The Future of Cinema: Epic Games Gave Us an In-Depth Tour of The Volume (Their Virtual Set Tech)

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  • Опубликовано: 16 янв 2025

Комментарии • 521

  • @hamidvisuals
    @hamidvisuals Год назад +659

    That torch light tracking is fascinating. Really want to get into virtual production.

  • @Dedtime
    @Dedtime Год назад +312

    This stuff is the best. Especially for the performers. Being able to see the world in realtime vs a green/blue screen really helps them get into and interact as if they are in the environment. The performance level just goes up for them. And for the directors they get to see their vision in real time instead of just post. Post is now pre. Love it.

    • @perfectionbox
      @perfectionbox Год назад +8

      yeah now Ian McKellan can stop crying

    • @krosfyah4932
      @krosfyah4932 Год назад +2

      Post is the new pre. Love that my guy! 👍😂

    • @mnomadvfx
      @mnomadvfx Год назад +1

      It's a step forward but unless you already have all the 3D assets pre made and ready for the pre production you are still going to be suffering that technical debt to make those assets.
      At least with Quixel Megascans and Metahuman they will be able to use stand in assets for the preview stage and get the kinks out before they start hairing away at asset production.

    • @mattheww797
      @mattheww797 Год назад

      there is no atmosphere to the scene though. No dust outside in the air

  • @rjpm92
    @rjpm92 Год назад +222

    It's crazy how the dawn of cinema was essentially stage recording and now we're coming full circle thanks to astounding technology.

    • @bighands69
      @bighands69 Год назад +2

      The new technology makes it look cheap and fake.

    • @RaXXha
      @RaXXha Год назад +14

      @@bighands69 Except it doesn't. 🤔

    • @diollinebranderson6553
      @diollinebranderson6553 Год назад +3

      ​@@RaXXha while the tech is really cool and jawdropping, RJ is right tho. This makes films disgusting to look at. Filming on location will always be Better.

    • @ici123-r2e
      @ici123-r2e Год назад +2

      ​@@diollinebranderson6553Filming on such a stage is still better than filming in front of a green screen. Of course filming on location will always look the best

    • @diollinebranderson6553
      @diollinebranderson6553 Год назад

      @@ici123-r2e nah on this stage it looks faker than green screen. A result of that would be a show that feels compact. It won't feel open. Even though you can see the set it in an open desert, you can still obviously tell it's fake an shot in a warehouse. Just compare any desert scene in the recent star wars show to the one in A New Hope at the beginning

  • @datdamadude
    @datdamadude Год назад +1102

    Love how gaming tech is bleeding over to film and television

    • @polinttalu7102
      @polinttalu7102 Год назад +106

      as it should be, videogames seem to have pushed the technology faster and farther than those 2.

    • @jackbenimblejack1
      @jackbenimblejack1 Год назад +48

      When video games make more money than all other forms of media combined

    • @gerardoguaran6356
      @gerardoguaran6356 Год назад +11

      It's not a gaming tech, it's just tech.

    • @JackieWelles
      @JackieWelles Год назад +44

      @@gerardoguaran6356 Whats pushing this tech? Even more and more demanding games and ideas! So its Gaming Tech.

    • @gerardoguaran6356
      @gerardoguaran6356 Год назад +10

      @@JackieWelles to assume that videogames necessarily require technological advances is to limit their discursive and narrative capacity, what actually drives the technological movement are the laws and trends of the market, in a few words: capitalism.

  • @dreamzdziner8484
    @dreamzdziner8484 Год назад +205

    Unreal is making everything look real and they are truly Epic!❤

    • @joshjoshjoshjoshjoshjoshj
      @joshjoshjoshjoshjoshjoshj Год назад +30

      Seems like this engine will really bring unity to cinema and gaming

    • @DevranUenal
      @DevranUenal Год назад +3

      Any source?

    • @ricksterdrummer2170
      @ricksterdrummer2170 Год назад +6

      @@DevranUenal No, Source can’t do this yet.

