EXPLOSIONS in Realtime - VFX Blender Tutorial
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- Опубликовано: 19 дек 2022
- PATREON DOWNLOAD LINK of the original project (only 1,5 megabyte!) of my procedural nuclear explosion / original-and-76147983
Ok this is the most crazy discovery I made after a very long experimenting.
Basicly its a procedural workflow for creating explosions, which turned out to work IMPRESSIVLY GREAT!
Its now my favourite way of dealing with volumes (explosions, smokes, fireball, similar), instead of the traditional smoke simulation workflow.
The main big reaasons for choosing this workflow are:
- realtime animation playback (not possible with traditional simulations, except Embergen)
- complete control on the shape (not possible with traditional simulations)
- freedom to literally "model" the shape (not possible with traditional simulations)
- very small file size, 1.4 megabyte - a traditional simulation can take from 10 to 100 GYGABYTES!
- the result is unbelievably high detailed ( I was actually never able to get such a detail amount with smoke simulations)
All these good things dont happen instead when you try to create explosions using traditional smoke simulation with volumes.
Of course is not good for more complicated situations... but hey! is good to know we have a very light realtime option when it comes to stuff like this in Blender!
Might also make the happiness of productions when needing to send project to renderfarms :)
Some technical info:
- render times: average 40 seconds per frame, 256 samples
- my final subdivision resolution: 9
- graphic card: rtx 3080ti
PATREON for extra tutorials and support
/ original-and-76147983
Chapters:
00:04 rendershow
00:30 introduction
00:37 traditional simulations VS my workflow
1:23 render settings tips
2:26 modelling the explosion
5:00 subdivisions management
6:34 shader with displacement
9:10 texture coordinates cube
10:34 displacement modifier
12:35 common bugs fix
13:25 Fire
17:20 animating everything
21:27 conclusion notes
I already respond to the professors that will complain for the missing camera shake or other irrelevant details: this video is intended to be a proof of concept, I intentionally didnt care about the render very much, focusing more on showing how it works
“Professors.” I love that one! I pinned your comment on my cloth video. I’ll no doubt get a slew of professors showing up, and this will hedge that off haha!
@@KevBinge SHIELD against them! haha thanks man, I love your work!
Is there any way to add a circular condensation cloud around the nuke like the RDS-37 for ex.?
@@distantcryondabeat yes, just apply the same concept to a displaced sphere
For people seeing this comment.
I subbed for... 1 year more or less?
Already had decent VFX understanding but the knowledge this guy deliver is nowhere near stuff that you can actually find in RUclips.
Explanation are always clear and on point because he also explains why he do "that" and why enabling this option or turning this variable up can affect the whole process.
Tutorial on car deformation and crash sim for example was a complete mindfuck and the result is just production ready.
I highly suggest you sub to this guy.
This means a lot, thank you Viens!❣
20:35 update: to fix the spike problem adjust the noise texture scale value in the shader
The collision accuracy smoke sims bring doesn't matter with VFX this size anyway, so this is perfect for big or medium scale explosions. Sometimes the small channels really do have the best content! +1 sub sir
I thought the same thing about phisics with big scale explosions!
Thanks a lot man :)
Thank you so much for this tutorial ❤ I learned much more and it was more useful than i'd thought it could be for a this short video !
awesome!🤝
Fantastic tutorial. Love how you explain every single step without wasting time. Good job bro.
Im trying to skill synthesis ability :D
Because I realized my past tutorials were unnecessarily too long.
Thank you !ì:)
This is amazing! I was expecting heavy use of geometry nodes, but your solution is genious!
ha! got ya! geometry nodes for sure will let to do something like this anyway.
Thank you!
functional and creative in the same time. Rare to see. Great Job!
I really appreciate that you took the time for this feedback, thank you:)
Absolutely immaculate majestic simulation and awesome tutorial
thank you very much, Im still mindblown by how good this system is working.... and is especially ridicolous that it gives me better results then the traaditional smoke simulation system in Blender
this is such a creative and well thought workaround! wonderful !! subscribed and happy that i found your channel! wish you all the best!
you are welcome!
