Danger of test projects is that you start also develop another style game and after while you have bunch of game prototypes and don't know which you should finish.
Inspiring asf! I'm also stuck on an fps project needing to finally figure out how to clean it up and finish the mechanics. I really hope I can bring myself back and finish it.
Pretty cool, I can see you turning this into something pretty great with story lines and back stories for characters if that's where you want to take it. Wish you the best of luck I'll be keeping an eye on this project
i thought this game was going to be not as good because of the first thing you showed us but i think this is going to go very far and from this video i think it has a lot of potential in the coming year . it looks awsome
Looks great! Love the hat! It's also great to hear how you overcame a difficult time in this game's development. I have been through a similar situation with burnout on a game and hopefully, the following information will help others from burning out or overcome burnout: 1. Don't be too hard on yourself. If you are feeling overwhelmed with any project (not just games), know that this is very normal and it's ok to worry about it or mess it up. We learn from mistakes, so simply doing it as best as you can or even at all, teaches you loads about how to make it better. Think about all the things you are good at and how you were once terrible at them. Now know that whatever is going wrong in a project can be fixed and will be fixed because you are learning from it. Simply doing something is way better than doing nothing at all as it'll get you moving in the right direction. 2. Take a break. It's important to give yourself time to think and relax. Step away from your computer, step away from work, go for a long walk or a run, get some sun, or see some friends. Switching off and doing some relaxing exercises will help you relax and improve your creativity - that means you'll be better at problem-solving. Make sure you are eating, drinking and sleeping properly - aka don't neglect your health for the sake of a project. Working until the early hours will only make you worse the next day. So, set an end time in the day and stick to it. If you find yourself right in the middle of a creative burst right when you should be stopping, stop work, write down a note that sums up where you were and places it right in the middle of your work area so you can't avoid it - I use post-it's on the bottom of my screen, so I see them before I even turn my PC on. The next day you will read that note and carry on as if you haven't stopped. Looking after yourself will make everything easier. 3. Break it down. Whatever the project or problem involves, breaking it down into smaller and smaller chunks will make it way easier to digest. Think about it like food, you don't pour your whole plate of food into your mouth and swallow it whole - you'd choke to death if you did. No, you cut it up into pieces and put small pieces into your mouth, then you chew it up into even smaller pieces. That way you can actually deal with a whole plate of food. The same must be done with any project you are doing. You know you can't do the whole project all at once. You know you have to break it down into smaller chunks. So start with one part of the project and then cut that up into smaller and smaller parts - maybe it's just one line of code or finding one art asset on a website or writing a list of all the things you would like to write about in an essay. The smaller the chunk, the easier it is to digest. 4. Make plans and don't worry if you don't stick to them. These don't need to be big elaborate spreadsheets or detailed designs of what you hope to do. They can be as simple as a note with a list of things you want to do the next day or a little doodle of what you hope things will look like. Or they can be a big detailed document of all the parts of your project. Do what is right for you. Put your plan somewhere you can find it or be reminded of it when you need it, but out of the way enough so that when you need to switch off you won't be thinking about it all the time. Remember a plan is supposed to help you, so don't be afraid to rip it up if it's holding you back or stressing you out. A plan is there to help you get things going in the right direction and it's ok if that direction changes as you work on your project. Make a plan that is right for you and will help you achieve what you want to do. 5. Talk it over. It doesn't matter what you are stuck on, talking about it will help. Find someone who will be positive about what you are doing and will listen to what you say and give you positive feedback on your thoughts. Sometimes it's not about what their response is, it's simply about vocalising your concerns so that you can get them out of your head and into a digestible form. Avoid people who are extremely negative or will look for flaws in things you do, especially if you are very early in a project or grappling with issues - these people will likely make you quit the project entirely. You want someone who will congratulate you on what you have achieved so far and give you space to explain the issues you are having without the burden of criticism. You can ask for critical people's opinions when you are feeling comfortable with where the project is and when you need a critical eye to really polish it. 6. Do a little each day and congratulate yourself for the little you have done. This isn't always possible to do, life gets in the way. But making a habit of working on a big project, like making a game, a little every day, will make it easier to get back into the project when you need a break. It'll be fresher in your mind and you won't have to spend ages reminding yourself of where you were. Alongside this, it's really important to congratulate yourself on what you achieved today. Don't think about what you haven't got done today. Instead, list off all the things you DID get done today and say to yourself "well done, I did a good day's work today" no matter how short that list is. Even doing one thing is still a step in the right direction and being aware of that is critical to getting a big project completed and avoiding burnout. 