EXPLOSIONS in Realtime - VFX Blender Tutorial

Поделиться
HTML-код
  • Опубликовано: 18 дек 2024

Комментарии • 267

  • @RaffoVFX
    @RaffoVFX  2 года назад +56

    I already respond to the professors that will complain for the missing camera shake or other irrelevant details: this video is intended to be a proof of concept, I intentionally didnt care about the render very much, focusing more on showing how it works

    • @KevBinge
      @KevBinge Год назад +1

      “Professors.” I love that one! I pinned your comment on my cloth video. I’ll no doubt get a slew of professors showing up, and this will hedge that off haha!

    • @RaffoVFX
      @RaffoVFX  Год назад

      @@KevBinge SHIELD against them! haha thanks man, I love your work!

    • @NeilTheGuy
      @NeilTheGuy 6 месяцев назад +1

      Is there any way to add a circular condensation cloud around the nuke like the RDS-37 for ex.?

    • @RaffoVFX
      @RaffoVFX  6 месяцев назад

      @@NeilTheGuy yes, just apply the same concept to a displaced sphere

  • @ViensVite
    @ViensVite 2 года назад +27

    For people seeing this comment.
    I subbed for... 1 year more or less?
    Already had decent VFX understanding but the knowledge this guy deliver is nowhere near stuff that you can actually find in RUclips.
    Explanation are always clear and on point because he also explains why he do "that" and why enabling this option or turning this variable up can affect the whole process.
    Tutorial on car deformation and crash sim for example was a complete mindfuck and the result is just production ready.
    I highly suggest you sub to this guy.

    • @RaffoVFX
      @RaffoVFX  2 года назад +5

      This means a lot, thank you Viens!❣

  • @RaffoVFX
    @RaffoVFX  Год назад +13

    20:35 update: to fix the spike problem adjust the noise texture scale value in the shader

  • @captainbruhbeard8950
    @captainbruhbeard8950 Год назад +9

    The collision accuracy smoke sims bring doesn't matter with VFX this size anyway, so this is perfect for big or medium scale explosions. Sometimes the small channels really do have the best content! +1 sub sir

    • @RaffoVFX
      @RaffoVFX  Год назад +3

      I thought the same thing about phisics with big scale explosions!
      Thanks a lot man :)

  • @blitzgamingstudios
    @blitzgamingstudios Год назад +1

    This is one of the best tutorials I have ever seen for blender! I love that you explain WHY you select each setting and tell us what it does, instead of just saying, "Do this, now do this, now do this." This way, we can use what we learned to create explosions that match what our needs are instead of making the EXACT same one you did! Bravo and thank you for this video 👏👏👏

    • @RaffoVFX
      @RaffoVFX  Год назад +1

      much appreciated:) Is hard to choose between "explaining all steps" versus "just roughly breakdown what I did".
      The first method is for sure 100 % clear. The second method is less clear but generates more engagment on youtube apparently :C

    • @blitzgamingstudios
      @blitzgamingstudios Год назад

      Well hey, maybe you could do a little of both? Some short tutorials and some long ones?

    • @RaffoVFX
      @RaffoVFX  Год назад

      @@blitzgamingstudios thinking exactly about that

  • @weeliano
    @weeliano 7 месяцев назад +1

    Probably the best and easiest way to get an explosion out of Blender out FAST and looking good. Amazing tutorial!

    • @RaffoVFX
      @RaffoVFX  7 месяцев назад +1

      much thanks, also very lightweight and not painful for the viewport:)

  • @Vucrown
    @Vucrown Год назад +1

    21:44

  • @ImperioAme
    @ImperioAme 2 года назад +6

    This is amazing! I was expecting heavy use of geometry nodes, but your solution is genious!

    • @RaffoVFX
      @RaffoVFX  2 года назад

      ha! got ya! geometry nodes for sure will let to do something like this anyway.
      Thank you!

  • @pra5hant5ingh
    @pra5hant5ingh 2 года назад +1

    I am completely speechless
    You have done such an amazing work.
    At first i thought you may be use some other applications but after watching this tutorial completely i don't have word
    You have done a great work

    • @RaffoVFX
      @RaffoVFX  2 года назад +1

      thank you :) and yeah its weird but but its all 100 % Blender made...
      sometimes creativity can bring unexpected results !

