BigScreen Beyond: 3 Months Later...

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  • Опубликовано: 28 авг 2024
  • It’s been three months since I’ve received my BigScreen Beyond. It’s definitely gone through some changes. And I am a SEASONED user with it now
    This video goes into some more detail of my experiences and opinions with it. Now that it’s had a lot more use than in my first Preview video
    My First Impressions Video from 3 Months Ago: • BigScreen Beyond In-De...
    Support This Channel: bradsmells.com
    BigScreen CAD: sketchfab.com/...
    BigScreen Official Site: store.bigscree...
    #VR #BigScreen #pcgaming

Комментарии • 557

  • @Lolathon
    @Lolathon Год назад +260

    Great video, very useful information, cant wait to get my hands on one and experience it first hand!

    • @ten10_ten10
      @ten10_ten10 Год назад +10

      The clown man??

    • @itsWISHY
      @itsWISHY Год назад +8

      Lolathon👋

    • @gekkeprutser8097
      @gekkeprutser8097 Год назад +1

      It's a device that's manufactured exactly to size so it only fits one person. So just "getting your hands in it and trying" is going to be difficult.

    • @itsWISHY
      @itsWISHY Год назад +13

      @@gekkeprutser8097 I think what he's saying is that he can't wait for them to send him one.

    • @Good-Intentions
      @Good-Intentions Год назад +1

      Tell him how Red his EYES are. Dude needs either rest or a doctor.
      #Vaask

  • @pinetree6103
    @pinetree6103 Год назад +97

    Its awesome to see you have an impact with making a better product for everyone.

  • @summerbreeze2167
    @summerbreeze2167 Год назад +125

    Some very courageous people are working on EyeTrackVR in the BigScreen Beyond! Can't wait to see how that comes out!

    • @jasonvidal4655
      @jasonvidal4655 Год назад +3

      If they manage to pull it off do you thing the eye tracking can aid in foveated rendering?

    • @summerbreeze2167
      @summerbreeze2167 Год назад +23

      @@jasonvidal4655 I’m working on the algorithms to calculate the gaze vectors but it’s proving difficult. However I’m confident that we can get it to work

    • @aviatoFPV
      @aviatoFPV Год назад +2

      @@summerbreeze2167 Sounds insane, this headset with foveated rendering..

    • @varshoee
      @varshoee Год назад

      @@Optimus514 Yeah foveated rendering is useless and overrated. at best it improves performance 10-15 percent, it's not worth it. even overclocking the GPU can give the same kind of performance improvement which is free and everybody can do it with just a few clicks.

    • @Tairaa2
      @Tairaa2 Год назад +15

      @@varshoee Not all GPUs have 10-15 of overclocking headroom. Actually I think most GPUs in the last couple of generations don't. nVidia used to put in a lot of headroom, I got about 15% or so extra from my 980ti but I can't on my 3070. Foveated rendering might not be a huge boon for 2560-2560 but I think it has a lot of potential.

  • @zealeigh
    @zealeigh 9 месяцев назад +21

    This kind of enthusiast information is priceless for people like myself who're detail oriented and are looking for 'insight' over 'review'. The thought processes you reveal and the experience you have in VR gives a niche perspective into the application of this particular PC VR HMD. While you might mince words occasionally (I'm the same), those words still convey a truthful, educated and well considered perspective based on your soul experiences using it. Thank you for taking the time and putting yourself out there! I appreciate you and your content. Your words are enlightening and reassuringly honest. Keep it up!

  • @isocuda
    @isocuda Год назад +5

    I already ordered mine, I'm here to only hear your positive points and automatically filter out any negatives as part of my confirmation bias. :P

  • @KingAzaz
    @KingAzaz Год назад +69

    I just wish it had eye tracking... would have been the perfect headset. I know thats asking a lot from a device this small, but that's the main feature that I'm wanting for the next generation of VR

    • @zig131
      @zig131 Год назад +16

      Keep an eye on Inseye.
      They are set on targeting Quest 2 first, but once that is out the Beyond is the super obvious next step.
      Especially as I think their photodiode eye tracking tech should require less bandwidth than machine vision alternatives and may therefore be able to function over the USB 2.0 accessory port on the Beyond.

    • @a.common.American
      @a.common.American 2 месяца назад

      Bigscreen beyond is now Eye track capable via community modding with CEO backed support. Check it out.

  • @Th3Shrike
    @Th3Shrike Год назад +63

    hopefully they make a fitness face cover for this thing, having a light headset for things like beat saber seems like it would be so nice

    • @jakubj_
      @jakubj_ 11 месяцев назад

      That would be the usecase where this form factor would be very beneficial. Hopefully we'll get there!

  • @DrJovince
    @DrJovince Год назад +26

    Hell yeah, I was looking for a more comprehensive video like this talking about the BigScreen Beyond, my Index is starting to fall apart bruh.

  • @MadNitr0
    @MadNitr0 Год назад +51

    Your such an amazing resource for the VR community keep up the good gospel

  • @miker230
    @miker230 Год назад +45

    Thank you for finally confirming that this device does NOT run native 2560x2560 at 90hz.

    • @TravelDude
      @TravelDude 8 месяцев назад +15

      "If you set SteamVR to render around 3600x3600 per eye, the difference between 75Hz and 90Hz should be imperceptible in almost every VR experience. 3600x3600 at 75Hz is manageable, but by default, we do not render at 3600x3600 at 90Hz in SteamVR as it's extremely performance intensive (needs an RTX 4080 or better)." - Bigscreen

    • @andyk9902
      @andyk9902 7 месяцев назад +1

      Nor the arpara and meganex (not sure) does. But bsb you can buy for real

  • @Shinyshoesz
    @Shinyshoesz Год назад +10

    Thanks Brad, as always. I wish the big companies would also invest in doing something like this. I understand they want to go balls to the wall to get these ubiquitous non-tethered devices, but for me, PCVR is so much more realistic for most people to get into VR with as they likely already play games on one and offloading so many things to the PC solves so many issues.
    Alas, perhaps it's good they work on standalone to push those techs to the same place BigScreen is without the tether. I just don't wanna wait!
    Once I have the cash, I'd like to grab one of these.

