Removing Rock Type

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  • Опубликовано: 16 июн 2024
  • I explain how I will deal with a single "Geo Type" for my own creature-collector.
    Learn more through the links below:
    Rumble, Earthbending in VR: • RUMBLE - VR Earthbendi...
    Ground Rod Explained: • Ground Rod Explained
    Earthquake-Proof Buildings: • What Makes These 3 Bui...
    Interactive Rock Cycle: www.learner.org/series/intera...
    Twitch ► / n0rtist
    Twitter ► / n0rtist
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    Patreon ► / n0rtist
    #pokemon #fakemon #stem

Комментарии • 681

  • @HateSonneillon
    @HateSonneillon Год назад +2978

    The reason that rock and ground are separate is because the series was inspired by collecting things and similar hobbies. You can collect bugs, go bird watching, do gardening, share ghost stories, fairytales, collect coins, practice basic chemistry, mostly things you start to do as a child. One notably popular thing to collect is minerals and that is what rock type represents. That's why they're generally based on different types of rocks/minerals. Ground type represents the more traditional earth type to go along with the other elemental types which are not things you collect and are there to add that aspect to the type list. Thats why ground's attacks are things like earthquake, earth movements, and kicking up sand or dirt which are not really collectable.

    • @shroomer8294
      @shroomer8294 Год назад +88

      Sand and dirt are collectible.

    • @HateSonneillon
      @HateSonneillon Год назад +263

      @@shroomer8294 If you mean you can bag it up sure. But it is not a collection hobby that i know of.

    • @shroomer8294
      @shroomer8294 Год назад +52

      @@HateSonneillon Sand and dirt are collectible.

    • @goober200
      @goober200 Год назад +10

      I ain’t readin allat

    • @default9314
      @default9314 Год назад +108

      @@shroomer8294 do you collecy sand and dirt?

  • @CoralReaper707
    @CoralReaper707 Год назад +812

    I never realized how well the rock type synergizes with the ground type (at least offensively. It's a lost cause, defensively).

    • @thomastrautmann5187
      @thomastrautmann5187 Год назад +20

      Yeah I figured it out recently too

    • @andrewwojtas8486
      @andrewwojtas8486 Год назад +28

      Ice and electric are similar

    • @babyboi3910
      @babyboi3910 Год назад +66

      Too bad all of the rock/ground tyoes are either too slow or too weak to take advantage of that powerful combo

    • @CoralReaper707
      @CoralReaper707 Год назад +47

      @@babyboi3910 yeah because gamefreak keeps making them early game fodder. Okay Rhyhorn is more of a mid game Mon, but still.

    • @123Todayy
      @123Todayy Год назад +22

      @@andrewwojtas8486 boltbeam supremacy babey

  • @edoardospagnolo6252
    @edoardospagnolo6252 Год назад +910

    I think Geo types only being immune to Electric while grounded would be a neat (and somewhat logical) interaction. Even if there are no plans for Aero/Geo-types or levitating ones, some moves, items or even locations that make the target float or levitate might end up being a thing down the line adding an extra layer of gameplay. It could be sweet!

    • @pizzzaeater1425
      @pizzzaeater1425 Год назад +40

      fully agree. the region, and game as a whole, is based around STEM-related concepts, right? so why would a type matchup not work according to how real science works? being accurate to real life sciences is the whole point, i see no reason why Geo types being immune to Electric only when literally grounded would be too complicated. the complication is what makes it accurate!

    • @waffledog7756
      @waffledog7756 Год назад +13

      I definitely think having science tie directly into the gameplay is a good idea for this region. Love the idea of levitating a geo type pokemon so you can shock it!

    • @GiantProcrastiNation
      @GiantProcrastiNation Год назад +7

      I agree with it being no longer immune if no longer grounded
      The question is, what do they have in place of immunity when no longer grounded.
      Are they neutral to it, weak, or resistant?

    • @Pawnz
      @Pawnz Год назад

      Man🙁 I had a good comment

    • @stormy_does_stuff
      @stormy_does_stuff Год назад +3

      ​@@GiantProcrastiNation well definitely not weak
      I'd say resistant

  • @anextlomara5981
    @anextlomara5981 Год назад +223

    For Bionicle, the original idea was to have only the 4 main elements, but the higher ups wanted 2 more, so Ice and Stone were added giving us the main 6 we know today, just something interesting about it I think

    • @RainShadow-yi3xr
      @RainShadow-yi3xr Месяц назад

      You'd think they'd go for something like electric before doubling up on the least appealing colours as far as kids are concerned.

  • @randomguy-jt6yp
    @randomguy-jt6yp Год назад +1410

    I think you should change the steel type to the metal type, because it's more about metal as a whole instead of specifically steel.

    • @metawarp7446
      @metawarp7446 Год назад +73

      Very true, all metals deserve representation!

