Let's hope the audio quality of their audio head strap is just as impressive. If it is, and also off-ear like Index, then I MIGHT consider it as an option. That FOV is still a real concern though.
Man, how many years have we been seeing Norm doing indepth VR reviews? It must have been close to a decade now isn't it!? It never gets old and I hope to keep seeing them 10 years from now as well!
For the resolution compression, it should be noted that when you use the Index's 144hz mode, it does the exact same compression that this headset is doing. For me, I really don't see a difference visually between the Index's 90 and 144, save for the extra smoothness
These look great. Enhancing VR experience, besides obviously optical quality, the comfort level to feel more immersed and not distracted by feeling you got something over your head should really add to that VR experience. Really want to forget you are strapped to a device as much as possible. Maybe this is not entirely there yet. But, a step closer in a number of ways.
Wish it had a larger FOV, I unfortunately can't consider this as an Index replacement. I think I will continue to wait to see what Valves next headset is.
If valve moves to micro-oled then their new headset may also lose some FOV. It's insane we are even getting 90 deg from that. Consumer microdisplay HMDs were below 50 deg not so long ago.
I agree - I'd love a larger FOV than Index if at all possible, but I also can't go back from Valve's amazing off-ear audio solution. I also don't want to regress with slower refresh rates, but I could tolerate 90Hz if it meant having this high of a resolution - I think that 75Hz limitation at full res is just too much for me though. I am also anxiously/eagerly waiting for Valve to at least announce something great for us.
from what i've heard bradley say, they will ship this hmd with an additional over the head velcro strap, that goes in the ear to ear orientation to mitigate the strap working its way down and putting pressure on the ear.
If you remove the facial interface and align the optics good, does this improve the edge clarity? This is like the third time I've seen well informed reviewers mention that they would like the option of a thinner gasket. For example, Ben Lang mentioned that edge to edge clarity improved when he removed the facial interface and I'd be curious if you noticed something similar. The other concern is distortion, which Ben said is also improved by reducing the distance from the eyes to the lenses. Also, would you say the edge clarity is comparable to the Valve Index?
I feel like requiring clearance for the prescription inserts means we're losing a few mm of potential closeness. I hope we're able to have this considered in our gasket design if we don't plan on using glasses
If not I could see myself removing the magnets on the gasket, shaving it down in size then re-inserting the magnets. Would seem like a doable DIY type of hack.
they need to coat the optics with anti reflect or have it as an option. As for the fogging, there was a cream I used for fogging for my paintball mask that worked great called fogzero. and seem like there are similar products made for hunting scopes. I'm guessing those would be better options for sensitive optics.
Fingers and toes crossed for their success. That way we can hope for a future product with(slightly) higher res and wider FOV, running on DP 2.x for higher frame rates. 🤔😎
Is the 1920x1920 @90 actually the limitation of DP 1.4? Because the Reverb G2 does 2160x2160 @ 90 and I was under the impression that is not compressed- is it? Or is it the USB-C over DP that is a factor?
Yeah... like, I don't get it. DSC is basically lossless, and whoever that says otherwise is lying. Its allowing me to do 3860x2160@160 10bit, which is about 3 times 2560@75 8bit on DP 1.4... So why the hell aren't they putting a chip fast enough to do proper DSC?
Yeah, that's another reason I'm not buying it. 1. Personalized. I have a whole family playing VR with different faces. 2. Low FOV. 3. You can get either OK (for 2016) refresh rate or full resolution, not both.
@@lowskillcamper @Ender's VRcade Actually, I looked it up in more depth, and... Apparently, our friend here is wrong, and so was I. IT IS using DSC, and its working as intended, being 99.9% lossless (visually lossless) like in any regular monitor that uses it. Probably Norm knew before hand, and he suggested himself into seeing a difference when there isn't one. So there is no reason to not be using 90Hz basically. So that's something positive to count about it.
@@Cless_Aurion If it compresses the resolution down to 1920x1080p as the video said it did then there's no amount of reconstruction that can reach near parity with native 2560x1440p. Color compression being it's own thing that probably is imperceptible, physically cramming the resolution down is destructive and will severely affect quality. I have never heard anyone describe downscaling as being perceptibly lossless, when they say that they're talking about color quality where the compression method basically pairs nearby shades of color into the same shade. Color compression? For most people that could be visually lossless, downscaling? Not at all.
quest 1 and oculus rift cv1 both go for $150ish. if your pc is decent maybe a rift cv1 with 3 trackers. otherwise no pc......could look at a used quest 1. although simply for comfort I would save and wait for quest 3
@@tested You should mount it to a microphone stand. lol It would be both hilarious and informative as everyone sees future videos and realizes what's going on. haha
Tough decision for me, since I’m a Reverb G2 owner. I really like it, but the contrast is lower and I can always use more PPD for DCS World. The struggle has always been with aliasing and the need to upscale or apply MSAA. Having 20/15 vision just makes it so I need a very high PPD to reach typical flat screen clarity levels. The need to have base stations adds a lot to the cost, and my reaction is to save even more and go for the Varjo Aero, which has the current ultimate in display clarity. I think that the only real sell for this is weight and, as you say, it’s a next gen unit for those already in the Valve ecosystem. One thing I would like to know is if it works with OpenXR, as there are clear performance gains over SteamVR.
@@x32i77like wearing someone on your face I hate their headset form factor. Anyone who's been using VR years knows this is a game changer just down due to its formfactor. I'm lucky enough too own the valve index so have both basestations and index controllers so this is a no brained for me.
You mentioned HP Reverb G2, do you think Bigscreen Beyond is sharper? Trying to understand if it's worth upgrade (already have knuckles and base stations)
@@michaelbracken9585 Yeah, which I found very disappointing and will skip on it. I want headsets I can share for friends to check out. I'm not about to ask everyone I know to buy their own.
@@michaelbracken9585 Yeah... that and you need an iPhone to even be able to order it. (because of that same custom face gasket) The FOV, locked IPD, etc. all clearly compromises just so could get it so small.
Part of the fixed eye relief may be because of eyelashes, which even if you are ok with them touching comfort wise, they can get oil on the lenses. Maybe they could have their face scanning app try and measure eyelash length too. 16:00 I don't think they mitigated the doubling by diffusing it, but instead that is just the nature of it with pancake lenses: some light makes it through filter without doing all the bounces through the chain or doing too many so the doubled images come out out of focus which looks like diffusing. Higher quality filtering can cut down on it, like in Quest Pro.
