How Pausing Broke Sonic 2 Speedruns

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  • Опубликовано: 20 ноя 2024

Комментарии • 617

  • @LunaticJ
    @LunaticJ  5 месяцев назад +793

    Gotta go fast

  • @meltingrocket89yt
    @meltingrocket89yt 5 месяцев назад +1773

    I’ve always loved the fact pausing breaks this game so much to the point where speedrunners can create new level wraps that wouldn’t even exist without it it’s amazing and also just funny

    • @CovenantAgentLazarus
      @CovenantAgentLazarus 5 месяцев назад +6

      Wrong.

    • @psychomedal4146
      @psychomedal4146 5 месяцев назад +33

      @@CovenantAgentLazarus used to be believable

    • @mega_micro
      @mega_micro 5 месяцев назад +15

      ​@@CovenantAgentLazarus what exactly is wrong?

    • @realityvanguard2052
      @realityvanguard2052 5 месяцев назад +13

      It doesn't just trivialize extremely precise single-frame tricks, it abuses the way Sonic 2 speedruns count time.

    • @SunsetBear
      @SunsetBear 5 месяцев назад +3

      i think it’s weird and boring

  • @stillprophet7529
    @stillprophet7529 5 месяцев назад +521

    "the final minute barrier that will ever be broken"
    I've heard that one before, how many times must we teach you this lesson old man :D

    • @ianmoore5502
      @ianmoore5502 5 месяцев назад +15

      "I love the young people"

    • @x_MoonlitShade
      @x_MoonlitShade 5 месяцев назад +31

      "The final ingame minute barrier that will ever be broken." Has been said and proven wrong time and time and time again in many different games' speedrunning communities. It's a statement that requires and asterisk.
      "The final ingame minute barrier that will ever be broken.*
      *: Most likely, with the current strategies, unless some major new gamebreaking skip or strategy is found in the future."

    • @RadiativeChester
      @RadiativeChester 5 месяцев назад +10

      Well, in this case it might be true, since the change to RTA might discourage some would-be IGT saving tricks. See how current WR went back to below that barrier

    • @CellSays
      @CellSays 5 месяцев назад

      ONE TWO THREE ACTION!

    • @baggelissonic
      @baggelissonic 5 месяцев назад +9

      It's definitely the last barrier since the game is retimed now. Unless they find an ACE exploit, but thatt would just lead to a new category.

  • @Drekal684
    @Drekal684 5 месяцев назад +1406

    Eggman in the Wing Fortress: "Mwahaha, I'll trap that blasted hedgehog this time for -"
    *sonic manifests in the ceiling and destroys the laser*
    Eggman: "That's it, I'm getting off this plane-"
    *sonic perches at the edge of a platform, body contorts, becomes the letter N in defiance of logic, physics or biology*

    • @ianmoore5502
      @ianmoore5502 5 месяцев назад +37

      Timestamp lmao

    • @Sillyguyb
      @Sillyguyb 5 месяцев назад +67

      Timestamp is 8:15

    • @nuggnugg8464
      @nuggnugg8464 5 месяцев назад +35

      reminds me of the sonic 2 edition of the "something about" series

    • @Torturephile
      @Torturephile 5 месяцев назад

      ​​@@Sillyguyb, 7:58 works better.

    • @tomarmadiyer2698
      @tomarmadiyer2698 5 месяцев назад +32

      Sonic
      "*BE AFRAID*"

  • @bentleyvos
    @bentleyvos 5 месяцев назад +501

    It's official. Sonic invented Chaos Control.

  • @ticron
    @ticron 5 месяцев назад +531

    @10:44 "The final ingame minute barrier that will ever be broken."
    Speedrunners: Challenge accepted

    • @JDLupus
      @JDLupus 5 месяцев назад +18

      A tale as old as time.

    • @x_MoonlitShade
      @x_MoonlitShade 5 месяцев назад +34

      "The final ingame minute barrier that will ever be broken." Has been said and proven wrong time and time and time again in many different games' speedrunning communities. It's a statement that requires and asterisk.
      "The final ingame minute barrier that will ever be broken.*
      *: Most likely, with the current strategies, unless some major new gamebreaking skip or strategy is found in the future."

