The reason that rock and ground are separate is because the series was inspired by collecting things and similar hobbies. You can collect bugs, go bird watching, do gardening, share ghost stories, fairytales, collect coins, practice basic chemistry, mostly things you start to do as a child. One notably popular thing to collect is minerals and that is what rock type represents. That's why they're generally based on different types of rocks/minerals. Ground type represents the more traditional earth type to go along with the other elemental types which are not things you collect and are there to add that aspect to the type list. Thats why ground's attacks are things like earthquake, earth movements, and kicking up sand or dirt which are not really collectable.
I think Geo types only being immune to Electric while grounded would be a neat (and somewhat logical) interaction. Even if there are no plans for Aero/Geo-types or levitating ones, some moves, items or even locations that make the target float or levitate might end up being a thing down the line adding an extra layer of gameplay. It could be sweet!
fully agree. the region, and game as a whole, is based around STEM-related concepts, right? so why would a type matchup not work according to how real science works? being accurate to real life sciences is the whole point, i see no reason why Geo types being immune to Electric only when literally grounded would be too complicated. the complication is what makes it accurate!
I definitely think having science tie directly into the gameplay is a good idea for this region. Love the idea of levitating a geo type pokemon so you can shock it!
I agree with it being no longer immune if no longer grounded The question is, what do they have in place of immunity when no longer grounded. Are they neutral to it, weak, or resistant?
For Bionicle, the original idea was to have only the 4 main elements, but the higher ups wanted 2 more, so Ice and Stone were added giving us the main 6 we know today, just something interesting about it I think
I always thought that steel was weak to ground moves because sand and dust and salt are a nightmare in construction, deterriorating and corroding the steel
@@roachybill i always knew steel was weak to ground because earths metal is densely packed within the ground. no one piece of metal can tear up the entire earth. you need a whole species to do that.
@@corvax8644 Soil can be destroyed in winter. Makes it hard to plant even hardy, woody types of vegetation. Now Steel? I always felt mad Water had no advantage. It'd be able to rust it!
@@corvax8644 Ground is weak to ice because when water seeps into cracks in the ground, it expands when it freezes causing the earth to become stiff and break apart.
Its actually surprisingly original that you went with the Geo type and made it only *sometimes* immune to Electric, since most of the fanmade creature catchers I see (Looking at you, Loomian Legacy and Doodle World) call the combined type Earth, and retain Ground's type effectiveness stats, including what its moves are effective against.
Loomian Legacy will eventually change their Air Type to be either Neutral or Strong against Earth Defensively, forget which, and give various Loomians the Levitation Sub ability that grants them immunity to Earth. This is mainly because they want their Air Type to be just that: Air. Not specifically Birds, just Air, like Wind and stuff. But the programming of it is behind on time.
@@FrostGlader Didn't Jamie also mention the fact that levitating looms can still be hit by earth, it just depends on the move (like Boulder blast can hit levitating looms but earthquake can't)
@@UltimateFunBilly with Pokémon, it’s things that can fly, the wording was a bit off. Most Flying Types in Pokémon are Birds though, with few exceptions. Flying Moves are a whole other story. Bird Type was an “unused” Type from Gen 1 believed to be the predecessor for Flying.
If you are diverging from Pokemon, I have a few very minor suggestions: - You can have more than three possible abilities. There is not really much of a reason to always have exactly 3. - You can also have more than a single shiny version. Animals often can have both albinism and melanism (obviously not on the same individual).
a reason to have max 3 abilities is for variety sake, I mean you can make 2 exact same pokemon but one can have the ability/moves that the other doesnt have, im pretty sure that it does happen in pokemon
@@Jomalequi given how few pokemon even have identical stats, I kinda doubt that actually happens. Feel fre to prove me wrong! On the other hand, I do think there are abilities which are balanced by the lack of alternatives. Imagine there being (a similarily bad/good) alternative to Truant or Wonder Guard and not being sure which one you are facing. Just consider the chaos caused by terra types.
I think the idea that ground types in the air are NOT immune to electricity makes perfect sense from a Pokémon fan background, since there are actually moves that remove Flying types immunity to ground type moves, like Roost. After all, a bird sitting on the ground is not immune to an earthquake :D
I had the idea to create multiple abilities like each pokemon would have an "innate" ability and a "special" ability. Innate abilities would be things like levitate or volt absorb where it's part of that pokemon's actual biology. With this you could give geo pokemon that you want to be immune to things some kind of innate ability like "grounding" so that electric moves don't work!
I was happy to see Bionicle mentioned here! It’s a contentious decision even in our fandom. Weirder still the Rock/Earth toa were kept all the way into the G2 revamp of the series, and oddly enough the Air toa was changed to Jungle. The two were kept separate in Bionicle because the higher-ups at the time wanted more than 4 sets, so water/ice and earth/stone were split. More significantly I think Earth/stone have been kept separate because they represent two different environments. Earth featuring subterranean caves, crystals, and mining. Stone representing arid deserts, stone cliffs, and vast distances. Though elementally they are very similar, the environments are radically different enough to be marketable to kids. This also makes the Bionicle G2 decision to make the air toa into a toa of jungle make more sense. It’s difficult to depict an “air” environment that isn’t just a storm, so making Lewa the protector of a jungle made a lot more sense.
I think that geo types only being immune to electric while grounded sort of naturally leads to a more interesting take on status than the mainline pokemon franchise. Instead of having a few non-volatile, and several more volatile status conditions that alter the state of a pokemon, pokemon could have a sort of "default state" when they come out, so for most (but not necessarily all) geo types, they could start with the grounded status that made them immune to electric, and perhaps weak to ground based moves, similar to the dig-earthquake interaction. You could also implement other similar statuses, such as wet, which might make one weak to electric, but resistant to fire, or dry, which might include a fire weakness but a water resistance. Indeed, I could see that a decent amount, but not all, type matches could be folded into these statuses, and that a good amount of moves could have a secondary effect of changing the opponent's status, and thus managing both your and your opponents status could be an integral part of battle strategy.
@@bwackbeedows3629 it does in some other RPGs I've played, and there are some in pokemon, like reflect and light screen, thought they aren't necessarily bound to the pokemon. The system I proposed above is more in-depth than those in pokemon, and more fundamental, but I feel like it might be too complex in hindsight. Every fight needing complex strategy and micromanagement might sound fun, but can get tiring after awhile. It might still work, but I don't think I'll be using it myself for anything.
