The WORST Signature Moves In Pokemon...

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  • Опубликовано: 29 июн 2024
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Комментарии • 411

  • @MoxieBoosted
    @MoxieBoosted  8 дней назад +34

    Use code MOXIE50 to get 50% OFF your first Factor box plus 20% off your next month at bit.ly/3VG1dhE!

    • @TheTundraTerror
      @TheTundraTerror 8 дней назад

      I'd rather eat Arby's

    • @blazechaos212
      @blazechaos212 8 дней назад

      I'd love for you to talk about Smogon Doubles OU ngl

    • @DoctorSpacebar
      @DoctorSpacebar 8 дней назад

      A Bug/Steel Regional or Paradox Vivillon would be pretty rad. It could *actually have a potential use* for Powder if Fire is all it's weak to.

  • @jjtheenton
    @jjtheenton 8 дней назад +864

    I don't even need the thumbnail to know that Dark Void is the star of the show. Smeargle must pay for its crimes.

    • @Kulkogo
      @Kulkogo 8 дней назад +13

      It didn’t deserve it

    • @yohanes2034
      @yohanes2034 8 дней назад +77

      Smeargle can’t even sketch dark void anymore but yet they still nerf dark void anyway. Since mythical is not even allowable most of the time in competitive, they didn’t really need to do that

    • @chefdunsparce4254
      @chefdunsparce4254 8 дней назад +10

      Give Smeargle the death sentence

    • @PartovtheFurniture
      @PartovtheFurniture 8 дней назад +20

      Darkrai, the embodiment of nightmares, has nightmares of only one thing: Smeargle. We should at least give it credit for putting the fear of Arceus into Darkrai.

    • @UnchainedPandoran
      @UnchainedPandoran 8 дней назад +5

      I’ll always hate Smeargle for what he did to my favorite Mon. That bastard…

  • @ElectricWindGirlFriend
    @ElectricWindGirlFriend 8 дней назад +706

    as someone that plays a lot of ou: it would NOT be cool if Dondozo had a trapping move. Getting locked on the field as Dondozo clicks curse over and over again to become an unkillable sweeper sounds like actual hell LOL

  • @kizza4911
    @kizza4911 8 дней назад +241

    Bibarel back in gen 4 had 6 signature moves being surf, waterfall, rock smash, rock climb, strength and cut

  • @VileKnight4
    @VileKnight4 8 дней назад +166

    I'd also like to mention that teatime (polteageist's signature move) is pretty bad as well, it makes everyone on the field eat their berries if they have one.

    • @bulborb8756
      @bulborb8756 8 дней назад +9

      yeah that move is just far too situational to get any use out of

    • @volbla
      @volbla 8 дней назад +19

      I think WeedleTwineedle used this in a fun gimmick team once, but that's not exactly the same thing as "competitively viable".

    • @regi5165
      @regi5165 8 дней назад +2

      I think the reason it wasn't mentioned is that there aren't any moves out there that can be compared to teatime, making it, even by technicality, the best move of its kind out there.

    • @IronDino
      @IronDino 7 дней назад +1

      @@regi5165
      And it's not like it could be 'upgraded' in any way.

    • @user-jd5zt4of8q
      @user-jd5zt4of8q 4 дня назад

      @@IronDino it actually would be amazing if it had a simultaneous effect of Harvest

  • @MoxieBoosted
    @MoxieBoosted  8 дней назад +229

    Big oopsie on the powder section
    Also the patreon scroll broke my bad!

    • @FlygonkingVGC
      @FlygonkingVGC 8 дней назад +52

      Hate to beat a dying horse but h-goodra gets acid armor not iron defense
      Same situation but one is an a lot cooler sounding move

    • @bresrk
      @bresrk 8 дней назад +4

      Can someone explain to me why no one talks about cross poison? I haven’t seen that move since I stopped playing sw&sh story and post game even though it’s a strong move, and was wondering why. High critical hit ratio 10% chance to poison with 70 bp and 100 accuracy seems so strong to not be used. And I guess it’s not wildly accessible since sw&sh where it was a tm but it is still learned by a few strong Pokémon.

    • @MoxieBoosted
      @MoxieBoosted  8 дней назад +13

      @@bresrk poison jab is more reliable and better poison chance

    • @bresrk
      @bresrk 8 дней назад

      @@MoxieBoosted yeah just realized

    • @PKshockwave
      @PKshockwave 8 дней назад +3

      It'd go crazy on sharpness pokes with a razor claw, tho

  • @Jasicamullins
    @Jasicamullins 8 дней назад +117

    Signature moves are always fascinating because if a pokemon gets it, it can often define how they're used if it synergizes with their ability/movepool, while other times they're jsut. There.

  • @Eggnog4
    @Eggnog4 8 дней назад +159

    Ah yes sing, my favorite bug type move

    • @cradiculous
      @cradiculous 8 дней назад +2

      There was a shocking amount of incorrect information in this video. I'm starting to wonder how much research he does.

    • @theshadowking3198
      @theshadowking3198 7 дней назад +11

      @@cradiculousprobably just editing issues

    • @theshadowking3198
      @theshadowking3198 7 дней назад +4

      6:15 it says normal right there? Oh later yeah def editing issues since he said powder

    • @cradiculous
      @cradiculous 7 дней назад

      @@theshadowking3198 There are other things too, like getting the accuracy for Triple Dive wrong.