    • @prestongarvey2599
      @prestongarvey2599 5 месяцев назад +21

      @@x_MoonlitShade as I've said to some in the past, the only time a minute barrier can't be broken is when there are no minute barriers left to break

    • @x_MoonlitShade
      @x_MoonlitShade 5 месяцев назад

      @@Sammy-34079 no one cares

    • @Quenlin
      @Quenlin 5 месяцев назад

      The only time I saw an actual "never be broken" was because the idiot that made the category made up his own special rules so he would always win, I call it "Fat Kid on the Playground" syndrome.

  • @General12th
    @General12th 5 месяцев назад +378

    10:09 Ah yes, my favorite Sonic the Hedgehog 2 speedrunner:
    *PAUSING*

    • @Joe4evr
      @Joe4evr 5 месяцев назад +15

      Iirc, there's at least one speedrunner with a verb for their handle. I forgot who, tho.

    • @IDESTROYER236
      @IDESTROYER236 5 месяцев назад +26

      Pausing and TAS are always there at the top. They're just that good.

    • @dalcomaroni9837
      @dalcomaroni9837 3 месяца назад +4

      @@IDESTROYER236 in every game they play (esp TAS)

  • @shovelclaws
    @shovelclaws 5 месяцев назад +213

    im glad someone covered this topic! sonic runs always get super overshadowed despite their amazing stories, and S2 is one of those games that has a very unique history

    • @DOC_951
      @DOC_951 5 месяцев назад +4

      Idc about Sonic, but I’ll watch a speedrun video on pretty much any game!

    • @corndoggoiscool8223
      @corndoggoiscool8223 5 месяцев назад +9

      SUPER overSHADOWed?! what an (unintentional) play on words!

    • @Virtualnerd101
      @Virtualnerd101 4 месяца назад +1

      Your username is badass. I'm glad not everyone has forgotten Sonic X!

  • @Koolee2
    @Koolee2 5 месяцев назад +178

    “Of course, a very long time is not forever” is way too motivational to be in a video about pausing. Lol

  • @japhyriddle
    @japhyriddle 4 месяца назад +16

    I'm surprised that there isn't a ROM hack that just gets rid of time bonuses.

  • @hibnotix
    @hibnotix 5 месяцев назад +106

    Can't believe the timing was changed to solely benefit JoeyBaby >:( fr tho this video is crack. good stuff!

  • @Rainok
    @Rainok 5 месяцев назад +180

    Honestly, if I made the rule about pausing, I'd give a time penalty for collective frames paused. Idk if this sounds reasonable, but I am glad that they changed it to be RTA-TBC because it does feel like a more logical change especially since we have better methods for RTA if I'm correct about it

    • @darren8453
      @darren8453 5 месяцев назад +11

      RTA-TBC does essentially the same thing but with a fixed number of frame counts.

    • @Rot8erConeX
      @Rot8erConeX 5 месяцев назад +3

      @@darren8453 I wonder if something like RTA-TBC can be done for Crash speedruns? Since IIRC they go out of their way to break some crates specifically to avoid the end-of-level animation of all unbroken crates landing on Crash's head is shorter.

    • @tokeivo
      @tokeivo 5 месяцев назад +1

      You could do something like:
      ScoreTime = InGameTime + (RTA / 3)
      Such that every second of real time would have to save you 3 seconds in game (substitute for reasonable number).
      But I'm not a speedrunner - I don't know if that would just leave other issues.

    • @jothki
      @jothki 5 месяцев назад +6

      The difference there is that breaking crates involves the speedrunner doing more work to get a better time, not less.

    • @erierierierierie
      @erierierierierie 18 дней назад

      ​@@tokeivodeciding how much igt is worth rta time is completely arbitrary which is an infamously bad thing for basically every speedrun community when deciding rulesets. it's better to make something 1:1 like frames paused are added to the igt (or a similar ruleset). you can also just ban pausing theoretically (or make a new category). there's a whole lot of things you can do that are less arbitrary and they would all cause extreme controversy, so this would be even worse

  • @Milktube
    @Milktube 5 месяцев назад +12

    This seems like the perfect game candidate to be played on a hack/mod that makes the real time load after hitting the goalpost at the end of a stage be exactly the same before moving to the next stage, regardless of your in-game time, ring count, or any other bonuses. That would completely solve any concerns of people pausing for excessive lengths of time because all of that time is now frames that could've been saved instead.

