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Sega Rally 2 (Arcade vs Dreamcast) Side by Side Comparison
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- Опубликовано: 4 июн 2023
- A side-by-side comparison of Sega Rally 2 between the Arcade version (Sega Model 3) and the Console version (Sega Dreamcast).
Although the DC port wasn't perfect, i still absolutely loved this game at the time (and it's still fun today). using the Sega Official steering wheel with this game was an absolute blast, and i did actually become a bit of a master with it, unfortunately there was no online leader boards like with 355 as i think i might have had some high ranking times to upload!
This was a botched port using Windows CE. Somebody needs to re-port this to show what the DC was truly capable of.
Yes it was only done this way so that SEGA could have an easy port to Microsoft Windows platform.
Which is a good idea on paper, however I don't think they understood how terrible the DirectX port to Dreamcast (on WindowsCE runtime) was going to be.
The colors, duke! The colors! 😢
At the micro level, I was never that bothered by the 30fps, although having them right next to one another it is quite jarring. I think I'm more bothered by the placement of that spare tire, though. 🤣
Ha, indeed, what's with the change in placement of the spare tire?
@@markinscotland The developers of the Dreamcast version probably moved the spare tire onto the roof to make room for the "Sega Rally" sign that they added in its place.
I thought it was a stupid thing for me to be getting annoyed about, glad it wasn't only me that it irritated.
@@lmcgregoruk You're definitely not alone, bro. ;) It somewhat changes the perceived shape and hight of the car, makes you think the car is more top-heavy... I like it more as it was in the arcade-version.
It's the clown crown on top of this joke of a port
Always loved that dust trail effect the arcade version had. Also wonder why the DC version is so dim.
Less memory
It was made with Windows CE, too much overhead on the hardware so output from games using it is typically poor. Unfortunately was always kinda gimmicky, but Sega wanted to market the Dreamcast as more than just a gaming machine.
yep, track is dim, like there is no sunny sky.
It is a not bad conversion but I wished it has brighter colors just like the arcade
Maybe it gets that mod someday
This is a WinCE port. One of the many games published on DC, that really hurt the console's perceived capabilities. Sega GT also comes to mind.
They really shouldn't used Windows CE and Directx tools, since this was the wrong type of game to use it on. At least it made the pc port easy to do.
They moved the spare tire on top, got it 😅
You can see at times the Dreamcast trying to do 60fps. But with the increased effects of lighting and particle effects, it was taxing to the framerate.
I was just reading there is a cheat code to keep it at a steady 30 fps and it makes the experience much smoother.
This port just goes to show how important the frame rate is. The Dreamcast version was a close match visually, but constantly struggles at less than 30fps compared to the arcade version running at 60fps.
There's actually a cheat code with the Dreamcast port to run at 60fps (it massively cuts back on detail) but even then it rarely hits the target. Still fun though!
Windows CE gimped the DC port sadly, the poor performance is largely due to this, too much overhead strain on the hardware. Also, It seems to hit 60 fps fairly regularly, I'd say get rid of all the shit that doesnt matter, I dont care about 2D people in the crowd. I dont think it would need to cut back on much honestly
@@Gilgamex Even without the fps-code on DC, which does exactly what you recommend (but still does not hit 60fps constantly), the arcade-version has better draw distance, more detailed polygon models, more details around the track and better textures.
The fps-code makes the gap even larger.
So technically, the best way to play this game would be the arcade-version via amulator... but then again, you don't get the extra content of the DC-version.
Wasn’t the jap version 60fps that dropped to 30fps on each corner? For pal and USA version they locked it at 30fps
@@Gilgamex qual e’ il codice?
arcade's top framerate wins
Textures slithly better too. But it's arcade vs home console so still amazing job!
No. Japanese version is 60fps too. And this game use wince tools. Very limited compared with sega katana development tools.
@@marciocosta1542 The framerate of the japanese version is all over the place. 60fps is only the maximum, but it keeps dropping all the time, which makes handling the cars very inconsistent!
@@marciocosta1542you use the katana dev kit together with winCE. You mean the SEGA provided dev SDKs I think?
@@SketchTurnerZero actually significantly
This game is like distilled fun.