    • @BlackParade01
      @BlackParade01 Год назад +4

      @@nem0meimpunel8cessit seems like you wooshed yourself

    • @ricksterdrummer2170
      @ricksterdrummer2170 Год назад

      @@nem0meimpunel8cessit The joke went right above your head and slapped you in the neck…

  • @nicolasdidier822
    @nicolasdidier822 Год назад +23

    Just imagine how low budget productions or independent cinema will glow up with this technology to look closer and closer to big budget movies with green screens everywhere.

    • @bighands69
      @bighands69 Год назад +1

      It all looks cheap and looks tacky as well.

    • @twinguy9633
      @twinguy9633 Год назад +2

      yeah the future is bright with this technology advancing

    • @nunobarcelos5809
      @nunobarcelos5809 Год назад +1

      @@bighands69 nah dude this is advancing , new technology it’s always like that let’s see in 10 years …

  • @Onyyyxx
    @Onyyyxx Год назад +157

    I’m happy that tech for games has advanced to the point where there are more jobs for folks on a team.

    • @SamosIMP
      @SamosIMP Год назад

      if anything the jobs will be decreasing.

    • @Extremexboxplayer
      @Extremexboxplayer Год назад +1

      @@SamosIMP how lmao, the amount of people you'd need for film increase with this. you still have all the roles in a film traditionally but now you could include developers alongside the normal visual fx artists.

    • @russellcountyonline
      @russellcountyonline Год назад +2

      @@Extremexboxplayer all the small businesses that will be left out of the loop when scenes are shot on location? that impact is huge.

  • @Immortal_BP
    @Immortal_BP Год назад +4

    whats most amazing to me is how they are rendering such detailed scenes, IN REAL TIME.

  • @bmabs35
    @bmabs35 Год назад +11

    This was a fantastic demo. Absolutely ridiculous how far gaming and gaming technology has come.

  • @OneAndOnlyMe
    @OneAndOnlyMe Год назад +2

    When they called it "Unreal" back in the day, they nailed the name. It's mind blowing how far the engine has come.

  • @comewithcarson8191
    @comewithcarson8191 Год назад +166

    Dude said this was $400k. Imagine this replicated inside a cube with a projection on all walls and different objects you can interact with other than flashlight like guns. It would be like VR without the goggles.

    • @Fishmaat404
      @Fishmaat404 Год назад +40

      It would be like VR without VR, genius!

    • @arielshpitzer
      @arielshpitzer Год назад +8

      non 3D is boring

    • @Ti-kp9gh
      @Ti-kp9gh Год назад +13

      And VR without 3D. So less immersive.

    • @scorepoint8118
      @scorepoint8118 Год назад +5

      It would be VR without the V! GENIUS!

    • @SpicyRikers
      @SpicyRikers Год назад +11

      literally the Holodeck From star trek lol

  • @Noobstar25
    @Noobstar25 Год назад +6

    Epic and Unreal they are truly doing unreal things

  • @bappyhasanjahid4985
    @bappyhasanjahid4985 Год назад +6

    Gaming and Cinema, one of the best tech collab ever.

  • @BearsDenOneinVain
    @BearsDenOneinVain Год назад +1

    You can tell this dude "loves" his job, and talking about it! Love to see it!

  • @stephmo371
    @stephmo371 Год назад +18

    Reminds me of the set of 1899. Y'all should see the behind the seems of 1899. Very cool set overall.

  • @liameneuk
    @liameneuk Год назад +3

    Now this is immersivity that can be enjoyed comfortably. Imagine it be used for indoor digital tourism...

  • @EXDiamondDogs
    @EXDiamondDogs Год назад +29

    This with VR tech would be amazing. Can't wait til the next 20 years

    • @fireaza
      @fireaza Год назад +1

      There's actually been a number of productions that have made use of VR! The director being able to check out a virtual set using a VR headset is a VERY useful tool!

    • @VREmirate
      @VREmirate Год назад

      Glad you think we have 20 years! Let's go!