  • @jakecarlson3709
    @jakecarlson3709 8 дней назад +37

    One small correction on hisuian Goodra. It doesn’t run iron defense either. It instead runs acid armor, which has 5 more base pp than iron defense (8 after pp max), and 10 more than shelter (16 after pp max). It also is less likely to be available to Pokémon who learn imprison although that is rarely relevant.

  • @shosakazaki
    @shosakazaki 8 дней назад +74

    Shoutouts to the generous patreon supporters such as
    As well as
    And specially
    For making this video possible

    • @MoxieBoosted
      @MoxieBoosted  8 дней назад +35

      The scroll broke 🥲

    • @usernametaken017
      @usernametaken017 8 дней назад +19

      ​@@MoxieBoostedthe pateons are getting their money's worth 🔥🔥🗣🗣

  • @HeliumHasPassed
    @HeliumHasPassed 8 дней назад +91

    Darkrai didn’t deserve to catch strays just because Smeargle was copying its flow

  • @meanbeanmachine
    @meanbeanmachine 8 дней назад +14

    In Gen 1, Waterfall was the signature move of the Seaking line. It was a worse version of Surf.

  • @xenconic
    @xenconic 8 дней назад +37

    9:53 they are not the same move, Kowtow is boosted by Sharpness, False Surrender isn’t.

    • @ieatvirgins
      @ieatvirgins 8 дней назад

      common Kingambit W

    • @Lyth13
      @Lyth13 5 дней назад +3

      That would be an important distinction if Kingambit had access to the sharpness ability or if a Pokemon with sharpness had access to Kowtow Cleave

  • @silvercomics3517
    @silvercomics3517 8 дней назад +11

    I wish powder was given more distribution. Giving it to something like Volcarona would be a cool way to mix up offensive fire types.
    I also need Gamefreak to change freeze to frostbite so bitter malice can achieve its full potential.

    • @GhostGuy99
      @GhostGuy99 5 дней назад +1

      Gamefreak seriously hates the Frozen status and Ice Types as a whole.
      Bitter Malice could've just had a measly 10% chance to inflict freezing, just like Freezing Glare, and it just lowers Attack by one stage.
      You know what other cold-based moves lower Attack by one stage? Chilling Water and Bleakwind Storm.
      Why even have the Frozen status if you're going out of your way to make it as useless as possible?
      We live in an era where Badly Poisoned, Sleeping, Paralysis, and Confusion are constant thorns in our side; I think we can handle a status ailment that's just barely guaranteed to keep us frozen. Not even kidding, I once froze a Night Lycanroc with an Ice Fang while in a snowstorm, and it thawed out on the very turn that I froze it. And bear in mind, Lycanroc cannot learn any moves that can thaw itself out (not naturally, at least).

  • @Z00PG00P
    @Z00PG00P 8 дней назад +44

    An interesting way to address H.Goodra's would be to make it a Protect-like move that buffed defense by 1 stage when attacked. Not sure how broken that'd be competitively but it fits the move's intended design a lot more than just being worse iron defense.
    Edit: Kinda like how King’s Shield drops the attackers attack

    • @cornonjacob
      @cornonjacob 8 дней назад

      Or make it a cosmic power clone, buffing def and spdef 1 stage each instead of def by 2. Aligns more with the PLA version and gives a choice btwn it and iron defense, depending on what you want to do

    • @IronDino
      @IronDino 7 дней назад +4

      Alternatively, you could make it like a variant of Curse (increase Defense and Evasion, lower Speed) or an inverted version of Shell Smash (sharply increase Defense and Special Defense, sharply lower Speed).

    • @jerisj.8971
      @jerisj.8971 7 дней назад

      Salt cure should be a one shot 😂

    • @PoltergeistPKMN
      @PoltergeistPKMN 7 дней назад +2

      Or just make it a Defencive Tail Glow

  • @Gold_Gamer_100
    @Gold_Gamer_100 8 дней назад +46

    Ever heard of camouflage? What do you mean no? You mean you never heard of Starmie's signature move? The one that changes it's typing to pure normal and was added 2 generations after it's debut?
    Look this up. This is real

    • @volbla
      @volbla 8 дней назад +9

      Lol. They did give it to (one) more pokemon a generation later though. Interestingly it resulted in ground typing in link battles in gen 5 only.
      Then it became a pretty interesting move with the advent of terrains, only to be removed from the game in gen 8...

    • @IronDino
      @IronDino 7 дней назад +4

      Camouflage could have been good if they made it work like it's Z-Move variant and increase the users Evasion in addition to changing its type.
      Combo'd with Terrain Pulse and it could really catch people off guard.

    • @Bruh_idk69lul
      @Bruh_idk69lul День назад

      Erm ackshually its staryus signature move, and starmie doesnt get it in gen 3 unless it had it as a staryu 🤓👆

  • @stickyfingersmcgee7704
    @stickyfingersmcgee7704 8 дней назад +8

    Goodra-H surprisingly doesn't learn iron defense, but that doesn't matter because it learns acid armour which also outclasses shelter

  • @bulborb8756
    @bulborb8756 8 дней назад +21

    here's some other signature moves that are really bad:
    Triple Kick: the older and worse version of it's younger brother Triple Axel as it maxes out at...30 power if all 3 hits connect
    Glaciate: for being Kyurem's signature move it is incredibly underwhelming being a slightly stronger icy wind
    Relic Song: ...why bother running this on meloetta to make her change into a physical attacker, there's no point

    • @plazmurr
      @plazmurr 8 дней назад +4

      Triple Kick can be learned by Pheramosa and is no longer exclusive to Hitmontop

    • @bulborb8756
      @bulborb8756 8 дней назад +1

      @@plazmurr but since pheromosa isn't in gen 9 it's back to being Hitmontop's signature, so it counts