I’m not seeing much wrong with the DC port. It’s rep for running poorly is a gross exaggeration.
The colours _are_ different and less bright. But I’m thinking it’s related to the DC port featuring shadows, not present in the arcade. Also. I think, the more realistic hues are not a mistake but an adaption to the home market, where I think if they retained the original, much brighter colour palette, it would have reflected negatively in the reviews.
It's a mess. Unlocked framerate with frame pacing all over the place and mainly hoovering around 30fps. The arcade is locked at 60, like all great Sega arcade racers.
@@fabio78 30 is ok. I understand it has a ‘performance mode’ though. From the footage, I didn’t see any stutters or frame drops like I see in PS5 games.
@@fabio78 never had a problem with the port.
The DC frame rate issues are much more noticable during actual gameplay. I actually have a hard time noticing the problem in this video, but I can't stand this port when I play it.
@@iwanttocomplain eh? you're not even making sense. It has no performance mode and it's not about stutter (by the way, PC games have shader compilation stutters, not PS5 games). The port runs like shit, so "It’s rep for running poorly is a gross exaggeration" is bs. The rep is warranted.
i rarely play over 75 hz as thats the fastest monitor ive bothered getting , but i can certainly tell the difference between 30 and 60 hz spot on the arcade plays so smooth and the motion is so much smoother
I remember this game on DC. Tons of fun. But I do remember the framerate issue. It was before I knew what framerate was but I could sense it. It would pop in and out of smoothness. While driving you would feel it jerk from 60 to 30 then back into 60. Gave it a strange feel at times but completely got use to it as just part of the game. 30 is by no means bad, but it wasn't locked into 30 so it tried and was able to do more quite often.
Isn't the western version a max of 30 FPS which can drop to 20 FPS when things get busy? Isn't only the Japanese version that had 60 FPS?
@@RetroGamesBoy78 Nope. The western version has a more constant frame rate, if lower in average, but it does go above 30 FPS. It has a cheat code that locks the frame rate at 30 FPS, which means the frame rate can go beyond that by default.
@@danwarb1 PAL - version is very choppy on Riviera course, like 15 FPS max. I prefer JAP - version, better music, more cars and 60 FPS cheat option. I hope we see someday Rally - game that would look as it should, with lots of dirt & dust & smoke on air.
Good port, but yes, the DC version look a bit dark. But 99% of people owning the game would have been proud owning the DC
La versión de Sega Rally 2 de Dreamcast europea vino con problemas de adaptación a 60hz, daba pequeños sobresaltos. Una pena. En este casodel video me quedo con el arcade, au que el de Dreamcast es un prodigio de su época.
P. D: Parece que fue ayer cua do salían estos juegos al mercado..
lo de los saltos ocurria por el windows ce que llevaba debajo. en otros juegos como ferrari teniamos 60fps super fluidos
La DreamCast era más potente que incluso la PS2, si hubiesen dedicado la industrua el mismo ahínco que con a ps2 a la Dc, hoy en día la gente sería más feliz.
Es como con Betamax y VHS, el betamax tenía más calidad, menos espacio... pero la industrua por diversos motivos, entre ellos una producción más barata, se decantó por VHS.
@@2006chame Eso no lo sabia. Tenía entendido que fue por hacer la adaptación a pal con prisas. De todas formas es un JUEGAZO.
@@saitama3135 Yo siempre tuve esa percepción, cuando vi ps2 no me impresionó nada técnicamente. De echo, me daba la sensación de ser un paso atrás, y es que en los primeros títulos se quedaba lejos de Dreamcast. Saludos
@@kiriyama83 De hecho yo me pillé la XBOX porque ciertos PORTS daban pena compalarlos en una u otra consola. Y juegazos como el Fable no estaban en PS2. Luego es cierto que ya pulieron al máximo y sacaron de todo.
This port still hurts 😢
Why does arcade look so crisp with lower resolution?!!! Dirt off the weels is nice too. What simulator is this?
Wow, the Sega Model 3 is superior in every way! What a difference. So smooth and fluid. But, I'd even be happy with the Dreamcast version though I'd pick the M3 version over it in a heartbeat if I was forced to choose.
this is a classic Sega Arcade game with strong colors and an almost cartoonish look.