    • @yaelm631
      @yaelm631 Год назад +5

      The reason we see so much standalone HMD is probably control. They want to have their own store. Otherwise they would use no compression display port PC connectivity as a selling point.
      :(

    • @zwenkwiel816
      @zwenkwiel816 Год назад

      ​@@yaelm631 think it's mainly cuz PCVR just isn't really profitable. developing high quality PCVR games costs a lot more money than making a good quest game and the PCVR market is pretty small. like I've been into PCVR since 2019 but I can't even remember being excited for a PCVR game in years now (like 2019 and 2020 were pretty great but after that it really dried up)
      I hate to say it but PCVR seems kind of dead in the water atm....

    • @robosergTV
      @robosergTV 7 месяцев назад

      @@zwenkwiel816 depth3d reshade plugin lets you play any game in 3d. No need for special PCVR games

  • @nervaproject
    @nervaproject 8 месяцев назад +4

    Thanks for mentioning the lens glare/god rays in this. I was interested in it as an upgrade from my Valve Index but decided not to because honestly the most annoying thing about my Valve Index is the glare/god rays when I'm trying to watch a movie or something in it.

  • @Amni3D
    @Amni3D Год назад +10

    I really hope this has a strong launch. Hardware that knows its target audience will be the best to *actually* use.
    The 98 horizontal FOV doesn't sound bad at all. The 90hz res is kinda sad, but not a deal breaker.

    • @thelaughingmanofficial
      @thelaughingmanofficial Год назад +3

      The 98 horizontal FOV is a tragedy. Especially if you're coming from a bigger headset with a much wider FOV. It's a deal breaker for me since I'm used to the FOV of the Valve Index.

    • @Amni3D
      @Amni3D Год назад +1

      @@thelaughingmanofficial Fair. I'm used to the FOV of the Quest so it's a step up (for me).

  • @goofybryson
    @goofybryson Год назад +7

    This will probably be the headset I upgrade to from the Valve Index. It fixes several of the big problems I had with the Index. Comfort, heat, and size, the displays lack deep blacks and have a low resolution. Of course, this isn't the perfect headset though it has some obvious problems, which you've pointed out, like low fov, low refresh rate, and no audio. As well as others, like the new kind of glare it introduces and persistence blurring, everything will have to be pretty dim (not that they could get super bright anyways because of the lenses). These problems will be complete deal breakers for some; the obvious ones are important to the VR experience. But as someone using the Quest 2 and Valve Index, I can deal with the caveoughts. Starting with the essential problems, fov will be fine because it's similar to the Quest 2. 90° is perfectly acceptable (which it's 102° now!) even if you can noticeably tell the difference between it and the Index; it's not a necessity (unless you're someone who absolutely needs a wide fov). Same for the low refresh rate; lucky for me, I can't discern the refresh rate much in VR, and I don't get motion sick from it, so being at 75 or 90 would be acceptable. Then for sound? That's easy. I'd wear Bluetooth earbuds like you. No sound for this headset makes sense for keeping the weight and bulk down, so an easy wireless solution that practically adds no extra weight and discomfort would complement it perfectly. Finally, the last two, for the glare, if I can get used to it on the Index (even if it still annoys me from time to time), I can get used to anything similar for whatever headset. This goes the same for persistence and brightness; I would crank the brightness as high as possible and see when persistence becomes an issue to see what's comfortable. Then the brightness will be acceptable only because there's no light leakage, as you've said. The dim displays wouldn't be enough with leaks of outside light, breaking immersion, and looking bad.
    I have other thoughts too. Even though this is a light headset, I'm glad they're including a top strap in the box with revisions they've made from talking to you. No discomfort is something we all want. Also, one of my biggest complaints with the headset, similar to the fov, is the no pass-through. It's dumb, but I thought of it as a non-immersion-breaking way to quickly look at my phone or grab something. Thankfully this headset is like a pair of goggles, so you can lift them up quickly, making this a non-issue. Then you know the 90Hz refresh rate? It's upscaled, as said in the video. Same for the Index's higher refresh rates, too (apparently?), so staying at 75Hz is a good idea for best quality. Lastly, this is an expensive headset.. the biggest con of all. Especially when there are no new features or things like face or eye tracking, just improvements upon the basics. This headset is also accustomed to your IPD, so it's hard to resell because a buyer needs to have the same as yours. Nonetheless, it doesn't discredit anything positive said. It's still an improvement over the Index, just it'll hurt my wallet significantly if I upgrade :,)

    • @opticpolarbear1976
      @opticpolarbear1976 10 месяцев назад +1

      I feel the exact same about my Index, ultimately only downside is that it can't be 144 hz but I don't really care with all of the other improvements.

  • @JonathonBarton
    @JonathonBarton Год назад +6

    23:03 - What I heard here was: If you're in the Lighthouse Ecosystem, and have ever thought about getting a third (or fourth) lighthouse to ensure you don't have occlusion (say, when you have two lighthouses in opposite corners of the room, but also have a tall-backed gaming chair that persistently occludes whichever LH is behind you when seated...not that I'd know about that or anything...) NOW is the time to pick up the extra(s).

  • @griffinith
    @griffinith Год назад +3

    I'm looking forward to getting eye tracking sorted on this headset, and have some interesting concepts on how to prevent various types of glare. This is definitely the headset I am planning on getting after a few other hardware upgrades. Thanks for the great video!