    • @anonymousracoon
      @anonymousracoon Год назад +88

      metal type makes more sense, steel is human made

    • @sana-helwa-ya-jamil
      @sana-helwa-ya-jamil Год назад +65

      as well as changing the flying type to an air or wind type

    • @metawarp7446
      @metawarp7446 Год назад +7

      @@sana-helwa-ya-jamil Yes

    • @stormy_does_stuff
      @stormy_does_stuff Год назад +22

      ​@@sana-helwa-ya-jamil aero type

  • @gustavogarcia8783
    @gustavogarcia8783 Год назад +373

    I always thought that steel was weak to ground moves because sand and dust and salt are a nightmare in construction, deterriorating and corroding the steel

    • @marekcarlisle6937
      @marekcarlisle6937 Год назад +25

      @@roachybill i always knew steel was weak to ground because earths metal is densely packed within the ground. no one piece of metal can tear up the entire earth.
      you need a whole species to do that.

    • @corvax8644
      @corvax8644 10 месяцев назад +3

      I'm still not over the fact that ground is also weak to ice. I literally never knew that until like last year and it makes no sense to me

    • @bwackbeedows3629
      @bwackbeedows3629 10 месяцев назад +10

      @@corvax8644 Soil can be destroyed in winter. Makes it hard to plant even hardy, woody types of vegetation. Now Steel? I always felt mad Water had no advantage. It'd be able to rust it!

    • @felipelombarde3346
      @felipelombarde3346 10 месяцев назад +4

      ​@@corvax8644Ice covers the ground

    • @lasercraft32
      @lasercraft32 6 месяцев назад +4

      @@corvax8644 Ground is weak to ice because when water seeps into cracks in the ground, it expands when it freezes causing the earth to become stiff and break apart.

  • @deckssays
    @deckssays 11 месяцев назад +9

    I'll be honest... The only reason why I clicked on this video was the thumbnail art. Absolutely beautiful

  • @UltimateFunBilly
    @UltimateFunBilly Год назад +187

    Its actually surprisingly original that you went with the Geo type and made it only *sometimes* immune to Electric, since most of the fanmade creature catchers I see (Looking at you, Loomian Legacy and Doodle World) call the combined type Earth, and retain Ground's type effectiveness stats, including what its moves are effective against.

    • @FrostGlader
      @FrostGlader Год назад +9

      Loomian Legacy will eventually change their Air Type to be either Neutral or Strong against Earth Defensively, forget which, and give various Loomians the Levitation Sub ability that grants them immunity to Earth.
      This is mainly because they want their Air Type to be just that: Air. Not specifically Birds, just Air, like Wind and stuff. But the programming of it is behind on time.

    • @kaibadlover
      @kaibadlover Год назад +9

      @@FrostGlader Didn't Jamie also mention the fact that levitating looms can still be hit by earth, it just depends on the move (like Boulder blast can hit levitating looms but earthquake can't)

    • @FrostGlader
      @FrostGlader Год назад +4

      @@kaibadlover oh yeah! I do recall that.

    • @UltimateFunBilly
      @UltimateFunBilly Год назад +2

      @@FrostGlader Didn't we have a Bird-type in Gen 1? It's the only type in the series to have only ONE species of that type: The Normal/Bird Missingno

    • @FrostGlader
      @FrostGlader Год назад +2

      @@UltimateFunBilly with Pokémon, it’s things that can fly, the wording was a bit off. Most Flying Types in Pokémon are Birds though, with few exceptions. Flying Moves are a whole other story.
      Bird Type was an “unused” Type from Gen 1 believed to be the predecessor for Flying.

  • @matejlieskovsky9625
    @matejlieskovsky9625 Год назад +88

    If you are diverging from Pokemon, I have a few very minor suggestions:
    - You can have more than three possible abilities. There is not really much of a reason to always have exactly 3.
    - You can also have more than a single shiny version. Animals often can have both albinism and melanism (obviously not on the same individual).

    • @Jomalequi
      @Jomalequi 10 месяцев назад +3

      a reason to have max 3 abilities is for variety sake, I mean you can make 2 exact same pokemon but one can have the ability/moves that the other doesnt have, im pretty sure that it does happen in pokemon

    • @matejlieskovsky9625
      @matejlieskovsky9625 10 месяцев назад +1

      @@Jomalequi given how few pokemon even have identical stats, I kinda doubt that actually happens. Feel fre to prove me wrong! On the other hand, I do think there are abilities which are balanced by the lack of alternatives. Imagine there being (a similarily bad/good) alternative to Truant or Wonder Guard and not being sure which one you are facing. Just consider the chaos caused by terra types.