And on Dreamcast they went with way more dull colors and even shadows from the track side scenery making for a darker presentation.
There's also the pop-in on the distance and slower frame rate.
Another unimpressive Model 3 port, and i know people blame it on Windows CE, but still.
This is the Dreamcast's Daytona USA.
Model 3 era um monstro. Ainda acho que não tem nenhum jogo de corrida do Dreamcast que tenha gráficos melhores que Scud Race.
O Test Drive Le Mans 24hrs coloca o Scud Race no Chinelo.
@@alanmrtns61 How dare you. I coded Scud Race.
Tokyo highway challenge, MSR, F355 Challenge, Lemans 24, Crazy taxi, 18 Wheeler... And all the racing games that came out on PS2 that we never got would have looked better than Scud race. I am tired of incompetent people sharing their opinion online to be honest.
@@mouratecQue mané PC, até os anos 2000 PC não saia nem na foto no quesito jogos.
The DC was so capable of porting this to perfection but Windows CE came and messed it up
It's a shame that the Dreamcast, being such a capable machine, wasn't able to sustain 60fps in this case, with poor programming and a game made more than a rushed.
Shameful port, and such a missed opportunity to show off the Dreamcast capabilities.
@@wordsshackles441 Yeap... What an unfortunate fact, since the Dreamcast was a wonderful and exceptional machine for its time, where possibly it was necessary to resort to more refined code and more polished details.
I would not call it shameful. Just far from perfect
I wish the PC version still worked on newer operating systems. It's impossible to get running these days.
There's a hacked version
I still play my PC CD version of SEGA Rally Championship and SEGA Rally 2.
They work fine on Windows 10 with the Intel Arc A380.
I couldn't get them to work on any Linux distro though, so that's a bummer.
But the latest version of Windows 10 runs them fine, only the downloaded "acquired" versions need patches in my experience.
The discs are dirt cheap these days, use those if "acquired" copies don't work.
it's a shame that the dreamcast version was designed from the direct x kit (much less efficient than the internal power of the dreamcast) we could have had a 60 fps and even more detailed version on dreamcast if the game had been designed normally with the internal power of the dreamcast the windows direct x kit was practical for ports but it's a bit of a waste in the end
Press Up, A, Down, Down, Left, Right, B, B, Up at the Press Start Button screen to lock framerate to 30fps (a tone confirms correct entry).
That's different to the 60fps code that reduces visuals and still can't maintain 60fps much more than the vanilla default setting. This makes gameplay 100% stable and perfectly playable with no issues so you can enjoy the substantial additional content over the arcade version.
Where the arcade has 4 tracks, the home version offers the first three as track themes with 3 courses each, plus two all new themes on top with the same amount of courses for each, plus weather and time of day variations of all of these through the 10 year championship campaign.
So, while it's a technically challenged port, its gameplay & new content (against Sega's usual barebones efforts) make it more than worthwhile.
Of course it's also much higher resolution, Model 3 pushed just 62% the pixels (or Dreamcast pushes 161,29% the pixels), so something had to give for such an early port from such completely different architecture and programming methods, given they also added some effects/lighting. That's also part of why imo Daytona USA (2001) is nothing to scoff at next to Daytona USA 2 as that too is higher resolution with flawless performance and draw distance, it just aped the original game more than the sequel in style, theme and even gameplay and did so very successfully, it's ace!
I love this Game😊
Arcade Wins.
GAME OVER YEEEEAAAAAHHH
Idc this game is amazimg, this console changed my life and made me look a games completely different
I like both but the main difference between the 2 is the dreamcast lighting is darker
Looking at the replay the car model on the Dreamcast version looks quite good. Especially keeping the glass reflections found in the arcade version. Even with the lower frame rate the Dreamcast version still looked great in motion especially in the turns. As for the display I prefer the Arcade's. Much easier to read.
I bought this and sold it soon afterwards, the framerate was just too erratic for me. I went back to playing sega rally on the saturn.
