You can wire up multiple things at once by using multiple wire tools on your hotbar as they now remember where you wired to. An example is that you can wire up 6 solar panels with one trip instead of going back and forth by using 6 wire tools
With 3k hours you taught me something in the first 2 mins. Did not know there was a function to change the colors after placement. This hole time they added color ive been wasting a lot of time with that one 🤣🤟🏽
I have to redoing it for the color and I got to much hours I learned a few things that I didn't know or tried to learn because I wasn't sure how they worked exactly this is probably the best in detail video I've ever watched on electricity
Valid, but with someone as high hour as you / plays Rust as frequently, you've been doing yourself a big disservice by not keeping up with the monthly content patch devblogs or shadowfrax's update videos. I didn't miss a beat cause I'm apparently the few that actually read AND watch Rust patch notes each month EVEN WHEN I DONT PLAY IT at the time.
as of calculating charge needed for battery.. from your equasion if you transform it, you get that you need to have charge = 125% output so you just add 25% or a quarter of what it's draining and uou are whole set. I never did the math but I knew that if you use 100 from big battery, you need around 130 for it to not deplete and it turns out I was quite on point :D
20:00 I had 4 systems that required a shit tone of non constant energy, and instead of using 4 big batteries I just used 1 battery and a couple memory cells, very useful
Man that's so much work figuring all this things out and make such a nice video about it. Thank you for that! You explain very well and i really enjoyed listening.
The best way to explain thx I searched a lot before I wish you made this video 1 month ago I learned all of this in 13 videos I wasted 10h thx I know this will help all people
I would love for someone to explain what the hell happened in the video? Thus guy is the most complicated waffler in the world! I have learnt nothing apart from how to bore the hell out of someone with irrelevant information which has nothing to do with the title.
Judging from the other comments, you seem to be alone in this opinion. Maybe you just need to start with some introductory Rust wiring videos. This video is wire like a "PRO"
I love what they've done with electricity. I also love that they've fixed turrets. I especially love the new seismic scanner with radar alert on RUST+... Now you can know when someone lets off even an explo bullet within 30m! I'm online within 10 minutes, defending, smoke grenades thrown, lockers put down in doorways, and even better is shooting raiders with turrets while your loading in with your mobile phone!! I love Rust for its features. no other game like it.
By fixing turrets do you mean making it so that those of us that don't cheat no longer have a way to defend our bases against cheaters due to being so ridiculously limited on the number of auto turrets we can have now?
@@WhyYouAskingMe No I meant that period of time where turrets were really easy to bait into shooting all of it's ammo away on the corner of a building or high external wall... they fixed that in one of the two most recent updates. Oh and so you know, Rust+ app isn't cheating, it's not third party and is available for all to use. It gives you up to the minute information on your base defences, which is why the seismic sensor is such a valuable tool when combined with a smart radar. Rust+ will tell you when parts of base are already destroyed (not including turrets) whereas using seismic scanner will tell you as soon as the first explosive goes off within 30m, giving you time to log on, and while doing so control your turrets through your phone.
@thedukeofnuke1517 I wasn't referring to Rust+. I know all about Rust+ and also the Rust+ bot discord app and also linking Rust+ to my phone and also Stream Deck. I have almost 6k hours. What I was referring to is that auto-turrets are really the only way to stand a chance against ESP and aimbot cheaters. FacePunch keeps making changes that have a negative impact on people who don't cheat. I don't care for the new seismic sensors. I will like them once FacePunch makes the right decision and stops making my Sam Sites activate them. I don't need an alert on my phone at 1am because some poor unfortunate soul set off my sam sites.
One guide I'd like to see is the best places to put the wire on different wall types. I feel like it can get messy especially when attaching to HQM walls because they aren't perfectly flat. I wish they'd have anchor points on the wall that you could snap to. Or at least a button you could hold so that the wire would be perfectly straight, maybe with some preset angles like 0/180, 90/270, 45/225, 135/315 etc.
You saved me time this was main thing I have been looking for. Sometimes you think you are along the wall/corners etc but then you go back and look and the wire is hanging out away from the wall. I saw somewhere (console RUclipsr) mention how you could make it snap to wall edges but can’t find it again.
Solid info! Been wiring for a while myself but been out of the game for a few months so it was a good catch up for the 2024 changes. Not to be “that guy” but @14:25 you incorrectly stated that all the batteries were the same minus their max capacity. Might be worth mentioning their max active usages are different as well. Again good work!
