Pokemon Infinite Fusion kinda takes this idea and runs with this. But having weird type match ups that counter the gyms weaknesses while still sticking with the theme.
Shout out to Iono turning her Mismagius into an electric type. Thanks to levitate it lacks electric's sole wealness, and most ground types have pretty scrawny special defense, leading to them often crumbling against Mismagius's ghost stab.
I'm surprised you didn't mention my favorite fight in the series, Volo -> Giratina -> Giratina AGAIN. Honestly that fight was brutal, but so fun, especially when you're underleveled.
I knew that fight was there made sure I was on level and I still struggled. I tried about 10 times with my main team before giving up and used legendaries. And even then it was about another 10 times until I finally got lucky. Part of me wishes I bested him with my main team.
I couldn’t beat his first phase my first couple of times and had to stop the incredible story and just leave him at the tower while I grinded for weeks and kept coming back and each time i felt stronger and Beat a phase i couldnt before there was another and i avoided spoilers for the fight and after a few months I cleared it, it was one of the best fights i have done in all of pokemon
@@ShinyRowletGuy I beat him with my main team which did include a Dialga though, it was very rewarding i suggest you make a new save to do the fight with a playthrough team
To clarify more on titans, they actually have double the HP in the second fight and most have moves they shouldn't have at their level or at all which helps incentivize you to capture the former titan for your team. They're also maximum size and have 30 IVs in each stat.
I couldn’t find the ex-titans though, and honestly, that’s how big the Donphans and its paradox forms SHOULD be. Idk why GF has a problem with making big Pokémon
I don't want to make any bold claims in case I'm wrong, but I swear the double the HP can't be true. If I two shot the boss in it's first phase, I two shot it in it's 3rd. I've not replayed the game many times, but that's been consistent. I could just be misremembering, though.
I’m so glad they’ve been dabbling in more traditional boss fights in newer games. They lead to really memorable keystone moments that add to the memorability of the region as a whole. The Ultra necrozma fight and Evil Ko/Miraidon are great examples. They’ll stick with me for a while lol
yeah right? Ultra Necrozma, Eternamax Eternatus with the battle arena be like an actual apocalypse, Starmobiles on Team Star bases and Professor Turo and Sada battle boss fights earlier were lame
The reason the finale for scarlet/Violet works so well, is that the final team is intentionally made of pokemon you shouldn’t know the typings of, which definitely cripples you in a significant way. I found that a really interesting way to create difficulty for it.
Scarlet and Violet, the most love and hate Gen for me. Area Zero as a concept with the music and vibe,and the boss battle were so cool to me, that boss battle was exactly the kind of thing I hoped for. If only the rest of the game hadn't been a Cyberpunk level disaster.
The idea of rival isn't that bad, whether it's "the neighbor's kid who's better than you in every way", "that kid who's a veteran or has more experience than you", " that kid who wants to catch-up to you" or simply " that kid", it makes it so you're not alone on this journey and you have a friend on this journey and the two of you are on this trip to see who can achieve more
Wally is "That kid that wants to catch up to you." You helped him to get his first pokemon. You're his inspiration. And it all culminates at the end of victory road. Where he is strong. And he is competent. He can be hard.
Regarding if you should be thinking about boss battles this early: You probably should be. Even if you lack a story, having distinct elements like a boss battle can jumpstart the writing process as you build the story around them. The story should naturally flow towards a boss battle anyway after all, they are epic tests of skill and preparing the player for them takes time which will inform other gameplay and story elements. Given how many unique designs you have so far I might even say that you may have too few bosses designed.
@@dragonsswarm1987 it's easier to make the skeleton first. If you first work on boss battles then it will flow really smoothly and help you with the story as you already have the bosses done and don't need to try and make a boss that fits afterwards.
Love how you showed the regis "side quest" - when i first got an SP and ruby, it was before the internet was readily available for me, so i remember i busted out a braille dictionary and had to decrypt everything myself. The fact i still remember that whole event vividly, even though i was probably only like 10 at the time shows how memorable those quest like experiences can be.
Iono also uses Tailwind with her Kilowattrel, activating it’s “Wind Power” ability, which makes it even faster. So Windpowered Kilwattrel plus the effects of Tailwind makes it super duper fast, making Electro Ball more powerful
Wind Power: "When a Pokémon with Wind Power is hit by a wind move or when Tailwind takes effect, it becomes charged, boosting the power of the next Electric-type move it uses. When this Ability is triggered, the message "Being hit by charged with power!" is displayed, even if it causes the Pokémon with Wind Power to faint. If the opposing wind move causes the Pokémon to faint, Wind Power displays the message before the Pokémon faints. "
I've heard numerous times that when creating something like a game or story, its best to figure out the end first then develop everything that would lead to that. So designing the boss early isn't bad. It gives you a possible end point for your game's story to build towards.
That advice is also bullshit -- it works for some people but is absolutely useless for others. If it works for you, great! But you should write your stories the way that feels most comfortable to you. Starting at the start and letting the story grow can (and often does, for me at least) lead to an ending that's fun to write *_and_* fun to read. Starting with the *_end,_* on the other hand, causes us (or again, at least me) to stress out as we try to tie everything together and reach that pre-set ending.
@@CoralCopperHead Thats a great point. I'm more of a planner and tbh I've never known what planters think or feel about those suggestions. (some say pantser but I think planter is better) In my experience staring at either end has problems. Like at the beginning makes me feel like I'm just moving in a void and the writing doesn't lead anywhere. At some point I started going half and half. Just planning an outline then planting between those points. That's what seems to work best for me.
@@CoralCopperHead Your assertion that the advice is bullshit implies that it is totally useless in all cases. I suggest using some tact when making constructive criticism.
One of the biggest factor why Whitney is so hard is because of how limited your rosters are at the time Normal's only weakness is fighting type and the only available fighting type before her gym is traded Machop with Karate Chop, It forced players to challenge her at complete neutral And that's the thing, It pretty much countered the design of new pokemon game, Which is the open area. You have about half of the entire game open for you immediately even before the first gym There are the reason why "Catch the first pokemon you met on each route" is a common rule for Nuzlocke, Most of the time "What you can use" outweight "What your opponent used"
damn i really thought you were gonna talk about volo or the ai professors in this video, which are are some of the coolest fights in the series i think. especially the ai professors, having the likely never-before-seen (unless you explored area zero enough) paradox variants of pre-existing pokemon and you have to adapt on the spot to these new pokemon either off what you know or what you think they could do.
