Evasion sucks for players but is mainly only overpowered and toxic when npc use it. Like a battle tower npc doesn’t care about winning 100 times. They just need to win once. So they can run stupid troll teams and moves to fuck you over. Sure the evasion move is generally bad but if it can force a loss for the player, it’s done its job for the npc.
Compounded by how many battle facilities gave rewards for streaks ONLY. Oh, you won 6 battles in a 7-battle run? Too bad, no prize for you! I remember being very happy with Kalos's battle facility awarding individual wins.
I will never forget the terrible and ungodly pain I went through fighting Elesa’s four double teaming emolgas. My Blitzle was the only hope left for that fight. I call that fight the Nimbasa Incident
"Stronger moves in Pokemon will have slightly lower accuracy to offset their inherent power..." Astral Barrage, Glacial Lance, Wicked Blow, Surging Strikes, Ivy Cudgel: *laughing emojis in the group chat*
@jasonmoscynski8170 Precipes Blade is Groudon's signature move who is a legendary, and its accuracy is not 100%. And then Rayquaza's Dragon Ascent, despite 100% accuracy, have drawback like defense and special defense drop. Only DLC Pokémon got them at 100% accuracy without drawback.
I love that when you try to mess around with evasion in a playthrough, the computer will never miss but if the computer messes around with evasion you will miss everything.
It's like crits. Player crits happen when the enemy's already at 1HP or if it was a onehit either way. But the NPCs crit you for massive damage on not very effective moves
That's because you're more likely to remember the very unlucky experiences than average ones, you've probably had more basic interactions than that one time the opponent somehow hits you
@@fiz4400 I think it's actually just stomp, does double damage too Edit: Nevermind, it was changed in Sword and Shield such that more moves, including body slam, get through body slam, that's so random. Stomp, however, is the only move to have always worked
Para is very powerful if Nuzzle is even used. And Cramorant was banned in a Hackmons format due to always starting in the form that paralyzes an opponent after being hit (might be wrong on some details).
@@enoyna1001nuzzle is a better thunder wave with the only downside being not being able to use prankster and a weakness to suckered punch with the pro being breaking sturdy and focus sash.
@@Faude18You forgot that it also bypasses Magic Bounce, though it is countered by Covert Cloak in exchange, the upsides are just generally more applicable than the downsides
That’s like the primary reason to evasion and one of the pros to using evasion strats? Don’t see how you can call this a downside, that my friend is what we in the business of Minimize Baton Pass call an “upside”.
Only a downside if you use it on friends cause they won't want to play against you. Otherwise, a random online is might forfeit early handing you more wins which is upside
As someone who tends to run gimmick strategies, other things that could go wrong -toxic, curse, or other move which like perish song puts you on a timer -haze, shuts down or at least resets set up -fake out preventing set up -trick room is a pain if you’re strategy revolves around setting things up before your opponent can damage you enough -knock off counters heal stalling and bright power -follow me counters moves like skill swap or guard split -if you dedicate too many moveslots to set up, you might end up in a situation where your remaining attacking moves don’t affect or are resisted by one of the opponents Pokemon (let’s say aside from set up moves, your muk has poison jab and brick break but you’re opponent has gholdengo so you just can’t hit it) -your opponent uses the turns you didn’t attack to set up their own unbeatable strategy There’s more but hopefully you see the point, there’s a lot of obscure moves and mechanics which hard counter others and it’s impossible to account for all of them so a lot of the time it’s best to just make a well rounded team which can deal with what you can or what’s relevant rather than trying to make a theoretically invincible strat given enough setup (that being said, it does feel amazing the one time said strat DOES work against someone who doesn’t see it coming)
Also Bloodmoon can beat Moody Muk since it ignores Evasion with Mind's Eye and certain moves can never miss especially actually good moves when certain conditions are met like Bleakwind storm in rain
"Man, i sure do love playing stall in doubles! This is a completely viable- oh is that an Indedee?" The Specs 252+ spAtk modest helping hand Deoxys about to tera: 🫸🔵🔴🫷🫴🟣
Dang, I'm surprised they did something like that. The banning of Gems is the only other time I've heard of them keeping a ban to its original tier. It's kind of refreshing if a bit confusing
@@munchrai6396 in Cacturne's case IT wasn't banned, but Sand Veil was. The latter was, at the time, the former's sole ability. Henceforth, due to the aforementioned circumstances, the Mon was banned in its entirety, while retaining a place in NU, since Sand Veil was not banned in that Meta.
@@StormlordOG Yeah, something similar happened with Alolan Sandslash in gen 8 NU when the Gen 8 fossils got Slush Rush Banned from the tier. Man had no usable abilities so he was just shunted onto NUBL along with his pre-evolved form
And let's not forget about foresight and miracle eye two moves that not only screws two types with immunities (ghost and dark respectively) but makes the target identified which means that it will not be able to evade attacks not even with evasion maxed out.
The humour has been getting really good lately keep it up in the vids. On top of that this is the first time I've heard about Heavy Slam, Heat Crash, and Dragon Rush never missing Minimize'd Pokemon and dealing double to em. Learn something new everyday
I had no idea Heat Crash and Heavy Slam ignore evasion and deal double damage! So thank you for sharing your knowledge. What might be obvious to many, might not be for newer players.