  • @SargonDragon
    @SargonDragon Год назад +19

    Bigscreen listing this headset as 2560x2560@90Hz is dishonest. As you have confirmed, its resolution is transport limited to 1920x1920. The company has tried to stay below the radar about this, and that is really shady. It brings into question the integrity of this company in general.
    The specification listing should be:
    2560x2560@75Hz
    1920x1920@90Hz
    This stuff with "Well it upscales and so it sort of counts!" does not hold water. When a 4K TV is running a 1080P video input, do you say it's displaying 4K? It's understood that it's being scaled to the physical panel. The image will only be 1080P quality, not 4K quality.
    The suggestion that they just haven't communicated about this well enough doesn't fly either. They have got to know this is a critical piece of the specification. I will not believe for a second that they didn't make an intentional decision to be misleading with their listed specifications because the truth would cause many possible buyers to dismiss their product.
    There's a lot of good things about this product. Bigscreen should come clean and openly declare the real specification on their website and other marketing literature.

    • @Playproof
      @Playproof Месяц назад

      A thousand percent

  • @kevinbrook7033
    @kevinbrook7033 Год назад +4

    Solid video Brad, would love an update on Quest Pro if you're planning to make that video.
    Also looking forward to your Quest 3 speculations.

  • @cfogrady
    @cfogrady Год назад +21

    I'm very interested in a headset for productivity... I'm looking heavily at this, Simula, and Vision Pro.
    I think this one would be best for wearing for long periods of time.
    Simula should have pass-through and eye tracking which I think will be good for productivity (and it's designed for it).
    Vision Pro is obviously should have the best visuals.
    Since you bring up adding things to the headset, is there anywhere that is discussing the potential for hacking this headset? I'd love to see just a simple camera or two added for pass-through to see a keyboard.

    • @ValsVirtuals
      @ValsVirtuals Год назад +3

      hardware hacking is definitely going to bring a lot more features/customizability to BSB, that I am not worried about.

    • @SadlyItsBradley
      @SadlyItsBradley  Год назад +18

      It is probably the easiest HMD to "hack" because it really is just a Steam VR HMD. So anything you've seen made/added onto an Index, for example. Could theoretically be done here

  • @Dindonmasker
    @Dindonmasker Год назад +7

    I'm pretty excited about the new quest pro review cause i absolutely love that headset! All day, every day use. I know you didn't like it much before and i wonder if your experience changed over time.

    • @SpacehotelMusic
      @SpacehotelMusic Год назад +2

      as an all round wireless PCVR HMD.. Quest Pro > everything else right now. It's awesome.

  • @World_Theory
    @World_Theory Год назад +5

    One of the things I always look for in the specs of a new headset I hear about, is weather it has eye tracking, or the possibility to add eye tracking. (Already having eye tracking, being a big bonus.) And I am always disappointed when I don't see that among the features. So I think it's fair to call it an important feature for future headsets to have.

    • @homelessrobot
      @homelessrobot Год назад +3

      I think its fair to say it isn't, since most people don't care about it. Have a system for attaching niche accessories, sure. But don't build in eye tracking if > 70% of your users will never touch it or care that its there.

  • @Omikronik
    @Omikronik Год назад +2

    4:40 Inertia of the headset is the technical term for what you are trying to explain there

  • @JonathonBarton
    @JonathonBarton Год назад +2

    I'm really excited for this. I've been collecting bits of kit to replace my Index in the lighthouse ecosystem this year, but I'm currently using the Quest Pro tethered to my PC as my Daily Driver.
    But I've collected up a set of etee controllers, backed both the Diver-X and Bifrost gloves, full set of Tundra Trackers... I am *stoked*.

  • @ivana6141
    @ivana6141 Год назад +3

    I had to stop playing hl Alex when my cv1 oculus died. I couldn't complete it with the quest2. The screens were way too washed out to enjoy on those shoddy lcd screen.

  • @bigbangerz5856
    @bigbangerz5856 Год назад +1

    Well done Brad, whilst I might not always agree with your conclusions I do appreciate the depth of conversation and authenticity of the opinion. I don't think this is a simmers headset but more of a generalists headset (in PCVR obviously) it simply lacks must have feature in 2023 imho. Lets see how it does in the market and then when/if Bigscreen wants to talk we can have a conversation about how they missed opportunity but here is the north star and not to use PR to circumvent it pls

  • @MordioMusic
    @MordioMusic Год назад +1

    I run a vrchat club and I come from RL music scene to vr so for me having a headset that give me comfort and immersion is a game changer!
    BTW great video thanks for the infos and please make some mods for it im sure you will sell it ;)

    • @MordioMusic
      @MordioMusic Год назад

      One question 🙋🏻‍♂️
      Do you think it’s important to preorder the headset ?
      I don’t have the money right now but will be so sad if the headset is selling out everywhere and I have to wait a year.
      Thanks for any kind of answer.

  • @ytubeanon
    @ytubeanon 10 месяцев назад +1

    24:40 many reviewers talk about sweating and the mask material, I keep imagining how simple it would be to trace the mask on a piece of paper, use the cutout as a guide to cut some cloth, then attach it to the headset with some velcro tabs or double-sided tape or something

  • @Thrawn655
    @Thrawn655 Год назад +2

    A truly fascinating none compromising device. Really appreciate all your reporting on it. I would very much like to get a new HMD and would love to support this small startup to succeed. The only thing keeping me from doing it is the combination of price and DFR support. DFR is a must for all new headsets. Having a price tag of $1,000 and no DFR support is for me the combination that breaks it.

    • @theegodelpozo
      @theegodelpozo 11 месяцев назад

      not with this FOV. Not worth it. Now give me this thing with 120° and I'll be in love.

  • @tasmania9576
    @tasmania9576 Год назад +7

    They should offer it with a right of return. For us here in Europe, the risk is too big if something is defective, etc. to bear all the costs! @Shankar I would get your HMD if you bring it out under our conditions.

    • @namegoeshere197
      @namegoeshere197 Год назад

      I think they send from the eu

    • @SadlyItsBradley
      @SadlyItsBradley  Год назад +7

      That is a scary thing I probably should have reminded in the video

  • @deon91
    @deon91 21 день назад

    I agree about having the clarity down low instead of up high, I hate looking down and my gun/hand/watch/body/whatever is blurry af, it’s the closest thing to me, it should be the clearest!