On the Dreamcast version there's a cheat you enter at the title screen that locks the racing to a smooth 30fps:
Up, a, down, down, left, right, b, b, up
Improves the gameplay a good deal while retaining all of the graphics which the default 60fps mode doesn't 👍
I don't regret not ever purchasing this one lol
yeah right, they say jp ver, is 60 fps though, wondering if it's brighter too
The brightness isn't correct on the Dreamcast version and 30 FPS either. But the shadowing of the track are more detailed, while the shadow of the car isn't.
Dreamcast seems like a refined version of the game, in the expense of running worst. Makes me think of it like a quality mode and performance mode.
en el dreamcast a pesar de tener mejores texturas hay caida de fps enalgunos giros con carga grafica, en al arcade no hay caida son 60 fps continuos y hay cambio en el diseño de los vehiculos bastante pareja la comparasion
Definitely the arcade version, and it looks more exciting too.
The dc version is alot of fun, but I wish the dc version had brighter lighting, like the arcade version. This game is definitely, one of the greatest games ever made. The arcade version came out in 1996, and it looks like an Xbox 360 game.👍😄
"Rolling Staaaaart" -oh wait, wrong game :D
Sega should get the licenses right and give us porta of all these arcade classics. It’s a capital sin not to be able to play them at home legally in our PS5’s/Series…they keep on giving us Megadrive ports over and over again…come on Sega!!!
Daytona usa 2 AKA racing classic 2 on the ps4 and 5
penso que o hardware da dc era superior a model 3 sei que foi 1 port feito um pouco a pressa e acho k nao foi feito por um equipa da sega
El problema es que fue programado con herramientas de Windows C.
Unfortunately you a completely incorrect
Acredito que o uso do Windows CE foi um grande erro,na verdade a Sega deveria ter seguido com o projeto original a mídia em DVD,mas como o Ceo da Sega falou em uma entrevista ou era a midia em DVD ou o serviço online e a escolha foi o serviço online,a Sega era sim a frente do seu tempo mas no Dreamcast não tinha margem pra erros,o Dreamcast tinha hardware fantástico pra época e de fácil programação,com a mídia em DVD e uma futura atualização no controle o Dreamcast tinha chegado mais longe,infelizmente acabou morrendo na primeira leva de jogos praticamente.
Não concordo. A Sega só foi a frente do seu tempo com master system e dream cast e mesmo assim eram hardware ultrapassados assim como o genesis 32x e Saturn.
@@shiryuddDC ultrapassado!!?? Lembre que ele é de 1998..O primeiro 128 bits e o mais próximo dos arcades inclusive com alguns ports arcade perfect, numa época que eles ainda esmagavam rindo todos os outros consoles.
@@ProfGlaucioKkkkkkkkkkkkkkkk 🤣 boa.
@@ProfGlaucioPode crê, arcades eram a primeira e última palavra em tecnologia da época. E o dreamcast fazia bonito.
Mídia dele nem era dvd, e sim GD.
Totally agree the windows CE botched this up. Screen tearing spoilt the experience.
I've not yet (!) even played the Arcade version of this - Arcades were dying back when it was out, and I didn't know where to find it.
I bought the PC version when it became available, and it looked pretty much identical to the Dreamcast version. The issue was that, compared to Sega Rally 1995, the cars felt stiff, and not nearly as enjoyable to drive.
I'd like to think that the Arcade version plays more like 1995, and therefore these are more failed ports - contributing to Sega's downfall. Sad.
Dreamcast have better shadows, more detailed textures, mud water grass are more realistic! but have more darkest colors and only 30fps... arcade version have 60fps...
Are you looking at a different game or need to take your medication
SEGA F O R E V E R!
It would be great if you add real time fps counter to games.
The way the frame rate fluctuates in the DC port is very distracting. It is similar to the Saturn port of Touring Car. I can't enjoy the game. I don't really mind 30fps or even 20fps if it is consistent but the way it hiccups in the corners is unplayable to me.
Nada contra galerinha fã do jogo de Arcade, sei que a versão de Dreamcast tem uns problema de framerate, não mantem 60FPS, mas pelo menos tem transparência na poeira, sombras e efeito de iluminação.
The moat obvious difference is the shadow...in arcade, only the car has shadow..
SEGA best power on Arcade
The model 3 is more powerful than the Dreamcast ( specially the step 2). Sega should have done a better port… just look at Sega Rally 1 on the Saturn. The model 2 is way more powerful than the Saturn and they find a way to make it amazing on the 32 bit ( even more with Virtua fighter 2 with 60fps!)