Great review Norm! I've been waiting to see more info on this headset, and I loved how in-depth you were. Do you think this will be your primary headset going forward? Also, it seems a lot of comments are totally missing the demographic this headset is designed for, so here's a bit of clarity: If you don't have an at-home PCVR setup with trackers, this headset is not for you If your only VR experience is standalone VR, this headset is not for you If your VR sessions are experienced with other people, passing around the headset, this headset is not for you It's clear that Bigscreen designed this for those who have been using an Index or Vive Pro for a few years, and want to upgrade to something that's lighter and more comfortable, and from what I can tell, they succeeded. I would think that the lack of passthrough is less of a big deal because the headset is so light, so it's much easier to lift off your head than most headsets. The low refresh rate (while I would like it to be higher) doesn't seem to bother most reviewers, which is something I'd chalk up to the faster response times of the OLED panels. The low FOV is the pain-point that I'd personally be concerned about, but with the improvements in comfort and sharpness, the trade-off might be worth it. Is it expensive? Yes, but that's the price you pay for a specialty product like this. If you'd rather pay less and have a lower graphic fidelity and a heavier weight on your head, you're likely not the target audience, and that's okay. Buy a Quest 2 and have a great time! Just remember that this product isn't overpriced because you don't personally see the value in it.
as an index user, i mostly agree. I do think the price is just a little too much for me to take a risk with the issues it seems to have. particularly the FOV being so low, combined with the lack of pass through. I use passthrough often, and while im sure i would get used to not having it, i just dont know if I would like moving my headset up to my forehead whenever I need to see the real world. and the FOV not being directly comparable to the index makes me hesitant, since its not obviously an upgrade on paper. but the biggest sticking point for me is the face scanning. I dont have an iphone, and I dont live near an apple store. ive also never scanned anything the way they want, so its just a huge barrier for entry in my situation. assuming I find a way to make the scan happen, what if the scan goes wrong, and it doesnt match my face well? I'd much rather sacrifice some comfort to get past the face scanning process, since im uncertain about it.
This is kinda like the industry’s first niche use case HMD. Pretty much all other VR hardware before this is made to be as broadly useful/appealing as possible. That’s probably why some people don’t really get what it’s for
@@GegenscheinVRC Thats how I feel. I have no use for pass through cameras, I don't care much at all about a cord. This at least solves clarity and comfort which have always been huge downsides for me. Improved FOV i'd like but this is still great compared to watching content on a TV which is like what a 45 degree FOV at best. Even a 90 degree FOV gives you a virtual imax comparable screen. BTW - I love using VR simply to use as a wearable screen for watching 2D content. Hence why FOV isn't as big an issue for me as for others. Gaming is secondary for me.
I wish Android phone manufacturers would put LIDAR on their phones. I don't know anyone with an iPhone, so it would be difficult for me to get that scan.
Same here. I first found out about the Bigscreen Beyond via Thrillseeker's video about it a couple of weeks ago, and I made the same comment on his video. I'm the perfect audience for this headset (PCVR enthusiast willing to pay that kind of money, already have an Index set-up, don't mind being tethered with a cable, don't share my headset with anyone so a totally custom one wouldn't be a problem, lighter weight form factor is a major selling point for me, etc.), but I don't have an iPhone, don't know anyone with an iPhone, and don't live within an hour of a Apple Store (and I honestly can't imagine Apple Store employees being willing to let me "borrow" an iPhone in-store, install an app, scan my face, and then walk out without ever having any intention of buying an iPhone while I'm there). I really hope they come up with an alternate method to get the info they need for the custom facial interface.
@@whitefantom Considering the process takes 2-3 minutes, less if you skip some reading, I'm sure you'd be able to go to an Apple Store sometime in the next 4 months and get a face scan either from a display phone or an employees phone, or better yet just some random person in your local vicinity
@@Levi-27 Yes, but it still requires an iPhone, which is the primary obstacle in my (and others') case. I don't live anywhere near an Apple Store, and I still maintain that I can't imagine iPhone Store employees being happy (or willingly helpful) with someone walking in, taking up their time, requiring a phone (A demo model? An employee's personal phone?) to log in to a website, do a face scan, and then walk out without ever having the slightest intention of spending any money there. I would feel incredibly rude walking in and doing something like that.
@@whitefantom It’s really not that big of a deal though. You can just pick up a display model out of the dozens and don’t have to talk to anyone; the web browser isn’t locked down on them. People use the display phones to browse the web all the time. Even if you don’t live near an Apple Store, there has to be some Apple authorized retailer nearby like a carrier store, or Best Buy, etc.
"If have a [lighthouse] setup right now, it's going to be a life changing improvement. It feels like a no-brainer upgrade" I have a Vive. Oh my god you're not doing a good job of putting me off this device, Norm!
Let me try, - tiny FOV, noticeable glare, 75Hz refresh rate limitation at full resolution, no audio whatsoever for the $1000 price (maybe their audio strap will be good?). I'll remind you the Index headset released at only $500 by itself. At the time, the image quality was equally as impressive as this is today - plus it is still the most adjustable in every way, in addition to still offering the best audio solution from both a comfort and audio quality perspective. No, it's way past time for a proper all-around upgrade from Index, and we haven't seen one announced yet. Just my two cents.
@@DMan-ud6bt 75 hrtz means you can render more versus 90 (more videcard breething room for that high resolution) and he made it sound like since it is OLED it still feels like it has good response time
@@jasonvidal4655 You think a lower refresh rate means you can render more? I'm not saying that being able to set the panel refresh to 75 Hz is bad, I'm saying that being the max you can use the full resolution at is bad. I enjoy using my Index at 120Hz or even 144Hz when possible. Of course the resolution is much lower, and therefore easier to match with the appropriate frame rate with a given set of hardware, but 75Hz just seems too low. It's really pushing what most people consider to be comfortable - and it's what you're stuck with if you want to render at the resolution of the panels.
You would have to get two V1 or V2 Steam base stations for any kind of tracking. Controllers would have to be the Index/certain Vive controllers. There may be a couple more but I'm not sure. For the headset plus controllers/base stations you're probably looking at spending around $2k.
Im waiting for the day when the VR tech/software can auto compensate for corrective lenses by you being able to input your prescription into the unit and have it auto adjust how it renders the visuals based on that.
I wish the panels and lenses were slightly bigger for larger fov and clarity. I could deal with slightly more weight. Also eye tracking sensors are so small that it could have been added and a usb slot on the bottom for something like a leap motion add-on. I don't this this stuff would add that much weight. Not sure how much cost it would add though.
Are there any VR/HMD glasses/headsets on the market that are high res and sharp enough to use as PC monitors? Mainly for development and word processing?
I feel like get away with a generic face cushion outline made with a very soft and squishy foam on top of some denser foam so it still conforms perfectly to the face without needing to scan your face. As well as possibly some minor lens adjusting slides. Maybe a brightness control to reduce the chance of glare sometimes. I would also love a headphone jack for earbuds.
No way I'm gonna pay 1k without controllers, base stations for only the lenses. Yeah they are good! Also the fov is pretty narrow. If PSVr2 is struggling with its price, imagine this one.
PSVR2 struggles with sales because Sony are stupid and still playing the "exclusivity" card bs, if they released it for PC too, it would sell a lot more, especially since it has good hardware
Very different market segments and sales expectations for this vs. PSVR2. PSVR2 is console so fairly low-end and intends to sell millions. This can get by with much fewer sales than PSVR2.
Psvr sales are stagnant for a number of reasons. It's restricted to the console only which cuts out a major portion of the vr community It only has a select few games that can be played and a ton of those are not at all beginner friendly or they can be extremely nauseating These are the 2 major major issues for their lack of sales. I would buy one if it worked with PC at full capacity but they don't want my money
wait for quest 3 than (or buy a pico 4). when it comes to games though, the psvr2 will have the option of AAA at vcery cheap price (a pc would need a 3090ti to match the psvr2. thanks to foiveated eye tracking). if psvr2 worked on pc, I would have bought one on day1. psvr2 is so cheap compared to anything else with eye tracking
what is global production of higher than FHD micro oleds? I was interested with the Vision Pro but after a few hours I realized that I can't use it for long hours and isn't exactly portable or suitable outdoors.
