Its true I think with Quest 3 we reached to the diminshing returns of VR hardware where more payment doesnt mean alot better experience.... however VR need more work in Software.
With headsets thing are doing okay. But we need better haptics. Once someone makes a good affordable vr glove, that will change everything. At the moment VR is kind of stuck, you can see it but you can't properly interact with it and better visuals and more processing power don't change that. And zuck is only pushing VR this hard so he can get AR small enough that everyone will wear AR glasses all the time. Then he can sell you a load of virtual garbage to overlay on the real world, and that's where the most money will be made.
hey man i miss your videos, haven't watched in around a year but its a shame to see you not uploading. you are the best source of news without the bloat that other put into their content
What is wrong with Valves approach of using a diamond shape of lights/sensors around the eye, and then measuring the brightness of the whites of your eyes? patents.google.com/patent/US20230393654A1/en
I attribute it to having an outlet (my new second channel) to post content/rants without worrying if it will cater to the algorithm. Ever since I came to the conclusion I could do this, I felt way better in the mental health department. And sleeping department lol
I use my Quest 3 to project life sized parts from Fusion into where they're supposed to fit in the real world, and using joysticks to manipulate and modify models works pretty well and I like the tactile feedback. That said the only good MR 3D modeling apps cost as much as a vision pro, so the touchpads might work better in a professional setting. Ngl I respect the opinion on touchpads but dont agree
I'd like to know some apps like this aswell. Having 3d printer you can visualise what its gonna look like before you set it for printing for next couple of days lol
It's nice seeing more people talk about event cameras. There's two technologies for ideal MR sensors. Event camera hardware is one piece. (Ideal for eye tracking as you saw, but also for getting subtle face movements). Canon has the other technology, a SPAD sensor. (A device that can count individual photons per pixel). Their current MS-500 product is not an event camera configuration and is 21K USD. Combining a SPAD sensor with event hardware to output intensity changes allows for nearly flawless data. (Can also control the output rate variably if they wanted per pixel). At ~10K Hz output it would suffer from no exposure, motion blur, or noise while being low-powered. (Can be modified with metalenses in theory also to extract material data from surfaces, but that's not critical). The big picture is miniaturizing such sensors and mass producing them for MR, robotics, and any application that needs perfect SLAM (even in darkness) and room scanning. If you ever talk to Canon, could see if they're working towards that.
Event based cameras work fundamentally different than normal cameras in the method used to produce a "picture". They don't have the concept of "frames" at all, they directly report a change from a pixel. They are more akin to a measuring device. And that's the reason why they are so expensive, every pixel needs its own dedicated processing. Frame based cameras just collect the current pixel state and write it to memory.
@@yvan2563 Yes, that's essentially what's happening now. The drawback is you always have to use the entire picture, since you don't know what's changed. Video compression algorithms are basically sending what's changed each frame and then compress that further. And this results again in a full frame. This produces a boatload of latency for full frame encoding -> full frame decoding -> filtering change again. Event based cameras don't stream full images, you get an uncompressed addressed pixel array what changed without any notable latency whatsoever. Oculus DK2 used USB tracking cameras which had to send the image uncompressed in order to reduce the latency to something usable. This is fine in theory but since the cameras are seldom the only thing plugged in, it often resulted in literally headaches because tracking was spotty because the USB was fully saturated. Fun times 😑 So you had to get a PCI USB host card, just for those cameras alone, preferable with separate host controllers for each port.
2:25 one of the main goals of the project is being able to call people with VR/XR mainly for technicians so that they can see what the other person sees at a site, especially in cases of emergencies/when the site is far, being able to see everything and instruct person on the other end what has to be done to fix the issue and guide him/her trough every step live
I'm not worried at all tbh. My Quest 3 with the kiwi battery strap and the qgo is just fantastic. The Zuck has recently stated he's totally into spending $15,000,000,000 a year for as long as it takes for it to be where it needs to be. The upcoming arms race with Apple will hopefully get us 20 years of progress in the next 5/7. Like i said, having an absolute blast with my pimped out Quest 3. Anyone for Racket Club👌
Shiftall is a terrible name. EVER SINGLE PERSON that i show my phone to with an article about Shiftall.......when i take the phone away and ask them what the name of the product was and they ALL said SHITFALL.