I was a bit disappointed when I bought my Dreamcast version of Sega rally 2 back in 1999
Lowest resolution and no shadow effect on arcade but no slowdown at all, instead of dreamcast version.
the arcade version looks amazing considering its from 1996
I was so disappointed in this port back in the day on the Dreamcast, because I knew it was a rushed, half-hearted port.
Dreamcast deserved so much better than this.
Habría podido aumentar los FPS Dreamcast si reducían la resolución? (Suponiendo que si podía la máquina, desconozco si era así) que ventaja tenía tener mayor resolución?
Fíjate que el Daytona USA 2001 tiene gráficos más pulidos y corre sin problemas a 60fps. Esto es un port flojísimo que deja mal parada a la DC (mismo caso que los primeros Port de Virtua Fighter y Daytona USA en Saturn).
The dust smoke is better on dreamcast definitely the best home version because of the 206 WRC the Pc version don't have
The Dreamcast is capable of Arcade perfection of Sega Rally 2 and Virtua Fighter 3. Instead we got arcade perfection rejection.
The vf3 port wasn't anywhere near this bad though
yep
Dreamcast is a little darkness
The Dreamcast is about 4x more powerful than the Model 3. So I could tell that this port was rushed to meet deadlines. It was basically difficult to port the Model 3 code to the Dreamcast.
LOL Where are you getting your information?
It is absolutely not 4x as powerful. Both platforms are quite close, actually. It is hard to compare since the architecture of both systems is COMPLETELY different. But I would argue that Model 3, especially in it's later revisions, is even more powerful than DC since it is MROM-based and has VASTLY more RAM, VRAM and bandwidth available.
@@MH-yp6wg having more RAM doesn’t mean “more powerful.” The base Model 3 isn’t more powerful than the NAOMI architecture which what the Dreamcast is based.
Configure both exactly the same and NAOMI is far and away more advanced.
@@MrSamPhoenix "More powerful" is not a technical term. It only makes sense here to describe the TOTAL capabilities of a system, including limiting factors like the weakest chain in the link. For example, there is not much use if you theoretically can render X million polygons a second, if you don't have enough RAM to store the necessary data. And RAM/VRAM are THE limiting factors in DC's design, since it limits polygons and textures on the system, which is always a compromise here. Model 3 does not have th make those compromises at all, since it has PLENTY for both.
Naomi has twice the RAM, twice the VRAM, 4 times the Sound RAM and the advantage of almost zero loading times (even when using GDs) compared to the DC.
And even when comparing Model 3 with Naomi, I would argue that Model 3 Step two is still more powerful, but it is VERY hard to compare since the big differences in hardware architecture.
Now I would love to see where you base your claim "DC is 4x as powerful" on. : D
@@MH-yp6wg model3 step 2 had a 166mhz powerpc no match for the sh4 risc cpu inside the dreamcast,i dunno about the gpus here and i think sega rally2 is lower than 1million polygons per second on model step2 maybe max,dear or alive 2 hits polycounts 1.5 to 2 million per seconds with very good looking textures and in higher resolution than model3games.
@@athos5359 Again, different hardware architecture. While the PowerPC beats the SH4 in instructions per second, SH4 does way more floating point calculations (1.4 GFlops), since it is handling geometry as well. On Model 3, this is handled by several geometry coprocessors (which do about 2.8 Gflops on Model Step 2!). On Model 3, you dont have a GPU, but a whole system of processors and dedicated memory working together, which take a hole seperate PCB!
If you discount that and only take one single component out of this here, I'm sorry, but you don't have any idea what you are talking about.
If you want a breathtaking example of what Model 3 can do, take LA Machineguns and look at the Las Vegas Stage. Looks better than any DC-game admittedly, as much as I love the DC.
And Sega themselfes have confirmed M3 to be more powerful, at several occations.
But DC was no slouch either. Both platforms are still close, it's not like there's a gerneration in between or something. So while M3 Step 2 is more powerful in general, it is not better in every way.
