I love your videos, they're always my first selection when making a queue. But, hilariously enough, the way you played actually just made me buy the game. At first, I thought you left the brother outside to see if there's a benefit to clearing it with just the main because he said he didn't need his brothers help. But once I saw he had a choke skill... my brain just solved every previous scene after you climbed into the base. Can't wait to play it.
For games that have only one save, I've always just used some kinda source control (Git) on the save file. As a career software engineer, this just seemed like the most obvious and easy thing to do to create as many saves as easily as possible. I honestly don't understand why game devs do this. For people who want ONLY one save, they can always just USE one save slot. However, those who don't want just one save (which many don't) suffer from the design choice.
Agreed. The only time where just one slot or similar system makes sense is when it is integral part of the gameplay loop, such as some roguelites where each gameplay session is expected to be relatively short and the death brings some benefits, etc. In this kind of stealth games it only adds up to annoyance and tedium, and not towards fun at all. If I want to do a no-hit challenge run, I'll just do it myself, but I won't touch games where the developer forces me to it. Of course, excluding the aforementioned exceptions.
Even though I agree with your point, there's still a big BUT regarding "they can always just". Often when a game has some sort of exploit engrained into progression or core gameplay - I'm more inclined to stop playing entirely rather than restricting myself artificially. Several examples: When I played Divility: Original Sin II my character got accidentally min-maxed into insane mobility. To the point where you could simply walk out of any fight after killing one enemy and then return to repeat. Simply knowing I can "cheese" the game that way at any given moment made me not enjoy most of the fights. I COULD JUST not using this tactic, but knowing I can do that robbed me of fun. Me and my brother started playing Frostpunk simoultaneously to enjoy the experience together. At the very beginning you have a tiny text adventure about people walking into a bear's cave. He chose the option to fight the bear and all his people survived. I (independently, without knowing) made the same choice, but I've got some folks lost in this fight. Later we talked about it and I tried loading my save game. Turns out the outcome is randomized and you can save-scam your way into 100% luck. Of course, WE DIDN'T DO THAT, but knowing about this made the game feel worse in the end. All in all, that's why I'd PREFER to have just one save slot. There should just be an option to "start a one-save playthrough" (where your choices are irreversible, aside from several backup saves in game files in case of a corrupted save). Because having multiple saves is not a problem, but KNOWING that you can load at any time is in fact harmful for some experiences.
@@krevetka9744 One can ALWAYS artificially limit oneself to a single save, regardless of how many save slots. Why punish other people for a particular playstyle? Also, why would you care if people found exploits in a single player game? Why would the developer care? Some people LIKE finding exploits and using them. You just limited your audience. I feel the same way about difficulty. I've worked on some games in my career. It is the easiest thing in the world to have an adjustable difficulty scale. You need 4 coefficients - enemy damage, enemy health, player health, player damage for a simple to implement system. Why on Earth would you not allow players maximum flexibility in difficulty settings? It is simple to do and harms no one, yet it expands your target audience.
@@krevetka9744 Save scumming is a game design problem that should be fixed by fixing the possibility to save scam. Not by arbitrarily restricting saving which affects to so many more problems than just save scumming. Besides, It would be very easy to solve in a game like Frostpunk that has no procedurally created content. Simply make one seed value from where you pull all the random numbers with deterministic algorithm and save that seed into the save file. Problem solved with save scumming. The above method does not work in games like XCOM to prevent save scumming hit propabilities but an optional iron man toggle would work wonders. But that's the thing, it should be optional. Not forced upon.
@@anteshell@krevetka9744 Save scumming is not a game design problem. It's a choice players make. It's an option you have and you can choose to exercise it or not. I was playing games in "Ironman" when "Ironman" was not even a thing and I find it extremely annoying that, in some games, I have to go great lengths just to save and reload just because some players lack the bare minimum willpower needed to abstain from using the save/load feature when they want an "Ironman" experience. "Ironman mode" is dumb: all games have an "Ironman mode", if you don't reload a save game you are playing Ironman. Just do that.