Another thing about the 2v1s in island trials is that they have actual strategy to which Pokémon they summon. For example, lurantis summons castform to use sunny day, making its solar blade have a 1 turn cast. Kommo-o summons a scizor to cover its fairy and psychic weaknesses.
Great video and even greater design, I love them a lot! Not only do they have that "mystical mighty creature" vibe to them, but they're also adorable! Peak creature design!
One thing I wish that pokemon had done when it still had mega evolutions was instead of having mega stones you just buy or find, most of the mega stones could be hidden behind boss battles, where you have to fight a mega evolved pokemon on its turf. There could probably be neat influences in fights like permanently weathers, more than 4 moves, or even using the hoard mechanic of gen 6 where you would have to fight the mega and 4 other mons at once
i think an idea for the bossfights in Stema would be some actual scientific mysteries and things we still can't understand, such as if there is life outside of Earth, why couldn't we find it if the universe is so big, or even use just sci-fi tropes and even speculatives
You mentioned how gym leaders should emphasize different strategies, and that is a big reason why I like the fangame Pokémon Insurgence. The gym leaders aren’t based around a single type, but rather a theme. The first gym leader is a sun team, the 5th gym leader is an electric steel specialist, but makes heavy use of the air balloon, the seventh gym leader is a rain team, and the elite four use Baton Pass, Sandstorm, Hail, and Trick Room respectively. The leaders cover their weaknesses well, and demonstrates the potential of certain moves and abilities, something I wish mainline Pokémon did.
I always thought that gyms and the elite four having monotypes was a gigantic flaw of Pokémon. Usually aside from one Pokémon you just blast their whole team with super effective moves and it's a wrap
speaking from making my own novel, it is extremely important to create your bosses early on. The hard part is filling in the details in between major events/boss battles for the antagonist/group of main characters.
I think having 1 or 2 gyms early on with no gimmick is enough, then future gyms should have some sort of challenge to overcome that makes the battle more exciting. If the teams of bosses aren’t optimized, there needs to be some sort of added layer to contend with for the player. For example, maybe a grass type gym leader’s arena is constantly in the rain. On top of that, the player should either have to contend with a full team past the 3rd gym or be forced to pick the same number of mons as the leader to bring to a battle. Part of the ease in Pokémon games is the fact that the only battle where you have to face 6 Pokémon in a row is the champion battle- and I think some of the newer ones don’t even have that! If the fear is that players will become disheartened because a battle is too hard (and yes there is truth to that because many kids these days have little to no drive to overcome challenges) then maybe this can be the legacy of Pokémon: to show that challenges should be overcome and not ignored.
As someone who has been playing Pokémon for almost 20 years. Scarlet and Violet blindsided me with some of their insane boss fights. Sure, I still steam rolled a good majority of this game because of my knowledge of Pokémon and being super over leveled. But when a strategy you know works and could’ve prevented Runs away from you like an out-of-control train you eventually party wipe… I don’t even remember the last time I party wiped in a Pokémon game it was so frustrating, but also Innoway kind of humbling, knowing that these games still can challenge even a veteran. For the record it was the poison team star base leader. Also, the climax battle in the post game against all the paradox Pokémon, a whole team of paradox. Pokémon with competent, move sets and strategies, that almost party white me as well.
You mentioned how because of the first two generations the term "rival" has a negative stigma but lets be honest it's a fitting term even in modern Poke'mon games. If you want to use a different word though go with "Foil".
I recently learned about something called a Prince Ruperta Drop, a shape where the one part is one of the most sturdy shapes there is, and another part is the most fragile, makes the entire thing shatter. Would be really interesting to see that in STEMA!
I have two concepts as to what something like a Prince Rupert's Drop would be like as a Pokémon or similar creature. 1. Wonder Guard 2. High in one defense stat, but low in another, like Avalugg or Blissey.
One particular aspect of Totems that I really liked is that, especially in Ultra Sun and Moon, the reinforcements that Totems would summon all had movesets designed specifically to make your life harder. Some examples include: - Masquerain in the Araquanid battle using Stun Spore to paralyse your Pokémon whilst using Scary Face and its Intimidate ability to lower your stats. - Skarmory in the Togedemaru Trial using Stealth Rock to make switching your Pokémon risky, Torment to force you to use different moves, and Tailwind to increase the Totem’s speed (Masquerain can also use this move) - Comfey in the Lurantis Trial use Sunny Day to activate the Totem’s Leaf Guard ability, and uses Floral Healing and Flower Shield to heal it and increase its defence. - Scizor in the Kommo-o trial uses Light Screen to make the Totem resistant to special attacks, whilst possessing a powerful Bullet Punch to threaten the normally Super Effective Fairy types. All of these Pokemon, as well as the ones I haven’t mentioned, all stand enough of a threat to where you can’t just ignore them and take them out after the Totem is down. You actively have to consider whether it’s more advantageous to attack the Totem or the reinforcement, and that’s what makes them so challenging.
When you talked about Gym Leaders, I was hoping you would mention Raihan, as his Gym is definitely one of the most unique. He takes advantage of weather mechanics within double battles, which teaches players about the VGC format.
@@jianchristian1367to be fair, if you made a competitive team and gave it to a gym leader, it would make the game nearly impossible for people playing the game casually
9:55 That Lurantis fight haunts me to this day. Like it has the help pokemon set up sunny day to boost its synthesis and solar blade. And in Pokemon Ultra Sun/Moon it has a power herb for the first time with solar blade. Why did they make it so hard
LITERALLY, I had to actually use status moves that don't deal passive damage to beat her in UMoon (I used a Quick Claw/Taunt strategy on my Zorua to disable her Synthesis and then idk turned her into paste with sun-boosted fire moves from my Salandit probably)
Working on the boss battle this early means you can work them into the plot more efficiently! When you get around to the game I hope it gets a really cool boss!