There’s also several less competitively viable moves with this effect. I already knew Stomp did so I decided to look it up and found this: Across generations different moves deal double damage against Minimize: Gen 1: no moves. Gen 2: Stomp. Gen 3: Astonish, Extrasensory, Needle Arm, Stomp. Gen 4: Stomp. Gen 5: Steamroller, Stomp. Gen 6: Body Slam, Dragon Rush, Flying Press, Heat Crash, Phantom Force, Shadow Force, Steamroller, Stomp. Gen 7: Body Slam, Dragon Rush, Flying Press, Heat Crash, Steamroller, Stomp, Double Iron Bash, Malicious Moonsault (Incineroar Z Move) Gen 8 Onwards: Body Slam, Stomp, Heat Crash, Heavy Slam, Dragon Rush, Flying Press
I'd say it's because generally it's to do with how Sun & rain are counterparts like how Sand & Snow are counterparts It's the reason why Sun / rain boost the power of respective moves & weaken the other whilst Sand & Hail (i know it's snow now) Damaged the opposing players not using there respective typing whilst boosting the defence / special defence of your own instead. But also abilities reflect the shared category for the most part and if one half gets it, the other does too or a counter version (with the exception of "unique" pokemon abilities), Hence Sand rush - Slush rush (speed for both) Sand veil - snow cloak (evasion for both) Sand Force (bonus damage) - Ice Body (heal damage)
@@Hebbei Generally good points though I'd like to point out that Sun and Rain have Chlorophyll and Swift swim (Speed for both) as well so all four weathers having access to the same effect isn't out of the question. Could be they don't want to add more evasion abilities if they're generally despised but then again they're still actively giving out slush rush and snow cloak
This was 100% about competitive play, when it's hated most in solo casual play. Although I guess the whole point is, low viability doesn't mean it's fun to deal with
Yea casual players dont know how to teambuild properly or to account for setup, they kinda hate most things that competetive players have to learn to counter. Besides, isn't it the casual players who doubleteam 6 times instead of bringing a balanced team to counter the actually hard trainers that pop up every once in a while in casual play
I remember in Cassette beasts one boss relied on boosting his own evasion. that guy was incredibly frustrating to fight. also in pokemon xd gale of darkness in the orre collosseum there was also a guy who relied on boosting evasiveness. I had to use golduck with cloud nine just to prevent his tyranitar from setting up the permament sandstorm.
I hope that someday an evasion shedinja gets made sone day. Essentially zero health or defenses, but has an ability that maxes out evasion when entering the field
Great video. I’m happy to see that my usage of ogerpon rock, galar moltres and tsareena (maybe more info video?) are justified. With moltres, it’s SpDef is surprisingly high and survives things I do not expect it to survive. And then it hits back with fiery wrath or foul play which hits like a truck
For evasion... there are always moves like Foresight, Odor Sleuth, and Defog. Then there are Mist and Haze which erases both boosted and debuffed stats. Then there's ability Unaware. Where the Pokémon is "unaware of the opponent's stat changes".
You missed one, deal damage, raise ally stats, lower enemy stats, inflict status, cause field effects AND do nothing ie celebrate and hold hands and splash
The thing I notice a lot is whenever it comes to some manner of professional competition, especially ones with random aspects, is that consistency is king. The more often you can reliably implement your winning strategy, the more often you will likely place well in things like brackets assuming your base strategy is sound against the field of opponents.
Yep. There is a reason in yugioh players use the minimum 40 cards, the maximum of 15 extra deck monsters, three of every win condition card, and any card that isn't win condition is a method to move win condition cards to the hand or grave, which is just a second hand.
Aerial Ace, Swift, Magical Leaf, Magnet Bomb, etc would all go bonkers if they didn't have _60 f*cking bp._ Or at least have an additional quirk, like bypassing protection moves (beating out Detect, especially, since that move is essentially 100% evasion for a turn lore-wise). There are other moves in their respective typing and category that fill the 60 bp early-mid game role. Stomp should at least be an Iron Head variant, if not a 90 bp move. Again, moves like Vise Grip, Covet, Horn Attack, and Slash already fill the role of ~60 bp physical Normal type moves, so why have a fifth move in the same slot?
@@christiancinnabars1402 these no miss moves would get used if somehow it's worth it. I mentioned DPP coz of Thick Fog. That was absolutely the worst, simply not just coz of the evasion but coz I'm pretty sure the NPCs cheat. If somehow they bring the weather back but fix it a bit (only affect single target moves, ignored by Sound moves, etc) maybe Technician Pokes would consider running no-miss moves.
Reminds me of the accuracy point, drop enemy’s accuracy by one they never land a hit, do it a 2nd time then they can suddenly hit their stone edges and icicle crashes , love you Pokémon
I personally believe the biggest reason why evasion boosting moves suck is because they're stuck in mediocre pokemon. Nobody really complains about it because there are no good users; but if a good user comes along, people complain (Like Fissure Ting Lu) Imagine if Ting Lu, Terapagos or Calyrex ice could use minimize. While evasion could be shut down by taunt, you could also just get faked out, protected or just KO'd instead. And even if you taunt them there is no guarantee you'll win because they are still fundamentally good and bulky pokemon. What's to say they won't outlast your taunt user? In singles, this changes because Chansey (and in recent generation Blissey) is a fundamentally strong and consistent pokemon who would be good with or without evasion. But give it a 75% chance to reward bad plays (like staying in against a fighting type) and we start to have a problem. Tldr; wait until a restricted with minimize comes out (and hopefully they are minmaxxed too) and then those 'advocates of creativity' will start having second thoughts
Yeah, the fact that evasion abuse is seemingly only seen a lot of doubles formats is a sign that it's only viable when you can combo with both pokemon. Singles doesn't have this problem because most of the time the set-up will get you killed before you can get a return. Though I do feel like we will get a strong pokemon with Minimize sooner or later, just has to make sense in some way for it to get it.
@@caiusdrakegaming8087 The reason why evasion isn't used in singles is bc it is banned in pretty much every smogon format and BS is too fast paced and high power for it to get any use
That Smeargle/Alolan Muk strategy has to be the single most evil thing that Pokémon players have ever concocted. Throwing in Flamigo just adds more fuel to the fire.
I've always wondered if a move could give evasion boosts but also another boost in another stat (speed, defense, etc) could change that game for evasion usage in competitive formats. It doesn't have to be a crazy setup, just boost by a single stage. It could be very interesting to see how that might change the perspective when it comes to evasive strategies.
To speak about minimize chansey as well, there's a hidden mechanic in the moves Stomp, Body Slam and maybe some other moves as well that if the pokemon was boosted by minimize, those would be guaranteed to hit and even hit harder
Bro there was a whole meta surrounding just destroying these kinds of setups using Murkrow Murkrow learns Haze, a move that removes all stat changes in the field. On top of that he had the ability prankster, an ability that allows any non damaging move by Murkrow have priority, and Murkrow being a dark type meant he was immune against other prankster users. This was used all the time against a Dondozo setup. Totsugiri's ability commander allowed it to fuse with Dondozo to double all of its stats and basically become substitute unkillable unless Dondozo is defeated. Murkrow using Haze would immediately shut down this strategy before it could even get a turn to move
I remember when I first encountered an alchemy>moody alolan Muk in ladder. I knew what they were going for, so I switched back my Tera-Steel Iron Valiant with Aura Sphere and saved it for the end game. It was funny cuz while the Muk got rid of all of my team, could barely do anything so the last turns was Iron Valiant patiently beating the Muk in a 1v1.