  • @G.Aaron.Fisher
    @G.Aaron.Fisher 4 месяца назад +13

    15:39 That screenshot has me in stitches.

  • @shore7154
    @shore7154 5 месяцев назад +86

    Fantastic Video! Really glad I was able to help out. :)

    • @cannaroe1213
      @cannaroe1213 5 месяцев назад +3

      Thank you for being awesome :)

  • @gamingwithahandicapreviews
    @gamingwithahandicapreviews 5 месяцев назад +51

    Sonic speedruns are amazing! Sonic 2 and Sonic adventure 1 are some of the most incredible games to see speederan

  • @3gotistical786
    @3gotistical786 5 месяцев назад +21

    Amazing quality video! its always incredibly appreciated to see our unique and interesting history being shared across communities :)

  • @crab4426
    @crab4426 5 месяцев назад +18

    one of my favourite youtubers made a video about our speedrun community. Thank you so much, Lunatic, I really appreciate the work you put into this video :)

  • @DawnSRC
    @DawnSRC 5 месяцев назад +25

    Awesome video! The Sonic 2 Speedrun has always been one of the best Classic Sonic runs and glad to see the community finally pulled the trigger on this change.
    Ironically Sonic Adventure 2 had a very similar timing method change but chose to actually time pauses for similar reasons lol

  • @n0ne_2_0ne4
    @n0ne_2_0ne4 5 месяцев назад +14

    Sonic 2 final getting getting love??? Literally about time XD. Great video and I hope more people speedrun Classic Sonic more!

  • @endarkenedgd
    @endarkenedgd 4 месяца назад +6

    "pausing is too op" sounds like something someone who's only ever played online multiplayer games would say while trying to play a singleplayer game

  • @DoctorSwellman
    @DoctorSwellman 5 месяцев назад +14

    Thanks for explaining how sonic goes so fast. I wonder if I can do the same thing if I pause in real life 👀

  • @Tomeroche
    @Tomeroche 4 месяца назад +3

    "The problem with being faster than light is you can only live in darkness.

  • @isocle
    @isocle 5 месяцев назад +23

    I'm really glad the community decided to implement the new timing method. It makes perfect sense, and when speedgames live and die by their playerbases, changing the meta to "only pause if it saves you time" is much more appealing (for runners and viewers) and hopefully keeps the community lively.

    • @ZT1ST
      @ZT1ST 2 месяца назад

      I mean, maybe? I still think that Rupee Sliding in Twilight Princess is really interesting, and it involves staring at a Rupee for 8 hours to get a Low % Speed run.

    • @sonicSnap
      @sonicSnap Месяц назад

      @@ZT1ST that's low%, extremely different situation from any%

  • @DoomGal444
    @DoomGal444 5 месяцев назад +9

    awesome video
    i cant believe it took them so long to switch to RTA its insane to have the #1 spot be actually so much slower than someone 6 or 7 places down

    • @laytonjr6601
      @laytonjr6601 4 месяца назад

      Eandis went from 1st to 2nd after the change?

  • @teeejj_
    @teeejj_ 5 месяцев назад +9

    Good video dude, and thanks for giving our little community some love with this one.

  • @Ticci_Tobii
    @Ticci_Tobii 4 месяца назад +10

    I want to be able to speedrun games like a TAS bot
    Yk what that’s my new life goal

  • @Liam-lo3mt
    @Liam-lo3mt 5 месяцев назад +2

    Great video! I personally was for RTA-TB and was very happy to see the change. It makes the run flow a lot more in my opinion

  • @vjspectron
    @vjspectron 5 месяцев назад +5

    8:10 is one of the funniest glitch moments I've ever seen! It looks like he gets splattered against invisible glass by Robotnik's machine taking off.

