Kruela Mario 2 v1.0 (playthrough with breaks)

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  • Опубликовано: 3 окт 2024

Комментарии • 19

  • @Dacinthewizard
    @Dacinthewizard  4 года назад +2

    World 4 comments:
    00:50:40 Ponto rampita
    - This was the most difficult level for me. It took me forever to come up with this solution and it doesn't feel intended at all.
    00:54:18 #0 Kastelo
    - 256 exit glitch, hooray...
    - I found this one by accident while looking at the level names in LM.
    01:08:39 Miaj enigmetoj
    - I tried really hard not to break this one. You could probability enter the second room with Yoshi + shell + 2 mushrooms which would totally destroy this level.
    - Yes, I actually moved the green koopa all the way only to realize that it doesn't work and that I can just eat the shell instead.
    01:13:11 Dezerto moviganta
    - Juggling the 3 p-switches requires frame advance, so I definitely broke this level. There's a nice setup for having Yoshi run below the first part, but I don't see how to use it.
    - Yoshi grabs the sprite in the higher slot, so you can't both bring a p-switch in slot 1 and get a null sprite by double tonguing with the pipe.
    01:17:40 Domo de ILLUSIYELLOW (secret exit)
    - I didn't have to line up the boo ring, so I must have broken something?
    - It's nice to see the ghost house hole glitch used in a level.
    - I was too lazy to try, but you could probably double hit the Yoshi block with the p-switch + shell to get an invisible Yoshi.
    - If I ever build a puzzle hack (after building my pit hack), I'll add a much more difficult version of the final stun puzzle...
    01:21:12 Domo de ILLUSIYELLOW (normal exit)
    - If this wasn't an intended exit, I would have never figured out that you can loop koopa kids.
    01:25:59 La Apatio (secret exit)
    - I honestly have no idea what you're supposed to do in the first two rooms of this level. It looks like you can do some null sprite shenanigans in the first room, but I don't see a clear path through the second room. Looping a Yoshi in slot 3 just sounds horrible.
    - You can use a disco shell to do Yoshi stomps in the second room, but they're to far to the right and I only know a glitch that moves them further to the right.
    - In the second room, I tried to use the blue koopa to get a disco up and over, but it just didn't work.
    - In the third room, there is an extra p-switch?
    - The fourth room is just amazing! It's a glitch puzzle at it's peak.
    01:30:29 La Apatio (normal exit)
    - I found a way of getting a p-switch to the top, but I don't see how that helps.
    01:34:34 #4 Kastelo
    - I was playing this late at night, so I was just looking to break this level as quickly as possible.
    - It's kinda sad that I skip the Magikoopa's magic collision detection glitch.
    - I bet my way of finishing this level is cooler than the intended one.

    • @Dacinthewizard
      @Dacinthewizard  4 года назад

      @@isaqueworldgames I couldn't find the SRAM of MMD3 on my machine. I must have deleted it when I upgraded from Bizhawk 2.2 to Bizhawk 2.3.1.
      Even if I did have the SRAM, it would probably be for a different version of MMD3, as I had to edit the levels quite a bit to play them. (I have a few movie files but it would take a long time to figure out which is which and I might not have the roms for them.) You're probably better off cheating yourself through the earlier levels if you can't beat them.

  • @CruelKaizo310
    @CruelKaizo310 Год назад +1

    8:00 I must say, the usage of the item swapped pokey head is something I’ve never seen before; I’ve only ever seen pokeys used to null sprites, or get Yoshi to higher areas, which both were wonderfully executed in conjunction in this stage as well.

  • @restjbo
    @restjbo 11 месяцев назад

    A hack that starts with Bach‘s Music. This has to be great.

  • @OGatoCanicais
    @OGatoCanicais 2 года назад +1

    Nice to see a game in Esperanto

  • @Amaraticando
    @Amaraticando 4 года назад

    This hack is so good. Thanks for playing it.

  • @munozvilladamiguelangelhom5880

    you should have needed a lot of patience to beat this hack, !!CONGRATULATIONS¡¡

  • @darknesslight3100
    @darknesslight3100 3 года назад +2

    4:21 Music?