In Pokemon Platinum, the team I assembled to take on the Elite Four (and which would succeed first try) almost lost the run, due SOLELY to the first Pokemon sent out onto the field: Yanmega with Double Team (and Speed Boost, and flinching...) .
I firmly believe that the main reason its banned is because game freak decided to give every Polemon an Evasion Boosting move for some dumb reason. If they just restricted the evasion boosting moves to Pokemon who are purposefully made to be weaker, then it wouldn't be that bad. But for some ungodly reason, they decided to give nearly every Pokemon Double Team
I firmly believe Aerial Ace is a hugely underrated move. 60 flying type damage that hits anything that isnt Protect/variants. Betcha some Technicians could run Tera Flying and then there'd be literally nowhere to hide. Aside from never missing it's also a great coverage move to jumpscare kill Breloom and Heracross. The unseen blade is the deadliest.
@@ryanhacker5259 On a Technician pokemon that goes up to 90 BP. On Ambipon with it's 100 base attack it'd be able to one-shot a lot of pokemon weak to Flying and do some hefty damage to anything neutral to it. Flutter Mane is faster and has a good Special Attack, but base 55 HP and Defense means an Ambipom doesn't even need Flying Tera to take it out. Honestly I don't even think it'd need Technician to do the job, just has to survive one turn.
Nah, already so few pokemon have technician and how many among those also learn aerial ace? Handful at most i bet. And the never miss part is barely relevant because no opponent seriously runs evasion strats, be it smogon or VGC. It's not useless but is just a low bp coverage move.
Something I like about Perish Song is that it threatens your opponent to switch, oh, you got swords dance? Come back again later. In singles it can be like a "I don't want this Mon here, get out" button
Focus Blast should make the opponent flinch when it misses if it goes first, because I love the implication of the other Pokémon looking over their shoulder to watch the explosion behind them in terror.
@@MoxieBoosted In The Digimon World DS/Dawn/Dusk Games I Hacked An AR Code That Gives My Digimon 100% Evasion,MAKING THEM INVINCIBLE TO ALL DIRECT DAMAGE!
Rather than being about "Hit or Miss", accuracy and evasion should be more about "How much will a direct hit be avoided or not". Imagine you're about to be hit by a 250-base power attack, but the accuracy is only 10%. Rather than missing 90% of the time, the attack ALWAYS does damage, but only roughly 10% of its power actually hits you. It would be like a less reliable way to reduce damage, but it works for both physical and special attacks. And a move's side effects could only take effect when certain thresholds are met, rather than by chance. Criticals could be caused, not by chance again, but because accuracy reached over 100%, but 102% accuracy means you hit with exactly 102% of a move's regular power. Obviously, this might require fundamental changes to the battle system, and a discussion, how status moves are affected would also be needed. I strongly believe, handling accuracy and evasion that way, is way more fun and fair for both sides on the battlefield.
Wouldn't this just be another way of making all moves 100% accurate? How is a 250bp move that's 10% accurate any different from a 25bp move that's 100% accurate? I am in favor of still getting partial damage on a miss, though. Maybe 10-20% of damage if you miss, and regular damage if you hit. On-hit effects could just not trigger at all unless it's a full hit. Or maybe there are "tiers" of missing - full miss, partial miss, and full hit. Full miss works like now, partial miss would deal 10-20% damage and maybe on-hit effects, and full hit works like normal. Maybe a 50/50 whether a miss is full or partial. Idk, lots to play around with here.
@@seejoshrun1761 Granted, my example earlier is a rather extrem case. The difference would be, as low as the accuracy of a attack is, the damage becomes more inconsistent, it fluctuates more, usually not in the favor of the one using something like Focus Blast.
I've conceptualized what an RNG-less Pokémon battle would be like, but I'd have no clue how to go about balancing it. Like, there would be a stamina system-powerful attack moves use a lot of stamina, weaker moves use negligible stamina, all Pokémon gradually recover stamina with those not in battle recovering stamina faster. Extra stamina could be spent to do things like land a critical or inflict an attack move's secondary effect. I've always compared Pokémon RNG to an invisible third player who is the chaotic neutral. Or a funnier metaphor would be if two competitive Smash Bros players were in a match and then a heckler decides to put a plastic bag over one of the player's heads. It could take one miss to cause the entire house of cards to come down. That's why I see competitive Pokémon as a kid's gambling sport. Unlike Smash, you rarely see returning champions. I can only think of Wolfy, but nobody else.
I still remember fookin EQ missing in Sinnoh's thick fog. It just doesn't make sense at all! If they ever bring back that weather, it better not affect spread and Sound moves.
I love how Stomp deals extra damage to Pokemon with greater evasion, I just feel like that’s a close detail, since the pokemon is small and thus would be more vulnerable to stomps.
Also, a bit more nuanced since you could get owned by knock off, but you could also beat Alolan Muk teams with Rain Dance and the Genies' signature moves since they don't miss in Rain (ignoring Acc and Eva checks)
I’ve tried to make this argument to my competitive battle friends back in the day. I’m so glad you were able to put it in more eloquent and well spoken rhetoric. 15-year-old me would’ve been grateful for this video.
Even in in-game battles it's underwhelming and can be easy to shut down. Imo moves that affect evasion and accuracy are better as secondary effects (mud slap goated for early game) and in the case of hone claws raising two stats. Even then other options are usually better.
I think I might have the highest modern placement with bright powder. T16 at Portland 2023 running it on tatsugiri, was pretty good with muddy water drops, actually won me a set lmao
The second I see a Pokémon go for minimize, I just forfeit the fight. I know my unlucky ass is gonna miss EVERY SINGLE DAMN MOVE. (Unless I have Taunt)
I use evasion moves in online play and people quit the second I use minimize. I think it's just that playing against that strategy is super annoying and no one wants to lose to it. I get why people dislike evasion so much but ima still use it
I accidentslly stopped the minimize alolan muk team with a miss click. I was running contrary malamar with skill swap to give contrary to hydrapple which would then spam Draco and leaf storm.but I miscclicked into the smeargle and when it died musk got contrary which just completely fucked it's evasion and they forfeit.