  • @Blatanical
    @Blatanical 4 месяца назад +34

    0:59 I always wondered what that song is called

    • @wale26.
      @wale26. 4 месяца назад +3

      It’s called a name I know not yet but too hope to find out

    • @shirinrezayi-l7p
      @shirinrezayi-l7p 3 месяца назад +1

      Idk

    • @reson559
      @reson559 3 месяца назад +24

      Temptation sensation by Orchestra Heinz Kiessling

    • @Blatanical
      @Blatanical 3 месяца назад

      @@reson559 blessed soul i thank you

    • @sphezik9690
      @sphezik9690 3 месяца назад

      ​@@reson559I hope you succeed in life🙏🏾

  • @EvolvingFetus
    @EvolvingFetus 5 месяцев назад +2

    Many games need this change on PC tbh. Where the main meta has become to exploit the load remover, essentially allowing you to pausebuffer the entire run like it was a tas. RE4 is a good example of this.

  • @chJohnJobs
    @chJohnJobs 5 месяцев назад +4

    I would've argued for a catagory split, Only because I enjoy fast as possible regaurdless of method

  • @vincentauronward347
    @vincentauronward347 5 месяцев назад +1

    I speedrun LEGO racers and hold some single track world records. Measuring with in-game time rather than RTA seems really silly. I think RTA should be king in 99% of games. The strategic value of pausing for a level wrap or just playing normally sounds really interesting and like a fun puzzle to solve. I'm very surprised to hear the debate lasted as long as it did. Amazing video!

  • @LordAziki
    @LordAziki 4 месяца назад +9

    Speedrunners having an incentive to practice those zips without pausing will make speedruns a lot more competitive while sticking to the spirit of speedrunning. If watching speedrun documentaries has taught me anything, it's that whenever people assume something is only possible in TAS there will be somebody crazy enough to pull it off through pure skill and dedication.

  • @HyperSoundJocie
    @HyperSoundJocie 3 месяца назад +1

    Not a speedrunner, but I do a lot of glitch hunting as an indie dev! Stuff like this is so fascinating to me and I love watching videos like this, seeing how far the limits are pushed or what new exploits are discovered even 20-30 years later, and sometimes due to the most random reasons (like pausing in S2's case). Fantastic video, I knew about the Metropolis Zone Act 3 wrap and some smaller zips where Sonic gets forced into a wall at a precise spot like Casino Night, but not many of the others. I had no idea you could wrap in Chemical Plant Act 1! The discussion of the time penalties was interesting too, makes sense considering runners also do accommodations for PAL/NTSC differences.
    (Also, I heard Bomberman Hero and Chrono Trigger. Exquisite taste in music👌)

  • @BLKBRDSR71
    @BLKBRDSR71 4 месяца назад +2

    Sonic: Gotta go fast **PAUSE**
    Sonic: Huh? What just happened?

  • @damientheincin
    @damientheincin 5 месяцев назад +11

    When you were talking about how the timing style changed, I was honestly expecting some sort of uproar to be brought up, I'm so used to this type of controversy in speedrunning communities, it's really nice to see a community accept a change like this and peacefully adapt for once. I'm sure a few people were upset, but I'm glad that it wasn't enough that it had to be brought up in a video like this. Good job, Sonic 2 speedrunning community, you're awesome.

    • @kellypaton2618
      @kellypaton2618 4 месяца назад +3

      i think a big part of it is that the old way was making speedrunners slow down and nobody wants that!

    • @damientheincin
      @damientheincin 4 месяца назад

      @@kellypaton2618 Very valid point, I don't know why I didn't think of that!

  • @Reset2150676
    @Reset2150676 5 месяцев назад +3

    as someone that enjoys speedrunning sonic 2 casually, this was a very interesting video to a world im missing out on

  • @FoxtrotGolfLima
    @FoxtrotGolfLima Месяц назад +1

    RTA-TBC makes so much sense. When casual spectators look at gameplay, they don’t care about the time spent counting the score and continues, they care about the mechanics and buffer techniques, the actual playing of the game.