  • @barthvader4316
    @barthvader4316 Год назад +4

    BRO YOUR STYLE OF ART IS SO COOOOOOOLLLLL

  • @vanirie434
    @vanirie434 Год назад +13

    I think the idea that ground types in the air are NOT immune to electricity makes perfect sense from a Pokémon fan background, since there are actually moves that remove Flying types immunity to ground type moves, like Roost. After all, a bird sitting on the ground is not immune to an earthquake :D

  • @tonyplaysguitar101
    @tonyplaysguitar101 Год назад +55

    I had the idea to create multiple abilities like each pokemon would have an "innate" ability and a "special" ability. Innate abilities would be things like levitate or volt absorb where it's part of that pokemon's actual biology. With this you could give geo pokemon that you want to be immune to things some kind of innate ability like "grounding" so that electric moves don't work!

  • @arthurpc7492
    @arthurpc7492 Год назад +8

    I like that you made the rock type symbol as a diamond, it's great

  • @AnnLiesArtist
    @AnnLiesArtist Год назад +33

    I was happy to see Bionicle mentioned here! It’s a contentious decision even in our fandom. Weirder still the Rock/Earth toa were kept all the way into the G2 revamp of the series, and oddly enough the Air toa was changed to Jungle.
    The two were kept separate in Bionicle because the higher-ups at the time wanted more than 4 sets, so water/ice and earth/stone were split. More significantly I think Earth/stone have been kept separate because they represent two different environments. Earth featuring subterranean caves, crystals, and mining. Stone representing arid deserts, stone cliffs, and vast distances. Though elementally they are very similar, the environments are radically different enough to be marketable to kids. This also makes the Bionicle G2 decision to make the air toa into a toa of jungle make more sense. It’s difficult to depict an “air” environment that isn’t just a storm, so making Lewa the protector of a jungle made a lot more sense.

    • @burner555
      @burner555 Год назад +3

      Kinda weird the enviroment choices, would have made more sense to be reversed

  • @person_guy3505
    @person_guy3505 Год назад +60

    I think that geo types only being immune to electric while grounded sort of naturally leads to a more interesting take on status than the mainline pokemon franchise. Instead of having a few non-volatile, and several more volatile status conditions that alter the state of a pokemon, pokemon could have a sort of "default state" when they come out, so for most (but not necessarily all) geo types, they could start with the grounded status that made them immune to electric, and perhaps weak to ground based moves, similar to the dig-earthquake interaction. You could also implement other similar statuses, such as wet, which might make one weak to electric, but resistant to fire, or dry, which might include a fire weakness but a water resistance. Indeed, I could see that a decent amount, but not all, type matches could be folded into these statuses, and that a good amount of moves could have a secondary effect of changing the opponent's status, and thus managing both your and your opponents status could be an integral part of battle strategy.

    • @bwackbeedows3629
      @bwackbeedows3629 10 месяцев назад +1

      Positive status effects, huh? Feels like that should've existed a decade ago, to be honest...

    • @person_guy3505
      @person_guy3505 10 месяцев назад +6

      @@bwackbeedows3629 it does in some other RPGs I've played, and there are some in pokemon, like reflect and light screen, thought they aren't necessarily bound to the pokemon. The system I proposed above is more in-depth than those in pokemon, and more fundamental, but I feel like it might be too complex in hindsight. Every fight needing complex strategy and micromanagement might sound fun, but can get tiring after awhile. It might still work, but I don't think I'll be using it myself for anything.

    • @felipelombarde3346
      @felipelombarde3346 10 месяцев назад

      Reminds me of the first episodes of the anime, when Ash made Brock's Onix wet, thus making it weak to Pikachu's attacks

    • @crowqueenamps
      @crowqueenamps 7 месяцев назад +1

      ​@@person_guy3505
      Agreed. It's difficult to find a balance between in-depth systems and overcomplication. I believe Pokemon is so popular because it hits that line well. For casual players (me, I'm casual player), you don't have to know much more than type matchups to finish the games. But those more interested in complex systems have both type matchups, IVs, EVs, natures, and abilities to use for competitive play.

  • @aseriesofletters6346
    @aseriesofletters6346 10 месяцев назад +3

    chiming in to say that this thumbnail is one of the best reaction images in my folder

  • @clangauss4155
    @clangauss4155 Год назад +9

    Rock types are generally composed of minerals, like nosepass, while ground types tend to be fleshy things that dig, like sandshrew.

  • @tierafraser3580
    @tierafraser3580 Год назад +16

    I think the idea of having Geo being immune only while grounded is cool! I also think that (conceptually) there's nothing wrong with implementing things that are a little more complicated than what Pokemon would do. Pokemon was designed with kids in mind (I'm boldly assuming you're aiming for an older target audience) so it's more simplified on purpose.
    Of course, from a coding standpoint how complicated you want to get is entirely based on what you're comfortable with!