    • @goGothitaLOL
      @goGothitaLOL 7 дней назад +1

      And don’t forget that Triple Kick doesn’t scale, unlike Triple Axel

    • @EpiclyEpicGamer
      @EpiclyEpicGamer 7 дней назад +4

      triple kick actually maxes out at 60 bp, but ye its pretty bad
      also glaciate isnt bad. underwhelming? sure. but stronger icy wind could never be straight bad

    • @bulborb8756
      @bulborb8756 7 дней назад

      @@EpiclyEpicGamer yeah Glaciate isn't "bad" in a true context, its just underwhelming

  • @cinder8154
    @cinder8154 8 дней назад +10

    As someone who loves Goodra and has it as their favorite Pokemon, I fucking despise what GF did to Shelter. They didn’t think of any other way to make it interesting. It’s literally just Iron Defense but WORSE

    • @goGothitaLOL
      @goGothitaLOL 7 дней назад +5

      Could’ve easily been a Steel-type Cosmic Power

    • @cinder8154
      @cinder8154 7 дней назад +5

      @@goGothitaLOL let him cook

    • @GhostGuy99
      @GhostGuy99 5 дней назад +2

      They could've. By letting it raise one stage of both Defense and Evasion. Instead, it's literally just Acid Armor/Iron Defense, just with less PP.
      And I don't care what any Competitive snob says; Shelter literally is Goodra retreating into its shell to raise its defenses and be obscured, so raising one stage of Defense and Evasion would not only be useful, it wouldn't be nearly as broken as raising both by two stages or something.

    • @mrtyrone2572
      @mrtyrone2572 2 дня назад

      @@GhostGuy99 Well obviously it wouldn't be as broken as raising both by two stages😂 but still raising both by one stage is crazy. Pretty much eliminates the risk of clicking an evasion boosting move since the chance of survival if you're hit anyway also goes up. I honestly would have preferred if it raised defense by one stage and healed a bit (not as much as recover)

  • @THEWUNDERBARGAMING
    @THEWUNDERBARGAMING 8 дней назад +107

    some corrections:
    darkrai was accidentally referenced as a legendary, but i'll forgive this
    clamp was OP in gen 1 due to gen 1 weirdness(it prevented the opponent from moving while it was active), in a singles-only format, clamp can take down an opponent by sheer chance(wrap does the same thing)
    darkrai was technically legal in series [REDACTED],but we don't talk about gen 8's chaos formats.
    "powder" was accidentally shown as sing with sing's accuracy, though that one is hilarious because both have equally low usage.

    • @MoxieBoosted
      @MoxieBoosted  8 дней назад +44

      Darkai wasn't in gen 8

    • @THEWUNDERBARGAMING
      @THEWUNDERBARGAMING 8 дней назад +10

      @@MoxieBoosted OH,lol, I actually forgot that. woops! but yeah, clamp was a viable move in generation 1,but once it lost the ability to prevent an opponent's moves for up to 5 turns, it definitely became way less good.

    • @tylerd1297
      @tylerd1297 8 дней назад +2

      I love gen 1 Cloyster on rhe ladder. Its not like the other "wrappers" either clamp is mixed in with its strange arsenal of tools. Body slam paralysis is the main thing that keeps it from being OP.

    • @formerlypie8781
      @formerlypie8781 8 дней назад +9

      Mythical is a kind of legendary and I will die on this hill

    • @riko4153
      @riko4153 8 дней назад

      Another one: Kinesis being a reflavor of Sand Attack is accurate for Gen I, but not after that (Sand Attack changed types). I would've compared it to a worse version of Flash, especially since Kadabra learns Flash too!

  • @Grand-Master_Owl
    @Grand-Master_Owl 8 дней назад +8

    There's also Primarina signature Sparkling aria, a decent move with 90 power and also a sound base move, but the problem is that Primarina would rather use Scald, Surf, and even Hydro pump for reliable water stab, sometimes it can use a niche option in Liquid voice Hyper voice, Sparkling aria is basically the opposite of Scald, healing burn instead, which is extremely dumb since normally you would want to cripple a physical attacker with a burn for easier set up or for a teammate to take advantage, and that's the reason why Sparkling aria sees no use for Primarina

    • @tbone6032
      @tbone6032 7 дней назад +2

      @@Grand-Master_Owl there actually some sets that use it though. It’s sound based, so if you want to run the throat spray it makes it so you don’t have to click hyper voice which is a spread move (and weaker if singles). But in general, true.

    • @Oscarus4250
      @Oscarus4250 5 дней назад

      In Singles, Sparking Aria is the same as Hyper Voice but in some occasions worse due to potentially healing opponent's burn; with the only time it being actually beneficial is if opponent has Guts. So Scald (burn chance), Surf (stronger and also 100% accurate) or Hydro Pump (less accurate but much stronger) are better options across the board in Singles.
      In Doubles, Sparkling Aria is just Surf but with weaker power in exchange for healing burns. Depending on the situation, burn healing can be either beneficial or detrimental, but in most cases, detrimental (healing opponent's burn is beneficial if it runs Guts and/or Facade, which is situational, and ally having to take damage to have its' burn healed may not be worth; and no, Water Absorb/Storm Drain Pokemon can't get their burn healed by Sparkling Aria). You could say that Sparking Aria, being sound-based move, can bypass Substitutes should opponents use them (which are more prevalent in Singles than Doubles, but either way not used much but still), Hyper Voice can do the exact same thing, while having the same power AND not hitting the ally. It can't heal burns but the effect being positive is situational enough to not matter much.
      Sparkling Aria isn't 'bad', per se, but it is simply outclassed by other Water-type attacks.