So it’s the same devs who made war mongrels. It looks interesting! I’d love to see this type of guerrilla isometric gameplay in a cyberpunk or dystopia setting.
I loved the first Commandos and me and a friend played an "Internet copy" of the game without any save function. Every time we screwed up we had to restart the entire map 😁
The German MP-40 is a completely different gun from the grease gun. The grease gun was typically used by american tank crews. They do have similar body styles, also in many old american war movies grease guns were used in place of MP-40's, which probably causes confusion.
The M# was nicknamed Grease Gun because it looks like one. It's the replacement to the Thompson submachine gun, same .45 caliber rounds and magazine capacity but slower rate of fire. The german MP40 is using .9mm rounds. And yes, both the M3 and the MP40 do look similar in appearance.
IDK, when I'd be asked to sneak into a facility a boltcutter might be the first thing I'd bring to the job... I mean "Wow" for textures, programming, intro and all that stuff, but the logic in some games just escapes me. ^^
The dialogue explains that the guy who was bringing the bolt cutters disappeared on the way there, but an extra pair would certainly have been a good idea assuming you could get them.
Additionally, in context of ww2 resistance - Germans confiscated all the tools they could find and required necessary ones to be registered. They weren't happy about the resistance making underground gun and explosive factories. So a pair of bolt cutters, wouldn't be something that you could pickup from the store on the way in.
I do love stealth games like this but I end up not playing anymore of them cause I didn't like that there's a challenge mechanic you have to do that will pop up at the end of the missions that I didn't finish cause I was enjoying wiping out the map. they could have just added a day and night cycle with character fatigue to make you finish it faster and not something like finish mission in less than 10 mins.
whoa. I played the crap out of Commandos back in the day. Didn't get far though. I remember one time one of them died, but the game let me continue the mission. Took like 2 hours to complete the objectives and then I got a "mission failed" screen because one of the commandos died. God video games sucked back then. But I loved them anyway.
Love seeing a developer, well develop I guess. Hatred was boring and lame, War Mongrels was meh, and this is looking like it's going to be a lot of fun. Definitely going to wishlist it.
Anyone who played this game for longer? Does this game have any meta progression? Character levels, or skills, or customizable loadouts, to fit around one's playstyle? Or is it always predefined set pieces that the player has to play with?
I remember my little brother playing shadow tactics like it's Dota2 finishing the game in few hours... If you play Dota2 or lol you enjoy commands and this one and shadow tactics. O yes It took me ages to finish the games with out using my mop skills because didn't accord to me.
i used to be good at games like this when i was a teenager, but since then you will got to pay me to drop 100hs into solving this im not doing it on my own time lol
I really like how this game plays out, but I vehemently hate this kind of stealth where the path you have to take is completely linear and there's almost zero room to improvise or deviate from the pre-determined path.
You might enjoy Sumerian Six, then. Based off its demo, it had more leeway in that there were certainly more ways to clear each "pocket" of enemies, especially as more tools were introduced.
So he was 13 when Germany and Russia invaded and is 18 when this mission plays out. 1944 then. Meaning the Russians should be back if they live in Eastern Poland. Looked a little like Lviv on the graphics (Polish at the time). But they seem to be fighting Germans nonetheless. So maybe they all moved to Warsaw then? It wasn’t conquered by the Russians until january 1945.
Considering this is from the Hatred devs my guess is they finally found their anti-edgelord meds. Hopefully this turns out well, it'd be a shame if that game is their legacy lol.
Huh? Soviet deaths- lost count at 20 million. German deaths by region- 80% on Eastern Front. 20% on Western Front. Hmmm... (PS- I'm no fan of Sov Rus, and what Stalin did at the end of the war was mad, but hey. Fair is fair).