  • @pineapple7553
    @pineapple7553 5 месяцев назад +1

    Bro, you have saved my design class final. I was worried i wouldn't turn it in in time due to render times, but this is much better!

    • @RaffoVFX
      @RaffoVFX  5 месяцев назад

      Thats amazing! Thank you!:)

  • @LestZA
    @LestZA 2 года назад +2

    Fantastic tutorial. Love how you explain every single step without wasting time. Good job bro.

    • @RaffoVFX
      @RaffoVFX  2 года назад +2

      Im trying to skill synthesis ability :D
      Because I realized my past tutorials were unnecessarily too long.
      Thank you !ì:)

  • @azgardus1828
    @azgardus1828 2 года назад +6

    Absolutely immaculate majestic simulation and awesome tutorial

    • @RaffoVFX
      @RaffoVFX  2 года назад +1

      thank you very much, Im still mindblown by how good this system is working.... and is especially ridicolous that it gives me better results then the traaditional smoke simulation system in Blender

  • @cg_pilot
    @cg_pilot Год назад +2

    My fire and smoke textures aren't mixing for the fireball (15:20) what should I do?

    • @jiekiller
      @jiekiller 11 месяцев назад

      you need to set the add on fire to multiply

  • @Cat94857
    @Cat94857 6 месяцев назад +1

    12:02 the cube for me changes the whole smoke and fire while the triangle does nothing, can you please tell me what exactly you did to make the triangle control the fireball and the cube control the smoke?

  • @RaffoVFX
    @RaffoVFX  2 года назад +5

    PATREON link for downloading my original nuclear explosion .Blend file, extra tutorials, distance learning and support
    www.patreon.com/posts/original-and-76147983

  • @DisintegratorFilms
    @DisintegratorFilms Год назад

    I found you on Instagram reels just now and watched this whole thing. Holy shit man. This is a genius setup. Thanks for this!

    • @RaffoVFX
      @RaffoVFX  Год назад

      Thank you! Yeah Im finding all possible ideas for having huge VFX stuff bypassing mantaflow and similar, its an interesting experiment xD

  • @nedeljkojevtic7652
    @nedeljkojevtic7652 Год назад

    functional and creative in the same time. Rare to see. Great Job!

    • @RaffoVFX
      @RaffoVFX  Год назад

      I really appreciate that you took the time for this feedback, thank you:)

  • @harcros8511
    @harcros8511 Год назад

    bro Im doing an animation for my school project about a book called "Fallout" and I wanted to add a bomb dropping to an explosion, this was the only video I found that actually was easy to follow, and worked AMAZING!

    • @RaffoVFX
      @RaffoVFX  Год назад +1

      Im very happy to hear this.
      Show some results sometime :)

  • @gatis.pastars
    @gatis.pastars Год назад

    Oh my!!! I`m simply over the moon, that I found this channel!!! Thanks for this technique!

  • @HuseSalam_CG
    @HuseSalam_CG Год назад +2

    You are amazing man. You Albert Einstein in blender. You Stephan Hawking Broo😃

    • @RaffoVFX
      @RaffoVFX  Год назад +1

      haha I appreciate this so much 💫

  • @MarcoAntonio-uz5dc
    @MarcoAntonio-uz5dc Год назад

    Raffo grazie veramente, questa è una vera svolta in tutti i termini per chi vuole creare simulazioni del genere

    • @RaffoVFX
      @RaffoVFX  Год назад +1

      Sono felice che ti piaccia l'idea, fammi sapere quando ottieni i primi risultati:)

  • @bastian6173
    @bastian6173 2 года назад +8

    When I saw the thumbnail I was like: What the ...?!?! Because the vfx reminded me more of houdini than Blender. Of course the visual is not quite up there with houdini but it still looks INCREDIBLE! Great job.

    • @RaffoVFX
      @RaffoVFX  2 года назад +3

      you made my day :)

  • @bencatman9963
    @bencatman9963 Год назад

    Now - THIS IS INSANE !!!!!

    • @RaffoVFX
      @RaffoVFX  Год назад +1

      thank you so much :) did you try already?