Evasion is very overpowered in singles, however, since games are slower so there is more opportunity to snowball, and double targeting can make it more likely to hit a move. Although in Smogon, heavily luck based strategies are typically banned because they are annoying and unfunny to play against rather than overpowered, although evasion is definitely overpowered.
2:25 Counterpoint: Thunder, Blizzard, and Fire Blast could be higher damage, _lower PP_ variants instead of being less accurate moves. The candle that burns twice as bright lasts half as long and all that jazz. But with the current PP system (that has already been broken with Revival Blessing, and technically with Sketch if you fail to copy a move, but I digress) and the existence of PP Max, they would still be a bit too strong compared to their lower powered variants even if they all were lowered to the current minimum of 5 base PP. If they had, say, 3 base PP and were PP Max-able to 5, then they would probably be pretty balanced even as 110 bp, 100% accurate moves. Though Thunder's interaction with rain and Blizzard's interaction with snow would be missed. Maybe they could just have a power increase within those same weathers, to match Fire Blast?
Did you know, 90% of Bright Powder users quit before they hit it big?
I'm proud to be one of the 10%
@@Silverlugia1256 same
@@ravefritz2037 it's just a fun item XD I actually love losing to luck
Before they miss it big you mean.
I used to run Bright Powder Tinkaton in Gen 9 AG, Thunder Wave with the enemy having a chance to miss is silly
Pokémon players don’t care about evasion until the time to evade taxes comes
Evade bugs on summer like mosquitos
Bruh
Showdown players dont pay taxes because theyre all unemployed
Or the police coughnappycough
All the people that liked this comment should be investigated by the IRS
I feel like the comedic potential of "Isn't it groundbreaking" while selecting Earthquake was missed by people and I cannot stand by this
I noticed
Fissure
And you cannot STAND? Hehe
How tf do you miss an earthquake!!!
Explain to me GAMAFREAK!!!
Minimize and sword dance standoff gets the sweat rolling real fast
Minimize eh? Huge power stomp.
@@Jp41999it missed...because it was a ghost type
Evasion sucks for players but is mainly only overpowered and toxic when npc use it. Like a battle tower npc doesn’t care about winning 100 times. They just need to win once. So they can run stupid troll teams and moves to fuck you over. Sure the evasion move is generally bad but if it can force a loss for the player, it’s done its job for the npc.
I still remember Flint's Drifblim having Minimize and Baton Pass in BDSP for some cruel reason
Compounded by how many battle facilities gave rewards for streaks ONLY. Oh, you won 6 battles in a 7-battle run? Too bad, no prize for you!
I remember being very happy with Kalos's battle facility awarding individual wins.
I will never forget the terrible and ungodly pain I went through fighting Elesa’s four double teaming emolgas. My Blitzle was the only hope left for that fight. I call that fight the Nimbasa Incident
@@OriginalGameteerUltra Instinct reference
that one toxic stall + minimize muk rainbow rocket grunt in USUM 😭
1:15 he says “I know, isn’t this groundbreaking?”
As he clicks EARTHQUAKE
GROUNDBREAKING
People rely on evasion when they switch into Focus Blast.
That's accuracy
@@johncolomb8173 it's a joke
If you switch a fighting weak Pokémon into a focus blast and it dodges, you were simply the better player
@@Endershock1678 the classic switch scarf ttar into gengar dodge and pursuit trap
Competitive 🤝 Casual
Players Players
Evasion
Sucks
Fr
I read as Competive Casual players players 💀
I think the only exception is folks who insist that their shitmon would be good if the mean Smogon mods didn't ban Double Team.
"Stronger moves in Pokemon will have slightly lower accuracy to offset their inherent power..."
Astral Barrage, Glacial Lance, Wicked Blow, Surging Strikes, Ivy Cudgel: *laughing emojis in the group chat*
DLC gonna DLC.
The drawback of astral barrage is being stuck on a fraud
Power of moneg
All moves belonging to Legendary Pokemon.
@jasonmoscynski8170 Precipes Blade is Groudon's signature move who is a legendary, and its accuracy is not 100%. And then Rayquaza's Dragon Ascent, despite 100% accuracy, have drawback like defense and special defense drop.
Only DLC Pokémon got them at 100% accuracy without drawback.
I love that when you try to mess around with evasion in a playthrough, the computer will never miss but if the computer messes around with evasion you will miss everything.
It's like crits. Player crits happen when the enemy's already at 1HP or if it was a onehit either way.
But the NPCs crit you for massive damage on not very effective moves
That's because you're more likely to remember the very unlucky experiences than average ones, you've probably had more basic interactions than that one time the opponent somehow hits you
@@schaffs2 tell that to my mono Dark run of Shield where every battle with Hop had something go wrong.
Thought I was the only one, lol. Last playthrough I did, I got hit by 3 fissures in a row... and I was like, how on earth was that even possible? Lol.
Regardless of your opinions on Evasion in Pokemon, we can all agree that this video never misses
9:34 if i remember correctly body slam also ignores minimize
I think stomp as well
Heavy slam and heat crash ignores minimize or just any evasion boosts.
@@fiz4400 I think it's actually just stomp, does double damage too
Edit: Nevermind, it was changed in Sword and Shield such that more moves, including body slam, get through body slam, that's so random.
Stomp, however, is the only move to have always worked
@@homerman76rollout as well
@@SilvaShadow1990 As far as I can find, rollout never acted as a counter to minimize 🤔
Zap Cannon would be soo annoying without accuracy
Para is very powerful if Nuzzle is even used. And Cramorant was banned in a Hackmons format due to always starting in the form that paralyzes an opponent after being hit (might be wrong on some details).
@@enoyna1001nuzzle is a better thunder wave with the only downside being not being able to use prankster and a weakness to suckered punch with the pro being breaking sturdy and focus sash.
@@Tomy_Lightning and not being hindered by taunt.