Love your vids I feel like done right tho ur idea of using ur battery for 2 circuits actually could be infinite circuits I'll have to start working on it I love you Nicore idea 2 I created the same thing long time ago before finding you not using memory cells tho. I love your channel, which makes me brain storm. I developed a bunker from watching ur vids that use conveyers to depo loot into bunker and only release when switches turned on from inside the bunker, which is a lot easier now that they brought in the seismic electrical part but have yet to try it. Keep up the vids ❤
I think it matters where you place your base. If you are located in the North, I've found that pointing your panels South increases the output of the panel. Likewise if you place your base in the South, pointing North. Generally the video I watched suggested pointing the panels always towards the artificial equator of the map. I tend to get a slightly better throughput this way. I think your experiment is flawed with regards to the power since it does not take into account the difference in locations. At the end of the day you'll still likely get sufficient power, but I've tested it with multiple locations and pointing either North, or South (depending on your location) towards the halfway mark of the map seems to give the best outcome, though the differences are probably about 4 per panel, but over time (and panels) a significant difference.
Hopefully you read this. I had an idea about an automated buy and selling system for horses and bikes in rust using AND switches with pressure pads, lasers, and buttons to meet conditions with conveyors detecting payment and door controllers. Just thought of it but thought it might be a good video idea for you. You know rust electricity.
We need a push button auto crafting system. Ex: guest walks in to shop/base. Pushes a button with a puc of item next to it. WB swaps blueprint and crafts selected item. 16ea PB/BP minimum. Lol. Shoukd be a journey
hey man since ive found your power management video , i now have also added it to a NIH core set up so that way mid - late game i have luxury items on one side and gear set crafting on the other while also charging the battery with the left over power not being used sending right to the battery
With power sharing can I put 10 turrets on one side and 10 on another while only having 10 on at a time does this counteract the 12 turret limit? I figure if the north side of my base is getting raided I toggle the turrets on the north side on and the south side off. Allows for more turret coverage this way
I was trying to run 3 large batteries into one feed of 300 via two root combiners that fed out into a branch that I had split to 1 industrial light as a visual clue the rest out to my stuff. I had more than enough generated power via solar and wind to support what I had running but everytime the server rebooted all my stored power would varnish. Three fully charged batteries would just be empty. Any thoughts?
Assuming that I understand you correctly, I would guess there are two possibilities: 1. The server you're playing on is modded, and they've done something weird on the back end thats affecting the batteries. 2. Because you've hooked up three large batteries in "parallel" (combined outputs), you're "triple dipping" the active usage across all batteries. This only matters if you're not using all 300 rWs. If you are maxed out at 300 rWs of stuff, you'd need a minimum of 376 rW of root power on average over a 24-hour RUST day. Hopefully this made sense! Happy to help you on my server or join a stream.
the turret switchover i do automatically with a heartbeat sensor... none of my stuff runs unless someones nearby... you can combine multiple heartbeat sensors as well into one input by using or switch as a combiner.
Dont be sorry for us console players ive used both your neh core setups but the old one worse for us to have 3 active use the new one works but just shows what youre drawing also so both are helpful ive also used a 4 battery core setup this wipe with 4 windmills 6 solar panels running 50 turrents while also have counter alarms in both open core for both large and small then also having a circuit out for our own ccameras olus used your wireless heartbeat sensor setup to a counter in the corners in our compound with 4 on externals so just shows how many people have jumped the walls over night
currently is the electrical on console that different? like do i use the new nih-core or the old one on console? i know on console they updated it so batteries no longer send out max power consumption and you active power usage now only shows what your actually using
I've got a question regarding the Minimum Charge Equation. I will start with an example I use in wipe (until now.. ;) ): I connect 1 Splitter to 3 others. On these three Splitters I've got 9 Outputs. On 8 of them I use one Auto Turret each. I never use the 9th output ever. Active usage is 80. Using the equation I need 100 rustWatts coming in to keep the turrets from dying. I use one Wind Turbine as my root power. Usually my base is 5 floors high. I place the wind turbine on top of two stacked double door frames. My question is: why does my battery die on me if I keep the circuit on? Even if I fully charge it overnight, I can't seem to run the turrets the whole time I am online. I've got to hit the switch at some point forcing me to charge the battery. I hope this wasn't too complicated 😅 Thank you for your awesome videos. They make me excited to be a rustlectrician! :)
i saw this comment and tried to figure it out to and it seems like your doing everything right im no where near a pro but maybe the demand for power is higher than it seems or maybe the wind turbine is fluctuating causing the battery to fail if u havent figured it out yet i'll try to replicate what your doing in order to figure out the problem
I'm running a Steam update now! Should be good. If you're using the info from older videos, the IP changed. You can find the most recent info on my Discord.