I mean, the Soviets were hardly the "good guys" in this situation either. Were they critical in defeating the Nazi conquest? Absolutely. Would they have been as pivotal if Hitler hadn't betrayed their non-aggression pact and attacked them? Not at all. At the time portrayed, the Nazis and the Soviets were practically allies, and both had invaded Poland. The brothers telling the story lost their father to said Soviets. Of course they are going to have strong, absolute feelings about the Soviets. Even after the Nazis betray the Soviets, that doesn't mean the brothers would forgive them or change their opinion of them. The enemy of your enemy is not always your friend, especially when said enemy has a history of offing/abducting your family members. It is easy, with the 20/20 hindsight that history gives us, to judge the actions and beliefs of those living at that time. Those brothers do not know that the Soviets will be instrumental in the defeat of the Nazis, because that hasn't happened yet. All they know is that after the Nazis invaded them, the Soviets (who also had a non-aggression pact with Poland) ALSO invaded them, not to mention taking their father from them. As far as they are concerned, the Soviets probably just got what was coming to them when the Nazis betrayed them, and that inevitability did nothing to ingratiate them to either invading force. P.S.- The vast majority of Soviet and Nazi deaths on the Eastern Front were not from combat, but from weather, famine, and disease. So while that Front was vital in ending the Nazi threat, we should really be thanking Mother Nature for that help more so than Soviet military efforts.
Percentage wise Poland lost the greatest number of its population. Plus, unlike other conquests that were run as extraction colonies, Nazi Germany intended to clear Poland of any Poles and resettle it with Germans. The brutality in Poland and West Russia was only matched by the wilder excesses of the Imperial Japanese army.
@@lucidnonsense942 im not talking about ww2 specifically, im talking about their whole history. they cry about the dissolution of Poland by Prussia, Austria and Russia, about the Mongols, about the Teutons, about the Cold War and a bunch of other stuff. at the same time, they keep saying that they "saved Europe from the Eastern hordes". ffs, Byzantium was holding back every invader for a thousand years, i dont hear any Greeks or Italians complaining about foreign conquerors. and all this is easily explained of you look at the statistics and surveys about nationalism in Poland. crybabies.
@@AB-ci7cz Coz "poor, innocent" Poland actually helped in splitting Czechoslovakia several years prior to this... Read about Pilsudski-Hitler Non Aggression Pact.
@@DimaZeru okay, I see. Poland was indeed an aggressive state during interwar. However, why is it strictly only anti-soviet propaganda? Isn't it also anti-nazi propaganda? Certain polish officials declared Germany enemy of Poland. Wouldn't that mean germans were at least partially justified in invading? Also, was the polish warmongering enough of a justification for massacres of polish military and intelligentsia by both germans and soviets? Or the post war occupation of Poland during which soviets forced communism on poles who were their allies in the war? This would be like finns, estonians, latvians or lithuanians declaring nazi massacres of soviet citizens as legitimate because soviets invaded and occupied (with one exception) their lands and deported/killed their people. In other words, silly whataboutism. Is your issue the warmongering poles, or portrayal of soviets in a bad light? Cause there is a wide gap between the two cases.
The Commandos games hold a special place in my heart, so I´m always happy to see that the genre is kept alive.
go and try the demo!
When a game from 1999 is still being used to compare gameplay. That says a lot:) I loved the series! But i never played the remasters
Please carry on playing this game, it's been so funny listening to you as you play through
I love your videos, they're always my first selection when making a queue. But, hilariously enough, the way you played actually just made me buy the game. At first, I thought you left the brother outside to see if there's a benefit to clearing it with just the main because he said he didn't need his brothers help. But once I saw he had a choke skill... my brain just solved every previous scene after you climbed into the base. Can't wait to play it.
Play it ASAP its gorgerous!!
For games that have only one save, I've always just used some kinda source control (Git) on the save file. As a career software engineer, this just seemed like the most obvious and easy thing to do to create as many saves as easily as possible. I honestly don't understand why game devs do this. For people who want ONLY one save, they can always just USE one save slot. However, those who don't want just one save (which many don't) suffer from the design choice.
Agreed. The only time where just one slot or similar system makes sense is when it is integral part of the gameplay loop, such as some roguelites where each gameplay session is expected to be relatively short and the death brings some benefits, etc. In this kind of stealth games it only adds up to annoyance and tedium, and not towards fun at all.