This will probably be the headset I upgrade to from the Valve Index. It fixes several of the big problems I had with the Index. Comfort, heat, and size, the displays lack deep blacks and have a low resolution. Of course, this isn't the perfect headset though it has some obvious problems like low fov, low refresh rate, and no audio. As well as others, like the new kind of glare it introduces, which it makes not better than the Index in that way same for the persistence, so you can't really make the display bright because high persistence makes things blurry, so everything is going to be pretty dim (not that they could get super bright anyways because of the lenses). These problems will be complete deal breakers for some; I mean, the obvious ones are important to the VR experience. But as someone using the Quest 2 and Valve Index, I can deal with the caveoughts. Starting with the essential problems, fov will be fine because it's similar to the Quest 2. 90° is perfectly acceptable even if you can noticeably tell the difference between it and the Index; it's not a necessity (unless you're someone who absolutely needs a wide fov). Same for the low refresh rate; lucky for me, I can't discern the refresh rate much in VR, and I don't get motion sick from it, so being at 75 or 90 would be acceptable. Then for sound? That's easy. I'd wear Bluetooth earbuds. No sound for this headset makes sense for keeping the weight and bulk down, so an easy wireless solution that practically adds no extra weight and discomfort would complement it perfectly. Finally, the last two, for the glare, if I can get used to it on the Index (even if it still annoys me from time to time), I can get used to anything similar for any headset. This goes the same for persistence and brightness; I would crank the brightness as high as I can before the persistence becomes an issue. Then the brightness will be acceptable only because there's no light leakage; otherwise, the dim displays wouldn't be enough with outside light, breaking immersion and looking bad. I have other thoughts. Even though this is a light headset, I'm glad they're including a top strap in the box with revisions they've made from talking to Bradley. No discomfort is something we all want. Also, one of my biggest complaints with the headset, similar to the fov, is the no pass-through. It's dumb, but I thought of it as a non-immersion-breaking way to quickly look at my phone or grab something. Thank god this headset is like a pair of goggles, so you can lift them up quickly. Then you know the 90Hz refresh rate? It's upscaled, as said in the video. Same for the Index's higher refresh rates too, so if you want the best picture quality on the headset, stay at 75Hz. Lastly, this is an expensive headset.. the biggest con of all. Especially when there are no new features or things like face or eye tracking, just improvements upon the basics. This headset is also accustomed to your IPD, so it's hard to resell because the buyer needs to have the same as yours. Nonetheless, it doesn't discredit anything positive said. It's still an improvement over the Index, just it'll hurt wallets significantly, so something to think over before buying. Sooooo there were my thoughts, take them as you will, but I hope it's helpful in someway in deciding the pros and cons for yourself :) And hopefully, I'll have the headset in person to try out for myself.
Seems their fitting process will be problematic for various reasons, but understand why they did this. The glare IMO is a NoGo for me, since would us for movies as well. Didn't notice this on the QP. If resolution was higher, QP image would be near perfect.
is this just a gameing headset or is it like the occlus quest 2 where you can do more then just gameing on the internet in vr like watch movies in vr and so much more content out there.
The 1000$, no controller, no base stations, inability to resell, wired only, 75hz or no 1:1 res, low brightness, low fov, no audio, maybe I could deal with BUT the small sweetspot, poor edge to edge clarity, godrays that feels like smudge in your eyes is starting to be too much especially for this price tag. We will see how many of this issues they can fix but 1st units are supposed to be delivered by end of this year and, knowing how many actors had been working on similar or better technologies, they might be beat to the race (Samsung, Valve, Apara if deliver one day...).
I've owned multiple headsets but the CV1 Rift is still my main headset for pcvr because of oled, displayport, comfort, outside-in tracking. I would love to get my hands on this headset but for someone without lighthouse tracking already, the price is just too much(like $1600 total if you count getting new base stations/controllers). I could deal with the glare and small fov, what I'm most concerned about is the brightness. It seems like the pancake lenses are doing more harm then good in that area. 23:54 This is what I'm waiting for. I want to see if other hardware makers take notice to the excitement people have for this pcvr micro-oled headset and start coming out with their own pc headsets again. It doesn't need to be as small as the beyond, it doesn't need pancake lenses, just give me another CV1 Rift like headset that is pc focused, oled and affordable.
I have a question on the FOV. I use an index with the thinner vr cover face gasket, and I bought the Aero. I loved the quality of the display but the FOV just killed the experience for me. I hated sending it back, but the vertical FOV is so much nicer in the index. What's the FOV compared to the index both horizontally and vertically with the face pad off? Is it comparable or still smaller? Do you think there will be any mods that make you able to get your eyes closer, or is it just not worth the trade off? I just can't stand feeling like I'm looking through scuba goggles.
I can have a cable and batteries on the back, belt...but the most important thing is that the image quality and weight are appropriate. neck hurts from long hours of use...
09:01 Dude I can see aliasing IRL on wires too, ever seen wires against a textured background like bricks or ceramic roof tiles? So IDK how much its BB's fault :D
FOV kinda sucks, but the display is much better than the Index in both visual clarity and persistence, colors, response rate, contrast, no fresnel lenses/godrays; It's 1/8th the size of the index while staying within the Index's ecosystem of parts, it's also 1/4th the weight of an Index The only successor to the Index will be Valve's next implementation but I think the Beyond pretty much beats the Index in every way outside of FoV. There's more to a great display than shoving more Hertz in your eyes. The Index audio solution while sounding great, also was prone to breaking, as did the entire headset, so I personally wouldn't consider it a downgrade at least that the beyond doesn't natively come with audio as I can hook up any of my headphones, earbuds, IEMs and have scalable audio quality instead of fixed audio quality.
thank you for your comprehensive early review. i was basically going into it with blinders on wanting it frankly. but you have given me a lot to think about.
So, is it PC exclusive headset? Its kind off weird, that entertainment company releases headset that is tied to PC. Is there an option to connect it to smartphones and watch movies, 3DOF?
Long time viewer. Really happy to see you hardcore VR gaming again (non-Oculus/Meta, PC GPU based). Still miss Jeremy a bit. The lower fps on your (web? DSL?) cam is noticeable. Maybe time to go to a 4k60 camera.
I definitely miss what I consider their heyday - with Norm and Jeremy covering all the latest VR tech in depth. That's when I first subscribed to this channel and was eagerly waiting for each video for all the details they'd provide that others weren't. I basically just stay subbed for these now-rare VR videos.
@@JorgTheElder I don't buy it. You can get 3D printed, custom fit gaskets for your Valve index for less that $100 on Etsy and still be able to share your Index experience with others. Let us adjust the IPD. Give us a general fit gasket, or heck, two or three thicknesses/shapes. This boutique, custom fit-only thing is bunk when the tech to custom fit a facial interface is near ubiquity.
I feel like there could be a market for this style of personalised facial interface for existing headsets. I wonder if it's something bigscreen will consider making. Personally I'm still pretty happy with my Oculus CV1 for gaming. I would need a gfx card update to push more pixels anyway.I think the main feature that will push me to upgrade will be variable focus so I think I'll still be waiting a few years
If my CV1 wasn't a broken mess after thousands of hours of use I would love to still have one. It was truly the most comfortable headset I've ever put on. The Valve Index is a frikkin BRICK on my face even after 3 years of use. Bring back a CV1 style headset, someone, anyone! lol
@@SINfromPL I don't know, I just feel he forgot. Foveated rendering is the future and once that's a thing most PCs will have rendering power for VR. Hell, even flat games will look better in VR.
