So when I played, I was a vault dweller that ended up saving a synth, becoming addicted to psycho, becoming a thief, the institute took over the commonwealth, and at the end finding out that I was a synth. BEST PLAY IVE EVER HAD
Wish I had seen this video the other day when I learned how to play on my own in a solo game. Very short, to the point and spot-on analysis of how to play!
There are lots more of intresting (and maybe more eaching) Tutorials tho they havent such a Cute explainer as this one does (yes i kinda got distracted by her too lol )
Super easy. First, Each person does 2 actions from the list: Explore, Move 2 spots, Fight, Encounter, complete a Quest, or Camp. All the players do this after the other. Then, the enemies move based on the draw. That’s really all there is to it. Players do 2 actions, enemies move. The quests are self explanatory for the most part and the fighting too.
a fallout vault management game would be neat, where (as a team) the group tries to keep their vault alive or escape while some sort of sadistic Vaultec experiment happens
At 0:40 you say to shuffle the two encounter decks separately and then you say to shuffle the other decks and place them aside. DO NOT SHUFFLE the numbered cards because you have to pick specific numbers based on the quests you complete. I did this and it sucked to reorder them.
Beautiful and explanation. But you forgot to mention what happens when you still have experience left over. After leveling up, you continue moving the XP marker as usual.
Great video however, when discovering a new tile on the map and there is an enemy icon you want to place the matching enemy token face up as it says in the directions on page 6.
@Richard Allsebrook you take the number of cards off top of the wasteland or settlement deck according to the number of players are playing then you shuffle the quest card into it and place it back on top of the deck.
Just got this from a Dirt Cheap last week factory sealed & gotta say thank you! Some instructions feel confusing. The damn instructions say to keep the card library in numeral order so I thought all 100 someodd quest/encounter cards stay together making a pretty high stack
Nope it said to keep them in order in their respective stack. The story quests remain ordered in their own deck. The side quests (encounters) remain ordered in their own stack. At least that way it’s easier.
I'm not a big multiplayer fan myself. I did play GTA Online, TESO, CoD, Battlefield and SW Battlefront, but I never really liked it. And I hate Rockstar Games for ignoring GTA 5 in favor of GTA Online. Update after update for Online, but NOTHING AT ALL for the regular singleplayer campaign!!! TESO was a fun idea and I did enjoy the game for a few hours, but I hope Bethesda doesn't go the Rockstar-way...
Hoo boy, thanks for this. I got like 3 turns into my first solo game just by reading the rule book, and I gotta say I was playing fairly wrong. Hopefully my next game goes better
When you do the "Explore" action and there are enemy icons on the tile you place them face up in the appropriate location. EXPLORE ACTION A survivor can perform an explore action when he or she is in a space that is adjacent to a facedown map tile to flip that tile faceup. Then, the tile is oriented so that the arrow on the tile is pointing in the same direction as the arrow on the starting tile.
-> After a tile is flipped faceup, for each enemy icon on the tile, a random enemy of the matching type is drawn from the supply and placed faceup in the space containing the icon.
Can anyone answer - We're having a hard time understanding the icon of the thumbs-up in the circle. On some cards (like Encounter 080) it says to DRAW [that icon], which sounds like we should be drawing Agenda cards (based on the Learn to Play book pg 5 "Create Other Decks" section, where it says to shuffle the Agenda Deck and includes that icon). However, other cards (like the G.E.C.K.) phrases it as "draw 1 agenda", spelled out. Some encounter cards just include the thumbs-up icon without saying to "draw", and the Rules Reference book pg. 3 section titled Agenda says that "Agenda cards grant players influence ([that icon])". So that same icon seems to reference influence in some places and Agenda cards in others. So the question is.... When do we interpret the icon as influence and when do we count it as Agenda cards? We have been playing where any thumbs-up symbol we get for completing encounters counts as an Influence Point, which has made getting more that one or two agenda cards nearly impossible. But we are now wondering if we should be drawing Agenda cards after completing encounters, and if THAT is where the influence points come from?