So or switch if i hooked two large batterys to one or switch then had it connected to turrets getting raided if they destroyed one of the batterys the or switch would start taking from the other battery keeping your turrets running
Your content is extremely niche and you probable would never be famous for it but still... Just know that it does matter for those who watching. TY for the effort in teaching Rust community. Little suggestion. Video is pretty big, try to upload few YT shorts with basic tips like "how to use new wiring or how to recolor wires". Basically make a 5-10 clips from this video. I bet many people don't know that works, but they not going to watch 30min video, but if they find this information in YT shorts that might be beneficial for you and viewers.
Is it REALLY too much to ask that you explain what the word "Nih" in nih core actually means? Is it an acronym? I watched two of your friggin videos, nice production value, but why am I forced to actually ASK?
You can wire up multiple things at once by using multiple wire tools on your hotbar as they now remember where you wired to. An example is that you can wire up 6 solar panels with one trip instead of going back and forth by using 6 wire tools
Oh thank you! Tired to parkour every time
it's a new update
it's exactly right and tbf it would only cost 12hqm to have the 6. massive time saver.
yeah thats a cool idea! Thanks
Wow thank you
Great video! It was structured very well and presented clearly. Subbed for more. Keep up the good work
Thank you!
With 3k hours you taught me something in the first 2 mins. Did not know there was a function to change the colors after placement. This hole time they added color ive been wasting a lot of time with that one 🤣🤟🏽
Nice!
I have to redoing it for the color and I got to much hours I learned a few things that I didn't know or tried to learn because I wasn't sure how they worked exactly this is probably the best in detail video I've ever watched on electricity
It is a very recent change. There were many Quality of Life changes with electricity recently.
I had a same :D
Valid, but with someone as high hour as you / plays Rust as frequently, you've been doing yourself a big disservice by not keeping up with the monthly content patch devblogs or shadowfrax's update videos. I didn't miss a beat cause I'm apparently the few that actually read AND watch Rust patch notes each month EVEN WHEN I DONT PLAY IT at the time.
Your vids are exactly what rust electricians need....keep up the good work mate 🫡
Thank you!
Thanks for making these video man!
You're welcome!
as of calculating charge needed for battery.. from your equasion if you transform it, you get that you need to have charge = 125% output so you just add 25% or a quarter of what it's draining and uou are whole set. I never did the math but I knew that if you use 100 from big battery, you need around 130 for it to not deplete and it turns out I was quite on point :D
20:00 I had 4 systems that required a shit tone of non constant energy, and instead of using 4 big batteries I just used 1 battery and a couple memory cells, very useful
Man that's so much work figuring all this things out and make such a nice video about it. Thank you for that! You explain very well and i really enjoyed listening.
This was such a Great video! Thank you so so much ❤️
The best way to explain thx I searched a lot before I wish you made this video 1 month ago I learned all of this in 13 videos I wasted 10h thx I know this will help all people
I would love a video on how you get your wires to line up so beautifully ;-)
One of these days I'll make a wiring video
I would love for someone to explain what the hell happened in the video? Thus guy is the most complicated waffler in the world! I have learnt nothing apart from how to bore the hell out of someone with irrelevant information which has nothing to do with the title.
Judging from the other comments, you seem to be alone in this opinion. Maybe you just need to start with some introductory Rust wiring videos. This video is wire like a "PRO"
I love what they've done with electricity. I also love that they've fixed turrets. I especially love the new seismic scanner with radar alert on RUST+... Now you can know when someone lets off even an explo bullet within 30m! I'm online within 10 minutes, defending, smoke grenades thrown, lockers put down in doorways, and even better is shooting raiders with turrets while your loading in with your mobile phone!! I love Rust for its features. no other game like it.
By fixing turrets do you mean making it so that those of us that don't cheat no longer have a way to defend our bases against cheaters due to being so ridiculously limited on the number of auto turrets we can have now?
