Here's some questions answered which I didn't include in the video: 1) The two different shockwaves in the intro are actually the same shaders, just the first one that looks like a disk is a slice of the sphere we made in the tutorial. 2) As Blender doesn't support motion blur with shaders, I added it in Davinci Resolve under Fusion tab, using the motion blur node. This is available in the studio version. I also used the glow node and this is available in the free version too.
I love the way you explain how the nodes function so we understand why they're used and how they are affecting each other. I also love when you get a result and I think, "Wow! That looks great!" and you say, "This doesn't look good, so we'll improve it with this..."
I really like how you teach in a way that makes us see the mistakes we could face while creating this, as well as the thinking behind solving those problems. Brilliant!
Man, I BARELY turn the bell on, even for my favourite creators, but the way that you explain and show your workflow is something that I've been looking for in a blender tutorial! Sub, bell and liked! 🤘
A potentially easier way to get a sphere is by using a sphere empty. By plugging the object output from the Texture Coordinate node into the a gradient node (set to spherical), you can use the empty to control where the sphere is, including the size, just by moving and scaling the sphere empty. Makes it much easier to animate.
Also, you could use the object coordinates of the sphere empty and move it around, gives a similar effect. I believe spherical gradient uses the same logic internally, it's just more compact.
Amazing work, thank you so much for this tutorial, amazing skills and also great way of teaching them. This has helped me much in my knowledge of blender
I feel so fucking stupid watching this awsome stuff. It seams impossible to get to this level where you do things like that without watching every single step of a tutorial. Do I just have to practice enough? Is here any hope 😅
Hey man I need a video on Beyblade metal fusion effect. Can you please bring a video on Beyblade dust effect when Beyblade follows each other. And can you please show all things like sparks etc specially for special move effect.
I'm actually curious if the wave effect on the gloves ( at 00:24 ), is made in Blender, Houdini or just some 2D compositing effect. It looks awesome, and looks like that shot took a lot of effort.
Not working I followed throughout. was there a need for adding the formula? I never was able to get that shape. Using Evee (Edited) Ok retried it this time with cycles I think it worked. Its not exactly as at the end of the video but worked. Its just that with cycles the rendering animation takes a lot of time. Would have been great if we could achieve something close to this on evee as well. Thanks @BadNormals
Thanks for your awesome tutorial, I like the way you explain how nodes are working together. I'm on blender since few weeks only and I was wondering how can I make same kind of effect with another form ? Like suzanne for example ? I tried some configuration but I don't get the type of result I'd like to. Thanks for reading :)
@@BadNormals is it still impossible to get this exported somehow and importet into UE5..im asking because its 2 years later now and i really want this in UE5
Hey man, great tutorial. i have a problem. please help me out here. i have a 3090ti that renders my current scene in 30 second. but when im adding the shockwave in the scene, the render time goes to straight 40minutes. i cant find the solution here. could you please help me out?
@@BadNormals thank you for the reply. I figured out the problem. Its happening whenever im rendering with a character's hair. Somehow the particle system of the hair interacting with the volume... I think ill render them in seperate layers
Can you please tell how you animated the last bit, I've pretty much followed the tutorial just as you said. Since, there are no insert keyframe button for the Value node on shader tab I'm stuck. Please help!!
The visible shockwave is just a volume shader, so it doesn't have anything to do with physics. To make the cubes look like they were getting pushed away by the shockwave, he would've had to make them physics objects and then use something such as a force field (or maybe an invisible object, but probably a force field) to push them at the right moment. Once the timing is just right, it looks like the shockwave is doing the work.
This video and any other that mentioned GPUs, power, realism, geometry nodes, and/or expensive software and hardware are literal examples of why this video exist: ruclips.net/video/iPwdia3gAnk/видео.html
Here's some questions answered which I didn't include in the video:
1) The two different shockwaves in the intro are actually the same shaders, just the first one that looks like a disk is a slice of the sphere we made in the tutorial.
2) As Blender doesn't support motion blur with shaders, I added it in Davinci Resolve under Fusion tab, using the motion blur node. This is available in the studio version. I also used the glow node and this is available in the free version too.
YAY i have Davinci Resolve and the studio version, all have to try that then
I’d like a video explanation on how you did the intro I think it’s really well made
bruh, me too
I think this man lost the abillity top make Things that are bad
I love the way you explain how the nodes function so we understand why they're used and how they are affecting each other. I also love when you get a result and I think, "Wow! That looks great!" and you say, "This doesn't look good, so we'll improve it with this..."
im really like how you integrate your math knowledge into blender and in general you have a really good design taste :)
Thanks!