Hopefully youtube algorytm will start considering me a bit more 😅
Bro, you have saved my design class final. I was worried i wouldn't turn it in in time due to render times, but this is much better!
Thats amazing! Thank you!:)
When I saw the thumbnail I was like: What the ...?!?! Because the vfx reminded me more of houdini than Blender. Of course the visual is not quite up there with houdini but it still looks INCREDIBLE! Great job.
you made my day :)
This looks so cool, and really educational. Thank You Raffo
thank you, honestly I didnt expect it to work so good… I mean I discovered this idea randomly playing like “mmh lets see what happens if I plug this into this lol haha woo it works!”
I found you on Instagram reels just now and watched this whole thing. Holy shit man. This is a genius setup. Thanks for this!
Thank you! Yeah Im finding all possible ideas for having huge VFX stuff bypassing mantaflow and similar, its an interesting experiment xD
Good job man! I love the shader!
thank you! Yeah it ended up that we can achieve amazing looking fire with a very simple nodes setup 🔥
The best tutorial I've ever seen in my life! Thanks, you are awesome.
Im very glad to hear that, thank you! 🙏
I always promised to do something like this but I got busy with it thank you very much for this effort 💚👏💚
this first part is great!! I'll watch the second part with great interest! Thanks!
thank you! I honestly didnt expect this experiment to work so good, it started just for fun!
Probably the best and easiest way to get an explosion out of Blender out FAST and looking good. Amazing tutorial!
much thanks, also very lightweight and not painful for the viewport:)
Raffo grazie veramente, questa è una vera svolta in tutti i termini per chi vuole creare simulazioni del genere
Sono felice che ti piaccia l'idea, fammi sapere quando ottieni i primi risultati:)
Amazing simple concept with great result - cool !
I have to try to apply this concept to various types of smoke/fire effects!
Awesome, looking foward for more tutorials!
much thanks :)
I am completely speechless
You have done such an amazing work.
At first i thought you may be use some other applications but after watching this tutorial completely i don't have word
You have done a great work
thank you :) and yeah its weird but but its all 100 % Blender made...
sometimes creativity can bring unexpected results !
WOW ! We can get full realism with this hack by adding some particle systems, shape keys and compositing rest in 2.5D/3D
You are amazing man. You Albert Einstein in blender. You Stephan Hawking Broo😃
haha I appreciate this so much 💫
Oh my!!! I`m simply over the moon, that I found this channel!!! Thanks for this technique!
welcome:)
this is actually amazing wooow
thank you :) go for it!
Thanks... We love you dude 🏆
my pleasure, this discovery is really blowing my mind
So awesome. You're very talented man!!
Ehy thank you!:)
You're a legend, thank so much, this helped me so much bro
thank you! :)🤝
Very inspiring dude!!! Proud of u from Cambodia
thank you:)
Wow! Didn’t know you can move like that! Great idea 💡👍🏻👍🏻
much thanks :)
Now - THIS IS INSANE !!!!!
thank you so much :) did you try already?
This is one of the best tutorials I have ever seen for blender! I love that you explain WHY you select each setting and tell us what it does, instead of just saying, "Do this, now do this, now do this." This way, we can use what we learned to create explosions that match what our needs are instead of making the EXACT same one you did! Bravo and thank you for this video 👏👏👏
much appreciated:) Is hard to choose between "explaining all steps" versus "just roughly breakdown what I did".
The first method is for sure 100 % clear. The second method is less clear but generates more engagment on youtube apparently :C
Well hey, maybe you could do a little of both? Some short tutorials and some long ones?
@@blitzgamingstudios thinking exactly about that
You are genius man . much appreciate your effots .
ehy thank you very much!
Mind literally blown!!!!🤯👍
That was actually my reaction when I realized that this works :)
This is really insane! Thanks you !
my pleasure :)
Los tutoriales de Raffo VFX, son oro puro!!!
thanks a lot :) trying my best!
After this video I learned that Blender can do everything. It's not the program that doesn't show some things well, it just depends on your experience. Nice video
Until a certain limit yes.
