Comments: - This hack is very well made, has a ton of interesting and fun obstacle and very nice aesthetics. Unfortunately, it also features a lot of repeated needle jumps, such a jumps into or out of a 1 block high tunnel with a muncher ceiling and these jumps do dampen the fun quite a bit. 1:16 I like how this bullet bill shooter is used in a few different ways and that you can just barely scroll it on screen here. 2:26 You can go up through this gap, but as far as I can tell, it's totally useless. 2:51 I could have just duped this mushroom and skipped the invisible mushroom in the previous room. 2:58 This hack is surprising well break-proved. For example, there are no obvious spots to clip into the ground in this wings area. 3:22 I didn't know that entering a pipe in the wings bonus area just resets the area. 4:26 You can get both shell up there, either with the rock or by respawning the red shell. I'm a bit surprised this wasn't required. 5:37 This strat is totally unnecessary, but it just looks cool. 6:03 Having to loop around to get an extra item is very typical for kaizo::hard hacks, so it's nice to see that this is actually required. It also gives me a chance to show a more mundane strat for this section. 6:42 I like how this muncher killing you restarts the music. It results in more Moonsong and less of the inferior song that plays at 7:58 8:08 This obstacle is such a neat use of 1F0. Unfortunately, having to play the map16 guessing game is not great and I fell like this part could use more intuitive visuals. 8:17 This section gave me Kruela Mario 1 vibes, reminding me of kaverno automata 3. 8:36 I don't get why you would use the bottom most row here. Moving these munchers up by 1 tile would be so much clearer without really changing this obstacle. 9:02 This background is atrocious. I immediately hid it by pressing 2 in my emulator. There are much better ways of showcasing the weird graphical interaction when layers 1, 2 & 3 overlap. 10:23 I like how this para-koopa is used multiple times. 10:48 Originally, I though you had to keep the shell here, but then I realized that you can just use the disco shell. 11:49 The Kruela Mario 1 inspiration is real... 12:32 My strat for this section felt a bit too difficult, but I couldn't find an easier way. 12:57 Once again: Why use the bottom rom? Can't you just move this section up by 1 tile? 14:19 The glitch abuse in this room is cool, but having to scroll the p-switch through the munchers gets annoying very quickly. 15:05 It's a bit weird that this goal tape is easily obtainable, gives you an exit but doesn't have an overworld even. 20:05 I'm sorry, but this thwomp on a ledge obstacle has been used sooo many times that I just can't stand to see it anymore. 20:33 20:56 It's neat that the maker didn't just require respawning the p-switch, but also included a small obstacle that has to be traversed in order for the p-switch to spawn again. 21:16 This jump was quite difficult to get. 21:30 This thwimp obstacle has been used way too many times already. 22:16 This boss fight looks a bit spammy, but it was surprisingly fun. 25:21 I didn't like this dark room at all. Even on max brightness, you can't really see the ground, so this room either turns into a guess game or involves looking at LM every few steps. It's also doesn't make for a great video as you can't really see all the munchers and ceilings I have to avoid. 26:49 If you give me a Yoshi and then tell me I don't need it, then you're just asking for trouble :) 27:04 Yes, you can just skip this level. 27:17 So let's do this, shall we... 29:27 Don't you just love it when then game makes you wait out a bunch of p-switches so that you have all the time in the world to dupe note blocks? 33:44 I was very surprised that I could recover the shell so easily. 36:22 If you enter this door on the left, then you get sent to level 0, which is a never-ending bonus game. 36:25 I'm a bit disappointed that there is a gap in the floor here and that the stair clip wasn't required. 37:12 Do not try this at home! 37:52 What do you mean, this is a ghost house and you can't bring Yoshi through doors? Don't tell me that this whole Yoshis stat was all for nothing. No, don't do it. 38:03 It took me forever to figure out that you can climb on these webs, which is why I really tried to bring a Yoshi with me. 40:21 In places like this one, it's very weird that the ledges are solid. 41:19 Having unreachable sprites in the wall as decoration is such a nice touch. The aesthetics in this hack are really top notch. 