I really like how you teach in a way that makes us see the mistakes we could face while creating this, as well as the thinking behind solving those problems. Brilliant!
Great video again! Your knowledge of math and the shader system is amazing. Kinda jealous 😉🙏🏻
Adjust the eevee volume limits and it should work.
@@BadNormals Foe me its just to noisy in cycles so How do "Adjust the eevee volume limits " ? TNX Great tutorial
Finally a shockwave tutorial. I’ve been looking for one of these for months! Thank you!
thanks for making this awsome tutorial for free
Yooo the intro is absolute fire!!!
Man
1- I love you
2- Thank you for explaining the WAY you think and get up through it :D
This is awesome! Very inspiring, I've not seen many procedural volume tutorials and you explained it really well.
Soo insane. Thank you for this tutorial. Your tutorials are very helpful
your tutorials are a source of information and entertainment at the same time😂😂
All this knowledge... I'm sure you've worked day'n night to get to this point. Admirable.
YOur tuts are GOLD. Thank my Lord
Man, I BARELY turn the bell on, even for my favourite creators, but the way that you explain and show your workflow is something that I've been looking for in a blender tutorial! Sub, bell and liked! 🤘
The holy trinity, thanks!
@@BadNormals well deserved man, dived into your channel more and man am I keen to learn!
Awesome!
Always inspiring thank you so much man , crazy talented
Your explinations are so good and I will definitely be watching more tutorials from you!
yucy
Damn this is such a good Tutorial! So well explained!
Highly requested!
you're awesome!
Genius
Great intro!!! You have Hollywood class skill... 🤯🤯🤯
Wow! Good job, It's amazing, the explanation is good, great editing, good video! 🔥
most inspiring channel on youtube fr
A potentially easier way to get a sphere is by using a sphere empty. By plugging the object output from the Texture Coordinate node into the a gradient node (set to spherical), you can use the empty to control where the sphere is, including the size, just by moving and scaling the sphere empty. Makes it much easier to animate.
Also, you could use the object coordinates of the sphere empty and move it around, gives a similar effect. I believe spherical gradient uses the same logic internally, it's just more compact.
The intro was some Hollywood level skill ❤️❤️❤️❤️❤️
Amazing tutorial! I am really amazed how quickly such effect can be created with nodes.
Amazing work, thank you so much for this tutorial, amazing skills and also great way of teaching them. This has helped me much in my knowledge of blender
Shockwave Liver sounds like a cool tutorial idea
An R-rated tutorial idea
In the US, we have an alcohol called Aftershock that will send a shockwave to your liver. :)
Again, pretty much the best. Can't get enough of your stuff.
Most underrated youtuber
The amazing intro 🔥🔥🔥🔥🔥
Lit 💯
Your intros are mind blowing! Then the video was very good!
Thats a really nice result. Thank you my friend!
Absolute genius
I just incorporated this into my scene and it ands a lot!
thank you. this is amazing.
Awesome tutorial!! Would love to see one on the animation of the hallway as it spirals
An amazing quality tutorial RIGHT THERE !!!
Reaaaally nice tutorial and such a cool effect! Good Job!
Thank you very muchhh sirr
It's beautiful VFX!
this is good tutorial man. keep it up
you do the best tutorials
WOW!thank you for this great tutorial!
you absolute mad man! :O
this is :fire:
I Like the way u said "COLOR"
Muu on cool, va see, et võttekohana küüditatute memoriaali kasutada. See ikkagi selline rohkemat respekti väärt kui yt video taust.
Ma küsisin paljudelt eri vanuseklassides inimestelt ning enamus ei näinud selles probleemi. Kuid ma saan täiesti aru. Tänan mõttekoha eest.
wait what this is insane wtf. Forget the shockwave bro the world is pretty cool to me
Sick intro!
I learn something new and don't understand it at the same time
fantastik job... Thank you
I think this could work great as a Energy Orb as well if you dont cut it in half, but I am not able to do it xD
Instantly noticed that your english pronunciation is much better than past videos.
Really? I wouldn't say I practiced in the meantime 🙂
I feel so fucking stupid watching this awsome stuff. It seams impossible to get to this level where you do things like that without watching every single step of a tutorial. Do I just have to practice enough? Is here any hope 😅
Im having trouble to get that Viewer node to appear in the beginning when attaching Texture coordinates with Material output
excellent :O)
Hey man I need a video on Beyblade metal fusion effect. Can you please bring a video on Beyblade dust effect when Beyblade follows each other. And can you please show all things like sparks etc specially for special move effect.
I'm actually curious if the wave effect on the gloves ( at 00:24 ), is made in Blender, Houdini or just some 2D compositing effect.