@@WhyYouAskingMe No I meant that period of time where turrets were really easy to bait into shooting all of it's ammo away on the corner of a building or high external wall... they fixed that in one of the two most recent updates. Oh and so you know, Rust+ app isn't cheating, it's not third party and is available for all to use. It gives you up to the minute information on your base defences, which is why the seismic sensor is such a valuable tool when combined with a smart radar. Rust+ will tell you when parts of base are already destroyed (not including turrets) whereas using seismic scanner will tell you as soon as the first explosive goes off within 30m, giving you time to log on, and while doing so control your turrets through your phone.
@thedukeofnuke1517 I wasn't referring to Rust+. I know all about Rust+ and also the Rust+ bot discord app and also linking Rust+ to my phone and also Stream Deck. I have almost 6k hours.
What I was referring to is that auto-turrets are really the only way to stand a chance against ESP and aimbot cheaters. FacePunch keeps making changes that have a negative impact on people who don't cheat.
I don't care for the new seismic sensors. I will like them once FacePunch makes the right decision and stops making my Sam Sites activate them. I don't need an alert on my phone at 1am because some poor unfortunate soul set off my sam sites.
@@thedukeofnuke1517 I'm sure the person you replied to didn't imply Rust+ was or is cheating at all...
i thought that there was no new "noob stuff" for me to know but i didnt know some. earned a sub and a like🎉
Awesome, and thank you!
Great to see you back buddy, missed your content!
Hey thanks! I was on vacation and also had to move to a new place... it's been wild
Uhh noice, you uploaded :)
Yep! I went on vacation and also had to move lol
One guide I'd like to see is the best places to put the wire on different wall types. I feel like it can get messy especially when attaching to HQM walls because they aren't perfectly flat.
I wish they'd have anchor points on the wall that you could snap to. Or at least a button you could hold so that the wire would be perfectly straight, maybe with some preset angles like 0/180, 90/270, 45/225, 135/315 etc.
You saved me time this was main thing I have been looking for. Sometimes you think you are along the wall/corners etc but then you go back and look and the wire is hanging out away from the wall. I saw somewhere (console RUclipsr) mention how you could make it snap to wall edges but can’t find it again.
Solid info! Been wiring for a while myself but been out of the game for a few months so it was a good catch up for the 2024 changes. Not to be “that guy” but @14:25 you incorrectly stated that all the batteries were the same minus their max capacity. Might be worth mentioning their max active usages are different as well. Again good work!
Love your vids I feel like done right tho ur idea of using ur battery for 2 circuits actually could be infinite circuits I'll have to start working on it I love you Nicore idea 2 I created the same thing long time ago before finding you not using memory cells tho. I love your channel, which makes me brain storm. I developed a bunker from watching ur vids that use conveyers to depo loot into bunker and only release when switches turned on from inside the bunker, which is a lot easier now that they brought in the seismic electrical part but have yet to try it. Keep up the vids ❤
good video, great information, im now addicted to electricity
I think it matters where you place your base. If you are located in the North, I've found that pointing your panels South increases the output of the panel. Likewise if you place your base in the South, pointing North. Generally the video I watched suggested pointing the panels always towards the artificial equator of the map. I tend to get a slightly better throughput this way.
I think your experiment is flawed with regards to the power since it does not take into account the difference in locations. At the end of the day you'll still likely get sufficient power, but I've tested it with multiple locations and pointing either North, or South (depending on your location) towards the halfway mark of the map seems to give the best outcome, though the differences are probably about 4 per panel, but over time (and panels) a significant difference.
I would love to see how you make your signs, they are really professional. Tutorial on sign making?
Thanks! I never considered making a tutorial... but I could!
Hopefully you read this. I had an idea about an automated buy and selling system for horses and bikes in rust using AND switches with pressure pads, lasers, and buttons to meet conditions with conveyors detecting payment and door controllers. Just thought of it but thought it might be a good video idea for you. You know rust electricity.
Interesting!
welcome back
yoo thanks
We need a push button auto crafting system. Ex: guest walks in to shop/base. Pushes a button with a puc of item next to it. WB swaps blueprint and crafts selected item. 16ea PB/BP minimum. Lol. Shoukd be a journey
This could be done...
hey man since ive found your power management video , i now have also added it to a NIH core set up so that way mid - late game i have luxury items on one side and gear set crafting on the other while also charging the battery with the left over power not being used sending right to the battery
Bro i was looking to start a wipe tomorrow and see all your videos since 4 months ago, reload and new video XDD
This is interesting as I thought a Wind Turbine with no foundation produced 0 power, always
With power sharing can I put 10 turrets on one side and 10 on another while only having 10 on at a time does this counteract the 12 turret limit? I figure if the north side of my base is getting raided I toggle the turrets on the north side on and the south side off. Allows for more turret coverage this way
I was trying to run 3 large batteries into one feed of 300 via two root combiners that fed out into a branch that I had split to 1 industrial light as a visual clue the rest out to my stuff.