7. Create positive associations with your project and overcome difficult challenges. Every time you find a task difficult and you manage to work out how to do it, when you fix it, vocalise it as a positive self-congratulatory cheer. Think about how athletes and sports stars celebrate when they score a point in their game - it's big and over the top. Do the same when you overcome something difficult in your project. If you are making a game and struggling with a bit of code that isn't working, then you fix it. The moment you know it is working, stand up, smile, laugh, pump the air, cheer and whoop out loud, and do a bit over-the-top dance - whatever makes you feel good and silly. Think about what you had to do to get to that happy moment and congratulate yourself on doing all that to get there. Make yourself feel extremely positive about overcoming that hardship, especially if you feel silly doing it (let that silly feeling turn into a positive laugh or giggle). Do that every time you do something positive for your project. Then when you get to a big challenge your mind will start to associate that initial challenge with a future reward of positive feeling hormones flooding your brain, which will improve your focus on that problem and increase your likelihood of putting up with the difficult part to get to the end results. Basically, it'll make you more resident to challenges. 8. ACTION LEADS TO MOTIVATION - write that by where you work. It is the most important lesson you can learn. If you want to get something done, if you want to learn something new, if you want to improve your life in any way, you have to do an action to get the motivation to do the next action. Motivation comes from doing something towards your goal, not the other way around. Why, because doing something towards a goal gives you a little investment into that goal. Doing an action towards your goal becomes an investment in that goal, which is then something you can look at and say "well I did that towards my goal yesterday, so I can build upon that today" which in turn allows you to create more reason to do the work needed to complete the task, aka motivation. It doesn't have to be a big action, especially at first. It can be the smallest baby step. But you need to do it to gain that motivation you need to complete a bigger objective. Getting out of bed is an action that will improve your day and your life. Going for a short walk is an action that can lead to running a marathon. Opening Unity is an action that will lead to making or finishing a game. Writing a list of topics is an action that will get you writing that essay. Slapping some paint on a blank canvas is an action that can lead to a masterpiece. The list is endless. But it all starts with a small action. And it's ok if that is the only action you do towards your goal today. Pat yourself on your back and congratulate yourself on taking the first step. Then keep it going the next day. You will make it. I believe in you!
Nice message bro. You have some interesting advice on there. I think the most important of them all, besides taking care of your health, is the one about dividing goals or tasks in small chunks. I´ve been working on this one this whole year. I think sometimes we don´t archive some goals is because big goals look terrifying. I´m still learning the basics of game dev. I´m starting to learn Godot and Gdscript and I´m learning Aseprite. Honestly, code is by far the thing I worst at, because I´m not a code guy and art comes easier to me because I do advertising for a living.
Dang. Good job so far. I used to think making video games was something unattainable without working for a company. But you're out here doing it... all of it... the way you want it to be. Very inspiring. 1. I know the struggle if not completing projects 😩 2. Call it Zombie Tic Tacs lol
The game is looking pretty nice! Animation events are always a struggle, I gotta look into the method you used for them, looks like it might save me a lot of time in the future, thank you!
Man this struggle.. I had the exact same issue. I spent 3 months stuck on a 2-hand gun animation, one of the most painful things I had to go through in game dev.
Looks pretty engaging so far! On the topic of a name, I think referring to the Attack of the Dead Men [a Russian counterattack wherein the men were coughing up bits of their own lungs, due to being gassed by the Germans] would be a nice touch. Off the top of my head: -Attack of the Dead Men [already sounds sick] -Osowiec [name of the fortress the battle happened, gives Verdun vibes] -some combination of the two? Battle of Osowiec, Osowiec Rising, etc... All in all, I wish you the best on this dev journey!
I’m currently working on an FPS myself, so I can understand your Struggles, but continue, as you are on the right way, I wanted to use this name myself but here: Zombies of War
This is looking really good man! since i see you are getting a lot of inspiration from BF1 i think it would be cool if you named your game after the French DLC "They Shall not Pass"
This looks very promising so far. There aren't many games that are similar to COD zombies, so this will be a nice breath of fresh air whenever it becomes playable.