A true BradFan* cannot distinguish between those options. Or, in other words, a true BradFan sees "being thanked by Bradley" as a superset of "being slapped by Bradley"? Do BradFans call themselves: MadlyForBradley, GodlyIsBradley, OddlyFondlyOfBradley, BroadlySupportiveOfBradley...? 🤔 *May or my not also be a true Scotsman.
11:30 Makes perfect sense to track pixel changes instead of full camera snapshots. Video compression encoders like Divx have been doing this since the 2000’s
I'm genuinely surprised it took this long for someone to FINALLY do event based eye tracking. The first thing I said when I first saw eye tracking emerge in VR years ago was, "Why are they tracking the whole eye? That's computationally expensive. They should be doing event based tracking and just looking for changes." I had no idea that the hardware just hadn't seen much more need for miniaturization from the aerospace and military uses that made me familiar with this method.
Same. CV papers based on event sensors started to show up from 2014 or so but it took 5 more years for the first paper using event sensors to come out for eye tracking. The high price point of an event sensor was quite a turn off for independent investigators like me but I'm super surprised the big 5 haven't released a viable event-based eye tracking product yet.
I love my xreal/nreal glasses but I don't see them as VR they are pretty much just an over glorified floating monitor to display content on but they work brilliantly with my steamdeck
@@SadlyItsBradley with a ducky plug in "xr gaming" they do work for so-called VR lite mode "3dof mouse look". But frankly I find that to be annoying as it doesn't handle tilting the head side to side.
you're gonna be waiting for a very very long time. i been waiting almost 4 years so dont get your hopes up that its coming any time soon. if you see the index go on sale which it never does it may be coming soon after and thats a very big may at this point.
Deckard is Schrodinger's headset, the only reason the Deckard die-hards care so much about it is by virtue of it not being officially announced, no official specs being published and committed to, people can let their own imaginations run wild. Someone who wants Wigig 2 can imagine that Deckard will have it. Someone who wants full human FOV can imagine Deckard will have it. Someone who wants 60-70PPD can imagine Deckard will have it. And so on... There have never been so many good choices for PCVR but for anyone who doesn't see 100% of their dreamed up feature set in anything on their market, they can hold out hope that Deckard will be the thing, even though no one should trust Valve at this point farther than they can throw them.
i used to say the same thing than after 3 years i just started to say it arrives when it does. im sure it will one day find its way to the domestic sales table if other companies dont do something revolutionary enough to send it back to the drawing board@@Shadow_banned_by_RUclips
I’m still not sold that eye tracking is “necessary”. Feels like with all of the non gaming headsets coming we’re forgetting that most of us just do that or like VRchat. And is it cool for that stuff? Sure, but I don’t think we should just start including it in every headset if it’s gonna make the prices go up by a ton across the board. My quest 3 is totally fine without it.
HMDs are still bulky and create pain on your face and head unlike cellphones and desktops and laptops and also still look weird to use while in public. the xr industry will stay stagnating
@@TheJordanLp1 its not odd its the truth. you do not get face pain when using your phone. you have complete peripheral vision when using your phone. these simple but important concepts are the reason why people still are using their phone and not using hmds. keep fantasizing about an hmd the weight of plastic sunglasses, not happening in our lifetime.
I'm really annoyed with Immersed's management of their product. First they ditch 2.5k because they didn't get enough pre-orders-- What!? The only people pre-ordering aren't the people you would be targeting with a 2.5k, so you've just abandoned an entire underserved market sector for a flimsy reason. Then they say "uhhh, well, that wasn't enough so now we're promising standalone and it's way more expensive" thus taking them from having been an actually interesting product to an overblown project that'll probably never finish. It's Agile management process run amok over there and it's annoying as all hell because I was going to buy the damn thing.