But in any way, DC ist certainly not 4x as powerful than Model 3... 4x more powerful than Model 2, perhaps. :)
existe un truco q evita las bajadas de frames.... lo deja a 30fps fijos... la ultima version japonesa es la mejor y con el truco la hace muy muy buena...
Como sempre com preguiça de fazer o melhor para o seu hardware Apesar que os gráficos são bonitos. Creio que aguentava 60 fps se fizessem o trabalho direito.
Brinquedo podia fazer em frente ao ps2 e Xbox, pena que a Sega desistiu do console
Parece que a versão dreamcast não tem abertura, e os gráficos estão mais escuros. O que acho estranho sãos estes pneus em cima dos carros, isso deveria ser customizável. Além disso, a jogabilidade não é tão boa quanto a do sega rally anterior. Em algumas ocasiões, o carro parece flutuar na pista.
Arcade era a primeira e última palavra em tecnologia da época.
Terrible port, la Dreamcast tenía potencia de sobra para moverlo a 60fps como otras conversaciones arcade.
I preferred the Visual Look of the DC port. For Performance hands down to the Arcade
They should have used the same lowest b*st*rd resolution on the DC so 60 fps could have been there the all time.
Game Over yeah
The arcade version runs better, but the Dreamcast version looks better.
Yeah..Arcade takes it without a doubt.
I STILL hate DC SR2 ultra RUSHED conversion, done just in T-H-R-E-E months at the time, using the awful custom Windows CE. DC was (is) completely capable to deliver a rock solid 60 fps conversion of that game: ruining that arcade masterpiece is a VG "omicide", Sega should go to jail ;-). I understand all added features and contest, but franky this was not a game to be bad converted, as was done instead to deliver somithin in time for DC release (actually this is Sega fate itself, from SS toDC always the same story, rushed-no brain solutions to handle things (no wonder they eventually failed and almost went bankrupt)
왜 저따위로 밖에 포팅을 못했을까요;;
Windows CE broke the Dreamcast
Had this at launch. Fun game but didn't feel next gen like soul calibur, sonic ad or ready 2 rumble. Racing titles on dreamcast were pretty meh, I remember sega gt being areal letdown
MSR was great though. And also Daytona 2001 and F355 Challenge.
The car feels heavier in the Model 3 version due to more realistic handling physics. Just my opinion.
They really screwed this one up.
i honestly think the dreamcast had the potiential to run that game at 60hz , the hardware was on par with the am3 arcade system easily , i think sega was just in financial ruin during this in the hardware division that they rushed the port out without optimizing the game for the naomi architecture
The arcade game was released on Model 3 Step 2,which is more powerful then the Dreamcast by a good bit. Considering that and some problems around the DC-release, it is still a passable port IMO. Not perfect, but playable.
The Model 3 arcade board was WAY more powerful (and expensive) than the Dreamcast, which also had a different architecture. Heck, even the Naomi arcade board, which had similar architecture, was more powerful than the Dreamcast. That's not saying that we shouldn't have had a closer port though.
@@Shyning77 Well it's not easy to compare since Model 3's ROM-based achitecture is vastly different from DC. But I would agree regarding M3 Step 2 and 1.5. The first revision is a bit of a different story... DC has some advantages which M3 does not have, but in total M3 is probably still ahead.
It's surprising how good the Naomi-ports hold up to the arcade, tho. A few details missing and some textures are lower res, but other than that... I would think Naomi would be further away since it's got double the RAM, double the VRAM and a faster GPU in later revisions... but well. ;)
@@MH-yp6wg The Model 3 had a very different architecture indeed, that's why ports to the Dreamcast weren't easy to do as they needed heavy reprogramming. The Dreamcast had features the Model 3 didn't have indeed (like some lighting effects we can see in the video), but if we're talking about raw power, the Model 3 was clearly ahead. But with more time, better libraries and more experience with the Dreamcast hardware, we could've had an almost arcade perfect port, I'm sure.
The Naomi to Dreamcast ports were all impressive indeed. Much easier and faster to do as it's the same architecture, but there was still a gap that I only noticed years later, by watching side-by-side video comparisons (until then, I thought the Naomi arcade board was nothing more that a customized Dreamcast board).
@@Shyning77 Well that architecture makes Model 3 so interesting, doesn't it? Almost legendary and those games like Scud Race or Daytona 2 still feel fresh and new.