Honestly, gen 9 has so much content when it comes to the bosses. the Turo/Suda fight, as well as Team Star. Both very memorable aspects of the games. Team Star especially with them all using the same final mon, but each one still having something unique.
I think the term rival comes from the English translations of Gen 1. I'm pretty sure the Japanese game just calls them 相手、which is a term that basically means opposition but doesn't necessarily have to carry a negative connotation
I'm working on my own head cannon region and making up some pokemon, the region is called Ancreo and its heavily influenced by archeology and paleontologist, so there is a heavy influences on ancient creatures, civilization, or artifacts in all my creatures
Some of the titans were actually challenging boss fights if you fought them while substantially underleveled like I did. I only managed to beat dondozo without coming back later in the game by specifically tracking down a sleep powder compound eyes vivillon to keep it from outputting too much damage
The first penultimate boss battle I really remember fighting in Pokémon was Necrozma’s ultimate form in ultra moon. Sure I had played and completed the original Pokémon moon. But necrozma’s final form and just fighting him always stuck with me. I still consider him one of the most difficult and intimidating boss battles in the entire main line series.
Eternatus: this fight will basically play itself with the two wolves, but don’t drag out too long lest the wolves run out of PP Necrozma: GAZE UPON ME AND DESPAAAAIIIIIIR MORTAL
An interesting (but maybe broken) idea would have been to make it have three Mega evolutions, each with extreme strengths and weaknesses, with them appearing as a white dwarf, a neutron star or a black hole.
Love your vids. Please keep up the good work. I love the science Themes you incorporate in your vids. It has a very unique Touch in the Pokémon Community. And it is appealing to me personally, as i‘m as the Green goblin Would put it „something of a scientist myself“😂
I think a main reason stuff like Miltank was memorable and difficult was because our options were limited, like our only options really were the female Machop trade (even then still a chance to lose), getting lucky in some way (ie a gastly?) or you just are overlevel, which in Johto is a chore.. so sometimes the game limiting you is all you need.. but modern games giving you so many options, sure is great for team building but just makes the fights way more weighted in our favor, like I have a full team of 6 with a possible evolved starter all before the first gym, I am not gonna struggle since I possibly already have the backbone of what is gonna sweep *the entire* game with few exceptions.. Like Iono could be difficult but again.. I have a full team of 6 and probably took minimal damage from rest of her team... so she still has to deal with 5-6 mons all decently leveled whittling her down One thing I want is what happened in the anime.. limiting how many we can bring, like imagine them telling you "hey bring only 2 mons" and now you can't rely on 2v6s in your favor Also the totems and just.. giving a random legendary busted stats still feels not fully right since sometimes it's just "welp there goes my whole team since I'm straight up at a disadvantage" like some fights are easier than others don't get me wrong but just in a vacuum a fight where my single mon is fighting a something designed to fight a team of 6.. without a balance for the 6 to not be OHKO'd anyways.. just means I am sending out my team one at a time to get sent back just to be told to train.. when I already figured that out after my bulkiest mon got OHKO'd or whatever The titan Pokemon do get boosts in their second round.. but since SV bad at giving you any info on order of stuff (except some blurbs of text only for Katy and Brassius I think) you could wind up fighting an uphill battle.. or streamrolling Klawf twice because you explored a bit on the opposite half of Paldea for a bit and are now leagues above its unseen level (which apparently is 16 I think?)
How you want to see gym leaders is pretty much how Cassette Beasts handled their version of gym leaders. Trying different mon games can help give you ideas. Also, recently a new channel called the Golden Owl just started and made a video about how Onix is actually designed as a boss pokemon. Unfortunately, a boss rarely translates into competitive play well.
I like that for some gym leaders they plan around a commonly used type for the gym, usually a type that can be found relatively close by. It makes the type exclusivity seem more like a tactical ploy rather than a disadvantage. I also love when gyms deviate from the norm to create unique matches. My favorite in recent times is Raihan and his doubles weather team. You encounter weather throughout the game and have likely battled in double battles, but the gyms have exclusively had only their type of Pokemon and been a single battle. Raihan shakes it up with a doubles match utilizing weather and Pokemon that aren't dragon type that fill half of his team. It teaches you that Pokemon battles can become much more complex than you would expect, and ends the match with a showcase of the dynamax mechanic within a doubles battle. It's a learning experience for every type of player, new and old, with a ton of mechanics thrown out at you to keep track of. It sucks that his "Elite Four" match was limited to a singles fight, making his weather team less effective (plus the juggling of different weathers makes the whole team slightly weaker overall), but it's still a great example gym that I hope Game Freak looks to when making more gyms. I and many others know the type matchups, so having later gyms introduce more mechanics to learn or watch for would making things more interesting while still teaching players.
8:00 I could say that some Wild Encounters with the Arena Trap ability like Wobofet and Dugtrio are considered as mini bosses offull-fledged bosses for a nuzlocke challenger for example. These mons presenttreats to many and you could have acknowledge them.
Fantastic video! I always enjoy watching these, as it feels almost like an analysis of Pokémon in addition to showcasing your own designs. Also something I thought about when I saw Gianaut: maybe you could give it an ability similar to Aftermath, where it does damage to the enemy present when it faints, similar to a red giant going supernova?
Don't know if the evolution benchmark for gianaut was a placeholder or not, but I think you should make it an item, just so you can make sure overlevelling wouldn't be an issue with how strong they are, assuming there isn't something else planned for them.
I’m surprised you didn’t mention gen 9 Team Star Battles. Not only are the in the same game as Titans, but they are also far more interesting, and a bit harder because the leader is has a normal team except with a buffed up final mon.