  • @sulerelus
    @sulerelus Год назад +4

    this video's thumbnail is outstanding

  • @GCatlord
    @GCatlord Год назад +22

    I can't help but be legitimately excited to see how you're changing the rest of the mechanics to differ from pokemon's, like EV/IVs, stat layout, weather conditions, status effects (that could be a fun STEM reference to lab safety in of itself), and type names (I kinda hope they're all a bit more professional-sounding tbh)

    • @derpfluidvariant0916
      @derpfluidvariant0916 Год назад +4

      I'm imagining an elderly science teacher trying her darnedest to make "anime sparkly Lazer beam" sound like something you would see in a lab report while watching a terrifying massive cybernetic butterfly through binoculars. It's very funny.

  • @sleepycandle2642
    @sleepycandle2642 4 месяца назад +2

    I know this is an older video, but I think it’d be interesting to have Steel types be resistant to electric types, and, either as an ability or at base, gain an increase to special attack, as they absorb the electricity and make it as part of their own attack.
    Super excited to see this project fully come to life at some point.

  • @Kiribandit
    @Kiribandit Год назад +8

    Metamolder is such a cool design, I would absolutely have that on my team

  • @altermann1991
    @altermann1991 Год назад +22

    Honestly making flying immune to "grounded" moves is actually a neat idea. Because I could imagine that the whole idea of separating rock and ground originated from its interaction with flying. Hit a bird with a thrown stone and they are done for. But a Bird would also be able to just evade basically any ground based move.
    And if we look at the ground type moves, they are almost all related to the ground directly (except for the bone-moves, which is likely due to them being designed specifically for Marowak and they wanted to give it STAB), the reason why Sandstorm isn't ground despite all other sand moves being ground based is because the sand in a sandstorm is flying through the air, its no longer tied to the ground.
    So with a few exceptions, Ground really is more about a specific attribute of an attack, not about an elemental force.

  • @annapachar5125
    @annapachar5125 Год назад +1

    I really really love the new line you designed! They look intimidating yet gentle at the same time. Keep up the good work.

  • @Aadrianoss
    @Aadrianoss 6 дней назад +2

    Bro is the science teacher we all wanted

  • @sphinx3749
    @sphinx3749 11 месяцев назад +3

    rock and ground being seperate never made sense to me so im glad you combined them. if pokemon had made the rock type "crystal type" instead or something like that, it wouldve made more sense.

  • @ydr0078
    @ydr0078 Год назад +1

    Dude I love these Mons, its finally something I understand and Love (I lived Geography and learnt about Rocks and formations). The facination I have for the rock type is huge so I ADORE these bois.

  • @Daehpo
    @Daehpo Год назад +36

    I really like the ideas of Ground-based moves and a grounded Electric immunity. I wonder if airborne Pokémon should have a weakness to Wind-Based moves, tho that maybe even weirder to implement...
    I'm kind of surprised you didn't make Geo-type weak to itself for the reason you gave to make Steel resist it. Concrete & other stone structures are vulnerable to earthquakes due to their brittleness. Also, I've always imagined Rock offensively as the "smashing" type while defensively hard, but brittle.

  • @meriembrasse2873
    @meriembrasse2873 Год назад +1

    Hope u do more for this series I always love learning more things about types and match. Ups

  • @kinghearts4497
    @kinghearts4497 10 месяцев назад +1

    That's such a cool monster line you made. I'd use them in a heart beat!!

  • @Daytonious
    @Daytonious Год назад +7

    Love the thumbnail! Great video as always, and I've really been enjoying the strives you've made to differentiate your project from Pokemon! I'd love to see this become an actual game eventually, as I could see it standing up with, and maybe even going beyond the likes of Coromon and Nexomon: Extinction! Cheers!

  • @deemcgann1695
    @deemcgann1695 10 месяцев назад +1

    Hearing bionicle get a mention outside of its own community feels weird and it makes me happy

  • @ShadowX8860
    @ShadowX8860 Год назад

    happy that you did the elements in the correct order at the start

  • @thiccalbert
    @thiccalbert Год назад

    I really like your art style and the style of those videos

  • @stormRed
    @stormRed Год назад +2

    Your designs are great and creative!

  • @sprinklesmckincles726
    @sprinklesmckincles726 Год назад +9

    Hearing about your STEM pokemon/monster (great designs by the way!) game idea has kind of started to make me think about what I would base a game like Pokémon around. I’m kinda feeling like basing the region off paleontology and archeology would be an interesting idea. The actual monsters would be based on extinct things, while you’d be able to implement the archaeology as like artifacts they can use in battle like items. It sounds very much like Fossil Fighters, with the whole extinct creatures thing, but it’s a fun idea anyways.

  • @oxcaxx
    @oxcaxx Год назад +2

    One of the best thumbnails ive ever seen

  • @shadow_flame2223
    @shadow_flame2223 Год назад +1

    That unexpected intro immediately had me subbed

  • @normal_mothman
    @normal_mothman Год назад +5

    Another franchise where Rock and Ground are (kinds) separate is DND. The elemental planes have combined planes, called elemental quasi-planes. Earth and air makes dust, earth and water makes ooze, earth and fire makes magma, and earth and chaos makes minerals. It's a weird system, but it leads to some cool critters, such as dust and magma mephits.