Going to Meta Connect? Hope so your, frank, honest & open reporting on VR is refreshing. Whilst you're there please ask if they will be releasing any headsets with micro oled, pancake lenses, 4K resolution per eye with 120Hz refresh (and a plug in display port capable of supporting that via PC cable) and at least 120 degrees field of view, because if so I want one! :)
User experience, hand/eye tracking, and more development needs to be the main focus for XR the hardware is getting there with companies like XREAL and big screen
Also fun fact that might have flew under your radar - pimax did a live stream from ces, and it was all about 2 main white guys - Kevin and Joshua - leaving the company to start Ingenious VR and become the middle man for pimax headsets. Things must be going extremely downhill there.
WHERE ARE YOU! I was worried youtube had done a channel ghost on you but I visited your channel page and you have been MIA! Please let us know you’re ok?!
Now here's a solution: how about UV cured *(LED lightform technology)* user-moldable facial interfaces? The included cushion would come in a "universally neutral" shape but would mold and cure in seconds to the exact shape and contours of the wearer's face once the headset is properly fitted. I imagine the cushion could also be user removable so that another user can swap-in their custom-molded facial cushion (each additional facial interfaces would cost extra of course).
I hope Shiftall pulls off their "beyond 1.5" of sorts. The headstrap and facepad are sad, but that can be changed. The lenses are super high stakes though. Heard something about a DPVR PC focused HMD, so here's hoping it's actually [good]
Event-based cameras coming to VR headsets?! 😮 I so can't wait to get my hands on one, but they cost like $5k right now and resolutions are tiny, hopefully their wider use can change that!
got a big hope for that holographic stuff Meta has been working on to get to that Safety Goggles size you saw in Westworld some time soon. If the next big leap takes too long it'll be bad. Also stick all the compute in a battery holster thing. Apple have made that an OK thing, at this point nothing needs to be bigger than a Bigscreen Beyond with a few extra inside out cameras which aren't that heavy. Bung the rest of it into the waist worn battery and processor and be done with it. Also, GREAT WORK!
I know this is because of the cognitive gap I have with what I want VR to "be" vs what it is, but it really does demonstrate that computing as a metaphor is built on layers of sand that weren't really designed for what we're doing. What I hate about VR mostly is its pushed as a system primarily for content consumption over content creation and so it feels like a snake eating its own tail to me. Touchpads are fine but I get a lot more use out of sticks. My major complaint with VR is it doesn't have input parity with controllers: I want to have full input plus arm and head position as a game-developer but we're just not in that world and it means making a good 6dof VR experience doesn't really work in existing controllers. We're at a point where tool developers don't have much of an advantage to doing their work in VR 90% of the time, and game-developers can't really add it in a way which is compelling without adding abstractions which create unwanted latency which collapses even slower games into shadows of themselves. I love the concept of VR but thus far its been nothing but a huge disappointment for me, which is why only revisit it periodically and I'm disappointed every time.
I was thinking like "Did he even go to CES?" cause the video wasnt out yet xD But still thanks for covering it! Love to hear your opinions on this tech :D
For all its faults, I think the WIndows MR control scheme with both a touchpad and a joystick (in addition to grip and triggers ofc) is just peak VR controls tbh. Valve knew what they were doing with the Index control scheme, but I would've dropped the buttons
I don't understand why you want event based camera. To me that's add latency instead of removing it. (processing on the camera + processing on the headset)
From what I understand, you need a lot of processing required to use current cameras too. Train heavy models to filter out the unimportant parts of the full image. And at a much higher power/bandwidth as they try to push the refresh rates higher for that
Displays and optics actually look good. But the software OS was so barebones that I felt it wasn’t worth a mention on the channel. I plan to do a small follow up on microoled at CES on the second channel either tomorrow or Monday
Best VR channel! Could you please make a comparison of the latest VR headsets for how well they play the PC Steam version of "Skyrim VR" game to which you have then added the "Mad God Overhall Modpack" (a community update to skyrim VR which makes the VR worthy of high end 2024 PC hardware, and considered by many to then be the best looking VR RPG of all time, probably even best VR game period) which you easily install by using the "Wabbajack" free application after installing Skyrim VR (just goigle it). True RPG VR games, rather than just adventure, are low in number, and having seen how amazing this game looks in VR with these update mods, I now want to buy a VR setup that can handle it best, hence my request for you to do a one of your amazing reviews/ comparisons. Thanks!
