@@TheDucky3D HI THANK YOU FOR ANIMATION IN BLENDER,AND I WANT THAT U SHOWED TOUTORIAL IPHONE TRAILLER OR HOMEPOD OR OTHER SMARTPHONE TRAILLERS HOW ROTATE IT(HUAWEI MATE 20) MAYBE,SOMETHING LIKE THAT
Your videos have a good flow to them and just the right density. When I started out and didn’t catch something I would just rewind, but I would rather do that than you drawing things out which a lot of others do. This also makes revisiting your videos later after I have progressed more enjoyable without me wanting to fast forward, and I will catch some detail the second time around. Keep it up!
Thanks. Very cool. I learned more in this tutorial than probably 59 others. I def had to stop and rewind on a few sections because you moved really quickly. Luckily I’m getting pretty familiar with Blenders shortcuts and menus.
Metaballs are neat. It's basically strength 1 in the middle, 0 at the outer ring, and then you add them all up and there's stuff wherever it gets higher than 0.5. So if you have three within the outer third of each other, there will start to be meta. You can do a lot of stuff with them. I think I'll try doing several of your tutorials, with a space environment with throbbing meta balls in it or something. :-)
I might be mistaken, so ignore me if I'm entirely wrong, but it seems if you change where the hairs emit (you changed it from faces to verts) it simply does just that, rather than actually reducing the # of hairs being emitted. So it appears there are less hairs since they're not spread across each face. But they're still stacked on each other at each vert. So you still have the same # of hairs, it just looks like less depending on where itll emit from. If you want a reduced hair count, you can change that setting separately. It looks like you have it set to 1000 (I can't see if you added children) so of you change to (emit from vert) AND reduce the hair count, then the # of hairs would actually be reduced.
Thin Soldier lighting is something, that everybody can do even without a tutorial! Creating ur own lighting is way more unique, than even copying that from him!
You don't have to use the wireframe modifier to hide the object. In the particle settings, go to Render and uncheck "Show Emitter". This will hide the object in the render, but not the particles.
everything you make is very similar, feels too repetitive but i still learnt a good amount of techniques from you, if only you would branch out onto other things in blender.
Many thanks to you. I just made my first animation in the blender! BTW could you add the screencast keys? It would be a big help for people like me as a beginner.
Could you please do like a beginner video on your "workspace" and preference. Like what tabs you have open etc. Could also include your most used shortcuts etc. Thanks
Great! I would suggest to stick to image sequence when exporting a video instead of an actual video, so if the pc crashes or anything else happens you can start from the last rendered frame. You can then convert the lossless image sequence to any video format
excellent tutorial - have subbed as you have a great style. One question the render came out blocky. I noticed when I watched the animation the first frame was crystal clear, then each frame after if was blocky. Probably me, but otherwise learnt a lot. TY :-)
how do you know how to do some of the things you do, do you just do trial and error randomly exploring or follow some other tutorial online or just slow and methodically trying to figure things out? feel kind of lost when I have to just follow and do things without knowing how or why I would ever do them otherwise, thanks for the vids!!! good tuts!
More motion graphics. Take some good C4D tuts and recreate with blender please as there are many in stucked in transition period. C4d to Blender! Help required
Hi man! Thanks for the tut! I got a question, how do you bring back the editable parameters of the icosphere? the ones that are shown when you create it, how can you bring it back once again later in the workflow? Thanks!
I can't seem to get the textures to work in Shader area. So I did the materials first with no problem then worked on animation and as soon as I click object to empty in Displace Modifier, the materials (textures) disappear. Help! New subscriber here.
Yeh but you will have to use Cycles which will take ages to render out each frame, that is what EEVEE was primarily designed for , rapid prototyping of concepts for pre production because it’s less precise it can render out a frame in a few seconds instead of minutes or tens of minutes.
@@TheDucky3D uff, so mine never does it. always one more click to open it up :( edit: seems it is saved with the scene, so i opened it up once and saved a new startup scene
You move too fast on this tutorial and that makes it hard to follow. Even more when you don't express the hotkeys you are pressing most of the time. If you don't want to express the hotkeys you press, that way you can maintain momentum on the video, consider installing a program to display the pressed keys as you press them.