  • @craigbaker6382
    @craigbaker6382 2 года назад +1

    Blender is AMAZING. It would seem that tinkering with extreme values and innovating can exploit cool potential that might never be seen under different circumstances. Namely: if the program were like Houdini and costing thousands of dollars you would approach the task with all kinds of very heavy complicated simulation elements and tricks. And maybe it would also look fantastic but this technique is truly awesome looking AND so light on resources it ends up resembling magic.

    • @RaffoVFX
      @RaffoVFX  2 года назад

      you got the point!
      Of course we cannot compare Houdini to Blender, but I just find so much intruiging that it was possible to get very good stuff even avoiding the entire smoke simulation system.
      Of course this technique cant be good for all situations, but its cool to know you also have this option in your pocket :)

  • @odealajoie-fr
    @odealajoie-fr Год назад +1

    this first part is great!! I'll watch the second part with great interest! Thanks!

    • @RaffoVFX
      @RaffoVFX  Год назад +1

      thank you! I honestly didnt expect this experiment to work so good, it started just for fun!

  • @DarthWindu
    @DarthWindu Год назад +1

    You're a legend, thank so much, this helped me so much bro

  • @romantimofeev7762
    @romantimofeev7762 Год назад +1

    I'm shocked! The author you are just a genius! I'm serious! Thank you very much!👍👍👍👍👍

    • @RaffoVFX
      @RaffoVFX  Год назад +1

      thank you;) soon I will apply this concept for more different things

    • @romantimofeev7762
      @romantimofeev7762 Год назад +1

      @@RaffoVFX You are the Best! Really!👍👍👍

  • @ProjectHelisexuality
    @ProjectHelisexuality 11 месяцев назад +1

    The simulation stuff puts me off doing explosions, so this could be useful if I can master it. Looks best for nukes, but have you had any luck with smaller explosions too?

    • @RaffoVFX
      @RaffoVFX  11 месяцев назад

      never tried in small explosions, but I guess the principle can be applied :)
      Let me know how it goes, Im curious

  • @gerardooxley4675
    @gerardooxley4675 Год назад

    Los tutoriales de Raffo VFX, son oro puro!!!

    • @RaffoVFX
      @RaffoVFX  Год назад

      thanks a lot :) trying my best!

  • @gustavoruiz6030
    @gustavoruiz6030 Год назад

    The best tutorial I've ever seen in my life! Thanks, you are awesome.

    • @RaffoVFX
      @RaffoVFX  Год назад +1

      Im very glad to hear that, thank you! 🙏

  • @giladharnik2499
    @giladharnik2499 Год назад

    Great video! Faking simulations is always a great idea. Simulations are time consuming and hard to control, although producing better results. For example: the fire ball on top of the explosion looks spiky, when I would have expected it to be swirling.
    The thing is, unless you are a VFX artist for Hollywood blockbuster - no one cares.

    • @RaffoVFX
      @RaffoVFX  Год назад +2

      the "spike" problem is fixed! I reported it in some comments below, after the tutorial I found out that its fixable by simply tweaking the "scale" in the noise texture of the shader.
      Btw thank you very much, and yeah simulations are cool, but are a nightmare for both freelancer and productions pipelines

  • @WolverineMKD
    @WolverineMKD Год назад +1

    Your pronunciation of unique made my day. Thanks very good tutorial !

    • @RaffoVFX
      @RaffoVFX  Год назад +3

      OH! I just checked the right pronounce, realized its not "YOU NIKE" as I used to say.
      lol thank you!

    • @WolverineMKD
      @WolverineMKD Год назад +1

      @@RaffoVFX hahaha made me laugh so much thank you man. Im not being a douche you really did made my day..