I cancelled Vision Pro order after being so excited for it..... its simply overpriced for what you get, I cant figure the purpose of it at all, its for people to say "wow look at that" then forget about it to me....
VR hardware is popping. Software is lacking and the hardest part of VR.
Its true I think with Quest 3 we reached to the diminshing returns of VR hardware where more payment doesnt mean alot better experience.... however VR need more work in Software.
With headsets thing are doing okay. But we need better haptics. Once someone makes a good affordable vr glove, that will change everything. At the moment VR is kind of stuck, you can see it but you can't properly interact with it and better visuals and more processing power don't change that.
And zuck is only pushing VR this hard so he can get AR small enough that everyone will wear AR glasses all the time. Then he can sell you a load of virtual garbage to overlay on the real world, and that's where the most money will be made.
The hardware needs to come first
I just want higher fov. I don’t mind if the headset is heavy. Real human eye is about 200 and every headset is like binoculars.
I want variable focal lengths. Anything further than 4 meters in-game is blurry, feels like I'm myopic
hey man i miss your videos, haven't watched in around a year but its a shame to see you not uploading. you are the best source of news without the bloat that other put into their content
Maybe the Chinese Communist Party disappeared him.
High precision low cost eye tracking: i didn't know i wanted it, but now i really do !
Carmack was right in saying that good eye tracking is hard xD
What is wrong with Valves approach of using a diamond shape of lights/sensors around the eye, and then measuring the brightness of the whites of your eyes? patents.google.com/patent/US20230393654A1/en
The event based eye tracking sounds really promising
you look much healthier here than in your older videos, i hope that trend will continue. i don't mean to offend!
I attribute it to having an outlet (my new second channel) to post content/rants without worrying if it will cater to the algorithm. Ever since I came to the conclusion I could do this, I felt way better in the mental health department. And sleeping department lol
@@SadlyItsBradley Sometimes you just gotta let it out. Glad you found an outlet.
Bradley is trapped in the matrix
i hope he's alright
You OK Bradley? Hope all is well.
I use my Quest 3 to project life sized parts from Fusion into where they're supposed to fit in the real world, and using joysticks to manipulate and modify models works pretty well and I like the tactile feedback. That said the only good MR 3D modeling apps cost as much as a vision pro, so the touchpads might work better in a professional setting. Ngl I respect the opinion on touchpads but dont agree
I'm new to this. Which professional MR 3D modeling apps were you thinking of?
I'd like to know some apps like this aswell. Having 3d printer you can visualise what its gonna look like before you set it for printing for next couple of days lol
It's nice seeing more people talk about event cameras. There's two technologies for ideal MR sensors. Event camera hardware is one piece. (Ideal for eye tracking as you saw, but also for getting subtle face movements). Canon has the other technology, a SPAD sensor. (A device that can count individual photons per pixel). Their current MS-500 product is not an event camera configuration and is 21K USD. Combining a SPAD sensor with event hardware to output intensity changes allows for nearly flawless data. (Can also control the output rate variably if they wanted per pixel). At ~10K Hz output it would suffer from no exposure, motion blur, or noise while being low-powered. (Can be modified with metalenses in theory also to extract material data from surfaces, but that's not critical). The big picture is miniaturizing such sensors and mass producing them for MR, robotics, and any application that needs perfect SLAM (even in darkness) and room scanning. If you ever talk to Canon, could see if they're working towards that.
First I heard of these SPAD sensors! Thanks for the heads up. 🤩
Event based cameras work fundamentally different than normal cameras in the method used to produce a "picture".
They don't have the concept of "frames" at all, they directly report a change from a pixel. They are more akin to a measuring device.