  • @draxolot4716
    @draxolot4716 Год назад +2

    Metamolder is so cool it kinda looks like it’s wearing a pirate hat great job on this line

  • @talonthief1494
    @talonthief1494 10 месяцев назад +1

    3:54 made me just burst out in a hearty laugh I love them so much THEY JUSY A LITTLE FELLER!!!

  • @Soyed_Boy
    @Soyed_Boy Год назад +1

    the thumbnail for this video is gold

  • @walex8346
    @walex8346 Год назад +1

    this whole project is so cool

  • @dahuntre
    @dahuntre Год назад +1

    Your rock mon look super cool! Lil pointy baby with bright colored bits, medium s q u a t orange adolescent, and huge commanding white and black chonker. The angle looking up at the last one really sells it, and I love the overall colors as it changes form

  • @abramallen4940
    @abramallen4940 Год назад +46

    It would be interesting if you renamed every type to match the geo/aero naming style
    Pyro
    Flora
    Basic
    Trained
    Neural (psychic)
    Shadow
    Aqua
    Arcane (dragon)
    Toxic
    Etc

    • @capuchinosofia4771
      @capuchinosofia4771 Год назад

      Id enjoy that

    • @synodicseason
      @synodicseason Год назад +11

      i feel like “wyrm” or something would be better for dragon. but this is cool!! maybe fairy could be “fae” & bug could be “ento” (like entomology) or just “insectoid”
      edit: “cryo” would be perfect for ice!!
      edit 2: for electric it could be “static” or “galva” (like galvanizing)

    • @tierafraser3580
      @tierafraser3580 Год назад +6

      I assume Trained is for fighting. It might be cool to do Kino/Kinesio like the Greek root (kine-) which means movement
      Ferro would be good for steel! Maybe Anima for ghost?

  • @ekekelanapoleon2550
    @ekekelanapoleon2550 8 месяцев назад +1

    i LOVE metamolder’s design so much. it looks like it’s wearing a pirate hat!

  • @creatorofthisaintasceneseries
    @creatorofthisaintasceneseries Год назад +17

    *You have perfect timing! (Not that it matters...)* I Just got the coal badge from roark (a gym leader who has rock type pokemon) and now this appears! *NOICE!*

  • @Bakedbean843
    @Bakedbean843 Год назад +35

    I just noticed that the rock type is 2x effective against flying
    2 birds, one stone!

  • @pablojansen2080
    @pablojansen2080 Год назад +8

    Electric not working on grounded geo types makes sense but it may be over complicated if there are non-grounded geo types
    Especially if there is like a glass based geo type creature that isn't grounded, because glass doesn't conduct electricity very well so exceptions could be made but this complicates it even more
    So making a destinction between grounded geo types and non-grounded geo types makes sense, but it also opens the door to even more destinctions that would make the end product full of exceptions to the rules

    • @mysteriouscharacter2766
      @mysteriouscharacter2766 Год назад +2

      imo an ability would solve the issue if there is an exception regarding type matchups
      example being various levitate mons like hydreigon and flygon because their core types are seemingly more important than having flying be one of them, or other similar stuff like dry skin/storm drain, just have the pokemon with "glass body" resist electric while taking extra damage from physical moves or something
      conversely lightning rod is an ability that exists *and* it references grounding, so that could also be an option

  • @Jellyperson1202
    @Jellyperson1202 Год назад +4

    This reminds me of my singing monsters where there is a water and cold element. Monsters with the water element is clearing shown in the design but cold isn’t really since cold is ice and snow and that just ties into water.

    • @charcoaleater343
      @charcoaleater343 Год назад

      Cold is more of the "fur" element (mostly, there still are many monsters who use ice and snow) many cold element naturals have fur on them, which is needed to survive in a cold enviroments, would be cool if they did this sort of things more, and element having many little design elements that build into the whole concept of the element.

    • @Salt21-xp1bc
      @Salt21-xp1bc 8 месяцев назад

      ​@@charcoaleater343True, Drumpler, Maw, Furcorn, etc.

  • @hatster401
    @hatster401 Год назад +1

    Metamolder is so cool! I would definitely love this on my team.

  • @joshuana5132
    @joshuana5132 Год назад +11

    Here's something that I thought of that could be used for both Pokemon or your game, if you felt like it:
    One: add more options for Traps. In Pokemon, the only trap moves only activate upon a pokemon being swapped in. But, why not traps on other aspects? Examples: when stats are raised, when a foe tries to lower stats, when a defensive technique is used, when a priority move is used, etc.
    Two: Creating more advanced weather options. Split into multiple options: Time(Day/Night), Overhead(from the sky, like sunny day or rainy day), particulate(rain, hail, sandstorm as examples), Aether(aura like effect, like Trick Room as an example), and Terrain(effects coming from below, like grassy field, or magma field, etc.) With it being viable for each of those to be active simultaneously. Like, maybe a ghostial aether field active during a rainy day sandstorm overtop magma terrain, just as an example of such a mix.