You guys are almost correct. I was having the same problem earlier on but, what you are supposed to do is when you have completed a quest or encounter and it says + thumbs up or draw thumbs up it means to draw a agenda card and add it to your personal play area to count as a influence point. (When drawing an agenda card to keep as a reward do not activate or move the enemies listed at the bottom right corner.) Also when you get this agenda card to keep as your own, you are able to use the ability listed in the middle. You can only have a maximum of 4 agenda cards as your own.
Can someone explain, in simple words what happens when you successfully finish a quest action? Specifically the adding of the cards into the deck? Becca says 'pool cards in the encounter deck equal to the number of players' - no idea what pool means here because there's only (in this example) one 017 card - how is that a pool? :D Does it mean recycle used encounter cards back into the deck?
There is wasteland and settlement encounter cards with star icons on top left of their front side. During setup you separate these cards from other encounters(with numbers at their top left instead of star) to form 2 random encounter decks. When a quest asks you to for example add 133, you find encounter numbered 133 among not separated encounter cards and look its' back. If it is a settlement encounter for example(according to its' backside symbol) you draw a number of encounter cards equal to the number of players from settlement encounters deck(which you formed during setup) shuffle card 133 to these drawn cards and put them back on settlement encounters deck. Which means you can draw this card while doing random encounters at a settlement, but it can take a while or not.
COol, I found another one of your videos, I think I watched the Darj Souls board game on this channel. I can't understand the damn instructions included in the game, so what better way then to watch someone play it, just to learn?
After Exploring the Enemy is placed FACE UP not face down. Page 6 "Learn to play" book it says: "The tile is oriented with the white arrow. Then, a enemy is placed faceup on the tile. "
On the Quest card, can you do either 1 or 2 and complete the Quest? Or do you need to do them both and , if so, do you do them in order? So I can choose to kill the skull icon enemy and that completes the quest instead of going to Diamond City and using a Quest Action?
So this is kinda late but I just got a Fallout board game and I love your videos and found this one and wanted to see what you think about the game. Anyway I have a question about a combat and maybe you know whats correct in this situation. So if I fight aggressive enemy and don't kill him and he does not go into hiding, does he attacks me automatically next round? I mean before my actions, because he is aggressive? (sop not because of agenda cards but just because we are in the same spot and he is aggressive)
My last Game lasted 5h, with a Team of Misfits, Natasha the Ghoul, Moe the Supermutant, and Biggus Dickus, BoS Paladin. BD became a Supermutant, Moe and Natasha tried to steal from the Market but she got spotted, beaten up, and thrown out of Town, just before BD failed to talk a Woman down from exploding a Mini Nuke on the Market. We found a Supermutant Fight Club, with BD and Moe getting enlisted. Natasha beat up Ishmael Ashur with no Guns, just for the whole Party to get obliderated by one Mr. Gutsy and many many unlucky Rolls.
I love Fallout the Board Game. What I didn't love was the box, and how it had zero organization. So I made some, which you can see in my new video! ruclips.net/video/IqlcOg_u7-Y/видео.html
You are overwhelmed by this!? Men, I hope you never play the real deal. This game gets pretty easy to understand by the second play. Never play Mage Knight if you think this is complicated.
As exciting as it sounds one would have to have a game with someone who knows how to play it to enjoy it and/or get into it. By the way could you do an episode for “Sword & Sorcery” ? My friends and i picked it the other day but we’re stumped.
Actually it isn't that hard to grasp at all. Of course with any game you are bound to make a few mistakes in how you play it the first couple times you play though. One awesome aspect of this game is it includes rules for single player runs as well.
So you can't really make your own PC or roleplay based campaign? Seems like every game would be pretty similar to the last one with little to no roleplay or character interactions, which is a shame since those are my favorite parts of both fallout and TTRPGs
Most of these formats of board games require 1 - 2 game and then become trivial. If the game is well made it can still surprise you after this, but it there wont be much problems with the rules.