  • @yiiarts6641
    @yiiarts6641 2 года назад

    After this video I learned that Blender can do everything. It's not the program that doesn't show some things well, it just depends on your experience. Nice video

    • @RaffoVFX
      @RaffoVFX  2 года назад

      Until a certain limit yes.
      Too many times we all complain about the software limitations (not necessarily Blender). But a bit of creativity and perseverance can really bring results and solution beyond any expectations

  • @lauris.marcenoks
    @lauris.marcenoks 2 года назад +1

    Thanks... We love you dude 🏆

    • @RaffoVFX
      @RaffoVFX  2 года назад

      my pleasure, this discovery is really blowing my mind

  • @picciafoobar
    @picciafoobar 2 года назад +1

    excellent, thanks! Grazie :)

  • @shreyansjain3670
    @shreyansjain3670 2 года назад +1

    Doing rn. Looks incredible

  • @Tacsdemmaizenexe
    @Tacsdemmaizenexe 8 месяцев назад +1

    Very good bro, only that the figure is very solid for me and without that smoke effect, when I paint it it looks like plastic, do you know what is the reason or what did I do wrong?, forgive my translation, TY

  • @lgtv915
    @lgtv915 2 года назад +1

    You are genius man . much appreciate your effots .

    • @RaffoVFX
      @RaffoVFX  2 года назад +1

      ehy thank you very much!

  • @CANS001
    @CANS001 2 года назад +1

    su BSFD ho riso decisamente troppo forte ahah, fantastico!

    • @RaffoVFX
      @RaffoVFX  2 года назад +2

      haha certi nomi sono troppo scentifici e troppo poco user friendly xD

    • @CANS001
      @CANS001 2 года назад

      @@RaffoVFX ogni volta che mi tocca pronunciarlo in inglese mi fermo un secondo e prendo fiato ahah

  • @RioNewss
    @RioNewss 2 года назад

    Excited for part 2 😋..

    • @RaffoVFX
      @RaffoVFX  2 года назад

      december 28!

    • @RioNewss
      @RioNewss 2 года назад

      @@RaffoVFX great ♥️

  • @alexejwaser
    @alexejwaser 2 года назад

    this is actually amazing wooow

    • @RaffoVFX
      @RaffoVFX  2 года назад

      thank you :) go for it!

  • @kevit22
    @kevit22 Год назад

    Very inspiring dude!!! Proud of u from Cambodia

  • @MrBlendercross
    @MrBlendercross 2 года назад

    Amazing simple concept with great result - cool !

    • @RaffoVFX
      @RaffoVFX  2 года назад +1

      I have to try to apply this concept to various types of smoke/fire effects!

  • @OreinAllegria
    @OreinAllegria Год назад

    finally an italian that knows what is he doing. +1sub

    • @RaffoVFX
      @RaffoVFX  Год назад

      thank you:) 🤙🏻

  • @lightsout7443
    @lightsout7443 2 года назад

    This looks so cool, and really educational. Thank You Raffo

    • @RaffoVFX
      @RaffoVFX  2 года назад +1

      thank you, honestly I didnt expect it to work so good… I mean I discovered this idea randomly playing like “mmh lets see what happens if I plug this into this lol haha woo it works!”

  • @Marta-ri8xz
    @Marta-ri8xz 2 года назад

    Awesome, looking foward for more tutorials!

  • @Vucrown
    @Vucrown Год назад

    So fascinating 😮 Can I use this in my Unreal Engine 5 game project?

    • @RaffoVFX
      @RaffoVFX  Год назад

      much thanks! unfortunatly no, because this techique is shader based. The shaders will work only in Blender

    • @Vucrown
      @Vucrown Год назад

      @@RaffoVFX You're welcome! Thank you too for the heads up. It should make a super epic ending cutscene still :D

  • @danieljahn2253
    @danieljahn2253 9 месяцев назад

    Mind literally blown!!!!🤯👍

    • @RaffoVFX
      @RaffoVFX  9 месяцев назад

      That was actually my reaction when I realized that this works :)

  • @kapanimations
    @kapanimations Год назад

    How were you able to control the fireball with an empty at 21:40?

    • @RaffoVFX
      @RaffoVFX  Год назад

      that was an experiment using hooks

  • @ramonoliveros9787
    @ramonoliveros9787 8 месяцев назад

    wow que excelente tutorial amigo, muchas gracias

    • @RaffoVFX
      @RaffoVFX  8 месяцев назад

      my pleasure:)

  • @rotemharari1565
    @rotemharari1565 2 года назад

    Instead of chaning the view transform to standard, you can change the look from none to high contrast.
    There is a video by blender guru called "The Secret Ingredient to Photorealism" by blender guru which explains why.
    Great video anyway, helped me a lot when trying to make an explosion!