Hes listing negatives @@Faude18
@@Faude18You forgot that it also bypasses Magic Bounce, though it is countered by Covert Cloak in exchange, the upsides are just generally more applicable than the downsides
Hehe getting devious with this one y’all better have swift
Aerial Ace
@@ZardMasterRay64Shock Wave
@@dasamont8274 Magnet Bomb
You better fight with no guard up
Me with No Guard Dynamic Punch Machamp:
You also forgot one downside to evasion strategies:
Everyone you battle against will absolutely hate you
That’s like the primary reason to evasion and one of the pros to using evasion strats? Don’t see how you can call this a downside, that my friend is what we in the business of Minimize Baton Pass call an “upside”.
Only a downside if you use it on friends cause they won't want to play against you. Otherwise, a random online is might forfeit early handing you more wins which is upside
Thats why evasion is banned. It just leads to noncompetitive play
As someone who tends to run gimmick strategies, other things that could go wrong
-toxic, curse, or other move which like perish song puts you on a timer
-haze, shuts down or at least resets set up
-fake out preventing set up
-trick room is a pain if you’re strategy revolves around setting things up before your opponent can damage you enough
-knock off counters heal stalling and bright power
-follow me counters moves like skill swap or guard split
-if you dedicate too many moveslots to set up, you might end up in a situation where your remaining attacking moves don’t affect or are resisted by one of the opponents Pokemon (let’s say aside from set up moves, your muk has poison jab and brick break but you’re opponent has gholdengo so you just can’t hit it)
-your opponent uses the turns you didn’t attack to set up their own unbeatable strategy
There’s more but hopefully you see the point, there’s a lot of obscure moves and mechanics which hard counter others and it’s impossible to account for all of them so a lot of the time it’s best to just make a well rounded team which can deal with what you can or what’s relevant rather than trying to make a theoretically invincible strat given enough setup (that being said, it does feel amazing the one time said strat DOES work against someone who doesn’t see it coming)
Head smash's accuracy isn't bad because it's strong. It's inaccurate because it's a rock move.
Pretty sure smack down is the only 100 percent rock move (at least in gen 5).
Only physical non signature move yes@@totallynotabot6003
@@totallynotabot6003 accelrock, ancient power, and power gem. I may have missed one
Evasion boosting was nerfed pretty hard when Minimize stopped making your mon's sprite stay tiny for the rest of the battle.
Also Bloodmoon can beat Moody Muk since it ignores Evasion with Mind's Eye and certain moves can never miss especially actually good moves when certain conditions are met like Bleakwind storm in rain
You mean Keen Eye? It didn't used to ignore Evasion, that was an improvement in Gen VI.
@@Stratelier Mind's Eye, Ursaluna Bloodmoon's singature ability ignores evasion, Keen eye pokemon aren't usually viable with keen eye but bloodmoon is
@@plazmurr It also works like Scrappy, making it so Normal and Fighting moves can hit Ghost pokemon given its signature move is a Normal type move
@@caiusdrakegaming8087actually it does both, the guy who commented is correct
He said also, so he wasn't necessarily disagreeing, just adding another piece of info@@cameronmyers5716
The moody alolan muk looking on in horror as my Tera normal life orb 252+ modest bloodmoon ursaluna use blood moon on it (it kills 100% of all germs)
"Man, i sure do love playing stall in doubles! This is a completely viable- oh is that an Indedee?"
The Specs 252+ spAtk modest helping hand Deoxys about to tera: 🫸🔵🔴🫷🫴🟣
Evasion: Why Crackturne was banned from OU in Gen III but was legal in NU in the same generation.
Dang, I'm surprised they did something like that. The banning of Gems is the only other time I've heard of them keeping a ban to its original tier. It's kind of refreshing if a bit confusing
@@munchrai6396 in Cacturne's case IT wasn't banned, but Sand Veil was. The latter was, at the time, the former's sole ability. Henceforth, due to the aforementioned circumstances, the Mon was banned in its entirety, while retaining a place in NU, since Sand Veil was not banned in that Meta.
@@StormlordOG Yeah, something similar happened with Alolan Sandslash in gen 8 NU when the Gen 8 fossils got Slush Rush Banned from the tier. Man had no usable abilities so he was just shunted onto NUBL along with his pre-evolved form
What if you wanted to minimize, but Don-god-zo said "unaware"?
"Missing? Not aware of that." - Big sushi fish, 2024
Articuno used freeze dry- lulz
@@Whisky-Glass-Lass a lot of boosting moves are just dances so i would honestly not be surprised at all lol
And let's not forget about foresight and miracle eye two moves that not only screws two types with immunities (ghost and dark respectively) but makes the target identified which means that it will not be able to evade attacks not even with evasion maxed out.
Does anyone really run these moves competitively though. That seems about as likely as someone run swift and it's other type clones
The Webster dictionary joke was golden. Great content bro. Shoutout from Chi town
The humour has been getting really good lately keep it up in the vids. On top of that this is the first time I've heard about Heavy Slam, Heat Crash, and Dragon Rush never missing Minimize'd Pokemon and dealing double to em. Learn something new everyday
stop also does that but it's fucking stomp
I had no idea Heat Crash and Heavy Slam ignore evasion and deal double damage! So thank you for sharing your knowledge. What might be obvious to many, might not be for newer players.
There’s also several less competitively viable moves with this effect. I already knew Stomp did so I decided to look it up and found this:
Across generations different moves deal double damage against Minimize:
Gen 1: no moves.
Gen 2: Stomp.
Gen 3: Astonish, Extrasensory, Needle Arm, Stomp.
Gen 4: Stomp.
Gen 5: Steamroller, Stomp.
Gen 6: Body Slam, Dragon Rush, Flying Press, Heat Crash, Phantom Force, Shadow Force, Steamroller, Stomp.
Gen 7: Body Slam, Dragon Rush, Flying Press, Heat Crash, Steamroller, Stomp, Double Iron Bash, Malicious Moonsault (Incineroar Z Move)
Gen 8 Onwards: Body Slam, Stomp, Heat Crash, Heavy Slam, Dragon Rush, Flying Press
I find it odd there isn’t a Sun equivalent of Snow Cloak/Sand Veil, something like a Steel type so shiny it reflects the sun causing accuracy drops.
Cool Idea, but it a Bulky Steel was ever legal with this, I'd quit the Game
Neither there is a Rain equivalent
I'd say it's because generally it's to do with how Sun & rain are counterparts like how Sand & Snow are counterparts
It's the reason why Sun / rain boost the power of respective moves & weaken the other whilst Sand & Hail (i know it's snow now) Damaged the opposing players not using there respective typing whilst boosting the defence / special defence of your own instead.