@@person_guy3505 Agreed. It's difficult to find a balance between in-depth systems and overcomplication. I believe Pokemon is so popular because it hits that line well. For casual players (me, I'm casual player), you don't have to know much more than type matchups to finish the games. But those more interested in complex systems have both type matchups, IVs, EVs, natures, and abilities to use for competitive play.
I think the idea of having Geo being immune only while grounded is cool! I also think that (conceptually) there's nothing wrong with implementing things that are a little more complicated than what Pokemon would do. Pokemon was designed with kids in mind (I'm boldly assuming you're aiming for an older target audience) so it's more simplified on purpose. Of course, from a coding standpoint how complicated you want to get is entirely based on what you're comfortable with!
I know this is an older video, but I think it’d be interesting to have Steel types be resistant to electric types, and, either as an ability or at base, gain an increase to special attack, as they absorb the electricity and make it as part of their own attack. Super excited to see this project fully come to life at some point.
I can't help but be legitimately excited to see how you're changing the rest of the mechanics to differ from pokemon's, like EV/IVs, stat layout, weather conditions, status effects (that could be a fun STEM reference to lab safety in of itself), and type names (I kinda hope they're all a bit more professional-sounding tbh)
I'm imagining an elderly science teacher trying her darnedest to make "anime sparkly Lazer beam" sound like something you would see in a lab report while watching a terrifying massive cybernetic butterfly through binoculars. It's very funny.
Dude I love these Mons, its finally something I understand and Love (I lived Geography and learnt about Rocks and formations). The facination I have for the rock type is huge so I ADORE these bois.
rock and ground being seperate never made sense to me so im glad you combined them. if pokemon had made the rock type "crystal type" instead or something like that, it wouldve made more sense.
Watson: 'Mr Holmes, did you enjoy this video too? I found it to be rather entertaining' Sherlock: 'Well, i did gain a little investment emotionally when it comes to this project yes.' Watson: 'Well i'm glad to hear that Mr Holmes. By the way, I seem to have forgotten the middle evolution of that Geo creature from the video, if you could please remind me.' Sherlock: 'Sedimentary, my dear Watson'
Personally, I think it's perfectly reasonable to have electric moves affect ground types. You could argue for a resistance, but they're not *connected* to the ground. Maybe having a "grounded" ability for types like Diglett, where they often submerge completely in the ground during battle. Love your channel, excited for updates on the game :)
Honestly making flying immune to "grounded" moves is actually a neat idea. Because I could imagine that the whole idea of separating rock and ground originated from its interaction with flying. Hit a bird with a thrown stone and they are done for. But a Bird would also be able to just evade basically any ground based move. And if we look at the ground type moves, they are almost all related to the ground directly (except for the bone-moves, which is likely due to them being designed specifically for Marowak and they wanted to give it STAB), the reason why Sandstorm isn't ground despite all other sand moves being ground based is because the sand in a sandstorm is flying through the air, its no longer tied to the ground. So with a few exceptions, Ground really is more about a specific attribute of an attack, not about an elemental force.
Love the thumbnail! Great video as always, and I've really been enjoying the strives you've made to differentiate your project from Pokemon! I'd love to see this become an actual game eventually, as I could see it standing up with, and maybe even going beyond the likes of Coromon and Nexomon: Extinction! Cheers!
I really like the ideas of Ground-based moves and a grounded Electric immunity. I wonder if airborne Pokémon should have a weakness to Wind-Based moves, tho that maybe even weirder to implement... I'm kind of surprised you didn't make Geo-type weak to itself for the reason you gave to make Steel resist it. Concrete & other stone structures are vulnerable to earthquakes due to their brittleness. Also, I've always imagined Rock offensively as the "smashing" type while defensively hard, but brittle.
If you're going to make it so important if moves are grounded or not, making electric immunity dependent on if the Geo type is grounded or not seems logically necessary to the dynamics of your concept. As well as ways to manipulate those states or keeping them in mind being more relevant to more types. Like, I imagine Aero not being resistant to Fighting (and not having many resistances in general), but a large number of Fighting moves being grounded (as well as a lot of grounded moves of other types). Honestly, when you first mentioned the concept, I thought for sure the first form would be based on sediment, and then go into sedimentary and metamorphic for its evolutions. And the presented evolutions and wanting to sidestep any relation to fire in the base form only further supported the idea that the beast probably should have just started off as a little pebbly guy that gets more compressed as it evolves. Could then have a separate mid-game magma Fire/Geo mon that crystalizes on single stage evolution. ...Feel like these might even be a bit more in line with how kids are taught about the rock cycle, since a liquid that's a rock kinda takes some convincing for a bunch of children, while smashing dirt and/or sand together to make a more solid patty is something they can do on their own while playing. Not seen all your videos yet, btw,. And haven't disagreed with other stuff I've seen so far, so, to the best of my recollection, I'm not just being contrarian.
Hearing about your STEM pokemon/monster (great designs by the way!) game idea has kind of started to make me think about what I would base a game like Pokémon around. I’m kinda feeling like basing the region off paleontology and archeology would be an interesting idea. The actual monsters would be based on extinct things, while you’d be able to implement the archaeology as like artifacts they can use in battle like items. It sounds very much like Fossil Fighters, with the whole extinct creatures thing, but it’s a fun idea anyways.
Your rock mon look super cool! Lil pointy baby with bright colored bits, medium s q u a t orange adolescent, and huge commanding white and black chonker. The angle looking up at the last one really sells it, and I love the overall colors as it changes form
4:44 - I know a game with a bit of a unique solution to the “___ Based move” thing, the game is Coromon, and in Coromon they have 2 types of well, type. Regular types, and move types. Move types don’t have weaknesses, only strengths as they aren’t a type a Coromon can have, but instead a type only a move can have, such as the “cut” type as I believe on is called.
The reason rock and ground type are separate is simple If you replace every rock type with a ground type, pikachu is gonna have a bad time If you replace every ground type with a rock type, charizard is gonna have a bad time And we all know that two are apart of gamefreak’s top 5 favourites, along with meowth, eevee,and greninja
I like how it is both super effective and weak to ice at the same type. It makes sense. I do have a problem with bug resisting it however. Maybe you could change it so ground based moves are resisted while rock based moves are super effective
Just found your videos after the Fossil episode and man, gotta say I love your videos!! The thumbnails and the artwork in your videos just so smooth and interesting. Keep it up!