  • @ShadowtheYouTuber523
    @ShadowtheYouTuber523 5 месяцев назад

    48:15 Donkey Kong Country 2 - Krook's March

  • @xHF01x
    @xHF01x 4 года назад

    Thanks a lot for playing this. I'll release a version 1.1 soon-ish that fixes the more egregious breaks.
    Level comments:
    La Enkoduko: This level was put in as a joke and I know of at least 5 distinct ways to quickly finish it. Your "break" is thus intended as the originally planned solution is quite easy as well.
    Enigmoj en Autono: I like your solution to this, especially since you used the note block which is more of a historic relic than an actual puzzle element for the intended solution lol.
    Arbaro venenita: It's intended that the hopping flame doesn't immediately jump on the ledge as I like the idea of respawning it to get a different RNG seed.
    Kristala kaverno: Not completely intended but close enough that I don't mind. The intended way to do the end is by jumping off the invisible yoshi to jump over the wall instead of going under it.
    Skatolo griza: Very similar to the intended solution. The only real difference is using block duplication to get the flower instead of using the coinsnake but I was aware that this is possible.
    Domo de ludoj: Oh no. Biob already did a similar thing two years ago and what I did to prevent it obviously didn't fix it (wtf did I think??). Well, at least now I know what to do.
    #1 Kastelo: I like your continued refusal to use the coinsnake to get yoshi to the door. The keysurfing is completely unintended but it looks quite cool.
    Fishemulo: Totally broke this one. I have ideas on how to fix some of it, still thinking about the rest....
    Mondo trista: You broke this one and I feel dumb for not noticing the possibility. I know how to fix it, though the level will be less "clean" afterwards (the intended solution doesn't need the yellow shell during the second visit, so I'll remove it from the second visit exclusively).
    Labirinto negha: The autoscroll is so slow as to not become hectic. I know it's a bit boring but I prefer it this way. Your way to get to the keyhole is unintended, so I guess I'll have to take the ugly route here and make the ledge act like cement (or replace it with something solid, I'll see).
    Felicha Dinosauro: Keyhole Exit was done close to intended. Subjectively at least, the intended version of the Reznor Exit is cleaner than yours.
    Mondo speciala: This level is very old (from early 2017) and probably the least puzzly in the entire hack. This might be the first level you played completely intended!
    #2 Kastelo: Completely intended (though the camera manipulations to get to the blue p-switch aren't really needed and probably the reason you felt the jump was too difficult). Random fact about this level: This was my first time requiring the net glitch.
    Saltotabulemulo: The intended solution indeed uses two springboards and I much prefer it over your break. Second room was completely intended (though there's hardly room for breaks there...)
    Ponto rampita (first visit): lol
    Domo partigha: Had a good chuckle in the first room. Getting two flowers in the room after the key item swap room was unintended. The flower juggling in the pipe cancel room wasn't intended as well and allowed you to damageboost in the room with the vine (which can be beaten without losing a powerup and I'm surprised that you didn't see how). The rest went as intended.
    Kaverno nuba: Reznor Exit went as expected. Keyhole exit, first room: Slightly broken due to carelessness on my part (you shouldn't be able to avoid the muncher in screen 06 so easily). Second room: This looks more annoying than the intended solution, but ok. Now I'm curious on how to break this with item swaps.
    Deja Vu: The intended purpose of the invisible block is completely different from your usage. I didn't know you could get a feather by item swapping a powerup with it. This introduces an unwanted feather into the puzzle and makes your solution so much cleaner than mine, it's hilarious. The intended solution consists of stunning the invisible block instead of the spiny (yielding a green shell) and using the multiple coin block to set the stun timer of the fish (this is quite annoying at times because of the random movement of the fish). Using three grey p-switches to kill Reznor is completely intended.
    #3 Kastelo: Up until the mushroom dupe, this is completely intended and the intended solution actually doesn't need the additional mushroom. Stunning the feather is intended, though.
    Ponto rampita (second visit): Keeping P-Meter on the platform is a cool way to recover the shell (and is a break). Using the right On/Off block to trigger the climbing glitch is intended (though you can just shelljump from the platform back to the rope to make the duplication less tedious). Jumping above the level is a break. I'll try to come up with fixes for the respective breaks that keep the level aesthetically pleasing (i.e. I could make the ceiling 20 blocks thick but that would make it completely unobvious to the viewer that the key even exists......).
    #0 Kastelo: Yeah, it's dumb.
    Miaj enigmetoj: I like that you showed some breaks while still keeping the intended solution intact. At least most of it is easily fixable.
    Dezerto moviganta: Completely unintended but I see how to fix a lot of it. Most importantly, I'll have to remove the grey p-switch block because it sees way too much use for my liking.
    Domo de ILLUSIYELLOW: Your way of item swapping the moving hole saves one mushroom over the intended way, so you didn't have to align the boo ring. Rest is essentially as planned. Also, looping koopa kids ftw
    La Apatio: Neither eat-canceling the disco shell nor screen scrolling the blue shell is intended. The additional p-switch is there because I forgot to account for suicide swapping (I'm dumb, ok?) - the intended solution is much more complicated. At least you still teleported the keyhole (one of my favorite glitches in the entire hack), which I'll consider a partial success. The Reznor Exit exists and you didn't introduce any new breaks here. Pausing to manipulate the fish is intended.
    #4 Kastelo: Within 2 seconds of the level I realized that I had fundamentally broken the first room. Oh no, oh no, oh no. Why did I flip the first conveyor staircase?????? As a corollary to that, the entire first room falls apart. And, as a consequence, the second room. And, as a consequence, the third room. This is hilarious.
    I guess I'll have to consider v1.0 a beta release at this point. Thanks again for playing!