  • @pseudonymousbeing987
    @pseudonymousbeing987 Год назад +1

    That flashlight is spectacular

  • @dr_sanhattan
    @dr_sanhattan Год назад +1

    6:00 screen really tricked me, so well done

  • @SantaJClaus
    @SantaJClaus Год назад

    Incredible. 💚♥️

  • @RomboutVersluijs
    @RomboutVersluijs Год назад +20

    If this would have a sort movable floor or something the camera could also move more freely. That would be totally bonkers!

    • @knaditya8228
      @knaditya8228 Год назад +5

      they did that on 1899! tv show it was amazing!

    • @bighands69
      @bighands69 Год назад

      How about a real floor with real cameras and not using CCTV production values.

    • @knaditya8228
      @knaditya8228 Год назад

      @@bighands69 what do you mean? Real cameras and real floor? what are you talking about?

  • @WeareVRMUSIC
    @WeareVRMUSIC Год назад +3

    We want this for VR Production! ✌️😊

  • @MN-jw7mm
    @MN-jw7mm Год назад +2

    If anyone saw the recent Mandalorian episode, that was mostly this. Fantastic tech.

  • @Star_cab
    @Star_cab Год назад +1

    This is very interesting tech. It looks fantasic for grand vistas. I'm sure down the road they will work on the environments to look less static and sterile. Much like in old star wars movies where extras would do things in the background (move boxes,walk around, inspect things etc.)

  • @FTChomp9980
    @FTChomp9980 Год назад +87

    Filming at a Real Location makes it so much better because it creates a experience like no other makes the character feel like they are there.

    • @rico-228
      @rico-228 Год назад +5

      but need to 3d render it

    • @sav145
      @sav145 Год назад +35

      sure but production companies think about profits,they dont give a eff about what actors feel.

    • @Vamatt99218
      @Vamatt99218 Год назад +18

      Yes, these volume stages help with costs but make the movie less immersive

    • @ChipJones421
      @ChipJones421 Год назад +2

      @@sav145 Exsctly and filming on location sometimes earns the production a rather handsome rebate. It costs more to digitally shoot with CGI than actual location setsm

    • @phantom3146
      @phantom3146 Год назад +12

      Obviously this is for when you can’t create a real set or visit a location or If your movie is in a more fantastical/fictional setting

  • @ashishhembrom3905
    @ashishhembrom3905 Год назад

    After 25890 years ign finally decides to do real gaming journalism.

  • @Nutrafin-3D
    @Nutrafin-3D Год назад +2

    How is the actual screen made? Is it projection from somewhere or actual massive lcd screens?

  • @owenvalenciahageman4892
    @owenvalenciahageman4892 Год назад +8

    Insane stuff

  • @vicenteahumada8761
    @vicenteahumada8761 Год назад +16

    This tech is really amazing but in shows like the Book of Boba Fett/The Mandalorian/Obi-Wan. There’s a lot of Volume used scenes that feel like the characters are in a diorama or a stage rather than a lived in environment. Maybe they just haven’t utilized it in the most beneficial way. Still a really awesome advancement regardless though.

    • @bighands69
      @bighands69 Год назад

      It just looks inferior to real environments using 35mm film.

  • @eruannster
    @eruannster Год назад +1

    Having worked in movies, saying "we've put this very professionally with zipties and ducttape" sounds *exactly* like how most filmmaking is done.

  • @mycollegeshirt
    @mycollegeshirt Год назад +2

    brings new meaning to the whole world's a stage.

  • @DeViceCrimsin_
    @DeViceCrimsin_ Год назад +3

    Wait, you know what this reminds me of?! When car guys and journalist get together on a track day to lap the hottest hypercar or racecar (yes hypercar not supercar) fresh of the factory line.

    • @DonGraphifx
      @DonGraphifx Год назад +1

      Well this reminds me of the holodeck in Star Trek Enterprise

  • @someoneontheinternet3090
    @someoneontheinternet3090 Год назад +2

    This is insane. So cool.

