To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/MrElipteach/. The first 200 of you will get 20% off Brilliant’s annual premium subscription. What do you think of these games? Do you have other cool projects to share? Comment below 👇
I made my first 3D games a few days ago. I don't see missing features to make advanced 3D stuff, but it does requires an insane amount of work. Mostly Blender being essential.
I think it's totally suited for beginners. Tools what might be missing for more advanced users but this will come with the asset store and devs can make their own
@Epic_Coding I don't think it's much different to other engines. But making a 3D character animated was a stupid amount of work that is mostly done in blender. Which by itself explains that I won't do 3D again alone. I also had to code 3D terrain with LOD by myself, which was nice to do.
@@Mysda_true tho the advantage that engines like unity or unreal have over godot is that there better suited for big scale games,visuals, a bigger community for making 3d games that and assets but that last one is irrelevant if you're already into doing 3d models
@@memecoffee6287 I see it for Unreal with the tech behind rendering that is advanced but not with Unity anymore. It feels at the same point and with the same amount of freedom
I would take that with a grain of salt. What matters is performance in real projects. That being said, I'm always excited for a new version as they're constantly improving everything at a rapid pace
Im also working on a 3D game in Godot, having worked on unity before. It was not that hard to transition, as many concepts are the same. Mostly looking how a feature or workflow from Unity can be implemented in Godot. The realtime global illumination SDFGI in Godot is actually a really nice perk that I was missing in Unity. Especially when it an open World game where light baking is not an option. C# can also be used in Godot (I did not even touch their native script).
@@RayOfSunlight984 yeah they do its just not fun to look at. i wanna see a weird unique style. thats the kinda thing that grabs me, not seeing the same copy and paste realistic graphics
Road to Vostok is absoloutely unbelievable! I'm impressed, and I want to make my own game in Godot now. I was thinking of UE before, but I abandoned the idea of it
this will be unexpected, but I want to ask you, reading my comment, to help me. I took care of installing a linter for Godot and the Gdlint extension so that I could conveniently track problems right there in the native editor, but, unfortunately, despite the functionality of the linter when I enter a command in an external editor and confirm that it works, the gdlint window does not work can detect. it says "gdlint not found". has anyone encountered this?
its nice seeing what can be made cuz i do get scared that the game im making might be too much for godot, but seeing this eases my mind. sometimes i forget that this game engine is pretty young compared to unity and unreal so its still doing pretty well despite this and i hope that just like blender, it improves a crap ton. at one point blender did not impress me with what animations you could make...but nowadays its like holy hell i love blender. i'm also making a game on godot, a surreal stealth game thats adapting a rushed webseries I made
Unfortunately it has been plaguing lots of games, not just Godot. There are solutions though be they need to be implemented by the devs or by the engine. I think Godot 3 added ubershader + async compilation but I don't know where it's at with 4
Unity was known for some pretty ugly 3D visuals until things started to improve with the version 5 in 2015 (The Forest was an exceptionally great looking Unity 4.x game in 2014), so it seems Godot is one version number ahead :D Things are looking good for Godot at the moment. Let's hope the momentum keeps!
I feel the communauty just need a unity backup and when i see the 3d result actually I feel like within this year the 3d will just raise and raise with godot
an other reason people think godot is not as good at 3D is that they may think of Godot 3. Godot 4 is a major upgrade for 3D and is getting even better.
Nuestro estudio decididió realizar el actual proyecto comercial utilizando Godot Engine, el cual nos ha demostrado versatilidad y comodidad a la altura de Unity, pero sin tener que abonar regalias. "Enkhirydion", nuestro Metroidvania fue desarrollado integramente con Godot; les invitamos a observar los resultados y alentar a todos los programadores a utilizar este engine. Nuestro proyecto "Enkhirydion": ruclips.net/video/p9MRQT4-YSE/видео.htmlsi=1-oyz6xTAXeTBBxb
This is not fair, lots of projects are stylized but not "anime". Godot is not aiming at ultra high fidelity like Unreal. People choosing Godot for 3D are probably indies or small studio and they're not interested in doing high fidelity.
