ARMAGEDDON - A sneak peek into my upcomming pit hack.

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  • Опубликовано: 3 окт 2024
  • A preview of my upcomming pit hack. This is around 80% of the final hack.
    C3 thread: smwc.me/1559338

Комментарии • 51

  • @BrunoVisnadi1
    @BrunoVisnadi1 3 года назад +3

    I loved this. A ton of surprising moments and very creative ways of combining SMW trickery.
    I'm really happy there is now a hack that covers such a big scope of SMW's glitches and tricks, and specially many of the more recently found ones.

  • @adealtas
    @adealtas 3 года назад +2

    So much creativity! This is insane and I love it!

  • @Amaraticando
    @Amaraticando 3 года назад +4

    So many creative tricks, some of each I have thought in my mind throughout the years. And a relaxing music that doesn't fit at all the hell Mario is facing hahaha

    • @Dacinthewizard
      @Dacinthewizard  3 года назад +3

      Showing off lots of weird tricks that I either found in random youtube clips (quite a lot of them from your channel) or by myself was my main goal in this hack, so I'm happy that you commented on this.
      The atmospheric contrast between the Mario and the Luigi parts is exactly what I wanted, with the Luigi parts feeling more and more dire as if he slowly realizes what is going on (but by then it will be too late for him).

  • @HoorayForJay
    @HoorayForJay 3 года назад +3

    Absolutely amazing, cannot wait to see the finale!

  • @BrunoValads
    @BrunoValads 3 года назад +1

    I LOVED this, such a cohesive design with the trick combinations, lots of non-usual glitches that look amazing in sequence

  • @olivebates
    @olivebates 3 года назад +2

    This is so ridiculously creative. Well done!

  • @nambona890
    @nambona890 3 года назад

    I'm so glad that Pit hacks still have at least some people who enjoy and make them. Excited to see the finished product, as all the stuff I've seen here is phenomenal and sometimes hilarious.

  • @frostburnwoof
    @frostburnwoof 3 года назад +1

    Pit hacks. The OG ultra-brutal-impossible levels that so many people are trying to re-create in Mario Maker. Lol

    • @brandytweak7342
      @brandytweak7342 3 года назад

      These hacks are TAS-only, none of this stuff is actually uploaded in SMM because no one can clear something like this in real time (SMM physics are also pretty different)

  • @zefennekinfan
    @zefennekinfan 3 года назад +1

    This is some stuff I have never seen before. This is insane dude! And so creative too! this precision manipulation is very entertaining too. Big clap 👏

  • @NoisedeGole
    @NoisedeGole 3 года назад

    19 minutes of pure poetry...

  • @Emerald_Shell
    @Emerald_Shell 3 года назад +3

    Many times I couldn't understand WTF is going on here. You're incredible! How do you have so much patience to test something this long and difficult?

  • @Spulg
    @Spulg 3 года назад

    phenomenally fantastic display of skill. bravo.

  • @brunoricardo2133
    @brunoricardo2133 3 года назад

    That was amazing, nice combination of tricks and glitches.

  • @darkkxxzeroxx
    @darkkxxzeroxx 3 года назад

    Looks super crazy

  • @MrPyt1001
    @MrPyt1001 3 года назад +1

    amazing

  • @manofersmw269
    @manofersmw269 3 года назад

    OH MY! This is going to be the best and most creative pit hack ever made dude, extremely nice job at this! I enjoyed watching every minute, and seeing all of these unique tricks at once made my mind blow hard.

    • @manofersmw269
      @manofersmw269 3 года назад

      I'm so glad this has good aesthetic and custom music too; tired of pit hacks using piano at every single room lol

    • @Dacinthewizard
      @Dacinthewizard  3 года назад +1

      @@manofersmw269 Yeah I was also tired of the vanilla aesthetics and music, although I now see why people used them so much: Putting in custom graphics is a ton of work, you have to create many tiles to fix cutoff and there is a lot of tweaking until the level atmosphere feels right. (Custom music isn't too bad, as it mostly works out of the box, so you only need to fix lag differences.)

    • @CruelKaizo310
      @CruelKaizo310 3 года назад

      @@Dacinthewizard I purposely use original SMW graphics because I think it better gives the glitches used a better understanding because the player knows what blocks do what, if you know what I mean. But custom graphics are amazing too!
      (I also use custom music to give more of a fun feel to levels)

    • @Dacinthewizard
      @Dacinthewizard  3 года назад

      ​@@CruelKaizo310 Yeah I tried to use graphics that have similar tiles as the vanilla ones (e.g. ledges, logs, bones) which should make their behaviour clear. Munchers hurt you, spikes instakill you and the spikes have the same hitbox as munchers, despite being custom blocks. I also plan on releasing this with a .dsc file that explains the handful of custom blocks that I used.
      You can definitely make nice atmospheric levels with vanilla graphics if you use custom palettes and custom music, but that needs some experience with palettes (but it will take you less time than using custom graphics and figuring out all the wierd cases that cause cutoff). The custom graphics come with palettes, so you get something decent out of the box without needing any prior experience with palettes.