@@KnightMD nope. Foveated rendering will be a feature for the latest generation cards only lol. It will allow more performance, but people still will have to go out and buy the latest expensive hardware. But nobody is making pcvr games anyway, it's a dead platform. You don't need foveated rendering to play beat saber or gorilla tag, and these two are the top pcvr games.
@@SINfromPL Microsoft Flight Simulator is what every PC Gamer is trying to run in VR. The reason why PCVR is dead is because of the high barrier of entry in terms of hardware requirements, something foveated rendering solves.
Surprised you and SadlyitsBradley mentioned the glare problem. Thought they would have figured out a way to fix this because this is for movie watching. The Quest Pro and Pico 4 are almost perfect, clarity wise for watching movies. Except that annoying blue glare when flashes on screen during movies (mainly explosions or bright sun). Is this worse or better than Quest Pro glare for movies?
I am in big screen every night singing or watching movies. I don’t have a personal computer. I’ll just keep on using the quest, and hope they have a PlayStation VR 2 version available soon.
Год назад
It looks amazing, but I really love the index speakers.
What's the point in making it so small if you need all those external sensors and such? Something that small would make so much sense for living room media consumption.
Very impressive. I would personally like a wider field of view, I feel like 90 degrees is kind of "bare minimum", but the rest of the features of the displays and the extreme compact size of the HMD itself are great. And, at the very least, it means distant objects are much clearer than they would otherwise be with a lower pixel density per degree.
i dont get the micro thing. maybe i missed out on something. how can it be micro if oled already is so tiny that its smaller than micro. i get the microLED but oled is oled. mybe nano oled would be the better naming
I'm really hoping we get an Oled Quest 3, I have played alot of VR and they way you are so close to the lenses (compared to looking at a monitor), it leads to horrible black levels, you also have the glow, again amplified by having the lense close to your eyes. The quest 2 has a pretty high resolution, alot of people think it looks like crap because the res is too low but its really a combination of you not being able to actually push the full resolution it has, as well as the poor contrast ratio, having Oled displays will solve one of those issues completely
I've searched reddit, watched this video and another RUclipsrs video from this week but I haven't seen anyone mention what the binocular overlap is. It's not really a deal breaker for anyone's headset purchase so I can see why it never gets brought up but I'm curious if it's insane like the pico 4s 100~ or more normal like the quest pros 80~. Pancake lenses can do either apparently.
I wonder if this will bring dual GPUs back into fashion? have your beast normal GPU and then smaller secondary to run programs in the background of while in VR. Of coarse it would depend on the supporting it on hardware side i suppose
Given the relative insanity of GPU prices, then coupled with an decent pc, THEN a high end vr headset, not too sure that'd take off, unless the aim is to go for 0.0023% of the user base
@@stuartburns8657 umm kinda talking in the future and kinda talking about an easier way for people who cant afford a gpu that can run both vr and actual tasks in the back ground. this isn't reall about now but a way to do it going forward you have your nice shiny new gpu for games and graphics and then your old gpu gets to run less intensive tasks with some of the multi chiplet designs and high core count cpus and the fact that a virtual office will be appealing to more and more people as tech like big screen makes it more and more possible to run on a day to day work basis. think Ready Player One(movie) not in the next year or two
Is it just me or was the audio from the headset mics even better than his regular one?
Yeah the headset’s mic is insanely good
it's really good
Let's hope the audio quality of their audio head strap is just as impressive. If it is, and also off-ear like Index, then I MIGHT consider it as an option. That FOV is still a real concern though.
My dude needs a better LAV mic setup. The mic on a VR headset should be winning that contest.
1,000% he should probably get a new mic
Man, how many years have we been seeing Norm doing indepth VR reviews? It must have been close to a decade now isn't it!? It never gets old and I hope to keep seeing them 10 years from now as well!
One day I want to see his real hairline.
I don’t think you can make a more thorough review. Norm, your technical know-how never ceases to amaze!
For the resolution compression, it should be noted that when you use the Index's 144hz mode, it does the exact same compression that this headset is doing. For me, I really don't see a difference visually between the Index's 90 and 144, save for the extra smoothness
I'm right there with you. Play a lot of AC with the index and cannot tell a difference between 144, 120 and 90hz
It's an extra layer of silky smoothness. But I agree it's very subtle and not worth it.
These look great. Enhancing VR experience, besides obviously optical quality, the comfort level to feel more immersed and not distracted by feeling you got something over your head should really add to that VR experience. Really want to forget you are strapped to a device as much as possible.
Maybe this is not entirely there yet. But, a step closer in a number of ways.
Wish it had a larger FOV, I unfortunately can't consider this as an Index replacement. I think I will continue to wait to see what Valves next headset is.
If they make one
@@grainthe2nd71 Listen to Sadly It's Bradley's latest video
Deckard
If valve moves to micro-oled then their new headset may also lose some FOV. It's insane we are even getting 90 deg from that. Consumer microdisplay HMDs were below 50 deg not so long ago.
I agree - I'd love a larger FOV than Index if at all possible, but I also can't go back from Valve's amazing off-ear audio solution. I also don't want to regress with slower refresh rates, but I could tolerate 90Hz if it meant having this high of a resolution - I think that 75Hz limitation at full res is just too much for me though.
I am also anxiously/eagerly waiting for Valve to at least announce something great for us.
from what i've heard bradley say, they will ship this hmd with an additional over the head velcro strap, that goes in the ear to ear orientation to mitigate the strap working its way down and putting pressure on the ear.
If you remove the facial interface and align the optics good, does this improve the edge clarity?
This is like the third time I've seen well informed reviewers mention that they would like the option of a thinner gasket. For example, Ben Lang mentioned that edge to edge clarity improved when he removed the facial interface and I'd be curious if you noticed something similar.
The other concern is distortion, which Ben said is also improved by reducing the distance from the eyes to the lenses.
Also, would you say the edge clarity is comparable to the Valve Index?
I feel like requiring clearance for the prescription inserts means we're losing a few mm of potential closeness. I hope we're able to have this considered in our gasket design if we don't plan on using glasses
If not I could see myself removing the magnets on the gasket, shaving it down in size then re-inserting the magnets. Would seem like a doable DIY type of hack.
I was super excited to see what tested had to say about this headset when they could get their hands on it again
they need to coat the optics with anti reflect or have it as an option. As for the fogging, there was a cream I used for fogging for my paintball mask that worked great called fogzero. and seem like there are similar products made for hunting scopes. I'm guessing those would be better options for sensitive optics.
I’m curious about the impact of the prescription lenses on the edge to edge clarity, eye box, and glare.
Was there any testing without the lenses?
my right eye doesn't need an insert, and edge to edge clarity/eyebox/glare were the same. just some fogging up on the insert
6:25 If you're familiar with what this headset is, start here.
12:37 BB's mic sounded better than your lav mic :))
I am a simple man. I see a Norm VR post. I watch.