  • @magne7771
    @magne7771 5 месяцев назад +2

    Talk about catering to my interests. I'm a Road Rash 3:TDF player. Turns out, there's a pause/unpause glitch in there that feels like... having confetti cannons strapped to your bike, and just, with a *_WOOMPH,_* shunts you to one side or the other. It's the best.
    ...unfortunately, its banned in speedrunning, despite being... situational.

  • @blacklight683
    @blacklight683 5 месяцев назад +32

    How to go fast:STOP and think about it

    • @satibel
      @satibel 4 месяца назад +4

      slow is smooth, smooth is fast. (still somewhat accurate except pause buffering making the game very jerky)

  • @thespeedegg
    @thespeedegg 5 месяцев назад +5

    Favorite game to run, always good to see it get covered! Awesome video!

  • @KarmaJolt
    @KarmaJolt 4 месяца назад +2

    I've been watching speedruns since like 2006 and... I never knew what RTA actually stands for until now.

  • @designerwookiee
    @designerwookiee 4 месяца назад +1

    I'm reminded every time I watch one of these history of (insert game) speedrunning type videos. Speedrunners do be built different.

  • @onechippyboi
    @onechippyboi 5 месяцев назад +1

    3:30 SDA was more concerned with runs being entertaining to watch rather than enforcing rules and carefully tracking times. The rule was a way of telling runners that just because it's IGT and not RTA doesn't mean you get to submit a run that isn't a fast RTA run. They had similar rules for many different games/categories, and even if you gave them a world record they might not publish it if they thought the speedrun video itself wasn't impressive or high quality enough.
    Their thought process always made the most sense to me. It's a controversial debate especially because some games have speed tech that makes it miserable to watch and even play. The biggest example that comes to mind is GoldenEye and staring at the ground. Sometimes you have to ask yourself if the time savings is worth killing interest in a category. That's why it's important today for games to have good moderation and people willing to ban something or rule change if they think it will make everyone happier, even if it isn't technically the fastest.

  • @DissociatedWomenIncorporated
    @DissociatedWomenIncorporated 5 месяцев назад +13

    So why not just make a speedrunning hack that doesn’t pause the timer?

  • @griffonsarcade
    @griffonsarcade 5 месяцев назад +3

    Hell yeah. Shoutouts to the wonderful and enduring speedrunning community for Sonic 2.

  • @IAmCymepka
    @IAmCymepka 4 месяца назад +4

    "pausing is too op" literally every GD controversy

  • @superben1755
    @superben1755 5 месяцев назад +15

    If you don't like pauses in speedruns don't watch Perfect Dark runs. Pausing totally ruined them.

  • @ruslanemiraliyev4361
    @ruslanemiraliyev4361 5 месяцев назад +2

    First screen in the video speed runner, there was koishi komeiji from touhou project

  • @Mr_Pixel_Official
    @Mr_Pixel_Official 16 дней назад +1

    I love how pausing breaks (let's you take a break) you and The game

  • @brianpso
    @brianpso 5 месяцев назад +2

    So happy the community chose the better choice in the end. Allowing pause buffers without consequences is absolutely stupid.

  • @traviscrum5860
    @traviscrum5860 5 месяцев назад +1

    An ad came up when you started talking about pause buffering and, somehow, the video is now stuck on pause. It wouldn't play no matter what I did, but is playing now that I exited and reopened the video
    Pausing (in the form of an ad) broke the video stream lol

  • @Sc9cvsd
    @Sc9cvsd Месяц назад +1

    14:11 Crazy only 30 votes changed the meta

  • @noob_jr_2sjrkc
    @noob_jr_2sjrkc 18 дней назад

    Levelhead has a very similar problem because a certain tech exists that can only be performed at 90% game speed and leaderboards only count actual playtime... meaning players can pause, change the speed, spend a fraction of a second performing the tech, then change it back to 100%.

  • @Back-Air
    @Back-Air 3 месяца назад +1

    This is probably the best solution that could’ve been done in this situation to keep the game healthy

  • @AroundTheBlockAgain
    @AroundTheBlockAgain 4 месяца назад +1

    I'm kind of impressed Sonic 2 went so long without pause buffering strats

  • @zahidlaguna9432
    @zahidlaguna9432 5 месяцев назад

    What's crazy about these pause breaks is that openAI(the company that made chatGPT) held a competition to train an AI agent using reinforcement learning to play and beat Sonic 2. Someone found a way to train it to use pause break glitches, and they won the competition. This video reminded me of that, and I found it pretty cool.