    • @user-jd5zt4of8q
      @user-jd5zt4of8q 4 дня назад

      @@Oscarus4250 Toxtricity should get Sparkling Aria - it fits the design so well and it needs more coverage Sound moves

    • @Oscarus4250
      @Oscarus4250 4 дня назад

      @@user-jd5zt4of8q Still, doesn't make sense thematically. Aria is a musical piece for one voice, usually used and heard in opera performances (which matches Primarina's design). While Toxicrity is a guitarist; either rock one or metal one (I admit, I can't differentiate). Other than boost in viability, it won't do it any favors.

    • @user-jd5zt4of8q
      @user-jd5zt4of8q 4 дня назад

      @@Oscarus4250 a lot of punk rockers (like Toxtricity) are also brilliant vocalists that not only can sing arias but actually do it... Think someone like Chester Bennington.
      And having this move would be so good for a Pokemon that is completely countered by Ground moves - along with having a Poison sound-type move for the 2nd STAB of course

  • @victorycry8849
    @victorycry8849 8 дней назад +31

    "Damn, I forgot to put Spore on my Smeargle. Maybe I'll get matched against an Amoonguss round 1 so I can Sketch it mid-battle."

    • @DarkusFireBlaze3582
      @DarkusFireBlaze3582 8 дней назад +2

      Would that count as a DQ because now it doesn't match your team sheet?

    • @matd2892
      @matd2892 8 дней назад +2

      ​@@DarkusFireBlaze3582 would Mimic also be a banned move? Ditto isn't banned. I think sketch would be fine.

    • @cameronmyers5716
      @cameronmyers5716 8 дней назад

      @@matd2892I’m pretty sure they meant that it would no longer match team sheet for the rest of the tournament

    • @matd2892
      @matd2892 8 дней назад

      @@cameronmyers5716 does sketch work permently on wifi battles?
      Wow, you know, ive never even considered how all these smeargles are learning dark void from an event legendary... okay so yeah I think I agree that sketch would be banned since it changes the move permanently in battle. Is that how sketch works? I always thought it was an in game replacement.

    • @cameronmyers5716
      @cameronmyers5716 8 дней назад

      @@matd2892idk if that’s how it works but I believe that’s what the joke was

  • @derpybreads2212
    @derpybreads2212 8 дней назад +14

    1:25 ah yes, because everyone knows how prevalent Steel types are in gen 1 OU.

    • @pugstick
      @pugstick 8 дней назад +5

      Magnetons are such a menace with that steel typing in gen 1

    • @theschnozzler
      @theschnozzler 8 дней назад +1

      ​@@pugstickthey forgot about their steel type until gen 2 😢

  • @danielbrooks9728
    @danielbrooks9728 8 дней назад +77

    They ruined parting shot by giving it to incineroar

  • @victorlinares4137
    @victorlinares4137 8 дней назад +5

    Octazooka is one i remember from the top of my head that was missed. Horsea and grapploct got it later tho

  • @Ben-dt4ox
    @Ben-dt4ox 8 дней назад +8

    Fun fact: Barrage is one of the best moves in Mystery Dungeon, it has really good range and damage.

    • @dse763
      @dse763 8 дней назад +1

      Unless the target uses counter (which is stupidly strong in PMD) and smack the attacker every time it hits.

  • @aldrichunfaithful3589
    @aldrichunfaithful3589 8 дней назад +4

    just to shed some light on the gen 1 moves, both multi hit moves and trapping moves have some very unique mechanics back then. multi hit moves basically have a hightened crit rate (since if any one of the hits crits they all do), and trapping moves like clamp actually prevent the opponent from moving or doing anything. when cloyster clamps something it can't switch and just sits there as cloyster repeatedly clamps for good damage, and clamp is unique for being way stronger compared to the other trapping moves. if you get the full 5 turns and don't miss then clamp is a 175 power move with no drawback, which can easily put things in range of blizzard or hyper beam

  • @greetings1823
    @greetings1823 8 дней назад +5

    LETS GO SPIDOPS GANG SILK TRAP A GOOD MOVE!!!!!

  • @henriquecarballoaranha9100
    @henriquecarballoaranha9100 8 дней назад +16

    I think Spicy Extract is a pretty strange one. Scovillain's signature move which lowers the target's Defense by 2 stages but raises their Attack by 2 stages as well
    As a midspeed mon, Scovillain struggles with both using this to boost an ally before the ally attacks or using this to cripple an opponent before your ally attacks them. Scovillain itself can hardly make use of the Defense drop given its physical movepool is terrible (its vest Fire stab is Fire Fang)
    In general this move feels incredibly situational. Would have good synergy on a Opportunist mon and it does sorta combo well with Foul Play but in general its a pretty weak move that does not synergize with anything else on the pretty weak pokemon it comes from

    • @CaptainObliviousV
      @CaptainObliviousV 8 дней назад +1

      I’ve seen it be used along side Foul Play to great effect, but that is still pretty niche.

    • @user-jd5zt4of8q
      @user-jd5zt4of8q 4 дня назад

      Could Spicy Extract not work in doubles though when the ally uses Protect?