And yes I think with more effort and experience DC could handle the port better... but the same is true for the arcade-platform which had a lot of unused potential as well (only it would not make much sense on an arcade platform to invest that much time and money). So the arcade was ahead of the home consoles at that time, no doubt... but with DC, the gap became much smaller than the likes of Model 2/System 22 compared to Saturn or PS1.
Arcade so better
varios juegos de model 3 en dreamcast no alcanzaron el mismo nivel, a pesar de que esta es mas potente supuestamente.
Pues el caso es que nos vendieron esa mentira, pero no es así. Model 3 es una máquina bastante más potente que Dreamcast.
@@RockRollerDJ posiblemente el hardware de model 3 sea más caro y de mayor calidad como típica placa arcade y a pesar de ser de una tecnología inferior, en ciertos aspectos de rendimiento es superior a Dreamcast/Naomi, se lo vio en varios juegos, aunque en calidad de texturas no
@@cristianramallo8042 en calidad de texturas tambien era mejor. En este mismo canal hay varias comparaciones de Model 3 vs Dreamcast. Es más siempre tuve esa duda y tras mucho investigar dí con una comparación técnica. El Model 3 es superior en todo.
Arcade tiene mejor definición, luces y sombras, efectos de derrapado en tierra y lodo, mejor distancia de dibujado, etc... Arcade win, pero bueno y decente el port de DC
El de Arcade apenas renderizaba 85 mil pixeles por frame (496x384i) mientras que la DC renderizaba 300 mil pixeles por frame. La diferencia en definición es abismal a favor de DC, el problema es que el Port es tan flojo que no se notaba (por la paleta de colores y la resolución de las texturas) y eso sumado al recorte de framerate a la mitad. Otra cosa fue el Daytona USA 2001 con bellos colores, gráficos sólidos y 60fps estables.
Dreamcast/Windows is best, come at me bruh 🥊🥊
60fps
Windows CE helped DC to have great homebrew like emulators, but for games it ditched DC whenever used. This is perharps the most dissapointing example.
HDremcast
Sad how poor this port was frame rate is so bad dropping well below 30fps poor graphics was so disappointed in this Sega should have ported it themselves.
yep
Arcade tem uma resolução e frame rate bem superior!!!
The resolution is the same 640x480
A versão arcade está melhor...mais a do Dreamcast tem melhorias e tudo mais..
too bad dc didn't have mid resolution
Use the Japanese version. Have 60fps.
Framerate in the japanese version is all over the place. 60fps at max, but dropping all the time which makes handling very inconsistant!
Joguinho de corrida arcade, gráficos super simples e ainda da pra ver o cenário se montado, haha draw distance zuado. Console fraquíssimo o DC.
DREAMCAST WINS
Arcade is much better than Dreamcast
It is a shame, because the DC was perfectly capable of pulling Sega Rally 2.
Poor, unoptimized, with unnecessary header. And that top tire placement... e_e
Agreed 100. It should have been able to get arcade perfect and beyond.
It’s funny that the cars do not have lighting on DC version
Got you ;) It was quite obvious you were a Ps2 troll.
What’s making you nervous buddy ? You feel the tide turning when it comes to Ps2’s legacy ? Everyone noticing how bad games actually looked on Ps2, making you upset ?
I advise your relax and arm yourself with Vaseline. We are just getting started.
@@wordsshackles441 I am not troll I am a just a person who likes to play games and make games. And I have made games on both DC and PS2 and loves both.
Nervous? Are you? Or how come you managed to read that out of a sentence that states nothing about myself? Odd.
I said just that it’s funny the DC version has bi lighting on cars. Do you understand what that means? If not then don’t reply to me.
It was not a negative statement but a matter of fact observation that it looks nice and one almost not notice the lack of lighting.
I advice you to grow up and stop using childish irrelevant response and keep to the topic at hand.
It’s sad that I have as a true lover of DC (much more than I like PS2) to agree with that yes indeed it seems many DC liking people. Are toxic. And yes I find you toxic. Why you can understand. You are rude and fall back to irrelevant talk and bring little of value to the discussion.