  • @BagsyBag
    @BagsyBag 11 месяцев назад +1

    Great info. Wireless streaming and eye tracking are exactly what's missing from this headset for my ideal setup. I think being able to make eye contact in a social app like VRChat is big. If this headset was running wirelessly I'd want to use a power bank wired from by pocket or belt to avoid adding weight to the head. Get a nice power bank (or two) and your battery time is virtually unlimited. However I think just having low weight and high comfort is most important, so I'll take it.
    With regards to the sweat issue: you can buy disposable VR masks online to put on your face before the headset. I'm thinking they could absorb some sweat. Replacing/cleaning masks might help with potential skin irritation too. I just wonder if they'd be comfortable and work with the custom facial interface on the headset.

  • @GazixVR
    @GazixVR Год назад +1

    thank you for this information Brad, helps to have realistic expectations on a headset before deciding to buy it or not

  • @tomc1380
    @tomc1380 Год назад +2

    Great re-review mate, thanks. I'm really hoping that this headset is going to be a worthy replacement for my almost 4yo OG Vive Pro1 (w/Etsy lens mod and Index controllers). Even though I can super sample the heck out of it thanks to my i913900k/rtx4090, the SDE is still too much for my liking.
    I really like your front to back top strap mod. I've found that those work much better for me with my QPro than side to side ones, together with a larger/thinner GC front mount with their thinner pleather pad. So, I hope that Bigscreen re-thinks their top strap mod. Also, I would like to see a bit more standard, glasses-friendly facial interface with mechanical IPD adjustability. I really don't think that these would significantly add much weight and would allow much more user flexibility. Anyway, thanks again mate for sharing all this and best cheers from Australia!

    • @SicSemperBeats
      @SicSemperBeats Год назад +1

      Vive pro 1 w the lens mod and index controllers is so good. I wish the resolution was at least 10% better though. I have tried to replace it with other headests like the crystal clear reverb g2 and the pico/quest but so many AAA VR games are literally dark as hell. The OLED is just a better experience to me, even if it literally looks like im sitting close to a crt sometimes. I can also max literally everything out on my 3080ti with the low resolution

  • @FoxoticTV
    @FoxoticTV Год назад +1

    the compromise on 90hz is a deal breaker for me. they gotta find a display that can make it work or forget about it. not dropping a grand for a not even 4k quest experience

  • @toxicityD
    @toxicityD Год назад +3

    Great update! I'm finally looking at getting into the lighthouse/steam VR ecosystem after being on WMR and the Reverb G2 since 2018
    Any advice for users below the IDP range? I've been stuck below IDP my entire time with VR so I'm hoping there wouldn't be any additional issues compared to the older headsets.

    • @SadlyItsBradley
      @SadlyItsBradley  Год назад

      That's a really good question. What is your exact IPD?

  • @nicholasmarshall3191
    @nicholasmarshall3191 Год назад +1

    I am a sim racer, and have been waiting several years in hopes of a vr headset coming out that is lightweight and has good performance. This is the first one I would consider.

  • @ianfisch7289
    @ianfisch7289 Год назад +1

    You know it’s a comfortable headset when you’re wearing it for the whole video.

  • @FlockofSmeagles
    @FlockofSmeagles Год назад +1

    I think that taking a feature specific approach should be the main goal for these companies. It's been ten years, and we still don't have a reliable Desktop OS experience in VR.
    For christ sake, really. People don't seem to realize how revolutionary it would be for VR.

  • @myentertainment55
    @myentertainment55 Год назад +1

    I am so thankful for your 3 months later reviews.
    It is a lot of time to find majority of kinks and weird stuff and try to solve it, but it is not 1 year later that is good, but product could change and people rarely wait that long to buy.
    Very few people buy products in first weeks and months, so 3 months after - is perfect in my opinion.

  • @luizzeroxis
    @luizzeroxis Год назад +1

    omg those cat ears are so cute!!

  • @BOLL7708
    @BOLL7708 Год назад +1

    Thanks for the video Brad. 🍫

  • @trawll8659
    @trawll8659 Год назад +2

    would be cool if a HMD like Bigscreen Beyond was used as part of a VR full body tracking suit that housed the heavier parts like the battery and what not for a more powerful standalone option without having the whole thing strapped to your face.

  • @5h2oom
    @5h2oom Год назад +1

    Definitely hoping you touch back on the Quest Pro... Accessories have definitel made it a much better experience over time and i hope you have purchased some good ones. Honestly PM me and I'll show you what I've got.... I've spent a lot of money testing so many of them it's a little ridiculous.

  • @mururoa7024
    @mururoa7024 Год назад +2

    No matter how much you may like the design of Apple's headset, it's not an option if you're sensible about how you spend your hard earned cash and given the competition.

  • @DayDreamerVR
    @DayDreamerVR Год назад +1

    Thanks for the video, would love to see a halo strap for this so you don't have to use the facial interface for working in VR, and can see your desk/keyboard 👍

  • @tomoprime217
    @tomoprime217 Год назад +2

    Still sucks that full native resolution is not supported at 90hz. Although these are better panels it still reminds me of Arpara. It's probably a limitation of micro-oled and then the brightness seems to always take a hit there. We'll probably get better edge to edge clarity at 120Hz on the Quest 3 at this rate. Although the sweet spot is worse for the HP Reverb G2 V2, it can still rock 90hz at 2160 per eye for under $400. I love the form factor of the Beyond but the price to compromises is too high. It cost extra for corrective lenses if you happen to require glasses. The fixed IPD seems problematic if not measured correctly and having glare with these optics kinda sucks. I don't own lighthouse. I own earbuds is a plus? I am sorry. They can do better at a $1000+ Also don't these fog up in the hot summer?

    • @lolitis01
      @lolitis01 Год назад

      Have you ever compared OLED screens to LCD screens?