But also abilities reflect the shared category for the most part and if one half gets it, the other does too or a counter version (with the exception of "unique" pokemon abilities), Hence
Sand rush - Slush rush (speed for both)
Sand veil - snow cloak (evasion for both)
Sand Force (bonus damage) - Ice Body (heal damage)
@@Hebbei Generally good points though I'd like to point out that Sun and Rain have Chlorophyll and Swift swim (Speed for both) as well so all four weathers having access to the same effect isn't out of the question. Could be they don't want to add more evasion abilities if they're generally despised but then again they're still actively giving out slush rush and snow cloak
1:15 Selecting this particular move would break the ground, alright.
keep yapping brother we love to see it
Fun fact: Tauntcl can miss
If you don't/can't taunt before the 1st minimize goes off, you can just get immediately screwed by rng and lose anyway
Old man Pokémon trainer here. I'll never stop using Sand Veil + Bright Powder Garchomp next to Assault Vest Tyranitar.
This was 100% about competitive play, when it's hated most in solo casual play.
Although I guess the whole point is, low viability doesn't mean it's fun to deal with
Furthermore, it's 100% about VGC, which is the less popular format. In the format that the vast majority of players use, evasion IS banned.
Yea casual players dont know how to teambuild properly or to account for setup, they kinda hate most things that competetive players have to learn to counter. Besides, isn't it the casual players who doubleteam 6 times instead of bringing a balanced team to counter the actually hard trainers that pop up every once in a while in casual play
@@domaxltv You right
I remember in Cassette beasts one boss relied on boosting his own evasion.
that guy was incredibly frustrating to fight.
also in pokemon xd gale of darkness in the orre collosseum there was also a guy who relied on boosting evasiveness.
I had to use golduck with cloud nine just to prevent his tyranitar from setting up the permament sandstorm.
I hope that someday an evasion shedinja gets made sone day.
Essentially zero health or defenses, but has an ability that maxes out evasion when entering the field
Ability, so no Wonder Guard then.
Great video. I’m happy to see that my usage of ogerpon rock, galar moltres and tsareena (maybe more info video?) are justified.
With moltres, it’s SpDef is surprisingly high and survives things I do not expect it to survive. And then it hits back with fiery wrath or foul play which hits like a truck
I actually used to run my Garchomp with Dragon Rush (and Hone Claws as opposed to Swords Dance) for this very reason.
For evasion... there are always moves like Foresight, Odor Sleuth, and Defog.
Then there are Mist and Haze which erases both boosted and debuffed stats.
Then there's ability Unaware. Where the Pokémon is "unaware of the opponent's stat changes".
Odor Sleuth and Foresight doesn't exist in gen 9
You missed one, deal damage, raise ally stats, lower enemy stats, inflict status, cause field effects AND do nothing ie celebrate and hold hands and splash
Never be wrong on the internet again
@@patrickcull6021cold
You forgot to add torn to the "i didnt hit my move" corner
9:37 Also some moves are sure hit and deals double damage if the opponent used Minimize, the common evasion booster
The thing I notice a lot is whenever it comes to some manner of professional competition, especially ones with random aspects, is that consistency is king. The more often you can reliably implement your winning strategy, the more often you will likely place well in things like brackets assuming your base strategy is sound against the field of opponents.
Yep. There is a reason in yugioh players use the minimum 40 cards, the maximum of 15 extra deck monsters, three of every win condition card, and any card that isn't win condition is a method to move win condition cards to the hand or grave, which is just a second hand.
Video idea: the difference between raising your own stats and cutting the opponent’s.
Is that thumbnail a reference to Dizzy’s Instant Kill from Guilty Gear Xrd?
There's a sniper trained on anyone who thinks about commenting something about 'just use always hit/hits minimized moves like aerial ace or stomp'
I remember being forced to use Aerial Ace in DPP. It's not fun.
Aerial Ace, Swift, Magical Leaf, Magnet Bomb, etc would all go bonkers if they didn't have _60 f*cking bp._ Or at least have an additional quirk, like bypassing protection moves (beating out Detect, especially, since that move is essentially 100% evasion for a turn lore-wise). There are other moves in their respective typing and category that fill the 60 bp early-mid game role.
Stomp should at least be an Iron Head variant, if not a 90 bp move. Again, moves like Vise Grip, Covet, Horn Attack, and Slash already fill the role of ~60 bp physical Normal type moves, so why have a fifth move in the same slot?
@@christiancinnabars1402 these no miss moves would get used if somehow it's worth it. I mentioned DPP coz of Thick Fog. That was absolutely the worst, simply not just coz of the evasion but coz I'm pretty sure the NPCs cheat.
If somehow they bring the weather back but fix it a bit (only affect single target moves, ignored by Sound moves, etc) maybe Technician Pokes would consider running no-miss moves.
Not fun to not miss your moves anymore hun? @@TaLeng2023
Reminds me of the accuracy point, drop enemy’s accuracy by one they never land a hit, do it a 2nd time then they can suddenly hit their stone edges and icicle crashes , love you Pokémon
I personally believe the biggest reason why evasion boosting moves suck is because they're stuck in mediocre pokemon. Nobody really complains about it because there are no good users; but if a good user comes along, people complain (Like Fissure Ting Lu)
Imagine if Ting Lu, Terapagos or Calyrex ice could use minimize. While evasion could be shut down by taunt, you could also just get faked out, protected or just KO'd instead. And even if you taunt them there is no guarantee you'll win because they are still fundamentally good and bulky pokemon. What's to say they won't outlast your taunt user?
In singles, this changes because Chansey (and in recent generation Blissey) is a fundamentally strong and consistent pokemon who would be good with or without evasion. But give it a 75% chance to reward bad plays (like staying in against a fighting type) and we start to have a problem.
Tldr; wait until a restricted with minimize comes out (and hopefully they are minmaxxed too) and then those 'advocates of creativity' will start having second thoughts
Yeah, the fact that evasion abuse is seemingly only seen a lot of doubles formats is a sign that it's only viable when you can combo with both pokemon. Singles doesn't have this problem because most of the time the set-up will get you killed before you can get a return. Though I do feel like we will get a strong pokemon with Minimize sooner or later, just has to make sense in some way for it to get it.