  • @zandyzain6241
    @zandyzain6241 5 часов назад

    I am imagining myself playing Duck hunt with this

  • @peteryakubu3434
    @peteryakubu3434 Год назад +20

    This is a wonderful advancement

    • @rico-228
      @rico-228 Год назад +2

      2022 a big hop into to the future

  • @TheVFXbyArt
    @TheVFXbyArt 10 месяцев назад

    The only missing component is making this environment as bright as daylight, I.e the screens, this way you would capture actual lens artifacts that were affected by the screen

  • @camovecmin4968
    @camovecmin4968 Год назад +2

    what an amazing invention!

  • @Gigga101
    @Gigga101 Год назад +2

    Insane tech man 🔥🔥

  • @Freehandfoto
    @Freehandfoto Год назад

    🤩..IT JUST NEEDS FULL CIRCLE ROUND DISPLAY SO LIGHTING CAN MATCHED IN EVERY SHOT...THEN THIS TECHNOLOGY WILL BE PERFECT

  • @mydreaminorbit9297
    @mydreaminorbit9297 Год назад +64

    The volume is awesome technology but film studios should not completely depend on this. The sense of depth and scope is lost. Kenobi vs Andor proves this while The Batman shows how it should be used.

    • @bebaguette766
      @bebaguette766 Год назад +6

      The Batman had similar issues, but to smaller extent. Felt stagey on several occasions.

    • @edenassos
      @edenassos Год назад +4

      That can be solved easily when transparent displays become mainstream in 10 years via rotoscoping.

    • @stevenbaker153
      @stevenbaker153 Год назад +16

      Andor used a lot of real locations and didn't feel at all like it was on a soundstage, unlike Kenobi

    • @josephmayfield945
      @josephmayfield945 Год назад +4

      This tech is garbage, and continues the path of unimaginative film making.

    • @purvue
      @purvue Год назад

      They can dial in depth of field with this as well.

  • @SooDamGood
    @SooDamGood Год назад

    When IGN films "Future of Cinema" video but forgets to colour grade it's own video

  • @mrbobo86
    @mrbobo86 Год назад +1

    That flashlight thing is epic

  • @jaktek4242
    @jaktek4242 Год назад +3

    Nothing beats real sets and real locations in film. Your eyes might not notice the difference, but your brain does.

  • @Aveeguides
    @Aveeguides Год назад +3

    Almost all of The Mandalorian was filmed this way. Jon Favreau was one of the first directors to go all in on this type of filming.
    What they did on set was have almost a 360 screen of this tech-then they filled the floor with real props. It looked so real that actors would walk into the screen sometimes haha.

    • @shoahilarif7957
      @shoahilarif7957 Год назад +2

      The screen in mandalorian was just a big 360 tv with a 2nd video. This is more like a video game render. Everything in the screen is 3d model not a video

    • @josephmayfield945
      @josephmayfield945 Год назад

      And that’s why that show is forgettable - like all other Star Wars.

  • @manchesterunitedno7
    @manchesterunitedno7 Год назад +94

    Disney own several larger 360 degrees (including the floor) of The Volume walls in their soundstages all over the world.

    • @rico-228
      @rico-228 Год назад +1

      yes

    • @astronotics531
      @astronotics531 Год назад +20

      Disney doesn’t use UE anymore, they have their own engine for The Volume now.

    • @RadfordCastro1
      @RadfordCastro1 Год назад +7

      @@astronotics531Actually, this is many steps up from what ILM was doing with regards to virtual sets.

    • @boskee
      @boskee Год назад +7

      @@astronotics531 That's incorrect. StageCraft still uses Unreal, but the final renderer uses their inhouse Helios.

    • @xelaander8429
      @xelaander8429 Год назад

      Yeah, no. Disney does not own that many sets of this calibre "all over the world"

  • @TheTableReads
    @TheTableReads Год назад +4

    I’m curious what the pixel density is on these screens

  • @AbiNubli
    @AbiNubli Год назад +5

    The Oblivion started it. The Mandalorian made Hollywood adopted it

  • @AkelaTalamasca
    @AkelaTalamasca Год назад

    Genuinely magical!