  • @delinquentcat3832
    @delinquentcat3832 Год назад +1

    I love metamolder, that design is too good

  • @iquemedia
    @iquemedia Год назад +2

    i think for the geo vs electric matchup:
    geo should be immune to electric not because they act as a lightningrod, but _are_ the ground themselves.
    electric creatures with a lightning rod-type ability or are electric creatures described as *on the ground* would also qualify for elctric immunity, but only if they touch the ground. for example an electric flying type would not be immune to electric but if it were to effected by a move that causes it's status to be *on the ground* (think roost) the creature would qualify for electric immunity because they are the lightningrod, allowing the current of electricity to flow through them and safely into the ground.

  • @1grapefruit
    @1grapefruit 11 месяцев назад +1

    Metamolder would be actually insane as a mon. Insane defenses + Solid Rock + Good attack

  • @djgames6481
    @djgames6481 Год назад +5

    Just found your videos after the Fossil episode and man, gotta say I love your videos!!
    The thumbnails and the artwork in your videos just so smooth and interesting. Keep it up!

  • @motherlove8366
    @motherlove8366 9 месяцев назад +1

    It's worth adding that the difference between grounded and non grounded sorta exists in pokemon in two distinct ways
    The first is that terrain only affect grounded pokemon, so a flying type doesn't get healing from grassy terrain or immunity from misty terrain
    The second is that flying or levitating mons can be knocked down to the ground which removes the flying "attribute" while still keeping the flying type (weak to rock but also can be hit with ground moves)
    There's also one ground move (thousand arrows) that can hit flying targets and knocks them down
    Since I'm here, the move categories in pokemon are: contact, sound, bullet, pulse, bite, punch, powder, dance, slice, wind and healing

  • @natixityy
    @natixityy Год назад +5

    great intro lmaooo

  • @endobendo7457
    @endobendo7457 Год назад +2

    Had an idea for a little science based Pokémon based on redshift. (Process of light losing energy and decreasing in frequency as it travels through space)
    My idea was the Pokémon would start out a purple/violet color with a fire/psychic typing because it’s high energy. As it evolves it becomes red and gains an ice/dark typing symbolizing it loosing its energy.
    I thought it was pretty cool cuz it changes up the traditional red = fire type and does the opposite. Plus it gives an easy explanation of redshift.

  • @Apterygidae
    @Apterygidae Год назад +5

    I think ground (or whatever equivalent) being super effective against steel is very important in order to keep steel in check, seeing as it's the only physical type that is super effective against steel besides fighting. Whilst fighting type moves often have downsides for their power (close combat, superpower) or have weaker base power (drain punch), ground type moves are meant to be a more general equalizer. Without ground being super effective against steel, you'd be forced into using fighting types way more than you'd probably like and the matchup between two bulky teams (which often consist of ground/rock/steel types alongside fairy and normal) would become reaaally slow.
    This problem could definitely be fixed by just changing the whole type chart, but are still things to keep in mind,
    It also brings up the question of what the identity of the type is in terms of moves, not just the creatures that bear the type. Rock moves in pokemon for example never have a 100% chance of missing but often have bonus effects associated with them (flinch, high crit-rate) whilst ground moves have way higher accuracy, but often less secondary effects. It could be worthwhile to think this through for your stem-based region, perhaps make it so all geo-type moves are always grounded, as a way of giving personality to the type beyond just the creatures that bear it.

    • @dementia3067
      @dementia3067 Год назад +1

      Yes when I saw the super effective changes on the ground types I was a bit worried with how the meta will shape up considering steel types are one of the best types in game. Removing the main weakness would make the game into a slow stall style. Fire isnt really an option because steel types have access to earthquakes. Granted this a just a fakemon and might not have a competitive scene but it would still be nice to have that ground type weakness. Maybe an alternative could be made with geo being weak to steel while also dealing super effective to steel but Im not sure how effective that solution is.

  • @vgleo43
    @vgleo43 9 месяцев назад +1

    Personally, I think it's perfectly reasonable to have electric moves affect ground types. You could argue for a resistance, but they're not *connected* to the ground. Maybe having a "grounded" ability for types like Diglett, where they often submerge completely in the ground during battle.
    Love your channel, excited for updates on the game :)

  • @JamesSmith-rb5lv
    @JamesSmith-rb5lv Год назад +1

    I love how your Geo type line all have different hats! Party hat, sombrero hat, and pirate hat!