Alex Mclaren Not sure what you mean in the export, but in order for it to cycle you would need to open the dope sheet or the curve editor and make the animation cyclic, but you would need to increase the number of frames to a multiple of 120, then it would repeat
when i play around with the resolution view and render in the metaball settings they are still disappeared. some times they also disappear during work. so when I change settings from the icosphere the metaballs sometimes disappear .
Great content. Just have 1 request. S l o w d o w n. :P I'm a newbie, well, I've been a newbie for a long time... I think with 2.80, It's finally at a point where I feel it's a more friendly environment. I have been dodging it for a while just because I would get lost too easily and couldn't get my views back. Now, I feel like I can do this, but I'm hoping to find tutorials that keep us slower guys in mind. I had to rewatch a few parts several times to catch what you were doing like at 4:27 I didn't catch where your mouse went. Took me a bit. Most likely when I get up to speed, I won't have this problem. It's more a problem with me than you. I just need someone who will allow me to catch everything until I can get up to speed. With that said, I guess it's good that you do several tutorials along the same way. Thanks for your tutorial! I'll be watching as many as you have so that I can get up to speed with everyone else.
When I started out I had to use rewind a lot (hey, it’s there to use, the rewind function), but now that I have progressed, I can watch these tutorials without having to set the speed to 2x 😊 and am thankful for the chosen approach.
This was the first video I came across when searching on creating motion graphics with Blender. You are jumping over so many details, someone would need to understand Blender before watching this. Far from "simple". Not for a new user like me.
You are one of the best blender tutors on RUclips . I hope your channel grows big.
I get to learn something new from every video of yours :)
awesome
@@TheDucky3D HI THANK YOU FOR ANIMATION IN BLENDER,AND I WANT THAT U SHOWED TOUTORIAL IPHONE TRAILLER OR HOMEPOD OR OTHER SMARTPHONE TRAILLERS HOW ROTATE IT(HUAWEI MATE 20) MAYBE,SOMETHING LIKE THAT
I've been watching your videos all the week!
nice job dude, love your tutorials.
thank you
Your videos have a good flow to them and just the right density. When I started out and didn’t catch something I would just rewind, but I would rather do that than you drawing things out which a lot of others do. This also makes revisiting your videos later after I have progressed more enjoyable without me wanting to fast forward, and I will catch some detail the second time around. Keep it up!
Wow betapa menakjubkan. Saya suka ini
excellent - not only a cool technique but you're a good presenter, too; clear diction throughout; many thanks for sharing your knowledge
Thanks! I'm migrating from version 2.79 to version 2.80 and really with these little videos, I'm learning a lot.
Darlan de Faria Serra awesome
Love these quick tutorials from you. Always something cool!
Thanks for not doing this at 100mph and allowing people to actually understand what you are doing! Great work.
Not many can give good tutorials and explanations. You can. Great job. I actually learned a lot.
Nice technique. Always good and fast results with your tutorials.
i like that all of his tutorials are pretty similar. that makes them easy to follow
Thanks. Very cool. I learned more in this tutorial than probably 59 others. I def had to stop and rewind on a few sections because you moved really quickly. Luckily I’m getting pretty familiar with Blenders shortcuts and menus.
Metaballs are neat. It's basically strength 1 in the middle, 0 at the outer ring, and then you add them all up and there's stuff wherever it gets higher than 0.5. So if you have three within the outer third of each other, there will start to be meta. You can do a lot of stuff with them.
I think I'll try doing several of your tutorials, with a space environment with throbbing meta balls in it or something. :-)
oh sweet!
I might be mistaken, so ignore me if I'm entirely wrong, but it seems if you change where the hairs emit (you changed it from faces to verts) it simply does just that, rather than actually reducing the # of hairs being emitted. So it appears there are less hairs since they're not spread across each face. But they're still stacked on each other at each vert. So you still have the same # of hairs, it just looks like less depending on where itll emit from. If you want a reduced hair count, you can change that setting separately. It looks like you have it set to 1000 (I can't see if you added children) so of you change to (emit from vert) AND reduce the hair count, then the # of hairs would actually be reduced.
Jessica Guzon ur probably right
I noticed this too and didn’t understand why you hadn’t reduced the emit count to the number of verts in the icosphere
So much information in such a short time. Love it
You are a great instructor. We learn every day from your episodes a lot. Thank you so much!