@@caiusdrakegaming8087 The reason why evasion isn't used in singles is bc it is banned in pretty much every smogon format and BS is too fast paced and high power for it to get any use
That Smeargle/Alolan Muk strategy has to be the single most evil thing that Pokémon players have ever concocted. Throwing in Flamigo just adds more fuel to the fire.
I've always wondered if a move could give evasion boosts but also another boost in another stat (speed, defense, etc) could change that game for evasion usage in competitive formats. It doesn't have to be a crazy setup, just boost by a single stage. It could be very interesting to see how that might change the perspective when it comes to evasive strategies.
To speak about minimize chansey as well, there's a hidden mechanic in the moves Stomp, Body Slam and maybe some other moves as well that if the pokemon was boosted by minimize, those would be guaranteed to hit and even hit harder
Yeah I mentioned that in the vid
@@MoxieBoosted yeah, I noticed later, I'm sorry, I wasn't far enough into the video to see you talk about it
Bro there was a whole meta surrounding just destroying these kinds of setups using Murkrow
Murkrow learns Haze, a move that removes all stat changes in the field. On top of that he had the ability prankster, an ability that allows any non damaging move by Murkrow have priority, and Murkrow being a dark type meant he was immune against other prankster users.
This was used all the time against a Dondozo setup. Totsugiri's ability commander allowed it to fuse with Dondozo to double all of its stats and basically become substitute unkillable unless Dondozo is defeated.
Murkrow using Haze would immediately shut down this strategy before it could even get a turn to move
Why I will never rely on Meteor Beam ever again
I can forgive its accuracy issues for all the dopamine hits I got from sweeping with Power Herb Nihilego back in Gen 8
If you told someone from a few years ago that Articuno won a tournament, they would be shocked.
I remember when I first encountered an alchemy>moody alolan Muk in ladder. I knew what they were going for, so I switched back my Tera-Steel Iron Valiant with Aura Sphere and saved it for the end game.
It was funny cuz while the Muk got rid of all of my team, could barely do anything so the last turns was Iron Valiant patiently beating the Muk in a 1v1.
In Pokemon Platinum, the team I assembled to take on the Elite Four (and which would succeed first try) almost lost the run, due SOLELY to the first Pokemon sent out onto the field: Yanmega with Double Team (and Speed Boost, and flinching...) .
As someone who breaks the laws of probabilities...
Boost your Evasion all you want, the result will be the same anyway.
I firmly believe that the main reason its banned is because game freak decided to give every Polemon an Evasion Boosting move for some dumb reason. If they just restricted the evasion boosting moves to Pokemon who are purposefully made to be weaker, then it wouldn't be that bad. But for some ungodly reason, they decided to give nearly every Pokemon Double Team
People also forget Bloodmoon Ursaluna’s ability makes it so it ignores evasion.
9:45 body slam can also do the same and to me it's probably the most reliable normal type attack after facade and return
I firmly believe Aerial Ace is a hugely underrated move. 60 flying type damage that hits anything that isnt Protect/variants. Betcha some Technicians could run Tera Flying and then there'd be literally nowhere to hide. Aside from never missing it's also a great coverage move to jumpscare kill Breloom and Heracross. The unseen blade is the deadliest.
It's good in low power formats for sure but you'd never catch me running a 60 BP move when flutter mane is around
Eviolite Aerial Ace Technician Scyther was a fun mon to play a couple gens ago, but might not be strong enough these days.
@@ryanhacker5259 On a Technician pokemon that goes up to 90 BP. On Ambipon with it's 100 base attack it'd be able to one-shot a lot of pokemon weak to Flying and do some hefty damage to anything neutral to it. Flutter Mane is faster and has a good Special Attack, but base 55 HP and Defense means an Ambipom doesn't even need Flying Tera to take it out. Honestly I don't even think it'd need Technician to do the job, just has to survive one turn.
Nah, already so few pokemon have technician and how many among those also learn aerial ace? Handful at most i bet. And the never miss part is barely relevant because no opponent seriously runs evasion strats, be it smogon or VGC. It's not useless but is just a low bp coverage move.
3:32 FIRE EMBLEM REFERENCE SPOTTED‼‼‼
Muddy water effectively gives you evasion when it drops the opponent's accuracy.
Something I like about Perish Song is that it threatens your opponent to switch, oh, you got swords dance? Come back again later.
In singles it can be like a "I don't want this Mon here, get out" button
Focus Blast should make the opponent flinch when it misses if it goes first, because I love the implication of the other Pokémon looking over their shoulder to watch the explosion behind them in terror.
It'd be too powerful
Evasion strats are just the little brother of Gen 5 T-Wave Swagger Thundurus
I’m curious if Haze is also an option to stop the strategy?
Yes
@@MoxieBoosted In The Digimon World DS/Dawn/Dusk Games I Hacked An AR Code That Gives My Digimon 100% Evasion,MAKING THEM INVINCIBLE TO ALL DIRECT DAMAGE!
Moxie on his splatoon ost arc and im here for it
nope, just the editor :)
@@murkirimad props to you, amazing music taste
my brain got distracted tryna pick out the splatoon music 😭😭😭
Thing is, evasion is reliable enough to get you to top 20, but not reliable enough to get you to top 1.
Rather than being about "Hit or Miss", accuracy and evasion should be more about "How much will a direct hit be avoided or not".
Imagine you're about to be hit by a 250-base power attack, but the accuracy is only 10%.
Rather than missing 90% of the time, the attack ALWAYS does damage, but only roughly 10% of its power actually hits you.
It would be like a less reliable way to reduce damage, but it works for both physical and special attacks.
And a move's side effects could only take effect when certain thresholds are met, rather than by chance.
Criticals could be caused, not by chance again, but because accuracy reached over 100%,
but 102% accuracy means you hit with exactly 102% of a move's regular power.
Obviously, this might require fundamental changes to the battle system, and a discussion, how status moves are affected would also be needed.
I strongly believe, handling accuracy and evasion that way, is way more fun and fair for both sides on the battlefield.
@ShadowNinetales except what if that means a zap cannon or inferno missing equals a paralysis/burn
Wouldn't this just be another way of making all moves 100% accurate? How is a 250bp move that's 10% accurate any different from a 25bp move that's 100% accurate?