I think the only upset person are you. Well as you respond very emotional and non factual but hey if one don’t know facts maybe emotional shit is the only way to respond right? :)
@@wordsshackles441eh what has PS2 to do with what I wrote? Also the rest that you wrote is… a bit odd to say the least. You ok?
ARCADE
NA 1998
EU 1998
■■■
DREAMCAST
JP 1999
EU 1999
NA 1999
■■■■
PC WINDOWS 98, 2000, XP
JP 1999
EU 1999
NA 2000
Miracle dreamcast!
Dreamcast com certeza, uma vez que o porte, foi feito direto da Model 3 para o Dreamcast, o Poderoso da Sega segurou no "Peito" esse porte...
"Dreamcast com certeza"?! 😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂
Brother, tu nem sabe o que tá falando. A versão Dreamcast é feita em Windows CE, não tem nada a ver com a Model 3. Tanto é que roda um lixo, framerate variável em 30fps com picos em 60, comparado com o arcade que roda lizinho.
@@fabio78 Entenda bem nobre...É óbvio que a versão Model 3 vai rodar a 60 FPS, com maior tranquilidade, pois a resolução nativa dela é menor (496x384) enquanto a do Dreamcast é (640x480)...É óbvio que a Model 3 terá melhor iluminação e Textura, que a versão Dreamcast, tendo em mente esse fator, outra coisa ainda, é que o jogo foi construído pensado na arquitetura da model 3, e construido inicialmente para ela...e não na arquitetura do Dreamcast, a model 3 traz uma resolução menor do jogo, porem com o foco no desempenho gráfico, como FPS, Iluminação e Textura, algo pensado justamente para o Arcade...
Enquanto a versão Dreamcast focou numa maior resolução, com os 30 FPS, para manter maior resolução, com o foco mais caseiro, para rodar em Tv e monitores, onde existe configurações de iluminação, contraste e balanceamento nas cores, que podem ser feitas pelo jogador, durante antes de jogar, porém essas configurações, não existe para ser ajustada no Arcade, como se faz em casa nas tvs ou monitores, pra você ir lar e ajustar, e colocar do seu jeito, outra coisa é que a arquitetura do Dreamcast é muito diferente da arquitetura da Sega model 3, e portanto, a equipe que fez o porte não conhecia muito bem as diferenças ou fingiu não conhecer, essas diferenças entre as Arquiteturas, e mesmo assim, o Dreamcast rodou isso no "Peito"...
Com isso temos a seguinte questão de desempenho...
Model 3 GPU: Sega Rally 2 496x384=190464 pixel por FPS, ou seja, 190464x60=11427840 Pixel a cada 60 FPS em tela...
Dreamcast GPU: Sega Rally 2
640x480=307200 pixel por FPS, ou seja, 307200x30=9216000 Pixel a cada 30 FPS em tela...
Ou seja, se os programadores quisecem usar, as resoluções 640x240 ou 320x240 no Dreamcast, ele Entregaria o mesmo resultado em termos de FPS, além de Iluminação e Texturas bem proximos aos valores da Model 3...
Dreamcast GPU: Sega Rally 2
640x240=153600 pixel por FPS, ou seja, 153600x60=9216000 Pixel a cada 60 FPS em tela...
Ou ainda...
Dreamcast GPU: Sega Rally 2
320x240=76800 pixel por FPS, ou seja, 76800x60=4608000 Pixel a cada 60 FPS em tela...
Os números não mentem, dava pra aumentar o FPS pra 60 tranquilamente, podendo até aprimorar outras coisas a além disso, como texturas e iluminação..simples assim!!!
@@atemporalmusic6622 muito longo, nem li. Mas deve ser besteira. A versao arcade é melhor, objetivamente melhor. Fato.
@@fabio78Fatoooo. Falou tudo.
Port ruim da Model 3 feito as pressas, DC teve jogos de corrida bem melhores!
Sega Wins, mas poderia ser a versão japonesa.
Sega: the Dreamcast is our last shot, we must not mezs this up!
Also Sega: yeah, just farm out our biggest arcade games to some b tier teams that don't know what they're doing zo that thr console launch is ruined.
There's a reason sega don't make consoles any more, it was run by idiots
A average port of a average rally game that isn't as good as the original