    • @firebird1080
      @firebird1080 4 дня назад

      @@user-jd5zt4of8qit works if the ally has a clear amulet

  • @bb4life141
    @bb4life141 8 дней назад +6

    erm, actually (yeah, I'm gonna be that guy). H-Goodra doesn't learn Iron Defense per se, but instead Acid Armor (which still has more PP than shelter, I was just being a nuisance lol)

  • @IronDino
    @IronDino 7 дней назад +1

    Ideas for Revamps
    Kinesis: Lowers the targets evasion and makes it so the following move will always hit (like Lock-On, except it works for ally's moves). It keeps its low base accuracy as a tradeoff.
    Clamp: Increases the users Defense for every turn used, boosts wear off when the effect ends.
    Payday: Deals double damage if the user is holding an Amulet Coin or Luck Incense, or if Happy Hour is in effect.
    Powder: Affect both opponents, also increases damage taken by Fire moves (like the revision for Tar Shot).
    Shelter: Sharply increases Defense, increases Special Defense, and lowers Speed.
    Fillet Away: DRASTICALLY (three stages) raises the users Attack, Special Attack, and Speed.
    (Z-Sketch was pretty good)
    Also, some moves you didn't mention (with upgrades)
    Vital Throw (Machop, Gen II): Reduced priority, cannot miss. (+ If the user took damage, deals a critical hit.)
    Camouflage (Staryu, Gen III): Changes type depending on arena/terrain. (+ Increases Evasion by one stage.)
    Triple Kick (Hitmontop, Gen II): Attacks three times in a row (+ Damage increases with each consecutive hit.)
    Shift Gear (Klink, Gen V): Sharply increases Attack and increases Speed (+ Doubles the damage of Gear Grind.)
    Glaciate (Kyurem, Gen V): Inflects damages and (+ sharply) lowers both opponents Speed.
    Fire Lash (Heatmor, Gen VI): Inflicts damage and lowers the targets Defense (+ Has a heightened Critical Hit ratio.)
    Noble Roar (Litleo, Gen VI): Increases users Attack and Special Attack (+ If the users stats were lowered this turn, sharply increases users stats.)
    Aromatic Mist (Aromatisse, Gen VI): Increases Special Defense of ally (+ user).

  • @DaikoruArtwin
    @DaikoruArtwin 5 дней назад +1

    Some of these moves, especially the gen 1 ones, were meant to be early-level moves when they don't even have a full moveset yet. Even if it's just a copy of a different move or a plain worse version of other moves, they add some flavor to the opponents you fight throughout the storyline.

  • @lasercraft32
    @lasercraft32 7 дней назад +2

    "False Surrender" is such a cool sounding name though.

  • @anglure3617
    @anglure3617 8 дней назад +35

    Ooh I got one: Twin Beam, the move that Girafarig learns that's required for it to evolve into Farigiraf. It's cool that it hits twice, but it's unfortunately an effective 80 base power, which basically means that no one is using it over Psychic or Psyshock

    • @cornonjacob
      @cornonjacob 8 дней назад

      It does bypass focus sash, and I think a farigiraf running it recently did quite well at a major VGC event. But in general yes, psyshock/psychic are a lot better

    • @WalkinStereotype
      @WalkinStereotype 8 дней назад +4

      It has fringe usage in breaking sturdy/sash, mostly singleplayer, but it does occasionally pop up as a fourth move on farigiraf

    • @rabiithous3
      @rabiithous3 8 дней назад +1

      @@WalkinStereotype does it work on substitute? i could see it being useful like that

    • @DynamoTwentyTwo
      @DynamoTwentyTwo 8 дней назад +6

      Focus sash Meinshao was a thing for a bit, so Twin Beam actually did see some usage to counter that

    • @lukevanamerongen5622
      @lukevanamerongen5622 8 дней назад

      Saved me the comment, thank you!

  • @michaelkarim57
    @michaelkarim57 8 дней назад +17

    In a world where Crabominable existed, Ice Hammer is definitely in the underwhelming camp. A retyping of a pretty mid move.

    • @tbone6032
      @tbone6032 8 дней назад +8

      Except the difference is there’s a ton of good fighting moves but practically zero good physical ice moves

    • @cameronmyers5716
      @cameronmyers5716 8 дней назад

      It’s actually easily crabs best ice move, but crab sucks so it kinda doesn’t matter

    • @goGothitaLOL
      @goGothitaLOL 7 дней назад

      @@tbone6032Ice Spinner?
      Even if it took them this long

    • @tbone6032
      @tbone6032 7 дней назад +1

      @@goGothitaLOL that’s my point though-that move would be kind of meh if it was another type. The secondary effect is incredibly niche vs other staples like iron head that are just way better and you have moves like moon blast, flamethrower, earthquake, liquidation, etc etc that just hit significantly harder. It’s only 10 more power than uturn. It’s a great move because the other physical ice moves suck, but compare it to other types where the moves are just so much better. The only types that completely lacks moves like ice are rock and flying.

    • @user-jd5zt4of8q
      @user-jd5zt4of8q 4 дня назад

      @@tbone6032 Ice Hammer was actually a beast in a playthrough though... With Crab's Attack it could almost always OHKO

  • @johndoe-ie8dn
    @johndoe-ie8dn 7 дней назад +1

    This dude really just winning, he got good aim, good hair, good voice, W mans

  • @fatyoshi696
    @fatyoshi696 8 дней назад +2

    What about purify, pyukumuku's signature move (heals your partner's status condition, which is both extremely niche and extremely low value plus it requires you to run pyukumuku), freeze shock and ice burn, kyurem black and white's signature moves (140 power 90 accuracy charge move with a 30% paralysis or burn chance, minor upgrade over sky attack but terrible for the same reasons), rolling kick, hitmonlee's signature move (60 power, 85 accuracy, 30% flinch chance, which is a straight-up downgrade from stuff like iron head, air slash and icicle crash) and shell trap, turtonator's signature move (150 power fire move but that requires you to get hit by an opponent's physical move to activate, generally a downgrade from counter since it has a type meaning it can be resisted, and if you want fire stab there are way more reliable options)

  • @Bluepanse2
    @Bluepanse2 8 дней назад +3

    TIL Veluza had a signature move...and how to say its name.