43:44 I really didn't like this first under water section. There's just a lot of waiting for cycles to line up. 44:29 Why play this room if you can just skip it? 46:34 I briefly considered going for a reznor in this room, but respawning the p-switch would have required a few too many note block duplications. 49:35 I got like the worst possible RNG here, but nothing that a wall jump can't save. 49:49 This secret exit doesn't affect to overworld either, so I decided to skip it. 50:22 I love how this koopa jump just lines up. 53:32 Going over the level here turned out to be surprisingly useless. (You get an extra shell, but all does is mess up the sprite slots) In general, this hack does a good job at preventing breaks. In quite a few cases, I though I found something only to realize that my plans get foiled by a cleverly placed spike or solid block. 54:16 I have no idea how you're supposed to keep enough powerups and items here, so I decided to have a bit of fun. 56:14 What's up with all these off-screen wall spring boards? They're really confusing if you're not using a lua script or LM. 58:57 Most of the dirt in this room is made out of munchers. Luckily, not the dirt in this spot. 1:00:05 This room seems pretty pointless. 1:00:25 This level is a cute little puzzle. 1:02:44 There's some more stuff further to the right, but you don't need it. 1:04:34 It's a shame you have to wait a full cycle here. 1:05:57 The look of this room reminded me of "a random pit". 1:06:18 This room is very empty and it doesn't really fit with the previous room. 1:06:59 The intended strat involves stunning a piranha plant to get a spring board. But I have different plans...
wow I would like to learn how to complete smw kaizo or pit levels although I don't understand English enough to learn about the bugs on the tasvideos page :(
22:15 Super Mario Bros. - Overworld metal remix 27:12 Donkey Kong Country 2 - Forest Interlude 39:19 Pokemon gen 2 - Lavender Town 43:38 Donkey Kong Country 2 - Stickerbrush Symphony 58:03 New Super Mario Bros. Wii - Volcano
Comments:
- This hack is very well made, has a ton of interesting and fun obstacle and very nice aesthetics. Unfortunately, it also features a lot of repeated needle jumps, such a jumps into or out of a 1 block high tunnel with a muncher ceiling and these jumps do dampen the fun quite a bit.
1:16 I like how this bullet bill shooter is used in a few different ways and that you can just barely scroll it on screen here.
2:26 You can go up through this gap, but as far as I can tell, it's totally useless.
2:51 I could have just duped this mushroom and skipped the invisible mushroom in the previous room.
2:58 This hack is surprising well break-proved. For example, there are no obvious spots to clip into the ground in this wings area.
3:22 I didn't know that entering a pipe in the wings bonus area just resets the area.
4:26 You can get both shell up there, either with the rock or by respawning the red shell. I'm a bit surprised this wasn't required.
5:37 This strat is totally unnecessary, but it just looks cool.
6:03 Having to loop around to get an extra item is very typical for kaizo::hard hacks, so it's nice to see that this is actually required. It also gives me a chance to show a more mundane strat for this section.
6:42 I like how this muncher killing you restarts the music. It results in more Moonsong and less of the inferior song that plays at 7:58
8:08 This obstacle is such a neat use of 1F0. Unfortunately, having to play the map16 guessing game is not great and I fell like this part could use more intuitive visuals.
8:17 This section gave me Kruela Mario 1 vibes, reminding me of kaverno automata 3.
8:36 I don't get why you would use the bottom most row here. Moving these munchers up by 1 tile would be so much clearer without really changing this obstacle.
9:02 This background is atrocious. I immediately hid it by pressing 2 in my emulator. There are much better ways of showcasing the weird graphical interaction when layers 1, 2 & 3 overlap.
10:23 I like how this para-koopa is used multiple times.
10:48 Originally, I though you had to keep the shell here, but then I realized that you can just use the disco shell.
11:49 The Kruela Mario 1 inspiration is real...
12:32 My strat for this section felt a bit too difficult, but I couldn't find an easier way.
12:57 Once again: Why use the bottom rom? Can't you just move this section up by 1 tile?