I had more than enough generated power via solar and wind to support what I had running but everytime the server rebooted all my stored power would varnish. Three fully charged batteries would just be empty.
Any thoughts?
Assuming that I understand you correctly, I would guess there are two possibilities:
1. The server you're playing on is modded, and they've done something weird on the back end thats affecting the batteries.
2. Because you've hooked up three large batteries in "parallel" (combined outputs), you're "triple dipping" the active usage across all batteries. This only matters if you're not using all 300 rWs. If you are maxed out at 300 rWs of stuff, you'd need a minimum of 376 rW of root power on average over a 24-hour RUST day.
Hopefully this made sense! Happy to help you on my server or join a stream.
Simplifying the minimum charge equation, multiply active usage by 1.25
Dr. House teaching us electricity
the turret switchover i do automatically with a heartbeat sensor... none of my stuff runs unless someones nearby... you can combine multiple heartbeat sensors as well into one input by using or switch as a combiner.
Dont be sorry for us console players ive used both your neh core setups but the old one worse for us to have 3 active use the new one works but just shows what youre drawing also so both are helpful ive also used a 4 battery core setup this wipe with 4 windmills 6 solar panels running 50 turrents while also have counter alarms in both open core for both large and small then also having a circuit out for our own ccameras olus used your wireless heartbeat sensor setup to a counter in the corners in our compound with 4 on externals so just shows how many people have jumped the walls over night
Does the Nih Core still dip the power when it swaps over between root and battery?
With the recent PC update, no
currently is the electrical on console that different? like do i use the new nih-core or the old one on console? i know on console they updated it so batteries no longer send out max power consumption and you active power usage now only shows what your actually using
Still need the old one until components don't cost power
I've got a question regarding the Minimum Charge Equation. I will start with an example I use in wipe (until now.. ;) ):
I connect 1 Splitter to 3 others. On these three Splitters I've got 9 Outputs. On 8 of them I use one Auto Turret each. I never use the 9th output ever.
Active usage is 80. Using the equation I need 100 rustWatts coming in to keep the turrets from dying.
I use one Wind Turbine as my root power. Usually my base is 5 floors high. I place the wind turbine on top of two stacked double door frames.
My question is: why does my battery die on me if I keep the circuit on? Even if I fully charge it overnight, I can't seem to run the turrets the whole time I am online. I've got to hit the switch at some point forcing me to charge the battery.
I hope this wasn't too complicated
😅
Thank you for your awesome videos. They make me excited to be a rustlectrician! :)
i saw this comment and tried to figure it out to and it seems like your doing everything right im no where near a pro but maybe the demand for power is higher than it seems or maybe the wind turbine is fluctuating causing the battery to fail if u havent figured it out yet i'll try to replicate what your doing in order to figure out the problem
Hello Austin, is the server down? Would be nice to be able to check everything of the other videos =) thank you
I'm running a Steam update now! Should be good. If you're using the info from older videos, the IP changed. You can find the most recent info on my Discord.
@4:22 did you mess up the nih core?
So or switch if i hooked two large batterys to one or switch then had it connected to turrets getting raided if they destroyed one of the batterys the or switch would start taking from the other battery keeping your turrets running
Console is getting the electricity update soon
That's awesome
Sorry people were making fun of you, but I've heard it pronounced "exor", not "zor" or "ex oh are".
Your content is extremely niche and you probable would never be famous for it but still... Just know that it does matter for those who watching. TY for the effort in teaching Rust community.
Little suggestion. Video is pretty big, try to upload few YT shorts with basic tips like "how to use new wiring or how to recolor wires". Basically make a 5-10 clips from this video. I bet many people don't know that works, but they not going to watch 30min video, but if they find this information in YT shorts that might be beneficial for you and viewers.
Is it REALLY too much to ask that you explain what the word "Nih" in nih core actually means? Is it an acronym? I watched two of your friggin videos, nice production value, but why am I forced to actually ASK?
NIH is the creator of the core design I believe
console has the same electrics 🤦🏻♂️🤣