This game exemplifies several of the major problems with recent board game design. This is hardly limited to just this game and just to Fallout secondary products, but it is the example at hand. * Needless complexity in the form of many subsystems, each with its own unique mechanics. This frustrates players, inflicts a heavy learning curve, can trigger arguments, and also sets the stage for exploitable loopholes and interactions. * a proliferation of card decks and other accessories and tokens which have to be sorted, filtered and tracked separately. Setup becomes a lengthy task that can dampen enthusiasm. It also drives up costs. * Reliance on a famous license over good gameplay, which also drives up costs, and results in more effort/budget being put into obtaining the license than in development of the gameplay itself. Every hour and dollar spent on licensing robs creation and testing. * Attempting to duplicate video game mechanisms to the detriment of tabletop play. This is a shame, because not only is this a needlessly complicated game, it’s mere existence guarantees that there won’t be better Fallout board games. Whether by exclusive license terms, by giving Bethesda a negative experience with allowing people to make games with their intellectual property, or by poisoning the well among potential buyers by showing them that “Fallout tabletop games are no fun”, the likelihood of additional Fallout games being produced is damaged, perhaps irreparably. While Fallout is a famous title, it’s no Star Wars or Lord of the Rings, and the parent property isn’t so big that its own inertia can overcome bad secondary products.
It really isn't that hard to sort and track the tokens for this game. I had a bunch of old penny sleeve bags (I save them for board games like this) stored away. When you're first opening the game just sort them then and put them into an empty penny sleeve bag. Then when it comes to game set up you have them already sorted and know where they are. For example I have all the cards and tokens presorted into 12 different bags (the game also includes about 4 resealable bags as well) that I have numbered and included a written list of what is in each bag (this is for when breaking it down it goes much quicker as well). In one bag I have the first 88 encounter cards, another the last of the encounter cards including the starting encounters. I have a bag with all the mini cards already presorted in a stack so its very quick and easy to separate them. I have a bag with just the 5 mini figures, one with all the special tokens only, one with all the caps only, one with all the enemy tokens only, etc. As long as you know what you are doing when it comes to set up it should take no more than 5 minutes to set the game up. It will actually take a bit longer to pick it up at the end of the game than to set it up since you will have to once again presort the cards so they go into the proper packs again. It seems to me that you just can't grasp the concept of this game and just get overwhelmed with the amount of pieces. My advice is if that is the case and you just can't get around it maybe stick to games with a much shorter play time (they generally aren't very expansive when it comes to number of things to keep track of).
It has the added complexity of phone app integration, which is difficult to translate in this format. Maybe theres some functionality on Twitch that could show whats on peoples screens when its necessary, but I havent seen it. It seems like fun but I'm avoiding the "tech board" games for now.
Got shwasted and went out and got this game last night.... Woke up with a hangover and a new confusing bordgame.... I'm going to bend the rules and make it my own🤤
can someone just confirm that to generate a reroll from a weapon your survivor MUST have a special on that weapon. heavy arguments and bad feelings beginning to sprout from this rule schism
Somebody fucked up at Fantasy Flight. Rads are RED and Health is GREEN in the video game. If you’re going to use visual assets from FO4, should’ve done it right.
So when I played, I was a vault dweller that ended up saving a synth, becoming addicted to psycho, becoming a thief, the institute took over the commonwealth, and at the end finding out that I was a synth. BEST PLAY IVE EVER HAD
You
Saved your own kind
Used too much chems
Witnessed your creators took over
And found out you’re a beep bop boop.
wack
Why are you watching this if you've already played it?
@@Al-Hunt-acrylic-painter hahaha best comment
@@Al-Hunt-acrylic-painter they played it after this video
hi dio
Wish I had seen this video the other day when I learned how to play on my own in a solo game. Very short, to the point and spot-on analysis of how to play!
I've watched this three times now and I still dont get the rules, theres so much going on with this game
you are true, my friend
There are lots more of intresting (and maybe more eaching) Tutorials tho they havent such a Cute explainer as this one does (yes i kinda got distracted by her too lol )
I'm 1 minute i and already decided it is far to card and deck micromanagement heavy :| ... far to complicated for a one off table top game!
Super easy. First, Each person does 2 actions from the list: Explore, Move 2 spots, Fight, Encounter, complete a Quest, or Camp. All the players do this after the other. Then, the enemies move based on the draw.
That’s really all there is to it. Players do 2 actions, enemies move. The quests are self explanatory for the most part and the fighting too.
Geek and Sundry are bad at explaining games and focus too much on being quirky and perky.
a fallout vault management game would be neat, where (as a team) the group tries to keep their vault alive or escape while some sort of sadistic Vaultec experiment happens
Fallout shelter
Fallout Shelter tabletop game incoming from FFG
I had this same thought!!!
