You can damage any foundation and it will give you an ID - the lower the ID the older the foundation is. This will give you an idea of what external was built first.
I recommend your videos along side the HEAP the rustricians have put together. You are a wonderful resource. Thanks so much for making all these videos.
All tho i use these alot and know how to .. i appreciate this vid for the info i did not know or thought was not important… very useful info bro ty . Keep up the awesome work homie
I love how to hide them however how would it look using the key lock rather than a keypad? I do play on a lot of servers that typically the groups or zerges will leave a base alone if they see a keylock. Would it look the same or perhaps just use the other methods mentioned?
Can it pair to large wooden gates, unlocked,no lock, closed on the closest wooden wall, or on another structure next to it, i can't get it to pair.....edit, i finally managed to do it, i had to build a wooden wall from a tc that touched the gate,put the controller as close to the gate and it paired finally
When you hide the controller underneath the garage door lock do explosives splash through the lock onto the controller or can you only break the controller after destroying the door?
I don't recall, tbh. But the point of hiding the door controller is not to safeguard it from damage it's to prevent a raider from connecting a wire to it and opening the door after they place their own tc. This forces a raider to use their raiding materials to access areas of your base rather than getting a free ride.
It's probably important to note these are "door openers". There's no safe way to use them to close doors and get verification that all doors actually closed. Obfuscating by hiding them opens your base up to a vulnerability. It's hard to imagine how these can help protect a base but I'd love to see some practical uses.
Usually u r supposed to use them early game. U have it linked to a button near tc and have it connected to outermost doors or outer airlock door. If someone doorcamps and tries to go deep. U can press the button and close airlock from tc so u can place sg trap or other countermeasures.
well theres many ways sometimes i like to have say 3 garage doors with 2 auto turrets behind and a hbhf sensor so if someone comes close garage doors open and they get lit up and also have it conected to a bloacker for if turrets out of ammo doors close protecting the base and turrets there are other way of using blockers too to protect and sut doors down too
Great Vid, I really like your antigrief attitude, You can make harder bases for much less with a twisted foundation, mr. man and Budsatawney have clips on it. (also you can place door controllers on the opposite side of the wall, its distance related.)
if u shoot a fundation u can see her ID on the f1 console , and then based on the id number u can see witch fundations is placed first ( ID number lower = placed first ) and then raid just the right TC
Actually the reason why you have to unlock the doors before you can pair them is because otherwise raiders could just open any door if they have TC access
Video needs update the current door controllers are incorrect as they now go on the door also if you automated doors before using multiple doors controllers on one door that is no longer possible with multiple controllers the circuit needs to be adjusted to get the same result TY for vids GLHF Gamer GG's
maybe write a script before you record. You tell us about proximity 47 times which is 46 times too many. I understand you have to make videos as idiot-proof as possible, but remember your audience. If we're messing with rust electricity then we're probably a little smarter than the average player.
THIS VIDEO IS OUTDATED - you can find the updated video here ruclips.net/video/QZ82rX8-jK8/видео.htmlsi=B2MrhXWGsn-jee5u
You can damage any foundation and it will give you an ID - the lower the ID the older the foundation is. This will give you an idea of what external was built first.
I recommend your videos along side the HEAP the rustricians have put together. You are a wonderful resource. Thanks so much for making all these videos.
Hey you're welcome!
@@AustinKlailaGamesYou are the best. It is impressive how you clearly explain the how's and whys without being boring or moving too fast!
You have helped me so much to make my bases work better and be more secure
Awesome!
All tho i use these alot and know how to .. i appreciate this vid for the info i did not know or thought was not important… very useful info bro ty . Keep up the awesome work homie
Easy sub. Great videos man, well presented and concise info.
Thx man I didn't realise you had to have the door closed for it to pair 😂
I love how to hide them however how would it look using the key lock rather than a keypad? I do play on a lot of servers that typically the groups or zerges will leave a base alone if they see a keylock. Would it look the same or perhaps just use the other methods mentioned?
I'm interested in a build video for this antigrief shack/shed.
Can it pair to large wooden gates, unlocked,no lock, closed on the closest wooden wall, or on another structure next to it, i can't get it to pair.....edit, i finally managed to do it, i had to build a wooden wall from a tc that touched the gate,put the controller as close to the gate and it paired finally
Just what I need, all things door controllers.
Yes can you show how to make a tank external?
When you hide the controller underneath the garage door lock do explosives splash through the lock onto the controller or can you only break the controller after destroying the door?
Also what’s it take to destroy the controller? Melee tools
I don't recall, tbh. But the point of hiding the door controller is not to safeguard it from damage it's to prevent a raider from connecting a wire to it and opening the door after they place their own tc. This forces a raider to use their raiding materials to access areas of your base rather than getting a free ride.
It's probably important to note these are "door openers". There's no safe way to use them to close doors and get verification that all doors actually closed. Obfuscating by hiding them opens your base up to a vulnerability. It's hard to imagine how these can help protect a base but I'd love to see some practical uses.
Usually u r supposed to use them early game. U have it linked to a button near tc and have it connected to outermost doors or outer airlock door. If someone doorcamps and tries to go deep. U can press the button and close airlock from tc so u can place sg trap or other countermeasures.
well theres many ways sometimes i like to have say 3 garage doors with 2 auto turrets behind and a hbhf sensor so if someone comes close garage doors open and they get lit up and also have it conected to a bloacker for if turrets out of ammo doors close protecting the base and turrets there are other way of using blockers too to protect and sut doors down too
Can you use door controller on chain link fence?
Yep, you can
@@AustinKlailaGames thank you
Great Vid, I really like your antigrief attitude, You can make harder bases for much less with a twisted foundation, mr. man and Budsatawney have clips on it. (also you can place door controllers on the opposite side of the wall, its distance related.)
Snowy!
Video Contents:
0:00 - Intro
0:21 - How To Use
10:16 - How to Hide
16:52 - Anti Grief
22:16 - Outro
if u shoot a fundation u can see her ID on the f1 console , and then based on the id number u can see witch fundations is placed first ( ID number lower = placed first ) and then raid just the right TC
Bro what. I did not know this!
This is why I don't place tc in the first external I make until i make and place others.
you can place the door controller behind the wall for a garage door
Actually the reason why you have to unlock the doors before you can pair them is because otherwise raiders could just open any door if they have TC access
An excellent point
Video needs update the current door controllers are incorrect as they now go on the door also if you automated doors before using multiple doors controllers on one door that is no longer possible with multiple controllers the circuit needs to be adjusted to get the same result TY for vids GLHF Gamer GG's
Here you go: ruclips.net/video/QZ82rX8-jK8/видео.htmlsi=B2MrhXWGsn-jee5u
@@AustinKlailaGames Thank You! Awesome Videos!
@@Mr.-Good You're welcome, and thanks!
why are you explaining redundant scenarios, what are trying to do farm our time?
maybe write a script before you record. You tell us about proximity 47 times which is 46 times too many. I understand you have to make videos as idiot-proof as possible, but remember your audience. If we're messing with rust electricity then we're probably a little smarter than the average player.