And that's the reason why they are so expensive, every pixel needs its own dedicated processing.
Frame based cameras just collect the current pixel state and write it to memory.
Maybe I'm missing something, but wouldn't it be extremely easy to use a normal sensor and simply compute the differences via software?
@@yvan2563 Yes, that's essentially what's happening now.
The drawback is you always have to use the entire picture, since you don't know what's changed.
Video compression algorithms are basically sending what's changed each frame and then compress that further.
And this results again in a full frame.
This produces a boatload of latency for full frame encoding -> full frame decoding -> filtering change again.
Event based cameras don't stream full images, you get an uncompressed addressed pixel array what changed without any notable latency whatsoever.
Oculus DK2 used USB tracking cameras which had to send the image uncompressed in order to reduce the latency to something usable.
This is fine in theory but since the cameras are seldom the only thing plugged in, it often resulted in literally headaches because tracking was spotty because the USB was fully saturated. Fun times 😑
So you had to get a PCI USB host card, just for those cameras alone, preferable with separate host controllers for each port.
I hope he is okay
Thanks for this overview !
My pleasure!
2:25 one of the main goals of the project is being able to call people with VR/XR mainly for technicians so that they can see what the other person sees at a site, especially in cases of emergencies/when the site is far, being able to see everything and instruct person on the other end what has to be done to fix the issue and guide him/her trough every step live
Being able to also display exactly what the "hero's" hands are doing could really be a great thing to add to that.
I'm not worried at all tbh. My Quest 3 with the kiwi battery strap and the qgo is just fantastic. The Zuck has recently stated he's totally into spending $15,000,000,000 a year for as long as it takes for it to be where it needs to be. The upcoming arms race with Apple will hopefully get us 20 years of progress in the next 5/7. Like i said, having an absolute blast with my pimped out Quest 3. Anyone for Racket Club👌
Is that a Tennis or 1920s Chicago Gangster game ?
@@nickrog6759 lol
Shiftall is a terrible name. EVER SINGLE PERSON that i show my phone to with an article about Shiftall.......when i take the phone away and ask them what the name of the product was and they ALL said SHITFALL.
But shiffall is a great name
Thanks Brad, this CES overview was AI (absolutely incredible)!
I dont know whether to thank you or slap you
A true BradFan* cannot distinguish between those options. Or, in other words, a true BradFan sees "being thanked by Bradley" as a superset of "being slapped by Bradley"? Do BradFans call themselves: MadlyForBradley, GodlyIsBradley, OddlyFondlyOfBradley, BroadlySupportiveOfBradley...? 🤔 *May or my not also be a true Scotsman.
11:30 Makes perfect sense to track pixel changes instead of full camera snapshots. Video compression encoders like Divx have been doing this since the 2000’s
I'm genuinely surprised it took this long for someone to FINALLY do event based eye tracking. The first thing I said when I first saw eye tracking emerge in VR years ago was, "Why are they tracking the whole eye? That's computationally expensive. They should be doing event based tracking and just looking for changes." I had no idea that the hardware just hadn't seen much more need for miniaturization from the aerospace and military uses that made me familiar with this method.
i like how you are quoting yourself
@@Nobody-NowhereThey are ?
Same. CV papers based on event sensors started to show up from 2014 or so but it took 5 more years for the first paper using event sensors to come out for eye tracking. The high price point of an event sensor was quite a turn off for independent investigators like me but I'm super surprised the big 5 haven't released a viable event-based eye tracking product yet.
Great overview brad, thanks!!
Good to see that Sony are making the Lynx R1
I am so hyped for the immersed visor
I'll be hyped if I try a working unit :D
@@SadlyItsBradley Just trust Renji and his dazzling brown eyes. Would he really lie about a partnership with Quail Calm? What could possible go wrong😶
RIP bro, and thanks for everything.
what happened to him?
The little sucker is normally on X, spams the internet as Brad Lynch. unsubscribe for disrespecting us
Excellent video, great CES review! Always like to see these demo reviews.
