After much playing around to try and chain HBHF sensors like this I had also eventually realised how awesome these RF tools are. This is the best way to do it that I've found so far. Not just because it is easier, but also because it gives you total control of the output power at the RF receiver, regardless of which or how many HBHF sensors trigger. You can chain them to other systems like this as well, for example tying in your wall-raid detection system into it also. Don't forget these can also trigger your smart alarms so you can get alerts on your Rust+ app. Additionally, in these setups you could also have a backup receiver in case the other is destroyed. The possibilities are virtually endless.
These can be used around your base, but turrets work better for alerting you to potential threats. My group uses these on random externals near node intense areas in the snow. Connect them to smart alarms and set the cords in the notification, once it comes in we either roam towards them or go in the attack heli. Most of the time its people loaded on farm, kill them then transfer back to base.
Hey! Quick question -- I'm curious as to how you would be able to add a counter(s) to the 'Wireless Build' @ 4:54 . The idea would be able to see the total number of people around all deployed HBHF sensors. Thanks and keep up the good work!
Bro, your videos are awesome. I've been binge watching them but I have one suggestion. Please make a "for dummies" video for idiots like me. I still have a hard time following along after watching several times lol.
Great video. Got a challenge for you. It should be plausible. Wire up an auto turret behind double garage doors that open with a hbhf sensor that also turns on a siren light, search light(s), tesla coil(s), flasher light, and audio alarm, it also transmits a signal to a pager using the RF transmitter and resets itself with a timer after a period of time. Use as little power as possible and make a video out of it. Let us know how much power is needed to make it work. I think you can do it.
I used this setup few years ago for my solo base but with only double garage doors, siren and search light. So If anyone jumped into the compound only that side garage doors would open up with the turret. Wired up 4 HBHF's covering the whole perimeter with door controllers. I think it was using around 60 rWh from a single battery and the rest of it went to ceiling lights and a farm with 2 planters.
Hey, thank you for your videos, I have a question, if i have the HBHF sensor placed outside, can anybody change the settings? even if they are not authorised on the TC?
Public Service Announcement: Using a splitter when having 3 rust electrical items that each have the same power requirements. For example 3 HBHFs, 3 auto turrets or 3 water pumps. You save 2 Rust Watts of power if you use a splitter for those 3 items instead of branches. You also save 125 metal frags using 1 splitter instead of 3 electrical branches. This has been a public service announcement. You may now resume your regularly scheduled programming.
Great video. I'm just trying to connect door controllers to fully automate doors opening and closing when HBHF is activated and I just can't find a solution
ok, perhaps i'm missing something here, but why on the wired version do you overwork the HBHFs with AND switches? Surely you can just use splitters to feed each HBHF and the outputs (when someone is sensed) can be put into the OR switches direct.
Hey bro can you please do a tutorial on how to set up the Tesla coil ? Or how to expand them from the turrets ? Just a Tesla coil video since there’s not an updated one out there
Hbhf sensors and rf recievers will output 1 power even if they only recieve 1 power. Branches limit you to 2 obviously but you could potentially make this even more economical using splitters. At least I'm like 90% sure that's the case.
@@CoCaptainJack nope, turrets only passthrough if they have 11rw. That said 11rw is enough for them to pass through all 3 passthroughs at once, with 1rw each.
So we had 120 turrets surrounding our outside wall, we had blue lights also surrounding the wall, normally the blue lights would flash to show its peaceful, once a turret had target it would turn the blue lights off and turn the red lights on around the whole base. This worked great using broadcasters until we ran into an issue where they would keep broadcasting after killing someone. Only fix we found was to turn the turrets on and off as to reset their targeting. We did originally have 120 broadcasters and we thought maybe that was the issue so we condensed using ands/ors and we got it down to 8 broadcasters, but for some reason it still has the same bug issue with triggering and staying on. Any help greatly appreciated
Video Contents:
0:00 - Intro / Question
0:26 - Wired Build
4:54 - Wireless Build
8:36 - Using Turrets
11:49 - Outro
Super underrated RUclipsr. Keep up the great work. I don’t know anybody else that goes as in depth as you do.
The day you stop posting, I will cry. Your content is beautiful.
Seriously, thank you. I have no intention of stopping!
Really well made video and your wiring have incredible clean look👊
Thanks!
subbed, the RF-receiver set up is what i used this wipe - works like a charm!
After much playing around to try and chain HBHF sensors like this I had also eventually realised how awesome these RF tools are. This is the best way to do it that I've found so far. Not just because it is easier, but also because it gives you total control of the output power at the RF receiver, regardless of which or how many HBHF sensors trigger. You can chain them to other systems like this as well, for example tying in your wall-raid detection system into it also. Don't forget these can also trigger your smart alarms so you can get alerts on your Rust+ app. Additionally, in these setups you could also have a backup receiver in case the other is destroyed. The possibilities are virtually endless.
I’m watching all your videos man! You must be a teacher in real life!