  • @Mordecai02
    @Mordecai02 5 месяцев назад +1

    Cool skips like these are sick as hell. I see this as an absolute win!

  • @thesubinion
    @thesubinion 5 месяцев назад +4

    lol nice Trails in the Sky music at the end there

  • @Purlan.
    @Purlan. 2 месяца назад +2

    half of a million people gathered just to watch how pausing breaks sonic 2 speedruns

  • @Formalec
    @Formalec 21 день назад

    Always up to the community what they want as the timing on main leaderboard. This only means improvements in IGT will be slowed relative the RTA.

  • @tomt7621
    @tomt7621 5 месяцев назад +3

    A new video about speedruns...
    Nice
    When lowest percent finally shows us how totk can be beaten with 0% the world will be all good again😊

  • @alexohkay
    @alexohkay 5 месяцев назад +1

    I remember doing these on metropolis act 2 and 3 as a kid, but not knowing how or why these happened.

  • @Valientlink
    @Valientlink 4 месяца назад +1

    That's pretty funny actually. I always sucked at the special stages as a kid, so I'd just keep pausing and unpausing to see what was ahead lol

  • @theblackshawarma3605
    @theblackshawarma3605 15 дней назад

    Reading the Title "Yeah, pause buffering, I don't know sonic speedruns but big whoop"
    After the Video "Okay... yeah, that's pretty freaking interesting"

  • @SuperSonic71087
    @SuperSonic71087 5 месяцев назад +5

    Great video! Thanks for covering this amazing Sonic speedgame!

  • @jazzabighits4473
    @jazzabighits4473 5 месяцев назад +1

    Great video, thanks for making this mate.

  • @kenshiro8984
    @kenshiro8984 5 месяцев назад +1

    so funny that the game most known for having a fast character has extremely counterintuitive score mechanics regarding speedrunning it

  • @N3Selina
    @N3Selina 13 дней назад +1

    thank you
    that was nice

  • @osukarui
    @osukarui 5 месяцев назад +1

    Interesting dilemma and well presented videp!

  • @ThundagaT2
    @ThundagaT2 4 месяца назад +3

    I dont get why they didnt just ban pause buffering, or make it its own category

  • @DonYagamoth
    @DonYagamoth 5 месяцев назад +1

    That's a really neat summary, thank you :)
    I wonder if the Dark Souls 3 speedruns could (or already have?...) implemented something of that equivalent. To me it always felt silly that they spend half a minute quitting to the main menu any then immedialy loading again, in order to 'save' the time of the door opening animation. I understand why they do it, it's just the logical conclusion of how their timing method works and is best utilized - but having no penalty for saving & quitting seemed weird to me. Time to check their leaderboards again, because the runs themselves were really awesome aside from that

  • @BryanM86
    @BryanM86 5 месяцев назад +1

    The answer to the question in case you don’t want to watch this whole video
    Passing makes doing TAS tricks easier

  • @kaldo_kaldo
    @kaldo_kaldo 4 месяца назад +1

    People get so caught up in saving time that they forget that they're playing a game, it goes from playing a game well to breaking it, and in some games, not even playing the game at all through any interpretation.

  • @uchytjes10
    @uchytjes10 Месяц назад

    14:29 Great music selection. Shit activated me like a sleeper cell agent.

  • @Kuropopex
    @Kuropopex 4 месяца назад

    This video makes me remember a phrase from two youtubers i watch: "You can go fast......but you really shouldn't"

  • @wroometh9208
    @wroometh9208 5 месяцев назад +1

    koishi jumpscare right at the start of the video. awesome splits background

  • @emilvennerberg4927
    @emilvennerberg4927 4 месяца назад

    Im convinced that speedruning will eventually turn into a competition of who can turn on and off the games the fastest.

  • @AllBladesCut
    @AllBladesCut 2 месяца назад +2

    Superboomfan does sonic speedrunning too? Didnt know.