Glad they help
The lights in the example at the beginning is always far superior to the lighting in the actual tutorial.
Thin Soldier lighting is something, that everybody can do even without a tutorial! Creating ur own lighting is way more unique, than even copying that from him!
i know right, whats with that crappy lighting he added
the tutorial is about simple motion graphics not superior lighting. If you need to learn lighting concepts then search for some lighting tutorials
You don't have to use the wireframe modifier to hide the object. In the particle settings, go to Render and uncheck "Show Emitter". This will hide the object in the render, but not the particles.
I enjoy your videos, you are extremely gifted at introducing the new engine mechanics in an articulate way.
Спасибо за уроки. Очень доходчиво и познавательно)). Хотелось бы увидеть создание молнии.
God bless you for this tutorial Ducky...much love
This is another awesome Blender tutorial Ducky 3D. Well done. :)
The Bob Ross of blender
Great love it!
Nice. Simple but powerful. Good video!
wow men... so fasted and cool!
This is amazing. Thank you. Keep these coming. Totally inspired.
Very nice tutorial, I love it.
I just finished the render and it looks beautiful!
Thanks a lot, keep the good work up
everything you make is very similar, feels too repetitive but i still learnt a good amount of techniques from you, if only you would branch out onto other things in blender.
Many thanks to you. I just made my first animation in the blender! BTW could you add the screencast keys? It would be a big help for people like me as a beginner.
Excellent as allways
Wonderful work my friend!
Can you do something to do with fractal art in Blender. There isn’t much out there on the topic.
Sick intro.
Could you please do like a beginner video on your "workspace" and preference. Like what tabs you have open etc. Could also include your most used shortcuts etc. Thanks
Was really wondering how you did this without using animation nodes ...awesome and creative approach 👌🏻😁
thanks
Great! I would suggest to stick to image sequence when exporting a video instead of an actual video, so if the pc crashes or anything else happens you can start from the last rendered frame. You can then convert the lossless image sequence to any video format
giacomosardelli good idea
Great tutorial! How long did it take you to render the animation sample you showed in the video at the beginning?
Thanks for all great videos. Very helpful!
Gary Barirnger glad you like them
excellent tutorial - have subbed as you have a great style. One question the render came out blocky. I noticed when I watched the animation the first frame was crystal clear, then each frame after if was blocky. Probably me, but otherwise learnt a lot. TY :-)
Proud To be One Of The first subscribers before 1st K 😍
oh thank you
So cool! It can be easily adapted for a plexus style right?
how do you know how to do some of the things you do, do you just do trial and error randomly exploring or follow some other tutorial online or just slow and methodically trying to figure things out? feel kind of lost when I have to just follow and do things without knowing how or why I would ever do them otherwise, thanks for the vids!!! good tuts!
Thank you so much
This is a nice tutorial. Thanks!
I like to see something with the "Tissue add on" for something abstract.
Thanks
I can't say enough good things about your channel!
UstedTubo187 thanks
This is a solid tut. Thanks again!
Thanks
Very nice!
i will use this in a vid about choronavirus
Love You! Thanks!!
More motion graphics. Take some good C4D tuts and recreate with blender please as there are many in stucked in transition period. C4d to Blender! Help required
Hi man! Thanks for the tut! I got a question, how do you bring back the editable parameters of the icosphere? the ones that are shown when you create it, how can you bring it back once again later in the workflow? Thanks!
Thanks a lot g
awesome
Can you do a tutorial on character modeling using reference images ?
ill figure something out
Thanks man !
Cool...
what are your settings man? i do not have the same opyions for the mouse clicks.
Ducky please do a tutorial on making a forest or something like that,.. Please.
I can't seem to get the textures to work in Shader area. So I did the materials first with no problem then worked on animation and as soon as I click object to empty in Displace Modifier, the materials (textures) disappear. Help! New subscriber here.
Solid
could u show how to make it reactive to music
so i just pressed "render animation" forgot i didnt install graphic card and it took 10s/frame
Hi! Is it possible to export it as .glb to we see it as it is in augmented reality?
How can I change the shading to like that glassy look, which is on the thumbnail
I am missing something. I've gone over the video a dozen times. My empty following the circle is not affecting the distortion on the icosphere.
I have a question. It is possible to render passes in eevee?