Love this game. Minor rules correction though: When revealing a new map tile, Enemy tokens go FACE UP, not face down.
Yeah, it can get a little bit crazy fast the more tiles are exposed. But it makes you have to clear areas before you can loot Wasteland Encounters.
why do you watch a 8min how to play video, when you already know how to play !?
@@Albin_Evald Because they may explain something you missed happens all the time
yeah good, was doing my head in reading the rule book and watching this video
Becca does a good job with what she's given, but this series just makes me miss Tabletop all the more.
They need to just bring Tabletop back
Why did they get did of it?
Are they not doing tabletop anymore?!
At 0:40 you say to shuffle the two encounter decks separately and then you say to shuffle the other decks and place them aside. DO NOT SHUFFLE the numbered cards because you have to pick specific numbers based on the quests you complete. I did this and it sucked to reorder them.
Beautiful and explanation. But you forgot to mention what happens when you still have experience left over. After leveling up, you continue moving the XP marker as usual.
Hello, I am not sure, but I think the enemies goes faceup after revealing tile by explore action, nice and pro vid, I wish we have resources ;-)
The fact that they used a picture of t-51b power armour for a t-45 power armour card hurts me
Shady Sal and the fact that brotherhood members use t-60 power armor
Honestly tho this is my one problem with the game
Teddy well brotherhood members usually used t-51b amour
Nerds 🤣
Great video however, when discovering a new tile on the map and there is an enemy icon you want to place the matching enemy token face up as it says in the directions on page 6.
@Richard Allsebrook you take the number of cards off top of the wasteland or settlement deck according to the number of players are playing then you shuffle the quest card into it and place it back on top of the deck.
Just got this from a Dirt Cheap last week factory sealed & gotta say thank you! Some instructions feel confusing. The damn instructions say to keep the card library in numeral order so I thought all 100 someodd quest/encounter cards stay together making a pretty high stack
Nope it said to keep them in order in their respective stack. The story quests remain ordered in their own deck. The side quests (encounters) remain ordered in their own stack. At least that way it’s easier.
finally, been waiting on you guys to do this...
the background music to this review is really good 👍👍
I was so damn confused when I first got this game and read the instructions this helped so much
Such an awesome and will organized overview. Thanks
Let us just admit to ourselves that this is the closest we will ever get to a Fallout multiplayer :)
BunBun 😢
Bethesda made Elder Scrolls into an MMO. I wouldn't rule this out.
Multiplayer destroy immsersion in video game.
I'm not a big multiplayer fan myself. I did play GTA Online, TESO, CoD, Battlefield and SW Battlefront, but I never really liked it. And I hate Rockstar Games for ignoring GTA 5 in favor of GTA Online. Update after update for Online, but NOTHING AT ALL for the regular singleplayer campaign!!!
TESO was a fun idea and I did enjoy the game for a few hours, but I hope Bethesda doesn't go the Rockstar-way...
Ironic, given the potential multiplayer aspect of the upcoming Fallout 76.
this game is definitely on my list can't wait till my kids are a bit older to play this
Hoo boy, thanks for this. I got like 3 turns into my first solo game just by reading the rule book, and I gotta say I was playing fairly wrong. Hopefully my next game goes better
When you do the "Explore" action and there are enemy icons on the tile you place them face up in the appropriate location.
EXPLORE ACTION
A survivor can perform an explore action when he or she is in a space that is adjacent to a facedown map tile to flip that tile
faceup. Then, the tile is oriented so that the arrow on the tile is
pointing in the same direction as the arrow on the starting tile.
-> After a tile is flipped faceup, for each enemy icon on the tile, a random enemy of the matching type is drawn from the
supply and placed faceup in the space containing the icon.
Can anyone answer -
We're having a hard time understanding the icon of the thumbs-up in the circle. On some cards (like Encounter 080) it says to DRAW [that icon], which sounds like we should be drawing Agenda cards (based on the Learn to Play book pg 5 "Create Other Decks" section, where it says to shuffle the Agenda Deck and includes that icon). However, other cards (like the G.E.C.K.) phrases it as "draw 1 agenda", spelled out. Some encounter cards just include the thumbs-up icon without saying to "draw", and the Rules Reference book pg. 3 section titled Agenda says that "Agenda cards grant players influence ([that icon])". So that same icon seems to reference influence in some places and Agenda cards in others.