It looks awesome, and looks like that shot took a lot of effort.
It's actually done in Blender, it's a sine wave calculated from the center of the gloves and put into normal displacement.
Not working I followed throughout. was there a need for adding the formula? I never was able to get that shape. Using Evee
(Edited)
Ok retried it this time with cycles I think it worked. Its not exactly as at the end of the video but worked. Its just that with cycles the rendering animation takes a lot of time. Would have been great if we could achieve something close to this on evee as well. Thanks @BadNormals
Hello! I'm a beginner with nodes, I wondering if is it possible to do this with a full sphere with the same shader?
We like to know video explanation on how you did the intro ...live action and composition in blender
how do you make the shot for 00:24 second ??? pls
SHWEEEET
this is amazing!!! how did you learn all this?
just reminded me of Blender Bob
Excellent
i learn so much from your videos. but could you do more videos on Houdini if you can.
Voronoy lover
The only issue im having is that the shockwave is blurry for me, how do I fix it?
Thanks for your awesome tutorial, I like the way you explain how nodes are working together. I'm on blender since few weeks only and I was wondering how can I make same kind of effect with another form ? Like suzanne for example ? I tried some configuration but I don't get the type of result I'd like to. Thanks for reading :)
Love your tutorials!! Is there any way we can export geometry node procedural material into unity or unreal??
It's not very straightforward, I believe volume shaders are pretty much impossible to export directly.
@@BadNormals is it still impossible to get this exported somehow and importet into UE5..im asking because its 2 years later now and i really want this in UE5
why the shockwave is not the same as the intro and do you have the project file
J'ai l'impression que bad normale est français !? Ahah en tout cas, it's amazing !!! 🤯
Je suis pas français mais bien un francophile, un jour je compte à visiter l'Hexagone aussi 🥖
@@BadNormals merci de la réponse, t'es géniale !
Hey dude do you know why I can't animate it when I'm done
Can you export this to other apps and it will still be animated?
umm.. how many times will you press the windows key accidentaly
wow
Hey man, great tutorial. i have a problem. please help me out here. i have a 3090ti that renders my current scene in 30 second. but when im adding the shockwave in the scene, the render time goes to straight 40minutes. i cant find the solution here. could you please help me out?
Try increasing the volume step size and decrease volume bounces, try rendering the shockwave alone and see if this is slow too
@@BadNormals thank you for the reply. I figured out the problem. Its happening whenever im rendering with a character's hair. Somehow the particle system of the hair interacting with the volume... I think ill render them in seperate layers
i have an issue my shockwave is still intact with the geometry how can i make the geometry disappear ?? Please help
Can you please tell how you animated the last bit, I've pretty much followed the tutorial just as you said. Since, there are no insert keyframe button for the Value node on shader tab I'm stuck. Please help!!
Press I while having your mouse over the value to add a keyframe.
@@BadNormals You're an absolute legend!! It was such a small detail I didn't know about. Thank a lot bro!
Is there physical interaction with the cubes or is this a synchronized node Setup?
The visible shockwave is just a volume shader, so it doesn't have anything to do with physics. To make the cubes look like they were getting pushed away by the shockwave, he would've had to make them physics objects and then use something such as a force field (or maybe an invisible object, but probably a force field) to push them at the right moment. Once the timing is just right, it looks like the shockwave is doing the work.
Yes, just like that.
did your environment all cg? the panels besides you
It's mostly a real place but I enhanced the ends of the corridor with digital panels.
Sweeeeeeeet
How did u did the cubes disintegration effect and the swirling cubes at the srart
Cubes disintegration is a rigid body simulation, and swirling is basically twisting the mesh cubes are instanced onto.
@@BadNormals thanks 🙏
How do I get this to work in evee?
How do you male thé corridor
how do you bake this texture
will it work with eevee??
Yes, it looks mostly similar there.Although it might not render very fast.
please tell mw how you got yourself in blender
It looked like a Denis Villeneuve movie.
Pls make video laser beam
animation
and destruction ??? how ?
This video and any other that mentioned GPUs, power, realism, geometry nodes, and/or expensive software and hardware are literal examples of why this video exist: ruclips.net/video/iPwdia3gAnk/видео.html
OMG PLS TELL WHAT U ARE DOING AND WHEN U USE SHORTCUTS TELL WHAT U CLICKING BROO OMMGMGGGG
Wio
Can we please have a tutorial about
HARRY POTTER magical effects with fluid simulations..
Also SPIDER MAN web simulations?!!
Please...🥺
I have a video idea in my head, there's a high probability this will happen.
please *dont* use combine rgb for vectors