Another franchise where Rock and Ground are (kinds) separate is DND. The elemental planes have combined planes, called elemental quasi-planes. Earth and air makes dust, earth and water makes ooze, earth and fire makes magma, and earth and chaos makes minerals. It's a weird system, but it leads to some cool critters, such as dust and magma mephits.
*You have perfect timing! (Not that it matters...)* I Just got the coal badge from roark (a gym leader who has rock type pokemon) and now this appears! *NOICE!*
If you're thinking of location based weaknesses, maybe consider status based ones too, like a wet target taking additional damage to electricity, or in this case, ground losing full immunity. It doesn't have to become super effective, but maybe a modifier like type advantage or items.
It would be interesting if you renamed every type to match the geo/aero naming style Pyro Flora Basic Trained Neural (psychic) Shadow Aqua Arcane (dragon) Toxic Etc
i feel like “wyrm” or something would be better for dragon. but this is cool!! maybe fairy could be “fae” & bug could be “ento” (like entomology) or just “insectoid” edit: “cryo” would be perfect for ice!! edit 2: for electric it could be “static” or “galva” (like galvanizing)
I assume Trained is for fighting. It might be cool to do Kino/Kinesio like the Greek root (kine-) which means movement Ferro would be good for steel! Maybe Anima for ghost?
It's worth adding that the difference between grounded and non grounded sorta exists in pokemon in two distinct ways The first is that terrain only affect grounded pokemon, so a flying type doesn't get healing from grassy terrain or immunity from misty terrain The second is that flying or levitating mons can be knocked down to the ground which removes the flying "attribute" while still keeping the flying type (weak to rock but also can be hit with ground moves) There's also one ground move (thousand arrows) that can hit flying targets and knocks them down Since I'm here, the move categories in pokemon are: contact, sound, bullet, pulse, bite, punch, powder, dance, slice, wind and healing
i think for the geo vs electric matchup: geo should be immune to electric not because they act as a lightningrod, but _are_ the ground themselves. electric creatures with a lightning rod-type ability or are electric creatures described as *on the ground* would also qualify for elctric immunity, but only if they touch the ground. for example an electric flying type would not be immune to electric but if it were to effected by a move that causes it's status to be *on the ground* (think roost) the creature would qualify for electric immunity because they are the lightningrod, allowing the current of electricity to flow through them and safely into the ground.
4:15 I have an idea for the Geode type icon: it’s the bottom portion of the ground icon with a smaller looking gem from the rock icon on top of said bottom portion. That way it looks like a gemstone peaking out of a rocky base like mode geodes of crystals and rocks look like
I'm super hyped about your game!! It would be nice if you shared your current ideas for which types you're thinking of adding to your game. Personally, I wouldn't just stick to the types already existing in pokemon if you want to differentiate yourself from pokemon. If you're doing a STEM-based region I'm thinking stuff like a "logic" type (for pure math), "quantum" type, "thermal" type and that stuff. I'm excited to see what you'll end up creating!
Im making my own creature collector and this made me totally rethink types I think they could function like abilties instead of elemental powers. Like the fire types would gain a buff when in a hot environment or the water types would gain a buff when in water or its raining.
7:06 what you kept ground effective towards steel and made a ability or item that lets certain steel types be immune or take little damage to ground Kind of like levitate but for steel types. idk if that sounds good
With that electric and geo interaction would allow you to make moves that launch the mon into the air or make it float, like twister launches the mon of the floor allowing it to be hit easier or making it float immune to ground geo attacks
Had an idea for a little science based Pokémon based on redshift. (Process of light losing energy and decreasing in frequency as it travels through space) My idea was the Pokémon would start out a purple/violet color with a fire/psychic typing because it’s high energy. As it evolves it becomes red and gains an ice/dark typing symbolizing it loosing its energy. I thought it was pretty cool cuz it changes up the traditional red = fire type and does the opposite. Plus it gives an easy explanation of redshift.
I made a game, basically a pokemon clone, witht that same thing in mind, I removed rock type, but at the end some moves needing to have a distintion to grounded movements from "throwing" elements (rock moves), so airborne monsters were totally inmune to earth or they were able to be hit with an earthquake, so at the beggining I made those distinctions but players were getting somewhat confused even adding icons and hints I still use hints for some secondary things, like how some moves are affected by abilities (like "punch" moves) or sound property to bypass barriers, at the end it turns to be too complex for the commonfolk also made some mineral based monsters that really fit on rock type and not on "earth" at all so at the end I just embraced having rock and earth being different elements and for sake of variety, while earth usually are somewhat like normal animals, rock are the monsters made of solid rock or mineral monsters, the elementals
I think the distinction of making geo only immune to electric when on the ground would be kinda neat! In terms of complexity...you have calculus-based mons, so you shouldn't be worrying about this. It's also an opportunity for the audience to learn something. There's already a sort of "grounded" condition in Pokemon for flying types that use Roost for example, so it wouldn't be that weird to implement. It also wouldn't be a huge deal in terms of balancing, since like you said, there's hardly any mons that would be geo type and airborne. Additionally, Flying type in Pokemon is actually closer to a Bird type than an Air type. Air might work better in your region, so the Flying type might need to be reworked anyways
i prefer the approach of giving each creature an "Airborne/Grounded" attribute, and each move also having a "Hits Grounded/Hits Airborne/Hits Both" quality, that way types don't need to have anything to do with the immunity as in Pokémon, some Flying-types don't actually fly - like Doduo - and yet they can still avoid Earthquake whereas other Flying-type Pokémon that DO fly should still be hit by moves like Bonemerang
I can see two solutions to clear up the confusion with Geo sometimes being immune to Electric First is to just give the applicable Geo types the Lightningrod ability, making them immune to Electric while also drawing Electric attacks. Though that does seem like a waste of an ability slot and could make the type feel very samey The second would be to make it so if a Geo type has a Ground-based move (the kind that can't hit Flying types) then it's immune to Electric, and just have an NPC explain this early on and have a little text box come up when applicable in battle.