  • @plazmurr
    @plazmurr 8 дней назад +2

    Since you forgot some signature moves: Fairy Lock, Eerie spell, Night Daze, Snap Trap, Meteor Assault, Ice Burn
    Some not sure abt: Magic Powder, Trick-or-Treat and Forest's Curse, Freeze Shock (Kyurem B had no physical Ice moves than it for some gens), Spin Out, Doodle and Spicy extract, Bitter Malice

    • @goGothitaLOL
      @goGothitaLOL 7 дней назад

      Isn’t Night Daze a stronger and slightly less accurate Dark Pulse?

    • @OriginalGameteer
      @OriginalGameteer 7 дней назад

      ​@@goGothitaLOL 85 power 95 accuracy with a 40% chance to lower accuracy

  • @rooislangwtf
    @rooislangwtf 7 дней назад +2

    2:27 of course Kinesis worse than Sand Attack, nothing beats pocket sand

  • @soulthesassyassassin3616
    @soulthesassyassassin3616 7 дней назад +2

    Darkrai is running wild in OU as we speak. All because his signature move got nerfed to the ground. We must all suffer for Smeargles sins.

  • @EyeWasBored
    @EyeWasBored 8 дней назад

    loved seeing all the patrons and the end card at the end of the video!

  • @edoardocaccia6226
    @edoardocaccia6226 7 дней назад +2

    The answer to why they still nerfed Dark Void to 50%: because it still massively sucked in these formats that *did* allow it, there are doubles formats that aren't VGC; heck thing was toxic even in singles. Easy as that

  • @THEWUNDERBARGAMING
    @THEWUNDERBARGAMING 8 дней назад +1

    A potential proposal for how to fix shelter:
    make it have the effect of iron defense... while removing the user's dragon type for the turn, allowing it to resist fairy type moves for the turn. this being because hisuian goodra hides in its metal shell, meaning that probably wouldn't be hit as though it were a dragon-type.

  • @masonguyman3074
    @masonguyman3074 8 дней назад

    Lmao you got me with sketch, well played well played

  • @ShratTheMighty
    @ShratTheMighty 8 дней назад

    i love the parallel with the crabrawler's iron defense vs the goodra shelter, very well done!

  • @Iris_Descent
    @Iris_Descent 8 дней назад +1

    Signature moves are funny sometimes because nowadays Game Freak really wants to make every Pokemon unique by giving them, or signature abilities, to every 2 or 3 Pokemon. But then the old mons just... get nothing? And when they DID go back to older mons? ...Gen 7 came up with Toxic Thread for Ariados, and Fire Lash for Heatmor (which got de-signatured next gen with Salazzle and Centiskorch anyway). Take it or leave it.

  • @centibeedle
    @centibeedle День назад

    was half expecting to see Delibird’s Present in here. A random chance to heal the opponent would not hold up competitively

  • @TheWizardMus
    @TheWizardMus 8 дней назад +1

    Farigiraf's signature move Twin Beam is so close to being good, if it was 5 bade power stronger it'd be Psychic That Breaks Sashes, but its just weaker than Psychic on a Pokemon that doesnt hit very hard.

  • @tymunster
    @tymunster 8 дней назад +2

    I'm kinda sad you didn't bring up how partial trapping works in gen 1 when talking about clamp

  • @oucyan
    @oucyan 8 дней назад +1

    unpopular opinion: Dark Void can have it's accuracy buffed back up to 80 because it's currently hard coded to fail unless Darkrai uses it and Mythicals are never VGC legal. Heck, Smeargal can't even Sketch it anymore as of Gen 9.
    As for other moves:
    - if Kinesis lowered Accuracy by 2 stages, that 80 accuracy would be justified
    - Barrage is trash. Needs to be buffed and made grass-type like you said.
    - Clamp got nerfed due to the changes to trapping moves that were implemented in Gen 2 onwards. In Gen 1, running it on Cloyster was not bad since Cloyster couldn't learn any other trapping moves, and trapping moves were busted in gen 1. I think it's fine as tbh, but when you have the perfect accuracy trapping move of infestation which was a TM, all other trapping moves kind of fail in comparison
    - Powder is trash. not worth using
    - I like Tar Shot, but it is pretty niche and not very useful. I think the change you made makes sense
    - False Surrender got done dirty. lol
    - Shelter is disgusting in Legends Arceus, but in the mainline games it got done dirty
    - Triple Dive should of got the Triple Kick treatment were it gets stronger on each consecutive hit
    - Filet Away is just Belly Drum at Home

  • @reaperofthings
    @reaperofthings 7 дней назад

    8:59 Torkoal: “Do it, make my Eruption *stronger!”*

  • @Bugnacious
    @Bugnacious День назад

    Between Kingambit and Iron Valiant, I feel like a few people on GF's staff tried to do the CAP thing and make a new mon that uses an old signature move (both Grimmsnarl's)... except Valiant often uses special moves to get around all the extra counterplay physical moves have, and someone decided that False Surrender just wasn't strong enough for Kingambit. The only difference is a little bit more base power - even the **flavor** of the moves is the exact same!