  • @Kj-ei6nn
    @Kj-ei6nn 3 года назад

    Great hack! It is amazing to me how abusable cape physics are 😂

  • @dj_enby
    @dj_enby 3 года назад

    Absurd!! I love it

  • @ytreq6275
    @ytreq6275 3 года назад

    What's the music for the first Luigi's section? Super impressive hack btw

    • @Dacinthewizard
      @Dacinthewizard  3 года назад +1

      Here's the full music list:
      Intro: www.smwcentral.net/?p=section&a=details&id=24755
      Eternal Death: www.smwcentral.net/?p=section&a=details&id=13337
      Luigi hub area: www.smwcentral.net/?p=section&a=details&id=19649 (You only hear the first second of this, in the final part you'll hear the first 5 seconds of this.)
      Lake surface area: www.smwcentral.net/?p=section&a=details&id=18646
      Under water area: www.smwcentral.net/?p=section&a=details&id=11524
      Highlands area: www.smwcentral.net/?p=section&a=details&id=10374
      Desert area: www.smwcentral.net/?p=section&a=details&id=22601
      Underground volcano: www.smwcentral.net/?p=section&a=details&id=15596
      Lava/Surface volcano: www.smwcentral.net/?p=section&a=details&id=22114

  • @jackdhunpah2092
    @jackdhunpah2092 3 года назад

    What's the name of the song at 3:17???

  • @stunnedbyte4585
    @stunnedbyte4585 3 года назад +1

    2:00 Can you explain this?

    • @Dacinthewizard
      @Dacinthewizard  3 года назад

      If you land on the gray rotating platform 1-2 frames after it spawned, you get warped to the left (or to the right ruclips.net/video/MGnoIsKxldw/видео.html) and you can jump after getting warped. To land an the platform as soon as possible, you have to be very close to the screen border, so you should screen scroll and look the other way.
      With the setup in MINERVA that I linked above, this glitch is very easy to do, as you can look the other way, screen scroll and then use the slope to get a lot of speed. The setup in this video is more involved: To make the jump to the door, you need 48+ speed. Hence you have to turn around with a spin jump, as pressing right to turn around would put you at 47 speed or less. You also can't get more than 3 keys at the beginning of the room or the platform despawns.

    • @stunnedbyte4585
      @stunnedbyte4585 3 года назад

      @@Dacinthewizard Thanks

    • @Dacinthewizard
      @Dacinthewizard  3 года назад

      @はやい。Hayaku Unfortunately, I have no idea what determines which side you'll warp to. (In fact, I have no idea why the setup in minerva warps you to the right. For the longest time, I thought you could only warp to the left.)

  • @skywishr1313
    @skywishr1313 3 года назад

    yes

  • @xHF01x
    @xHF01x 3 года назад

    Are the floating munchers at 12:03 intended? They look out of place

    • @Dacinthewizard
      @Dacinthewizard  3 года назад

      I explicitly placed munchers there to emphasise that this trick works in vanilla (in particular, it doesn't depend on some weird custom block quirks). I suppose I can just put some ground below or above the munchers, no idea why I didn't think of that lul.

  • @mokanochan9705
    @mokanochan9705 3 года назад

    very good =))

  • @HoorayForJay
    @HoorayForJay 3 года назад

    Could I get the smv file? I'd like to look for break in my free time, would hate to see this released with breaks.

  • @AFH666
    @AFH666 3 года назад +1

    Music at 5:50 ?

    • @Dacinthewizard
      @Dacinthewizard  3 года назад

      Touhou 10 - Fall of Fall. Port by Wakana. www.smwcentral.net/?p=section&a=details&id=10374

    • @AFH666
      @AFH666 3 года назад

      @@Dacinthewizard Thanks man

  • @olivebates
    @olivebates 3 года назад

    Hello :) Can you explain to me how to do the goomba pswitch clip at 6:55? Thanks D:

    • @Dacinthewizard
      @Dacinthewizard  3 года назад

      The goomba has to be in a lower sprite slot that the p-switch. On the same frame, you have to wall clip on the right to stand up (but don't jump), step on the p-switch to get pushed up and jump off the goomba to get negative y-speed. If you did everything right, then on the next frame, Luigi will be high enough not to hit the ceiling with his head.
      Note: the goomba only interacts with Luigi every other frame, so you might have to pause to get the right frame parity.

    • @olivebates
      @olivebates 3 года назад

      ​@@Dacinthewizard
      How can I check if the goomba is in a lower slot than the p switch?
      Also, does the standing up from clipping happen on the same frame as hitting both the pswitch and the goomba? How can I check if I am hitting all three at the same time

    • @Dacinthewizard
      @Dacinthewizard  3 года назад

      @@olivebates You can use a lua script to display the sprite slots. This is by far the easiest way. Alternatively, if the p-switch is not from a block, then the goomba should be in front of the p-switch. If the p-switch is from a block, then it's likely in slot 10 or 11, in which case the goomba is always in a lower slot.
      The following should happen on the same frame: Luigi lands on the block in the wall (lua script displays interaction at Luigi's feet and the hitbox changes from ducking to big), the p-switch pushes Luigi up (lua script displays that the p-switch timer has started and misc sprite ram 18 of the p-switch is set to 32) and Luigi jumps off the goomba (lua script displays -88 y-speed for Luigi and 8 s for the goomba).
      If you haven't already, you should pick up a lua script. It makes tricks like this one a lot more manageable.

    • @olivebates
      @olivebates 3 года назад

      @@Dacinthewizard Alright, thank you very much for explaining

  • @skywishr1313
    @skywishr1313 3 года назад

    Comming In 30 years

  • @miguel21450
    @miguel21450 3 года назад

    What are the four vines for at 11:50?

    • @Dacinthewizard
      @Dacinthewizard  3 года назад +2

      At 11:58 there's a red light switch between the two groups of clouds. In order to despawn it, you have to not kill the hammer bros (which is the main point of this obstacle) and hit all four vine blocks. The detour to the left also naturally gives you p-speed, which is needed to jump high enough.

  • @dask_
    @dask_ 3 года назад

    4:22 LOOOL