Fingers and toes crossed for their success. That way we can hope for a future product with(slightly) higher res and wider FOV, running on DP 2.x for higher frame rates. 🤔😎
Worth mentioning that Bigscreen announced the release version will have increased FOV. From 93° to 103°.
16:15 Great job capturing this. It looks like my imagination of a cataract or bad contact lens.
Is the 1920x1920 @90 actually the limitation of DP 1.4? Because the Reverb G2 does 2160x2160 @ 90 and I was under the impression that is not compressed- is it? Or is it the USB-C over DP that is a factor?
Yeah... like, I don't get it. DSC is basically lossless, and whoever that says otherwise is lying. Its allowing me to do 3860x2160@160 10bit, which is about 3 times 2560@75 8bit on DP 1.4... So why the hell aren't they putting a chip fast enough to do proper DSC?
@@Cless_Aurion You know more than I do, but thanks for confirming my suspicions that something on this topic doesn't add up.
Yeah, that's another reason I'm not buying it.
1. Personalized. I have a whole family playing VR with different faces.
2. Low FOV.
3. You can get either OK (for 2016) refresh rate or full resolution, not both.
@@lowskillcamper @Ender's VRcade Actually, I looked it up in more depth, and... Apparently, our friend here is wrong, and so was I.
IT IS using DSC, and its working as intended, being 99.9% lossless (visually lossless) like in any regular monitor that uses it.
Probably Norm knew before hand, and he suggested himself into seeing a difference when there isn't one.
So there is no reason to not be using 90Hz basically. So that's something positive to count about it.
@@Cless_Aurion If it compresses the resolution down to 1920x1080p as the video said it did then there's no amount of reconstruction that can reach near parity with native 2560x1440p.
Color compression being it's own thing that probably is imperceptible, physically cramming the resolution down is destructive and will severely affect quality. I have never heard anyone describe downscaling as being perceptibly lossless, when they say that they're talking about color quality where the compression method basically pairs nearby shades of color into the same shade. Color compression? For most people that could be visually lossless, downscaling? Not at all.
I'm too poor to buy VR but I'm watching anyways 😂😭
Go for Pico 4.
Buy VR box
@@johnyaxon__ lmao no
quest 1 and oculus rift cv1 both go for $150ish. if your pc is decent maybe a rift cv1 with 3 trackers. otherwise no pc......could look at a used quest 1. although simply for comfort I would save and wait for quest 3
Me too
wow. that microphone quality is incredible. I actually preferred it over your lav mic
Agreed. The only reason I didn’t use that audio for the whole video was because the headset was on the table and not on my face
@@tested You should mount it to a microphone stand. lol It would be both hilarious and informative as everyone sees future videos and realizes what's going on. haha
Tough decision for me, since I’m a Reverb G2 owner. I really like it, but the contrast is lower and I can always use more PPD for DCS World. The struggle has always been with aliasing and the need to upscale or apply MSAA. Having 20/15 vision just makes it so I need a very high PPD to reach typical flat screen clarity levels.
The need to have base stations adds a lot to the cost, and my reaction is to save even more and go for the Varjo Aero, which has the current ultimate in display clarity. I think that the only real sell for this is weight and, as you say, it’s a next gen unit for those already in the Valve ecosystem.
One thing I would like to know is if it works with OpenXR, as there are clear performance gains over SteamVR.
Get the pimax crystal and call it a day since it is even way more clearer than the Aero
@@x32i77like wearing someone on your face I hate their headset form factor. Anyone who's been using VR years knows this is a game changer just down due to its formfactor.
I'm lucky enough too own the valve index so have both basestations and index controllers so this is a no brained for me.
So small! I love it! Less headaches! I hope that extra contact doesn't generate lots of sweat at the gasket.
You mentioned HP Reverb G2, do you think Bigscreen Beyond is sharper? Trying to understand if it's worth upgrade (already have knuckles and base stations)
Great to see a smaller form factor.
The size is always one of the big concerns with family and friends who try my Vive Cosmos.
This doesn’t sound like a product you just pass around. Lenses are fixed in place and a custom face gasket for starters
@@michaelbracken9585 Yeah, which I found very disappointing and will skip on it.
I want headsets I can share for friends to check out. I'm not about to ask everyone I know to buy their own.
@@michaelbracken9585 Yeah... that and you need an iPhone to even be able to order it. (because of that same custom face gasket)
The FOV, locked IPD, etc. all clearly compromises just so could get it so small.
Part of the fixed eye relief may be because of eyelashes, which even if you are ok with them touching comfort wise, they can get oil on the lenses. Maybe they could have their face scanning app try and measure eyelash length too.
16:00 I don't think they mitigated the doubling by diffusing it, but instead that is just the nature of it with pancake lenses: some light makes it through filter without doing all the bounces through the chain or doing too many so the doubled images come out out of focus which looks like diffusing. Higher quality filtering can cut down on it, like in Quest Pro.
19:20 Vive, VP and G2 also had this issue. It probably needs a hard strap and a velcro tie to stop it flexing on the connector.
Great review Norm! I've been waiting to see more info on this headset, and I loved how in-depth you were. Do you think this will be your primary headset going forward?
Also, it seems a lot of comments are totally missing the demographic this headset is designed for, so here's a bit of clarity:
If you don't have an at-home PCVR setup with trackers, this headset is not for you
If your only VR experience is standalone VR, this headset is not for you
If your VR sessions are experienced with other people, passing around the headset, this headset is not for you
It's clear that Bigscreen designed this for those who have been using an Index or Vive Pro for a few years, and want to upgrade to something that's lighter and more comfortable, and from what I can tell, they succeeded.
I would think that the lack of passthrough is less of a big deal because the headset is so light, so it's much easier to lift off your head than most headsets. The low refresh rate (while I would like it to be higher) doesn't seem to bother most reviewers, which is something I'd chalk up to the faster response times of the OLED panels. The low FOV is the pain-point that I'd personally be concerned about, but with the improvements in comfort and sharpness, the trade-off might be worth it.
Is it expensive? Yes, but that's the price you pay for a specialty product like this. If you'd rather pay less and have a lower graphic fidelity and a heavier weight on your head, you're likely not the target audience, and that's okay. Buy a Quest 2 and have a great time! Just remember that this product isn't overpriced because you don't personally see the value in it.
as an index user, i mostly agree. I do think the price is just a little too much for me to take a risk with the issues it seems to have. particularly the FOV being so low, combined with the lack of pass through. I use passthrough often, and while im sure i would get used to not having it, i just dont know if I would like moving my headset up to my forehead whenever I need to see the real world. and the FOV not being directly comparable to the index makes me hesitant, since its not obviously an upgrade on paper.
but the biggest sticking point for me is the face scanning. I dont have an iphone, and I dont live near an apple store. ive also never scanned anything the way they want, so its just a huge barrier for entry in my situation. assuming I find a way to make the scan happen, what if the scan goes wrong, and it doesnt match my face well? I'd much rather sacrifice some comfort to get past the face scanning process, since im uncertain about it.