14:19 The glitch abuse in this room is cool, but having to scroll the p-switch through the munchers gets annoying very quickly.
15:05 It's a bit weird that this goal tape is easily obtainable, gives you an exit but doesn't have an overworld even.
20:05 I'm sorry, but this thwomp on a ledge obstacle has been used sooo many times that I just can't stand to see it anymore. 20:33
20:56 It's neat that the maker didn't just require respawning the p-switch, but also included a small obstacle that has to be traversed in order for the p-switch to spawn again.
21:16 This jump was quite difficult to get.
21:30 This thwimp obstacle has been used way too many times already.
22:16 This boss fight looks a bit spammy, but it was surprisingly fun.
25:21 I didn't like this dark room at all. Even on max brightness, you can't really see the ground, so this room either turns into a guess game or involves looking at LM every few steps. It's also doesn't make for a great video as you can't really see all the munchers and ceilings I have to avoid.
26:49 If you give me a Yoshi and then tell me I don't need it, then you're just asking for trouble :)
27:04 Yes, you can just skip this level.
27:17 So let's do this, shall we...
29:27 Don't you just love it when then game makes you wait out a bunch of p-switches so that you have all the time in the world to dupe note blocks?
33:44 I was very surprised that I could recover the shell so easily.
36:22 If you enter this door on the left, then you get sent to level 0, which is a never-ending bonus game.
36:25 I'm a bit disappointed that there is a gap in the floor here and that the stair clip wasn't required.
37:12 Do not try this at home!
37:52 What do you mean, this is a ghost house and you can't bring Yoshi through doors? Don't tell me that this whole Yoshis stat was all for nothing. No, don't do it.
38:03 It took me forever to figure out that you can climb on these webs, which is why I really tried to bring a Yoshi with me.
40:21 In places like this one, it's very weird that the ledges are solid.
41:19 Having unreachable sprites in the wall as decoration is such a nice touch. The aesthetics in this hack are really top notch.
43:44 I really didn't like this first under water section. There's just a lot of waiting for cycles to line up.
44:29 Why play this room if you can just skip it?
46:34 I briefly considered going for a reznor in this room, but respawning the p-switch would have required a few too many note block duplications.
49:35 I got like the worst possible RNG here, but nothing that a wall jump can't save.
49:49 This secret exit doesn't affect to overworld either, so I decided to skip it.
50:22 I love how this koopa jump just lines up.
53:32 Going over the level here turned out to be surprisingly useless. (You get an extra shell, but all does is mess up the sprite slots) In general, this hack does a good job at preventing breaks. In quite a few cases, I though I found something only to realize that my plans get foiled by a cleverly placed spike or solid block.
54:16 I have no idea how you're supposed to keep enough powerups and items here, so I decided to have a bit of fun.
56:14 What's up with all these off-screen wall spring boards? They're really confusing if you're not using a lua script or LM.
58:57 Most of the dirt in this room is made out of munchers. Luckily, not the dirt in this spot.
1:00:05 This room seems pretty pointless.
1:00:25 This level is a cute little puzzle.
1:02:44 There's some more stuff further to the right, but you don't need it.
1:04:34 It's a shame you have to wait a full cycle here.
1:05:57 The look of this room reminded me of "a random pit".
1:06:18 This room is very empty and it doesn't really fit with the previous room.
1:06:59 The intended strat involves stunning a piranha plant to get a spring board. But I have different plans...
nice to see some new, actual, unambiguous kaizo hard stuff being released
Yes! Another great hack!
Well Done TASer
uhhhh, nice. this hack haven't breaks
wow I would like to learn how to complete smw kaizo or pit levels although I don't understand English enough to learn about the bugs on the tasvideos page :(
22:15 Super Mario Bros. - Overworld metal remix
27:12 Donkey Kong Country 2 - Forest Interlude
39:19 Pokemon gen 2 - Lavender Town
43:38 Donkey Kong Country 2 - Stickerbrush Symphony
58:03 New Super Mario Bros. Wii - Volcano
gaming
meh, no thanks
BuuuuuuUUUUUUHHHHRRRPPP