  • @paulbennetjoshua
    @paulbennetjoshua Год назад +1

    Amazing!
    We now have "moving (motion capable) sets". Or should we say Mo'sets 💡😉

  • @vandresitor
    @vandresitor Год назад +1

    It would be very nice to invent an image stabilizer for those who recorded the video

  • @reeshavroy0
    @reeshavroy0 Год назад

    Future is Now! 💯

  • @GameDynastyPro
    @GameDynastyPro Год назад +1

    Really amazing

  • @ilhmgst
    @ilhmgst Год назад

    the power of realtime rendering

  • @derekarthur512
    @derekarthur512 Год назад +1

    So basically the concept behind the iconic Matrix vfx shot, except now we can do it practically lol.

  • @rustyrobots426
    @rustyrobots426 Год назад +2

    Amazing when utilised correctly. Please note we don't want empty feeling "sets" like in some of the star wars shows

    • @amysteriousviewer3772
      @amysteriousviewer3772 Год назад +2

      It's best when it's used to extend or enhance real locations or physical sets. It's essentially just a really advanced green-screen.

  • @mitchrich6
    @mitchrich6 Год назад

    Incredible

  • @xamurai00
    @xamurai00 Год назад

    Imagine been inside a cylindrical dome where you can walk on the spot. The walls are high reflective projection screens and behind you at all times is a drone equipped with one of these cameras with eye tracking that projects wherever you are looking. As close to a holodeck as we will get for now.,

  • @groundzerostudio773
    @groundzerostudio773 Год назад

    Crazy stuff!

  • @imAndrewRussell
    @imAndrewRussell Год назад

    Ben is so funny! We love to see ben!

  • @Andryxafication
    @Andryxafication Год назад

    It's awesome technology!

  • @rsouthgate
    @rsouthgate Год назад

    So the system is rendering only the computed backdrop to the camera? But with a subject in shot doesn’t that mean there are reflections from the out-of-shot background that won’t be accurate? And can the background handle multiple cameras capturing the scene at the same time?

  • @TheWatchmaan
    @TheWatchmaan Год назад

    A complete mindf**k camera

  • @TommyFortunemusic
    @TommyFortunemusic Год назад

    This is wild

  • @a9udn9u-vanced
    @a9udn9u-vanced Год назад

    This is so freaking cool

  • @christiandebney1989
    @christiandebney1989 Год назад

    What about the color space? ive used professional VP plates and you cant grade it

  • @_TheRam
    @_TheRam 11 месяцев назад

    Is this in the US or Canada? Are they showcasing this technology at any events or expos in london?

  • @swiftstreak98
    @swiftstreak98 9 месяцев назад

    Toho should consider using this for their next Godzilla film

  • @TeamEmperor
    @TeamEmperor Год назад

    We're getting closer day by day to a VRMMORPG

  • @GreyplayComics
    @GreyplayComics Год назад +2

    this is pretty brilliant.

  • @dennismay9062
    @dennismay9062 Год назад

    This is truly the beginning of the "holo deck" on star trek - next generation!

  • @Sheriftolba_
    @Sheriftolba_ Год назад

    This is like Doug Trumbull detailing his matte painting techniques to Ridley Scott for Blade Runner, or Stanley Kubrick ofc!

  • @IvanOfficial96
    @IvanOfficial96 Год назад

    Is this how they going to continue visiting other planets in space and discover new ones

  • @JulesCalella
    @JulesCalella Год назад

    This is incredible!

  • @yojimbo3681
    @yojimbo3681 Год назад

    When can this be commercialized for home theater use?

  • @shariarzaman
    @shariarzaman Год назад

    Damn....This is insane.

  • @AnthonyHadleyJr
    @AnthonyHadleyJr Год назад +5

    Damn, GoT caught a stray in this video 😂 And it was absolutely deserved lol.