    • @Dacinthewizard
      @Dacinthewizard  4 года назад

      Arbaro venenita: For some reason I though this was framerule based. If it's RNG based, then it's a nice puzzle (that I missed).
      Domo de ludoj: I mean you fixed it in two of the rooms (one of which I broke in a different way), but not in the other two.
      #1 Kastelo: Isn't that the number one rule of puzzle hacks? Don't use coin snakes unless you have to.
      Ponto rampita (first visit): I always savestate right after entering the next level and at the time I didn't want to replay my movie file, so I had to leave this in the video.
      Kaverno nuba: This is what I approximately had in mind: ruclips.net/video/MnlloXH0-nw/видео.html I didn't even have to dupe the key. You probably also want to turn the floor into cement so that you can't use 2 items to clip below the bone in screen 06. (There's likely a dumb break where you use 5 eat-canceled key to clip to the right through that bone. Another dumb idea: Get the invisible Yoshi in slot 3, then loop it to get it up high enough.)
      Deja Vu: I had a good laugh when I read your comment. I thought that getting the cape was 100% intended as it makes for a very nice setup, allowing you to do both stuns by grabbing a powerup. (FYI: Getting the cape works the same way as eating a chuck, so you don't need to swap with a powerup, but you have to be small for it to work.) I somehow completely ignored the coin block.
      Ponto rampita (second visit): So the intended solution works with a 20 blocks thick ceiling? That's good to know.
      Dezerto moviganta: I'm looking forward to the fixed version of this level. The gray p-switch added a lot of possibilities, so its removal might help me beat this level the intended way.
      #4 Kastelo: Yeah, duping the block in the first room felt way to easy and obvious. Spawning 4 reznors was way too cool to pass up though.

  • @MLG773
    @MLG773 Год назад

    What is the music at 6:23?

  • @magias2111
    @magias2111 4 месяца назад

    39:52 how did you do that?

    • @Dacinthewizard
      @Dacinthewizard  4 месяца назад

      I'm assuming you mean duping the flower?
      Spawn a sprite (here: the vine) into slot 11. Drop item box flower into slot 10. Free up slot 11 (despawn the vine). Have yoshi tongue the flower on the same frame Mario collects it. Drop the item box flower that mario collected (into slot 11). When yoshi's tongue retracts, it eats slot 10, which used to contain a flower, so you get a second item box flower.

  • @skywolfe3330
    @skywolfe3330 3 года назад

    Music of 1:08:41?

    • @magias2111
      @magias2111 3 года назад

      TwinBee Yahoo! - Twin Flight

  • @Sofiadena
    @Sofiadena 8 месяцев назад

    3:08 I didn't understand a porcodio!

  • @MLG773
    @MLG773 Год назад

    What is the music at 6:23?