    • @RaffoVFX
      @RaffoVFX  2 года назад +1

      I know it, I actually always export in Filmic for having flexible dynamic range in color correction phase post production.
      But in this video I actually intended to re-set it to filmic before exporting, simply forgot to do it haha

    • @rotemharari1565
      @rotemharari1565 2 года назад

      @@RaffoVFX Nice to know that you do it :)

    • @darrendecoursey740
      @darrendecoursey740 2 года назад

      Try ACES! Great realism.

  • @arne6617
    @arne6617 2 года назад

    this is such a creative and well thought workaround! wonderful !! subscribed and happy that i found your channel! wish you all the best!

    • @RaffoVFX
      @RaffoVFX  2 года назад +1

      you are welcome!
      Hopefully youtube algorytm will start considering me a bit more 😅

  • @8Hornet
    @8Hornet 24 дня назад

    what blender version is this? when i subdivide the mushrooms fireball bit isnt circular, its more square 5:14

    • @RaffoVFX
      @RaffoVFX  24 дня назад

      you probably made a weird shape or maybe you have some double vertices. Try to remake the shape exactly as I made it. The blender versione doesnt matter, the subsurt modifier works the same since ages.

    • @8Hornet
      @8Hornet 24 дня назад

      @@RaffoVFX I began with the same shape you did and extruded from there, got all the dimensions right, 67 x 67 x 2 m and I don't know how I messed it up but I fixed it by tucking in the corners on the fireball.

  • @takapapatapaka5326
    @takapapatapaka5326 Год назад

    Thank you so much for this tutorial ❤ I learned much more and it was more useful than i'd thought it could be for a this short video !

  • @contactmojo2413
    @contactmojo2413 2 года назад +1

    WOW ! We can get full realism with this hack by adding some particle systems, shape keys and compositing rest in 2.5D/3D

  • @NickShaheen
    @NickShaheen 2 года назад +1

    Genius

    • @RaffoVFX
      @RaffoVFX  2 года назад

      thank you man! Keep up the good stuff you do !

  • @Tegurd
    @Tegurd 2 года назад +2

    Fantastic tutorial! Just top notch!
    7:09 had me laughing :)

  • @paolodisanto7879
    @paolodisanto7879 Год назад

    Thank you very much for the tutorial!

    • @RaffoVFX
      @RaffoVFX  Год назад +1

      my pleasure! I bet that very soon there are gonna be more and more blendermade nukes on youtube, thanks to Oppenheimer :)

  • @man_art_man
    @man_art_man 2 года назад

    Wow! Didn’t know you can move like that! Great idea 💡👍🏻👍🏻

  • @sadness212
    @sadness212 2 года назад +1

    I always promised to do something like this but I got busy with it thank you very much for this effort 💚👏💚

  • @MahckMedia
    @MahckMedia Год назад

    So awesome. You're very talented man!!

  • @TTBuilds
    @TTBuilds Год назад

    this is very very very cool, im guessing i just animate the low poly faces to expand based on how i want the final explosion to look, i love it!

    • @RaffoVFX
      @RaffoVFX  Год назад +1

      thank you:) share your final result when you get it

  • @Ruan3D
    @Ruan3D 2 года назад

    Wow this is amazing! Genius!

    • @RaffoVFX
      @RaffoVFX  2 года назад

      appreciated thanks!

  • @yafvfx
    @yafvfx 2 года назад +1

    Incredible

  • @DestrinProductions
    @DestrinProductions 2 года назад

    Absolutely amazing

    • @RaffoVFX
      @RaffoVFX  2 года назад +1

      much thanks 🙏

  • @shotarosakata3271
    @shotarosakata3271 Год назад

    Thanks for the great tutorial.
    My question is, if I set the size of the explosion to, say, 10m, the volume does not function properly. Which value needs to be adjusted in this case?
    With thanks from Japan!

    • @RaffoVFX
      @RaffoVFX  Год назад

      Ehy thank you!
      What do you mean more exactly that it doesnt work?

  • @ReaZaaa
    @ReaZaaa Год назад

    This is so geniuosly amazing! Now part 2 and then Rbdlab addon hrhr 🤭
    Thank you!

    • @RaffoVFX
      @RaffoVFX  Год назад

      uuh! some pandemonium going to happen?

