough wood for a stable, TC and monastery. I dunno why Sobek chose to click up so incredibly late this game...
Capture Age + for Hidden Cup 3 confirmed.
feitoritas would be great if you could choos what you get. like you get 6 recourses per second. but you can choos if you want 0 stone 4 gold an 2 food or 2 gold 1 food 3 stones etc etc
hidden cup 3? Can't wait!
20:27 uffff, shots fired.
Portuguese on Black Forest confirmed.
why red does not defend his castle at 17:00...