  • @stevesamuals2651
    @stevesamuals2651 5 дней назад

    If they wanted kinesis to be more interesting, they could change the move to essentially be a one turn mimic. Where the user gets to select a move from their opponent and use it against them as a psychic type move.

  • @user-fv8yo2eo7x
    @user-fv8yo2eo7x 6 дней назад

    The problem with clamp is that the JP name is literally “to clamp with shells” so it can really only be used by shell smash users

  • @finalGambitShedinja
    @finalGambitShedinja 8 дней назад +2

    Pay Day should be buffed to Normal physical make it rain… or even just 60 BP spread to use technician

  • @CrazyDave12
    @CrazyDave12 6 дней назад

    6:53 “Sing 55 accuracy. If using a fire move, target loses 1/4 HP.”

  • @reysintrono9950
    @reysintrono9950 8 дней назад +1

    Shellter can be cool if it has the same pp as iron defense and lowers it speed, making it better in trick room strategys with body press.

  • @Asamuraidoge
    @Asamuraidoge 8 дней назад

    In gen 1 clamp works in a different way: if you use it the target will not be able to take an action during the next turn (so it will not be able to attack or switch)
    This is actually really strong because it can be used in two different ways, either be spammed until the target is in range for being koed and then killed (it can't switch) or as a sort of U-turn (you hit something and you give a safe switchin to one of your partners).
    So yeah, in gen 1 it is actually a really good signature move

  • @SleepyKaiju7
    @SleepyKaiju7 8 дней назад

    I'd love to see a video on how you'd re-balance type match ups for generation 10.

  • @thecreatornooj1328
    @thecreatornooj1328 8 дней назад +1

    As a Raichu boi, volt tackle is one of those moves that makes me scratch my head. It's an AWESOME move. Except, it has recoil. That would normally be fine, but for pokemon as squishy as the Raichu line, it's not really a good choice unless you have some kind of healing setup. I know that moves with a power of >110 must have drawbacks, but like. I feel that decreased accuracy and crash damage would be a better fit for it.

  • @DoctorSpacebar
    @DoctorSpacebar 8 дней назад +2

    It's absolutely terrible in comp, but Pay Day is top tier in Emerald Rogue. That's a Roguelike hack where money is in short supply, and fainted mons get dropped from your team, taking any TMs, tutor moves, and held items with them. Being able to rebuild can be the difference between wiping to a Gym Leader or not, and Pay Day lets you farm a meaningful chunk of extra money without risking your team against trainers. And if you do beat some trainers, you'll be ballin out of control and can slam Mints on everything while stockpiling important TMs (like Protect for your 4x weaknesses).
    I'd legitimately rather start my run with a Meowth holding an Amulet Coin than with the likes of Mega Mewtwo, because the extra money from Pay Day is just that good for your whole team on your whole run.

  • @EpiclyEpicGamer
    @EpiclyEpicGamer 8 дней назад +1

    dont forget that in gen 8, darkest lariat became a tr that grimmsnarl could learn, which is slightly stronger than false surrender, same pp, 100% accurate, and ignores stat changes, which would include evasion boosts. Like it literally just had a better option in every way (ig itd be better if grimmsnarl had its accuracy lowered, but muddy water never hits its fine)

  • @hologram3659
    @hologram3659 8 дней назад +1

    If that tar shot change was in game then Tailwind tar shot eruption or heat wave would crazy

  • @alexandros5412
    @alexandros5412 7 дней назад +1

    this could've been changed i guess but i'm playing x right now and goomy can learn curse and acid armor as an egg move making shelter literally useless lol

  • @doozsromhacks
    @doozsromhacks 7 дней назад

    9:42 funny u mentioned the whole kowtow kleave and false surrender being the same concept literally- so much so I combined them into one unique move for both of them in my rom hack 💀 and used false surrenders animation for a widespread dark recoil move

  • @cyberrb25
    @cyberrb25 8 дней назад +1

    I think Spore should have gotten the Toxic treatment: Make it only bw 100 Acc if the user is Grass, 85 if it's not. At least it would force Smeargle to Tera in this format.

  • @nerddwarf
    @nerddwarf 8 дней назад +1

    Shell Smash only cuts the user's Defences to 2/3, not 1/2

  • @ZeBanded
    @ZeBanded 8 дней назад +1

    Correction: Hisuian goodra actually doesnt get iron defense, but instead gets acid armor as an evolution move from sligoo, which has max 32pp instead of shelter or iron defemse's 16

  • @cturner1337
    @cturner1337 8 дней назад +2

    Is toxic thread worth mentioning? But maybe that's more an issue of Ariados's 40 base speed being too low for a speed control move.

  • @s1eepyash
    @s1eepyash 8 дней назад +1

    Literally how did you miss splash?
    Now even though it's literally useless, it did however was used in swsh vgc where it surprisingly became useful

  • @typemasters2871
    @typemasters2871 8 дней назад +1

    How I would improve some of these signature moves (besides simply increasing the move’s power or accuracy)
    -Powder, turn it into a field effect, turning it from a move most effective if you are able to make a read that your opponent is going to use a fire type move, into a move that pressures the opponent into not using any fire type attacks
    -Shelter, either give it more PP than Iron Defence, have it increase Defence stat by +3, or having it increase Defence by +2 and Sp. Def by +1
    -Fillet Away, setting Attack, Sp. Attack, and Speed to +6 might be a little too op, it could set those three stats to +4 each instead if that’s more balanced

  • @sharkastic2633
    @sharkastic2633 8 дней назад

    I don't even play pokemon anymore and you still make this topic very interesting.