Until Shiftall actually releases a product, I'm pretty much done paying attention to them.
Shit fall
They've called it VR, MR, XR... up next AIR. I'm surprised they weren't calling it that at CES.
Thanks for the VR hype we all needed
Really really informative and insightful vid. Thanks dude!
Glad it was helpful!
I love my xreal/nreal glasses but I don't see them as VR they are pretty much just an over glorified floating monitor to display content on but they work brilliantly with my steamdeck
That’s definitely their use case. It’s a good one for sure. But doesn’t interest me much
@@SadlyItsBradley with a ducky plug in "xr gaming" they do work for so-called VR lite mode "3dof mouse look". But frankly I find that to be annoying as it doesn't handle tilting the head side to side.
Valve Deckard is the only thing I’m waiting for
you're gonna be waiting for a very very long time. i been waiting almost 4 years so dont get your hopes up that its coming any time soon. if you see the index go on sale which it never does it may be coming soon after and thats a very big may at this point.
@@TheFoundBeliever lol Deckard is just around the corner. Half a year max
yup
Deckard is Schrodinger's headset, the only reason the Deckard die-hards care so much about it is by virtue of it not being officially announced, no official specs being published and committed to, people can let their own imaginations run wild.
Someone who wants Wigig 2 can imagine that Deckard will have it. Someone who wants full human FOV can imagine Deckard will have it. Someone who wants 60-70PPD can imagine Deckard will have it. And so on...
There have never been so many good choices for PCVR but for anyone who doesn't see 100% of their dreamed up feature set in anything on their market, they can hold out hope that Deckard will be the thing, even though no one should trust Valve at this point farther than they can throw them.
i used to say the same thing than after 3 years i just started to say it arrives when it does. im sure it will one day find its way to the domestic sales table if other companies dont do something revolutionary enough to send it back to the drawing board@@Shadow_banned_by_RUclips
I liked that deckard poster in the back where can i get one?
Afternoon brad!! ^-^
allo
A nice and confortable AI afternoon to you
bleh
That was the greatest sentence to end a video I have ever heard.
Unsatisfied finish, pure genius
I’m still not sold that eye tracking is “necessary”. Feels like with all of the non gaming headsets coming we’re forgetting that most of us just do that or like VRchat. And is it cool for that stuff? Sure, but I don’t think we should just start including it in every headset if it’s gonna make the prices go up by a ton across the board. My quest 3 is totally fine without it.
Brad your content is amazing.
Hi Brad! Love it.
Happy Birthday Nut! 🐕
Where are you?
HMDs are still bulky and create pain on your face and head unlike cellphones and desktops and laptops and also still look weird to use while in public. the xr industry will stay stagnating
@DolanAndGoobyFTW what an odd comment. Can you write me a ballad about such topics.
@@TheJordanLp1 its not odd its the truth. you do not get face pain when using your phone. you have complete peripheral vision when using your phone. these simple but important concepts are the reason why people still are using their phone and not using hmds. keep fantasizing about an hmd the weight of plastic sunglasses, not happening in our lifetime.
the last part is so funny
Love you Brad
2024: the year of Spatula Confusing! No, wait… spongiform compilation! uhhh… Surprise muffin appearance!
Wouldn't be shocked if that is the buzzword for CES 2025
I'm really annoyed with Immersed's management of their product. First they ditch 2.5k because they didn't get enough pre-orders-- What!? The only people pre-ordering aren't the people you would be targeting with a 2.5k, so you've just abandoned an entire underserved market sector for a flimsy reason. Then they say "uhhh, well, that wasn't enough so now we're promising standalone and it's way more expensive" thus taking them from having been an actually interesting product to an overblown project that'll probably never finish. It's Agile management process run amok over there and it's annoying as all hell because I was going to buy the damn thing.
I am still skeptical about them. Like all companies who don't demo a product before/during announcing pre-orders
Did you leave us? Miss your updates!
Hoping that DPVR5 will give us oled and ipd adjustment.