  • @domenicomusilli6814
    @domenicomusilli6814 Год назад

    impressionante!!!! complimenti davvero! bellissimo

    • @RaffoVFX
      @RaffoVFX  Год назад +1

      grazie mille :) in questi giorni sto applicando questo concetto ad ogni tipo di volumetrica (meteoriti, tornado, etc... ) beh il potenziale è enorme

  • @JayRah_Music
    @JayRah_Music 2 года назад

    This is genius

  • @Jfaups08
    @Jfaups08 2 года назад

    Fantastic tutorial!

    • @RaffoVFX
      @RaffoVFX  2 года назад

      make good use of it :)

  • @DoryRail
    @DoryRail Год назад

    Real good.

  • @SarbjeetSingh-zp5xy
    @SarbjeetSingh-zp5xy 2 года назад

    crazy dude....thanx alot

    • @RaffoVFX
      @RaffoVFX  2 года назад

      you are welcome :) go for it!

  • @matchdance
    @matchdance Год назад

    Love hack like this! Subbed!

    • @RaffoVFX
      @RaffoVFX  Год назад +1

      me too, it always hits me when little hacks give me better results then what you could expect from the dedicated tools

  • @gioelepiacquadio
    @gioelepiacquadio 2 года назад

    This is really insane! Thanks you !

  • @yesdadbut960
    @yesdadbut960 2 года назад

    Thats awesome

  • @TheMark001100
    @TheMark001100 2 года назад

    Grande raffo!!!

    • @RaffoVFX
      @RaffoVFX  2 года назад

      mi hai trollato stavolta haha

  • @richardfai4852
    @richardfai4852 2 года назад

    bellissimo, è una cosa incredibile!

    • @RaffoVFX
      @RaffoVFX  2 года назад +1

      grazie mille ! sono serviti anni di frustrazione con i sistemi di simulazione tradionali per arrivare ad avere quest'idea xD

    • @richardfai4852
      @richardfai4852 2 года назад

      @@RaffoVFX tutto ripagato, sei fenomenale! Complimenti e grazie tutto il lavoro

  • @adont3r
    @adont3r 2 года назад +1

    Bro, I am so thankful that tik tok recommended me your tutorial! That's awesome. But I feel like something is missing.

    • @RaffoVFX
      @RaffoVFX  2 года назад +1

      luckily tik tok alghorytm is starting to considering me :D
      if something is missing, consider that this is just a tutorial in which the purpose is to show the potentuial of a concept.
      Now basing on this concpept, is just a matter of tweaking and investing a bit more time in trying and people can perfectly get 10 times better results then what you see in this video :)

  • @dacrikka
    @dacrikka 2 года назад

    Man. Insane. so DOOOOOPE!! (Grandissimo davvero)

    • @RaffoVFX
      @RaffoVFX  2 года назад

      grazie mille! :)

  • @3d3rbart
    @3d3rbart 2 года назад

    this is very clever

    • @RaffoVFX
      @RaffoVFX  2 года назад

      thanks a lot, I still cant believe how this workflow is at the same time very simple and very powerful

  • @Ponlets
    @Ponlets Год назад

    2:09
    dont do that ... ever ... just change the "look" to "medium high contrast" or "high contrast" or fiddle with the gamma because forcing it back to "standard" not only looks worse but it has less detail due to its lower Fstop range

    • @RaffoVFX
      @RaffoVFX  Год назад

      It depends, there are reasons behind that choice.

    • @Ponlets
      @Ponlets Год назад

      @@RaffoVFX the only thing i can see for switching from "filmic" to "standard" is to deliberately limit Fstop range (to what end i cant understand)
      they make "Filmic" the default due to it being all around better for realistic scenes and it having a naturally higher dynamic range than "standard"
      and since this tutorial is aiming at "realism" it would make sense to leave it at "filmic" so the higher dynamic range can be used in editing (just render to EXR format)
      Davinci Resolve (or even Blender VSE) can make use of EXR and its ability to save the exposure of each image so they can be manually altered later for greater color and contrast control

  • @blendershots
    @blendershots Год назад

    U r amazing man

    • @RaffoVFX
      @RaffoVFX  Год назад

      thanks! smash those Audi already🤝

  • @shitshow_1
    @shitshow_1 2 года назад

    Thanks mate.