    • @chadef555
      @chadef555 Год назад

      Bigscreen beyond uses the same exact screens as arpara 5k so this is why the limitations is there. Of course that does have to do with current state of micro oled tech but bigscreen should've been more clear about resolution at 90hz

  • @CyionVR
    @CyionVR Год назад +2

    I couldn't agree more about the eye tracking but I want it for foveated rendering.

  • @vergil1943
    @vergil1943 11 месяцев назад

    Thanks for video! Like you put a lot effort to describe small details of daily use of this headset!

  • @levelhate1218
    @levelhate1218 Год назад +2

    Hi Brad, we appreciate you

  • @vicktorfilmbusker5492
    @vicktorfilmbusker5492 Год назад +11

    This is a such an amazing little hmd and they're really taking things in the direction. It's not for me though, but perhaps it will be in a few generations. The perfect hmd imo would be the specs of pimax crystal, the formfactor of bigscreen beyond and the software side of things made by valve.

    • @brucerain2106
      @brucerain2106 Год назад +2

      While being wireless and standalone like quest

    • @6murdz
      @6murdz 9 месяцев назад

      you just described valve deckard@@brucerain2106

    • @peap1610
      @peap1610 7 месяцев назад +1

      @@brucerain2106 come back in 6 years then lol

  • @daviddahlstrom192
    @daviddahlstrom192 Год назад +8

    Small and light is the future. The Gameboy proved this in 1989 by showing that the future of gaming was pocket sized. The Beyond has now proved that this same future awaits VR. Very exciting indeed!

    • @adr2t
      @adr2t Год назад +3

      uhhh but we still have large consoles, computers, and more methods - if anything - it show that pocket size has hard limits and will have limited game play more than anything.

    • @daviddahlstrom192
      @daviddahlstrom192 Год назад

      @@adr2t Yes. The light is revealed!

    • @eebgoz
      @eebgoz 10 месяцев назад

      As opposed to the Virtual Boy shortly after.

    • @daviddahlstrom192
      @daviddahlstrom192 10 месяцев назад

      @@eebgoz Yes, they obviously didn't get it with that beast, nor with all those bulky consoles afterwards that even made you connect them to a TV! At least the Switch made the world finally learn that no one wants a gaming machine that doesn't fit in one's pocket.

  • @zhinzinz6202
    @zhinzinz6202 Год назад +2

    nice Video i have pre orded a beyond to. how is the cable after 3 month will it get twisted like other vr cabels or do u have any tips for anti twisting cable ?

  • @TheMetaMovie
    @TheMetaMovie Год назад +1

    Awesome Video Brad, thank you so much. I've pre-ordered and am still waiting for my face scan email, but already trying to source a third party headstrap until BSB releases it (which I also pre-ordered). Would you have any information to share about your own DIY headstrap and whether or not something can be purchased now? And would you mind linking to those earbuds you are using. I was going to use my Airpods Pro but want to look around for any other options. Any issues with battery life on your earbuds with longer VR sessions?

  • @Right1994
    @Right1994 Год назад +1

    Well, creating a comparably compact VR Headset that is standalone is possible as long as you are willing to accept a pocket or belt module that has the actual computing and batteries inside it.
    This would also allow for a lot more powerful hardware compared to something like the Quest 2 and would probably lower prices because it kind of gets rid of the extremely demanding weight and size requirements of those things being included inside the headset.
    Hey, maybe one could even create such a module that is compatible with multiple VR headsets? Would be awesome since it would functionally turn any VR headset into a slightly more inconvenient standalone with a lot more computing power.

  • @SomeDudeDan
    @SomeDudeDan Год назад +1

    Can’t wait to get mine!

  • @MKwadratPodcast
    @MKwadratPodcast Год назад +7

    It sucks for EU customers that for them this HMD is 1500$.

    • @tech360gamer
      @tech360gamer Год назад +2

      yeah, I can't see them selling many unfortunately.

    • @user-yy8ln9rg4s
      @user-yy8ln9rg4s Год назад

      But EU is a rich market anyway,look at pricing from XTAL and Varjo, this looks cheap compared to those European brands.

    • @MKwadratPodcast
      @MKwadratPodcast Год назад +1

      @@user-yy8ln9rg4s And US is a poor market, so it's fine? Also I'm from Poland, check how "rich" that European country is.
      The price of XTAL and Varjo has nothing in common with the fact that BigScreen Beyond is 50% more expensive than in US. PSVR2, Valve Index are less than 20% more expensive.
      No to mention these are high-end spec, enterprise grade HMDs, so it's irrelevant what company makes them. US company might as well make high end enterprise HMDs and sell them at a high price.

    • @tech360gamer
      @tech360gamer Год назад

      @@user-yy8ln9rg4s Well, I don't have no spare £1400 lying around. The only thing it's got going for it is the weight. I'm sticking with my quest pro for now.

  • @Volker_A4
    @Volker_A4 Год назад +1

    The addon you're looking for is called a sweat band.

  • @mattcy6591
    @mattcy6591 Год назад +11

    Eye tracking would have been day 1 purchase for me

  • @DataPunkStudios
    @DataPunkStudios Год назад +1

    good review, my only thing is VR is starting to feel like there is consumer products, and "forever limbo/content creator products". i've never seen these bigscreen beyond headsets, varjo, or pimax, or picos, or some of the trackers that never come out, body suits, haptic gloves, etc. like...this all looks cool, but ill believe it when i see it kind of thing. I have many VR friends, and spent a lot of time in VR, and I can honestly say, i don't know anyone with these "coming soon" products that seem to never come out, but every content creator has one lol good review, but till it like, "exists", it all feels very conceptual to be honest

    • @lolitis01
      @lolitis01 Год назад

      Hey I have a Varjo and I'm not a content creator

  • @krandeloy
    @krandeloy Год назад +4

    Sounds like a amazing headset all around, but I'm still hung up on the lack of higher refresh rate on VR. Hitting below 90 is a big negative to me. Really looking forward to the combination of Wifi7, better Graphics solutions, and better screen refresh to finally come together to completely alleviate that problem. I really hope that all-in-one units don't step on the neck of my dedicated display options like the Beyond.