So the question is.... When do we interpret the icon as influence and when do we count it as Agenda cards? We have been playing where any thumbs-up symbol we get for completing encounters counts as an Influence Point, which has made getting more that one or two agenda cards nearly impossible. But we are now wondering if we should be drawing Agenda cards after completing encounters, and if THAT is where the influence points come from?
You guys are almost correct. I was having the same problem earlier on but, what you are supposed to do is when you have completed a quest or encounter and it says + thumbs up or draw thumbs up it means to draw a agenda card and add it to your personal play area to count as a influence point. (When drawing an agenda card to keep as a reward do not activate or move the enemies listed at the bottom right corner.) Also when you get this agenda card to keep as your own, you are able to use the ability listed in the middle. You can only have a maximum of 4 agenda cards as your own.
my favorite Gaming Channel Sorry Will Wheaton Your # 2 here but #1 in so many other things.
Just got this for my birthday. Can't wait to try it out. Helpful vid 👌
Nice! Kudos G&S; Becca didn't mention Project Alpha, and the end says you can see Game the game on RUclips 🙂
3:36 Summary of Game of Thrones
Can someone explain, in simple words what happens when you successfully finish a quest action? Specifically the adding of the cards into the deck? Becca says 'pool cards in the encounter deck equal to the number of players' - no idea what pool means here because there's only (in this example) one 017 card - how is that a pool? :D
Does it mean recycle used encounter cards back into the deck?
There is wasteland and settlement encounter cards with star icons on top left of their front side. During setup you separate these cards from other encounters(with numbers at their top left instead of star) to form 2 random encounter decks. When a quest asks you to for example add 133, you find encounter numbered 133 among not separated encounter cards and look its' back. If it is a settlement encounter for example(according to its' backside symbol) you draw a number of encounter cards equal to the number of players from settlement encounters deck(which you formed during setup) shuffle card 133 to these drawn cards and put them back on settlement encounters deck.
Which means you can draw this card while doing random encounters at a settlement, but it can take a while or not.
Ah - thank you - I understand now :-)
Bring back tabletop pls!! I need to see player play the game >.
Thanks....this videao helped me alot to learn the game. Now I can play with my son....woot!!!!
COol, I found another one of your videos, I think I watched the Darj Souls board game on this channel. I can't understand the damn instructions included in the game, so what better way then to watch someone play it, just to learn?
After Exploring the Enemy is placed FACE UP not face down. Page 6 "Learn to play" book it says: "The tile is oriented with the white arrow.
Then, a enemy is placed faceup on the tile.
"
Would be nice to actually see you people play this game!
Thanks for the overview!
Where do you got the helmet from
On the Quest card, can you do either 1 or 2 and complete the Quest? Or do you need to do them both and , if so, do you do them in order? So I can choose to kill the skull icon enemy and that completes the quest instead of going to Diamond City and using a Quest Action?
Enemies when revealed/explored are face down from what I'm reading? Other than that great snappy vid very helpful
I've played this game quite a few times and it is loads of fun!
So this is kinda late but I just got a Fallout board game and I love your videos and found this one and wanted to see what you think about the game. Anyway I have a question about a combat and maybe you know whats correct in this situation. So if I fight aggressive enemy and don't kill him and he does not go into hiding, does he attacks me automatically next round? I mean before my actions, because he is aggressive? (sop not because of agenda cards but just because we are in the same spot and he is aggressive)
Thanks luv, thats as clear as mud.
@@tannertowns1911 I bet you can't believe you wrote that. Think about it again. Then realise how you just OWNED yourself. Who's dumb now?
@@whittlepixels5633 hahahaha
@@tannertowns1911 mUd IsNt cLeAr DuMbASs
How's the replayability of this game? I plan to buy it to play with my brother.
My last Game lasted 5h, with a Team of Misfits, Natasha the Ghoul, Moe the Supermutant, and Biggus Dickus, BoS Paladin.