  • @chiselpeakstudios2593
    @chiselpeakstudios2593 2 года назад

    This is amazing. Thanks so much for sharing this!

    • @RaffoVFX
      @RaffoVFX  2 года назад +1

      now go and blow up stuff :)

  • @Vucrown
    @Vucrown Год назад

    Can I make the explosion last longer? It would be perfect if it lasts about 45 secs :3

    • @RaffoVFX
      @RaffoVFX  Год назад

      sure, just tweak it

    • @Vucrown
      @Vucrown Год назад

      @@RaffoVFX How can I do that? I can't make the animation longer

    • @RaffoVFX
      @RaffoVFX  Год назад +1

      @@Vucrown just increase the end frame of the timeline ?!? Im not sure if is this what you mean

    • @Vucrown
      @Vucrown Год назад

      @@RaffoVFX ruclips.net/video/Mnv3TeDvyG4/видео.html Why is it fluffing up like this? Please help

  • @구라야-f2b
    @구라야-f2b Год назад

    amazing!

  • @blenderboybd8591
    @blenderboybd8591 2 года назад +2

    I tried to pay for your patreon 7.5usd part but couldn't pay from my country using a visa card (Bangladesh). I really want to learn vfx. Your VFX is so good.

    • @RaffoVFX
      @RaffoVFX  2 года назад +3

      try youtube Join! I made it appositly for the countries that cant access my patreon :)
      let me know if it works, so that I will upload the stuff also there

  • @TheTommyMadDog
    @TheTommyMadDog 2 года назад

    Amazing tutorial man, ! Thx you so much ! You get one new subscriber ! ;)

  • @RealGaryGibson
    @RealGaryGibson Год назад

    Genius!

  • @scottlee38
    @scottlee38 2 года назад

    Very sneaky!!

  • @joaopdioscorides1053
    @joaopdioscorides1053 Год назад

    AWESOME

  • @fantoinegodimus4222
    @fantoinegodimus4222 2 года назад

    Hello, I am currently learning blender and I don't know how to animate my explosion. When will you post the part 2 so that I will be able to finish the project :))) ?

  • @jackiebrown2574
    @jackiebrown2574 10 месяцев назад

    bruhh, im new to blender and just made a donut lol, i cant even follow everything this guy did even if i try to copy his moves, and his fast!! great tutorial tho❤

    • @RaffoVFX
      @RaffoVFX  10 месяцев назад

      thanks! Just slow the playback to 0.5 or pause the video if you need lol

  • @rana-3d
    @rana-3d Год назад

    Awesome 😎

  • @Smiley21254
    @Smiley21254 7 месяцев назад

    18:13 IT DOESNT SHOW UP NOOOOO SOMEONE PLEASE TELL ME WHY IT DOESNT SHOW UP

  • @solonemanuelwhitetigernava571
    @solonemanuelwhitetigernava571 Год назад

    Could it be Exported to UE5 and make a munition for a rocket launcher or an aircraft precision guided Munition ? Just an example

  • @mgfeedthebeast
    @mgfeedthebeast Год назад

    hey when i am in the rendered option the model does not appear properly even with the sun light

  • @terughh
    @terughh 2 года назад

    Wow 😮👍

  • @ayniCreativeHouse
    @ayniCreativeHouse 2 года назад

    I know I might be asking for too much, but is this technique still usable in Eevee? Thanks a lot for the tuts 🙏

    • @RaffoVFX
      @RaffoVFX  2 года назад

      No. I mean: displacement shaders on eevee have a different setup, and since its overcomplicated I decided to dont do it.
      But you can search for “ eevee displacement” shader and see by yourself how to adapt it to this tutorial

  • @lazydude1104
    @lazydude1104 2 года назад

    good for still render, for animations i dunno if its physically accurate

    • @RaffoVFX
      @RaffoVFX  2 года назад +1

      since 100 % of mantaflow results are phisically inaccurate, at this point I vote for visually appealing results rather then phisically accurate

    • @lazydude1104
      @lazydude1104 2 года назад

      @@RaffoVFX maybe yours dont look good, i have seen cross mind studio did great job with it and others too, if its physically accurate then it looks visually appealing i would say