  • @dawkinshater101
    @dawkinshater101 Год назад +3

    brad do you know if valve's implementation of foveated rendering will work with every steam vr game out of the box or if its something that the developers will have to implement in their games.

    • @SadlyItsBradley
      @SadlyItsBradley  Год назад +3

      It seems like it will be based on OpenXR according to data mines

  • @zig131
    @zig131 Год назад +4

    They were very unclear and disengenous about the resolution/refresh rate relationship.
    Out the gates it was said to have DSC compression which should be visually lossless.
    But then they started using the word "upscaling" which is not how DSC works.
    They should have just been honest and said out the gates what resolution you get at what refresh rate.
    It may be being upscaled to the full native resolution but what counts is the render resolution.
    Just like DLSS 4K isn't the same as actual 4K.

    • @eebgoz
      @eebgoz 10 месяцев назад +1

      "what counts is the render resolution"
      You mean "the transmitted resolution". Supersampling can set the render resolution as high as your GPU can handle, but there's a limit to how much is transmitted and processed by the headset.

    • @zig131
      @zig131 10 месяцев назад +1

      @@eebgoz Sure.
      I failed to factor in super-sampling

  • @josephvrbackcatalog
    @josephvrbackcatalog Год назад +2

    If nothing else, I wish we would see some other companies offer individual face interfaces for the big three devices

  • @gemoth65
    @gemoth65 Год назад +1

    i think your beyond looks awesome

  • @regwatson2017
    @regwatson2017 Год назад

    Thanks for the update but "...this can't happen with current technology at least for the next few years if you were to pack in all these chips and other stuff to do processing on board....". Those are very brave words, I salute you Sir !🙂

  • @TechnicalistVR
    @TechnicalistVR Год назад +8

    I became way less hyped for big screen after they reduced the quest pro price, that’s a lot of money for a no audio solution no face tracking no eye tracking, base station required no controller price, I’d say big screen might be viable if it was closer to 600-700 usd. Thanks for the video Brad!

    • @kevinbrook7033
      @kevinbrook7033 Год назад +3

      I paid 1500 for the Quest Pro, well 1400 if you count the £100 games credit they offered original customers after the price drop. Now I've had the Pro for since October last year, with each passing month I appreciate it more and more. I thought I would just want the Pro for a few months until a high resolution PCVR headset came along, but now these HMD's are appearing, I have no desire to give up my Pro's lenses, the open design, the superb inside out tracking and controllers etc. The resolution is lower than I'd like to be in Microsoft Flight Simulator but the FOV, colours, clarity, local dimming blacks etc are all so good even there it's still very enjoyable.
      I can't imagine wanting another HMD over the Quest Pro as an all around device, but BSB sounds decent for purely wired PCVR.
      Maybe a Quest 3, BSB standalone/wireless PCVR & wired PCVR combo would be the best option if money is no consideration.
      But if you only want a single headset that does everything well, it seems hard to look past the Quest Pro now its 999 dollars.

    • @namegoeshere197
      @namegoeshere197 Год назад +2

      Just sad that the quest pro audio is kinda bad. I end up using my own headphones because of that

    • @-racingfan2014
      @-racingfan2014 Год назад +1

      ​I use the anker soundcore VR P10 and set bitrate to 800 or 960 mbit depending on the game on PCVR and it runs great.

    • @kevinbrook7033
      @kevinbrook7033 Год назад

      @@namegoeshere197 it's a bit quiet on some titles, MSFS especially but I think the quality is decent for strap audio. It's good enough (just about) that I don't feel the need for earphones or headphones for Beat Saber or FitXR. The open design is a huge advantage for me so I definitely don't want a thing in or over my ears.
      But I get your point, it's not as good as the Index/G2 audio.

    • @zwenkwiel816
      @zwenkwiel816 Год назад

      @@kevinbrook7033 won't a higher resolution break MFS though? from what I understand you already need a 3090 or something to run that properly on a quest pro. would performance survive an increase in resolution?

  • @dirkson
    @dirkson Год назад +2

    The company has previously stated that the headset runs at full resolution at 90hz via DSC. This seems to be in direct contradiction with what Brad says it happening with the backplane and headset.

  • @Parkergames124
    @Parkergames124 10 месяцев назад +1

    how did you get your earbuds working with acceptable latency? so far in my experience the only way for me to get a good connection with my pc was through a dedicated 2.4ghz wireless connection, and that limits which earbuds i can use drastically.

  • @JavierMares
    @JavierMares 8 месяцев назад +2

    how did you get it in such a cool color?

  • @studioopinions5870
    @studioopinions5870 Год назад

    Bradley I own the Quest 2 and I didn't like the way it fit, so what I did was take the top strap off, and it fit a whole lot better, and I made sure the side strap was tight enough to wear. I wish you could try that. Terry

  • @0Metatron
    @0Metatron Год назад +2

    A decent set of IEM’s would be much better than anything built into a headset anyway

  • @KokouUwU
    @KokouUwU 8 месяцев назад

    The video that convinced me to get one of my own, can't wait!

  • @theredstormer8078
    @theredstormer8078 5 месяцев назад

    So happy the company is supporting the third party eye tracking.

  • @everend_xyz
    @everend_xyz Год назад +1

    Audio set is on website now, but i would go for earbuds🤔 any has an experiance testing those two options agains each other? Thanks

  • @skyrfelkin
    @skyrfelkin Год назад +2

    All I want is big screen beyond with face and eye tracking lol

  • @robosergTV
    @robosergTV 7 месяцев назад

    This device covers a niche that is not commonly mentioned - playing all PC games with 3D, i.e. using a VR headset as if playing on a big 3D screen, like iMAX3D. This headset is so thin and lightweight making it the best device out of all VR headsets.