Too many times we all complain about the software limitations (not necessarily Blender). But a bit of creativity and perseverance can really bring results and solution beyond any expectations
Thank you very much for the tutorial!
my pleasure! I bet that very soon there are gonna be more and more blendermade nukes on youtube, thanks to Oppenheimer :)
Fantastic tutorial!
make good use of it :)
Absolutely amazing
much thanks 🙏
Excited for part 2 😋..
december 28!
@@RaffoVFX great ♥️
wow que excelente tutorial amigo, muchas gracias
my pleasure:)
Wow this is amazing! Genius!
appreciated thanks!
I'm shocked! The author you are just a genius! I'm serious! Thank you very much!👍👍👍👍👍
thank you;) soon I will apply this concept for more different things
@@RaffoVFX You are the Best! Really!👍👍👍
Doing rn. Looks incredible
go for it!
Love hack like this! Subbed!
me too, it always hits me when little hacks give me better results then what you could expect from the dedicated tools
This is so geniuosly amazing! Now part 2 and then Rbdlab addon hrhr 🤭
Thank you!
uuh! some pandemonium going to happen?
Great video! Faking simulations is always a great idea. Simulations are time consuming and hard to control, although producing better results. For example: the fire ball on top of the explosion looks spiky, when I would have expected it to be swirling.
The thing is, unless you are a VFX artist for Hollywood blockbuster - no one cares.
the "spike" problem is fixed! I reported it in some comments below, after the tutorial I found out that its fixable by simply tweaking the "scale" in the noise texture of the shader.
Btw thank you very much, and yeah simulations are cool, but are a nightmare for both freelancer and productions pipelines
Blender is AMAZING. It would seem that tinkering with extreme values and innovating can exploit cool potential that might never be seen under different circumstances. Namely: if the program were like Houdini and costing thousands of dollars you would approach the task with all kinds of very heavy complicated simulation elements and tricks. And maybe it would also look fantastic but this technique is truly awesome looking AND so light on resources it ends up resembling magic.
you got the point!
Of course we cannot compare Houdini to Blender, but I just find so much intruiging that it was possible to get very good stuff even avoiding the entire smoke simulation system.
Of course this technique cant be good for all situations, but its cool to know you also have this option in your pocket :)
Grande raffo!!!
mi hai trollato stavolta haha
This is amazing. Thanks so much for sharing this!
now go and blow up stuff :)
bro Im doing an animation for my school project about a book called "Fallout" and I wanted to add a bomb dropping to an explosion, this was the only video I found that actually was easy to follow, and worked AMAZING!
Im very happy to hear this.
Show some results sometime :)
Man. Insane. so DOOOOOPE!! (Grandissimo davvero)
grazie mille! :)
Your pronunciation of unique made my day. Thanks very good tutorial !
OH! I just checked the right pronounce, realized its not "YOU NIKE" as I used to say.
lol thank you!
@@RaffoVFX hahaha made me laugh so much thank you man. Im not being a douche you really did made my day..
impressionante!!!! complimenti davvero! bellissimo
grazie mille :) in questi giorni sto applicando questo concetto ad ogni tipo di volumetrica (meteoriti, tornado, etc... ) beh il potenziale è enorme
this is very very very cool, im guessing i just animate the low poly faces to expand based on how i want the final explosion to look, i love it!
thank you:) share your final result when you get it
finally an italian that knows what is he doing. +1sub
thank you:) 🤙🏻
su BSFD ho riso decisamente troppo forte ahah, fantastico!
haha certi nomi sono troppo scentifici e troppo poco user friendly xD
@@RaffoVFX ogni volta che mi tocca pronunciarlo in inglese mi fermo un secondo e prendo fiato ahah
crazy dude....thanx alot
you are welcome :) go for it!
Incredible
thank you
Thats awesome
amazing!
thanks :)
Amazing tutorial man, ! Thx you so much ! You get one new subscriber ! ;)
yeee +1 !
bellissimo, è una cosa incredibile!
grazie mille ! sono serviti anni di frustrazione con i sistemi di simulazione tradionali per arrivare ad avere quest'idea xD
@@RaffoVFX tutto ripagato, sei fenomenale! Complimenti e grazie tutto il lavoro
AWESOME
thank you!!