If I want to do a no-hit challenge run, I'll just do it myself, but I won't touch games where the developer forces me to it. Of course, excluding the aforementioned exceptions.
Even though I agree with your point, there's still a big BUT regarding "they can always just". Often when a game has some sort of exploit engrained into progression or core gameplay - I'm more inclined to stop playing entirely rather than restricting myself artificially.
Several examples:
When I played Divility: Original Sin II my character got accidentally min-maxed into insane mobility. To the point where you could simply walk out of any fight after killing one enemy and then return to repeat. Simply knowing I can "cheese" the game that way at any given moment made me not enjoy most of the fights. I COULD JUST not using this tactic, but knowing I can do that robbed me of fun.
Me and my brother started playing Frostpunk simoultaneously to enjoy the experience together. At the very beginning you have a tiny text adventure about people walking into a bear's cave. He chose the option to fight the bear and all his people survived. I (independently, without knowing) made the same choice, but I've got some folks lost in this fight. Later we talked about it and I tried loading my save game. Turns out the outcome is randomized and you can save-scam your way into 100% luck. Of course, WE DIDN'T DO THAT, but knowing about this made the game feel worse in the end.
All in all, that's why I'd PREFER to have just one save slot. There should just be an option to "start a one-save playthrough" (where your choices are irreversible, aside from several backup saves in game files in case of a corrupted save). Because having multiple saves is not a problem, but KNOWING that you can load at any time is in fact harmful for some experiences.
@@krevetka9744 One can ALWAYS artificially limit oneself to a single save, regardless of how many save slots. Why punish other people for a particular playstyle? Also, why would you care if people found exploits in a single player game? Why would the developer care? Some people LIKE finding exploits and using them. You just limited your audience.
I feel the same way about difficulty. I've worked on some games in my career. It is the easiest thing in the world to have an adjustable difficulty scale. You need 4 coefficients - enemy damage, enemy health, player health, player damage for a simple to implement system. Why on Earth would you not allow players maximum flexibility in difficulty settings? It is simple to do and harms no one, yet it expands your target audience.
@@krevetka9744 Save scumming is a game design problem that should be fixed by fixing the possibility to save scam. Not by arbitrarily restricting saving which affects to so many more problems than just save scumming.
Besides, It would be very easy to solve in a game like Frostpunk that has no procedurally created content. Simply make one seed value from where you pull all the random numbers with deterministic algorithm and save that seed into the save file. Problem solved with save scumming.
The above method does not work in games like XCOM to prevent save scumming hit propabilities but an optional iron man toggle would work wonders. But that's the thing, it should be optional. Not forced upon.
@@anteshell@krevetka9744 Save scumming is not a game design problem. It's a choice players make. It's an option you have and you can choose to exercise it or not. I was playing games in "Ironman" when "Ironman" was not even a thing and I find it extremely annoying that, in some games, I have to go great lengths just to save and reload just because some players lack the bare minimum willpower needed to abstain from using the save/load feature when they want an "Ironman" experience.
"Ironman mode" is dumb: all games have an "Ironman mode", if you don't reload a save game you are playing Ironman. Just do that.
This Commandos style gameplay and clearing a camp with 2 guys makes me so happy.
Also, as indicated in the top right, the game has quick save and quick load function which is nice.
Rule one in every stealth game. Kill every single enemy when ever given a chance
Leave nothing to chance
Nobody will notice you if there's nobody left alive to notice you.
@@Classic_Frog Exactly
Tenchu/Aragami Style 🥷 hahaha.
@@Classic_Frog No witnesses when there are *no witnesses.* 😉
Hey, Splat! Glad to have you back! I hope the new tooth is treating you well
Calling an MP40 a grease gun should be on par with calling a magazine a clip
What is a grease gun anyway?
@@tonechild5929 US made "M3 SMG", similar in appearance to MP40, just different caliber.
@@MrSedsoneonly similar in that they are both SMGs
Good comparison, they are completely different, but do the same
I thought the grease gun was the bristish sten..?