  • @drewb9022
    @drewb9022 2 месяца назад

    Having a Quest 3, I felt like the next step was the Beyond, honestly was really considering getting it toward the middle of July but, after watching more and more reviews, even ones newer then this one, I'm leaning more towards waiting for something that learns from the Beyond, something with larger lenses, with better edge to edge clarity, and maybe eye tracking, eye tracking I think will be the next step in what attracts VR enthusiasts. I hope Bigscreen really has these two things at the top of their list for later versions, because someone will, given almost every reviewer mentions, customer support from Bigscreen is better then any other, and I really don't want meta to win, just get too much RP1 bad guy vibes, also passthrough is cool, but I'd take eye tracking over passthrough any day.

  • @williamgeorge5049
    @williamgeorge5049 Год назад +1

    Thank you for the video. What brand in ear buds have you been using with your Beyond? Also, have you tried the Soundcore VR P10 ear buds?

    • @SadlyItsBradley
      @SadlyItsBradley  Год назад

      I tried the Soundcore, but they couldnt fit in my ears right. Most cant. The buds Im using in this video are Logitech G Fits

    • @williamgeorge5049
      @williamgeorge5049 11 месяцев назад

      @@SadlyItsBradley
      Do you plug the USB-C dongle for the Logitech G Fits into the BigScreen Beyond HMD or into the computer

  • @VitaMonara
    @VitaMonara Год назад +1

    In terms of standalone headsets, we do not need the battery and processor on the headset itself, a short cable running down your back to your waist or a chest/back harness will still give you the freedom of movement without putting all that weight and heat on your head. PLEASE touch on this in a video some time, I've been saying it for years but my voice will never be heard, channels like yours actually make a difference!

    • @VitaMonara
      @VitaMonara Год назад +1

      I was actually working on a stripped down frankenstein Vive Pro 2 until the Beyond was announced, to try and accomplish a comfortable and lightweight standalone headset.

    • @SadlyItsBradley
      @SadlyItsBradley  Год назад +4

      Oh ya. This is why I have pushed for the compute puck stuff for a while

  • @c.g.vonhagenstein7576
    @c.g.vonhagenstein7576 Год назад +2

    Brad based on what you've seen of the compactness of the internals of what I'll affectionately abbreviate the BSB, do you think a version that included IPD adjustment would be possible without adding too too much weight and bulk? It would obviously have to add some weight and presumably bulk, but I feel like it would still be significantly smaller and lighter than any other current and near-future offerings.
    With IPD adjustment I could have 2 or 3 facial interfaces made for other members of the household and share the HMD that way. If money was no object I'd just buy 3 of them lol, but that money tree I bought from the strange curio shop in the alley still hasn't sprouted anything. Jokes on him though; I traded him that monkey paw that grants wishes for it. Seriously though, good informative video and appreciate the insights. Cheers.

    • @SadlyItsBradley
      @SadlyItsBradley  Год назад +4

      Its clear to me that adding that mechanism probably would add a little bit of bulk. I've torn this thing apart, they spare no room for anything. so any additions would add size changes

    • @c.g.vonhagenstein7576
      @c.g.vonhagenstein7576 Год назад

      I figured it was an extremely compact and pretty efficient design. And of course adding bulk would slmost certainly mean moving that center of gravity farther (further?) away from the face, arguably one of its strongest appeals. Maybe future lens designs will better allow at least some latitude for software IPD adjustments. We both know right now that issues with sweet-spots and changes to optical properties based on which part of the lenses our eyes are looking through (pupil swim etc.) kind of prevent that from working for everbody. But maybe some radical future optics design would at least allow for some measure of it (curved optics but curved ootics are HARD lol).
      I do wish Valve would add an IPD micro-adjustment or tweak to SteamVR settings though. Not a replacemnt for mechanical IPD adjustments of course, but as a tweak for users whose HMD lens adjustment ranges are just shy of getting their IPD where it needs to be. Wouldn't be perfect but might be marginally better than not having it. e.g. Quest 2 users using PCVR given the Q2's limited 3 position IPD. Narrow use case I guess since Q3 should be fixing that. Ah wel now I'm rambling. Thanks again and sorry or the wall of text lol.

    • @yaelm631
      @yaelm631 Год назад +1

      ​@@SadlyItsBradleyWhat about the Shiftall MeganeX approach?
      The two screens compartments can just easily be slided by hand.
      I don't know if there is a sensor or if you need to set manually the IPD, but for a enthusiast headset I would even prefer this over more complex mechanism prone to fail
      As always thanks for the review Brad! I would love the Beyond, I upgraded from the Vive to a 190€ used Vive Pro 2 Hmd and I miss the Oled but can't justify the 1300€ of the BSB!

  • @eniwtna72
    @eniwtna72 Год назад +1

    I am actually considering this headset, but I'm gonna hold out for Dekard, to at least find out it's stats, before I choose me a new headset.

  • @niko1773
    @niko1773 Год назад +1

    19 seconds the earliest I’ve been to a video

  • @moekitsune
    @moekitsune Год назад +1

    The Apple FaceID requirement and lack of any resale value kills this for me.

  • @pauljones9150
    @pauljones9150 Год назад +1

    Hell ya a new Bradley video

  • @tuckerbrown1349
    @tuckerbrown1349 Год назад +1

    My only worry with it is the lack of eye tracking, if it had eye tracking it’d be future proof for the foreseeable future. If psvr2 goes full pc compatible it’s gonna be my pick for next gen vr.

  • @jaredsinn8842
    @jaredsinn8842 Год назад +2

    Can we get a “I want to Believe” Deckard poster in your shop?!

    • @SadlyItsBradley
      @SadlyItsBradley  Год назад +3

      I want to, but I am afraid of the possible legal ramifications

  • @zenobikraweznick
    @zenobikraweznick 9 месяцев назад

    23:10 How about moving all non-display related things away from the headset itself and squeeze it into a pouch so that you can attach it to your belt ? That would be a cool idea to have standalone experience with beyond quality

  • @BCBtheBeastlyBeast
    @BCBtheBeastlyBeast Год назад +1

    Don't wireless earbuds have too much lag???