@@bobojenkins5805 it is widespread and if you never heard that, you were living under a rock. Majority of people think that godot is great for 2D but very bad for 3D. You can even see that there aren't that many 3D games made in godot but with release of godot 4, this is slowly changing
To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/MrElipteach/.
The first 200 of you will get 20% off Brilliant’s annual premium subscription.
What do you think of these games? Do you have other cool projects to share? Comment below 👇
How is this 2 days ago but the video says its uploaded 42 mins ago?
Think you should definitely reach out to the road to vostok dev
I made my first 3D games a few days ago. I don't see missing features to make advanced 3D stuff, but it does requires an insane amount of work. Mostly Blender being essential.
I think it's totally suited for beginners. Tools what might be missing for more advanced users but this will come with the asset store and devs can make their own
@@mrelipteach After my experience, one thing that seams perfectly suited for Godot in my opinion is HD 2D
@Epic_Coding I don't think it's much different to other engines. But making a 3D character animated was a stupid amount of work that is mostly done in blender.
Which by itself explains that I won't do 3D again alone.
I also had to code 3D terrain with LOD by myself, which was nice to do.
@@Mysda_true tho the advantage that engines like unity or unreal have over godot is that there better suited for big scale games,visuals, a bigger community for making 3d games that and assets but that last one is irrelevant if you're already into doing 3d models
@@memecoffee6287 I see it for Unreal with the tech behind rendering that is advanced but not with Unity anymore. It feels at the same point and with the same amount of freedom
putting other's hard people work on the spot is indeed a top G
what do you think about the upcoming 4.3 , they say its performance is over the roof now
I would take that with a grain of salt. What matters is performance in real projects. That being said, I'm always excited for a new version as they're constantly improving everything at a rapid pace
ye
Im also working on a 3D game in Godot, having worked on unity before. It was not that hard to transition, as many concepts are the same. Mostly looking how a feature or workflow from Unity can be implemented in Godot. The realtime global illumination SDFGI in Godot is actually a really nice perk that I was missing in Unity. Especially when it an open World game where light baking is not an option. C# can also be used in Godot (I did not even touch their native script).
Thank you for the video!
I happy to hear Road to Vostok switched to Godot finaly!
Hey. I've just released my 3D sci-fi game with FMV cutscenes made in Godot, on Steam. It's called Seren Nova!
looks cool!
Looks osome your game, congratulations bro
@@352jason thank you
I think it doesn't look well made, sorry. It also only has 1 review on steam, you need to work on the marketing.
"It's not realistic"
Gabe Newell addressed this, there's nothing in real life that is fun, we play games to have fun, not for realism
That's not what he meant. He said to use realism as a tool for fun. Don't make it real for the sake of real.
Regardless of what he meant I agree with OP.
Way to many people try to apply real life logic to video games in order remove fun or to censor them
im sick of ultra realistic looking games, i like style.
@@DEADEYESTUDIO Yeah, realistic games ALWAYS look alike
@@RayOfSunlight984 yeah they do its just not fun to look at. i wanna see a weird unique style. thats the kinda thing that grabs me, not seeing the same copy and paste realistic graphics
That interview would be really interesting, would love to see/hear it!
You keep saying "they" with road to vostok, but its a "him" project.. makes it even more impressive :)
Road to Vostok is absoloutely unbelievable! I'm impressed, and I want to make my own game in Godot now. I was thinking of UE before, but I abandoned the idea of it
this will be unexpected, but I want to ask you, reading my comment, to help me.
I took care of installing a linter for Godot and the Gdlint extension so that I could conveniently track problems right there in the native editor, but, unfortunately, despite the functionality of the linter when I enter a command in an external editor and confirm that it works, the gdlint window does not work can detect. it says "gdlint not found".
has anyone encountered this?
its nice seeing what can be made cuz i do get scared that the game im making might be too much for godot, but seeing this eases my mind. sometimes i forget that this game engine is pretty young compared to unity and unreal so its still doing pretty well despite this and i hope that just like blender, it improves a crap ton. at one point blender did not impress me with what animations you could make...but nowadays its like holy hell i love blender. i'm also making a game on godot, a surreal stealth game thats adapting a rushed webseries I made
Когда в Годо добавили поддержку Vulcan это вызвало у меня восторг 👍
There seems to be shader compilation stutters is all of these games. Very impressive looking and inspiring!