Hey! How’d you slow the balls down? I tried to watch your mouse but I just couldn’t do it ://
HEY!...you're pretty good
thanks
Good!!!
5:26 ....how did he do tht? which shortcut? he didnt say
He just switched from Eevee view to viewport i believe its z + 3 or something
I'm on the first minute .Whhen i click the particle icon,nothing is showing up.Can you please help me with this issue.I'll be so gratefull
Having problems rendering. Not sure if its my computer but can I do these animations on 2.79?
Yeh but you will have to use Cycles which will take ages to render out each frame, that is what EEVEE was primarily designed for , rapid prototyping of concepts for pre production because it’s less precise it can render out a frame in a few seconds instead of minutes or tens of minutes.
Sir please an animation of magnetic field
may i ask, how do you make it so the settings panel is open on adding the icosphere?
it comes by default
@@TheDucky3D uff, so mine never does it. always one more click to open it up :(
edit: seems it is saved with the scene, so i opened it up once and saved a new startup scene
You move too fast on this tutorial and that makes it hard to follow. Even more when you don't express the hotkeys you are pressing most of the time. If you don't want to express the hotkeys you press, that way you can maintain momentum on the video, consider installing a program to display the pressed keys as you press them.
How do I set the animation to loop in the export? It just runs one time when I export.
Alex Mclaren Not sure what you mean in the export, but in order for it to cycle you would need to open the dope sheet or the curve editor and make the animation cyclic, but you would need to increase the number of frames to a multiple of 120, then it would repeat
i`ve got a problem. my rendered view just turns the balls into dark balls and it just does not look like on the tut
You should really make a new intro, it's the first thing people see of yours
Is this loopable
Love your tutorial. And also want TVC product rendering in Evee render engine. So for that we want to learn detail redner in Evee.
How you do the material of the image reference ?
The same way...he just had more colors in his color ramp
@@hyruleorchestra4339 yep
Ehh, lighting was a bit too harsh on the objects. Also The geometry seemed too spiky.
Great tut.. but a little too fast.
Could you help me.. the CTRL+ALT+0 doesn't work I don't know why?
are you pressing 0 on the numpad or the regular 0 above 'p' and 'o'?
@@augustuseel5631 problem solved, i forgot to snap the camera button on the right corner
congrats on saying occlusion correctly haha I for some reason have a habit of saying occuLISION. blehhhh XD
Jessica Guzon that’s funny
when I want to render out the animation the metaballs just disappear pls help
rullum didumm check ur subdivision
when i play around with the resolution view and render in the metaball settings they are still disappeared. some times they also disappear during work. so when I change settings from the icosphere the metaballs sometimes disappear .
or did you mean something else when you said subdivisions?
Doing this is far much easier with animation nodes.
CGI 4D k
Great content. Just have 1 request. S l o w d o w n. :P I'm a newbie, well, I've been a newbie for a long time... I think with 2.80, It's finally at a point where I feel it's a more friendly environment. I have been dodging it for a while just because I would get lost too easily and couldn't get my views back. Now, I feel like I can do this, but I'm hoping to find tutorials that keep us slower guys in mind. I had to rewatch a few parts several times to catch what you were doing like at 4:27 I didn't catch where your mouse went. Took me a bit. Most likely when I get up to speed, I won't have this problem. It's more a problem with me than you. I just need someone who will allow me to catch everything until I can get up to speed. With that said, I guess it's good that you do several tutorials along the same way. Thanks for your tutorial! I'll be watching as many as you have so that I can get up to speed with everyone else.
Stay at it, its tough but feels very rewarding later.
When I started out I had to use rewind a lot (hey, it’s there to use, the rewind function), but now that I have progressed, I can watch these tutorials without having to set the speed to 2x 😊 and am thankful for the chosen approach.
This was the first video I came across when searching on creating motion graphics with Blender. You are jumping over so many details, someone would need to understand Blender before watching this. Far from "simple". Not for a new user like me.
maybe you should watch beginner guides before watching videos like this?
@@pointrunner3972 The title was "Simple Motion Graphics ..." Sounds like beginner-level to me.
@@alantuttphotography simple is not = beginner tho
Wow. Super smart idea. I love blender. I got a blender start file named „ducky tuts” with an icosphere in the middle:)Thx for all content.