Top Left: Cut Man from Mega Man 1 Top Center: Dr. Eggman from Sonic the Hedgehog Top Right: Queen Chaos from Wandersong Middle Left: Waterwraith from Pikmin 2 Center: N0rtist (referencing Mega Man Select screens) from RUclips Middle Right: Jack Black from Super Mario Bros Bottom Left: The Mantis Lords from Hollow Knight Bottom Center: Dark Matter from Kirby’s Dreamland 2 (drawing looks more like Crystal Shards) Bottom Right: Evil N0rtist (name pending) from RUclips Overall good tastes
also shout out to whitney she trained an entire generation to be tough without her i don't think i would be a good at pokemon she's a legend and MVP in my book thank you whitney
Yhe bosses in the opening from top right to bottom left Cutman (megaman1) Eggman (sonic) (dont know name. Fish) (wandersong?) Water wraith (pikmin 2&4) Nortist(player character) Jackblackbowser (cinemario) Mantis lords/sisters of battle (hollowknight) Darkmatter? (Is literally just black orb with eye) (kirby?) Angry n0rtist (he mad)
14:16 "A red giant" **Shiny Solgaleo flashbacks** (The context is that many people don't like shiny solgaleo but I like the fact that it's based on a red giant and I guess it can't be based on a red giant and look good but lunula is based on blood moon and it looks good and it just feels wrong that both have cool ideas but one somehow looks bad while the other looks good. Making the red lighter might make it too pink and weird but making it darker would defeat the point of it being based on the SUN so I guess there's no winning for solgaleo unless you make it black and as much as I do think black shinies can be cool, I do feel like it can get boring and overused sometimes and some people would even say black shinies are overrated.) I do like the creature in this video though and I really like how it's a red giant so it's a big boss that seems powerful. It works well.
i feel like such a fun idea would be a boss battle with an evolved form of your starter that you arent able to catch, and then defeating it drops an item needed to evolve yours into that form
I think the issue with the rival’s personality is that they coincidentally got easier as their personalities mellowed out. So, people associate nicer rivals with easier ones. And being easier makes it less of a challenge. Therefore, nicer rivals as less memorable. I think Nemona’s been a major change to that trend. I wish that TPCI/GF could incorporate nice rivals that are a challenge. Aside from Nemona, I’d say Cheren, Hugh, and even Bianca from Gen 5 are the best examples. But unfortunately, Gen 5 are the worst selling games. So, probably not everyone’s as familiar with them. May/Brendon and Barry were relatively friendly. But they didn’t have nearly as much personality as they did during the anime. So, it basically boils down to: Gary and Silver are challenging and rude. Serena, Shauna, Trevor, Tierno, Hau, and Hop are easy and nice. I really hope we can continue the trend of nicer rivals that are still challenging (again, like Nemona) 🤞
Another little example of gym leaders teaching people of new features is Roark from diamond/pearl. Gen 4 introduced stealth rock, a hazard move that is pivotal to competitive Pokémon. The developers clearly knew it was gonna be big as they had 2/3 of his Pokémon have it to ensure everyone knew what it was before the competitive format came
i really want your game to not only showcase all of these concepts really well but i would love it if there were mechanics or something in the game that also showed off what scientifi concepts all of these mons are based on (simplest would be pokedex of course with a description of the concept)
Hey, I noticed something interesting about your videos. The music you use is in this chiptuneish-spaceish-thingy style. And it's not just different tunes playing at different parts of the video, usually it's like one song playing on the majority of the video and changing depending on the topic you're talking about, and I love that. I was wondering, do you make them yourself, or have someone else do it for you? And is there anyway we can listen to them as different remixes of the ost s? Anyway, I love your videos as always, it really shows how much effort and care you put into them, and they turn out great. Keep it up and I support you!
The scripted encounter with ai turo was teh first time i genuinely felt panic in a pokemon game, having a mirror match but your pokemon is weaker is amazing. (maybe it made me panic because i didnt know it was scripted)
For the Gen 9 gyms, imagine if the ace's tera type countered the most expected type to be brought to it.
Yeah or have all the same type and Tera a random one
@@Jelly_shy_guy_man Thank you.
Pokemon Infinite Fusion kinda takes this idea and runs with this. But having weird type match ups that counter the gyms weaknesses while still sticking with the theme.
Shout out to Iono turning her Mismagius into an electric type. Thanks to levitate it lacks electric's sole wealness, and most ground types have pretty scrawny special defense, leading to them often crumbling against Mismagius's ghost stab.
@@lyncario5515 True, but most people are going to be bringing clodsire, which is quite bulky.
I'm surprised you didn't mention my favorite fight in the series, Volo -> Giratina -> Giratina AGAIN. Honestly that fight was brutal, but so fun, especially when you're underleveled.
Lmao I was 10 levels over and still struggled can’t imagine being under level XD
I knew that fight was there made sure I was on level and I still struggled. I tried about 10 times with my main team before giving up and used legendaries. And even then it was about another 10 times until I finally got lucky. Part of me wishes I bested him with my main team.
I couldn’t beat his first phase my first couple of times and had to stop the incredible story and just leave him at the tower while I grinded for weeks and kept coming back and each time i felt stronger and Beat a phase i couldnt before there was another and i avoided spoilers for the fight and after a few months I cleared it, it was one of the best fights i have done in all of pokemon
@@ShinyRowletGuy I beat him with my main team which did include a Dialga though, it was very rewarding i suggest you make a new save to do the fight with a playthrough team
Had to use legendaries and potions so I didnt get to use my team
To clarify more on titans, they actually have double the HP in the second fight and most have moves they shouldn't have at their level or at all which helps incentivize you to capture the former titan for your team. They're also maximum size and have 30 IVs in each stat.
True! I missed that, so I'll add it to the description
I couldn’t find the ex-titans though, and honestly, that’s how big the Donphans and its paradox forms SHOULD be.
Idk why GF has a problem with making big Pokémon
ftr to the person below, ScaVio does use pokedex sizes for pokemon lol
@@internetguy7319 and Legends Arceus (Arkoos)
I don't want to make any bold claims in case I'm wrong, but I swear the double the HP can't be true. If I two shot the boss in it's first phase, I two shot it in it's 3rd. I've not replayed the game many times, but that's been consistent. I could just be misremembering, though.