  • @gruskoda8511
    @gruskoda8511 Год назад

    Wow….just wow

  • @ikayabuah1
    @ikayabuah1 Год назад

    Incredible.

  • @christiandebney1989
    @christiandebney1989 Год назад

    when focusing on the actor does the DOF get more out of focus the further we can see down the landscape or does it just have one depth?

    • @penguinista
      @penguinista Год назад

      Unreal can simulate all kinds of lens effects. They can keep the actor in focus and have the background out of focus

  • @TheOMT
    @TheOMT Год назад +2

    That's amazing, it must be better for the actors to be able to see the world in real time.

  • @gxrsky
    @gxrsky Год назад

    the future of cinema without a rec709 lut put on a timeline. gracious.

  • @MichaelSupelano
    @MichaelSupelano Год назад

    Please bring CorridorCrew there! they would make some great content

  • @resorttodefortto5087
    @resorttodefortto5087 Год назад

    this makes me think we might be in a simulation lol

  • @prayfawind
    @prayfawind Год назад

    they are getting closer to making a Holodeck

  • @felixgrun3560
    @felixgrun3560 Год назад

    Schönes Hemd hat der Kameraman an. Wofür stehen noch mal diese Symbole ?

  • @dndsmith1ify
    @dndsmith1ify Год назад

    Oh.... That's insane...

  • @Shockwave_App
    @Shockwave_App 6 месяцев назад

    What if there is a mistake in the background and its recorded in the camera?

    • @mikesill5462
      @mikesill5462 4 месяца назад

      If there's time on the shoot, you just fix the mistake in a couple of minutes or less and redo the take. If not, then in post you either fix it via roto-out or render the scene again from unreal fixed via the recorded camera move from the shoot day.

  • @UOAPlays
    @UOAPlays Год назад +1

    It's crazy to think that we can thank all the 8 year olds that stole their parents credit cards to buy Fortnite skins for the current state of Unreal Engine.

  • @Gary_Hun
    @Gary_Hun Год назад

    There isn't such a thing called Digital Space. Virtual, damn it.

  • @moow950
    @moow950 Год назад

    So, can you make 3D movies with this 2D background? So capturing the actors in 3D (2 camera's for the left and right eye) and replace the curved 2D background with the original 3D background as used in Unreal?

  • @MarcelTrindade
    @MarcelTrindade Год назад

    That's exciting. And scary. And fun.

  • @NichoTBE
    @NichoTBE Год назад

    I'm wondering what is the spec of the PC running all that?

  • @fredymendez855
    @fredymendez855 Год назад +1

    Honestly this is awsome but you still cant beat real locations, but this does benifit the actors who are performing as they will no longer be working with a dull green screen.

  • @Octamed
    @Octamed Год назад

    Are the screens LED panels or rear projection?

  • @olliebob9620
    @olliebob9620 Год назад +1

    Damn

  • @miquelangeloliver7626
    @miquelangeloliver7626 Год назад +5

    It looks so real that it almost seems unimpressive !!!

  • @HorribleMuttonChops
    @HorribleMuttonChops Год назад +54

    The Volume was created by ILM, not Epic Games.

    • @ChipJones421
      @ChipJones421 Год назад +10

      Finally someone cultured

    • @marcomello101
      @marcomello101 Год назад +35

      With Epic's unreal engine. The Volume has always been UE.

    • @dragonspike101
      @dragonspike101 Год назад

      Using unreal engine you dumbass

    • @SEANLIGHTZTV
      @SEANLIGHTZTV Год назад +7

      ILM Actually collaborated with epic in order to design it because it would be obsolete without programs like blender & unreal.. so your comment is somewhat debatable

  • @suplays
    @suplays Год назад

    This is a corridor digital video waiting to happen lmao

  • @robertlawrence9000
    @robertlawrence9000 Год назад

    Amazing!

  • @SG-gt2ug
    @SG-gt2ug Год назад +1

    1:49 Ashish chanchalani spotted 🤣🤣🤣