I'm very excited to see the amount of polish they'll put in for early access - it's very make or break for things, but I like what I heard them say from the AMA last Friday - we'll see what happens!
@@terfrayz1516 in regards to what I'm excited about? There's a ton of space available to significantly improve the look of things through lighting and texture improvements, optimization, etc. If you talk about make or break - they've been rather vocal about being funded to EA but not super far beyond, so they need to make money on the game to keep developing the game
@@terfrayz1516 I look at the game and see a lot of potential, but I also see how close the release date is and the placeholder models, the lack of tier three units and the lack of game balance. I still have no idea what state the campaign is in and that needs to be good on release for the devs to make money and continue creating.
Unpopular opponion but I'm not a fan of being able to pick up sieged Atlases. I kinda goes against the idea of having to commit to you position in exchange for high damage output.
That's totally fair - I like it because it provides a lot of room for skill expression, but it doesn't feel like there's a lot of counterplay to it right now
@@BeoMulf It's not a skill expression if there is no counterplay. It's just abuse. They deal 60% more damage than Hellbornes, and instacast attack. They should at least add some delay to pickup/dropdown when in siege mode. Anyways, love your casts, keep it up man! :)
They really, really need a "we are under attack", "our Bob's are under attack" notifications.
That should get added in in a future build - I think it was just bugged in this test
im excited but a little nervous about the state of the game on release.
I'm very excited to see the amount of polish they'll put in for early access - it's very make or break for things, but I like what I heard them say from the AMA last Friday - we'll see what happens!
In what way?
@@terfrayz1516 in regards to what I'm excited about? There's a ton of space available to significantly improve the look of things through lighting and texture improvements, optimization, etc. If you talk about make or break - they've been rather vocal about being funded to EA but not super far beyond, so they need to make money on the game to keep developing the game
@@terfrayz1516 I look at the game and see a lot of potential, but I also see how close the release date is and the placeholder models, the lack of tier three units and the lack of game balance. I still have no idea what state the campaign is in and that needs to be good on release for the devs to make money and continue creating.
@@BeoMulf Did they say that they gonna improve the graphics before release?
Loving the content!
Unpopular opponion but I'm not a fan of being able to pick up sieged Atlases. I kinda goes against the idea of having to commit to you position in exchange for high damage output.
That's totally fair - I like it because it provides a lot of room for skill expression, but it doesn't feel like there's a lot of counterplay to it right now
@@BeoMulf took the words out of my mouth
@@BeoMulf It's not a skill expression if there is no counterplay. It's just abuse.
They deal 60% more damage than Hellbornes, and instacast attack. They should at least add some delay to pickup/dropdown when in siege mode.
Anyways, love your casts, keep it up man! :)
Love your content. Thanks for spreading the SG love. Cant wait for early access. That mountain of salt about vanguard tho 😂
Hey, vg's won every single series I've cast outside of PartinG's games. I can recognize a trend!
The description is a little misleading. It tell us you're showing off the third new faction. Nonetheless, great cast!
Ah, thought I removed that - thanks for the reminder!
Overcharged Bob's are waaaaaay too OP.
This is so boring to watch, and the comment don't help at all
Womp womp, okay bye 👋
Its perfect for falling asleep
Hey, insomnia is a serious thing - glad I can help you in some small way 😉