Agreed, very promising propsect. Make that micro-oled with a smaller lighter form factor ;)
Going to Meta Connect? Hope so your, frank, honest & open reporting on VR is refreshing. Whilst you're there please ask if they will be releasing any headsets with micro oled, pancake lenses, 4K resolution per eye with 120Hz refresh (and a plug in display port capable of supporting that via PC cable) and at least 120 degrees field of view, because if so I want one! :)
Bradley is likely touching grass now.
Today I adopted a new term....negative orgasm and learned that CES kinda sucked this year which I kinda already felt too.
so much videos so much wow
Norgasm... that some ending yes.
i felt that ending 😩😩
User experience, hand/eye tracking, and more development needs to be the main focus for XR the hardware is getting there with companies like XREAL and big screen
I am really sad that there has been almost no progress on HUD glasses.
Fresh cut brad!
lmao love the AI rant
For those wondering where he is: His next video will be his 501st video. If there is a next video...
Does 501 mean anything
@@Llamunah but Im sure crossing that 500 mark means something to him just because he is gone for soo long.
Event camera looks like a difference pass plus pixel direction tracking heatmap
Do you remember me telling you in 2021 that event cameras were coming? 😂
I do! I honestly wanted to make a video about them for a while. But didn’t have the first hand experience good enough to comment about it yet 😅
Hope the guy is ok
Also fun fact that might have flew under your radar - pimax did a live stream from ces, and it was all about 2 main white guys - Kevin and Joshua - leaving the company to start Ingenious VR and become the middle man for pimax headsets. Things must be going extremely downhill there.
Ya I heard those two left recently. Pimax has a lot of funding from a regional government in China. Including their own dedicated factory
Thanks Brad!
Will he ever return? Find out on the next episode of dragon ball!
Bro where did u go😢
WHERE ARE YOU!
I was worried youtube had done a channel ghost on you but I visited your channel page and you have been MIA!
Please let us know you’re ok?!
Don't make Bradley bored! You wouldn't like him when he's bored!
(...Cue "The Hulk" TV series musical theme only with a Japanese anime twist...)
I wonder if EyeTrackVr could benefit from event based cameras. Is it even possible to buy the raw camera as a component?
It might be. But probably extremely expensive
Bro, those TCL glasses are you man.Ladies watch out!😎
VR progress is so slow Brad cant make videos. Get to work devs!
Bruuhhadley where you at
You did not see the micro oled display being shown off by Samsung/eMagin
I didn’t, unfortunately. But I was excited to see Linus Media Group see it and talk about it.
My new favourite VR channel...
I prefer Artificial Intelligence over what we currently have to deal with. Lots of Average Intelligence.
lmao
Love to see AI put to use for the eye tracking! Really gets me wondering about how we can use AI in more ways to improve VR/AR
try new Herika AI mod, it has a feature like RayBan Meta glasses but in VR :D
Now here's a solution: how about UV cured *(LED lightform technology)* user-moldable facial interfaces?
The included cushion would come in a "universally neutral" shape but would mold and cure in seconds to the exact shape and contours of the wearer's face once the headset is properly fitted.
I imagine the cushion could also be user removable so that another user can swap-in their custom-molded facial cushion (each additional facial interfaces would cost extra of course).
I hope Shiftall pulls off their "beyond 1.5" of sorts. The headstrap and facepad are sad, but that can be changed. The lenses are super high stakes though.
Heard something about a DPVR PC focused HMD, so here's hoping it's actually [good]
Event-based cameras coming to VR headsets?! 😮
I so can't wait to get my hands on one, but they cost like $5k right now and resolutions are tiny, hopefully their wider use can change that!
Thanks!
got a big hope for that holographic stuff Meta has been working on to get to that Safety Goggles size you saw in Westworld some time soon. If the next big leap takes too long it'll be bad. Also stick all the compute in a battery holster thing. Apple have made that an OK thing, at this point nothing needs to be bigger than a Bigscreen Beyond with a few extra inside out cameras which aren't that heavy. Bung the rest of it into the waist worn battery and processor and be done with it. Also, GREAT WORK!