I am in favor of still getting partial damage on a miss, though. Maybe 10-20% of damage if you miss, and regular damage if you hit. On-hit effects could just not trigger at all unless it's a full hit. Or maybe there are "tiers" of missing - full miss, partial miss, and full hit. Full miss works like now, partial miss would deal 10-20% damage and maybe on-hit effects, and full hit works like normal. Maybe a 50/50 whether a miss is full or partial. Idk, lots to play around with here.
@@seejoshrun1761 Granted, my example earlier is a rather extrem case.
The difference would be, as low as the accuracy of a attack is, the damage becomes more inconsistent, it fluctuates more, usually not in the favor of the one using something like Focus Blast.
No matter the format, chansey is the face of trainers who know they'll lose and just want to make their opponent suffer
I used to use a Clefable with Moonlight, Cosmic Power, Minimise and Stored Power, honestly amazed I still have friends
I've conceptualized what an RNG-less Pokémon battle would be like, but I'd have no clue how to go about balancing it. Like, there would be a stamina system-powerful attack moves use a lot of stamina, weaker moves use negligible stamina, all Pokémon gradually recover stamina with those not in battle recovering stamina faster. Extra stamina could be spent to do things like land a critical or inflict an attack move's secondary effect. I've always compared Pokémon RNG to an invisible third player who is the chaotic neutral. Or a funnier metaphor would be if two competitive Smash Bros players were in a match and then a heckler decides to put a plastic bag over one of the player's heads. It could take one miss to cause the entire house of cards to come down. That's why I see competitive Pokémon as a kid's gambling sport. Unlike Smash, you rarely see returning champions. I can only think of Wolfy, but nobody else.
isnt that stamina system basically how temtem does it?
@@crumpetsancheese2197 so I've heard, but I haven't gotten around to playing it. idk if it's as in-depth as I wanted mine to be
Then, how would the two Urshifus work? We also have Meowscarada and Ice Breath, mechanics that originally guaranteed critical hits.
@@FenixMisogino moves with high/guaranteed criticals would be retooled such as costing less/no stamina for crits.
I still remember fookin EQ missing in Sinnoh's thick fog. It just doesn't make sense at all! If they ever bring back that weather, it better not affect spread and Sound moves.
I love how Stomp deals extra damage to Pokemon with greater evasion,
I just feel like that’s a close detail, since the pokemon is small and thus would be more vulnerable to stomps.
This is why I said, Evasion clause was unnecessary. Evasion is an option but like any other options it is easily countered.
Ooooh. Bonus video. :3
:3
Also, a bit more nuanced since you could get owned by knock off, but you could also beat Alolan Muk teams with Rain Dance and the Genies' signature moves since they don't miss in Rain (ignoring Acc and Eva checks)
Unironically one of my favourite Pokemon RUclipsrs 👌 Glad to see you posting more stuff brother
I’ve tried to make this argument to my competitive battle friends back in the day.
I’m so glad you were able to put it in more eloquent and well spoken rhetoric.
15-year-old me would’ve been grateful for this video.
Even in in-game battles it's underwhelming and can be easy to shut down. Imo moves that affect evasion and accuracy are better as secondary effects (mud slap goated for early game) and in the case of hone claws raising two stats. Even then other options are usually better.
I think I might have the highest modern placement with bright powder. T16 at Portland 2023 running it on tatsugiri, was pretty good with muddy water drops, actually won me a set lmao
Need an accuracy video now, wondering if sand attack is used competitively
The nerf to Moody was big, getting free evasion was very strong.
1:21 You forgot the most important category, moves that do nothing.
The second I see a Pokémon go for minimize, I just forfeit the fight. I know my unlucky ass is gonna miss EVERY SINGLE DAMN MOVE. (Unless I have Taunt)
I brought a Minimize Baton Pass Toxic Spiky Shield Smeargle holding Bright Powder to an online tournament one time. It did very well.
Bright powder cursed us all in the battle maison.
It may not be the most viable strategy, but it's definitely a massive W when the dice rolls in your favor. Consecutively.
I actually lost a game to a double team leftovers creselia during the global challenge III. I was up 3 mons to 1 so not my favorite loss 😅
When someone has the Mr.Mime-Skillswap-Soundproof - Tech ready in backhand, he deserves the win
That totally real Websters entry had me rolling
I use evasion moves in online play and people quit the second I use minimize. I think it's just that playing against that strategy is super annoying and no one wants to lose to it. I get why people dislike evasion so much but ima still use it
And my dumb butt thought the drawback of headsmash was the recoil damage
I accidentslly stopped the minimize alolan muk team with a miss click. I was running contrary malamar with skill swap to give contrary to hydrapple which would then spam Draco and leaf storm.but I miscclicked into the smeargle and when it died musk got contrary which just completely fucked it's evasion and they forfeit.
Evasion is very overpowered in singles, however, since games are slower so there is more opportunity to snowball, and double targeting can make it more likely to hit a move.
Although in Smogon, heavily luck based strategies are typically banned because they are annoying and unfunny to play against rather than overpowered, although evasion is definitely overpowered.
2:25 Counterpoint: Thunder, Blizzard, and Fire Blast could be higher damage, _lower PP_ variants instead of being less accurate moves. The candle that burns twice as bright lasts half as long and all that jazz.
But with the current PP system (that has already been broken with Revival Blessing, and technically with Sketch if you fail to copy a move, but I digress) and the existence of PP Max, they would still be a bit too strong compared to their lower powered variants even if they all were lowered to the current minimum of 5 base PP. If they had, say, 3 base PP and were PP Max-able to 5, then they would probably be pretty balanced even as 110 bp, 100% accurate moves.
Though Thunder's interaction with rain and Blizzard's interaction with snow would be missed. Maybe they could just have a power increase within those same weathers, to match Fire Blast?
I didn’t know those 3 moves had that secret property. I only knew about stomp having that.
Kinda reminds me of a recent game i had where my opponent used an Alolan Muk but forgot about Bloodmoon Ursaluna's ability
I wish minimize would do what it did in gens 1-2, where it would make the sprite smaller until the pokemon faints or the battle ends
It’s why I hate using stone edge on rock types that need a big damage move.
Maybe a video about the weakness policy could be cool