Splat ignoring all the tutorial instructions and guidance for 30 minutes
100% Lol. Dude was doing as much as possible to avoid following the tutorial xD Classic Splatt.
I'm going to turn object highlight (so I can completely ignore it).
Also, realizing the guard in the roof looking at the wire cutters could not see the area next to the wall AFTER he already had the wire cutters.
That's why I watch Splat! And I'm getting the game too.
This looks promising! I hope they add controller support just for shits and giggles
edit: THEY ARE DOING CONTROLLER SUPPORT, YAY!
DON'T GIGGLE TOO HARD!
its already done, you can even play on xbox and playstation - they are all out
This looks absolutely outstanding, thanks for sharing!
Hey Splat, loved the review :D
BTW, this game would be an RTT, not an RTS.
Keep rocking!!
True, its an RTT
Hope you have an awesome day, Splat. You deserve it :)
i love commandos growing up and this seem solid. also the same Hatred devs who keep making cool games.
"This is a Commandos-style (game) that's very similar to something like Commandos."
That's why we watch Splatt, lol
So it’s the same devs who made war mongrels. It looks interesting!
I’d love to see this type of guerrilla isometric gameplay in a cyberpunk or dystopia setting.
I loved the first Commandos and me and a friend played an "Internet copy" of the game without any save function. Every time we screwed up we had to restart the entire map 😁
The German MP-40 is a completely different gun from the grease gun. The grease gun was typically used by american tank crews. They do have similar body styles, also in many old american war movies grease guns were used in place of MP-40's, which probably causes confusion.
The M# was nicknamed Grease Gun because it looks like one. It's the replacement to the Thompson submachine gun, same .45 caliber rounds and magazine capacity but slower rate of fire. The german MP40 is using .9mm rounds. And yes, both the M3 and the MP40 do look similar in appearance.
i loved Commandos. This looks great!
Splat's idea of stealth is leaving no survivors. No one will spot you if no one is alive.
Yeah I don't have patience for this. In my games, nazis die immediately.
Looks pretty good !
Hell yea! Game about Polish ❤
Game about Hyena.
I never tire of WW2 games. It's an endless well of action stories.
ThankYou SirSplatt
This kind of reminds me of hidden and dangerous, but in that game you play as Allied commandos rather than partisans.
IDK, when I'd be asked to sneak into a facility a boltcutter might be the first thing I'd bring to the job... I mean "Wow" for textures, programming, intro and all that stuff, but the logic in some games just escapes me. ^^
The dialogue explains that the guy who was bringing the bolt cutters disappeared on the way there, but an extra pair would certainly have been a good idea assuming you could get them.
logic of that was explained at the start = guy who was supposed to bring cutters was killed before he got to the meeting point
Oh dear.. I totally missed that ^^ .. Well then it makes sense. Thanks for clarifying that 👍
Additionally, in context of ww2 resistance - Germans confiscated all the tools they could find and required necessary ones to be registered. They weren't happy about the resistance making underground gun and explosive factories. So a pair of bolt cutters, wouldn't be something that you could pickup from the store on the way in.
Looks like an interesting game.
I suggest to put the version of the game along with the title. thanks
Interesting, its not exactly the same but reminds me of an old one, I havent seen a prisoner escape WW2 game since the great "Prisoner of war"
I do love stealth games like this but I end up not playing anymore of them cause I didn't like that there's a challenge mechanic you have to do that will pop up at the end of the missions that I didn't finish cause I was enjoying wiping out the map. they could have just added a day and night cycle with character fatigue to make you finish it faster and not something like finish mission in less than 10 mins.
Somebody's doing their best Matt Mercer 1:35
Who?
silent but deadly is an odd way to compliment a video game
Can you cut the fence from the outside? Would be good to know what other abilities the team has.
The problem is that there aresoem guards protecting the fence, first they need to be dealt with.
reminds me of the first mission in Soldiers: hero's of WW2.
The Red Solstice 2 vibes but not futuristic.