For me, the main distinction between Rock and Ground is material vs habitat. Most Rock types are, at least partially, made of some sort of mineral substance. Ground types, on the other hand, usually only live in and are adapted to certain earth-related environments such as mountains, deserts, or underground, rather than being made of earth.
So did you say in this in one of your previous videos about making a game with your fakemon well of course it would have to be but if it is then I'm down for it
I like the idea that geo types are only immune to electric while grounded. Even if there are few naturally airborne geo types, certain moves could raise the target and allow electric types to hit it, like a ground type using smack down but in reverse. I would probably make geo type either weak to itself or to ground based moves so that there would be an advantage to having a geo type be airborn. Gives the interaction some more complexity.
I feel like something you've kinda neglected that I would argue is kinda pivotal to the flavour of rock types is that it's normal resistance is really useful in game
If you do not have a geo flying type I'd recommend something based around aerodynamics/aviation if you haven't made any mons in that style, it would make sense for something like that to be weak to electricity, when a plane is struck by lightning it cab be devastating. I would think something showing the evolution of aviation could be really cool, from old ww1 biplane designs, powerful ww2 monoplanes, and then modern jet designs. Or take it a step further, propeller, jet, space/rocket
If I had to guess how it would work internally for a “position-based” immunity to electric moves for geo type, it could work by tagging each mon with characteristics. Basically, like how moves have extra tags like sound-based or powder-based, each mon would be tagged with modifiers like airborne, submerged, grounded, etc. characteristic to the mon but also modifiable in battle through move or item use. Pokémon sort of does this with abilities and moves like levitate, smack down, roost, and miracle eye, but the idea of intrinsic tags would be something more universal outside of unique abilities.
Super late to the party but since you don't have any geo/aero types making the "so long as they are touching the ground" thing sorta redundant at least from a typing POV why not have a "gounded" status where some part of the stema is embedded in the ground, this could be as simple as the weight of them (being rock/rock adjacent) sinks them into the ground. Then they become ungrounded after they reach a certain damage threshold or get hit by particular physical moves/crits. Though if we're talking moves changing their status well then its just as easy to have other stema use moves that lift them from the ground... Either way I think having the electric immunity while on the ground has some cool potential. Really enjoying your videos and hoping that since this channel is a year old you've found a way to resolve this question that feels satisfying to you. Maybe I'll stumble across your answer as I watch more of your newer content.
This reminds me of my singing monsters where there is a water and cold element. Monsters with the water element is clearing shown in the design but cold isn’t really since cold is ice and snow and that just ties into water.
Cold is more of the "fur" element (mostly, there still are many monsters who use ice and snow) many cold element naturals have fur on them, which is needed to survive in a cold enviroments, would be cool if they did this sort of things more, and element having many little design elements that build into the whole concept of the element.
You said you thought it might be too complicated. My suggestion would be to frame it differently. Instead of saying, "Geo types are only immune to Electro if they are grounded," you could say, "Geo types are immune to Electro types, but there are some moves and items that can remove this immunity (by ungrounding them)."
I know adding a fusion type of system makes it much more complicated so this is only something to add for a second project. I would add a fusing element to your monsters because it just makes them more interesting. I don't know something to think about when you're finished with this one.
I'm a fan of the "earth" type being representative of all solid and nonliving matter that composes a planet. The soil, the rocks/minerals, and metals. Pokemon splits this into ground, rock, steel. I think this works well because thematically they're all kind of the same thing, with Rock being a more refined version of Ground, Steel more refined than Rock. If you're going to make a combined type, I suggest throwing Steel's balance in there as well. If you're going to represent Ground's type traits through the ground based moves mechanic, perhaps Steel could have an "unbreakable" mechanic, where the move cannot be interrupted unless the pokemon faints. Something to represent the iconic hardiness, Pokemon gives Steel a lot of resistances and generally high defense.
The reason that rock and ground are separate is because the series was inspired by collecting things and similar hobbies. You can collect bugs, go bird watching, do gardening, share ghost stories, fairytales, collect coins, practice basic chemistry, mostly things you start to do as a child. One notably popular thing to collect is minerals and that is what rock type represents. That's why they're generally based on different types of rocks/minerals. Ground type represents the more traditional earth type to go along with the other elemental types which are not things you collect and are there to add that aspect to the type list. Thats why ground's attacks are things like earthquake, earth movements, and kicking up sand or dirt which are not really collectable.
Sand and dirt are collectible.
@@shroomer8294 If you mean you can bag it up sure. But it is not a collection hobby that i know of.
@@HatredSonneillon Sand and dirt are collectible.
I ain’t readin allat
@@shroomer8294 do you collecy sand and dirt?
I'll be honest... The only reason why I clicked on this video was the thumbnail art. Absolutely beautiful
I never realized how well the rock type synergizes with the ground type (at least offensively. It's a lost cause, defensively).
Yeah I figured it out recently too
Ice and electric are similar
Too bad all of the rock/ground tyoes are either too slow or too weak to take advantage of that powerful combo
@@babyboi3910 yeah because gamefreak keeps making them early game fodder. Okay Rhyhorn is more of a mid game Mon, but still.
@@andrewwojtas8486 boltbeam supremacy babey
I think Geo types only being immune to Electric while grounded would be a neat (and somewhat logical) interaction. Even if there are no plans for Aero/Geo-types or levitating ones, some moves, items or even locations that make the target float or levitate might end up being a thing down the line adding an extra layer of gameplay. It could be sweet!
fully agree. the region, and game as a whole, is based around STEM-related concepts, right? so why would a type matchup not work according to how real science works? being accurate to real life sciences is the whole point, i see no reason why Geo types being immune to Electric only when literally grounded would be too complicated. the complication is what makes it accurate!
I definitely think having science tie directly into the gameplay is a good idea for this region. Love the idea of levitating a geo type pokemon so you can shock it!
I agree with it being no longer immune if no longer grounded
The question is, what do they have in place of immunity when no longer grounded.
Are they neutral to it, weak, or resistant?
Man🙁 I had a good comment
@@GiantProcrastiNation well definitely not weak
I'd say resistant
For Bionicle, the original idea was to have only the 4 main elements, but the higher ups wanted 2 more, so Ice and Stone were added giving us the main 6 we know today, just something interesting about it I think
You'd think they'd go for something like electric before doubling up on the least appealing colours as far as kids are concerned.