I’m so glad they’ve been dabbling in more traditional boss fights in newer games. They lead to really memorable keystone moments that add to the memorability of the region as a whole. The Ultra necrozma fight and Evil Ko/Miraidon are great examples. They’ll stick with me for a while lol
Oh and the Volo Giratina fight of course, that phase change was iconic lmao
yeah right? Ultra Necrozma, Eternamax Eternatus with the battle arena be like an actual apocalypse, Starmobiles on Team Star bases and Professor Turo and Sada battle
boss fights earlier were lame
@@theamazingspooderman2697 whitney’s miltank:
@@block827 it was not that hard, I'm pretty sure it's just a meme now
@@theamazingspooderman2697 ah
The reason the finale for scarlet/Violet works so well, is that the final team is intentionally made of pokemon you shouldn’t know the typings of, which definitely cripples you in a significant way. I found that a really interesting way to create difficulty for it.
iron valiant looks like gardevoir and gallade, if you know gardevoir is fairy psychic, and gallade is fighting psychic, then the choices are limited
Scarlet and Violet, the most love and hate Gen for me. Area Zero as a concept with the music and vibe,and the boss battle were so cool to me, that boss battle was exactly the kind of thing I hoped for. If only the rest of the game hadn't been a Cyberpunk level disaster.
Hopefully the dlc has stuff that are as good as area zero
@@mismismism is Area Zero really worth the entire game?
@@gozogo1233 Not at all, but if you made it that far you at least got something lol
The idea of rival isn't that bad, whether it's "the neighbor's kid who's better than you in every way", "that kid who's a veteran or has more experience than you", " that kid who wants to catch-up to you" or simply " that kid", it makes it so you're not alone on this journey and you have a friend on this journey and the two of you are on this trip to see who can achieve more
Wally is "That kid that wants to catch up to you." You helped him to get his first pokemon. You're his inspiration. And it all culminates at the end of victory road. Where he is strong. And he is competent. He can be hard.
Regarding if you should be thinking about boss battles this early: You probably should be. Even if you lack a story, having distinct elements like a boss battle can jumpstart the writing process as you build the story around them. The story should naturally flow towards a boss battle anyway after all, they are epic tests of skill and preparing the player for them takes time which will inform other gameplay and story elements.
Given how many unique designs you have so far I might even say that you may have too few bosses designed.
So like giving the story a skeleton before fleshing it out?
@@dragonsswarm1987 it's easier to make the skeleton first. If you first work on boss battles then it will flow really smoothly and help you with the story as you already have the bosses done and don't need to try and make a boss that fits afterwards.
Love how you showed the regis "side quest" - when i first got an SP and ruby, it was before the internet was readily available for me, so i remember i busted out a braille dictionary and had to decrypt everything myself. The fact i still remember that whole event vividly, even though i was probably only like 10 at the time shows how memorable those quest like experiences can be.
Iono also uses Tailwind with her Kilowattrel, activating it’s “Wind Power” ability, which makes it even faster. So Windpowered Kilwattrel plus the effects of Tailwind makes it super duper fast, making Electro Ball more powerful
Doesn't wind power charge its electric moves?
Wind Power:
"When a Pokémon with Wind Power is hit by a wind move or when Tailwind takes effect, it becomes charged, boosting the power of the next Electric-type move it uses.
When this Ability is triggered, the message "Being hit by charged with power!" is displayed, even if it causes the Pokémon with Wind Power to faint. If the opposing wind move causes the Pokémon to faint, Wind Power displays the message before the Pokémon faints. "
I've heard numerous times that when creating something like a game or story, its best to figure out the end first then develop everything that would lead to that. So designing the boss early isn't bad. It gives you a possible end point for your game's story to build towards.
That advice is also bullshit -- it works for some people but is absolutely useless for others. If it works for you, great! But you should write your stories the way that feels most comfortable to you. Starting at the start and letting the story grow can (and often does, for me at least) lead to an ending that's fun to write *_and_* fun to read. Starting with the *_end,_* on the other hand, causes us (or again, at least me) to stress out as we try to tie everything together and reach that pre-set ending.
@@CoralCopperHead Thats a great point. I'm more of a planner and tbh I've never known what planters think or feel about those suggestions. (some say pantser but I think planter is better) In my experience staring at either end has problems. Like at the beginning makes me feel like I'm just moving in a void and the writing doesn't lead anywhere.
At some point I started going half and half. Just planning an outline then planting between those points. That's what seems to work best for me.
@@CoralCopperHead Your assertion that the advice is bullshit implies that it is totally useless in all cases. I suggest using some tact when making constructive criticism.
“show off whatever the pledge moves do”
me, a pokemon fan for nearly 20 years: the pledge moves do something??
They deal damage in gen 6 onwards. Only that.
It would be cool to see a black hole or white dwarf Pokemon in that star line; I really like their designs, being a space nerd in the past
One of the biggest factor why Whitney is so hard is because of how limited your rosters are at the time
Normal's only weakness is fighting type and the only available fighting type before her gym is traded Machop with Karate Chop, It forced players to challenge her at complete neutral
And that's the thing, It pretty much countered the design of new pokemon game, Which is the open area. You have about half of the entire game open for you immediately even before the first gym
There are the reason why "Catch the first pokemon you met on each route" is a common rule for Nuzlocke, Most of the time "What you can use" outweight "What your opponent used"
Nah Heracross sweeps the entire gym, you can get them headbutting trees on the forest and town before
I've always loved all the bossfights in Pokemon, thanks for shedding some light on their design choices!
Why are you a lolicon??
Real question
I definitely like the variety appropriate. Each is engaging in a different way which keeps things fresh.
damn i really thought you were gonna talk about volo or the ai professors in this video, which are are some of the coolest fights in the series i think. especially the ai professors, having the likely never-before-seen (unless you explored area zero enough) paradox variants of pre-existing pokemon and you have to adapt on the spot to these new pokemon either off what you know or what you think they could do.
Another thing about the 2v1s in island trials is that they have actual strategy to which Pokémon they summon. For example, lurantis summons castform to use sunny day, making its solar blade have a 1 turn cast. Kommo-o summons a scizor to cover its fairy and psychic weaknesses.
iono brings me happiness
my days are usually down
thank you iono
Great video and even greater design, I love them a lot! Not only do they have that "mystical mighty creature" vibe to them, but they're also adorable!