This is cool, man. Don't lose this momentum. With the current aesthetic, a name like Entrenched or something foxhole-related would be an appealing choice, personally.
Great work so far looking forward to seeing where the project goes. As for a name I would call it "Square go: Zombies" because the trench is in the shape of a square 😄 could also call it "In the trenches: Zombies" good luck with the rest of your project.
Here's a name reccomendation: Undead CSiege ("C" for co-op, and you have to prevent the undead from siege-ing your base so yeah, nice and basic and memorable)
@OBrooks For a game name, I think "WWZ" would fit it perfectly. It combines both aspects of the game because it is placed in a World War and is focused on zombies.
heres an idea, ciggaret cards for use of ui for perkicolas, havent seen em done like that before, and ciggarets were traded amungst soldiers in wwi for extra rations ammo, much like the prison economy! also im a model maker and history buff with experence in firearms design, might be usefull to help out and ask questions, but what you have so far seems to be great!
Sometimes I tell people about my burnout and they tell me to take a week long break, little do they realize I go through the same exact situation that was in this video lol. If I don't try to figure out a way to actually get motivated again then after the week I may open it up for like 10 seconds before getting overwhelmed and closing it.
Yoo this is looking pretty good dude. I’m also working on making a cod zombies like game atm and it’s nice to see another similar project is being worked on. Hopefully someday we’ll have a good indie replacement for cod zombies that’ll be out of the grubby hands of Activision.
So, how did you end up setting up the animations? Did you attach it to both hands? Just one? How about weapon switching? Can you make a tutorial covering how you did it?
Really cool stuff. Would like to see the gun models and arms be a tiny bit bigger. They seem a bit too small right now so maybe use games like CoD, Battlefield, and other shooters for a scale to screen ratio reference? Other than that looks promising
Hey, I'm also in the fairly early stages of building my own FPS game. That custom blender exporter/animation event importer seems like it'd be really handy in the future - can you point me towards the resources that taught you how to build those? Looks great by the way! I hope to see more as they come out.
name: Trench Z- 1918 if you are planning it to be round based, then you could add some deployable booby-traps, or a flare gut that would revive your teammates if they get downed by the zombies. Also, as we are playing as an american, you could also add the trench shotgun into the game with the ability to slamfire it. It could have a wide spread with a huge damage but limited ammo.
I’m watching this because I just finally afforded my first gaming pc and I can finally try to develop a game and I’m looking towards you for inspiration
it's interesting how the burnout is met in multiple videos about gamedev I've been watching. it's surprising to see how well people distinguish their burnouts. but I'm glad that people know how to deal with them too. I have recently met my second burnout. and doing nothing from what caused it - is the best cure for the burnout. doing something else that you are interested in helps a lot
I never gave myself the oportunity of thinking about making a videogame but you inspired to try it!! Thank you for that 🙂 Got a name for you: "Bloody Lines".
Just found this by accident! What a great job you're doing! Specially by yourself! Keep it up bro! I'm sure to be one player when it gets fully developed :D
Knowing how hard it is to get back to a project is by far the greatest incentive to never quit working on it to begin with.
yeah he deserves more subs
Danger of test projects is that you start also develop another style game and after while you have bunch of game prototypes and don't know which you should finish.
Me too
If you get tired of developing, ALWAYS watch other people's dev videos. This one gave me a refresher
Bro do you can make an Easter Egg of me in your game or make It for console please? I will finance it with 10 euros with PayPal
I plan to make my game available on consoles and PCs
@@NorwinLabs i love you ❤️ i will buy It for sure 😁 greatings from Italy 🇮🇹
That 1911 model is actually unreal
its so unreal it uses unreal
you're right, doesnt seem like a real 1911, more like one in a game.
@@themerchantgamestall9456 so unreal it brings Unity to the virtual and real world
no its unity.
@@gabrielplourde6791 that was the joke i was going for lol
Inspiring asf! I'm also stuck on an fps project needing to finally figure out how to clean it up and finish the mechanics. I really hope I can bring myself back and finish it.
You got this!
sooo.. did you do it?
Pretty cool, I can see you turning this into something pretty great with story lines and back stories for characters if that's where you want to take it. Wish you the best of luck I'll be keeping an eye on this project
great work not giving up. us hobby devs need that energy
the custom blender export and import in unity is quite impressive ngl, great video mate i really enjoyed watching it
"The Kaiser's Trenches" is an idea haha. Seriously though good on you man, I wish you all the best with everything.