I always thought that steel was weak to ground moves because sand and dust and salt are a nightmare in construction, deterriorating and corroding the steel
@@roachybill i always knew steel was weak to ground because earths metal is densely packed within the ground. no one piece of metal can tear up the entire earth.
you need a whole species to do that.
I'm still not over the fact that ground is also weak to ice. I literally never knew that until like last year and it makes no sense to me
@@corvax8644 Soil can be destroyed in winter. Makes it hard to plant even hardy, woody types of vegetation. Now Steel? I always felt mad Water had no advantage. It'd be able to rust it!
@@corvax8644Ice covers the ground
@@corvax8644 Ground is weak to ice because when water seeps into cracks in the ground, it expands when it freezes causing the earth to become stiff and break apart.
Its actually surprisingly original that you went with the Geo type and made it only *sometimes* immune to Electric, since most of the fanmade creature catchers I see (Looking at you, Loomian Legacy and Doodle World) call the combined type Earth, and retain Ground's type effectiveness stats, including what its moves are effective against.
Loomian Legacy will eventually change their Air Type to be either Neutral or Strong against Earth Defensively, forget which, and give various Loomians the Levitation Sub ability that grants them immunity to Earth.
This is mainly because they want their Air Type to be just that: Air. Not specifically Birds, just Air, like Wind and stuff. But the programming of it is behind on time.
@@FrostGlader Didn't Jamie also mention the fact that levitating looms can still be hit by earth, it just depends on the move (like Boulder blast can hit levitating looms but earthquake can't)
@@kaiandtheskitty oh yeah! I do recall that.
@@FrostGlader Didn't we have a Bird-type in Gen 1? It's the only type in the series to have only ONE species of that type: The Normal/Bird Missingno
@@UltimateFunBilly with Pokémon, it’s things that can fly, the wording was a bit off. Most Flying Types in Pokémon are Birds though, with few exceptions. Flying Moves are a whole other story.
Bird Type was an “unused” Type from Gen 1 believed to be the predecessor for Flying.
BRO YOUR STYLE OF ART IS SO COOOOOOOLLLLL
If you are diverging from Pokemon, I have a few very minor suggestions:
- You can have more than three possible abilities. There is not really much of a reason to always have exactly 3.
- You can also have more than a single shiny version. Animals often can have both albinism and melanism (obviously not on the same individual).
a reason to have max 3 abilities is for variety sake, I mean you can make 2 exact same pokemon but one can have the ability/moves that the other doesnt have, im pretty sure that it does happen in pokemon
@@Jomalequi given how few pokemon even have identical stats, I kinda doubt that actually happens. Feel fre to prove me wrong! On the other hand, I do think there are abilities which are balanced by the lack of alternatives. Imagine there being (a similarily bad/good) alternative to Truant or Wonder Guard and not being sure which one you are facing. Just consider the chaos caused by terra types.
I think the idea that ground types in the air are NOT immune to electricity makes perfect sense from a Pokémon fan background, since there are actually moves that remove Flying types immunity to ground type moves, like Roost. After all, a bird sitting on the ground is not immune to an earthquake :D
I had the idea to create multiple abilities like each pokemon would have an "innate" ability and a "special" ability. Innate abilities would be things like levitate or volt absorb where it's part of that pokemon's actual biology. With this you could give geo pokemon that you want to be immune to things some kind of innate ability like "grounding" so that electric moves don't work!
I was happy to see Bionicle mentioned here! It’s a contentious decision even in our fandom. Weirder still the Rock/Earth toa were kept all the way into the G2 revamp of the series, and oddly enough the Air toa was changed to Jungle.
The two were kept separate in Bionicle because the higher-ups at the time wanted more than 4 sets, so water/ice and earth/stone were split. More significantly I think Earth/stone have been kept separate because they represent two different environments. Earth featuring subterranean caves, crystals, and mining. Stone representing arid deserts, stone cliffs, and vast distances. Though elementally they are very similar, the environments are radically different enough to be marketable to kids. This also makes the Bionicle G2 decision to make the air toa into a toa of jungle make more sense. It’s difficult to depict an “air” environment that isn’t just a storm, so making Lewa the protector of a jungle made a lot more sense.
Kinda weird the enviroment choices, would have made more sense to be reversed
chiming in to say that this thumbnail is one of the best reaction images in my folder
I like that you made the rock type symbol as a diamond, it's great
I think that geo types only being immune to electric while grounded sort of naturally leads to a more interesting take on status than the mainline pokemon franchise. Instead of having a few non-volatile, and several more volatile status conditions that alter the state of a pokemon, pokemon could have a sort of "default state" when they come out, so for most (but not necessarily all) geo types, they could start with the grounded status that made them immune to electric, and perhaps weak to ground based moves, similar to the dig-earthquake interaction. You could also implement other similar statuses, such as wet, which might make one weak to electric, but resistant to fire, or dry, which might include a fire weakness but a water resistance. Indeed, I could see that a decent amount, but not all, type matches could be folded into these statuses, and that a good amount of moves could have a secondary effect of changing the opponent's status, and thus managing both your and your opponents status could be an integral part of battle strategy.
Positive status effects, huh? Feels like that should've existed a decade ago, to be honest...
@@bwackbeedows3629 it does in some other RPGs I've played, and there are some in pokemon, like reflect and light screen, thought they aren't necessarily bound to the pokemon. The system I proposed above is more in-depth than those in pokemon, and more fundamental, but I feel like it might be too complex in hindsight. Every fight needing complex strategy and micromanagement might sound fun, but can get tiring after awhile. It might still work, but I don't think I'll be using it myself for anything.
Reminds me of the first episodes of the anime, when Ash made Brock's Onix wet, thus making it weak to Pikachu's attacks
@@person_guy3505
Agreed. It's difficult to find a balance between in-depth systems and overcomplication. I believe Pokemon is so popular because it hits that line well. For casual players (me, I'm casual player), you don't have to know much more than type matchups to finish the games. But those more interested in complex systems have both type matchups, IVs, EVs, natures, and abilities to use for competitive play.