Awesome, thank you! I'm a geoscientist, but I really enjoyed teaching in grad school.
gratz on the 3k! nice video thank you and keep it up :)
Thank you!
Solid video, it answers one of my previous comments thanks!
These can be used around your base, but turrets work better for alerting you to potential threats. My group uses these on random externals near node intense areas in the snow. Connect them to smart alarms and set the cords in the notification, once it comes in we either roam towards them or go in the attack heli. Most of the time its people loaded on farm, kill them then transfer back to base.
Your videos are the best! Keep it up!
these videos are fascinating to me
Thank you for the video!
Thank you for all the work behind the video you do
I appreciate your hard work. Respect
Love the tutorials! Appreciate your effort! :D
Hey! Quick question -- I'm curious as to how you would be able to add a counter(s) to the 'Wireless Build' @ 4:54 . The idea would be able to see the total number of people around all deployed HBHF sensors. Thanks and keep up the good work!
Hey thanks! I'll have to think about that. Very cool idea.
@AustinKlailaGames looking forward to seeing what you come up with! 💪🏽💯
Bro, your videos are awesome. I've been binge watching them but I have one suggestion. Please make a "for dummies" video for idiots like me. I still have a hard time following along after watching several times lol.
I appreciate the video thanks. I use your Battery back up system. Have a great night
You're welcome! I hope you have a great night as well.
Great video. Got a challenge for you. It should be plausible. Wire up an auto turret behind double garage doors that open with a hbhf sensor that also turns on a siren light, search light(s), tesla coil(s), flasher light, and audio alarm, it also transmits a signal to a pager using the RF transmitter and resets itself with a timer after a period of time. Use as little power as possible and make a video out of it. Let us know how much power is needed to make it work. I think you can do it.
I used this setup few years ago for my solo base but with only double garage doors, siren and search light. So If anyone jumped into the compound only that side garage doors would open up with the turret. Wired up 4 HBHF's covering the whole perimeter with door controllers. I think it was using around 60 rWh from a single battery and the rest of it went to ceiling lights and a farm with 2 planters.
Thanks !
Hey, thank you for your videos, I have a question, if i have the HBHF sensor placed outside, can anybody change the settings? even if they are not authorised on the TC?
Public Service Announcement:
Using a splitter when having 3 rust electrical items that each have the same power requirements. For example 3 HBHFs, 3 auto turrets or 3 water pumps. You save 2 Rust Watts of power if you use a splitter for those 3 items instead of branches. You also save 125 metal frags using 1 splitter instead of 3 electrical branches.
This has been a public service announcement. You may now resume your regularly scheduled programming.
Great video. I'm just trying to connect door controllers to fully automate doors opening and closing when HBHF is activated and I just can't find a solution
question for the smarts is it possible to use one broadcaster for all hbhf
ok, perhaps i'm missing something here, but why on the wired version do you overwork the HBHFs with AND switches? Surely you can just use splitters to feed each HBHF and the outputs (when someone is sensed) can be put into the OR switches direct.
do u require the industrial light or does any light do?
Do you have a video that show how to use 4 HBFS to open door that has 4 auto turret
Hey bro can you please do a tutorial on how to set up the Tesla coil ? Or how to expand them from the turrets ? Just a Tesla coil video since there’s not an updated one out there
Sure!
What about making multiple turrets under door controllers like if I want a bunch of turrets to
Jump ppl
Hbhf sensors and rf recievers will output 1 power even if they only recieve 1 power. Branches limit you to 2 obviously but you could potentially make this even more economical using splitters. At least I'm like 90% sure that's the case.
super useful comment, thank you
any idea if this is the case for turret detection as well?
@@CoCaptainJack nope, turrets only passthrough if they have 11rw. That said 11rw is enough for them to pass through all 3 passthroughs at once, with 1rw each.
I saw a video on spot lights in congruence with hbf sensors how to get them to track a enemy can you make a video
For the wireless one I tried it’s working but it only gives power too one of my siren light it but the other ones that’s connected doesn’t work
Jump on the Discord if you can!
You only need 1 for the hbhf sensor, it will trigger with just 1 volt going to it
So we had 120 turrets surrounding our outside wall, we had blue lights also surrounding the wall, normally the blue lights would flash to show its peaceful, once a turret had target it would turn the blue lights off and turn the red lights on around the whole base. This worked great using broadcasters until we ran into an issue where they would keep broadcasting after killing someone. Only fix we found was to turn the turrets on and off as to reset their targeting. We did originally have 120 broadcasters and we thought maybe that was the issue so we condensed using ands/ors and we got it down to 8 broadcasters, but for some reason it still has the same bug issue with triggering and staying on. Any help greatly appreciated
Interesting. I'll look into this.
It's crazy to think that the first one now is the cheapets
literally
Hope you can update your video soon. Rust is removing the 1or 2 rust watts for the small items.
Something like this works also - without the need for tech trash. i.imgur.com/a993BJ0.png