Peak creature design!
these are undoubtedly some of the the best STEMA creatures you've made and they are my favourites so far
Very well written and edited video my man! Thanks for sharing :)
The false dragon Titan also uses dondozo and tatsugiri’s synergy, but that’s pretty much it for them
One thing I wish that pokemon had done when it still had mega evolutions was instead of having mega stones you just buy or find, most of the mega stones could be hidden behind boss battles, where you have to fight a mega evolved pokemon on its turf. There could probably be neat influences in fights like permanently weathers, more than 4 moves, or even using the hoard mechanic of gen 6 where you would have to fight the mega and 4 other mons at once
i think an idea for the bossfights in Stema would be some actual scientific mysteries and things we still can't understand, such as if there is life outside of Earth, why couldn't we find it if the universe is so big, or even use just sci-fi tropes and even speculatives
pokemon based on All Tomorrows!!
You mentioned how gym leaders should emphasize different strategies, and that is a big reason why I like the fangame Pokémon Insurgence. The gym leaders aren’t based around a single type, but rather a theme. The first gym leader is a sun team, the 5th gym leader is an electric steel specialist, but makes heavy use of the air balloon, the seventh gym leader is a rain team, and the elite four use Baton Pass, Sandstorm, Hail, and Trick Room respectively. The leaders cover their weaknesses well, and demonstrates the potential of certain moves and abilities, something I wish mainline Pokémon did.
Never forget that weird lusamine battle where shes posessed by an alien who then battles you like normal
God if anything she possessed the alien. But it somehow gave her a...totem aura...?
Absolutely superb designs for star creatures!!! The solar flare horn things WOWW!!!!! LOVE EM SO MUCH!!!!
I always thought that gyms and the elite four having monotypes was a gigantic flaw of Pokémon. Usually aside from one Pokémon you just blast their whole team with super effective moves and it's a wrap
new video from the goat!
The g0tist
speaking from making my own novel, it is extremely important to create your bosses early on. The hard part is filling in the details in between major events/boss battles for the antagonist/group of main characters.
I think having 1 or 2 gyms early on with no gimmick is enough, then future gyms should have some sort of challenge to overcome that makes the battle more exciting. If the teams of bosses aren’t optimized, there needs to be some sort of added layer to contend with for the player. For example, maybe a grass type gym leader’s arena is constantly in the rain. On top of that, the player should either have to contend with a full team past the 3rd gym or be forced to pick the same number of mons as the leader to bring to a battle. Part of the ease in Pokémon games is the fact that the only battle where you have to face 6 Pokémon in a row is the champion battle- and I think some of the newer ones don’t even have that! If the fear is that players will become disheartened because a battle is too hard (and yes there is truth to that because many kids these days have little to no drive to overcome challenges) then maybe this can be the legacy of Pokémon: to show that challenges should be overcome and not ignored.
I'm not that into pokemon like I was years ago, but your dedication to your project won me over, good luck!
As someone who has been playing Pokémon for almost 20 years. Scarlet and Violet blindsided me with some of their insane boss fights.
Sure, I still steam rolled a good majority of this game because of my knowledge of Pokémon and being super over leveled.
But when a strategy you know works and could’ve prevented Runs away from you like an out-of-control train you eventually party wipe…
I don’t even remember the last time I party wiped in a Pokémon game it was so frustrating, but also Innoway kind of humbling, knowing that these games still can challenge even a veteran.
For the record it was the poison team star base leader.
Also, the climax battle in the post game against all the paradox Pokémon, a whole team of paradox. Pokémon with competent, move sets and strategies, that almost party white me as well.
You mentioned how because of the first two generations the term "rival" has a negative stigma but lets be honest it's a fitting term even in modern Poke'mon games.
If you want to use a different word though go with "Foil".
Great analysis and wonderfully cute design! Definitely adding Gianaut to my team!
Damn i love that feeling when i open youtube on a friday and find a nortist video in the homepage
I recently learned about something called a Prince Ruperta Drop, a shape where the one part is one of the most sturdy shapes there is, and another part is the most fragile, makes the entire thing shatter. Would be really interesting to see that in STEMA!
I have two concepts as to what something like a Prince Rupert's Drop would be like as a Pokémon or similar creature.
1. Wonder Guard
2. High in one defense stat, but low in another, like Avalugg or Blissey.
Prophet!
One particular aspect of Totems that I really liked is that, especially in Ultra Sun and Moon, the reinforcements that Totems would summon all had movesets designed specifically to make your life harder. Some examples include:
- Masquerain in the Araquanid battle using Stun Spore to paralyse your Pokémon whilst using Scary Face and its Intimidate ability to lower your stats.
- Skarmory in the Togedemaru Trial using Stealth Rock to make switching your Pokémon risky, Torment to force you to use different moves, and Tailwind to increase the Totem’s speed (Masquerain can also use this move)
- Comfey in the Lurantis Trial use Sunny Day to activate the Totem’s Leaf Guard ability, and uses Floral Healing and Flower Shield to heal it and increase its defence.
- Scizor in the Kommo-o trial uses Light Screen to make the Totem resistant to special attacks, whilst possessing a powerful Bullet Punch to threaten the normally Super Effective Fairy types.
All of these Pokemon, as well as the ones I haven’t mentioned, all stand enough of a threat to where you can’t just ignore them and take them out after the Totem is down. You actively have to consider whether it’s more advantageous to attack the Totem or the reinforcement, and that’s what makes them so challenging.
When you talked about Gym Leaders, I was hoping you would mention Raihan, as his Gym is definitely one of the most unique. He takes advantage of weather mechanics within double battles, which teaches players about the VGC format.
if his team was actually used by vgc players, it would suck ass, but yeah weather cool I guess
Yeah, Raihan’s gym match is a taster for VGC.
@@jianchristian1367to be fair, if you made a competitive team and gave it to a gym leader, it would make the game nearly impossible for people playing the game casually
@@furiouscorgi6614 Especially now with Urshifu and Ursaluna running around.
@@miimiiandco nah, those aren't in the regional Dex, they don't get to use those. That being said, DonGiti
9:55 That Lurantis fight haunts me to this day. Like it has the help pokemon set up sunny day to boost its synthesis and solar blade. And in Pokemon Ultra Sun/Moon it has a power herb for the first time with solar blade. Why did they make it so hard
LITERALLY, I had to actually use status moves that don't deal passive damage to beat her in UMoon (I used a Quick Claw/Taunt strategy on my Zorua to disable her Synthesis and then idk turned her into paste with sun-boosted fire moves from my Salandit probably)
Fascinating insights and awesome mons! Great vid
Working on the boss battle this early means you can work them into the plot more efficiently! When you get around to the game I hope it gets a really cool boss!