Rock types are generally composed of minerals, like nosepass, while ground types tend to be fleshy things that dig, like sandshrew.
this video's thumbnail is outstanding
I think the idea of having Geo being immune only while grounded is cool! I also think that (conceptually) there's nothing wrong with implementing things that are a little more complicated than what Pokemon would do. Pokemon was designed with kids in mind (I'm boldly assuming you're aiming for an older target audience) so it's more simplified on purpose.
Of course, from a coding standpoint how complicated you want to get is entirely based on what you're comfortable with!
I know this is an older video, but I think it’d be interesting to have Steel types be resistant to electric types, and, either as an ability or at base, gain an increase to special attack, as they absorb the electricity and make it as part of their own attack.
Super excited to see this project fully come to life at some point.
I can't help but be legitimately excited to see how you're changing the rest of the mechanics to differ from pokemon's, like EV/IVs, stat layout, weather conditions, status effects (that could be a fun STEM reference to lab safety in of itself), and type names (I kinda hope they're all a bit more professional-sounding tbh)
I'm imagining an elderly science teacher trying her darnedest to make "anime sparkly Lazer beam" sound like something you would see in a lab report while watching a terrifying massive cybernetic butterfly through binoculars. It's very funny.
Dude I love these Mons, its finally something I understand and Love (I lived Geography and learnt about Rocks and formations). The facination I have for the rock type is huge so I ADORE these bois.
rock and ground being seperate never made sense to me so im glad you combined them. if pokemon had made the rock type "crystal type" instead or something like that, it wouldve made more sense.
Watson: 'Mr Holmes, did you enjoy this video too? I found it to be rather entertaining'
Sherlock: 'Well, i did gain a little investment emotionally when it comes to this project yes.'
Watson: 'Well i'm glad to hear that Mr Holmes. By the way, I seem to have forgotten the middle evolution of that Geo creature from the video, if you could please remind me.'
Sherlock: 'Sedimentary, my dear Watson'
Bro is the science teacher we all wanted
Personally, I think it's perfectly reasonable to have electric moves affect ground types. You could argue for a resistance, but they're not *connected* to the ground. Maybe having a "grounded" ability for types like Diglett, where they often submerge completely in the ground during battle.
Love your channel, excited for updates on the game :)
Metamolder is such a cool design, I would absolutely have that on my team
I really really love the new line you designed! They look intimidating yet gentle at the same time. Keep up the good work.
Honestly making flying immune to "grounded" moves is actually a neat idea. Because I could imagine that the whole idea of separating rock and ground originated from its interaction with flying. Hit a bird with a thrown stone and they are done for. But a Bird would also be able to just evade basically any ground based move.
And if we look at the ground type moves, they are almost all related to the ground directly (except for the bone-moves, which is likely due to them being designed specifically for Marowak and they wanted to give it STAB), the reason why Sandstorm isn't ground despite all other sand moves being ground based is because the sand in a sandstorm is flying through the air, its no longer tied to the ground.
So with a few exceptions, Ground really is more about a specific attribute of an attack, not about an elemental force.
That's such a cool monster line you made. I'd use them in a heart beat!!
Love the thumbnail! Great video as always, and I've really been enjoying the strives you've made to differentiate your project from Pokemon! I'd love to see this become an actual game eventually, as I could see it standing up with, and maybe even going beyond the likes of Coromon and Nexomon: Extinction! Cheers!
3:54 made me just burst out in a hearty laugh I love them so much THEY JUSY A LITTLE FELLER!!!
I really like the ideas of Ground-based moves and a grounded Electric immunity. I wonder if airborne Pokémon should have a weakness to Wind-Based moves, tho that maybe even weirder to implement...
I'm kind of surprised you didn't make Geo-type weak to itself for the reason you gave to make Steel resist it. Concrete & other stone structures are vulnerable to earthquakes due to their brittleness. Also, I've always imagined Rock offensively as the "smashing" type while defensively hard, but brittle.
If you're going to make it so important if moves are grounded or not, making electric immunity dependent on if the Geo type is grounded or not seems logically necessary to the dynamics of your concept. As well as ways to manipulate those states or keeping them in mind being more relevant to more types. Like, I imagine Aero not being resistant to Fighting (and not having many resistances in general), but a large number of Fighting moves being grounded (as well as a lot of grounded moves of other types).
Honestly, when you first mentioned the concept, I thought for sure the first form would be based on sediment, and then go into sedimentary and metamorphic for its evolutions. And the presented evolutions and wanting to sidestep any relation to fire in the base form only further supported the idea that the beast probably should have just started off as a little pebbly guy that gets more compressed as it evolves.
Could then have a separate mid-game magma Fire/Geo mon that crystalizes on single stage evolution. ...Feel like these might even be a bit more in line with how kids are taught about the rock cycle, since a liquid that's a rock kinda takes some convincing for a bunch of children, while smashing dirt and/or sand together to make a more solid patty is something they can do on their own while playing.
Not seen all your videos yet, btw,. And haven't disagreed with other stuff I've seen so far, so, to the best of my recollection, I'm not just being contrarian.
Hearing about your STEM pokemon/monster (great designs by the way!) game idea has kind of started to make me think about what I would base a game like Pokémon around. I’m kinda feeling like basing the region off paleontology and archeology would be an interesting idea. The actual monsters would be based on extinct things, while you’d be able to implement the archaeology as like artifacts they can use in battle like items. It sounds very much like Fossil Fighters, with the whole extinct creatures thing, but it’s a fun idea anyways.
That unexpected intro immediately had me subbed
the thumbnail for this video is gold
Hearing bionicle get a mention outside of its own community feels weird and it makes me happy
Rock is hard stone, gems, and jagged minerals. Ground is softer, with sand, dirt, and clay kind comprising it.
Your rock mon look super cool! Lil pointy baby with bright colored bits, medium s q u a t orange adolescent, and huge commanding white and black chonker. The angle looking up at the last one really sells it, and I love the overall colors as it changes form
4:44 - I know a game with a bit of a unique solution to the “___ Based move” thing, the game is Coromon, and in Coromon they have 2 types of well, type.
Regular types, and move types. Move types don’t have weaknesses, only strengths as they aren’t a type a Coromon can have, but instead a type only a move can have, such as the “cut” type as I believe on is called.