  • @R.P.Genocraft
    @R.P.Genocraft 8 дней назад +3

    Who's up Smelling they Salts rn
    (no one because the move is garbage, Hariyama why?)

  • @AngelMcDove
    @AngelMcDove 8 дней назад

    Video on all signature moves

  • @RahidenChan
    @RahidenChan 8 дней назад

    Any signature move that has good flavour is a “good” signature move, because even if it’s bad in competitive, then at least it’s funny.
    In my casual playthrough of Shield, I had fun with doubles strats in Raihan’s gym. My Polteageist’s Teatime triggered my Ripen Appletun’s Salac Berry, and later I used a Decorate Alcremie as well 😁

  • @billybrame3990
    @billybrame3990 8 дней назад

    Clamp was an awesome move in gen 1 back when the Trappers meant your opponent did not get a turn

  • @ricardoludwig4787
    @ricardoludwig4787 8 дней назад

    Clamp was actually amazing in gen 1 since partial trapping moves stopped the opponent from moving and even allowed you to switch in for free if you landed it on the previous turn, acting as a hybrid of a flinch move and U-turn

  • @ArcturusAlpha
    @ArcturusAlpha 8 дней назад +1

    make barrage a grass type scale shot with spdf drops and speed increase

  • @zg9064_
    @zg9064_ 8 дней назад +5

    I cant believe you didnt mention thunder cage, but i wouldnt blame you if you just forgot it exists because really who remembers that regieleki has a signature move

  • @isandrooo
    @isandrooo 8 дней назад

    Kinesis should be a freeze dry type move, dealing super effective damage to steel types. Alakazam can bend spoons so it makes sense that he’d be able to bend steel with this move.

  • @evelyie
    @evelyie 7 дней назад

    My only critique is that the title implies not just signature moves- I was expecting moves like Swagger to appear

  • @Random-person-on-the-internet
    @Random-person-on-the-internet 8 дней назад +1

    Honourable mention to Luster Purge that was almost strictly inferior to Psychic until Gen 9. I’m also gonna propose some reworks out of boredom:
    I think it would be cool if Shelter healed for 25% health. It would at least be a pretty good physical wall in Singles, I imagine. That or just boost Sp. Def by a stage or two.
    Fillet Away could give maybe +4 in the three stats to triple it, so the reward is actually kind of worth it.
    Now would it be cool if Pay Day did something really cool if the user is specifically holding an amulet coin? Make it like 150 base power that can’t be used twice in a row or something, if the user has an amulet coin, so there should be at least half decent counterplay.

  • @asierx7047
    @asierx7047 8 дней назад

    Surprised that Purify wasn't mentioned. I've never seen a pyukumuku click that move ever.

  • @tbone6032
    @tbone6032 8 дней назад +1

    Shocked that twineedle didn’t make the list

  • @mlpfanboy1701
    @mlpfanboy1701 6 дней назад

    2:04 of course it isn’t cutting it, it doesn’t exist anymore.

  • @indominusrex2859
    @indominusrex2859 5 дней назад +1

    6:55 you called powder "sing"

  • @General_C
    @General_C 8 дней назад

    What I want to know is why did they felt the need to nerf Dark Void even further if Smeargle wasn't even allowed to use it anymore.

  • @Odin.J
    @Odin.J 8 дней назад

    note: it said sing not powder for the descripton of the move powder

  • @guendorfio8578
    @guendorfio8578 6 дней назад

    I guess you would never use smelling salts on hariyama but you nailed the rest

  • @insertclevernamehere1186
    @insertclevernamehere1186 8 дней назад

    It'll always be strange to me that Shelter wasn't a reskined Cosmic Power. Like, H-Goodra already gets Iron Defense, and Legends Arceus's stat boost mechanics made boosts only one stage and for both defenses, so why not make its signature move boost both its defense and special defense?

  • @ignopiarodrigogonzalez7598
    @ignopiarodrigogonzalez7598 8 дней назад

    I think you could maybe forgot the signature mov of scovilian

  • @blazechaos212
    @blazechaos212 8 дней назад

    I'd love for you to talk about Smogon Doubles OU ngl

  • @rachow2371
    @rachow2371 2 часа назад

    hey now, kinesis has one leg up on sand attack, it can hit the three ghost types in the game!

  • @cal30no1iscool9
    @cal30no1iscool9 8 дней назад

    Me when chilly reception and syrup bomb aren’t even mentioned

  • @bruhcanyoustop4658
    @bruhcanyoustop4658 4 дня назад

    They could’ve made Shelter raise defense by one and heal like aqua ring instead of just a worse iron defense

  • @zachuvgc8660
    @zachuvgc8660 8 дней назад

    Hey I actually used Tar Shot Smeargle on a Ho-Oh team this Regulation. Was fun

  • @Toby0895
    @Toby0895 8 дней назад +1

    A couple of reworks that might help:
    1. Make shelter recover hp or increse the Evasiveness.
    2. Make filet away give a +3 or +6 to the stats. Not needed the +12 that belly drum gives because that is too broken

    • @volzuloof
      @volzuloof 8 дней назад +2

      Never cook again

    • @Toby0895
      @Toby0895 8 дней назад

      @@volzuloof dw I would never stop >:)

  • @JamesTyphoon54
    @JamesTyphoon54 8 дней назад

    Honestly they should give tar shot to muk, it fits thematically and might have a chance to see some use.

  • @Wrulfy
    @Wrulfy 8 дней назад +1

    Octazooka is a move that exists