Honestly, gen 9 has so much content when it comes to the bosses. the Turo/Suda fight, as well as Team Star. Both very memorable aspects of the games. Team Star especially with them all using the same final mon, but each one still having something unique.
I think the term rival comes from the English translations of Gen 1. I'm pretty sure the Japanese game just calls them 相手、which is a term that basically means opposition but doesn't necessarily have to carry a negative connotation
I'm working on my own head cannon region and making up some pokemon, the region is called Ancreo and its heavily influenced by archeology and paleontologist, so there is a heavy influences on ancient creatures, civilization, or artifacts in all my creatures
Some of the titans were actually challenging boss fights if you fought them while substantially underleveled like I did. I only managed to beat dondozo without coming back later in the game by specifically tracking down a sleep powder compound eyes vivillon to keep it from outputting too much damage
The first penultimate boss battle I really remember fighting in Pokémon was Necrozma’s ultimate form in ultra moon. Sure I had played and completed the original Pokémon moon. But necrozma’s final form and just fighting him always stuck with me. I still consider him one of the most difficult and intimidating boss battles in the entire main line series.
Eternatus: this fight will basically play itself with the two wolves, but don’t drag out too long lest the wolves run out of PP
Necrozma: GAZE UPON ME AND DESPAAAAIIIIIIR MORTAL
YES! n0Rtist is a pikmin fan! Love the Waterwraith reference. 0:03
An interesting (but maybe broken) idea would have been to make it have three Mega evolutions, each with extreme strengths and weaknesses, with them appearing as a white dwarf, a neutron star or a black hole.
I love how your idea for a boss is the literal flaming sun. That's one hell of an object Mon.
Love your vids. Please keep up the good work.
I love the science Themes you incorporate in your vids. It has a very unique Touch in the Pokémon Community.
And it is appealing to me personally, as i‘m as the Green goblin Would put it „something of a scientist myself“😂
Great video as always. Stellick has an amazing shiny! That's a great color.
It also looks like a robot Meowth, Jesse and James would use in the anime.
I think a main reason stuff like Miltank was memorable and difficult was because our options were limited, like our only options really were the female Machop trade (even then still a chance to lose), getting lucky in some way (ie a gastly?) or you just are overlevel, which in Johto is a chore.. so sometimes the game limiting you is all you need.. but modern games giving you so many options, sure is great for team building but just makes the fights way more weighted in our favor, like I have a full team of 6 with a possible evolved starter all before the first gym, I am not gonna struggle since I possibly already have the backbone of what is gonna sweep *the entire* game with few exceptions..
Like Iono could be difficult but again.. I have a full team of 6 and probably took minimal damage from rest of her team... so she still has to deal with 5-6 mons all decently leveled whittling her down
One thing I want is what happened in the anime.. limiting how many we can bring, like imagine them telling you "hey bring only 2 mons" and now you can't rely on 2v6s in your favor
Also the totems and just.. giving a random legendary busted stats still feels not fully right since sometimes it's just "welp there goes my whole team since I'm straight up at a disadvantage" like some fights are easier than others don't get me wrong but just in a vacuum a fight where my single mon is fighting a something designed to fight a team of 6.. without a balance for the 6 to not be OHKO'd anyways.. just means I am sending out my team one at a time to get sent back just to be told to train.. when I already figured that out after my bulkiest mon got OHKO'd or whatever
The titan Pokemon do get boosts in their second round.. but since SV bad at giving you any info on order of stuff (except some blurbs of text only for Katy and Brassius I think) you could wind up fighting an uphill battle.. or streamrolling Klawf twice because you explored a bit on the opposite half of Paldea for a bit and are now leagues above its unseen level (which apparently is 16 I think?)
How you want to see gym leaders is pretty much how Cassette Beasts handled their version of gym leaders. Trying different mon games can help give you ideas.
Also, recently a new channel called the Golden Owl just started and made a video about how Onix is actually designed as a boss pokemon. Unfortunately, a boss rarely translates into competitive play well.
I love the music in your vids!
Discovered your channel last night, honestly surprised you haven't reached 100k yet.
This pokemon line is like the perfect opportunity to make a black hole pokemon. Maybe as alternative evolution
I like the little face inside Gianaut's belly.
The drawings you made of all the gen 9 Pokémon are SO CUTE.
>why do you need a rival?
"Everyone needs a rival, someone who can spur you on and make you feel invincible, the thrill is irresistible"
- Ken ashcorp
I like that for some gym leaders they plan around a commonly used type for the gym, usually a type that can be found relatively close by. It makes the type exclusivity seem more like a tactical ploy rather than a disadvantage.
I also love when gyms deviate from the norm to create unique matches. My favorite in recent times is Raihan and his doubles weather team. You encounter weather throughout the game and have likely battled in double battles, but the gyms have exclusively had only their type of Pokemon and been a single battle. Raihan shakes it up with a doubles match utilizing weather and Pokemon that aren't dragon type that fill half of his team. It teaches you that Pokemon battles can become much more complex than you would expect, and ends the match with a showcase of the dynamax mechanic within a doubles battle. It's a learning experience for every type of player, new and old, with a ton of mechanics thrown out at you to keep track of.
It sucks that his "Elite Four" match was limited to a singles fight, making his weather team less effective (plus the juggling of different weathers makes the whole team slightly weaker overall), but it's still a great example gym that I hope Game Freak looks to when making more gyms. I and many others know the type matchups, so having later gyms introduce more mechanics to learn or watch for would making things more interesting while still teaching players.
Ultra Necrozma is basically "The Radiance"
This was just an excuse for you to show your OC pokemon and I'm all here for it!
It’s crazy u already have 63k subs I subbed when you had 5k
8:00
I could say that some Wild Encounters with the Arena Trap ability like
Wobofet and Dugtrio are considered as mini bosses offull-fledged bosses for a nuzlocke challenger for example.
These mons presenttreats to many and you could have acknowledge them.
I like the concept of your star pokémon
I’m so happy u choose lurantis!