Desperados 3 is also a great game like this.
whoa. I played the crap out of Commandos back in the day. Didn't get far though. I remember one time one of them died, but the game let me continue the mission. Took like 2 hours to complete the objectives and then I got a "mission failed" screen because one of the commandos died. God video games sucked back then. But I loved them anyway.
wait, it's NOT turn based? Holy shit, finally a good game!
Would be nice to have one, ONE game like this from the German side.
Silent but deadly. Hopefully the game is better than the description.
same thing I was thinking
@@thisguywalksintoa1267 great minds
Silent but deadly... That's like a description of a Fart :D
I definitely gonna try it
I definetly recommend this game, its great and very immersive
Love seeing a developer, well develop I guess. Hatred was boring and lame, War Mongrels was meh, and this is looking like it's going to be a lot of fun. Definitely going to wishlist it.
This reminds me of Lamplighters, and that didn't do so well.
The intro reminds me of COD finest hour
4:43 😂
Anyone who played this game for longer? Does this game have any meta progression? Character levels, or skills, or customizable loadouts, to fit around one's playstyle? Or is it always predefined set pieces that the player has to play with?
No, there is a storyline with campaign. This game has a GREAT storytelling exprience!
@@miloszgierczak4806 Thank you for the answer.
@@Classic_Frog you are welcome Buddy
4:20 Hmmm yeah Waldek is not sus at all. Definitely won't be double crossing you.
I remember my little brother playing shadow tactics like it's Dota2 finishing the game in few hours... If you play Dota2 or lol you enjoy commands and this one and shadow tactics.
O yes It took me ages to finish the games with out using my mop skills because didn't accord to me.
Mission: Cut the Wire. Couldnt.
i used to be good at games like this when i was a teenager, but since then you will got to pay me to drop 100hs into solving this im not doing it on my own time lol
excellent!
Tried it. Imho, Partisans 1941 is better.
I really like how this game plays out, but I vehemently hate this kind of stealth where the path you have to take is completely linear and there's almost zero room to improvise or deviate from the pre-determined path.
This is more of a tutorial level, I’m assuming. Hopefully the rest of the game is more flexible.
You might enjoy Sumerian Six, then. Based off its demo, it had more leeway in that there were certainly more ways to clear each "pocket" of enemies, especially as more tools were introduced.
So he was 13 when Germany and Russia invaded and is 18 when this mission plays out. 1944 then. Meaning the Russians should be back if they live in Eastern Poland. Looked a little like Lviv on the graphics (Polish at the time). But they seem to be fighting Germans nonetheless. So maybe they all moved to Warsaw then? It wasn’t conquered by the Russians until january 1945.
Tante Ju ...Ju52 "Aunt Ju". Not Stuka.
Came here for some fart jokes.
SBD bro, SBD...
Ah, Poland, the country with the most psychological complexes.
Complexes? Sure. Still one of the most sane countries out there.
Bold statement from someone who names his playlists in Russian.
Wonder what could mess us up like that, huh?
Considering this is from the Hatred devs my guess is they finally found their anti-edgelord meds. Hopefully this turns out well, it'd be a shame if that game is their legacy lol.
Dude, not everything needs upgrades and RPG gamification
🖤
Dark
play Arma reforger zombie survival gamemode
He's got a channel on his discord for suggesting games to play.
obvious fart joke
Im tired of WW2 games.
Only Hoi4 deserves its position
Prob shouldn’t watch and comment on WW2 game videos then.
@@ohnoitisnt666 The title didnt say it was a WW2 game, so how would i know?
@@Death_SavedAlso, you are allowed your opinion and also to voice it and others can't stop you.
I don't like WW2 games either.
Yep. Extremely old and played out, same with zombie slop.
Damn those Soviets who helped in war against Mustache Fart :D
Huh?
Soviet deaths- lost count at 20 million.
German deaths by region- 80% on Eastern Front.
20% on Western Front.
Hmmm...
(PS- I'm no fan of Sov Rus, and what Stalin did at the end of the war was mad, but hey. Fair is fair).