This is kinda like the industry’s first niche use case HMD. Pretty much all other VR hardware before this is made to be as broadly useful/appealing as possible. That’s probably why some people don’t really get what it’s for
@@GegenscheinVRC Thats how I feel. I have no use for pass through cameras, I don't care much at all about a cord. This at least solves clarity and comfort which have always been huge downsides for me. Improved FOV i'd like but this is still great compared to watching content on a TV which is like what a 45 degree FOV at best. Even a 90 degree FOV gives you a virtual imax comparable screen. BTW - I love using VR simply to use as a wearable screen for watching 2D content. Hence why FOV isn't as big an issue for me as for others. Gaming is secondary for me.
at 12:34 you can notice that norm's right eye is higher than the left and that's common thing, good that bigscreen addresses that.
We just met! Lovely to meet you sir!
I wish Android phone manufacturers would put LIDAR on their phones. I don't know anyone with an iPhone, so it would be difficult for me to get that scan.
Same here. I first found out about the Bigscreen Beyond via Thrillseeker's video about it a couple of weeks ago, and I made the same comment on his video. I'm the perfect audience for this headset (PCVR enthusiast willing to pay that kind of money, already have an Index set-up, don't mind being tethered with a cable, don't share my headset with anyone so a totally custom one wouldn't be a problem, lighter weight form factor is a major selling point for me, etc.), but I don't have an iPhone, don't know anyone with an iPhone, and don't live within an hour of a Apple Store (and I honestly can't imagine Apple Store employees being willing to let me "borrow" an iPhone in-store, install an app, scan my face, and then walk out without ever having any intention of buying an iPhone while I'm there). I really hope they come up with an alternate method to get the info they need for the custom facial interface.
@@whitefantom Considering the process takes 2-3 minutes, less if you skip some reading, I'm sure you'd be able to go to an Apple Store sometime in the next 4 months and get a face scan either from a display phone or an employees phone, or better yet just some random person in your local vicinity
@@whitefantom Read the small print on their website, you don’t have to install an app, it works in the web browser.
@@Levi-27 Yes, but it still requires an iPhone, which is the primary obstacle in my (and others') case. I don't live anywhere near an Apple Store, and I still maintain that I can't imagine iPhone Store employees being happy (or willingly helpful) with someone walking in, taking up their time, requiring a phone (A demo model? An employee's personal phone?) to log in to a website, do a face scan, and then walk out without ever having the slightest intention of spending any money there. I would feel incredibly rude walking in and doing something like that.
@@whitefantom It’s really not that big of a deal though. You can just pick up a display model out of the dozens and don’t have to talk to anyone; the web browser isn’t locked down on them. People use the display phones to browse the web all the time. Even if you don’t live near an Apple Store, there has to be some Apple authorized retailer nearby like a carrier store, or Best Buy, etc.
"If have a [lighthouse] setup right now, it's going to be a life changing improvement. It feels like a no-brainer upgrade"
I have a Vive. Oh my god you're not doing a good job of putting me off this device, Norm!
Let me try, - tiny FOV, noticeable glare, 75Hz refresh rate limitation at full resolution, no audio whatsoever for the $1000 price (maybe their audio strap will be good?). I'll remind you the Index headset released at only $500 by itself. At the time, the image quality was equally as impressive as this is today - plus it is still the most adjustable in every way, in addition to still offering the best audio solution from both a comfort and audio quality perspective.
No, it's way past time for a proper all-around upgrade from Index, and we haven't seen one announced yet.
Just my two cents.
@@DMan-ud6bt 75 hrtz means you can render more versus 90 (more videcard breething room for that high resolution) and he made it sound like since it is OLED it still feels like it has good response time
@@jasonvidal4655 You think a lower refresh rate means you can render more?
I'm not saying that being able to set the panel refresh to 75 Hz is bad, I'm saying that being the max you can use the full resolution at is bad. I enjoy using my Index at 120Hz or even 144Hz when possible. Of course the resolution is much lower, and therefore easier to match with the appropriate frame rate with a given set of hardware, but 75Hz just seems too low. It's really pushing what most people consider to be comfortable - and it's what you're stuck with if you want to render at the resolution of the panels.
Do you feel like this would be worth the upgrade from a Reverb G2?
What are your options if you don't already have controllers for these? And basestations?
You would have to get two V1 or V2 Steam base stations for any kind of tracking. Controllers would have to be the Index/certain Vive controllers. There may be a couple more but I'm not sure.
For the headset plus controllers/base stations you're probably looking at spending around $2k.
You are my favourite preview/reviewer!
Im waiting for the day when the VR tech/software can auto compensate for corrective lenses by you being able to input your prescription into the unit and have it auto adjust how it renders the visuals based on that.
I wish the panels and lenses were slightly bigger for larger fov and clarity. I could deal with slightly more weight. Also eye tracking sensors are so small that it could have been added and a usb slot on the bottom for something like a leap motion add-on. I don't this this stuff would add that much weight. Not sure how much cost it would add though.
Running at 75hz 2560x2560 what GPU are you using?
3080Ti
It's gorgeous but narrow fov makes it a non starter for me. I wish big screen the best of luck and hope they stay in the hardware space.
The most appealing things about the big screen vr is size/weight and custom molding to the face/taking into account your ipd.
Are there any VR/HMD glasses/headsets on the market that are high res and sharp enough to use as PC monitors? Mainly for development and word processing?
I feel like get away with a generic face cushion outline made with a very soft and squishy foam on top of some denser foam so it still conforms perfectly to the face without needing to scan your face. As well as possibly some minor lens adjusting slides. Maybe a brightness control to reduce the chance of glare sometimes. I would also love a headphone jack for earbuds.
No way I'm gonna pay 1k without controllers, base stations for only the lenses. Yeah they are good! Also the fov is pretty narrow.
If PSVr2 is struggling with its price, imagine this one.
PSVR2 struggles with sales because Sony are stupid and still playing the "exclusivity" card bs, if they released it for PC too, it would sell a lot more, especially since it has good hardware
Right. Idk what they're thinking. Just wait for Quest 3 or new valve hmd
Very different market segments and sales expectations for this vs. PSVR2. PSVR2 is console so fairly low-end and intends to sell millions. This can get by with much fewer sales than PSVR2.
Psvr sales are stagnant for a number of reasons.
It's restricted to the console only which cuts out a major portion of the vr community
It only has a select few games that can be played and a ton of those are not at all beginner friendly or they can be extremely nauseating
These are the 2 major major issues for their lack of sales. I would buy one if it worked with PC at full capacity but they don't want my money
wait for quest 3 than (or buy a pico 4). when it comes to games though, the psvr2 will have the option of AAA at vcery cheap price (a pc would need a 3090ti to match the psvr2. thanks to foiveated eye tracking). if psvr2 worked on pc, I would have bought one on day1. psvr2 is so cheap compared to anything else with eye tracking
what is global production of higher than FHD micro oleds? I was interested with the Vision Pro but after a few hours I realized that I can't use it for long hours and isn't exactly portable or suitable outdoors.
Im trying to way up the Quest Pro or spending a lot more on the Bigscreen Behond, is it worth the extra money?