    • @LunaticJ
      @LunaticJ  2 месяца назад +1

      He's also one of the best Crash Bandicoot 2 speedrunners. Top 3 in every category and WR in 100%

  • @miwiki6
    @miwiki6 5 месяцев назад +2

    Sonic speedruns are my favorite.

  • @Stevegeta
    @Stevegeta 5 месяцев назад +1

    Really enjoyed watching this video. Great video !!!!!!

  • @lepopcornnaisseur546
    @lepopcornnaisseur546 4 месяца назад +1

    13:40 do you notice something? The poll option colours are Sonic 🔵 Tails 🟠 and Knuckles 🔴 😱😳🤯

  • @TARINunit9
    @TARINunit9 5 месяцев назад

    Title: "Pausing broke Sonic 2 speed runs"
    My initial thoughts: "Well yeah that's the sacrifice when you use in-game time instead of real-time. If only that Time Bonus didn't take so long to tick down, we wouldn't be stuck with-"
    Screen Wrap Glitch: BONJOUR

  • @ismailyahya5916
    @ismailyahya5916 2 месяца назад

    I thought i was watching some history vid lol, the writing in here is really great!

  • @guyledouche7939
    @guyledouche7939 4 месяца назад

    Pausing is also the key to beating Canary Mary in Banjo Tooie. It makes the game think youre pressing A way faster than humanly possible.

  • @loboahriman7680
    @loboahriman7680 4 месяца назад

    I accidentally hit some of these level wraps in the 90s and they always freaked me out. The one i remember distinctly is in metropolis where there is a little floating platform on lava. I'd sink into it and the game would spazz out lol.

  • @LendriMujina
    @LendriMujina 5 месяцев назад +1

    I'm reminded of the time stop scene from the first Sonic movie.

  • @yeolemillinial8295
    @yeolemillinial8295 5 месяцев назад

    there should be a speedrun version of the game that allows to hit a button to skip the end the level scoring like a lot of games allow by default. this would fix the need to go back in game time, which would also fix the timing for pause buffering since i know they aren't getting rid of it.

  • @slayparty
    @slayparty 5 месяцев назад +1

    mr esketit's name was a throwback wow i haven't thought of lil pump in years

  • @benjaminjwilson6694
    @benjaminjwilson6694 14 дней назад

    combine both times and the lowest time when adding both together is the best.

  • @ALEXIS_OG
    @ALEXIS_OG 5 месяцев назад +1

    I swear speedrunners are able to break ANY game to make it finishable in less than 10% of all time that needed for ordinary olayers.

  • @amiiboking569
    @amiiboking569 4 месяца назад +20

    Good day to not be a sonic 2 speedrunner

  • @OnTheThirdDay
    @OnTheThirdDay 5 месяцев назад +1

    Not surprising that a game about going fast is made easier with pausing.
    It is interesting how many ways there are to exploit this.

  • @SkullJamal
    @SkullJamal 4 месяца назад +1

    bro the chat on the bottom at 8:18 got me on me on the floor

  • @Nevir202
    @Nevir202 23 часа назад

    Can't imagine how irritated I would be to have a WR and then someone goes, "Ya, not WR anymore, we changed how we count!"

  • @Etherealscorpions
    @Etherealscorpions 5 месяцев назад +3

    At 8:30, you mention the segmented run compiled by 5 runners, but only name 4 of them. Do we just not talk about the fifth person, or was the script originally "...including Person 1 and Person 2", before adding more people?

  • @Sc9cvsd
    @Sc9cvsd Месяц назад

    "It all started in 2020"😮 So crazy the innovation after 28 years

  • @Zedek
    @Zedek 4 месяца назад

    I also remember pausing Sonic on the actual console made the game freeze. Mom calls for lunch, pause the game, turn off TV. Come back, turn on TV, un-pause the game - nope. Frozen^^

  • @Nobodyatall6022
    @Nobodyatall6022 2 месяца назад

    In other words, when TerminalMontage animates the Sonic vs Mario rematch, Speedrunner Sonic should stop time to counter Speedrunner Mario’s momentum