BD became a Supermutant, Moe and Natasha tried to steal from the Market but she got spotted, beaten up, and thrown out of Town, just before BD failed to talk a Woman down from exploding a Mini Nuke on the Market. We found a Supermutant Fight Club, with BD and Moe getting enlisted. Natasha beat up Ishmael Ashur with no Guns, just for the whole Party to get obliderated by one Mr. Gutsy and many many unlucky Rolls.
Where do you get this game are you able to buy it anytime or was this a limited special thing
My dad got it at Target like a week ago
I might give this a try. As well as the new California expansion.
Is there a vid for that power armor helmet?!
I find so many great games because of this series!
Can you play with only one player
So they finally closed the door leading to the bath room. Is that a Carolina game table?
where can i get this, i'm OBSESSED
Amazon
It took me almost 3 hours to read the first manual and she just goes through it in 8 minutes hahahahaha
Very well explained, thank you
It sounds very very similar to the witcher old world but I like it. The map is simplified compared to two.
I love Fallout the Board Game. What I didn't love was the box, and how it had zero organization. So I made some, which you can see in my new video! ruclips.net/video/IqlcOg_u7-Y/видео.html
Can you do the game civilization a new dawn next or ideology
Ace video!! Thanks 🤩
So you can play it single player too? Sweet!
So you can play by yourself??
Just got this game and was I surprised that I was learning it from Becca. I only know her from d20.😅
It seems incredably complicated. Hey, wherdja' get the radio?
You are overwhelmed by this!? Men, I hope you never play the real deal. This game gets pretty easy to understand by the second play. Never play Mage Knight if you think this is complicated.
I want that helmet! Where do I get it?! This game looks so interesting, and since my friends and I are huge Fallout fans
What happens if two factions are in the 6th position and agenda cards ends.... both factions wins?
Ye
As exciting as it sounds one would have to have a game with someone who knows how to play it to enjoy it and/or get into it.
By the way could you do an episode for “Sword & Sorcery” ? My friends and i picked it the other day but we’re stumped.
Actually it isn't that hard to grasp at all. Of course with any game you are bound to make a few mistakes in how you play it the first couple times you play though. One awesome aspect of this game is it includes rules for single player runs as well.
3:35 LOL
3:36 "THE CHARACTER DIES" xD
Becca is awesome at explaining games. Would love to see her do a How To Play for Advanced Squad Leader. She does a great job!
did not think any one played ASL any more. love avalon hill games, spi too.
Wonderful video, just one thing, Rad-X isn’t shot up 😂
So you can't really make your own PC or roleplay based campaign? Seems like every game would be pretty similar to the last one with little to no roleplay or character interactions, which is a shame since those are my favorite parts of both fallout and TTRPGs
This is kinda complicated. It looks like it requires a lot of practice
Most of these formats of board games require 1 - 2 game and then become trivial. If the game is well made it can still surprise you after this, but it there wont be much problems with the rules.
Having played it a number of times, it isn't too difficult.
just a normal FF Game. Always more complicated than monopoly & catan
This game exemplifies several of the major problems with recent board game design. This is hardly limited to just this game and just to Fallout secondary products, but it is the example at hand.
* Needless complexity in the form of many subsystems, each with its own unique mechanics. This frustrates players, inflicts a heavy learning curve, can trigger arguments, and also sets the stage for exploitable loopholes and interactions.
* a proliferation of card decks and other accessories and tokens which have to be sorted, filtered and tracked separately. Setup becomes a lengthy task that can dampen enthusiasm. It also drives up costs.
* Reliance on a famous license over good gameplay, which also drives up costs, and results in more effort/budget being put into obtaining the license than in development of the gameplay itself. Every hour and dollar spent on licensing robs creation and testing.
* Attempting to duplicate video game mechanisms to the detriment of tabletop play.
This is a shame, because not only is this a needlessly complicated game, it’s mere existence guarantees that there won’t be better Fallout board games. Whether by exclusive license terms, by giving Bethesda a negative experience with allowing people to make games with their intellectual property, or by poisoning the well among potential buyers by showing them that “Fallout tabletop games are no fun”, the likelihood of additional Fallout games being produced is damaged, perhaps irreparably. While Fallout is a famous title, it’s no Star Wars or Lord of the Rings, and the parent property isn’t so big that its own inertia can overcome bad secondary products.