Unfortunately it has been plaguing lots of games, not just Godot. There are solutions though be they need to be implemented by the devs or by the engine. I think Godot 3 added ubershader + async compilation but I don't know where it's at with 4
@@mrelipteach Good to know that Godot has issues regarding this as well.
Unity was known for some pretty ugly 3D visuals until things started to improve with the version 5 in 2015 (The Forest was an exceptionally great looking Unity 4.x game in 2014), so it seems Godot is one version number ahead :D Things are looking good for Godot at the moment. Let's hope the momentum keeps!
that interview would be fire you should reach out
I feel the communauty just need a unity backup and when i see the 3d result actually I feel like within this year the 3d will just raise and raise with godot
Nice, which post processing shaders you used?
Check my video on my main channel about Beton Sanglant if that's what you're talking about
Please do a podcast with the developer of Road to Vostok.
Hey there! The second FPS, the one with the purple gun ... that looked pretty cool! Care to show some of it?
I'm not sure which one you're talking about? Penitent?
an other reason people think godot is not as good at 3D is that they may think of Godot 3. Godot 4 is a major upgrade for 3D and is getting even better.
Godot's 2D reputation is much like Unity's reputation a few years ago. In time we'll see some awesome 3D games on Steam!
Runs on Windows ARM, which is nice, many game engines wont
where can i play sandfire?
Itch link in the description
another 3d test project "Godoom": ruclips.net/video/HyS-VeaXat8/видео.html
4:05 Hyper Demon / Devil Daggers Inspired ? :D
Yes definitely!
Is Godot good for 3D games?
yes , if you are going to use godot 4.x
Nuestro estudio decididió realizar el actual proyecto comercial utilizando Godot Engine, el cual nos ha demostrado versatilidad y comodidad a la altura de Unity, pero sin tener que abonar regalias. "Enkhirydion", nuestro Metroidvania fue desarrollado integramente con Godot; les invitamos a observar los resultados y alentar a todos los programadores a utilizar este engine. Nuestro proyecto "Enkhirydion": ruclips.net/video/p9MRQT4-YSE/видео.htmlsi=1-oyz6xTAXeTBBxb
هل بامكانك نشر فيد يوهات عن كيفيه صنع هاكذا العاب
Hopefully, this will be the year that Godot *really* makes the jump to 3D.
I just found out that Road to Vostok was made in Unity...The dev itself "Antti" said it
No, it was started with Unity but they decided to move to Godot after the unity fee debacle
@@mrelipteach Oh I see, Unity really messed up with a bunch of Indie devs creating those new fees.
Playing on a steam deck isnt a really good performance measure. It can run cyberpunk
It is because it's a very popular handheld on which you can play most PC games so it's useful for those who own the device
Does anyone else notice he is secretly ROASTING Godot? LMAO
In the next two years a game made by Godot will release and I think a lot of people will enjoy that experience
But why almost the games in Godot seems like Anime ?
This is not fair, lots of projects are stylized but not "anime". Godot is not aiming at ultra high fidelity like Unreal. People choosing Godot for 3D are probably indies or small studio and they're not interested in doing high fidelity.
@@mrelipteachthere are definitely indie games that have high fidelity graphics.
I'm inspired
How about my game? 😂
What's your game?
@@mrelipteach Amerta the abandoned hotel
What do you mean “even with Godot”?
It's a wide spread misconception that Godot can't do 3D. I'm replying to people thinking that
@@mrelipteach its not widespread and Ive never heard anyone say that, its your conception
@@bobojenkins5805 it is widespread and if you never heard that, you were living under a rock. Majority of people think that godot is great for 2D but very bad for 3D. You can even see that there aren't that many 3D games made in godot but with release of godot 4, this is slowly changing
@@bobojenkins5805 sure
@@bobojenkins5805 thats practically ALL i hear from non-godot users lol
Looks terrible
Your mother is worse. Trust.