Why can't companies just stick to what we already know. Spacial computing is so dumb just call it VR.
As much as i dont like apple Spatial Computing is kind of growing on me. I would love to use a VR headset as a computer.
“Negative Orgasm”. 😂. I can honestly say I’ve never heard that phrase 😂.
I know this is because of the cognitive gap I have with what I want VR to "be" vs what it is, but it really does demonstrate that computing as a metaphor is built on layers of sand that weren't really designed for what we're doing. What I hate about VR mostly is its pushed as a system primarily for content consumption over content creation and so it feels like a snake eating its own tail to me.
Touchpads are fine but I get a lot more use out of sticks. My major complaint with VR is it doesn't have input parity with controllers: I want to have full input plus arm and head position as a game-developer but we're just not in that world and it means making a good 6dof VR experience doesn't really work in existing controllers. We're at a point where tool developers don't have much of an advantage to doing their work in VR 90% of the time, and game-developers can't really add it in a way which is compelling without adding abstractions which create unwanted latency which collapses even slower games into shadows of themselves. I love the concept of VR but thus far its been nothing but a huge disappointment for me, which is why only revisit it periodically and I'm disappointed every time.
I was thinking like "Did he even go to CES?" cause the video wasnt out yet xD But still thanks for covering it! Love to hear your opinions on this tech :D
For all its faults, I think the WIndows MR control scheme with both a touchpad and a joystick (in addition to grip and triggers ofc) is just peak VR controls tbh. Valve knew what they were doing with the Index control scheme, but I would've dropped the buttons
Where you been?
I don't understand why you want event based camera. To me that's add latency instead of removing it. (processing on the camera + processing on the headset)
From what I understand, you need a lot of processing required to use current cameras too. Train heavy models to filter out the unimportant parts of the full image. And at a much higher power/bandwidth as they try to push the refresh rates higher for that
@@SadlyItsBradleySnapdragon in Quest is built to handle that. You aren't trading performance that could be used somewhere else.
Where are you, young Brad? Hopefully gone quiet because you’ve been roped in by Valve to make Deckard a reality soon..
rest in peace
@SadlyItsBradley, inventor of the ungasm, purveyor data mined findings. Legend in history.
Glad you survived the AI apocalypse
BRAD BRAD BRAD BREAD WOOOOOOOOOOOOOOOOOO
I'm waiting for vr contact lenses
Thanks for the ending...
Did Brad die?
Or worse get a real job? The horror
Would like to hear more about the Skyworth's dual-4K VR standalone headset. It was broken (or battery is low?) when I was there.
Displays and optics actually look good. But the software OS was so barebones that I felt it wasn’t worth a mention on the channel.
I plan to do a small follow up on microoled at CES on the second channel either tomorrow or Monday
Best VR channel! Could you please make a comparison of the latest VR headsets for how well they play the PC Steam version of "Skyrim VR" game to which you have then added the "Mad God Overhall Modpack" (a community update to skyrim VR which makes the VR worthy of high end 2024 PC hardware, and considered by many to then be the best looking VR RPG of all time, probably even best VR game period) which you easily install by using the "Wabbajack" free application after installing Skyrim VR (just goigle it). True RPG VR games, rather than just adventure, are low in number, and having seen how amazing this game looks in VR with these update mods, I now want to buy a VR setup that can handle it best, hence my request for you to do a one of your amazing reviews/ comparisons. Thanks!
Not really in a hurry, see no point in another hmd until they do come with eyetracking, foveated rendering, perfect blacks, all that good stuff.
I would be more interested in this video if you had compared the CES headsets with what you have seen recently from Somnium or Varjo.
Varjo was probably the most-finished HMD visually I’ve tried in the past few months. Hard to compare prototypes to a fully fledged product
"AI" - Brad
"You rang?"
I cancelled Vision Pro order after being so excited for it..... its simply overpriced for what you get, I cant figure the purpose of it at all, its for people to say "wow look at that" then forget about it to me....