  • @goxy287
    @goxy287 Год назад +1

    I also dislike the pleather and rubber facial interfaces because I prefer something that soaks up sweat, and doesnt fog up my glasses and lenses

    • @SadlyItsBradley
      @SadlyItsBradley  Год назад +1

      I’m looking into alternate ways of gasketing the face to the HMD

  • @leonardotry
    @leonardotry Год назад

    I hope someone make something similar to Beyond, standalone and with eye and hand tracking, and put the extra components on a puck you can put in your pocket or clip into your belt. I wonder why this havent been a priority on this industry, either putting everything on the headset or being tethered.

  • @Cless_Aurion
    @Cless_Aurion Год назад

    Great stuff, refreshing the channel for a weekend was worth it lol

  • @cheese_man2717
    @cheese_man2717 Год назад +1

    Dope

  • @benthecaptain7419
    @benthecaptain7419 Год назад +1

    I would love inside out tracking version. So small... so portable. Right now... ehhh. Ill wait for next headsets to come out and decide is i want to upgrade.

  • @Jacob-bm6wb
    @Jacob-bm6wb Год назад

    perhaps use one of those moisture wicking sock liners that hikers use to make a face mask to go between the foam and your face. it wicks and evaporates moisture well

  • @rogerwennstrom6677
    @rogerwennstrom6677 Год назад

    Really nice to see a follow up - including info on the new panels - thanks!
    One think though: I'm a bit confused and curious about the edge to edge clarity remarks @16:00 ...
    Are you saying edge to edge clarity is only bad if you don't have the headset in the perfect sweetspot, or do you mean the edge to edge clarity always "jump off a cliff" at the outer edges regardless?
    I don't think a relatively small sweetspot should be a problem as long as the mask works as intended.
    In any case, personally I'm fairly sure I'll skip this version of the Beyond: the downscaling for 90hz is a dealbreaker for me...
    I could *maybe* live with the glare, the lack of brightness, and the lack of eyetracking - although those issues also makes me hesitate.

    • @SadlyItsBradley
      @SadlyItsBradley  Год назад

      I mean the entire lenses arent clear to clear. The image degrades as you go further out. And near maybe 75% of the edge, it drops off a cliff

    • @rogerwennstrom6677
      @rogerwennstrom6677 Год назад

      @@SadlyItsBradley Thanks for the answer! If the outermost 25% becomes blurry that _could_ be acceptable I guess...
      Seems we've reached a point where the panels themselves are in a way reaching a point of "good enough" for now, but you cant quite say the same about the optics.

  • @hailandfire1822
    @hailandfire1822 Год назад +1

    The Elijah Wood of VR dropping the hard truths!

  • @Vindaloooooo
    @Vindaloooooo Год назад

    Can't wait for V2 :) 2 years from now everything will be awesome...

  • @Dietahvr
    @Dietahvr Год назад +6

    The Headstrap and how the face gasket handles sweating while dancing in vr were two things we did wonder about.
    just from the look of the headstrap we thought it would suck, and looks like we were right.
    I am pretty sure that their current headstrap design will not work for me dancing a lot in vr.
    It seems like they only tested the device with people sitting and barely moving their heads, otherwise they would have added a top strap in the way you did mod to your device.
    We asked them why they are not honest on their specc list about the resolution thing with 90hz, and we asked why they did not do payed external testing with the device.
    The answers were: "Meta does not have any speccs on their website for the quest" and "Meta does not do external testing with their devices"
    Meta quest is a pretty darn low bar to meet for a pcvr headset.
    I think for the price the device should include a good headstrap with an audio solution. there is no valve index user that uses third party headphones, so their argument that people can choose what ever headphones they like is just a joke. also it looks like the "deluxe audio strap" they are working on is on ear design which totally sucks for sweating and was one of the super innovative things from the valve index to not have the headphones touch your ears.
    for 1369€ i will be extremly critical with this device and all missing or poor features will weight very differently than they do on a 550€headset.
    once more, thanks for an very informative and honest video about vr tech.
    We wish there would be more people like you in the vr-tech youtuber space.

    • @DMan-ud6bt
      @DMan-ud6bt Год назад

      100%
      I get that people want a small and light HMD (I do too), but the way some people act like the legitimate shortcomings are nothing to worry about whatsoever doesn't make sense.
      To his credit, Brad did point out some of these things in this video.
      Of course the uOLED displays, much higher panel resolution, and pancake lenses allowing for a thinner HMD seem great, but you can't ignore...
      Lower refresh rate
      Lower FOV
      No audio for $1000 & no quality off-ear solution at all
      No eye relief adjustment
      No IPD adjustment
      I get that no HMD is perfect, but that's kind of the problem. People know what would make a great all-around headset. Valve had the best there was to offer at the time they launched the Index. We just need the Index of 2023 that doesn't regress on anything while simultaneously taking us forward.

  • @ClellBiggs
    @ClellBiggs Год назад +1

    Hey Brad, there are a lot of games that I can't maintain a steady higher framerate in and in those games I force on motion smoothing (reprojection) to keep it from constantly jumping between the two caps. How does this headset handle reprojection, specifically in the 75hz mode?

  • @maksymfrost8846
    @maksymfrost8846 10 месяцев назад

    Hey! Thanks a lot for the video, it was really great.👍
    Could you please give me advice? I think you're the only one who has enough knowledge in this area to answer my question.
    I'm mostly looking for a headset to watch movies and shows. I have a good 65" hdr oled tv but want to get really cinema and 3d effectd with good picture(I don't have an appropriate wall for a video projector).
    My priority is not comfort but to get the most enjoyable and realistic picture from watching movies.
    I'm ready to buy Pimax Crystal but is it the best choice in comparison with Bigscreen Beyond or maybe there is a better choice? I mean which one can give the best cinematic experience? I've read that Pimax Cristal has HDR and Bigscreen has a "glare" issue during scenes with high contrast, is it true?
    Or maybe it's impossible for now to get better cinematic experience from a VR headset than from a good 65" hdr oled tv set? What do you think?