Genius!
thank you!
Real good.
thanks
Awesome 😎
thankou
Genius
thank you man! Keep up the good stuff you do !
Thanks mate.
✌
Fantastic tutorial! Just top notch!
7:09 had me laughing :)
thank you ! :)
this is very clever
thanks a lot, I still cant believe how this workflow is at the same time very simple and very powerful
U r amazing man
thanks! smash those Audi already🤝
Very sneaky!!
thank you!
excellent, thanks! Grazie :)
piacere mio :)
Wow 😮👍
thanks :)
Very good, we need a couple more videos in which you further develop this method, because it would be good, only the detail of the smoke is limited, could we not do something with this?
hey when i am in the rendered option the model does not appear properly even with the sun light
Instead of chaning the view transform to standard, you can change the look from none to high contrast.
There is a video by blender guru called "The Secret Ingredient to Photorealism" by blender guru which explains why.
Great video anyway, helped me a lot when trying to make an explosion!
I know it, I actually always export in Filmic for having flexible dynamic range in color correction phase post production.
But in this video I actually intended to re-set it to filmic before exporting, simply forgot to do it haha
@@RaffoVFX Nice to know that you do it :)
Try ACES! Great realism.
great tutorial! - rendrdmatter
thank you very much :)
you are everywhere haha
PATREON link for downloading my original nuclear explosion .Blend file, extra tutorials, distance learning and support
www.patreon.com/posts/original-and-76147983
12:02 the cube for me changes the whole smoke and fire while the triangle does nothing, can you please tell me what exactly you did to make the triangle control the fireball and the cube control the smoke?
This is genius
much thanks :)
I tried to pay for your patreon 7.5usd part but couldn't pay from my country using a visa card (Bangladesh). I really want to learn vfx. Your VFX is so good.
try youtube Join! I made it appositly for the countries that cant access my patreon :)
let me know if it works, so that I will upload the stuff also there
i use blender 3.4.1 and when i used the displacement node it turned into what i didn't expect to happen
how can i fix this?
can you pls fix this when i play the animation i see 14 bits
woow!
:)
Can I do this on a macbook
Very good bro, only that the figure is very solid for me and without that smoke effect, when I paint it it looks like plastic, do you know what is the reason or what did I do wrong?, forgive my translation, TY
bruhh, im new to blender and just made a donut lol, i cant even follow everything this guy did even if i try to copy his moves, and his fast!! great tutorial tho❤
thanks! Just slow the playback to 0.5 or pause the video if you need lol
when I use prncpl volume shader in my view port i dont see shape - it only square. why? thanks
things that you can check:
- ensure that the volume shader is plugged into the volume output, not in the surface.
- check that the emission is set on zero
- set the density very low
My fire and smoke textures aren't mixing for the fireball (15:20) what should I do?
you need to set the add on fire to multiply
Bro, I am so thankful that tik tok recommended me your tutorial! That's awesome. But I feel like something is missing.
luckily tik tok alghorytm is starting to considering me :D
if something is missing, consider that this is just a tutorial in which the purpose is to show the potentuial of a concept.
Now basing on this concpept, is just a matter of tweaking and investing a bit more time in trying and people can perfectly get 10 times better results then what you see in this video :)
How to make it work in eevee too ?
simply search on youtube how to get displacement shader to work in eevee and adjust the shader accordingly
Could it be Exported to UE5 and make a munition for a rocket launcher or an aircraft precision guided Munition ? Just an example
Which Blender Version is this? Because always when im following a tutrial like this its not working bc the version they have stuff that i dont have and thats annoying
I used 3.2.0 but this is doable in all blender versions of the last 4 years for sure
sto avendo problemi col materiale per la nuvola d'esplosione: mi colora direttamente tutta la nuvola e non crea quelle sfumature come se il fuoco fosse interno alla nuvola
sto su blender 3.6, avresti qualche consiglio a riguardo?
mmm hai fatto lo shader esattamente come il mio?
How were you able to control the fireball with an empty at 21:40?
that was an experiment using hooks