Ngl you have some of the funniest edits and timed jokes
i thought this game was going to be not as good because of the first thing you showed us but i think this is going to go very far and from this video i think it has a lot of potential in the coming year . it looks awsome
Looks great! Love the hat!
It's also great to hear how you overcame a difficult time in this game's development. I have been through a similar situation with burnout on a game and hopefully, the following information will help others from burning out or overcome burnout:
1. Don't be too hard on yourself. If you are feeling overwhelmed with any project (not just games), know that this is very normal and it's ok to worry about it or mess it up. We learn from mistakes, so simply doing it as best as you can or even at all, teaches you loads about how to make it better. Think about all the things you are good at and how you were once terrible at them. Now know that whatever is going wrong in a project can be fixed and will be fixed because you are learning from it. Simply doing something is way better than doing nothing at all as it'll get you moving in the right direction.
2. Take a break. It's important to give yourself time to think and relax. Step away from your computer, step away from work, go for a long walk or a run, get some sun, or see some friends. Switching off and doing some relaxing exercises will help you relax and improve your creativity - that means you'll be better at problem-solving. Make sure you are eating, drinking and sleeping properly - aka don't neglect your health for the sake of a project. Working until the early hours will only make you worse the next day. So, set an end time in the day and stick to it. If you find yourself right in the middle of a creative burst right when you should be stopping, stop work, write down a note that sums up where you were and places it right in the middle of your work area so you can't avoid it - I use post-it's on the bottom of my screen, so I see them before I even turn my PC on. The next day you will read that note and carry on as if you haven't stopped. Looking after yourself will make everything easier.
3. Break it down. Whatever the project or problem involves, breaking it down into smaller and smaller chunks will make it way easier to digest. Think about it like food, you don't pour your whole plate of food into your mouth and swallow it whole - you'd choke to death if you did. No, you cut it up into pieces and put small pieces into your mouth, then you chew it up into even smaller pieces. That way you can actually deal with a whole plate of food. The same must be done with any project you are doing. You know you can't do the whole project all at once. You know you have to break it down into smaller chunks. So start with one part of the project and then cut that up into smaller and smaller parts - maybe it's just one line of code or finding one art asset on a website or writing a list of all the things you would like to write about in an essay. The smaller the chunk, the easier it is to digest.
4. Make plans and don't worry if you don't stick to them. These don't need to be big elaborate spreadsheets or detailed designs of what you hope to do. They can be as simple as a note with a list of things you want to do the next day or a little doodle of what you hope things will look like. Or they can be a big detailed document of all the parts of your project. Do what is right for you. Put your plan somewhere you can find it or be reminded of it when you need it, but out of the way enough so that when you need to switch off you won't be thinking about it all the time. Remember a plan is supposed to help you, so don't be afraid to rip it up if it's holding you back or stressing you out. A plan is there to help you get things going in the right direction and it's ok if that direction changes as you work on your project. Make a plan that is right for you and will help you achieve what you want to do.
5. Talk it over. It doesn't matter what you are stuck on, talking about it will help. Find someone who will be positive about what you are doing and will listen to what you say and give you positive feedback on your thoughts. Sometimes it's not about what their response is, it's simply about vocalising your concerns so that you can get them out of your head and into a digestible form. Avoid people who are extremely negative or will look for flaws in things you do, especially if you are very early in a project or grappling with issues - these people will likely make you quit the project entirely. You want someone who will congratulate you on what you have achieved so far and give you space to explain the issues you are having without the burden of criticism. You can ask for critical people's opinions when you are feeling comfortable with where the project is and when you need a critical eye to really polish it.
6. Do a little each day and congratulate yourself for the little you have done. This isn't always possible to do, life gets in the way. But making a habit of working on a big project, like making a game, a little every day, will make it easier to get back into the project when you need a break. It'll be fresher in your mind and you won't have to spend ages reminding yourself of where you were. Alongside this, it's really important to congratulate yourself on what you achieved today. Don't think about what you haven't got done today. Instead, list off all the things you DID get done today and say to yourself "well done, I did a good day's work today" no matter how short that list is. Even doing one thing is still a step in the right direction and being aware of that is critical to getting a big project completed and avoiding burnout.