@@SlowPursuit sarcasm. In the opening scene hero "understood all about Soviets"
@@SiberianOldPal Fair enough!
I mean, the Soviets were hardly the "good guys" in this situation either.
Were they critical in defeating the Nazi conquest? Absolutely. Would they have been as pivotal if Hitler hadn't betrayed their non-aggression pact and attacked them? Not at all.
At the time portrayed, the Nazis and the Soviets were practically allies, and both had invaded Poland. The brothers telling the story lost their father to said Soviets. Of course they are going to have strong, absolute feelings about the Soviets. Even after the Nazis betray the Soviets, that doesn't mean the brothers would forgive them or change their opinion of them. The enemy of your enemy is not always your friend, especially when said enemy has a history of offing/abducting your family members.
It is easy, with the 20/20 hindsight that history gives us, to judge the actions and beliefs of those living at that time. Those brothers do not know that the Soviets will be instrumental in the defeat of the Nazis, because that hasn't happened yet. All they know is that after the Nazis invaded them, the Soviets (who also had a non-aggression pact with Poland) ALSO invaded them, not to mention taking their father from them. As far as they are concerned, the Soviets probably just got what was coming to them when the Nazis betrayed them, and that inevitability did nothing to ingratiate them to either invading force.
P.S.- The vast majority of Soviet and Nazi deaths on the Eastern Front were not from combat, but from weather, famine, and disease. So while that Front was vital in ending the Nazi threat, we should really be thanking Mother Nature for that help more so than Soviet military efforts.
@@Jedi_Vigilantethat’s like saying Germany and Poland were allies after the Munich agreement since they both partitioned Czechoslovakia
Poles whining about everyone bullying them is such a cliche by now. other countries in Europe went through the same, but no one complains like Poland
Percentage wise Poland lost the greatest number of its population. Plus, unlike other conquests that were run as extraction colonies, Nazi Germany intended to clear Poland of any Poles and resettle it with Germans. The brutality in Poland and West Russia was only matched by the wilder excesses of the Imperial Japanese army.
@@lucidnonsense942 im not talking about ww2 specifically, im talking about their whole history. they cry about the dissolution of Poland by Prussia, Austria and Russia, about the Mongols, about the Teutons, about the Cold War and a bunch of other stuff. at the same time, they keep saying that they "saved Europe from the Eastern hordes". ffs, Byzantium was holding back every invader for a thousand years, i dont hear any Greeks or Italians complaining about foreign conquerors. and all this is easily explained of you look at the statistics and surveys about nationalism in Poland. crybabies.
@@apokos8871 Whining is our national sport
@@apokos8871 thats because we didnt deserve so much pain tbh. Just shitty place on the map of europe.
@@miloszgierczak4806 no one deserves any pain. But polish people could tone down the complaints. Im from the Balkans and we dont do that here
Ah more anti Soviet propaganda game
Of course... Who cares about Pilsudski-Hitler Pact and the split between Poland and Germany of Czechoslovakia several year prior...
Is it still actually required? 😂
How is it propaganda?..
@@AB-ci7cz Coz "poor, innocent" Poland actually helped in splitting Czechoslovakia several years prior to this... Read about Pilsudski-Hitler Non Aggression Pact.
@@DimaZeru okay, I see. Poland was indeed an aggressive state during interwar. However, why is it strictly only anti-soviet propaganda? Isn't it also anti-nazi propaganda? Certain polish officials declared Germany enemy of Poland. Wouldn't that mean germans were at least partially justified in invading?
Also, was the polish warmongering enough of a justification for massacres of polish military and intelligentsia by both germans and soviets? Or the post war occupation of Poland during which soviets forced communism on poles who were their allies in the war?
This would be like finns, estonians, latvians or lithuanians declaring nazi massacres of soviet citizens as legitimate because soviets invaded and occupied (with one exception) their lands and deported/killed their people. In other words, silly whataboutism.
Is your issue the warmongering poles, or portrayal of soviets in a bad light? Cause there is a wide gap between the two cases.