I love how your Geo type line all have different hats! Party hat, sombrero hat, and pirate hat!
happy that you did the elements in the correct order at the start
The reason rock and ground type are separate is simple
If you replace every rock type with a ground type, pikachu is gonna have a bad time
If you replace every ground type with a rock type, charizard is gonna have a bad time
And we all know that two are apart of gamefreak’s top 5 favourites, along with meowth, eevee,and greninja
Hope u do more for this series I always love learning more things about types and match. Ups
I like how it is both super effective and weak to ice at the same type. It makes sense. I do have a problem with bug resisting it however. Maybe you could change it so ground based moves are resisted while rock based moves are super effective
Just found your videos after the Fossil episode and man, gotta say I love your videos!!
The thumbnails and the artwork in your videos just so smooth and interesting. Keep it up!
Another franchise where Rock and Ground are (kinds) separate is DND. The elemental planes have combined planes, called elemental quasi-planes. Earth and air makes dust, earth and water makes ooze, earth and fire makes magma, and earth and chaos makes minerals. It's a weird system, but it leads to some cool critters, such as dust and magma mephits.
*You have perfect timing! (Not that it matters...)* I Just got the coal badge from roark (a gym leader who has rock type pokemon) and now this appears! *NOICE!*
Your designs are great and creative!
If you're thinking of location based weaknesses, maybe consider status based ones too, like a wet target taking additional damage to electricity, or in this case, ground losing full immunity. It doesn't have to become super effective, but maybe a modifier like type advantage or items.
Metamolder is so cool it kinda looks like it’s wearing a pirate hat great job on this line
It would be interesting if you renamed every type to match the geo/aero naming style
Pyro
Flora
Basic
Trained
Neural (psychic)
Shadow
Aqua
Arcane (dragon)
Toxic
Etc
Id enjoy that
i feel like “wyrm” or something would be better for dragon. but this is cool!! maybe fairy could be “fae” & bug could be “ento” (like entomology) or just “insectoid”
edit: “cryo” would be perfect for ice!!
edit 2: for electric it could be “static” or “galva” (like galvanizing)
I assume Trained is for fighting. It might be cool to do Kino/Kinesio like the Greek root (kine-) which means movement
Ferro would be good for steel! Maybe Anima for ghost?
It's worth adding that the difference between grounded and non grounded sorta exists in pokemon in two distinct ways
The first is that terrain only affect grounded pokemon, so a flying type doesn't get healing from grassy terrain or immunity from misty terrain
The second is that flying or levitating mons can be knocked down to the ground which removes the flying "attribute" while still keeping the flying type (weak to rock but also can be hit with ground moves)
There's also one ground move (thousand arrows) that can hit flying targets and knocks them down
Since I'm here, the move categories in pokemon are: contact, sound, bullet, pulse, bite, punch, powder, dance, slice, wind and healing
I love metamolder, that design is too good
i think for the geo vs electric matchup:
geo should be immune to electric not because they act as a lightningrod, but _are_ the ground themselves.
electric creatures with a lightning rod-type ability or are electric creatures described as *on the ground* would also qualify for elctric immunity, but only if they touch the ground. for example an electric flying type would not be immune to electric but if it were to effected by a move that causes it's status to be *on the ground* (think roost) the creature would qualify for electric immunity because they are the lightningrod, allowing the current of electricity to flow through them and safely into the ground.
Man i love norist
4:15 I have an idea for the Geode type icon: it’s the bottom portion of the ground icon with a smaller looking gem from the rock icon on top of said bottom portion. That way it looks like a gemstone peaking out of a rocky base like mode geodes of crystals and rocks look like
i LOVE metamolder’s design so much. it looks like it’s wearing a pirate hat!
I just noticed that the rock type is 2x effective against flying
2 birds, one stone!
And also a rock hitting the side of anything in flight is sure to bring ut down
@@Mur.kUltimateLuckyGamer44unless if its like a plane
I'm super hyped about your game!! It would be nice if you shared your current ideas for which types you're thinking of adding to your game. Personally, I wouldn't just stick to the types already existing in pokemon if you want to differentiate yourself from pokemon. If you're doing a STEM-based region I'm thinking stuff like a "logic" type (for pure math), "quantum" type, "thermal" type and that stuff. I'm excited to see what you'll end up creating!
Im making my own creature collector and this made me totally rethink types
I think they could function like abilties instead of elemental powers. Like the fire types would gain a buff when in a hot environment or the water types would gain a buff when in water or its raining.
I'm surprised no one else is talking about how charcadet is listed as a sassy child.
this whole project is so cool
7:06 what you kept ground effective towards steel and made a ability or item that lets certain steel types be immune or take little damage to ground
Kind of like levitate but for steel types. idk if that sounds good
With that electric and geo interaction would allow you to make moves that launch the mon into the air or make it float, like twister launches the mon of the floor allowing it to be hit easier or making it float immune to ground geo attacks
Had an idea for a little science based Pokémon based on redshift. (Process of light losing energy and decreasing in frequency as it travels through space)
My idea was the Pokémon would start out a purple/violet color with a fire/psychic typing because it’s high energy. As it evolves it becomes red and gains an ice/dark typing symbolizing it loosing its energy.
I thought it was pretty cool cuz it changes up the traditional red = fire type and does the opposite. Plus it gives an easy explanation of redshift.
I made a game, basically a pokemon clone, witht that same thing in mind, I removed rock type, but at the end some moves needing to have a distintion to grounded movements from "throwing" elements (rock moves), so airborne monsters were totally inmune to earth or they were able to be hit with an earthquake, so at the beggining I made those distinctions but players were getting somewhat confused even adding icons and hints
I still use hints for some secondary things, like how some moves are affected by abilities (like "punch" moves) or sound property to bypass barriers, at the end it turns to be too complex for the commonfolk
also made some mineral based monsters that really fit on rock type and not on "earth" at all
so at the end I just embraced having rock and earth being different elements and for sake of variety, while earth usually are somewhat like normal animals, rock are the monsters made of solid rock or mineral monsters, the elementals
METAMOLDER IS SO COOL I LOVE IT HAVING PRESSURE BECAUSE NOT ONLY IS IT A PUN IT ALSO IMPLIES HE'S LIKE A SCARY ENEMY THAT'S SO COOL
I think the distinction of making geo only immune to electric when on the ground would be kinda neat! In terms of complexity...you have calculus-based mons, so you shouldn't be worrying about this. It's also an opportunity for the audience to learn something. There's already a sort of "grounded" condition in Pokemon for flying types that use Roost for example, so it wouldn't be that weird to implement. It also wouldn't be a huge deal in terms of balancing, since like you said, there's hardly any mons that would be geo type and airborne.