7. Create positive associations with your project and overcome difficult challenges. Every time you find a task difficult and you manage to work out how to do it, when you fix it, vocalise it as a positive self-congratulatory cheer. Think about how athletes and sports stars celebrate when they score a point in their game - it's big and over the top. Do the same when you overcome something difficult in your project. If you are making a game and struggling with a bit of code that isn't working, then you fix it. The moment you know it is working, stand up, smile, laugh, pump the air, cheer and whoop out loud, and do a bit over-the-top dance - whatever makes you feel good and silly. Think about what you had to do to get to that happy moment and congratulate yourself on doing all that to get there. Make yourself feel extremely positive about overcoming that hardship, especially if you feel silly doing it (let that silly feeling turn into a positive laugh or giggle). Do that every time you do something positive for your project. Then when you get to a big challenge your mind will start to associate that initial challenge with a future reward of positive feeling hormones flooding your brain, which will improve your focus on that problem and increase your likelihood of putting up with the difficult part to get to the end results. Basically, it'll make you more resident to challenges.
8. ACTION LEADS TO MOTIVATION - write that by where you work. It is the most important lesson you can learn. If you want to get something done, if you want to learn something new, if you want to improve your life in any way, you have to do an action to get the motivation to do the next action. Motivation comes from doing something towards your goal, not the other way around. Why, because doing something towards a goal gives you a little investment into that goal. Doing an action towards your goal becomes an investment in that goal, which is then something you can look at and say "well I did that towards my goal yesterday, so I can build upon that today" which in turn allows you to create more reason to do the work needed to complete the task, aka motivation. It doesn't have to be a big action, especially at first. It can be the smallest baby step. But you need to do it to gain that motivation you need to complete a bigger objective. Getting out of bed is an action that will improve your day and your life. Going for a short walk is an action that can lead to running a marathon. Opening Unity is an action that will lead to making or finishing a game. Writing a list of topics is an action that will get you writing that essay. Slapping some paint on a blank canvas is an action that can lead to a masterpiece. The list is endless. But it all starts with a small action. And it's ok if that is the only action you do towards your goal today. Pat yourself on your back and congratulate yourself on taking the first step. Then keep it going the next day. You will make it. I believe in you!
Do your fingers hurt from typi g this much?
Nice message bro. You have some interesting advice on there. I think the most important of them all, besides taking care of your health, is the one about dividing goals or tasks in small chunks. I´ve been working on this one this whole year. I think sometimes we don´t archive some goals is because big goals look terrifying.
I´m still learning the basics of game dev. I´m starting to learn Godot and Gdscript and I´m learning Aseprite. Honestly, code is by far the thing I worst at, because I´m not a code guy and art comes easier to me because I do advertising for a living.
I want to see so many more WW1 games. I’ve always been weirdly fascinated by it over WW2. So excited to see how this progresses!
"Unforgiving apocalypse" would be a good name!
THIS IS SUCH AN AWESOME IDEA. Not to mention the amazing execution, I can't wait to play this eventually with my friends. This looks so good!
you are literally so talented! Good luck making your game :)
Wait imma share this to my group chat
Names: “Zombies at war” “WW1Z-World War 1 Zombies” “Dead Trenches”
i think "tictac invasion" would be a nice name
The game is looking great so far. Waiting for more updates
Well, the name could be "Zombie Hussars", because that hat zombies have kinda reminds me of the hat that hussars had
Looks good! I am excited to see how this project end up.
The name should be “Zombie Bean War”
man turned his shopping list into folders XD nah but seriously it's looking great
Had a similar journey so far but I'm determined to get further this time!
Trying to keep things as simple as possible
Keep on going!!! I put off my Blender projects for the last 6 months and I really regret it but I'm back in the groove and having fun.
fun?
Dang. Good job so far. I used to think making video games was something unattainable without working for a company. But you're out here doing it... all of it... the way you want it to be. Very inspiring.
1. I know the struggle if not completing projects 😩
2. Call it Zombie Tic Tacs lol
Call the game Waver, as in Wave-er. It's simple and catchy, the game looks cool! Good luck in your further adventures!
This game has lots of potential. More guns, maps, and zombies would make this game a bestseller.