What about fogging with that tight fitting gasket design? Did you try any beat saber/active gaming?
no fogging with long pavlov sessions on the lens without the prescription insert. had to wipe down prescription insert every 30 minutes or so
This will probably be the headset I upgrade to from the Valve Index. It fixes several of the big problems I had with the Index. Comfort, heat, and size, the displays lack deep blacks and have a low resolution. Of course, this isn't the perfect headset though it has some obvious problems like low fov, low refresh rate, and no audio. As well as others, like the new kind of glare it introduces, which it makes not better than the Index in that way same for the persistence, so you can't really make the display bright because high persistence makes things blurry, so everything is going to be pretty dim (not that they could get super bright anyways because of the lenses). These problems will be complete deal breakers for some; I mean, the obvious ones are important to the VR experience. But as someone using the Quest 2 and Valve Index, I can deal with the caveoughts. Starting with the essential problems, fov will be fine because it's similar to the Quest 2. 90° is perfectly acceptable even if you can noticeably tell the difference between it and the Index; it's not a necessity (unless you're someone who absolutely needs a wide fov). Same for the low refresh rate; lucky for me, I can't discern the refresh rate much in VR, and I don't get motion sick from it, so being at 75 or 90 would be acceptable. Then for sound? That's easy. I'd wear Bluetooth earbuds. No sound for this headset makes sense for keeping the weight and bulk down, so an easy wireless solution that practically adds no extra weight and discomfort would complement it perfectly. Finally, the last two, for the glare, if I can get used to it on the Index (even if it still annoys me from time to time), I can get used to anything similar for any headset. This goes the same for persistence and brightness; I would crank the brightness as high as I can before the persistence becomes an issue. Then the brightness will be acceptable only because there's no light leakage; otherwise, the dim displays wouldn't be enough with outside light, breaking immersion and looking bad.
I have other thoughts. Even though this is a light headset, I'm glad they're including a top strap in the box with revisions they've made from talking to Bradley. No discomfort is something we all want. Also, one of my biggest complaints with the headset, similar to the fov, is the no pass-through. It's dumb, but I thought of it as a non-immersion-breaking way to quickly look at my phone or grab something. Thank god this headset is like a pair of goggles, so you can lift them up quickly. Then you know the 90Hz refresh rate? It's upscaled, as said in the video. Same for the Index's higher refresh rates too, so if you want the best picture quality on the headset, stay at 75Hz. Lastly, this is an expensive headset.. the biggest con of all. Especially when there are no new features or things like face or eye tracking, just improvements upon the basics. This headset is also accustomed to your IPD, so it's hard to resell because the buyer needs to have the same as yours. Nonetheless, it doesn't discredit anything positive said. It's still an improvement over the Index, just it'll hurt wallets significantly, so something to think over before buying.
Sooooo there were my thoughts, take them as you will, but I hope it's helpful in someway in deciding the pros and cons for yourself :) And hopefully, I'll have the headset in person to try out for myself.
I couldn’t do index due to glare, so I just scratched this off my list😢. Thanks for another in depth awesome preview!!
Varjo aero now has a 39ppd mode......its crazy crisp.
Seems their fitting process will be problematic for various reasons, but understand why they did this. The glare IMO is a NoGo for me, since would us for movies as well. Didn't notice this on the QP. If resolution was higher, QP image would be near perfect.
is this just a gameing headset or is it like the occlus quest 2 where you can do more then just gameing on the internet in vr like watch movies in vr and so much more content out there.
I love how Half-Life: Alyx is such a good vr game that its now just the norm to use in vr headset reviews
I love how the game just gets better as the headsets get better.
"center of Christmas"? 14:50? I haven't heard that term before. And probably have it spelled wrong.
He's saying "center of crispness," ha!
Is it better than the Varjo Aero??
Some PCVR Enthusiasts prefer Quest Pro over Varjo Aero because it's better than it in certain ways.
for the comfort and price, i say yes
The 1000$, no controller, no base stations, inability to resell, wired only, 75hz or no 1:1 res, low brightness, low fov, no audio, maybe I could deal with
BUT the small sweetspot, poor edge to edge clarity, godrays that feels like smudge in your eyes is starting to be too much especially for this price tag.
We will see how many of this issues they can fix but 1st units are supposed to be delivered by end of this year and, knowing how many actors had been working on similar or better technologies, they might be beat to the race (Samsung, Valve, Apara if deliver one day...).
I miss This Is Only a Test, any chance of a once or twice a year reunion? Nice review BTW.
THE VR MINUTE! 🎵
Vr news was what got me into tested
I've owned multiple headsets but the CV1 Rift is still my main headset for pcvr because of oled, displayport, comfort, outside-in tracking. I would love to get my hands on this headset but for someone without lighthouse tracking already, the price is just too much(like $1600 total if you count getting new base stations/controllers). I could deal with the glare and small fov, what I'm most concerned about is the brightness. It seems like the pancake lenses are doing more harm then good in that area.
23:54 This is what I'm waiting for. I want to see if other hardware makers take notice to the excitement people have for this pcvr micro-oled headset and start coming out with their own pc headsets again. It doesn't need to be as small as the beyond, it doesn't need pancake lenses, just give me another CV1 Rift like headset that is pc focused, oled and affordable.
Wow, I guess you really love your deep blacks because the cv1 resolution is horrible.
I have a question on the FOV. I use an index with the thinner vr cover face gasket, and I bought the Aero. I loved the quality of the display but the FOV just killed the experience for me. I hated sending it back, but the vertical FOV is so much nicer in the index. What's the FOV compared to the index both horizontally and vertically with the face pad off? Is it comparable or still smaller? Do you think there will be any mods that make you able to get your eyes closer, or is it just not worth the trade off? I just can't stand feeling like I'm looking through scuba goggles.
2560x2560 in both eyes? Jesus, even a 4090 will melt with that resolution.
I can have a cable and batteries on the back, belt...but the most important thing is that the image quality and weight are appropriate. neck hurts from long hours of use...
so you can use this with pc games? its compatible with like classic vr and like elderscrolls?
09:01 Dude I can see aliasing IRL on wires too, ever seen wires against a textured background like bricks or ceramic roof tiles? So IDK how much its BB's fault :D
WHAT? lmao. Aliasing on wires should NOT be visible IRL and I've never seen it.
I can’t fully consider this an upgrade over the Index with 120 & 144hz, FOV, and audio solution in mind.
And index is 4 years old. Imagine that. Too many downgrades
FOV kinda sucks, but the display is much better than the Index in both visual clarity and persistence, colors, response rate, contrast, no fresnel lenses/godrays;
It's 1/8th the size of the index while staying within the Index's ecosystem of parts, it's also 1/4th the weight of an Index
The only successor to the Index will be Valve's next implementation but I think the Beyond pretty much beats the Index in every way outside of FoV.
There's more to a great display than shoving more Hertz in your eyes.
The Index audio solution while sounding great, also was prone to breaking, as did the entire headset, so I personally wouldn't consider it a downgrade at least that the beyond doesn't natively come with audio as I can hook up any of my headphones, earbuds, IEMs and have scalable audio quality instead of fixed audio quality.
@support waifu sorry but no, hertz is one of the most important aspects of a display. It should be 144 minimum but ideally we should be at 165 by now
@@TonyDrecaps LMAO, and what are you playing at 144 FPS? job simulator? fruit ninja? your elitism is pure CRINGE
how is the FOV did you feel restrictions with this headset anything weird or out of the ordinary?
Can you use chroma subsampling and keep full resolution + 90 Hz?
thank you for your comprehensive early review. i was basically going into it with blinders on wanting it frankly. but you have given me a lot to think about.