Fantastic video! I always enjoy watching these, as it feels almost like an analysis of Pokémon in addition to showcasing your own designs. Also something I thought about when I saw Gianaut: maybe you could give it an ability similar to Aftermath, where it does damage to the enemy present when it faints, similar to a red giant going supernova?
Don't know if the evolution benchmark for gianaut was a placeholder or not, but I think you should make it an item, just so you can make sure overlevelling wouldn't be an issue with how strong they are, assuming there isn't something else planned for them.
Nortist's evil alter ego, Antist.
"whatever the pledge moves do"
*cries gay tears*
I’m surprised you didn’t mention gen 9 Team Star Battles. Not only are the in the same game as Titans, but they are also far more interesting, and a bit harder because the leader is has a normal team except with a buffed up final mon.
I love the “Oh Be A Fine Guy Kiss Me Like That Yo” acronym used to remember the stellar classes of stars. (It’s an actual acronym google it)
Years ago I bought myself pokemon gold on the virtual console as my first pokemon game, and i still remember that damn Miltank. Love that game.
what's the name of the remix you used when you introduced Ultra Necrozma???
Top Left: Cut Man from Mega Man 1
Top Center: Dr. Eggman from Sonic the Hedgehog
Top Right: Queen Chaos from Wandersong
Middle Left: Waterwraith from Pikmin 2
Center: N0rtist (referencing Mega Man Select screens) from RUclips
Middle Right: Jack Black from Super Mario Bros
Bottom Left: The Mantis Lords from Hollow Knight
Bottom Center: Dark Matter from Kirby’s Dreamland 2 (drawing looks more like Crystal Shards)
Bottom Right: Evil N0rtist (name pending) from RUclips
Overall good tastes
Oh neat I was wondering what the top right one was, funny thing is that I was considering getting wandersong a few days ago too
I got way too excited seeing the notification for this video..
also shout out to whitney
she trained an entire generation to be tough
without her
i don't think i would be a good at pokemon
she's a legend and MVP in my book
thank you whitney
was she that hard?
@@theamazingspooderman2697 yes
she give people hell
and in return
they became tougher
we should thank her
Fun fact: in spanish, totem and titan pokémon are called the same way: "Pokémon dominantes".
Same in Italy.
They're both called "Pokemon dominanti".
What a beautiful design.
"Why is it so fast?"
Lmao, same man.
Yhe bosses in the opening from top right to bottom left
Cutman (megaman1)
Eggman (sonic)
(dont know name. Fish) (wandersong?)
Water wraith (pikmin 2&4)
Nortist(player character)
Jackblackbowser (cinemario)
Mantis lords/sisters of battle (hollowknight)
Darkmatter? (Is literally just black orb with eye) (kirby?)
Angry n0rtist (he mad)
I adore your 'mon designs
Now how they make boss fights is much more significant
I'M EARLY:D intresting topic, I'm excited to watch:D
14:16 "A red giant"
**Shiny Solgaleo flashbacks**
(The context is that many people don't like shiny solgaleo but I like the fact that it's based on a red giant and I guess it can't be based on a red giant and look good but lunula is based on blood moon and it looks good and it just feels wrong that both have cool ideas but one somehow looks bad while the other looks good. Making the red lighter might make it too pink and weird but making it darker would defeat the point of it being based on the SUN so I guess there's no winning for solgaleo unless you make it black and as much as I do think black shinies can be cool, I do feel like it can get boring and overused sometimes and some people would even say black shinies are overrated.)
I do like the creature in this video though and I really like how it's a red giant so it's a big boss that seems powerful. It works well.
"Why is it so fast"
6:09 Smack Down Naclstack lol
i feel like such a fun idea would be a boss battle with an evolved form of your starter that you arent able to catch, and then defeating it drops an item needed to evolve yours into that form
I think the issue with the rival’s personality is that they coincidentally got easier as their personalities mellowed out. So, people associate nicer rivals with easier ones. And being easier makes it less of a challenge. Therefore, nicer rivals as less memorable. I think Nemona’s been a major change to that trend. I wish that TPCI/GF could incorporate nice rivals that are a challenge. Aside from Nemona, I’d say Cheren, Hugh, and even Bianca from Gen 5 are the best examples. But unfortunately, Gen 5 are the worst selling games. So, probably not everyone’s as familiar with them. May/Brendon and Barry were relatively friendly. But they didn’t have nearly as much personality as they did during the anime. So, it basically boils down to: Gary and Silver are challenging and rude. Serena, Shauna, Trevor, Tierno, Hau, and Hop are easy and nice. I really hope we can continue the trend of nicer rivals that are still challenging (again, like Nemona) 🤞
I'm surprised you don't talk about the pokémon mystery dungeon series in this.
Another little example of gym leaders teaching people of new features is Roark from diamond/pearl. Gen 4 introduced stealth rock, a hazard move that is pivotal to competitive Pokémon. The developers clearly knew it was gonna be big as they had 2/3 of his Pokémon have it to ensure everyone knew what it was before the competitive format came
Where my nuzlocke enders at 🔥🔥🔥
wake up babe, new nortist video dropped
Whatre your thoughts on the boss battles from the orre region that a shadow Pokémon on their teams?
i really want your game to not only showcase all of these concepts really well but i would love it if there were mechanics or something in the game that also showed off what scientifi concepts all of these mons are based on (simplest would be pokedex of course with a description of the concept)
Hey, I noticed something interesting about your videos.
The music you use is in this chiptuneish-spaceish-thingy style. And it's not just different tunes playing at different parts of the video, usually it's like one song playing on the majority of the video and changing depending on the topic you're talking about, and I love that. I was wondering, do you make them yourself, or have someone else do it for you? And is there anyway we can listen to them as different remixes of the ost s?
Anyway, I love your videos as always, it really shows how much effort and care you put into them, and they turn out great. Keep it up and I support you!
The scripted encounter with ai turo was teh first time i genuinely felt panic in a pokemon game, having a mirror match but your pokemon is weaker is amazing. (maybe it made me panic because i didnt know it was scripted)
As a kid I just battled with cool Pokémon and always won it wasn't till the later gens that type match up became a thing I paid attention to.