The game is looking pretty nice! Animation events are always a struggle, I gotta look into the method you used for them, looks like it might save me a lot of time in the future, thank you!
I might make a wee video soon with an overview of how it works, and put the blender & unity scripts on github
@@obrooks I'd really appreciate that!
should call it "Z-Trench" as a joking reference to the German accent XD
Man this struggle.. I had the exact same issue. I spent 3 months stuck on a 2-hand gun animation, one of the most painful things I had to go through in game dev.
"Picklehaube" as a name? instead of Pickelhaube? Get it? Pickles with Pickelhaubes? Looks great so far btw, keep it up!
good luck with your game dude, keep at it
Looks pretty engaging so far! On the topic of a name, I think referring to the Attack of the Dead Men [a Russian counterattack wherein the men were coughing up bits of their own lungs, due to being gassed by the Germans] would be a nice touch.
Off the top of my head:
-Attack of the Dead Men [already sounds sick]
-Osowiec [name of the fortress the battle happened, gives Verdun vibes]
-some combination of the two? Battle of Osowiec, Osowiec Rising, etc...
All in all, I wish you the best on this dev journey!
I feel like "battle of" is kind of lame for a game title. I think something short and simple is better
@@ez-qz3lq yeah fair nough, I don't like it too much either now
this is amazing, hope you're game goes well throughout development!
Amazing job cant wait to see more from you
Good luck to you brother, cant wait to see more progress
I’m currently working on an FPS myself, so I can understand your Struggles, but continue, as you are on the right way, I wanted to use this name myself but here: Zombies of War
Can't tell you how many times I got stuck on a project just to abandon it. What you did here is awesome, good luck and keep it up!
This is looking really good man! since i see you are getting a lot of inspiration from BF1 i think it would be cool if you named your game after the French DLC "They Shall not Pass"
This looks very promising so far. There aren't many games that are similar to COD zombies, so this will be a nice breath of fresh air whenever it becomes playable.
It surprised me to see how little of a following you have. Good luck with your game I'll be here when it's done :)
No wait this game sounds completely up my alley, give it a horror vibe and its a masterpiece
Love to see your game's progress fellow dev! Keep it up!
Interesting stuff, have a sub! Can't wait to see where this Epic Zombie Pill Adventure™ goes
very relatable, great video! good luck, dont give up.
love the use of "Genesis" techno in the start
1:29, I lost it at Science Based Dragon MMO! Good memories.
Good Progress good luck ob your Journey
It’s back
Quality video, commentary, humor, music and game. 👌 Def following. Thanks for the inspiration.
Bro that max ammo animation is amazing. And the 1911 model to
love the editing on these videos ! I think giga-bean should enter the game .
Well done for sticking with it. Looks good
Wow This Video Is In Everyone's Recommendation
1:30 game no.5 😂😂
3:05 I CRIED LMFFFFFFFAOOOOO DUDE YOU GOT ME ON THIS ONE
This is cool, man. Don't lose this momentum. With the current aesthetic, a name like Entrenched or something foxhole-related would be an appealing choice, personally.
Great work so far looking forward to seeing where the project goes. As for a name I would call it "Square go: Zombies" because the trench is in the shape of a square 😄 could also call it "In the trenches: Zombies" good luck with the rest of your project.
Nice coming back to the project man. That takes a certain courage forsure.
I say next up: ragdolls.
Bean ragdolls.
19K views not even 1K subs!! This is criminal! Keep up the great work! Your game looks amazing!!
This game looks amazing, considering when I start a project I seem to never get around to working on it! I can't wait to try it!
Here's a name reccomendation: Undead CSiege
("C" for co-op, and you have to prevent the undead from siege-ing your base so yeah, nice and basic and memorable)
that's awesome seeing more and more people wanting to make a proper zombie survival game.
@OBrooks For a game name, I think "WWZ" would fit it perfectly. It combines both aspects of the game because it is placed in a World War and is focused on zombies.
scale of the game seems resonable, game idea is fun and not seen too often in the industry. You have a nice game going👍
zombie shooters are not seen often in the industry(
?
Ah, and you have a new subscriber as well. ;) I would like to see more of the progress.
Thanks!