Additionally, Flying type in Pokemon is actually closer to a Bird type than an Air type. Air might work better in your region, so the Flying type might need to be reworked anyways
Steel being resistant to Geo makes Steel even more OP
i prefer the approach of giving each creature an "Airborne/Grounded" attribute, and each move also having a "Hits Grounded/Hits Airborne/Hits Both" quality, that way types don't need to have anything to do with the immunity
as in Pokémon, some Flying-types don't actually fly - like Doduo - and yet they can still avoid Earthquake
whereas other Flying-type Pokémon that DO fly should still be hit by moves like Bonemerang
i mean the rock and ground distinction makes as much sense as the water and ice distinction. hard vs soft/ solid vs liquid
Metamolder would be actually insane as a mon. Insane defenses + Solid Rock + Good attack
I can see two solutions to clear up the confusion with Geo sometimes being immune to Electric
First is to just give the applicable Geo types the Lightningrod ability, making them immune to Electric while also drawing Electric attacks. Though that does seem like a waste of an ability slot and could make the type feel very samey
The second would be to make it so if a Geo type has a Ground-based move (the kind that can't hit Flying types) then it's immune to Electric, and just have an NPC explain this early on and have a little text box come up when applicable in battle.
I know a lot of people complain about Rock and Ground, but they work very differently
For me, the main distinction between Rock and Ground is material vs habitat. Most Rock types are, at least partially, made of some sort of mineral substance. Ground types, on the other hand, usually only live in and are adapted to certain earth-related environments such as mountains, deserts, or underground, rather than being made of earth.
So did you say in this in one of your previous videos about making a game with your fakemon well of course it would have to be but if it is then I'm down for it
beautiful thumbnail
I like the idea that geo types are only immune to electric while grounded. Even if there are few naturally airborne geo types, certain moves could raise the target and allow electric types to hit it, like a ground type using smack down but in reverse.
I would probably make geo type either weak to itself or to ground based moves so that there would be an advantage to having a geo type be airborn. Gives the interaction some more complexity.
I feel like something you've kinda neglected that I would argue is kinda pivotal to the flavour of rock types is that it's normal resistance is really useful in game
If you do not have a geo flying type I'd recommend something based around aerodynamics/aviation if you haven't made any mons in that style, it would make sense for something like that to be weak to electricity, when a plane is struck by lightning it cab be devastating. I would think something showing the evolution of aviation could be really cool, from old ww1 biplane designs, powerful ww2 monoplanes, and then modern jet designs. Or take it a step further, propeller, jet, space/rocket
Best thumbnail of the year
If I had to guess how it would work internally for a “position-based” immunity to electric moves for geo type, it could work by tagging each mon with characteristics. Basically, like how moves have extra tags like sound-based or powder-based, each mon would be tagged with modifiers like airborne, submerged, grounded, etc. characteristic to the mon but also modifiable in battle through move or item use. Pokémon sort of does this with abilities and moves like levitate, smack down, roost, and miracle eye, but the idea of intrinsic tags would be something more universal outside of unique abilities.
As a geologist I love your pokemon design based on the rock cycle!!
I like how Temtem does it with just the Earth type. And they have a crystal type which is a bit different and acts sorta like a rock/ice/mineral type.
That’s a glorious thumbnail btw
Super late to the party but since you don't have any geo/aero types making the "so long as they are touching the ground" thing sorta redundant at least from a typing POV why not have a "gounded" status where some part of the stema is embedded in the ground, this could be as simple as the weight of them (being rock/rock adjacent) sinks them into the ground. Then they become ungrounded after they reach a certain damage threshold or get hit by particular physical moves/crits. Though if we're talking moves changing their status well then its just as easy to have other stema use moves that lift them from the ground... Either way I think having the electric immunity while on the ground has some cool potential. Really enjoying your videos and hoping that since this channel is a year old you've found a way to resolve this question that feels satisfying to you. Maybe I'll stumble across your answer as I watch more of your newer content.
Me and a friend are working on a game too, and we decided to combine rock and ground into the earth type (as well as add and remove some other types)
What if we made shiny forms benefit from being unique? Like a unique mutation to it's color allowing it to survive better. Similar to coromon?
Metamolder is so cool! I would definitely love this on my team.
This reminds me of my singing monsters where there is a water and cold element. Monsters with the water element is clearing shown in the design but cold isn’t really since cold is ice and snow and that just ties into water.
Cold is more of the "fur" element (mostly, there still are many monsters who use ice and snow) many cold element naturals have fur on them, which is needed to survive in a cold enviroments, would be cool if they did this sort of things more, and element having many little design elements that build into the whole concept of the element.
@@charcoaleater343True, Drumpler, Maw, Furcorn, etc.
You said you thought it might be too complicated. My suggestion would be to frame it differently. Instead of saying, "Geo types are only immune to Electro if they are grounded," you could say, "Geo types are immune to Electro types, but there are some moves and items that can remove this immunity (by ungrounding them)."
I know adding a fusion type of system makes it much more complicated so this is only something to add for a second project. I would add a fusing element to your monsters because it just makes them more interesting. I don't know something to think about when you're finished with this one.
Bro that thumbnail goes hella hard.
why is your voice so sweet and earnest 😭
Actual Top-Tier Thumbail
I'm a fan of the "earth" type being representative of all solid and nonliving matter that composes a planet. The soil, the rocks/minerals, and metals. Pokemon splits this into ground, rock, steel. I think this works well because thematically they're all kind of the same thing, with Rock being a more refined version of Ground, Steel more refined than Rock. If you're going to make a combined type, I suggest throwing Steel's balance in there as well. If you're going to represent Ground's type traits through the ground based moves mechanic, perhaps Steel could have an "unbreakable" mechanic, where the move cannot be interrupted unless the pokemon faints. Something to represent the iconic hardiness, Pokemon gives Steel a lot of resistances and generally high defense.
Metamolder looks like a frog/toad with a tricorn hat on with hammer hands. I love this line and it would definitely be on my team.
Great video! I love that thumbnail haha 😆
the eepies strikes again