So, is it PC exclusive headset? Its kind off weird, that entertainment company releases headset that is tied to PC. Is there an option to connect it to smartphones and watch movies, 3DOF?
what you talk about at the end is so important yet its the first time im hearing it
Wait this has apple vision pro screen rights? The spec is similar
Have you been able to test using it as a work monitor?
Any word back from Bigscreen after your last video whether they're going to be able to do built-in 3DOF tracking without external Lighthouse etc gear?
You mentioned the Varjo Aero as a comparison in the video, from an overall experience perspective which did you find better?
is there a possibility that the headset will include displayport 2.1?
What kind of graphics card would be required to drive this headset @ 75 fps ?
Long time viewer. Really happy to see you hardcore VR gaming again (non-Oculus/Meta, PC GPU based). Still miss Jeremy a bit. The lower fps on your (web? DSL?) cam is noticeable. Maybe time to go to a 4k60 camera.
I definitely miss what I consider their heyday - with Norm and Jeremy covering all the latest VR tech in depth. That's when I first subscribed to this channel and was eagerly waiting for each video for all the details they'd provide that others weren't. I basically just stay subbed for these now-rare VR videos.
How did movie watching look in Bigscreen? Does it look lower quality than watching on a 4k or 2k flat screen?
at this resolution media quality feels more limited by bitrate of streaming services. local file playback of 4K videos looked fantastic though!
@@tested that's great news. Thanks
how sharp and clear is watching movies compared to oled tv?
possible to use them without basestation?
The required custom-only faceplate and IPD is a DEALBREAKER here.
@@JorgTheElder I don't buy it. You can get 3D printed, custom fit gaskets for your Valve index for less that $100 on Etsy and still be able to share your Index experience with others.
Let us adjust the IPD. Give us a general fit gasket, or heck, two or three thicknesses/shapes.
This boutique, custom fit-only thing is bunk when the tech to custom fit a facial interface is near ubiquity.
i hope bigscreen releases some CAD or spec files so people and model and print their own.
@@tested If they don't, it will be a huge disservice to their product and maybe even to VR as a whole.
@@JorgTheElder i highly doubt a lot of people will get this
Uh, holy shit that mic was super high quality
You noted using the IMU to allow standalone laptop use - does it have an IMU in it? I though I had seen one review which said it did.
I would love one of these to take on a plane... I think it would just need to an external battery and then a connection from that to your phone...
Can you test this out on the gpd win 4?
I feel like there could be a market for this style of personalised facial interface for existing headsets. I wonder if it's something bigscreen will consider making.
Personally I'm still pretty happy with my Oculus CV1 for gaming. I would need a gfx card update to push more pixels anyway.I think the main feature that will push me to upgrade will be variable focus so I think I'll still be waiting a few years
If my CV1 wasn't a broken mess after thousands of hours of use I would love to still have one. It was truly the most comfortable headset I've ever put on. The Valve Index is a frikkin BRICK on my face even after 3 years of use. Bring back a CV1 style headset, someone, anyone! lol
How about MSFS. What fps would you get
C'mon Norm, how can you ignore that foveated rendering is never in this headset's future? Why render 100%?
because it was free headset for him
@@SINfromPL I don't know, I just feel he forgot. Foveated rendering is the future and once that's a thing most PCs will have rendering power for VR. Hell, even flat games will look better in VR.
@@KnightMD nope. Foveated rendering will be a feature for the latest generation cards only lol. It will allow more performance, but people still will have to go out and buy the latest expensive hardware. But nobody is making pcvr games anyway, it's a dead platform. You don't need foveated rendering to play beat saber or gorilla tag, and these two are the top pcvr games.
@@SINfromPL Microsoft Flight Simulator is what every PC Gamer is trying to run in VR. The reason why PCVR is dead is because of the high barrier of entry in terms of hardware requirements, something foveated rendering solves.
Surprised you and SadlyitsBradley mentioned the glare problem. Thought they would have figured out a way to fix this because this is for movie watching. The Quest Pro and Pico 4 are almost perfect, clarity wise for watching movies. Except that annoying blue glare when flashes on screen during movies (mainly explosions or bright sun). Is this worse or better than Quest Pro glare for movies?
From the sound of it, they would have to change the way the lenses are being manufactured to truly resolve their glare issue.
I am in big screen every night singing or watching movies. I don’t have a personal computer. I’ll just keep on using the quest, and hope they have a PlayStation VR 2 version available soon.
It looks amazing, but I really love the index speakers.
What's the point in making it so small if you need all those external sensors and such? Something that small would make so much sense for living room media consumption.
Very impressive. I would personally like a wider field of view, I feel like 90 degrees is kind of "bare minimum", but the rest of the features of the displays and the extreme compact size of the HMD itself are great. And, at the very least, it means distant objects are much clearer than they would otherwise be with a lower pixel density per degree.
The company has put out a statement that the FOV will be greater on release! Almost 10° more!
i dont get the micro thing. maybe i missed out on something. how can it be micro if oled already is so tiny that its smaller than micro. i get the microLED but oled is oled. mybe nano oled would be the better naming
About the loose or missing head pad, try dancing in this and let me know if it stays in place.
I'm really hoping we get an Oled Quest 3, I have played alot of VR and they way you are so close to the lenses (compared to looking at a monitor), it leads to horrible black levels, you also have the glow, again amplified by having the lense close to your eyes. The quest 2 has a pretty high resolution, alot of people think it looks like crap because the res is too low but its really a combination of you not being able to actually push the full resolution it has, as well as the poor contrast ratio, having Oled displays will solve one of those issues completely
I've searched reddit, watched this video and another RUclipsrs video from this week but I haven't seen anyone mention what the binocular overlap is. It's not really a deal breaker for anyone's headset purchase so I can see why it never gets brought up but I'm curious if it's insane like the pico 4s 100~ or more normal like the quest pros 80~. Pancake lenses can do either apparently.
Crystal probably beats it, especially if you don't already have knuckles and basestations.
On a spec sheet, sure. But how comfortable is Crystal? How massive is it on your head?
@@ReavoEnd Yeah, if comfort is a priority then Beyond is the best. Crystal will be very heavy though well balanced so it shouldn't be terrible.
The FOV and refresh rate are the only big downsides to me, I don’t know if I can go back to Quest 1-level refresh rate
I wonder if this will bring dual GPUs back into fashion? have your beast normal GPU and then smaller secondary to run programs in the background of while in VR. Of coarse it would depend on the supporting it on hardware side i suppose
Given the relative insanity of GPU prices, then coupled with an decent pc, THEN a high end vr headset, not too sure that'd take off, unless the aim is to go for 0.0023% of the user base
@@stuartburns8657 umm kinda talking in the future and kinda talking about an easier way for people who cant afford a gpu that can run both vr and actual tasks in the back ground. this isn't reall about now but a way to do it going forward you have your nice shiny new gpu for games and graphics and then your old gpu gets to run less intensive tasks with some of the multi chiplet designs and high core count cpus and the fact that a virtual office will be appealing to more and more people as tech like big screen makes it more and more possible to run on a day to day work basis. think Ready Player One(movie) not in the next year or two
How is the glare of this to the godrays of the index?
Not nearly as bad. More like a small floating blur spot than a beam of bloom
@@tested that’s good,
Might consider getting this then
Did you try star vr one with hl Alyx 🙂 ? This is next gen immersion ! Unfortunately very low res