I also subbed
Could you give a rundowm on your graphics setup? Your game is a visual masterpiece
heres an idea, ciggaret cards for use of ui for perkicolas, havent seen em done like that before, and ciggarets were traded amungst soldiers in wwi for extra rations ammo, much like the prison economy! also im a model maker and history buff with experence in firearms design, might be usefull to help out and ask questions, but what you have so far seems to be great!
Cigarette cards sounds interesting!
Nice , very good work, I'm curious to see this project In 1 year.
good job man, this game really had a glow up
Keep going! I wish you good luck
Nice, I've been planning on making a CoD zombies type of game for a while now but it wasnt going to be 3D like this
Sometimes I tell people about my burnout and they tell me to take a week long break, little do they realize I go through the same exact situation that was in this video lol. If I don't try to figure out a way to actually get motivated again then after the week I may open it up for like 10 seconds before getting overwhelmed and closing it.
We need more devs like you which will put in the hard work in to make better games for people to enjoy
1:18
Yoo this is looking pretty good dude. I’m also working on making a cod zombies like game atm and it’s nice to see another similar project is being worked on. Hopefully someday we’ll have a good indie replacement for cod zombies that’ll be out of the grubby hands of Activision.
Me third! I seriously love all of the indie cod zombies type games popping up recently after the past games have been so lackluster.
I too am working on mine, I have most of the game already worked but am trying to find a smart ai for those brainless zombies.
Jeez how are you not popular you deserve more subscribers
So, how did you end up setting up the animations? Did you attach it to both hands? Just one? How about weapon switching? Can you make a tutorial covering how you did it?
I'll make an overview video (not a full on tutorial) and put some scripts on github
@@obrooks sick, I actually gave up on an fps project for the same reason and am yet to find the solution, so this hit home, lmao.
Great work, remember me when this game is popular!
You should make the aiming down sights a big slower and have the FOV zoom in. Otherwise the game looks good.
Looks like I got competition haha, in all seriousness can't wait to see how this turns out.
haha wtf you're talking about haha
@@Danuxsy Been working on a similar game for a while, zombie games seem to be in trend with indies again lmao
For some reason I think a good name would be ZOOBIE idk why it's like zombie but not😂😂 also I love your content and your very talented
Sooooo. Monthly devlogs from now on?😁
Really cool stuff. Would like to see the gun models and arms be a tiny bit bigger. They seem a bit too small right now so maybe use games like CoD, Battlefield, and other shooters for a scale to screen ratio reference? Other than that looks promising
Estou torcendo por VocÊ :)
O projeto tem muito potencial .
gotta add some head bob for sprinting and maybe a slight screen shake when shooting the gun
Dead Ground: a term used to reference area of ground that is not visible to an enemy due to being out of their line of sight... like trenches!
Hey, I'm also in the fairly early stages of building my own FPS game. That custom blender exporter/animation event importer seems like it'd be really handy in the future - can you point me towards the resources that taught you how to build those?
Looks great by the way! I hope to see more as they come out.
Keep it up!!! Amazing progress!!! Don't stop!
name: Trench Z- 1918
if you are planning it to be round based, then you could add some deployable booby-traps, or a flare gut that would revive your teammates if they get downed by the zombies. Also, as we are playing as an american, you could also add the trench shotgun into the game with the ability to slamfire it. It could have a wide spread with a huge damage but limited ammo.
I’m watching this because I just finally afforded my first gaming pc and I can finally try to develop a game and I’m looking towards you for inspiration
Just a suggestion but maybe you can add a melee function when you get overwhelmed
it's interesting how the burnout is met in multiple videos about gamedev I've been watching. it's surprising to see how well people distinguish their burnouts. but I'm glad that people know how to deal with them too. I have recently met my second burnout. and doing nothing from what caused it - is the best cure for the burnout. doing something else that you are interested in helps a lot
If the whole theme of the game is WW1, you could name it something vague yet intriguing like "In The Trenches". Looks awesome!
So very cool! Great job!
You asked 5:09
I think "World War Zombie Pickle" is a great choice!
I never gave myself the oportunity of thinking about making a videogame but you inspired to try it!! Thank you for that 🙂 Got a name for you: "Bloody Lines".
hey, are you looking for an fps animator?
A bean in multiplayer as a Playermodel is legit funny to me
Just found this by accident! What a great job you're doing! Specially by yourself! Keep it up bro! I'm sure to be one player when it gets fully developed :D
Could not relate more. Looks great so far gamer keep it up.