It really isn't that hard to sort and track the tokens for this game. I had a bunch of old penny sleeve bags (I save them for board games like this) stored away. When you're first opening the game just sort them then and put them into an empty penny sleeve bag. Then when it comes to game set up you have them already sorted and know where they are.
For example I have all the cards and tokens presorted into 12 different bags (the game also includes about 4 resealable bags as well) that I have numbered and included a written list of what is in each bag (this is for when breaking it down it goes much quicker as well). In one bag I have the first 88 encounter cards, another the last of the encounter cards including the starting encounters. I have a bag with all the mini cards already presorted in a stack so its very quick and easy to separate them. I have a bag with just the 5 mini figures, one with all the special tokens only, one with all the caps only, one with all the enemy tokens only, etc.
As long as you know what you are doing when it comes to set up it should take no more than 5 minutes to set the game up. It will actually take a bit longer to pick it up at the end of the game than to set it up since you will have to once again presort the cards so they go into the proper packs again.
It seems to me that you just can't grasp the concept of this game and just get overwhelmed with the amount of pieces. My advice is if that is the case and you just can't get around it maybe stick to games with a much shorter play time (they generally aren't very expansive when it comes to number of things to keep track of).
Can you please teach me to play Xcom
Buy xcom on steam. Download, press play. Done my friend!
board game i was talking about
It has the added complexity of phone app integration, which is difficult to translate in this format. Maybe theres some functionality on Twitch that could show whats on peoples screens when its necessary, but I havent seen it. It seems like fun but I'm avoiding the "tech board" games for now.
Shame they don't make videos anymore.
This is comically complicated. It reminds me of the Monty Python bit where the game show episode is consumed entirely by a recitation of the rules.
Maccreedy in the initial draw? On Geek and Sundry? Coincidence? X files conspiracy music here please? Someone? Anyone!?
Thank you.
If they were to put this on steam i'd play it
TABLE TOP PLEASE!!!! MORE WIL WHEATON PLEASE!!!
Perfect!
It was fun watching her explain the game, but have a feeling it is not going to be around in another 5 years....
The game? It's been out for a while
Sooo how do I spoil you like a princess and support you with a $70,000 career? ;D
I didn't understand a thing, not because I am dumb but because I was mesmerized by the host
All the players in my store are really enjoying the Fallout game. It has a little bit of a learning curve, but once you get those down it is all fun.
Most convoluted game says “what”.
Got shwasted and went out and got this game last night....
Woke up with a hangover and a new confusing bordgame....
I'm going to bend the rules and make it my own🤤
thats pretty cool
Finally a down-to-business channel without an hour some smelly dude saying uhm and ahhh all the time :D
Seems very similar to Mage Knight.
Well then I already know I’m gonna be a power armor wearing mini gun gun toting super sledge swinging brotherhood sentinel
I like how it’s fallout 4 but the first 2 fallout games
This gives off huge GW Citadel vibes
You should have your own channel Becca. Stay Awesome!
yum-yum Becca, Algo
We use the same Salsa Cups, Great Minds...😏
Very convoluted game :O
If you've only played Monopoly in your life, I guess it is.
Not convoluted at all
Why doesnt it use GURPS like fallout was developed from,
Because it's a board-game and not an RPG?
Well give me a fucking core book for a game that deserves to bare the name
You can assemble a fucking Fallout core book by yourself by just using some of the existing game systems, for fucks sake.
Too many cards and tokens to keep track of.
can someone just confirm that to generate a reroll from a weapon your survivor MUST have a special on that weapon. heavy arguments and bad feelings beginning to sprout from this rule schism
how else would you get a reroll in combat besides well rested?
Somebody fucked up at Fantasy Flight. Rads are RED and Health is GREEN in the video game. If you’re going to use visual assets from FO4, should’ve done it right.
Gonna be the nerd here: Rad-X is a pill, you don’t shoot it up. Other than that minor complaint, this is a great guide
Dude, I've played Homebrew pathfinder games with less going on.
I don't think you shoot up rad-x like its heroin
You're right, it's Med-X.
nice video
is nobody gonna point out that the rads in the VIDEO GAME are red, so shouldnt they be red in this too??