  • @tsawy6
    @tsawy6 Год назад +2

    I feel like something you've kinda neglected that I would argue is kinda pivotal to the flavour of rock types is that it's normal resistance is really useful in game

  • @ramo3143
    @ramo3143 Год назад +1

    Great video! I love that thumbnail haha 😆

  • @cianthompson966
    @cianthompson966 Год назад +1

    Super cool Obobna very nice

  • @Pastaplays22
    @Pastaplays22 Год назад +3

    I like how it is both super effective and weak to ice at the same type. It makes sense. I do have a problem with bug resisting it however. Maybe you could change it so ground based moves are resisted while rock based moves are super effective

  • @marcjosephtiston565
    @marcjosephtiston565 Год назад +1

    love your videos❤️

  • @darkmaterial499
    @darkmaterial499 Год назад +1

    For me, the main distinction between Rock and Ground is material vs habitat. Most Rock types are, at least partially, made of some sort of mineral substance. Ground types, on the other hand, usually only live in and are adapted to certain earth-related environments such as mountains, deserts, or underground, rather than being made of earth.

  • @kidashian4658
    @kidashian4658 Год назад +1

    Would definitely add this neat dude to my team!

  • @PoisonFlower765
    @PoisonFlower765 Год назад +2

    Rock is hard stone, gems, and jagged minerals. Ground is softer, with sand, dirt, and clay kind comprising it.

  • @Scoo212
    @Scoo212 Год назад +2

    Steel being resistant to Geo makes Steel even more OP

  • @zetsubou1v1
    @zetsubou1v1 11 месяцев назад +1

    If you're thinking of location based weaknesses, maybe consider status based ones too, like a wet target taking additional damage to electricity, or in this case, ground losing full immunity. It doesn't have to become super effective, but maybe a modifier like type advantage or items.

  • @Ryuu28_voidgames
    @Ryuu28_voidgames Год назад +2

    Man i love norist

  • @roondar6141
    @roondar6141 10 месяцев назад +1

    I can see two solutions to clear up the confusion with Geo sometimes being immune to Electric
    First is to just give the applicable Geo types the Lightningrod ability, making them immune to Electric while also drawing Electric attacks. Though that does seem like a waste of an ability slot and could make the type feel very samey
    The second would be to make it so if a Geo type has a Ground-based move (the kind that can't hit Flying types) then it's immune to Electric, and just have an NPC explain this early on and have a little text box come up when applicable in battle.

  • @aroramccracken2429
    @aroramccracken2429 10 месяцев назад +1

    Im making my own creature collector and this made me totally rethink types
    I think they could function like abilties instead of elemental powers. Like the fire types would gain a buff when in a hot environment or the water types would gain a buff when in water or its raining.

  • @seigel2289
    @seigel2289 10 месяцев назад +1

    I'm super hyped about your game!! It would be nice if you shared your current ideas for which types you're thinking of adding to your game. Personally, I wouldn't just stick to the types already existing in pokemon if you want to differentiate yourself from pokemon. If you're doing a STEM-based region I'm thinking stuff like a "logic" type (for pure math), "quantum" type, "thermal" type and that stuff. I'm excited to see what you'll end up creating!

  • @KaiCyreus
    @KaiCyreus Год назад +2

    i prefer the approach of giving each creature an "Airborne/Grounded" attribute, and each move also having a "Hits Grounded/Hits Airborne/Hits Both" quality, that way types don't need to have anything to do with the immunity
    as in Pokémon, some Flying-types don't actually fly - like Doduo - and yet they can still avoid Earthquake
    whereas other Flying-type Pokémon that DO fly should still be hit by moves like Bonemerang

  • @kristianbennett9149
    @kristianbennett9149 Год назад +1

    As a geologist I love your pokemon design based on the rock cycle!!

  • @Shalakor
    @Shalakor 10 месяцев назад +2

    If you're going to make it so important if moves are grounded or not, making electric immunity dependent on if the Geo type is grounded or not seems logically necessary to the dynamics of your concept. As well as ways to manipulate those states or keeping them in mind being more relevant to more types. Like, I imagine Aero not being resistant to Fighting (and not having many resistances in general), but a large number of Fighting moves being grounded (as well as a lot of grounded moves of other types).
    Honestly, when you first mentioned the concept, I thought for sure the first form would be based on sediment, and then go into sedimentary and metamorphic for its evolutions. And the presented evolutions and wanting to sidestep any relation to fire in the base form only further supported the idea that the beast probably should have just started off as a little pebbly guy that gets more compressed as it evolves.
    Could then have a separate mid-game magma Fire/Geo mon that crystalizes on single stage evolution. ...Feel like these might even be a bit more in line with how kids are taught about the rock cycle, since a liquid that's a rock kinda takes some convincing for a bunch of children, while smashing dirt and/or sand together to make a more solid patty is something they can do on their own while playing.
    Not seen all your videos yet, btw,. And haven't disagreed with other stuff I've seen so far, so, to the best of my recollection, I'm not just being contrarian.

