Yeah. it's a good idea to have a decimated version of final model (obviously save the original hi res). Decimating hi res meshes are also good for 3d print....and even lowering polycount for hi-res meshes for real-time interactive 3d renderers like Sketchfab and Marmoset. I also like using the "project" button in zbrush to project the higher poly mesh to a lower poly zremeshed mesh but preserve equivalent details within subdivided stages so I can modify in mesh in low poly as well as hi poly details.
One thing I'd never thought of was 2 decimated meshes. That's such a good idea I'll probably take forward for any characters and stuff going forward.
Yeah. it's a good idea to have a decimated version of final model (obviously save the original hi res).
Decimating hi res meshes are also good for 3d print....and even lowering polycount for hi-res meshes for real-time interactive 3d renderers like Sketchfab and Marmoset.
I also like using the "project" button in zbrush to project the higher poly mesh to a lower poly zremeshed mesh but preserve equivalent details within subdivided stages so I can modify in mesh in low poly as well as hi poly details.
Heeey what's going on, we need this full course online real-time :D
good stuff. I never thought to decimate my mesh before so thanks for teaching me about that, I know my pc will definitely be thankful
Super useful feature for working with meshes outside of zbrush.
Thanks for the tip about sculpting layers, I hadn't used that feature before
Underrated i love your content. I can't afford your courses but one day
Thanks man for everything.
i will trying copy this in blender it be interesting challenge. Or this guide can made in free version of ZBrush?
Nice go ahead...
You should be able to replicate most aspects of this workflow in Blender.
9:07 Rofl
good joke man,dyna mesh vs dino mesh