  • @clodolcmidnights837
    @clodolcmidnights837 Год назад +2

    The reason rock and ground type are separate is simple
    If you replace every rock type with a ground type, pikachu is gonna have a bad time
    If you replace every ground type with a rock type, charizard is gonna have a bad time
    And we all know that two are apart of gamefreak’s top 5 favourites, along with meowth, eevee,and greninja

  • @Ryu_D
    @Ryu_D Год назад +1

    Thank you for the video.

  • @dextra_24703
    @dextra_24703 Год назад +1

    With that electric and geo interaction would allow you to make moves that launch the mon into the air or make it float, like twister launches the mon of the floor allowing it to be hit easier or making it float immune to ground geo attacks

  • @TheItzCharlie
    @TheItzCharlie Год назад +4

    Thumbnail is so good 🤣

    • @miuki2721
      @miuki2721 Год назад

      Smiley shouting "noooooooooooo"

  • @TheKroglander
    @TheKroglander 8 месяцев назад +1

    a little obscure but in Jacky Chan adventures there were eight demon sorcerers, each representing an element, and there was one for 'mountain' and another for 'earth' (based off of ancient chinese beliefs: Bagua). just another instance of rock being separate from ground.

  • @neversparky
    @neversparky Год назад +1

    I think its really near how you have Geo and Ice being super effective against each other!

  • @colm1983
    @colm1983 7 месяцев назад +1

    If metamolder retained sand stream from its previous evolution it would probably be an insane beast

  • @Shayne007
    @Shayne007 Год назад +7

    So did you say in this in one of your previous videos about making a game with your fakemon well of course it would have to be but if it is then I'm down for it

  • @xyznihall
    @xyznihall Год назад +1

    great vid

  • @Falafel6723
    @Falafel6723 11 месяцев назад +2

    Watson: 'Mr Holmes, did you enjoy this video too? I found it to be rather entertaining'
    Sherlock: 'Well, i did gain a little investment emotionally when it comes to this project yes.'
    Watson: 'Well i'm glad to hear that Mr Holmes. By the way, I seem to have forgotten the middle evolution of that Geo creature from the video, if you could please remind me.'
    Sherlock: 'Sedimentary, my dear Watson'

  • @dude1302
    @dude1302 10 месяцев назад +1

    Me and a friend are working on a game too, and we decided to combine rock and ground into the earth type (as well as add and remove some other types)

  • @kirbofan304
    @kirbofan304 7 месяцев назад +1

    I think it should just be immune because the creature isn't dissipating the electricity into the ground, it IS the ground

  • @twitchyeyess
    @twitchyeyess Год назад +1

    So cool!!

  • @dontworry4945
    @dontworry4945 Год назад +1

    Best thumbnail of the year

  • @StevenDaniels81
    @StevenDaniels81 11 месяцев назад +1

    I like how Temtem does it with just the Earth type. And they have a crystal type which is a bit different and acts sorta like a rock/ice/mineral type.

  • @oliviax727
    @oliviax727 7 месяцев назад +1

    I think it's actually fair for your floating geo types to be immune to electricity. While they can't 'ground themselves' like if they were on the ground. Then you could argue from a point of how electricity is treated with the other types.
    Flying, steel, and water all have disadvantages (in either attack or defense) to electricity. And that's because they are both conductive and cannot channel electricity away from them.
    But with rocks, electricity can only do as much as alter their chemistry. The rock effectively absorbs the energy chemically. e.g. sand is just a bunch of small rocks, and striking sand with lightning just turns it into glass - an arguably stronger rock (for those reading who don't know, glass is genuinely very strong as long as it's reinforced and thick.

  • @crep50
    @crep50 Год назад +1

    That’s a glorious thumbnail btw

  • @vitor262
    @vitor262 10 месяцев назад +1

    That is a cool design

  • @ajflink
    @ajflink 8 месяцев назад +1

    As a geologist, this makes me happpy.

  • @theminiyosshi2901
    @theminiyosshi2901 10 месяцев назад +1

    4:15 I have an idea for the Geode type icon: it’s the bottom portion of the ground icon with a smaller looking gem from the rock icon on top of said bottom portion. That way it looks like a gemstone peaking out of a rocky base like mode geodes of crystals and rocks look like

  • @the_vine_queen
    @the_vine_queen 4 месяца назад +1

    I think the distinction of making geo only immune to electric when on the ground would be kinda neat! In terms of complexity...you have calculus-based mons, so you shouldn't be worrying about this. It's also an opportunity for the audience to learn something. There's already a sort of "grounded" condition in Pokemon for flying types that use Roost for example, so it wouldn't be that weird to implement. It also wouldn't be a huge deal in terms of balancing, since like you said, there's hardly any mons that would be geo type and airborne.
    Additionally, Flying type in Pokemon is actually closer to a Bird type than an Air type. Air might work better in your region, so the Flying type might need to be reworked anyways